Adding Reloading Functionality | Unreal Engine 5 FPS Game Tutorial #27

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 18

  • @FabricadeBoloGloria
    @FabricadeBoloGloria 5 หลายเดือนก่อน +2

    WOW! I love your tutorials!

  • @SennaGamerBR
    @SennaGamerBR 5 หลายเดือนก่อน +2

    Infima Games Love you guys

  • @EdikStambul
    @EdikStambul 5 หลายเดือนก่อน

    Thank you for thia tutorials!

  • @rwin3606
    @rwin3606 5 หลายเดือนก่อน

    Great tutorials so far! I was wondering how you would have the correct amount of ammunition appear in the magazine. If it's not too complicated, could you make a video on it sometime?

  • @greenman717
    @greenman717 5 หลายเดือนก่อน +1

    When you run out of ammo you can't just put a new magazine in and go again. Depending on the gun you need to either charge the bolt back or hit the bolt release after a new magazine. You should add that for extra realism

  • @AndreyPrice-bi2mv
    @AndreyPrice-bi2mv 5 หลายเดือนก่อน +1

    Guys, I noticed one issue in this video. We made a camera FOV-zoom when we run, but now it doesn't works. How can we fix that bug with camera's FOV doesn't change even we already made a working code changing it.

  • @intiharesigindekicocuk
    @intiharesigindekicocuk 2 หลายเดือนก่อน

    When I add magazine to the script as reload and play the game, when I reload the location of assaultrifle little bit changes and animation does not sync with hands? How can i fix that

  • @tristanblaisdell6920
    @tristanblaisdell6920 5 หลายเดือนก่อน

    Loving the tutorials, one question I have. Any recommendations on how to make the bullet spawn from the barrel of the gun instead of from the camera?

    • @PranjalSharma9302
      @PranjalSharma9302 5 หลายเดือนก่อน

      You can use the muzzle transform to get hold of the place where you wanna spawn your bullet. Make sure to destroy the bullet after a couple of seconds. Use a branch node to do the same. You won't be able to spawn the bullets once the magazine is empty. You can use the spawn emitter attached from the Kismet/UGameplaystatistics.h library

    • @EternalInteractive
      @EternalInteractive 5 หลายเดือนก่อน +1

      You can do something like the SOCKET method, just like the casing!

    • @gridtac2911
      @gridtac2911 5 หลายเดือนก่อน +1

      Lyra has a good example of this in the B_weapon and B_weaponfire blueprints. Look for the "tracer" effect or "muzzle flash" in the weaponfire bp.

  • @MoroDZGamer
    @MoroDZGamer 4 หลายเดือนก่อน

    Why you stop the series ?

  • @PudrePlayz
    @PudrePlayz 29 วันที่ผ่านมา +2

    Has anyone else the issue that the magazine is not coming out of the weapon when reloading? i don't know what to do. i followed the tut 5times!

    • @wushangye-l5h
      @wushangye-l5h 20 วันที่ผ่านมา +1

      It's possible your weapon wasn't hidden

  • @wiam_9
    @wiam_9 5 หลายเดือนก่อน

    when i press R multiple times and cancel the reload also you can reload when mag is full how can i fix these things?

    • @irfanparasayan
      @irfanparasayan 3 หลายเดือนก่อน

      Bro Add a Branch node before the reload logic starts and use the Reloading variable as the condition to check if the character is currently reloading.

    • @YoutuberUser000
      @YoutuberUser000 2 หลายเดือนก่อน

      @@wiam_9 throw the engine in the recycling bin and right click "empty bin"

  • @kuajlas9166
    @kuajlas9166 5 หลายเดือนก่อน

    Were is animation full reload? Затвор не был никак задействован(((