There is a random event that make you ally with Venice out of nowhere, so if I have to put my money, I am going to put in on Republic to be the next dlc
I think we will get - Trade / merchant republics (the foundations have been laid by Tours and Tournaments and Adventurers in Roads to Power) - An expansion based on nomads - Some event pack I also NEED a Crusader and warfare rework but I don’t think it’s coming, maybe 2026
This would be my bet, but I really hope they go with expanding and revamping religion alongside trade and republics instead of nomads. That really is just because I never ever play as a nomad though, but I play with religion a ton, so thats just my preference
@@tuxtitan780 I don't play as nomads either but that's because there isn't any to play. The steppe is just tribal with horse archers right now. I would like to see a religion revamp, but I think religion is in a far better spot than the steppe is. Personally, I would rather see Nomads to flesh out that region of the map. They would probably interact with neighboring regions in an interesting way as well.
@@venus2677 I'm hoping on such a strong expansion of nomads that the people turned off from them based off the wonky CK2 counterpart are convinced to love them. Nomads is such a cool concept at its core, almost alien to the bureaucracy of feudal realms, and a proper nomad DLC using landless play as a stepping off point would be amazing.
Since you mentioned alliances, I really wish standard alliances were just Defensive alliances, which you could negotiate further into a full alliance through an interaction or scheme or something. Defensive alliances being the default would make things difficult in a way that makes gameplay deeper. And having to negotiate a full alliance for them to aid in offensive wars would add another element to warfare and roleplay and strategy that would benefit the game's depth.
Related to the desire for knights/commanders to be more interesting: I think it would be cool to have a knight you could assign to manage/lead a unit of men at arms. For instance, having an acclaimed knight that specializes in heavy calvary lead the heavy cavalry.
I think this year was great for dlc. What I'm really hoping for is a nomads / steppe rework for an eventual map expansion into China. Jade Dragon in CK2 was fun, but now that we have administrative mechanics you could actually pull of something great in the region.
I hope chapter 4 will either be India or Russia. I hope Russia would have a system that’s similar to EU4’s HRE system, where they’re all independent but still connected.
I think there is def a Merchant Republic sized hole in the game. I think they will go the easy route of Nomads too with the domicile system and traveling being so focused on now. It seems likely to me although I agree that we need a religion update/overhaul. The fact the coronations arent in the game is crazy with the activities system.
I'd love subcommanders. For almost no other reasons than RP. Leading your army and having your heir lead your flank and your best friend/knight to the other flank was the kind of thing i loved to see. It added just the extra layer of strategy to not be overly complex and still relevant. It could be even more if events based on your subcomanders could appear.
I wish they expand the economy and development system., it would be nice if they included population and other stuff which impacts manpower or something.
Does anyone else feel like the "Buildings" could be expanded? I just feel like there could be so much more flavor if the amount to build was increased while lowering the actual bonuses.
Yeah with the buildings that have been added since launch without an expansion to holding slots, I'm more and more longing for CK2 where you could just build any building and not have it impact the future development potential of your holding. Maybe just make buildings less of an impact but add 2-3 more holding slots available through techs.
@@Kimbie but that's literally how building and development works in real life? If anything they should make it more impactful cause, say, stronger army would need a lot of arms that require a lot smithies in your country to supply. Not to mention, devaluing building would literally make it even less needed for the game to have resources mechanic, and merchant republic gameplay would be only gold simulator like they are in ck2 and that was not an improvement. And also, i don't remember buildings in ck2 didn't have any impact on your future dev since they are your source of income.
Ok last comment but it's worth it, Thanks for shouting out Eastern Europe, I agree and if you know me by now it's what I would have like yesterday. You made some other great suggestions too but yeah I think I have said enough already lol
A missionaries system is something I think is needed, an ability to invite or send out missionaries to other realms, event chains that aid in converting counties and supporting missions, as well as a more fleshed out way to be a missionary when your an adventurer.
As far as warfare reworks go, I think the army stance system from imperator could add some flavor. Perhaps along side a better battle simulation it would take in the stance of each army and how that affects the battlefield. Great video as always btw
One thing is for sure: We will get some flavor content for India. As their research teams have been studying that region. Hope we get HRE in a bigger DLC, seeing as how we aren't necessarily getting another "mechanic pack."
A few things I want: - Playable Courtiers, especially heirs. As in unlanded nobles who just work in court. - Bookmarks for the Mongols and a new start date right before the Black Death - As above, playable heirs without actual land. This could also help new players get their feet wet without the whole land thing. Maybe also start AS a regent
I think we should have more... Peasants and laws to smallfolk and trade interactions with other kingdoms? Buffs and debuffs with actions... I really really want more options to interact with smallfolk
I always play Ireland as an American Irish boy I for sure feel like forming alba and taking over brittainia as the irish should be the flavor pack have an intermezio or whatever it is in persia but with scotland england fractiring into mercia and possibly the norse think that would be sick
In terms of warfare, my biggest hope (albeit an unlikely hope, I don't think they'd go for this change) is the way armies are raised. I liked the way CK2 raised armies in their own provines, in vassal capitals and whatnot. I feel like that change alone would add a lot to gathering your armies, choosing which to raise and where and how much, weighing that with striking before your enemy can raise theirs, and adding a more organic reason not to overextend (isolated exclaves at the very edge or even disconnected from your empire would take time to get troops there and defend Rather than just placing a rally point and teleporting there) Never was a fan of flanks in Ck2. Felt gimmicky. And I like MAA. So that "raising armies in vassal capitals" change would be what I'd change with warfare primarily. I think it would make a very big, beneficial difference. (Along with general AI improvements. But that's a whole lot more complicated I'm assuming)
07:00 as a veteran I would appreciate stuff like this. Marching formation and logistics, maneuvers such as flanks etc . The staging posts idea you said is good. Maybe Acre. If the units could form a line or if they deliberately dispatched smaller units - this is in response to you mentioning the way the armies move around the map
I think warfare could be improved by scaling how much you rely on levies. Make levies more important when you're a count, tribal and it's early game. Once it's like the 15th century and you're an emperor, your army shouldn't have to be 99% levies anymore. This would also allow them to implement consequences to having levies raised. If you raise every levy you have, and they get 100% stack wiped, that should have an economic impact. That's effectively most able bodied men in your realm being killed all at the same time. That would crush a country.
Tbh if they made it into an event pack or something that would'nt get in the way of the larger features i would be all for it, western europe is all too easy for tje feudal lords even if the mongols are at their doorstep. People bitched about far too much, you can just not buy the dlc or disable it, no one's forcing them to.
I throw my hat in on develop anything about Crusades. After all the game is called Crusader Kings and now it feels like an add-on. They could detail this a lot more.
For the Crusades, perhaps add another warchest system, but with armies. Devote X retinue and X levies. That become unavailable until after the Crusade. When it starts, have that staging point be where the warchest armies spawn as if the 18 months of preparation from when the call for a Crusade is made, where they all converge. From there you can control your forces you sent with the knights you assigned as well (including commanders).
On top of that, have the option to “host the rally”, and add more interaction with crusades by a voting system. Vote for realms that offer to host the crusade rally point etc. Hosting the rally take a huge hit on control for that holding and income, say a modifier for the duration of the preparation period, just to add flavor and represent just how difficult it was to logistically organize armies from different language and ethnic groups and send them to war
I play a lot of warfare games, everything from Total War to HoI4 and even hardcore Wargame Design Studio releases. But I like CK3's battle system a lot and it seems perfect for this type of game. What I _would_ like to see is the depiction of these battles in a more interesting manner. An optional battle screen that graphically depicts what the AI is doing to determine the outcome. Skirmishers duking it out, archers firing volleys, knights getting beheaded by other knights, and cavalry pursuing routed units. Nothing the player can affect once it starts, but simply a visual presentation. AoW4 has a system that allows the player to watch an AI battle if they want to, so it's certainly feasible.
I have a few ideas on my wishlist and funny enough most could be event packs to bolster roleplay: - coronation and funeral events - squires, pages events - traditional education systems (madrasas for Muslims, gurukuls for Hindus, etc) - options to celebrate smaller events (firstborn, being knighted, vanquishing a rival, hosting a dispossessed noble to convince them you can push their claims, taking/retaking a holy site) - holidays (large prayers, alms to the poor, events for major religious events like Muslims take stat penalties for fasting during Ramadan and attacking other Muslims destroys your piety, inaugurate major buildings) - interact with village headmen, industry, guilds, trade (they can import resources from imperator rome and you have to build up prosperity more actively like developing a textile industry in your county which gives you a court fashion bonus and gold bonus or horses which gives you a cavalry stat bonus, reduced cost to recruit mounted MaA, gold bonus)
I would say that trade and republics are very likely to come. For trade speaks that the foundations are set with tours and roads to power. And we already have two random events that allow us to trade: one you can get when you study diplomacy. A foreign ruler will start to correspond with you and if you get a positive outcome you can sign a trade treaty with that ruler that gives you some bonuses. The second event is new, when you travel you may get a event that gives you the option to buy exotic goods and resell them with profit when you return home. As for republics it's obvious because in the new start date the majority of Italy consists of of non playable nations right now. So it would be a great idea to change that to make the new start date more interesting to play. Some kind of Risorgimento dlc would be perfect to add trade, republics and unique mechanics for Italy in 1178
Staging area would be perfect for crusades but the issue isnt just with that especially if your battlling like a large abassid empire the issue is the enemies knights/men at arms, and supplies are superior on the islam sude and so the AU just run away from them instead of fighting
A republics dlc will need silk road content, a silk road dlc will need india content or nomads content. So the amount of work left is huge if they keep a 1 chapter a year pace.. Id wish for a monastic dlc too, maybe something for africa also. But that wont be before 2028 judging by the timeline
playable Bishops/Cardinals would be an awesome new way of playing the game... playing more low-tier (Duchy or County level) but wielding the power of the church and building gameplay more on diplomatic or moral leverage would be awesome. Plus: if they implement things like baptisms, coronations etc. you could strive to build up your power within a realm, like becoming the de facto Head of Church in your country (i.e. the Archbishop of Canterbury) or even some kind of papal legate who has two "lieges". Also monastic orders could be implemented, fleshing out the gameplay for Holy Orders as well as monks/nuns.
One thing I actually think could be fun especially as a british pack is a rework to paganism and witchcraft with a theme of celtic welsh, cornish, irish and scottish witchcraft and a rework to it, possibly also a european witchcraft update with different types of witchcraft ranging from "harvest witches" to outright murder cults, which if you wanted a flavour pack to go wtih it could lead to landless players being able to rp a holy order/inquisitoin hunting down witches for piety especially with the idea of playable theocracies.
Whatever it is I’m praying it’s more effort at making console dlcs up to date with computers. They’ve done a great job with chapter 2, but here’s hoping that trend continues
@ yeah. Granted chapter 2 greatly expanded the game, I’m happy paradox is at least attempting to figure out how to implement the dlcs despite the very different and difficult process to code the game on console
I suggest trying these mods : 1. Holy Roman Triumph: Coronation Ceremonies With this mod all Catholic Emperor/Kings host a coronation ceremony which is almost the same as grand weddings. If you don't do this you will constantly lose legitimacy and it gives you negative opinion modifiers. As HRE you can only be crowned by the Pope. HRE also has some unique realm laws. 2. The Catholic Trinity: 1.12.1 "Scythe" It has the College of Cardinals and etc but It's not updated yet and can't be used for now.
I think the flavour and core context together is good. I think I can see a religious rework, which is needed sorely; I could see a diplomacy rework with that DLC. Which would make sense, how religion and diplomacy effect each other. Merchant republics would be great due to Roads of Powers, Tours and tournaments giving us key ground work for it. I think I can see them working on the horse lords too with DLC trade stuff. Personally I be happy with either Villains and Vagabonds or the romantic flavour DLC.
I would love to have events that occur through activities that were responses to actions character, like a feast event that allows you to speak well of the commander of an army that won a major battle or sieged a capital, giving them prestige, etc.
Crusader Armies staggering in all piecmeal and having a hard time getting anything done thanks to conflicting commanders and whatnot is actually pretty historically accurate. :p
They should absolutely put naval combat into the game in my opinion. Lets just look at the most obvious example of Constantinople: One of the main reasons, that the byzantines were able to defend the city against sieges (in the ck3 timeline Rus', Bulgars, Civil Wars) was naval hegemony (at least in their area) and I think the addition of a naval combat system would fit perfectly into either a military/war rework or even the merchant republics rework. And of course merchant republics also liked to get into rivalrlies against each other and use battleships aside from merchant ships. But of course war is not the main focus but I still wanted to leave my opinion.
For warfare and MAA. They should look to the mod of Cultural Armies. It adds new art, culturally relevant and named units. For example, the Anglo-Saxon spearmen are called “Fyrdmen”, and the name Huscarl is a direct translation into old english (can’t remember it off the top of my head) Not much stat changes overall either in most cases. It is definitely far more immersive playing as a family dynasty of a specific cultural group. I don’t play without it, and unfortunately it’s getting outdated and the guy is stopping the updates for it. It just gets so boring to play in Western Europe, then play in the East, and have the same MAA names and art. I think the battles are fine otherwise, though the idea of reimplementing CK2 sub commanders would go a long way as well (completely forgot about that system).
1. Personally, I'd love to see a "warrior kings" feature, where your character actually takes part in the battle. I mean, if you can potentially get injured or die while leading armies, why can't your character actually make kills? How cool would it be to be a ruler on the field of battle like Richard the Lionheart? They could even add a "one on one combat" event that triggers from time to time if you happen to square off against another knight or even another ruler during combat. That would be awesome! 2. Also, Crusades should be tied to eras, rather than just a papal discovery. It would prevent crusades from firing off in 890 when stable kingdoms barely exist let alone a means to conduct a major foreign invasion. "Sorry pope, I can't exactly send my armies across the world, I just had 5 councilors and 2 children get killed in a Viking raid, and I have to wait a year to have enough money to ransom my captured wife who's being held as a concubine...oh, and all of France just converted to Cathars, so we are just screwed in general. Maybe next Crusade then?" 3. Different options on how to end a war. I'm thinking arraigned marriages would be a good option here. If I'm absolutely wiping the enemy, it would be cool if I had the option of forcing a marriage in order to expand my power in the future, while allowing them to maintain their rule for now, and vise versa. Losing a war? Offer a matrilineal marriage for your son to one of their daughters. Then, it gives you some time to breathe and plan for the future. This would also tie in some cool Intrigue options later where you could either attempt to murder the other party, or, gather strength and just call of the marriage later. 3a). Marriages should be a little more realistic as far as distance and time. How would I, the Count of Dyfred(?) in Wales, know of all the single ladies waiting to get married in Southern Italy, and then instantly arrange a marriage in the middle of a war in order to have them instantly become an ally to send armies to help me. No...I think marriages should be a little more realistic, and add to the emersion of the game. It takes me longer to earn a Martial Point by going searching for missing troops, then it does to get married to some single Russian girl who's dating profile is apparently hanging up in the village center. It should take time where you arrange for meetings, courtships, travel. These things weren't just two people getting married, they were strategic moves for literally the future of your lineage. At times, rulers had to make severe decisions as the entourages of several suitors were present and all pressing them for their child to marry their lieges children (Think Elizabeth I with France, Spain, Russia, etc). That would be a cool thing to try to manuever through where different rulers actually pursued marriage interests that allows you time to decide, rather than just reject the offers. 3b) I don't want to micro-manage my courtiers getting married. They really should be marrying and having children on their own. Just my humble opinions. I think these would really add to the emersion of the game, and actually make you feel like your taking part in the real life struggle of the times.
I hope that when they add republics to the game, they finally do something with Empower sicilian parliament. It would be cool to see what they'd do with it.
Last time we got insight from one of pdx programmer, they said that we likely won't get any proper warfare DLC. Just bits here and there. I hope they'll change their minds on this
I don’t remember the exact language used but I’m pretty sure we’ll still get flavor packs. The core mechanics pack which is $5 more is simply a different option they can slot into the Season Pass. If CK3 gets DLC for 3 or 4 more years I imagine we’ll get 2 flavor packs and 2 mechanical packs. Maybe only 1 mechanical pack.
I love how you started with War and Priests. So many people just want "more stuff", but im in a camp of "make the stuff we have worth having first", which is why i roll my eyes over every time someone mentions expanding the map or adding republics or theocracies or whatever (nomads are fine theyr're a big part of the map and would interact with you basically anywhere outside of europe and maybe africa). Warfare and Religion are def on the weaker side of mechanics and are also ones that you interact with the most outside of idk economy, and religion is especially important since yk, this is a game about medieval world... Hard disagree on warfare tho. The whole countering mechanic is hot garbage and should be at least reworked if not scrapped and replaced with smth else. The LEAST to make it at least somewhat work would be to make units deal more damage to units they counter instead of reducing their damage. But that would still have the same problem of "well i just hire all the heavy infantry and beat everyone except like half-skirmisher army, which in term sucks vs everything else so it doesnt matter". The whole system has so many loopholes and just dumb interactions that it requires a full rework imo. And all you said around 5 min mark is just excuses. There's no excuse for bad warfare in a roleplaying game, since well, the current one doesnt encourage any roleplay, doesnt give any rp opportunities, and it doesnt present any challenge either. So it's just bad on all fronts, i dont mind if it remains unbalanced and messy if they make it do more for rp. I also dont mind it not giving many rp opportunities if it's balanced and/or challenging. But it's neither.
As a whole Government Mechanics is probably the best thing Paradox can do to change up the Gameplay experience for CK3. I would love DLCs dedicated to making Theocracies, Republics, and Nomads playable. A unique Indian Government makes sense. I would over to see Clans and Feudalism to get touched up more. I would even like alternative versions of tribalism for Africa and a unique clan government for Ireland/Scotland.
The only other alliance system i can think of thatd make sense is perhaps a tech dependent coalition. That can check the players power but mostly in the late game
If they ever did a dlc around economy, I hope coins would be part of that with a coins mini game, when you became a kingdom you have the choice of making your own coins, the more wide spread and used you coin are inside and outside the Kingdom the better, and you have the choice on how many coins you make with a debasing system. Also I think Indian need a massive dlc, nomadic culture too, I understand that you forced primary on Europe because it's where you mostly play, but for me I could use an India and an Africa dlc about culture and religion their
Mostly agree, except I’d say merchants, nomads, and theocracies. That way pretty much all forms of government are playable so then they can focus more on specific regions and flavor imo
I want trade republics in part because how much that would do for CK3 AGOT or I want nomadic government. I don't know why nomadic stuff is my 2nd I guess I have a subconscious need for horses😄
My dream for the next season pass is, like you said, a Major DLC about the HRE and Catholicism and everything that comes with that. A mechanical DLC about warfare maybe? It seems scummy so it probably won’t happen. Maybe instead a Flavor pack for Russia that has a warfare rework embedded into it. And finally a minor DLC. The minor DLCs are literally anything so who knows. I would probably love a minor DLC that heavily expands upon unlanded gameplay.
I miss the immersion of raising troops and them being raised in the counties the are actually levied from. Nope, the count and his retinue from tyrol are mustered in Luxembourg with the rest of my army some how?
I would like to see an unreformed Christianity, just being called Christianity, which would be the original one before it split to Catholicism and Orthodoxy. So when you unite the churches, either under orthodoxy or catholicism, it would convert one or the other to Christianity(either all orthodox or all catholics, depending who unites it), and since you need all 5 holy sites of one, you can then reform it instantly.
What returns again and again in these kinds of discussions, in some degree on your channel, but heavily emphasized by other content creators, is the idea that PDX should bring CK3 to feature parity with CK2. There seems to be a vocal minority of players/creators who often voice this sentiment (I think that this is a minority, since Steam numbers show that CK3 is way more popular since its release than CK2 was some time before that and later). One of the idea voiced by these people is to bring trade and merchant republics and republic government, and it returns like every time PDX releases a major update, with all disappointed people that this is not their dreamed republic DLC. While I don't care about CK2, and I don't think republics should be a priority for CK3, I think PDX might cave in to these demands. As opposed to many of these CK2 lovers, I like flavor packs and flavor DLCs in CK3: I played intensively in both struggles, and I enjoyed Byzantine flavor part of the last DLC. Clearly, the east part of the map is underdeveloped, and I'd like to see a flavor pack in India, Tibet, or for Asian nomads, although I fail to see any possible combinations of such a flavor pack with general mechanic, like with Roads to Power. For political reasons, I hope they won't make East Slavic DLC (or Slavic DLC in general), since that would ignite clashes between players in social media amid ongoing conflict in Ukraine (where a lot of both sides ideology is based on their interpretation of medieval history of those territories). Despite some people claiming otherwise, I think many players come to CK3 to play with mods, particularly with total conversions (as shown again by Steam numbers every time a big mod like AGOT has an update), and I think these people cannot care less what vanilla DLCs we have, unless they bring something interesting to their beloved mods. I'd like to see PDX cater to these people, so new systems and mechanics would be interesting for that reason. Also, event packs are universally despised, I see no reason for making them, they can easily add these features to big DLCs, and do away with event packs altogether. Let's be honest, nobody buys these $5 expansions anyway, unless they come in a bundle, like a season pass.
I hope we get adventurer content...its lackluster and repetitive too quickly. If we cant even marry off followers then we need a lot more gameplay mechanics to offset what we lose. Its too restrictive with not enough to do so im pulling for nomads so they can sneak in something with landless
Hopefully Republics and Trade. I really wish they would do a Content Pack with Cybrxkhan (from RICE MOD) too
Yes! Such a good mood with crazy amounts of content
There is a random event that make you ally with Venice out of nowhere, so if I have to put my money, I am going to put in on Republic to be the next dlc
Also guilds or merchant leagues
They set up the navy part with that greek fire decision with the eastern romans
Hell yeah! 💪🏼🔥
I think we will get
- Trade / merchant republics (the foundations have been laid by Tours and Tournaments and Adventurers in Roads to Power)
- An expansion based on nomads
- Some event pack
I also NEED a Crusader and warfare rework but I don’t think it’s coming, maybe 2026
I could see that combo for sure, crusades would have to be 2026 if not this year
This would be my bet, but I really hope they go with expanding and revamping religion alongside trade and republics instead of nomads. That really is just because I never ever play as a nomad though, but I play with religion a ton, so thats just my preference
@@tuxtitan780 Agreed, but they mentioned actively working on nomads in a dev diary which is why I think it comes in 2025.
@@tuxtitan780 I don't play as nomads either but that's because there isn't any to play. The steppe is just tribal with horse archers right now. I would like to see a religion revamp, but I think religion is in a far better spot than the steppe is. Personally, I would rather see Nomads to flesh out that region of the map. They would probably interact with neighboring regions in an interesting way as well.
@@venus2677 I'm hoping on such a strong expansion of nomads that the people turned off from them based off the wonky CK2 counterpart are convinced to love them. Nomads is such a cool concept at its core, almost alien to the bureaucracy of feudal realms, and a proper nomad DLC using landless play as a stepping off point would be amazing.
Now that they have done Administrative I feel like Theocracy, Republic, and Nomadic governments are in the cards.
100% that was the building blocks for other government types
But how could they make theocracies work if in many religions clergy is required to live in celibacy and have no heirs?
@@gerwazy6869 Let them figure it out.
@@gerwazy6869Adoption of student heirs.
Since you mentioned alliances, I really wish standard alliances were just Defensive alliances, which you could negotiate further into a full alliance through an interaction or scheme or something.
Defensive alliances being the default would make things difficult in a way that makes gameplay deeper. And having to negotiate a full alliance for them to aid in offensive wars would add another element to warfare and roleplay and strategy that would benefit the game's depth.
1000% this! I so much agree.
Very #CLEVER😊🎉
Related to the desire for knights/commanders to be more interesting: I think it would be cool to have a knight you could assign to manage/lead a unit of men at arms. For instance, having an acclaimed knight that specializes in heavy calvary lead the heavy cavalry.
That would be cool
I think this year was great for dlc. What I'm really hoping for is a nomads / steppe rework for an eventual map expansion into China. Jade Dragon in CK2 was fun, but now that we have administrative mechanics you could actually pull of something great in the region.
Yeah. Bureaucrazy instead of feudalism.
I want to play as a scholar who travel to capital city for the test. Then, get a position as a count or duke.
I hope chapter 4 will either be India or Russia. I hope Russia would have a system that’s similar to EU4’s HRE system, where they’re all independent but still connected.
Both would be good choices
I think there is def a Merchant Republic sized hole in the game. I think they will go the easy route of Nomads too with the domicile system and traveling being so focused on now. It seems likely to me although I agree that we need a religion update/overhaul. The fact the coronations arent in the game is crazy with the activities system.
I'd love subcommanders. For almost no other reasons than RP. Leading your army and having your heir lead your flank and your best friend/knight to the other flank was the kind of thing i loved to see. It added just the extra layer of strategy to not be overly complex and still relevant. It could be even more if events based on your subcomanders could appear.
I wish they expand the economy and development system., it would be nice if they included population and other stuff which impacts manpower or something.
Does anyone else feel like the "Buildings" could be expanded? I just feel like there could be so much more flavor if the amount to build was increased while lowering the actual bonuses.
when we get merchant/trade i think they will do a light balance of the buildings too
@@pragmaticthoth i think they might since the way the building work in roads to power kind of touching on that
Yeah with the buildings that have been added since launch without an expansion to holding slots, I'm more and more longing for CK2 where you could just build any building and not have it impact the future development potential of your holding.
Maybe just make buildings less of an impact but add 2-3 more holding slots available through techs.
@@Kimbie but that's literally how building and development works in real life? If anything they should make it more impactful cause, say, stronger army would need a lot of arms that require a lot smithies in your country to supply. Not to mention, devaluing building would literally make it even less needed for the game to have resources mechanic, and merchant republic gameplay would be only gold simulator like they are in ck2 and that was not an improvement.
And also, i don't remember buildings in ck2 didn't have any impact on your future dev since they are your source of income.
Ok last comment but it's worth it, Thanks for shouting out Eastern Europe, I agree and if you know me by now it's what I would have like yesterday. You made some other great suggestions too but yeah I think I have said enough already lol
More comments mean Mr TH-cam is happy 😂
A missionaries system is something I think is needed, an ability to invite or send out missionaries to other realms, event chains that aid in converting counties and supporting missions, as well as a more fleshed out way to be a missionary when your an adventurer.
As far as warfare reworks go, I think the army stance system from imperator could add some flavor. Perhaps along side a better battle simulation it would take in the stance of each army and how that affects the battlefield.
Great video as always btw
Thank you!
3:05 hello mongol empire in the corner
One thing is for sure: We will get some flavor content for India. As their research teams have been studying that region.
Hope we get HRE in a bigger DLC, seeing as how we aren't necessarily getting another "mechanic pack."
My heart still hopes for a Core Expansion with both Merchant Republics and Theocracies, like we get both Admin and Unlanded in the same RtP DLC.
🤞🏻
would be so good to get both this year and then they can build on them in the future
A few things I want:
- Playable Courtiers, especially heirs. As in unlanded nobles who just work in court.
- Bookmarks for the Mongols and a new start date right before the Black Death
- As above, playable heirs without actual land. This could also help new players get their feet wet without the whole land thing. Maybe also start AS a regent
I think we should have more... Peasants and laws to smallfolk and trade interactions with other kingdoms? Buffs and debuffs with actions... I really really want more options to interact with smallfolk
You fake noble! I bet you don’t even have an ivory tower!
But yeah I agree
IMO we need a Celtic flavor pack or at least an update for them, they’ve been pretty untouched since release and their history is super fascinating.
I always play Ireland as an American Irish boy I for sure feel like forming alba and taking over brittainia as the irish should be the flavor pack have an intermezio or whatever it is in persia but with scotland england fractiring into mercia and possibly the norse think that would be sick
@@andrewog3516 we have the Harrying of the North so no
In terms of warfare, my biggest hope (albeit an unlikely hope, I don't think they'd go for this change) is the way armies are raised.
I liked the way CK2 raised armies in their own provines, in vassal capitals and whatnot. I feel like that change alone would add a lot to gathering your armies, choosing which to raise and where and how much, weighing that with striking before your enemy can raise theirs, and adding a more organic reason not to overextend (isolated exclaves at the very edge or even disconnected from your empire would take time to get troops there and defend
Rather than just placing a rally point and teleporting there)
Never was a fan of flanks in Ck2. Felt gimmicky. And I like MAA. So that "raising armies in vassal capitals" change would be what I'd change with warfare primarily. I think it would make a very big, beneficial difference. (Along with general AI improvements. But that's a whole lot more complicated I'm assuming)
Hopefully they add something like societies you can join again. That was fun with ck2
I think the more weird things like that probably start coming 2026
07:00 as a veteran I would appreciate stuff like this. Marching formation and logistics, maneuvers such as flanks etc . The staging posts idea you said is good. Maybe Acre. If the units could form a line or if they deliberately dispatched smaller units - this is in response to you mentioning the way the armies move around the map
5:28 I would argue that the conqueror trait makes this also a map painter when the player get the trait with the default rules.
Definitely does help that playstyle
I love playing in India and Africa, which benefits from the awesome modding community.
I think warfare could be improved by scaling how much you rely on levies. Make levies more important when you're a count, tribal and it's early game. Once it's like the 15th century and you're an emperor, your army shouldn't have to be 99% levies anymore. This would also allow them to implement consequences to having levies raised. If you raise every levy you have, and they get 100% stack wiped, that should have an economic impact. That's effectively most able bodied men in your realm being killed all at the same time. That would crush a country.
I think it would be really funny if they made Sunset Invasion again
The Dream! It's what the players want
Tbh if they made it into an event pack or something that would'nt get in the way of the larger features i would be all for it, western europe is all too easy for tje feudal lords even if the mongols are at their doorstep. People bitched about far too much, you can just not buy the dlc or disable it, no one's forcing them to.
The map expansion that they do is for Mexico and not China
@@TThompson2000 okay that would be absolutely hilarious
unironically yes
I throw my hat in on develop anything about Crusades. After all the game is called Crusader Kings and now it feels like an add-on. They could detail this a lot more.
For the Crusades, perhaps add another warchest system, but with armies. Devote X retinue and X levies. That become unavailable until after the Crusade. When it starts, have that staging point be where the warchest armies spawn as if the 18 months of preparation from when the call for a Crusade is made, where they all converge. From there you can control your forces you sent with the knights you assigned as well (including commanders).
On top of that, have the option to “host the rally”, and add more interaction with crusades by a voting system. Vote for realms that offer to host the crusade rally point etc. Hosting the rally take a huge hit on control for that holding and income, say a modifier for the duration of the preparation period, just to add flavor and represent just how difficult it was to logistically organize armies from different language and ethnic groups and send them to war
I sure hope they add something where maybe we would be able to go on tours. Hell, maybe even tournaments!
No way! Impossible
I play a lot of warfare games, everything from Total War to HoI4 and even hardcore Wargame Design Studio releases. But I like CK3's battle system a lot and it seems perfect for this type of game. What I _would_ like to see is the depiction of these battles in a more interesting manner. An optional battle screen that graphically depicts what the AI is doing to determine the outcome. Skirmishers duking it out, archers firing volleys, knights getting beheaded by other knights, and cavalry pursuing routed units. Nothing the player can affect once it starts, but simply a visual presentation. AoW4 has a system that allows the player to watch an AI battle if they want to, so it's certainly feasible.
What about calling it “Sword and Quill” instead of “war and priests”?
That's a good one too
Saints and sinners would also work
I have a few ideas on my wishlist and funny enough most could be event packs to bolster roleplay:
- coronation and funeral events
- squires, pages events
- traditional education systems (madrasas for Muslims, gurukuls for Hindus, etc)
- options to celebrate smaller events (firstborn, being knighted, vanquishing a rival, hosting a dispossessed noble to convince them you can push their claims, taking/retaking a holy site)
- holidays (large prayers, alms to the poor, events for major religious events like Muslims take stat penalties for fasting during Ramadan and attacking other Muslims destroys your piety, inaugurate major buildings)
- interact with village headmen, industry, guilds, trade (they can import resources from imperator rome and you have to build up prosperity more actively like developing a textile industry in your county which gives you a court fashion bonus and gold bonus or horses which gives you a cavalry stat bonus, reduced cost to recruit mounted MaA, gold bonus)
I would say that trade and republics are very likely to come. For trade speaks that the foundations are set with tours and roads to power. And we already have two random events that allow us to trade: one you can get when you study diplomacy. A foreign ruler will start to correspond with you and if you get a positive outcome you can sign a trade treaty with that ruler that gives you some bonuses. The second event is new, when you travel you may get a event that gives you the option to buy exotic goods and resell them with profit when you return home.
As for republics it's obvious because in the new start date the majority of Italy consists of of non playable nations right now. So it would be a great idea to change that to make the new start date more interesting to play. Some kind of Risorgimento dlc would be perfect to add trade, republics and unique mechanics for Italy in 1178
Can a man dream of a Religion DLC with perhaps a great schism in 867 start date?
Staging area would be perfect for crusades but the issue isnt just with that especially if your battlling like a large abassid empire the issue is the enemies knights/men at arms, and supplies are superior on the islam sude and so the AU just run away from them instead of fighting
Yeah supply is an issue for sure, maybe they could bring in a supply type unit like that's coming in EU5
As a console player I appreciate the attention we have gotten lately. For a while we felt abandoned.
@@ButteredSausage73 and you have a roadmap for next year 🎉
absolutely, iirc paradox gave us to another studio because the last one was terrible
A republics dlc will need silk road content, a silk road dlc will need india content or nomads content. So the amount of work left is huge if they keep a 1 chapter a year pace..
Id wish for a monastic dlc too, maybe something for africa also. But that wont be before 2028 judging by the timeline
Content for India would be amazing
playable Bishops/Cardinals would be an awesome new way of playing the game... playing more low-tier (Duchy or County level) but wielding the power of the church and building gameplay more on diplomatic or moral leverage would be awesome. Plus: if they implement things like baptisms, coronations etc. you could strive to build up your power within a realm, like becoming the de facto Head of Church in your country (i.e. the Archbishop of Canterbury) or even some kind of papal legate who has two "lieges". Also monastic orders could be implemented, fleshing out the gameplay for Holy Orders as well as monks/nuns.
Would work with landless well too I think
One thing I actually think could be fun especially as a british pack is a rework to paganism and witchcraft with a theme of celtic welsh, cornish, irish and scottish witchcraft and a rework to it, possibly also a european witchcraft update with different types of witchcraft ranging from "harvest witches" to outright murder cults, which if you wanted a flavour pack to go wtih it could lead to landless players being able to rp a holy order/inquisitoin hunting down witches for piety especially with the idea of playable theocracies.
Whatever it is I’m praying it’s more effort at making console dlcs up to date with computers. They’ve done a great job with chapter 2, but here’s hoping that trend continues
I don't think you will ever fully catch up but if you can get 6-12 months behind that would be such an improvement
@ yeah. Granted chapter 2 greatly expanded the game, I’m happy paradox is at least attempting to figure out how to implement the dlcs despite the very different and difficult process to code the game on console
I suggest trying these mods :
1. Holy Roman Triumph: Coronation Ceremonies
With this mod all Catholic Emperor/Kings host a coronation ceremony which is almost the same as grand weddings. If you don't do this you will constantly lose legitimacy and it gives you negative opinion modifiers. As HRE you can only be crowned by the Pope. HRE also has some unique realm laws.
2. The Catholic Trinity: 1.12.1 "Scythe"
It has the College of Cardinals and etc but It's not updated yet and can't be used for now.
Catholic Trinity is so good!
I think the flavour and core context together is good.
I think I can see a religious rework, which is needed sorely; I could see a diplomacy rework with that DLC. Which would make sense, how religion and diplomacy effect each other.
Merchant republics would be great due to Roads of Powers, Tours and tournaments giving us key ground work for it. I think I can see them working on the horse lords too with DLC trade stuff.
Personally I be happy with either Villains and Vagabonds or the romantic flavour DLC.
I would love to have events that occur through activities that were responses to actions character, like a feast event that allows you to speak well of the commander of an army that won a major battle or sieged a capital, giving them prestige, etc.
Crusader Armies staggering in all piecmeal and having a hard time getting anything done thanks to conflicting commanders and whatnot is actually pretty historically accurate. :p
They should absolutely put naval combat into the game in my opinion. Lets just look at the most obvious example of Constantinople: One of the main reasons, that the byzantines were able to defend the city against sieges (in the ck3 timeline Rus', Bulgars, Civil Wars) was naval hegemony (at least in their area) and I think the addition of a naval combat system would fit perfectly into either a military/war rework or even the merchant republics rework. And of course merchant republics also liked to get into rivalrlies against each other and use battleships aside from merchant ships.
But of course war is not the main focus but I still wanted to leave my opinion.
As an American, i would love an Americas type of map. I usually only play Africa, England, and or France when i play. Im also a console player.
The Hanseatic League is already available on debug mode
My ideal game would be a game that is a mix between Stellaris, CK III and Total War battles. I love the management but i miss proper battles 😢
The lack of Egyptian flavour is odd to me
They just got that Egyptian Scottish content 😂
Nice. I really hope they work on warfare and religion. When do you think chapter 4 will be introduced?
Probably end of January beginning of February?
For warfare and MAA. They should look to the mod of Cultural Armies. It adds new art, culturally relevant and named units. For example, the Anglo-Saxon spearmen are called “Fyrdmen”, and the name Huscarl is a direct translation into old english (can’t remember it off the top of my head) Not much stat changes overall either in most cases. It is definitely far more immersive playing as a family dynasty of a specific cultural group. I don’t play without it, and unfortunately it’s getting outdated and the guy is stopping the updates for it. It just gets so boring to play in Western Europe, then play in the East, and have the same MAA names and art.
I think the battles are fine otherwise, though the idea of reimplementing CK2 sub commanders would go a long way as well (completely forgot about that system).
1. Personally, I'd love to see a "warrior kings" feature, where your character actually takes part in the battle. I mean, if you can potentially get injured or die while leading armies, why can't your character actually make kills? How cool would it be to be a ruler on the field of battle like Richard the Lionheart? They could even add a "one on one combat" event that triggers from time to time if you happen to square off against another knight or even another ruler during combat. That would be awesome!
2. Also, Crusades should be tied to eras, rather than just a papal discovery. It would prevent crusades from firing off in 890 when stable kingdoms barely exist let alone a means to conduct a major foreign invasion. "Sorry pope, I can't exactly send my armies across the world, I just had 5 councilors and 2 children get killed in a Viking raid, and I have to wait a year to have enough money to ransom my captured wife who's being held as a concubine...oh, and all of France just converted to Cathars, so we are just screwed in general. Maybe next Crusade then?"
3. Different options on how to end a war. I'm thinking arraigned marriages would be a good option here. If I'm absolutely wiping the enemy, it would be cool if I had the option of forcing a marriage in order to expand my power in the future, while allowing them to maintain their rule for now, and vise versa. Losing a war? Offer a matrilineal marriage for your son to one of their daughters. Then, it gives you some time to breathe and plan for the future. This would also tie in some cool Intrigue options later where you could either attempt to murder the other party, or, gather strength and just call of the marriage later.
3a). Marriages should be a little more realistic as far as distance and time. How would I, the Count of Dyfred(?) in Wales, know of all the single ladies waiting to get married in Southern Italy, and then instantly arrange a marriage in the middle of a war in order to have them instantly become an ally to send armies to help me. No...I think marriages should be a little more realistic, and add to the emersion of the game. It takes me longer to earn a Martial Point by going searching for missing troops, then it does to get married to some single Russian girl who's dating profile is apparently hanging up in the village center. It should take time where you arrange for meetings, courtships, travel. These things weren't just two people getting married, they were strategic moves for literally the future of your lineage. At times, rulers had to make severe decisions as the entourages of several suitors were present and all pressing them for their child to marry their lieges children (Think Elizabeth I with France, Spain, Russia, etc). That would be a cool thing to try to manuever through where different rulers actually pursued marriage interests that allows you time to decide, rather than just reject the offers.
3b) I don't want to micro-manage my courtiers getting married. They really should be marrying and having children on their own.
Just my humble opinions. I think these would really add to the emersion of the game, and actually make you feel like your taking part in the real life struggle of the times.
I hope that when they add republics to the game, they finally do something with Empower sicilian parliament. It would be cool to see what they'd do with it.
Last time we got insight from one of pdx programmer, they said that we likely won't get any proper warfare DLC. Just bits here and there. I hope they'll change their minds on this
I think it will come as a smaller part of some DLC, it wont be a huge warfare only one
I don’t remember the exact language used but I’m pretty sure we’ll still get flavor packs. The core mechanics pack which is $5 more is simply a different option they can slot into the Season Pass. If CK3 gets DLC for 3 or 4 more years I imagine we’ll get 2 flavor packs and 2 mechanical packs. Maybe only 1 mechanical pack.
I love how you started with War and Priests. So many people just want "more stuff", but im in a camp of "make the stuff we have worth having first", which is why i roll my eyes over every time someone mentions expanding the map or adding republics or theocracies or whatever (nomads are fine theyr're a big part of the map and would interact with you basically anywhere outside of europe and maybe africa). Warfare and Religion are def on the weaker side of mechanics and are also ones that you interact with the most outside of idk economy, and religion is especially important since yk, this is a game about medieval world...
Hard disagree on warfare tho. The whole countering mechanic is hot garbage and should be at least reworked if not scrapped and replaced with smth else.
The LEAST to make it at least somewhat work would be to make units deal more damage to units they counter instead of reducing their damage. But that would still have the same problem of "well i just hire all the heavy infantry and beat everyone except like half-skirmisher army, which in term sucks vs everything else so it doesnt matter". The whole system has so many loopholes and just dumb interactions that it requires a full rework imo.
And all you said around 5 min mark is just excuses. There's no excuse for bad warfare in a roleplaying game, since well, the current one doesnt encourage any roleplay, doesnt give any rp opportunities, and it doesnt present any challenge either. So it's just bad on all fronts, i dont mind if it remains unbalanced and messy if they make it do more for rp. I also dont mind it not giving many rp opportunities if it's balanced and/or challenging. But it's neither.
Ck3 content from Malf 😁
Can't wait for everything next year to talk about
As a whole Government Mechanics is probably the best thing Paradox can do to change up the Gameplay experience for CK3. I would love DLCs dedicated to making Theocracies, Republics, and Nomads playable. A unique Indian Government makes sense. I would over to see Clans and Feudalism to get touched up more. I would even like alternative versions of tribalism for Africa and a unique clan government for Ireland/Scotland.
The only other alliance system i can think of thatd make sense is perhaps a tech dependent coalition.
That can check the players power but mostly in the late game
A struggle for Britain would be dope 🤷♂️
Unlanded and Landless Imperial play already suits itself very well to Republics and Theocracies
Yes! Republic with you visiting other ports to make deals
I really am hoping they update the merchant republics and theocracys in the next dlc
I think the Silk Road+mongols+nomad rework is more important to the overall game than republics, crusade rework, etc
id love to administrate my holy order as a baron or lowborn, and see if i can escalate or expand with my holy wars.
I would like to see a rework of commanders/knights like in ck2, but also merchant republics/expanded trade would be so good
If they improved how struggles worked I wouldn't mind crusades becoming a struggle of a sort
I hope someday we get like an African DLC. I mean, we could really revamp that region and then maybe Tibetan
African DLC would be great
If they ever did a dlc around economy, I hope coins would be part of that with a coins mini game, when you became a kingdom you have the choice of making your own coins, the more wide spread and used you coin are inside and outside the Kingdom the better, and you have the choice on how many coins you make with a debasing system.
Also I think Indian need a massive dlc, nomadic culture too, I understand that you forced primary on Europe because it's where you mostly play, but for me I could use an India and an Africa dlc about culture and religion their
I'd love content in Africa, India, steppes to get people to play there more
Merchants, better religion and nomads are my wants. No nomads are just insulting to the most important person of the era, Ghengis Khan.
Mostly agree, except I’d say merchants, nomads, and theocracies. That way pretty much all forms of government are playable so then they can focus more on specific regions and flavor imo
I feel like holly orders should also have a different government type and be able to grow.
I want trade republics in part because how much that would do for CK3 AGOT or I want nomadic government. I don't know why nomadic stuff is my 2nd I guess I have a subconscious need for horses😄
I want Cults, Nomads, and Republics back so bad man
I think the devs hinted nomads being next year DLC
Would love to see content there
My dream for the next season pass is, like you said, a Major DLC about the HRE and Catholicism and everything that comes with that. A mechanical DLC about warfare maybe? It seems scummy so it probably won’t happen. Maybe instead a Flavor pack for Russia that has a warfare rework embedded into it. And finally a minor DLC. The minor DLCs are literally anything so who knows. I would probably love a minor DLC that heavily expands upon unlanded gameplay.
I would love to see naval battle in the game.
4:19 unholy roman empire 💀
So the Kwarezmanids do this Everytime right and they always change from blue to red, and I don't know why. Anyone care to share some light on this?
I miss the immersion of raising troops and them being raised in the counties the are actually levied from. Nope, the count and his retinue from tyrol are mustered in Luxembourg with the rest of my army some how?
I liked it in Imperator Rome where the county raised in affected the type of troops you got
Im begging for a Holy roman empire DLC
Better warfare mechanics please!!! And landmarks buildings like in victoria 3.
I would like to see an unreformed Christianity, just being called Christianity, which would be the original one before it split to Catholicism and Orthodoxy.
So when you unite the churches, either under orthodoxy or catholicism, it would convert one or the other to Christianity(either all orthodox or all catholics, depending who unites it), and since you need all 5 holy sites of one, you can then reform it instantly.
Hopefully a pope system and republics
Mongol Empire just got destroyed and split into many chaos 😂
The only thing i want is really to up the difficulty of the game to ck 2 levels
I want trade, more map and a warfare rework
I mean, to be fair, christians losing a crusade despite having 3x the troops just because they kinda suck at it is pretty historically accurate lol
True 😂
What's wrong with accolades?
What's right?
What returns again and again in these kinds of discussions, in some degree on your channel, but heavily emphasized by other content creators, is the idea that PDX should bring CK3 to feature parity with CK2. There seems to be a vocal minority of players/creators who often voice this sentiment (I think that this is a minority, since Steam numbers show that CK3 is way more popular since its release than CK2 was some time before that and later). One of the idea voiced by these people is to bring trade and merchant republics and republic government, and it returns like every time PDX releases a major update, with all disappointed people that this is not their dreamed republic DLC. While I don't care about CK2, and I don't think republics should be a priority for CK3, I think PDX might cave in to these demands.
As opposed to many of these CK2 lovers, I like flavor packs and flavor DLCs in CK3: I played intensively in both struggles, and I enjoyed Byzantine flavor part of the last DLC. Clearly, the east part of the map is underdeveloped, and I'd like to see a flavor pack in India, Tibet, or for Asian nomads, although I fail to see any possible combinations of such a flavor pack with general mechanic, like with Roads to Power. For political reasons, I hope they won't make East Slavic DLC (or Slavic DLC in general), since that would ignite clashes between players in social media amid ongoing conflict in Ukraine (where a lot of both sides ideology is based on their interpretation of medieval history of those territories).
Despite some people claiming otherwise, I think many players come to CK3 to play with mods, particularly with total conversions (as shown again by Steam numbers every time a big mod like AGOT has an update), and I think these people cannot care less what vanilla DLCs we have, unless they bring something interesting to their beloved mods. I'd like to see PDX cater to these people, so new systems and mechanics would be interesting for that reason. Also, event packs are universally despised, I see no reason for making them, they can easily add these features to big DLCs, and do away with event packs altogether. Let's be honest, nobody buys these $5 expansions anyway, unless they come in a bundle, like a season pass.
I hope we get adventurer content...its lackluster and repetitive too quickly. If we cant even marry off followers then we need a lot more gameplay mechanics to offset what we lose. Its too restrictive with not enough to do so im pulling for nomads so they can sneak in something with landless
GIVE ME A NEW LAW SYSTEM
i hope they do map expansion to Indonesia
Thats were we disagree i want boat!!!!!!!!!!!!! 🤣
No boats 😂
I bet we will rather get nomads.
for warfare just bring ck2 system if they are too lazy.
Just introduce trade or at least some more economical mechanics...
They have to add the whole of Africa and slavery.
Hopefully they add china 😄
booooo you 😂
FIX. WARFARE. and Crusades
One thing I guarantee will not come: Hard mode
I mean no way to really do "hard mode" bar just boosting the AI stats