@@user-mr6tg1yw2g I was going to write the somment haha. AC Unity wouldn't even start at launch for me haha. After some weeks and updates I could finally open the game but it was like 99% out of bugs and 1% out of good gameplay xD
I see a vid on unity like this----->I install unity----->I get gunned down by a gunner as soon as i enter restricted area ------>i deinstall unity.....and the cycle continues😔
Do you know how many times this person has to have done this mission and how many hours they put into this game to truly master the parkor and combat mechanics? A lot. More than most would be willing to go. You, sir, have my respect.
@@Kronos0999no i mean he is right ina way see the guys creed points that doest come from a lot of successes it comes from a lot of failure and to be so good at this definitely needs more than just practice
Reposting my comment, because why not. Holy shit, dude. This is so, so good. So much creative problem solving here. I’ll give my commentary on the key moments. 0:07 This is a level 5 mission and they aren’t gunners, so they’re definitely not dying to that poison. Hmm... 0:58 I can count on one hand the number times I’ve seen someone do that. Really great use of Unity’s more obscure assassination opportunities to avoid the gunner seeing you at the bottom of the window. 2:34 Hate it when this happens, lol 2:41 Lots of quick, precise movements here. I like it a lot. 5:51 Relatable, lol 6:51 ah, the bomb camera bug. Extremely frustrating, but you made it look like nothing even happened. Way to recover from Unity’s jank. 7:45 Free-aim gunshot from cover into cover assassinate, a fairly underused tech. This is also the beginning of the part where you’re basically out of phantom blades and are essentially forced to use gun. Excellent problem solving regarding this from here to the end of the video. 8:01 Good use of disguise. It’s a skill I don’t often use myself, but this is a situation in which I would highly encourage the use of it. 8:44 Haha, I’m assuming you determined which painting it was in this instance using process of elimination. Having built your route around which painting to end at makes this all the more impressive. 8:56 the poison bomb from earlier finally pays off, as a pistol quickshot now does enough damage to kill a defender. 9 minutes of planning ahead, so good. One of the most difficult missions to choreograph in the entire game, done like clockwork. I’m extremely impressed. In my time spent experimenting with this mission, I found the guard routes to be far too random for choreography, but maybe that’s not the case. Again, really nicely done. I’m looking forward to seeing what else you make.
Thanks :P, it was kinda sad how your commentary got lost in the unlisted video I should repost my reply too @ 0:58 the ledge just below him is a fully opaque object, even though it doesn't seem like it, so even if it wasn't necessary, I thought I would showcase one of the lesser known takedown positions. The high profile one is even cooler, but sadly that spearman would've heard it. @ 2:34 that was literally like the second time it happened in all of my 1000 or so (practice + recording) attempts. Goes to show just how unpredictable unity is sometimes. @ 5:51 some might've restarted there, but I left that be, because most of the time I don't get that far when I record. @ 6:51 that's actually one of the most consistent things to happen on this level, so I got accustomed to it @ 8:44 which painting's the right one doesn't really matter as much as you may think, since I go slaughtering everyone and everything either way, lol. Although I gotta say it can be fucky if it's one of the first ones, since @ 5:10, these two guards are out of the escape area (and they only spawn in this mission, so mandatory kills), I actually lost one of my god layouts that way, and got so salty I didn't try this again for a couple of days lol P.S. I should also add here: I did not build my route according to which painting is the last, that is sheer luck, but it helps with the flow due to the reason stated above @ 8:56 I'm glad you noticed :) As for other projects, I have some dishonored ones planned, but never tested, so I'll have to get to it someday. I'm really glad you enjoyed the video btw, this means a lot to me
@@itzorca3997 have one. I’m also currently halfway through getting a degree in computer science. Let me comment thoughtful analysis comments on my friends’ TH-cam channels in peace
I have a lot of past experience with this level, so I knew enemy patrols to some degree, but most of the knowledge gained was in the process of making this video
@@SADDE I observed a change of guard position whenever starting the heist, for example, different rooms that are locked have guards inside that are totally deaf and can't get out if you cause a ruckus with the other patrols. Your style of wiping out the guards is neat
@@turd_man_jones13 stupid guards, locking themselves in an enclosed space :P also thanks, it could still use a little bit of improvement here and there, but that would take ages.
This is the most impressed I’ve ever been with an AC Unity run. By god it is the smoothest butteriest ducking thing I’ve ever seen in the game which has arguable the least buttery and smooth actions. Bravo and well done!
Quick thank you for 100k views. Don't know what to say honestly, this is just crazy! And special thanks to Leo K for making this all possible by giving me a shoutout! It's only fair of me to return the favor. I'm sure most of you already know who he is, but if you don't, here is his main channel: th-cam.com/users/LeoKRogue :)
Around 6:50 is a good example but in the kenway saga that probably wouldn’t work unless you re-smoke or self smoke then dart/shoot them all lol. Or maybe firecrackers 🧨 to assist.
Wow, this whole 9 minute video had me captivated the entire time. No idea how you got Unity to allow you a near flawless run with a pathing I haven’t seen already. 2:33 was phenomenal viewing despite the game not firing the phantom blade fast enough, and the room clear followed by strategic double had me so hype. I’m proud of a complete stranger. Good shit.
It's the biggest flex to just ignore the objective entirely and proceed to absolutely decimate every remaining guard in the level haha! Props to you for this! Some of the cleanest and stylish play I've seen from this game, and the creativity behind your approach to each encounter is awe inspiring!
Yeah that guy was pretty weird. I spent a good 10 minutes of a run trying to figure out how to kill him while preserving the flow. The normal assassination looks weird, you cannot cover assassinate him, so I figured I would phantom blade him, although the timing is pretty tight.
I went back and watched this again. I feel like if anyone in the AC ubisoft team watches this, they would see how players want them to go back to their roots and how amazing their creations are. If this wont bring that "lets go back to traditional assassin gameplays "motivation to them, I don't know what is. This AC unity stealth showcase is truly a gem 💯
This is incredibile, i can only imagine the amount of attempts, aside from the silly detects this video was perfection. Music, navigation, unmatched skill in stealth and use of tools, a true assassin
I am looting this mission now and came across this video. This should be a promotional video to ac unity for those players who want to start this game. This is just an insane level of gaming. Very well choreographed. Cant imagine how much work you put in there but the way you play this run says it all. Wow just wow. We appreciate you man. I hope more people would find your channel. Keep up the great work
Wow this is so skilled it’s absolute magnificent to watch! Again Unity looks & plays like one of the best AC games ever! More like these please, great work!!
Unity was my introduction to the series. I got to play maybe 15 minutes of it at a friend’s house as a kid and immediately fell in love with it. I didn’t know the name of the game, I didn’t know what it was about, but holy fuck did I enjoy it. Recently I bought the entire series from AC1 to Unity and I’m loving it. Just wrapped up AC2 and I’m moving onto Brotherhood and I can’t wait to see where the series takes me. Seeing this gameplay footage makes me so pumped to try Unity out.
My dude (or lass), you possess a unique, creative skillset and I am more than impressed! Last summer I gave this game another shot after watching a video of like 30 minutes of a guy pretty much begging fans of the older AC games to give this game another try, and reluctant at first, I quickly accepted AC Unity had me hooked and also realised how much I missed the REAL Assassin's Creed games; and *YOU* are doing that part of the AC franchise a huge service - *this* is Assassin's Creed. *This* is the mastery level every AC fan should aspire to achieve. I convinced friends to buy the game and they did. They hated Origins and Odyssey, but fell in love with this one. They were short on Livres and we ran this mission back to back for weeks. I will remember those miserably warm summer nights fondly, enjoying some fine cannabis while trying to figure out how to approach this seemingly impossible mission, together. We've had success but never a run that came close to this type of speed and fluidity, hat's off to you!
@@SADDE You're welcome! I just really hope they will go back to this style of Assassin's Creed. It's like fucking crack to me lmao. There's absolutely nothing wrong with exploring Ancient Egypt and Greece, or early dark ages England and Scandinavia, but the whole RPG Witcher-lite mechanics are such bullshit tbh. The maps are so large and open, so they're clearly able to make 1:1 scale cities too. Imagine a 1:1 scale Jerusalem and Damascus (if the rumours are true), without 18 different semi magical gear sets and weapons riding fucking Pegasus or something. It's all I want. Also partly so more videos like this will pop up in my recommended videos lol
I never noticed before how strong Arno is. 0:58 when he holds onto the side of the building, slams the Templar’s head on the banister then pulls his entire body out of the window with one arm. Also, whenever you double-killed, I whooped. God this game gets me hyped and seeing a runthrough as smooth as this is a great. You didn’t even need to use Eagle Vision until two and a half minutes in and even then you’d been dropping suckers like FLIES! I wish I could be as ballsy as you lol
Npc: AH finally i can just stay here and relax a bit after a day of work where i have been treated badly. But now....finally now I can breath air and take a minute to calm down and Nothing can go wrong. Him: 0:57
This video deserves more views. Especially with the news coming out that ubisoft is back with thr AC assassins formula with Mirage... They absolutely need to see this masterpiece!
It's unfortunate we won't get incredible AC like Unity anymore. The super fluid transverse mechanics and those badass double assassinations. Arno, I'd say was the most dangerous assassin after Edward and Connor who were arguably the best assassins in the series.
Thanks for the suggestion, but honestly I gotta say AC2, as opposed to AC Unity, does not offer a replay function (at least once you finish the game), so I would have to start the game all over again, in combination with the fact that stealth in AC2 is ever so slightly more sluggish. As for difficulty, trust me, this was difficult enough. Took me a really long time trying to finish this (If I had to guess, around 50 hours (?) over the course of three weeks), and I am relieved it's finally done, regardless of the small mistakes present in the video. For now, I have some other projects planned for youtube, expect Dishonored on this channel very soon. I would also like to add, if you don't mind, I will probably do one in AC Brotherhood instead of AC2, since it's much easier to work with (or so I've heard), but yeah not a guarantee.
The fact that this guy only had 95k views for this level of satisfying gameplay is utterly disrespectful. He deserves more credit it takes a lot of practice for this mission to be perfected
when I uploaded this video I didn't even expect it to reach 1000. The fact that I "only" have 95k views on this video just blows my mind. I'm so glad you understand the implications of making this kind of video, though. A lot of people seem to get the wrong idea that all you have to do is be good at the game, and the rest will follow.
THE LAST REAL AC GAME, with amazing graphics amazing atmosphere, amazing parkour/ movement mechanics, amazing story line. HAVENT PLAYED THE LAST 3 AC TRASH AND I WONT UNTIL THEY BRING BACK THE ORIGINAL AC GAMES.
Holy shit! Ive veen doing this mission solo for a long time but i always have to use disguise a bunch of times for it to go smooth. This was really good!
Every time I see Unity functioning at its peak I realize that Assassin’s Creed has already reached the potential so many of us have seen in it for all these years, but it’s buried under the burden of the 1 year development cycle and Ubisoft’s fear of iteration and innovation. I seriously hope that Mirage is successful enough for them to realize the direction the community wants the games to go in, and I hope that one day they will make an Assassin’s Creed that learns from every previous one instead of just going in a new direction from the same exact starting point. Like AC Unity had a story that I think most people would call mid by today’s standards but if its peak quality gameplay had been accessible rather than a challenge to access through layers of bugs and unclear mechanics I think anyone would have been able to recommend it at the time of its release like I do today.
Elise: Come over
Arno: I can't, I'm in a heist
Elise: But the templars are not home
Arno:
What?
She's dead 🤡
@@noahkelsey9676 arno is rushing to finish the heist so he can go to elises place and do the deed
The templars are her parents?
@@semu8030 elise is a templar
Current Ubisoft need to see this video... this is the gold standard of functional assassin gameplay
There were a lot of... technical issues in the making of this video, to say the least. But it's close enough to feed that assassin power fantasy.
It's a damn sight closer to the assassin power fantasy than what Valhalla had even with the occasional bug that might've cropped up...
Ironic that it is AC Unity
"A functional assassin gameplay"😂
But i still agree with you
@@user-mr6tg1yw2g I was going to write the somment haha. AC Unity wouldn't even start at launch for me haha. After some weeks and updates I could finally open the game but it was like 99% out of bugs and 1% out of good gameplay xD
@@arshiatn2895
Yea but nowadays Unity is pretty good lol
Ezio: Who are you?..
Arno: I'm Batman.
This is absolutely insane.
Indeed :D
I see a vid on unity like this----->I install unity----->I get gunned down by a gunner as soon as i enter restricted area ------>i deinstall unity.....and the cycle continues😔
Indeed
This museum belongs in a video
@LDP I'm happy that you think so :D
Do you know how many times this person has to have done this mission and how many hours they put into this game to truly master the parkor and combat mechanics? A lot. More than most would be willing to go. You, sir, have my respect.
They have a life
@@Kronos0999no i mean he is right ina way see the guys creed points that doest come from a lot of successes it comes from a lot of failure and to be so good at this definitely needs more than just practice
Reposting my comment, because why not.
Holy shit, dude. This is so, so good. So much creative problem solving here. I’ll give my commentary on the key moments.
0:07 This is a level 5 mission and they aren’t gunners, so they’re definitely not dying to that poison. Hmm...
0:58 I can count on one hand the number times I’ve seen someone do that. Really great use of Unity’s more obscure assassination opportunities to avoid the gunner seeing you at the bottom of the window.
2:34 Hate it when this happens, lol
2:41 Lots of quick, precise movements here. I like it a lot.
5:51 Relatable, lol
6:51 ah, the bomb camera bug. Extremely frustrating, but you made it look like nothing even happened. Way to recover from Unity’s jank.
7:45 Free-aim gunshot from cover into cover assassinate, a fairly underused tech. This is also the beginning of the part where you’re basically out of phantom blades and are essentially forced to use gun. Excellent problem solving regarding this from here to the end of the video.
8:01 Good use of disguise. It’s a skill I don’t often use myself, but this is a situation in which I would highly encourage the use of it.
8:44 Haha, I’m assuming you determined which painting it was in this instance using process of elimination. Having built your route around which painting to end at makes this all the more impressive.
8:56 the poison bomb from earlier finally pays off, as a pistol quickshot now does enough damage to kill a defender. 9 minutes of planning ahead, so good.
One of the most difficult missions to choreograph in the entire game, done like clockwork. I’m extremely impressed. In my time spent experimenting with this mission, I found the guard routes to be far too random for choreography, but maybe that’s not the case. Again, really nicely done. I’m looking forward to seeing what else you make.
Thanks :P, it was kinda sad how your commentary got lost in the unlisted video
I should repost my reply too
@ 0:58 the ledge just below him is a fully opaque object, even though it doesn't seem like it, so even if it wasn't necessary, I thought I would showcase one of the lesser known takedown positions. The high profile one is even cooler, but sadly that spearman would've heard it.
@ 2:34 that was literally like the second time it happened in all of my 1000 or so (practice + recording) attempts. Goes to show just how unpredictable unity is sometimes.
@ 5:51 some might've restarted there, but I left that be, because most of the time I don't get that far when I record.
@ 6:51 that's actually one of the most consistent things to happen on this level, so I got accustomed to it
@ 8:44 which painting's the right one doesn't really matter as much as you may think, since I go slaughtering everyone and everything either way, lol. Although I gotta say it can be fucky if it's one of the first ones, since @ 5:10, these two guards are out of the escape area (and they only spawn in this mission, so mandatory kills), I actually lost one of my god layouts that way, and got so salty I didn't try this again for a couple of days lol
P.S. I should also add here: I did not build my route according to which painting is the last, that is sheer luck, but it helps with the flow due to the reason stated above
@ 8:56 I'm glad you noticed :)
As for other projects, I have some dishonored ones planned, but never tested, so I'll have to get to it someday.
I'm really glad you enjoyed the video btw, this means a lot to me
Thats insane job bro
bro get a job holy
@@itzorca3997 have one. I’m also currently halfway through getting a degree in computer science. Let me comment thoughtful analysis comments on my friends’ TH-cam channels in peace
@@jcers ok bro didnt mean it in a rude way lmao
Learning every guard position is impressive
I have a lot of past experience with this level, so I knew enemy patrols to some degree, but most of the knowledge gained was in the process of making this video
@@SADDE I observed a change of guard position whenever starting the heist, for example, different rooms that are locked have guards inside that are totally deaf and can't get out if you cause a ruckus with the other patrols.
Your style of wiping out the guards is neat
@@turd_man_jones13 stupid guards, locking themselves in an enclosed space :P
also thanks, it could still use a little bit of improvement here and there, but that would take ages.
2:41 and 4:00 sweet clean-ups.
I really like that this run didn't feel chaotic, enjoable to watch.
And this is why Unity is one of my favorite of the series
Most impressive run in ACU I've seen!
The choreography is so good it's poetic
Imagine this as a gameplay trailer
This video does belong in a museum
this game does belong in a museum
This is the most impressed I’ve ever been with an AC Unity run. By god it is the smoothest butteriest ducking thing I’ve ever seen in the game which has arguable the least buttery and smooth actions. Bravo and well done!
Quick thank you for 100k views. Don't know what to say honestly, this is just crazy!
And special thanks to Leo K for making this all possible by giving me a shoutout!
It's only fair of me to return the favor. I'm sure most of you already know who he is, but if you don't, here is his main channel: th-cam.com/users/LeoKRogue :)
Nice dude! That was so clean, so satisfying.
Came from Leo K. This is amazing!
Around 6:50 is a good example but in the kenway saga that probably wouldn’t work unless you re-smoke or self smoke then dart/shoot them all lol. Or maybe firecrackers 🧨 to assist.
@@ty3474 gameplay wise I like this game more but story wise definitely kenway saga and ezio trilogy..
How did you know there was a guard.
5:39
Wow, this whole 9 minute video had me captivated the entire time. No idea how you got Unity to allow you a near flawless run with a pathing I haven’t seen already.
2:33 was phenomenal viewing despite the game not firing the phantom blade fast enough, and the room clear followed by strategic double had me so hype.
I’m proud of a complete stranger.
Good shit.
It's the biggest flex to just ignore the objective entirely and proceed to absolutely decimate every remaining guard in the level haha!
Props to you for this! Some of the cleanest and stylish play I've seen from this game, and the creativity behind your approach to each encounter is awe inspiring!
Love or hate unity, the stealth kills are the best in the series.
The unity and the last one game are the best
2:01 "oh yeah, can't forget about you!"
Yeah that guy was pretty weird. I spent a good 10 minutes of a run trying to figure out how to kill him while preserving the flow. The normal assassination looks weird, you cannot cover assassinate him, so I figured I would phantom blade him, although the timing is pretty tight.
Well it's certainly better looking than my reset memory till the paintings on the right of the building strategy
4:58 "damn that hooded guy is coming at us at full speed, i guess he's totally not suspicious at all"
7:30 “Hey! I’ve spotted y...!”
“No monsieur, you haven’t.”
Lmao😂😂
this man is making Unity look like a functional game :0
right?
@@SSJ_Lang i mean it is if you have a pc that runs smoothly lol
It is a functional game now are you still living in 2014?
@@assassinofvenice8430 No, but I play it once in a while and I can say this man is making it look pretty functional
What does "functional" mean in this sense? Coz I did not have any game breaking issues so far and I even have the pirated copy. :)
Absolutely bending this broken hydra to his will as he decimates Templar forces with ease. Truly a master of the creed.
this looks like something straight out of a spy movie, great job :D
Words can't describe how cool this video was
Glad to see ppl still make videos about this awesome game
Your gameplay belongs in a museum
I went back and watched this again. I feel like if anyone in the AC ubisoft team watches this, they would see how players want them to go back to their roots and how amazing their creations are. If this wont bring that "lets go back to traditional assassin gameplays "motivation to them, I don't know what is. This AC unity stealth showcase is truly a gem 💯
That the way of a true assassin in AC, impressive
This is incredibile, i can only imagine the amount of attempts, aside from the silly detects this video was perfection. Music, navigation, unmatched skill in stealth and use of tools, a true assassin
thx a lot :)
And that’s a goddamn Assassin for you. Take notes Ubisoft!
Like everyone else says, simply flawless. Well, as flawless as Unity can be! haha
2:43 peak assassination
the way he is dressed is like he is an ex-guard there but was wronged and now taking revenge
not my intent but that's a cool way to look at it!
Decimating every single guard in the museum and exiting from the main door. This is one hell of a Master Assassin gameplay
I am looting this mission now and came across this video. This should be a promotional video to ac unity for those players who want to start this game. This is just an insane level of gaming. Very well choreographed. Cant imagine how much work you put in there but the way you play this run says it all. Wow just wow. We appreciate you man. I hope more people would find your channel. Keep up the great work
Wow this is so skilled it’s absolute magnificent to watch! Again Unity looks & plays like one of the best AC games ever! More like these please, great work!!
“I said STEAL everything. Not KILL everything”
“…oh”
Bro this is so awesome, without HUD no detects no eagle vision, this is great work.
Absolutely phenomenal work, a joy to watch🔥🔥
2:40 That was just badass.
Unity was my introduction to the series. I got to play maybe 15 minutes of it at a friend’s house as a kid and immediately fell in love with it. I didn’t know the name of the game, I didn’t know what it was about, but holy fuck did I enjoy it. Recently I bought the entire series from AC1 to Unity and I’m loving it. Just wrapped up AC2 and I’m moving onto Brotherhood and I can’t wait to see where the series takes me. Seeing this gameplay footage makes me so pumped to try Unity out.
Its so worth it dude
My dude (or lass), you possess a unique, creative skillset and I am more than impressed! Last summer I gave this game another shot after watching a video of like 30 minutes of a guy pretty much begging fans of the older AC games to give this game another try, and reluctant at first, I quickly accepted AC Unity had me hooked and also realised how much I missed the REAL Assassin's Creed games; and *YOU* are doing that part of the AC franchise a huge service - *this* is Assassin's Creed. *This* is the mastery level every AC fan should aspire to achieve. I convinced friends to buy the game and they did. They hated Origins and Odyssey, but fell in love with this one. They were short on Livres and we ran this mission back to back for weeks. I will remember those miserably warm summer nights fondly, enjoying some fine cannabis while trying to figure out how to approach this seemingly impossible mission, together. We've had success but never a run that came close to this type of speed and fluidity, hat's off to you!
Thank you so much for the kind words!
@@SADDE You're welcome! I just really hope they will go back to this style of Assassin's Creed. It's like fucking crack to me lmao. There's absolutely nothing wrong with exploring Ancient Egypt and Greece, or early dark ages England and Scandinavia, but the whole RPG Witcher-lite mechanics are such bullshit tbh. The maps are so large and open, so they're clearly able to make 1:1 scale cities too. Imagine a 1:1 scale Jerusalem and Damascus (if the rumours are true), without 18 different semi magical gear sets and weapons riding fucking Pegasus or something. It's all I want. Also partly so more videos like this will pop up in my recommended videos lol
i feel bad for the NPCs, just there living their lives and then death comes running towards you out of nowhere.
I never noticed before how strong Arno is. 0:58 when he holds onto the side of the building, slams the Templar’s head on the banister then pulls his entire body out of the window with one arm.
Also, whenever you double-killed, I whooped. God this game gets me hyped and seeing a runthrough as smooth as this is a great. You didn’t even need to use Eagle Vision until two and a half minutes in and even then you’d been dropping suckers like FLIES! I wish I could be as ballsy as you lol
Npc: AH finally i can just stay here and relax a bit after a day of work where i have been treated badly. But now....finally now I can breath air and take a minute to calm down and Nothing can go wrong.
Him: 0:57
2:40 that might be the most badass thing I've ever seen someone do in an AC game.
Interiors are gorgeous...
Now this is how arno's true potential is! He is by far one of the most amazing assassins in that era and assassin that got me into the franchise
Wow. This is incredible. 9 minutes and almost no mistakes. Very impressive
3:45 the guy decided to do one last break dance before he died
so elegant, so good, so missing.
I would've been caught through the most random smallest crack of light, in the beginning, or just by a bug or glitch, this is just flawless.
This video deserves more views. Especially with the news coming out that ubisoft is back with thr AC assassins formula with Mirage... They absolutely need to see this masterpiece!
Beautiful performance. This is what it looks like to fully master the free running and equip mechanincs
Bro puts a new definition of assassin's in assassin's creed
This gameplay gave me the mood & motivation to play unity again.
8:48 "you must escape the area"
More like the guards should escape the area lmao
This is absolutely INSANE
Bro it was like an ASMR to me.
It's unfortunate we won't get incredible AC like Unity anymore. The super fluid transverse mechanics and those badass double assassinations. Arno, I'd say was the most dangerous assassin after Edward and Connor who were arguably the best assassins in the series.
Incredible. Loved every bit of it
bloody magnificent
I'm speechless 😮
I've been watching AC stealth game play for days and this the best one I've seen and I don't think there's better 🤩❤️🔥💪
Ah yes, the cape glued to the back an old French clothing designer technique
mannn i really feel how smooth the parkour on this game is
Now that's a real assassin
I know this is reheased but WOW. u sir are a master assassin. and yes Unity is my favorite.
This was a work of art. Absolutely beautiful.
That cape it's magnificent
"I'm not here for the catch..."
Dude the way that he cleared that room 2:41
THIS IS ASSASSIN'S CREED
Damn that was so satisfying to watch. You Sir are a wizard and I salute your skills...
Forget the paintings, bro just decided to smash everybody’s teeth in first
man's blade working overtime
My man using phantom blades how a true assassin would, great stuff bro
bro, saw your post on reddit. This was amazing (((: . You should do something like this in ac 2. Its a lot harder on ac 2 than on unity
Thanks for the suggestion, but honestly I gotta say AC2, as opposed to AC Unity, does not offer a replay function (at least once you finish the game), so I would have to start the game all over again, in combination with the fact that stealth in AC2 is ever so slightly more sluggish. As for difficulty, trust me, this was difficult enough. Took me a really long time trying to finish this (If I had to guess, around 50 hours (?) over the course of three weeks), and I am relieved it's finally done, regardless of the small mistakes present in the video.
For now, I have some other projects planned for youtube, expect Dishonored on this channel very soon.
I would also like to add, if you don't mind, I will probably do one in AC Brotherhood instead of AC2, since it's much easier to work with (or so I've heard), but yeah not a guarantee.
@@SADDE yeah, thats true , but you could try on ac brotherhood. It has the replay memory function :)))
God I love this so much. Incredible work.
Didn't expect to see you here, haha
Much appreciated!
Insane🤯🤯..never believed without seeing this one..as unity could be played like this🔥
It is possible, but keep in mind that everything in this video is planned and was done over many attempts
Me: Tries
Arno: *Falls Accidentaly*
I love this mission so much, it's not too hard to be done and it gives you a LOT of money
I love how combat in thid game is designed as a last resort so you can focus more on stealth, like a true assassin.
This is how other assassins in the game would play while we go full sword mode
1:18 I’m surprised that guard caught you even though you were in the cover position
this is the toughest memory I played at ac unity
I am so god damned pissed but I am also so god damned amazed at how easy this person makes it look
This was not at all an easy task, if that's any consolation
@@SADDE that's a little comforting
2:40 That was smooth asf
This is absolutely incredible ang satisfying!
The fact that this guy only had 95k views for this level of satisfying gameplay is utterly disrespectful. He deserves more credit it takes a lot of practice for this mission to be perfected
when I uploaded this video I didn't even expect it to reach 1000. The fact that I "only" have 95k views on this video just blows my mind.
I'm so glad you understand the implications of making this kind of video, though. A lot of people seem to get the wrong idea that all you have to do is be good at the game, and the rest will follow.
Lawd Jesus this was the smoothest Unity Gameplay I've seen in a while!
Freaking brilliant, Man!
When you're best gear looks weird
BEST STEALTH REAPER I'VE EVER SEEN
2:03 that was impressive. I am sure you felt cool doing that. As always great video!!!!!
What in my brain:
What i play: GUILLOTINE GUN GO BOOM !!!
I've only read in news that unity had a bad launch ,But this game now,is amazing and you sir proved it
Here from Leo k. This is awesome!
Damn, he got some skills 🔥
That was satisfying af! Keep up the good work. Subbed!
THE LAST REAL AC GAME, with amazing graphics amazing atmosphere, amazing parkour/ movement mechanics, amazing story line. HAVENT PLAYED THE LAST 3 AC TRASH AND I WONT UNTIL THEY BRING BACK THE ORIGINAL AC GAMES.
Holy shit! Ive veen doing this mission solo for a long time but i always have to use disguise a bunch of times for it to go smooth. This was really good!
Every time I see Unity functioning at its peak I realize that Assassin’s Creed has already reached the potential so many of us have seen in it for all these years, but it’s buried under the burden of the 1 year development cycle and Ubisoft’s fear of iteration and innovation. I seriously hope that Mirage is successful enough for them to realize the direction the community wants the games to go in, and I hope that one day they will make an Assassin’s Creed that learns from every previous one instead of just going in a new direction from the same exact starting point.
Like AC Unity had a story that I think most people would call mid by today’s standards but if its peak quality gameplay had been accessible rather than a challenge to access through layers of bugs and unclear mechanics I think anyone would have been able to recommend it at the time of its release like I do today.