Non-Planar Paint-On Patterns - 3D Printing Guide!

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 94

  • @tengertechnologies
    @tengertechnologies  หลายเดือนก่อน +3

    Important!
    I forgot to mention 2 things in the video. If you have problems running the script, install numpy and pillow to your python environment.
    You should use a displacement map that is at least 4000x4000 pixels to get good results. You can also just upscale smaller ones. This is due to me not adding a size parameter I will have that fixed in the next version.

    • @1KiloDepartment
      @1KiloDepartment 5 วันที่ผ่านมา

      I guess Material-Maker could be promoted as a good FOSS tool to get those high-res pictures!

    • @helixxharpell
      @helixxharpell 4 วันที่ผ่านมา

      Wow! Thank you for contributing this to the community!
      Im trying to learn Blender but it doesn't like me very much.
      Tell me... How can I make this work on my Qidi printers? I'm not versed in Python. Sorry.

  • @CNCKitchen
    @CNCKitchen หลายเดือนก่อน +51

    That's awesome! Great work.

    • @Verbosal
      @Verbosal หลายเดือนก่อน +2

      I can already see you printing an object with your logo all across using filament also with your logo inside 😂

    • @jomix282
      @jomix282 หลายเดือนก่อน

      Or the famous subscribe?

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Thank you Stefan!

    • @radish6691
      @radish6691 6 วันที่ผ่านมา

      When will you make a video about all his awesome scripts?

  • @SuperEdiggity
    @SuperEdiggity หลายเดือนก่อน +49

    What the hell this is so insane that you did this before the voron or bambu guys did, this is next level man thank you for sharing this

    • @polycrystallinecandy
      @polycrystallinecandy หลายเดือนก่อน +9

      Voron guys do not work on slicers

    • @kylek29
      @kylek29 หลายเดือนก่อน +1

      It's an idea that's been batted around for about a year+ or so, there was another developer that made a feature fork of PrusaSlicer with it. I don't think he ever finished to the point where it could be merged back. That one was slightly different as I believe everything was done in the slicer (displacement map applied and adjusted, no post-processing script).

  • @nieckel2
    @nieckel2 15 วันที่ผ่านมา +3

    I think you had no idea of ​​the monster you created. When you made the localized fuzzy skin I jumped out of my chair, now, what you did was simply something that thousands of people have wanted and would pay to use as an extension in some app or website for years. I may be wrong, but I can generate a moon with my photo if I want to make a lithophane, right? But I can also make anything in any shape like that, that is, the possibilities are endless. I'm already thinking about how I'm going to make external textures on food (yes, I print food at a research level, but at an advanced stage), so I'll be able to texture food without needing very complex modeling. Are the textures maintained through boolean operations? Once again, congratulations on your work, I saw today that Prusa launched the slicer, if I were Joseph I would send you one of those Core Ones lmao!

  • @lajoyalobos2009
    @lajoyalobos2009 หลายเดือนก่อน +7

    Very good way to hide or minimize layer lines. Wood grain is especially good for this

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Uuuh haven't tried wood grain yet, great idea!

  • @sven49
    @sven49 หลายเดือนก่อน +16

    Prusa need to include this into their slicer

  • @Net7Ruins
    @Net7Ruins หลายเดือนก่อน +5

    Very cool, need more of these modifier type actions when it comes to slicers!

  • @B0A2
    @B0A2 หลายเดือนก่อน +2

    Production quality is soooo good!!!

  • @acolyte8564
    @acolyte8564 9 วันที่ผ่านมา +1

    This is far better than doing it in a dcc, far less destructive and no massive files and fighting with the renderer and waiting to bake, just to iterate again.

  • @Splarkszter
    @Splarkszter หลายเดือนก่อน +14

    Finally. Rubberized Multi-Material Texturized grips

  • @grimmx
    @grimmx หลายเดือนก่อน +3

    Wow the work you're doing on this is amazing!

  • @andrewlittle3356
    @andrewlittle3356 หลายเดือนก่อน +9

    Need to comeback to this when Im not trying to sleep! Great job.

  • @kylek29
    @kylek29 หลายเดือนก่อน +2

    This is a great proof of concept to get modifier textures out of having to use Blender (or model them in elsewhere). I said elsewhere this idea has been batted around in various places but you're the first to release some form of prototype. Great work.
    Just for furthering the discussion and going off the issues you discussed, I do think it needs to be done on the 3d side (not the GCode) and in slicer, similar to how text is being handled. From the slicer point of view, the paint-on idea is good, possible with a selector for the displacement, and a depth value (cut or join), from there it would need to be converted to a modifier mesh and rejoined to the base model. Sounds simple to type, but it'd be a pain in the rear to implement because of the edge cases (overlapping textures, odd angle switches, weird intersections, etc.).

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Yeah I think it's best to do it as direct displacement to the mesh before slicing and maybe for the toplayers as postprocessing. But as you said, it's not exacly easy to do that because automated UV-unwrapping in the slicer on a triangulated mesh seems to be hard to make to look good.

  • @irkedoff
    @irkedoff หลายเดือนก่อน +2

    Thanks for explaining why you made it. I didn't understand. Hopefully, this will help people.

  • @roguebyte
    @roguebyte หลายเดือนก่อน +2

    Looks awesome! Thanks for all the work.

  • @animes4weebs523
    @animes4weebs523 หลายเดือนก่อน +1

    WOW that's exacly what I needed to find! Kudos from Brazil

  • @BadgerRobot
    @BadgerRobot วันที่ผ่านมา

    You are a wizard!

  • @B0A2
    @B0A2 หลายเดือนก่อน +1

    This is amazing! I’ve been looking for a good way to do this!!!

  • @BendsSpace
    @BendsSpace หลายเดือนก่อน +1

    Amazing! It looks so easy to use too! It's super cool how it's able to add texture to even the top surfaces!

  • @gerikmeyers5523
    @gerikmeyers5523 หลายเดือนก่อน +2

    You are the man, thanks for teaching me something new! Just subbed

  • @killingspree123
    @killingspree123 หลายเดือนก่อน +3

    Great WorK!
    Hope they can include it into orcaslicer and bambustudio.

  • @Davids3DProjects
    @Davids3DProjects หลายเดือนก่อน +3

    So, cool!

  • @KeyserTheRedBeard
    @KeyserTheRedBeard หลายเดือนก่อน +3

    Impressive content, TenTech. Looking forward to your next upload. I smashed that thumbs up button on your video. Keep up the fantastic work! Your approach to integrating displacement maps into the G-code is fascinating. Have you considered how different patterns might affect the overall print strength or durability?

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Thank you! I have thought about this but came to the conclusion that it probably doesn't affect the overall strength very much, because it's only the outer most surfaces. So 99% of the print remains the same. But the durability, if we talk about delamination of the top layer or even walls, is surely worse than on a normal print. But that's something, that should be possible to fix.

  • @stanpittner313
    @stanpittner313 หลายเดือนก่อน +1

    Thanks thanks thanksssssss :)

  • @ziruszirus1654
    @ziruszirus1654 หลายเดือนก่อน +1

    Onshape has „feature scrips“ and could work with mash and also step files - this would be great to have -> love this feature - thanks for your work!

  • @Froestenpust
    @Froestenpust 26 วันที่ผ่านมา

    Awesome!

  • @ghostking4604
    @ghostking4604 หลายเดือนก่อน +1

    Good thanks 💕

  • @stratos2
    @stratos2 หลายเดือนก่อน +9

    Can we also investigate non-repeating procedural patterns? I'd for example be very interested in a wood texture as I've seen people do this manually before and it looked awesome, but prohibitively annoying to create.

    • @polycrystallinecandy
      @polycrystallinecandy หลายเดือนก่อน +1

      Can't you do this at the displacement map level? I'm sure there are procedural algorithms for 2D wood texture generation. Just generate a large texture that can cover the entire model, and use UV unwrapping to map your model onto the texture

    • @kylek29
      @kylek29 หลายเดือนก่อน +1

      ​@@polycrystallinecandyyes, you could just make a large displacement map (and there's plenty of tools to generate or convert from image) and then move it around.

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      If you make the wood texture big enough, you should be able to just use it with this script. And I will have a size modifier ready on the next release, so you can just configure it as you want.

  • @SM-xc4rl
    @SM-xc4rl หลายเดือนก่อน +2

    thats great

  • @nicholasrodrigues3750
    @nicholasrodrigues3750 หลายเดือนก่อน +4

    Outstanding work! Congratulations
    Please make "brick" printing anomimusly please

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน +1

      Thank you! I thought about it because the patent seems to be invalid. But they would probably still sue me and win because I can't afford a lawsuit against a company.

    • @hyperstimmed
      @hyperstimmed 10 วันที่ผ่านมา +1

      @@tengertechnologies The entire 3d printing community wants this ability and getting your legal fees crowdsourced would be extremely easy

  • @no-brakes
    @no-brakes หลายเดือนก่อน +6

    Carbon fibre pattern everything 😂

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน +1

      I didn't even think of that lol. Need to try a carbon fiber pattern haha!

  • @owenatkin3148
    @owenatkin3148 หลายเดือนก่อน +2

    Sadly I just cannot get it to work in Bambu. I'd love to be able to use these to get detail on the sides of prints where loads of co or changes would cause it to take an impractically long time.

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน +1

      What problems did you experience?

    • @owenatkin3148
      @owenatkin3148 หลายเดือนก่อน

      @@tengertechnologies Post-processing script "C:\Users\----\AppData\Local\Programs\Python\Python312\python.exe"
      "E:\Bambu\Scripts\Fuzzyficator-main\Fuzzyficator_pattern.py" -run 1 -displacement_map
      E:\Bambu\Scripts\Fuzzyficator-main\MangekyoDM.png on file
      C:\Users\----\AppData\Local\Temp/bamboo_model/Fri_Dec_27/12_25_40#29700#85/Metadata\.
      29700.0.gcode failed.
      Error code: 1
      i have no idea what this means, but your github page's explanation suggests that that syntax should work. all other ;Statements are in place as they should be, so it HAS to be the way the post processing script is being called.

    • @owenatkin3148
      @owenatkin3148 หลายเดือนก่อน

      @@tengertechnologies Post-processing script "C:\Users\xxxxx\AppData\Local\Programs\Python\Python312\python.exe"
      "E:\Bambu\Scripts\Fuzzyficator-main\Fuzzyficator_pattern.py" -run 1 -displacement_map
      E:\Bambu\Scripts\Fuzzyficator-main\MangekyoDM.png on file
      C:\Users\xxxxx\AppData\Local\Temp/bamboo_model/Fri_Dec_27/16_29_16#29700#1127/Metadat
      a\.29700.5.gcode failed.
      Error code: 1

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Can you try to install pillow and numpy? For further troubleshooting you can find the log file at C:/users/yourUser/fuzzy_script.log

  • @sandwich.entity3810
    @sandwich.entity3810 หลายเดือนก่อน

    Wow

  • @remainsmemories626
    @remainsmemories626 หลายเดือนก่อน +1

    Flow competition to increase wall adhesion?

  • @StoneCut
    @StoneCut หลายเดือนก่อน +1

    On macOS I had to install pillow and numpy via brew in order to get this to work. Very interesting concept but I haven't quite been able to achieve your great results. Can you upload some of your displacement maps to Github, please?

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน +1

      Unfortunately I can't upload the maps used in the video, because they are part of a package I bought. I just checked the resolution of them and did some testing. Make sure to use a map that is at least 4000x4000 pixels. I haven't programmed a size parameter yet. But you should also be able to use an upscaled map.

  • @Iam2lazy2register
    @Iam2lazy2register 13 วันที่ผ่านมา

    not sure if you had already considered that, but how about increasing the flow relativ to the magnitude of the outwards displacement to mitigate adhesion problems?

  • @teabagNBG
    @teabagNBG หลายเดือนก่อน +3

    nice, how can i add my own patterns? i saw this before but i cant remember where? some software calle meshmixer? could it be?

    • @kylek29
      @kylek29 หลายเดือนก่อน +1

      The really old method (stood out in games because dark portions of a texture would be unnaturally indented) is with Photoshop and some clever blending layers.
      The new method would be to either model texture in some form and then "bake" the depths onto an image or use something like Substance Painter. I think there's also a few AI model based scripts which help convert from image to heightmap.

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      You can just use your own images as input for this script. But yeah you can add textures to your model directly with Meshmixer too.

  • @TimRaactivity
    @TimRaactivity 26 วันที่ผ่านมา +1

    Hello, everything is working fine so far and Bambu Studio also shows that the G-code has been changed. Unfortunately, the pattern is not displayed for me.

    • @tengertechnologies
      @tengertechnologies  15 วันที่ผ่านมา +1

      Make sure to use a map that is at least 4000x4000px this is an issue I haven't fixed yet

    • @TimRaactivity
      @TimRaactivity 15 วันที่ผ่านมา

      Okay, thanks!

  • @notyouraveragegoldenpotato
    @notyouraveragegoldenpotato หลายเดือนก่อน +1

    Think it would work with QIDI slicer- since it's based on (basically is) prussia slicer?

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      You can try it, but the script would probably need some small modifications

  • @tarcincat-dept1547
    @tarcincat-dept1547 หลายเดือนก่อน +1

    Is there any way to make this work with a printer that has an MMU?

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      To you mean that the pattern parts are in a different color? For that you'd need to modify the code but it's totally possible and an easy modification.

  • @theJonnymac
    @theJonnymac 9 วันที่ผ่านมา

    I wonder if you could have the script call a blender command line function to modify the model. since blender is just meshes, they should have solved these problems already

  • @abitnutz6747
    @abitnutz6747 หลายเดือนก่อน

    great, make it so I can run a script and have it fill all this in and I'll be able to follow it.

  • @jamieclarke321
    @jamieclarke321 หลายเดือนก่อน

    Please create brick layers and voxelfill plugins

  • @HK-oc3pn
    @HK-oc3pn 5 วันที่ผ่านมา +1

    Bambu v1.10.1.50 seems to paint as usual, failing to use the input.png file. Searching for a solution. Tried a different png, didn't help.

  • @sb53-systemssc28
    @sb53-systemssc28 หลายเดือนก่อน

    🌹

  • @just2716
    @just2716 หลายเดือนก่อน +1

    Still no cura 😢

  • @martinm9877
    @martinm9877 หลายเดือนก่อน +1

    Does it work on curved surfaces?

  • @Tulpar42
    @Tulpar42 หลายเดือนก่อน +1

    Your work is great, but I couldn't install it in Orca, can you help me? The script doesn't work.

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      Thanks, sure did you get an error message?

    • @Tulpar42
      @Tulpar42 หลายเดือนก่อน

      @@tengertechnologies I am not getting any error messages. I followed your steps and when I sliced, only the areas I painted were sliced ​​for color printing, no texture was applied.

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      @@Tulpar42 Is there a log at C:users/youruser/fuzzy_script.log

    • @Tulpar42
      @Tulpar42 หลายเดือนก่อน

      @@tengertechnologies unfortunately such a file has not been created

    • @tengertechnologies
      @tengertechnologies  หลายเดือนก่อน

      If you have reddit, you can send me a dm (u/tentech_yt) and we could arrange a discord call

  • @chrispy2262
    @chrispy2262 6 วันที่ผ่านมา

    having trouble finding the displacment app?? help thank u

  • @SirRobinII
    @SirRobinII หลายเดือนก่อน +4

    but my 3d printers are my loved ones

  • @paintballercali
    @paintballercali 5 วันที่ผ่านมา

    All those guys putting hours into their stippling work have been replaced. Poor guys

  • @QEngineering
    @QEngineering หลายเดือนก่อน +2

    That is super cool, great work.