Great tutorials so far! I was wondering how you would have the correct amount of ammunition appear in the magazine. If it's not too complicated, could you make a video on it sometime?
When you run out of ammo you can't just put a new magazine in and go again. Depending on the gun you need to either charge the bolt back or hit the bolt release after a new magazine. You should add that for extra realism
Guys, I noticed one issue in this video. We made a camera FOV-zoom when we run, but now it doesn't works. How can we fix that bug with camera's FOV doesn't change even we already made a working code changing it.
When I add magazine to the script as reload and play the game, when I reload the location of assaultrifle little bit changes and animation does not sync with hands? How can i fix that
You can use the muzzle transform to get hold of the place where you wanna spawn your bullet. Make sure to destroy the bullet after a couple of seconds. Use a branch node to do the same. You won't be able to spawn the bullets once the magazine is empty. You can use the spawn emitter attached from the Kismet/UGameplaystatistics.h library
WOW! I love your tutorials!
Infima Games Love you guys
Thank you for thia tutorials!
Great tutorials so far! I was wondering how you would have the correct amount of ammunition appear in the magazine. If it's not too complicated, could you make a video on it sometime?
When you run out of ammo you can't just put a new magazine in and go again. Depending on the gun you need to either charge the bolt back or hit the bolt release after a new magazine. You should add that for extra realism
Guys, I noticed one issue in this video. We made a camera FOV-zoom when we run, but now it doesn't works. How can we fix that bug with camera's FOV doesn't change even we already made a working code changing it.
When I add magazine to the script as reload and play the game, when I reload the location of assaultrifle little bit changes and animation does not sync with hands? How can i fix that
Loving the tutorials, one question I have. Any recommendations on how to make the bullet spawn from the barrel of the gun instead of from the camera?
You can use the muzzle transform to get hold of the place where you wanna spawn your bullet. Make sure to destroy the bullet after a couple of seconds. Use a branch node to do the same. You won't be able to spawn the bullets once the magazine is empty. You can use the spawn emitter attached from the Kismet/UGameplaystatistics.h library
You can do something like the SOCKET method, just like the casing!
Lyra has a good example of this in the B_weapon and B_weaponfire blueprints. Look for the "tracer" effect or "muzzle flash" in the weaponfire bp.
Why you stop the series ?
Has anyone else the issue that the magazine is not coming out of the weapon when reloading? i don't know what to do. i followed the tut 5times!
It's possible your weapon wasn't hidden
when i press R multiple times and cancel the reload also you can reload when mag is full how can i fix these things?
Bro Add a Branch node before the reload logic starts and use the Reloading variable as the condition to check if the character is currently reloading.
@@wiam_9 throw the engine in the recycling bin and right click "empty bin"
Were is animation full reload? Затвор не был никак задействован(((