Just seen the list of cards this video uses, and I now have a definite additional strategy. 1) From your starting hand, play Black Lotus and a plains. 2) Tap the black lotus and the plains to add four white mana to your mana pool. 3) Use two of that mana to cast Shahrazad. 4) After the subgame is finished, remind your opponent that you have two white mana in your pool. 5) Use that two white mana to cast another copy of Shahrazad. 6) Your opponent will probably concede.
When I was young and stupid and Arabian Nights was brand new, we played a 4-player game where we all put 4 Shararzads in our decks. I think that game is still going on.
I do enjoy seeing you guys discuss, but since the rules text on the cards is kind of blurry it might be worth to increase the card size. Veteran players know them by name, but those probably know the combos anyway and might not be your main audience for such videos.
I do like that they show the card, discuss what's on it, how the effects actually work together, and then show it on screen for a readable amount of time. A lot of channels just assume you know how the card work, and only show them for a brief second before moving on.
I'm actually shocked the flash hulk combo wasn't on this list. It was legal in commander for a little, and I won MULTIPLE games before my opponents got a turn. Only 2 mana and 2 cards.
It wasn't just legal in commander, the thing was obnoxious in legacy over a decade ago and became the infamous combo it is from there. Truly surprising it didn't get brought up.
Today the best cEDH Combo is thassas Oracle + demonic consultation. I think its Just legal because it cost three colored Mana. If it would cost Just one or two colored Mana it would probably be allready banned, cause of Mana Crypt and solring
Love "Oops, All Spells" out of Legacy: 1. Ritual up to 4 mana via Spirit Guides, Lotus Petals, etc. 2. Cast Balustrade Spy and Target yourself with the trigger, milling your entire deck as it contains no lands (hence the name "oops, all spells"). 3. Put 4 Narcomoeba into play from the graveyard. 4. Sacrifice 1 Narcomoeba to flashback Cabal Therapy and clear the way of counterspells. 5. Sacrifice the other 3 to flashback Dread Return and reanimate Angel of Glory's Rise. 6. Angel of Glory's Rise reanimates all humans in your graveyard, which are an Azami, Lady of Scrolls and a Laboratory Maniac. 7. Tap Azami to draw a card with no cards in library, causing you to win with Laboratory Maniac.
This deck in Pauper is my favourite because you wouldn't expect something like this to be possible with only commons! Usually known as "1 land spy" because well... you play one land in the deck and use it to cast a Spy. It doesn't often win on turn 1 but definitely can and in Pauper, there's no Forces to worry about!
I remeber my friend who built a cool win turn 1 deck back in 2006. Step 1: Multani’s Presence and/or Glimpse of Nature. Step 2: Chalice of the void on zero mana. Step 3: Play creatures that cost zero. Step 4: Counter your own creatures to draw your deck with Multani’s Presence and build up storm counter. Step 5: Get free mana from Elvish Spirit Guide, Simian Spirit Guide and Lotus petal. Step 6: Grape shot or Brain freeze Step 7: ???????? Step 8: Profit
Hey I’ve got one! 1. Swamp 2. Dark Ritual 3. Altar of the Brood 4. Heartless Summoning 5. Free Myr retriever -> it dies 6. second myr retriever -> it dies -> it brings back the first myr retriever … you mill infinitely due to Altar of the brood on turn one. -credit to badboygaming on TH-cam.
I was expecting Hive Mind, but I was expecting the Summer Bloom version to be mentioned. Surprised ThOracle wasn't mentioned with Consult. If we are giving assumed access to mana, Swamp, Petal, Petal, ThOracle + Consult, win. No mention of Flash Hulk combo seems almost criminal.
One of the best T1 (and sometimes T0) combos I know of is Flash Hulk. Flash in a Protean Hulk, it dies immediately, then you go get 4 Disciple of the Vault and any number of X cost X/X artifact creatures from your deck, which immediately die as a state based effect, and shotgun down your opponent's life total
Yeah this is probably the fastest kill in Magic. You can also get Body Double, Reveillark, Mogg Fanatic, and Viscera Seer. Elvish/Simian Spirit Guide -> Elvish/Simian Spirit Guide -> Manamorphose for 1U -> Flash -> Protean Hulk -> Get Viscera Seer and Body Double (copying Protean Hulk) -> sacrifice Body Double to Seer -> Go get Fanatic and Reveillark -> Sac Fanatic to deal 1 damage to anything, then sac Reveillark -> Get back Fanatic and Body Double with Reveillark -> Use Body Double to copy Reveillark -> repeat You can do this on your opponent's upkeep if you're going second. You really only need Flash and Protean Hulk to execute the combo with a way to produce 1U, so the Spirit Guides and Manamorphose are entirely unnecessary. People have played the combo with Gemstone Caverns to get the turn 0 win, or just good ol' fashion Black Lotus. The version with Disciple of the Vault and 0 mana artifact creatures is harder to disrupt, but it takes up a larger portion of your deck. There's a few other variants out there, but obviously the combo is banned/restricted in every format, so you just don't see it very often.
@@anthonyhansel9175two gemstone caverns will do nothing for you. They enter at the same time and due to legend rule 1 dies before you can make mana. In legacy it was gemstone cavern plus spirit guide
My personal favorite is the turn 1 win that doesn't win on turn 1. I played a reanimator deck that ran Painter Servant and Iona, Shield of Emeria. Very rarely I could get them both out on first turn but when I could it was hilarious. Painter Servant makes it so that "all cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors" and Iona makes it so that spells of a chosen color can't be cast by opponents.
@@BaronSengir1008 Yes, everything becomes the color chosen when you play Painter Servant, even colorless cards. The only thing your opponents can play after that combo comes out are lands.
Thassa oracle + demonic consultation/tainted pact combo is doable, wins on turn 1 or 0 even. Use gemstone cavern + 1 land or ritual to get 1 black mana and 2 blue mana, and your are basically done
I have a suggestion for your channel, lower your audio inputs. Your mics regularly start clipping in your videos distorting your audio. There's also a lot of reverb in your recordings making everything echo. Lowering your mic input volume then normalizing it in post production will vastly improve your audio. Doing so will make your videos a lot more enjoyable to listen to.
It's hard to pull off because you need exactly these 6 cards, but I guess it works : Swamp into Dark ritual, into Heartless summoning and Altar of the brood. Then play two myr retriever for infinite mill. Actually doable in legacy !
My favorite, though not feasible: 1) Swamp 2) Quadruple Dark Ritual 3) Lightning Greaves 4) Phage, the Untouchable 5) Equip greaves to Phage 6) Attack w/ Haste 7) Win
Fun T0 upkeep one which needs no mana but is completely non-viable is 4x Chancellor of the Dross with 2x Soulspike, revealing all the Chancellors and then picking them to cast the spikes.
Actually a Legacy Deck frequently played right now... Mono B Dark Depths. There you have 4 Leyline of the Void and 4 Helm of Obedience in your Sideboard: Leyline Swamp (Black Mana) Dark Ritual Dark Ritual Helm of Obedience Activate with 1 Mana floating Mill Op Deck - Win
Surely undercity and balustrade are worth mentioning considering they're constructed playable - good and super easy to do. Thoracle consult or consult variants also gas as well as storm variants in legacy are personal favourites
I remember that there was a proposed Turn Zero kill when Grand Prix Flash happened (the Legacy GP that was won by and subsequently got Flash banned): Gemstone Caverns on you opp's turn 1, exile a Spirit Guide, Flash in Protean Hulk and then pick your poison (mine was 4x Disciple of the Vault and 8 X-cost X/X artifact creatures).
My edh zombies deck once did swamp, grave crawler, mana crypt, sol ring, culling ritual, plague belcher, phyrexian altar. Needless to say i killed everyone and took mana crypt out, i doubt it would be able to draw the hand again but i wanted to be allowed to play it in casual.
To be fair: If you played "summoner's Pact" after your opponent drops a Plat Angel from your show and tell onto the field. You deserve to lose. Platinum Angel doesn't "WIN" them the game. It just means that instead of playing Summoner's Pact you either: A) Don't play any instant or sorcery OR b) play a different instant or sorcery. Remember stack order. You play:: lotus > it resolves Show and tell> it resolves with you picking Hive mind and them picking Angel. Neither player knows what the other picked until it resolves. So at this point on the board is: Your Hive Mind and their P. Angel you have summoner's pact in hand+4 more cards. Let's assume one of them is a land. your other 3 cards can be anything. You're playing Simic at the very least. If your opening hand is: Lotus>Show and Tell>Hivemind>Summoner's Pact>Island> Unsummon(or Fading Hope or Seal of Removal...etc) > Anything else Your turn one play order is: Lotus > Show and tell (Hivemind for your and P. Angel for them)> Island > unsummon targeting the angel (they copy unsummon with only legal target of P. angel) > "Summoner's Pact" > you win. Their platinum angel means nothing as you show and tell and get it returned to their hand before they are forced to pay the upkeep cost of summoner's pact. If your opponent plays P. Angel from your show and tell. You play the game as normal and choose not to play the "summoner's pact" Benefiting from getting to copy any instants/sorceries they play. Another "Solution" to the P. Angel would be: t1(yours): Lotus > Show and tell (hivemind + angel) > Lotus > Summoner's Pact > Reclaimation sage (from summoner's pact) (this is a two black lotus set up) basically. they played Angel expecting the Summoner's pact. You responded by main phase playing summoner's pact grabbing reclaimation sage from your deck. dropped a second lotus, cracked it for 3 green, played the sage targeting plat. Angel. Now your opponent is forced to pay 4CMC before their first main phase, Only required 1 additional card to counter the angel. (Second black lotus) (I mean we're playing a game mode with black lotus legal...so you'd have 4 in deck could even do the combo with: show and tell, hivemind, slaughter pact, lotus, O-cost creature (or land+1cmc creature) basically: Lotus>Show and tell>Hivemind / they picked P. angel > Slaughter pact targeting P. angel > they are forced to play the Slaughter pact with only 1 legal target their angel. THEIR slaughter pact resolves first, giving your slaughter pact no legal target. (total cards needed in hand turn 1: 4) or Lotus>Show and tell>Hive / they picked a non-creature > 0 cost creature > slaughter pact > they die on their upkeep. (total cards needed turn 1: 5) or lotus> Show and tell> Hive / non-creature> land > 1 CmC creature > Slaughter pact > they die. (total needed: 6) Doing it this way is slightly less reliable since it relies on a few factors: 1) your opponent choosing to place a creature on the field [4 card version] (even if it has indestructible, it still works.) 2) you having 5 exact cards in opening hand [ 5 card version] 3) you having 6 exact cards in opening hand [ 6 card version] But doing it this way puts you at 0 risk from P. angel AND gives the added benefit of being Dimir rather than Simic. Allowing you to include Dark Ritual Shenangians as well as allowing you to include Professor Onyx as an alternative combo with hive mind (every time your opponent plays an instant or sorcery you'll trigger her magecraft and copy their instant or sorcery.)
@@Dari300ra tldr. I never mentioned summoners pact I just said show and tell combo. If you played show and tell and opponent drops a plat angel you are down several cards and opponent has a 5 turn clock on board. It's just a shit position.
That’s why the hive mind version doesn’t get played in the formats S&T is legal. Omniscience is usually the better play. Old Omnitel deck (like pre Dig through time) could go Sol land, petal, S&T, drop omniscience, Emter the Infinite, and then wish for Release the Ants with another Enter or an Emrakul on top
Using Lotus Petal, Dark Ritual, Chrome Mox, Agadeem The Undercrypt, Cabal Ritual, ESG/SSG or Turntimber Serpentine Wood to reach 4 mana including 1 black. That allows you to play Balustrade Spy or Undercity Informer (with a spare mana to sacrifice himself). Both does the same effect, they mill your entire deck (since you play no land), pop 4 narcomoebas, you sac 3 of them to flashback Dread Return targetting Thassa's Oracle. The deck is extremely consistent (you play 8 of the creatures that allows you to mill yourself, and a great amount of ways to generate the 4 manas needed) and plays pacts of negations and some discard effects, to make sure you can safely combo. A more stable and less mana-demanding version of belcher (that you can play in the sideboard in case your opponent focus a bit too much on hating your graveyard) :)
Before ponder and other cards were banned in modern I used to play red/blue hivemind with all the pacts. Using simian spirit guide, 2 rite of flame and seething song, you could play blue land, then cast hivemind on turn one. For your last card, any pact would do. I never got a turn one win, but this combo works on every opponent in multiplayer. I called this deck teriyaki because I spilt coffee on it and it made the cards smell like soy sauce. Some fun interactions include players skipping their next turn after you go off, casting pact of negation while controlling hivemind, and casting hivemind and then passing turn. It's a fun card all on it's own.
Turn 1 infinate mill: Swamp(add {b}), Dark Ritual(Add 3 black), altar of the brood (1 mana), Heartless summonings (2 mana), Myr Retriever (because it's free), then the myr retriever dies because of the summonings' --1/-1, opponnet mills 1, play another retriever, opponent mills anotehr card, that retriever dies, brings back the first one, repeat, infinate mill.
Bomberman: Lotus and land/mox for Auriok Salvagers. Pearl Mox or white land and either SSG or ESG to recur lotus for infinite mana, use whatever x spell to win.
Ah interesting #1. I was hoping hive mind would make the list :) - here is an old sequence that was legal in modern: T1 -exile simian spirit guide, play amulet of vigor -play simic growth chamber, untap it, tap it for UG, bounce simic growth chamber -summer bloom, play simic to get 6 mana -hivemind, summoner pact Requires the perfect 6, but was possible. I never hit this in a tournament, but I used to dream of getting this hand 😂
Oops All spells is a very good combo deck designed to turn1 people in legacy that should be up there over belcher even if belcher is known as THE turn 1 deck it faded for Oops since the fliplands appeared. Any way to go for 4 mana (black + 3) Balustrade Spy / Undercity informer then mill your deck (narcomoebas) then dread return thassa's oracle = WIN. As a note this deck is a good entry deck to legacy.
It's also the version of Dredge they were referring to in the video. Manaless Dredge (and its cousin, Oops! All Spells) is only played in Legacy. Vintage Dredge has Bazaar of Baghdad. The current iteration of Dredge only plays 4x Bazaar and no other lands. Past versions have made use of Darkmor Salvage, Wasteland/Strip Mine (to destroy other Wastelands and Strip Mines), Dryad Arbor (for paying flashback costs or getting Bridge from Below triggers), and Petrified Field.
A turn 1 win that actually happened for me (in EDH, but should be vintage/legacy legal): Was on a mull to 6 putting a Thassa's Oracle on the bottom. Hand: 2 lands, LED, Silence, Demonic Consultation, Mox Diamond 1. Land, Mox Diamond pitching the other land, LED 2. Cast Silence to make sure my opponents don't mess with me 3. Demonic Consultation, crack LED in response for UUU, name Thassa's Oracle 4. Exile entire deck except the oracle that I knew was on the bottom, get it and cast it 5. Win the game
I used to have a bottom turn 1 combo that almost always wound up with my opponent scooping, but it was like 5 cards. They play any basic land. I play Swamp, Lotus Petal Lotus petal for green, animate their land Tap swamp, double dark ritual, eradicate their land. Mono decks were practically dead in the water, and dual colored decks had a VERY hard time coming back.
I'm actually surprised you didn't even mention The Perfect Storm. At one point, using 4x Serum Powder, someone calculated that the deck had a more than 95% chance to win the game on turn 1, assuming you piloted it properly and your opponent didn't have the counterspells to stop it. (This is much harder to do than you would think in some of those circumstances)
Turn 1: Lotus Petal, Land that taps for R/B, Raging Goblin, Dark Rit, Dark Rit, Hatred. Turn 1: Gemstone Mine, Dark Rit, Entomb for Worldgorger, Animate Dead, infinite mana, then fireball, stroke or whatever
not really a turn 1, but it would fit the honorable mentions. this actually happened to me. My opponent started with leyline of sanctity which gives the player hexproof, I was playing a milling deck that only has one spell that doesn't target a player and no removal as the deck focused 100% on milling the entire deck as fast as possible.
you would hate me. Since i play 2x Gaea Blessings in every deck. You have to have a means to mill to Exile (rather than the graveyard) other wise my decks can withstand infinite mill. The reason for 2 copies is: if i draw 1 I play it immediately to get it into the graveyard. so that the other copy will replace both. The only time mill wins vs me is: a) Leyline of the void, ashiok, or a means to search and remove (Unmoored Ego for example) OR I draw both copies and can't play them (always have a means in my decks to make green mana even in non-green decks (chromatic lantern, World tree...etc) Removing Mill as a threat just makes for easy wins.
In Pauper, there is a glass cannon combo deck called One Land Spy, which can win on t1 with very specific hands. You start with lotus petal, dark ritual x3, the single land in your deck, balustrade spy and haunting misery. Start with all your fast mana, then cast balustrade spy, using it to mill your whole deck. Then you cast haunting misery, exile all creatures in your graveyard to deal that much damage to the opponent.
One I did back in an earlier Standard: 1) Play a Plains 2) Play Quest for the Holy Relic 3) Drop 5 0 cost creatures (Memnite, Ornithopter) 4) Quest cracks, grab Argentum Armor and attach it to your Ornithopter. 5) Opponent scoops because you blow up their land each turn with Argentum Armor's trigger. I pulled it off once and my opponent lost his mind. It was great.
My favorite is still 1 swamp, play a dark ritual, use the the mana on an altar of the brood and a heartless summoning. All your creatures now cost 2 less and have -1/-1, and when they ETB your opponent mills one. Then you just play two myr retrievers, returning each other from the graveyard over and over as they die to heartless summoning, milling your opponent one card for each time you play one.
An honest turn 1 kill was even possible in modern when spirit guide was legal. You need: monastery swiftspear, spirit guide, black land, tainted strike, mutagenic growth (x2) and another free spell (noxious revival or else). 10 infect before your opponent draws a card
I had a deck capable of winning on turn 1 a looong time ago. It goes like this: 1- Cast Phyrexian dreadnought. 2- In response to the enter the battlefield trigger, cast berserk. 3- Resolve berserk. 4- Cast fling sacrificing the 24 power dreadnought. The mana... well, it's just a total of 2GR. Any combination of ancient tomb, lotus petal, mox diamond, etc... will do.
2 ปีที่แล้ว
For turn 1 lots of mana you have: Simian Spirit Guide + Elvish Spirit Guide + Manamorphose + Dark Ritual -> 4 cards = 4 mana and 1 of them is from a color of your choice. So every up to 5 card combo can be done with that. Up to 5 because you need those 4 cards, so you have 3 left in your hand -> 4 if you go second -> 5 with manamorphose.
Currently in Pauper we have One Land Spy; with a hand containing the land card (in this case Woodland Chasm) or Land Grant (to search the land so it does not hinder us), Lotus Petal, 2 Dark Rituals, Balustrade Spy, and Songs of the Damned. With that you can win on the very first turn as well.
This is my favorite but it requires a godly hand... Swamp, dark rit Cast Heartless summoning (creatures cost 2 less to cast and get -1/-1) And alter of the brood (whenever a permanent u controll etb's each opponent mills one) You then cast Myr retriever which is 0 mana now but dies immediately. Then cast a second Myr retriever which also dies but allows you to bring the first one back from the graveyard to the battlefield. repeat that loop 60 times and youve milled your oppenent out on turn one. Sure it requires these 6 cards to be in your opening hand but it would be so amazing....
This is a bit of a perfect hand situation but so were a lot of yours. Generate 1 mana of any, 1 blue cast Flash, and put protean hulk into play don't pay the cost sacrifice protean hulk, your going to search your deck for 4 disciples of the vault and every 0 or x cost artifact creature you have in your drck and an atog or some other 2 mana creature that can act as a means to sacrifice those artifact creatures, you then sacrifice every artifact creature you have dealing 4 damage for each one to your opponent
My favorite ever turn one win comes from a modern deck from 2015 - Amulet Titan Opening hand needs 2x Amulet of Vigor, 1x Summer Bloom, 1x Primeval Titan, 1x Green Bounce Land, 1x Simian Spirit Guide 1. Exile Spirit Guide and play Amulet of Vigor 2. Play your bounce land, make 2 mana, and cast Summer Bloom 3. Play the same bounce land, make 2 mana, and cast the second Amulet 4. Play the bounce land two more times making 8 mana 5. Cast Prime Time getting Tolaria West and a bounce land, make 6 mana, bounce the Tolaria West 6. Transmute Tolaria West for Summoner's Pact 7. Cast Summoner's Pact for another Prime Time 8. Cast Prime Time getting Slayer's Stronghold and Borros Garrison 9. Activate Salyer's Stronghold twice to give both Titans haste and then return any land except Borros Garrison 10. Attack with both Titans getting 2 Bounce Lands, Sunhome, and Vesuva (targeting Borros Garrison) 11. Give both Titans double strike and hit for 32 damage!
watching your opponent draw their 7 card hand, play and activate a fetchland and then you play 4 archive traps and then they draw from an empty deck is the best way to win
Pauper Hot Dogs that aims for T1K is very fun. Mountain, Simian Spirit Guide, Rite of Flame, Kiln Fiend, Rite of Flame, expedite, Assault Strobe. Attack for lethal before they make a land drop. An alternative in the same deck is: Mountain, Rite of Flame, Rite of Flame, Immolating Soul Eater, Expedite, Assault Strobe. Pay 18 life into Soul eater on connect. I love that the Expedites let you lucksack into one of your many pieces of double strike
The 4x Archive Trap game is pretty funny, but I've read about an even funnier pseudo turn 1 win in a Vintage tournament. A guy mulls to 3 on the play while his opponent keeps all 7. But then he reveals the 3 cards he kept: Tundra, Mox Sapphire and.... Balance! The game was in all fairness not over as both players now were in top deck mode with the mull guy being slightly ahead with a mox in play, but then the mulligan guy peeled Ancestral Recall from the top. :D Keep in mind that this was way back before both the London and the Vancouver mulligan rules.
I have a pauper one! 1:Swiftspear 2: 2 mutagenic growths (2 prowess triggers) 3: 2 Lotus petals (2 prowess triggers) 4: Temur Battle Rage (1 prowess trigger, you now have a double-striking 10/11 with trample turn 1)
Worldgorger Dragon + Animate Dead (Land + x2 Dark Ritual + Buried Alive) It usually wins by turn 3 but can go off on first turn. Perfect Hand would be Underground Sea + x2 Dark Ritual + Buried Alive + Animate Dead or Dance of the Dead + Pact of Negation)
I made a turn 1 infinite mana combo. Any green mana --> Fastbond, from here you gain 1 mana for 2 every 2 life you pay --> any Lair land (ex. Darigaaz's Caldera) --> any other bounce land (ex. Golgari Rot Farm) --> you can now spend life for mana to do stuff or get any life on land cast (ex. Grazing Gladehart) for infinite life and mana (yes, I know Fastbond is pretty much only legal in vintage). If you just play casually with friends and don't care much for the format, it can be a fun surprise when you pull it off, as long as you don't build your deck around it, cause wheres the fun in winning every time before even starting playing the game, might as well just not play in that case :P
For 4 black (doable with rituals) you could go Buried Alive + Reanimate. Necrotic Ooze can win in a variety of ways here, but one of them would be Walking Ballista + Phyrexian Devourer. Since both of those happen to be artifacts, you can also use Trazyn the Infinite instead of the Ooze.
One combo that works on Commander, your commander is Breya, Etherium Shaper. Your hand has Mana Crypt, Sol ring, Auriok Salvagers, Lion's Eye Diamond and a white land. You cast Mana Crypt, then Sol Ring, play land, Play Auriok Salvagers, play LED, sac for white mana, return with Auriok's ability, and do this until you have infinite mana of all colors, then cast Breya, sac her and a token, repeat until everyone is dead.
Bridge dredge used to be able to pull off a turn 1 win in extended with a gemstone caverns. I don't remember the combo but I remember I had the deck built freshman year of college
My favorite t1 win is mono red dragon storm. You need a perfect hand, especially in the edh but it's really fun when you drop 5 red rituals and cast dragonstorm fetch either 4 scourge of valkas and lathlass or in edh grab scourge, terror of the peaks, lathlass, and any other 2 dragons.
I did an otk opening turn during the finals of a tournament in seattle, this was before commander. I drew opening hand; a swamp, 2 dark rituals, seething song, phage the untouchable and chaos charm and black lotus. Needless to say... My opponent wasn't to happy.
Thoracle consult is a thing in commander. you just need 3 coloured mana for it. land, chrome mox, mox diamond. thassa's oracle, with the trigger on the stack you cast demonic consultation and name whatever card is not in your deck (you are already dead is a classy one) and win off of the thoracle trigger.
The one I really want to pull out (and there are probably easier ways to do it) is: 1- Leyline of the Void 2- Generate 6 manas (heck if I know how) 3- Helm of Obedience 4- Mill the deck
The Dragonstorm gold-border world champion deck, normally won on turn 3, but had a tiny chance for a turn 1 kill Mountain Rite of Flame + Seething song (couple different ways to use 4-5 total for at least 9 mana) Dragonstorm, 4 bogardan hellkites for 20 damage to the face, shore up any more needed with hunted dragons for 6 flying haste each
I have a seven card combo in my pauper EDH deck. I will preface this as very much "magical Christmas land". The odds are about 1 in 7.6 million of having the cards in your opening hand or mulligan. The Commander is Zada, Hedron Grinder. 1) Simian Spirit Guide, Lotus Pedal or Mountain 2) Rite of Flame or above, excluding Mountain 3) Desperate Ritual or Pyretic Ritual 4) Seething Song 5) Empty the Warrens (making 8 or 10 goblins) 6) Brightstone Ritual (making 8 or 10 Red mana) 7) Zada, Hedron Grinder 8) Expedite, Crimson Wisps, Ancestral Anger or any other 1/2 mana "target creature gains x, draw a card" After doing the above, you have between 2 to 5 red mana and 9 or 11 cards in hand. The deck is chalked full of 1/2 mana card draw spells and lots of rituals/mana per creature spells in the deck. Typically you can combo off that turn or be set up to combo off next turn.
A very old-school turn 1 kill: 1. Black Lotus, tapped and sacced for red 2. Mox Ruby 3. Mox Emerald 4. basic land (Basically, in addition to the Lotus, you need 3 more mana of which one must be red and one must be green, so you can get those from lots of different possible sources) 5. Ball Lightning (costs RRR) 6. Blood Lust (costs 1R) on the Ball Lightning 7. Berserk (costs G) on the Ball Lightning 8. Attack for 20
Here's my personal favorite: Any source of one green mana, whether it's a Forest, Elvish Spirit Guide, etc. Not picky. Fastbond Urza's Mine Urza's Tower Urza's Power Plant Painter's Servant Grindstone Play the green mana, use for Fastbond, drop the Urzatron, 2 for Servant (pick whatever color you fancy), 1 for Grindstone, 3 to activate it, Turn 0 mill-out.
flash hulk. pile of a 1 mana sac outlet, blood artist, cephalid and nomads en kor. mill yourself until you hit kozilek and narcomeba. sac narcomeba to sac outlet and shuffle graveysrd back in with kozilek trigger. can be done on turn 0/1
Legacy leylines was a deck I always enjoyed watch when viewing coverage. It was trying really hard to win on turn 1 mostly. Basically any deck that was running 4x serum powder
I'm partial to the old Breakfast Burrito deck: 1) Make 4 mana with 1 B on turn 1 somehow. Spirit Guides, Lotus Petal, Chrome Mox, Wild Cantor etc. 2) Cast Undercity Informer or Balustrade Spy targeting yourself to flip your entire library into the graveyard (because you run 0 lands) 3) 4 Narcomebas hit the table 4) Sac 3 Narcomebas to flashback Dread Return, targeting Angel of Glory's Rise 5) The Angel brings back Azami, Lady of Scrolls and Laboratory Maniac, use Azami's ability to tap either of them and win the game This still exists as Oops All Spells, which is mostly the same except easier because you just Dread Return targeting Thassa's Oracle and win the game right there.
You need the perfect hand, but can turn one win with a deck full of leylines, serras sanctum, and opal essence. You start the game with 5 Leylines in play. you lay serras sanctum on turn one, and then cast opal essence. All 5 of the Leylines (that went through an untap step) are now 4/4 creatures.
Okay here ya go. I made this before Summer Bloom was banned in Modern. AND it's not technically a turn 1 win, but should count... Turn 1 remover Simian Spirit Guide to make a Red mana. Use that red mana to cast Amulet of Vigor. Play a Simic Growth Chamber. Cast Summer Bloom with the mana and then play the Growth Chamber 3 times to make 6 mana. Play Hivemind and one of the pacts. White, Red, and Green work. I played the Green one because I had a back up combo to turn 1... Ish. Go back to getting the 6 mana. Cast Primeval Titan. Get the Boros bounce land and the Land that gives haste and +2/+0. Attack for 8. When you attack you can grab 2 red hideaway lands. That lets you look 8 cards deep. At this point you want either Emrakul or another Titan. If it's another Titan then you grab 2 green hideaway lands. You have over 10 power in play so can activate them. Again you are looking for a Titan, Emrakul, or Hivemind. Eventually you hit one of them. I've done this in testing and had 3 Titans and an Emrakul in play on turn 1.
I had a potential turn 1 combo in a standard in the first kamigawa, with a haste red creature and 2 burning shoals with 2 expensive red cards in hand to give it the +20 you needed. lol
Island, lotus petal, mana crypt, sol ring - 3UU: dream hall. Cast enter the infinite and discard your seventh card to lay its cost. Draw your entire library. Cast tassa’s oracle using again dream hall to pay for it. If opponents move: use any counterspell- you can surely pay for them. ;-)
Black Lotus, Minion of the Mighty, Reckless charge and have Terror of Mount Velus in your hand. Also need another 1 red mana pump card for +3 power. Since I don't have a Black Lotus, I play a similar combo in a R/G deck with Scale Up as my pumper. This leads to a lot of turn two kills.
My first ever game of MtG my friend killed me with a turn 2 (Orcish Lumberjack) Channel Fireball.😂 i was hooked immediately! I liked that the game didn’t need you to jump through hoops to win. Plus he had War Elephants. I thought a game with War Elephants was cool in 1995.😂
i've won on first turn once again a friend of mine. i played monogreen elf combo and had huge luck xD i played a third of my deck on turn 1 to finally tutor into emrakul ^^ felt awesome
One of my favorites is a self destruct method that leaves you with no cards left. 1. Play Swamp 2. Tap for Dark Ritual 3. Second Dark Ritual 4. Demonic Consultation until deck is empty 5. Sink Hole the swamp 6. One with Nothing for removing any additional cards you may have [and for fun.] 6. Tormod's Crypt to remove your graveyard No deck, graveyard, or hand. EZ win.
This one is jank AF and i love it Opening hand is 5 leylines, serra sanctum, opalescense. You begin the game with 5 leylines in play. Play serra sanctum and then cast opalescense. Your leylines wont have summoning sickness so they can attack turn 1!
Here's a fun turn 1 win: - Play and sacrifice Lotus Petal, use that mana for Dark Ritual. - Cast Tormod's Crypt. - Cast Spoils of the Vault and name a card you don't have. This will exile your entire library. - Cast One With Nothing to discard your hand. - Tap and sacrifice Tormod's Crypt and target your own graveyard. Any and all cards you can play are now in exile. - Spoils of the Vault resolves, your entire library now exiled and you lose all your life. Why concede normally when you can do it with style? It's a turn 1 win, but it's your opponent that wins.
Full list of all the cards in this video: bit.ly/3n4Tfhr
Forgot the flash hulk combo
ofc I see this after googling half the cards lol!
Just seen the list of cards this video uses, and I now have a definite additional strategy.
1) From your starting hand, play Black Lotus and a plains.
2) Tap the black lotus and the plains to add four white mana to your mana pool.
3) Use two of that mana to cast Shahrazad.
4) After the subgame is finished, remind your opponent that you have two white mana in your pool.
5) Use that two white mana to cast another copy of Shahrazad.
6) Your opponent will probably concede.
Ah but what if they just like playing Magic more than you? 🤣
you mosty likely also cast at least one shahrazad in the subgame
@@justharry2190 Never thought of that. Great idea!
@@justharry2190 Then to use Regrowth and Timetwister in the subgame to keep making more subgames.
When I was young and stupid and Arabian Nights was brand new, we played a 4-player game where we all put 4 Shararzads in our decks. I think that game is still going on.
I do enjoy seeing you guys discuss, but since the rules text on the cards is kind of blurry it might be worth to increase the card size. Veteran players know them by name, but those probably know the combos anyway and might not be your main audience for such videos.
Quit whining kid
@@youbluethatone1017 Appreciate the contsructive critizism. Have a great life!
@@youbluethatone1017 very mature. how old are you? like 13?
I do like that they show the card, discuss what's on it, how the effects actually work together, and then show it on screen for a readable amount of time. A lot of channels just assume you know how the card work, and only show them for a brief second before moving on.
And replace the text from old cards with their Oracle text.
I'm actually shocked the flash hulk combo wasn't on this list. It was legal in commander for a little, and I won MULTIPLE games before my opponents got a turn. Only 2 mana and 2 cards.
It wasn't just legal in commander, the thing was obnoxious in legacy over a decade ago and became the infamous combo it is from there. Truly surprising it didn't get brought up.
Today the best cEDH Combo is thassas Oracle + demonic consultation. I think its Just legal because it cost three colored Mana. If it would cost Just one or two colored Mana it would probably be allready banned, cause of Mana Crypt and solring
@@gamedaiv9168 Being sorcery speed for Oracle helps too.
T0 is not T1. And as far as I'm concerned it's only legal in Vintage. As Flash is banned in all other formats, but only restricted in Vintage.
Love "Oops, All Spells" out of Legacy:
1. Ritual up to 4 mana via Spirit Guides, Lotus Petals, etc.
2. Cast Balustrade Spy and Target yourself with the trigger, milling your entire deck as it contains no lands (hence the name "oops, all spells").
3. Put 4 Narcomoeba into play from the graveyard.
4. Sacrifice 1 Narcomoeba to flashback Cabal Therapy and clear the way of counterspells.
5. Sacrifice the other 3 to flashback Dread Return and reanimate Angel of Glory's Rise.
6. Angel of Glory's Rise reanimates all humans in your graveyard, which are an Azami, Lady of Scrolls and a Laboratory Maniac.
7. Tap Azami to draw a card with no cards in library, causing you to win with Laboratory Maniac.
I have this deck and is pretty much a d20 roll game with the London mulligan
This deck in Pauper is my favourite because you wouldn't expect something like this to be possible with only commons! Usually known as "1 land spy" because well... you play one land in the deck and use it to cast a Spy. It doesn't often win on turn 1 but definitely can and in Pauper, there's no Forces to worry about!
Well nowadays it's even better with Thassa's Oracle.
I remeber my friend who built a cool win turn 1 deck back in 2006.
Step 1: Multani’s Presence and/or Glimpse of Nature.
Step 2: Chalice of the void on zero mana.
Step 3: Play creatures that cost zero.
Step 4: Counter your own creatures to draw your deck with Multani’s Presence and build up storm counter.
Step 5: Get free mana from Elvish Spirit Guide, Simian Spirit Guide and Lotus petal.
Step 6: Grape shot or Brain freeze
Step 7: ????????
Step 8: Profit
Hey I’ve got one!
1. Swamp
2. Dark Ritual
3. Altar of the Brood
4. Heartless Summoning
5. Free Myr retriever
-> it dies
6. second myr retriever
-> it dies
-> it brings back the first myr retriever
… you mill infinitely due to Altar of the brood on turn one.
-credit to badboygaming on TH-cam.
I was expecting Hive Mind, but I was expecting the Summer Bloom version to be mentioned.
Surprised ThOracle wasn't mentioned with Consult. If we are giving assumed access to mana, Swamp, Petal, Petal, ThOracle + Consult, win.
No mention of Flash Hulk combo seems almost criminal.
Videos like this hopefully help newer players understand why a lot of the old expensive cards were so broken.
One of the best T1 (and sometimes T0) combos I know of is Flash Hulk. Flash in a Protean Hulk, it dies immediately, then you go get 4 Disciple of the Vault and any number of X cost X/X artifact creatures from your deck, which immediately die as a state based effect, and shotgun down your opponent's life total
Yeah this is probably the fastest kill in Magic. You can also get Body Double, Reveillark, Mogg Fanatic, and Viscera Seer.
Elvish/Simian Spirit Guide -> Elvish/Simian Spirit Guide -> Manamorphose for 1U -> Flash -> Protean Hulk -> Get Viscera Seer and Body Double (copying Protean Hulk) -> sacrifice Body Double to Seer -> Go get Fanatic and Reveillark -> Sac Fanatic to deal 1 damage to anything, then sac Reveillark -> Get back Fanatic and Body Double with Reveillark -> Use Body Double to copy Reveillark -> repeat
You can do this on your opponent's upkeep if you're going second. You really only need Flash and Protean Hulk to execute the combo with a way to produce 1U, so the Spirit Guides and Manamorphose are entirely unnecessary. People have played the combo with Gemstone Caverns to get the turn 0 win, or just good ol' fashion Black Lotus.
The version with Disciple of the Vault and 0 mana artifact creatures is harder to disrupt, but it takes up a larger portion of your deck. There's a few other variants out there, but obviously the combo is banned/restricted in every format, so you just don't see it very often.
With a little luck (namely opening hand gemstone cavern or two) it can Flash Hulk can actually win on turn 0.
@@anthonyhansel9175two gemstone caverns will do nothing for you. They enter at the same time and due to legend rule 1 dies before you can make mana. In legacy it was gemstone cavern plus spirit guide
My personal favorite is the turn 1 win that doesn't win on turn 1. I played a reanimator deck that ran Painter Servant and Iona, Shield of Emeria. Very rarely I could get them both out on first turn but when I could it was hilarious. Painter Servant makes it so that "all cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors" and Iona makes it so that spells of a chosen color can't be cast by opponents.
Does that affect colorless as well?
@@BaronSengir1008 Yes, everything becomes the color chosen when you play Painter Servant, even colorless cards. The only thing your opponents can play after that combo comes out are lands.
Thassa oracle + demonic consultation/tainted pact combo is doable, wins on turn 1 or 0 even. Use gemstone cavern + 1 land or ritual to get 1 black mana and 2 blue mana, and your are basically done
thoracle consult is one of the best, just need to get to 2 blue mana and one black and gg
I have a suggestion for your channel, lower your audio inputs. Your mics regularly start clipping in your videos distorting your audio. There's also a lot of reverb in your recordings making everything echo. Lowering your mic input volume then normalizing it in post production will vastly improve your audio. Doing so will make your videos a lot more enjoyable to listen to.
Thanks for the tip!
Nice to see a fellow sound homie
Sounded fine to me, yet I'm just a normal person.
It's hard to pull off because you need exactly these 6 cards, but I guess it works :
Swamp into Dark ritual, into Heartless summoning and Altar of the brood. Then play two myr retriever for infinite mill. Actually doable in legacy !
My favorite, though not feasible:
1) Swamp
2) Quadruple Dark Ritual
3) Lightning Greaves
4) Phage, the Untouchable
5) Equip greaves to Phage
6) Attack w/ Haste
7) Win
Fun T0 upkeep one which needs no mana but is completely non-viable is 4x Chancellor of the Dross with 2x Soulspike, revealing all the Chancellors and then picking them to cast the spikes.
Actually a Legacy Deck frequently played right now... Mono B Dark Depths.
There you have 4 Leyline of the Void and 4 Helm of Obedience in your Sideboard:
Leyline
Swamp (Black Mana)
Dark Ritual
Dark Ritual
Helm of Obedience
Activate with 1 Mana floating
Mill Op Deck - Win
Surely undercity and balustrade are worth mentioning considering they're constructed playable - good and super easy to do. Thoracle consult or consult variants also gas as well as storm variants in legacy are personal favourites
I remember that there was a proposed Turn Zero kill when Grand Prix Flash happened (the Legacy GP that was won by and subsequently got Flash banned): Gemstone Caverns on you opp's turn 1, exile a Spirit Guide, Flash in Protean Hulk and then pick your poison (mine was 4x Disciple of the Vault and 8 X-cost X/X artifact creatures).
My edh zombies deck once did swamp, grave crawler, mana crypt, sol ring, culling ritual, plague belcher, phyrexian altar. Needless to say i killed everyone and took mana crypt out, i doubt it would be able to draw the hand again but i wanted to be allowed to play it in casual.
Turn 1 Win:
Storm? Anyone? :)
Great to see Carl back again. Looking forward to the next feature with Jamin :D
Us too!
Imagine doing that show and tell combo just for the opponent to put a platinum angel on the field.
I would frickin cry
or a Chronotog
To be fair: If you played "summoner's Pact" after your opponent drops a Plat Angel from your show and tell onto the field. You deserve to lose.
Platinum Angel doesn't "WIN" them the game. It just means that instead of playing Summoner's Pact you either: A) Don't play any instant or sorcery OR b) play a different instant or sorcery.
Remember stack order.
You play::
lotus > it resolves
Show and tell> it resolves with you picking Hive mind and them picking Angel. Neither player knows what the other picked until it resolves.
So at this point on the board is:
Your Hive Mind and their P. Angel
you have summoner's pact in hand+4 more cards. Let's assume one of them is a land.
your other 3 cards can be anything.
You're playing Simic at the very least.
If your opening hand is:
Lotus>Show and Tell>Hivemind>Summoner's Pact>Island> Unsummon(or Fading Hope or Seal of Removal...etc) > Anything else
Your turn one play order is:
Lotus > Show and tell (Hivemind for your and P. Angel for them)> Island > unsummon targeting the angel (they copy unsummon with only legal target of P. angel) > "Summoner's Pact" > you win. Their platinum angel means nothing as you show and tell and get it returned to their hand before they are forced to pay the upkeep cost of summoner's pact.
If your opponent plays P. Angel from your show and tell. You play the game as normal and choose not to play the "summoner's pact"
Benefiting from getting to copy any instants/sorceries they play.
Another "Solution" to the P. Angel would be:
t1(yours): Lotus > Show and tell (hivemind + angel) > Lotus > Summoner's Pact > Reclaimation sage (from summoner's pact) (this is a two black lotus set up)
basically. they played Angel expecting the Summoner's pact. You responded by main phase playing summoner's pact grabbing reclaimation sage from your deck. dropped a second lotus, cracked it for 3 green, played the sage targeting plat. Angel. Now your opponent is forced to pay 4CMC before their first main phase, Only required 1 additional card to counter the angel. (Second black lotus) (I mean we're playing a game mode with black lotus legal...so you'd have 4 in deck
could even do the combo with: show and tell, hivemind, slaughter pact, lotus, O-cost creature (or land+1cmc creature)
basically: Lotus>Show and tell>Hivemind / they picked P. angel > Slaughter pact targeting P. angel > they are forced to play the Slaughter pact with only 1 legal target their angel. THEIR slaughter pact resolves first, giving your slaughter pact no legal target. (total cards needed in hand turn 1: 4)
or
Lotus>Show and tell>Hive / they picked a non-creature > 0 cost creature > slaughter pact > they die on their upkeep. (total cards needed turn 1: 5)
or
lotus> Show and tell> Hive / non-creature> land > 1 CmC creature > Slaughter pact > they die. (total needed: 6)
Doing it this way is slightly less reliable since it relies on a few factors:
1) your opponent choosing to place a creature on the field [4 card version] (even if it has indestructible, it still works.)
2) you having 5 exact cards in opening hand [ 5 card version]
3) you having 6 exact cards in opening hand [ 6 card version]
But doing it this way puts you at 0 risk from P. angel AND gives the added benefit of being Dimir rather than Simic. Allowing you to include Dark Ritual Shenangians as well as allowing you to include Professor Onyx as an alternative combo with hive mind (every time your opponent plays an instant or sorcery you'll trigger her magecraft and copy their instant or sorcery.)
@@Dari300ra tldr. I never mentioned summoners pact I just said show and tell combo. If you played show and tell and opponent drops a plat angel you are down several cards and opponent has a 5 turn clock on board. It's just a shit position.
That’s why the hive mind version doesn’t get played in the formats S&T is legal. Omniscience is usually the better play. Old Omnitel deck (like pre Dig through time) could go Sol land, petal, S&T, drop omniscience, Emter the Infinite, and then wish for Release the Ants with another Enter or an Emrakul on top
I love the dynamic between you two! Loving your content
So glad!
I miss playing OG modern Amulet Titan.
Rare but beautiful 6 card turn 1 win:
Turn 1 - Simian Spirit Guide, Amulet, Simic Growth Chamber, Summer Bloom, 3x Growth Chamber, Hivemind, Summoner's Pact, pass.
Two of those cards are now banned 🥲 that deck was good fun!
Using Lotus Petal, Dark Ritual, Chrome Mox, Agadeem The Undercrypt, Cabal Ritual, ESG/SSG or Turntimber Serpentine Wood to reach 4 mana including 1 black. That allows you to play Balustrade Spy or Undercity Informer (with a spare mana to sacrifice himself). Both does the same effect, they mill your entire deck (since you play no land), pop 4 narcomoebas, you sac 3 of them to flashback Dread Return targetting Thassa's Oracle. The deck is extremely consistent (you play 8 of the creatures that allows you to mill yourself, and a great amount of ways to generate the 4 manas needed) and plays pacts of negations and some discard effects, to make sure you can safely combo. A more stable and less mana-demanding version of belcher (that you can play in the sideboard in case your opponent focus a bit too much on hating your graveyard) :)
Before ponder and other cards were banned in modern I used to play red/blue hivemind with all the pacts. Using simian spirit guide, 2 rite of flame and seething song, you could play blue land, then cast hivemind on turn one. For your last card, any pact would do. I never got a turn one win, but this combo works on every opponent in multiplayer. I called this deck teriyaki because I spilt coffee on it and it made the cards smell like soy sauce. Some fun interactions include players skipping their next turn after you go off, casting pact of negation while controlling hivemind, and casting hivemind and then passing turn. It's a fun card all on it's own.
Turn 1 infinate mill:
Swamp(add {b}),
Dark Ritual(Add 3 black),
altar of the brood (1 mana),
Heartless summonings (2 mana),
Myr Retriever (because it's free),
then the myr retriever dies because of the summonings' --1/-1, opponnet mills 1,
play another retriever, opponent mills anotehr card, that retriever dies, brings back the first one, repeat, infinate mill.
Bomberman: Lotus and land/mox for Auriok Salvagers. Pearl Mox or white land and either SSG or ESG to recur lotus for infinite mana, use whatever x spell to win.
Turn 0 kill is that you declare to your opponent that you play stasis and they will inflict 3 boredom counters immediately
Ah interesting #1. I was hoping hive mind would make the list :) - here is an old sequence that was legal in modern:
T1 -exile simian spirit guide, play amulet of vigor
-play simic growth chamber, untap it, tap it for UG, bounce simic growth chamber
-summer bloom, play simic to get 6 mana
-hivemind, summoner pact
Requires the perfect 6, but was possible. I never hit this in a tournament, but I used to dream of getting this hand 😂
Oops All spells is a very good combo deck designed to turn1 people in legacy that should be up there over belcher even if belcher is known as THE turn 1 deck it faded for Oops since the fliplands appeared. Any way to go for 4 mana (black + 3) Balustrade Spy / Undercity informer then mill your deck (narcomoebas) then dread return thassa's oracle = WIN.
As a note this deck is a good entry deck to legacy.
Oops often runs belcher in the sideboard because it isn't affected by graveyard hate and the deck runs no lands anyway.
It's also the version of Dredge they were referring to in the video. Manaless Dredge (and its cousin, Oops! All Spells) is only played in Legacy. Vintage Dredge has Bazaar of Baghdad. The current iteration of Dredge only plays 4x Bazaar and no other lands.
Past versions have made use of Darkmor Salvage, Wasteland/Strip Mine (to destroy other Wastelands and Strip Mines), Dryad Arbor (for paying flashback costs or getting Bridge from Below triggers), and Petrified Field.
Also here for the Toffelcup!
@Bosses at Cardmarket: There's a real merch opportunity!
A turn 1 win that actually happened for me (in EDH, but should be vintage/legacy legal):
Was on a mull to 6 putting a Thassa's Oracle on the bottom.
Hand: 2 lands, LED, Silence, Demonic Consultation, Mox Diamond
1. Land, Mox Diamond pitching the other land, LED
2. Cast Silence to make sure my opponents don't mess with me
3. Demonic Consultation, crack LED in response for UUU, name Thassa's Oracle
4. Exile entire deck except the oracle that I knew was on the bottom, get it and cast it
5. Win the game
I used to have a bottom turn 1 combo that almost always wound up with my opponent scooping, but it was like 5 cards.
They play any basic land.
I play Swamp, Lotus Petal
Lotus petal for green, animate their land
Tap swamp, double dark ritual, eradicate their land.
Mono decks were practically dead in the water, and dual colored decks had a VERY hard time coming back.
I'm actually surprised you didn't even mention The Perfect Storm.
At one point, using 4x Serum Powder, someone calculated that the deck had a more than 95% chance to win the game on turn 1, assuming you piloted it properly and your opponent didn't have the counterspells to stop it. (This is much harder to do than you would think in some of those circumstances)
I loved to play Belcher in legacy years ago. I had a version with dark ritual 😂
I don't know why, the whole "but then you could pact" exchange is so entertaining
Perfect opening hand:
Black lotus
Mox emerald
Mox ruby
Ball lightning
Blood lust
Berserk
Any land
My favorite turn 1 scoop combo is Dark Ritual into Entomb into any 2MV or less reanimate effects like Goryo. I personally recommend OG Nicol Bolas.
I would laugh so hard for the number 1 spot if they reveal 4 elvish spirit guides
Surprised Flash Hulk didn't make the list, technically a turn zero win is capable on the draw (Gemstone Cavern + Elvish/Simian Spirit Guide)
Turn 1: Lotus Petal, Land that taps for R/B, Raging Goblin, Dark Rit, Dark Rit, Hatred.
Turn 1: Gemstone Mine, Dark Rit, Entomb for Worldgorger, Animate Dead, infinite mana, then fireball, stroke or whatever
Turn 1: Play mountain, lightnight bolt face
Enemy: *concedes*
Cause we all don't wanna bother with burn 😂
not really a turn 1, but it would fit the honorable mentions.
this actually happened to me. My opponent started with leyline of sanctity which gives the player hexproof, I was playing a milling deck that only has one spell that doesn't target a player and no removal as the deck focused 100% on milling the entire deck as fast as possible.
you would hate me. Since i play 2x Gaea Blessings in every deck.
You have to have a means to mill to Exile (rather than the graveyard) other wise my decks can withstand infinite mill.
The reason for 2 copies is: if i draw 1 I play it immediately to get it into the graveyard. so that the other copy will replace both. The only time mill wins vs me is: a) Leyline of the void, ashiok, or a means to search and remove (Unmoored Ego for example) OR I draw both copies and can't play them (always have a means in my decks to make green mana even in non-green decks (chromatic lantern, World tree...etc)
Removing Mill as a threat just makes for easy wins.
In Pauper, there is a glass cannon combo deck called One Land Spy, which can win on t1 with very specific hands.
You start with lotus petal, dark ritual x3, the single land in your deck, balustrade spy and haunting misery.
Start with all your fast mana, then cast balustrade spy, using it to mill your whole deck. Then you cast haunting misery, exile all creatures in your graveyard to deal that much damage to the opponent.
One I did back in an earlier Standard:
1) Play a Plains
2) Play Quest for the Holy Relic
3) Drop 5 0 cost creatures (Memnite, Ornithopter)
4) Quest cracks, grab Argentum Armor and attach it to your Ornithopter.
5) Opponent scoops because you blow up their land each turn with Argentum Armor's trigger.
I pulled it off once and my opponent lost his mind. It was great.
I subscribed for the sub goal. Gotta see the cup with Thoralf's face
One of my favorite kills was tireless tribe and about face. 2 common I mana drop cards that allowed you to swing for 21 on turn 2
When it was legal, Gemstone Cavern, any Spirit Guide, Flash and Hulk, you can win on your opponents upkeep. Turn 0.
A lot of those combos can even be turn 0 if you have a leyline of anticipation
My favorite is still 1 swamp, play a dark ritual, use the the mana on an altar of the brood and a heartless summoning. All your creatures now cost 2 less and have -1/-1, and when they ETB your opponent mills one. Then you just play two myr retrievers, returning each other from the graveyard over and over as they die to heartless summoning, milling your opponent one card for each time you play one.
An honest turn 1 kill was even possible in modern when spirit guide was legal. You need: monastery swiftspear, spirit guide, black land, tainted strike, mutagenic growth (x2) and another free spell (noxious revival or else). 10 infect before your opponent draws a card
I had a deck capable of winning on turn 1 a looong time ago. It goes like this:
1- Cast Phyrexian dreadnought.
2- In response to the enter the battlefield trigger, cast berserk.
3- Resolve berserk.
4- Cast fling sacrificing the 24 power dreadnought.
The mana... well, it's just a total of 2GR. Any combination of ancient tomb, lotus petal, mox diamond, etc... will do.
For turn 1 lots of mana you have: Simian Spirit Guide + Elvish Spirit Guide + Manamorphose + Dark Ritual -> 4 cards = 4 mana and 1 of them is from a color of your choice. So every up to 5 card combo can be done with that. Up to 5 because you need those 4 cards, so you have 3 left in your hand -> 4 if you go second -> 5 with manamorphose.
Currently in Pauper we have One Land Spy; with a hand containing the land card (in this case Woodland Chasm) or Land Grant (to search the land so it does not hinder us), Lotus Petal, 2 Dark Rituals, Balustrade Spy, and Songs of the Damned.
With that you can win on the very first turn as well.
This is my favorite but it requires a godly hand...
Swamp, dark rit
Cast Heartless summoning (creatures cost 2 less to cast and get -1/-1)
And alter of the brood (whenever a permanent u controll etb's each opponent mills one)
You then cast Myr retriever which is 0 mana now but dies immediately.
Then cast a second Myr retriever which also dies but allows you to bring the first one back from the graveyard to the battlefield. repeat that loop 60 times and youve milled your oppenent out on turn one.
Sure it requires these 6 cards to be in your opening hand but it would be so amazing....
This is a bit of a perfect hand situation but so were a lot of yours. Generate 1 mana of any, 1 blue cast Flash, and put protean hulk into play don't pay the cost sacrifice protean hulk, your going to search your deck for 4 disciples of the vault and every 0 or x cost artifact creature you have in your drck and an atog or some other 2 mana creature that can act as a means to sacrifice those artifact creatures, you then sacrifice every artifact creature you have dealing 4 damage for each one to your opponent
yeah I was expecting flash hulk to be #1, since there are literally hundreds of combos that win you the game on the spot
My favorite ever turn one win comes from a modern deck from 2015 - Amulet Titan
Opening hand needs 2x Amulet of Vigor, 1x Summer Bloom, 1x Primeval Titan, 1x Green Bounce Land, 1x Simian Spirit Guide
1. Exile Spirit Guide and play Amulet of Vigor
2. Play your bounce land, make 2 mana, and cast Summer Bloom
3. Play the same bounce land, make 2 mana, and cast the second Amulet
4. Play the bounce land two more times making 8 mana
5. Cast Prime Time getting Tolaria West and a bounce land, make 6 mana, bounce the Tolaria West
6. Transmute Tolaria West for Summoner's Pact
7. Cast Summoner's Pact for another Prime Time
8. Cast Prime Time getting Slayer's Stronghold and Borros Garrison
9. Activate Salyer's Stronghold twice to give both Titans haste and then return any land except Borros Garrison
10. Attack with both Titans getting 2 Bounce Lands, Sunhome, and Vesuva (targeting Borros Garrison)
11. Give both Titans double strike and hit for 32 damage!
watching your opponent draw their 7 card hand, play and activate a fetchland and then you play 4 archive traps and then they draw from an empty deck is the best way to win
Pauper Hot Dogs that aims for T1K is very fun.
Mountain, Simian Spirit Guide, Rite of Flame, Kiln Fiend, Rite of Flame, expedite, Assault Strobe. Attack for lethal before they make a land drop.
An alternative in the same deck is:
Mountain, Rite of Flame, Rite of Flame, Immolating Soul Eater, Expedite, Assault Strobe. Pay 18 life into Soul eater on connect.
I love that the Expedites let you lucksack into one of your many pieces of double strike
The 4x Archive Trap game is pretty funny, but I've read about an even funnier pseudo turn 1 win in a Vintage tournament. A guy mulls to 3 on the play while his opponent keeps all 7. But then he reveals the 3 cards he kept: Tundra, Mox Sapphire and.... Balance! The game was in all fairness not over as both players now were in top deck mode with the mull guy being slightly ahead with a mox in play, but then the mulligan guy peeled Ancestral Recall from the top. :D Keep in mind that this was way back before both the London and the Vancouver mulligan rules.
broken mana (read: black lotus) -> eternal witness -> ghostly flicker -> tendrils of agony or whatever else you want (my favorite is jester's scepter)
"Single, most powerful, uncommon, creature, off all time, ranking" would be amazing.
I have a pauper one!
1:Swiftspear
2: 2 mutagenic growths (2 prowess triggers)
3: 2 Lotus petals (2 prowess triggers)
4: Temur Battle Rage (1 prowess trigger, you now have a double-striking 10/11 with trample turn 1)
Thank you! We love pauper!
Worldgorger Dragon + Animate Dead (Land + x2 Dark Ritual + Buried Alive)
It usually wins by turn 3 but can go off on first turn. Perfect Hand would be Underground Sea + x2 Dark Ritual + Buried Alive + Animate Dead or Dance of the Dead + Pact of Negation)
Ah, you beat me to the Worldgorger combo 👍
You don't need the second Ritual if you use entomb instead of buried alive
@@ceronmachtdinge You need 2 different cards in graveyard, Entomb only get's you one.
@@thissiteiscalled Ah right, forgot the wincon :D
I made a turn 1 infinite mana combo. Any green mana --> Fastbond, from here you gain 1 mana for 2 every 2 life you pay --> any Lair land (ex. Darigaaz's Caldera) --> any other bounce land (ex. Golgari Rot Farm) --> you can now spend life for mana to do stuff or get any life on land cast (ex. Grazing Gladehart) for infinite life and mana (yes, I know Fastbond is pretty much only legal in vintage). If you just play casually with friends and don't care much for the format, it can be a fun surprise when you pull it off, as long as you don't build your deck around it, cause wheres the fun in winning every time before even starting playing the game, might as well just not play in that case :P
glimpse of nature with 0 drop artifact creatures and lotus petals. then you just need that gain/lose life card with storm
“Winning is redundant”-now that’s magic!
For 4 black (doable with rituals) you could go Buried Alive + Reanimate. Necrotic Ooze can win in a variety of ways here, but one of them would be Walking Ballista + Phyrexian Devourer. Since both of those happen to be artifacts, you can also use Trazyn the Infinite instead of the Ooze.
One combo that works on Commander, your commander is Breya, Etherium Shaper. Your hand has Mana Crypt, Sol ring, Auriok Salvagers, Lion's Eye Diamond and a white land. You cast Mana Crypt, then Sol Ring, play land, Play Auriok Salvagers, play LED, sac for white mana, return with Auriok's ability, and do this until you have infinite mana of all colors, then cast Breya, sac her and a token, repeat until everyone is dead.
Already got T0 gemstone cavern
T1 mountain, ritual opponent had 3 red and play blood moon. I played amulet titan 😭
Bridge dredge used to be able to pull off a turn 1 win in extended with a gemstone caverns. I don't remember the combo but I remember I had the deck built freshman year of college
My favorite t1 win is mono red dragon storm. You need a perfect hand, especially in the edh but it's really fun when you drop 5 red rituals and cast dragonstorm fetch either 4 scourge of valkas and lathlass or in edh grab scourge, terror of the peaks, lathlass, and any other 2 dragons.
I did an otk opening turn during the finals of a tournament in seattle, this was before commander. I drew opening hand; a swamp, 2 dark rituals, seething song, phage the untouchable and chaos charm and black lotus. Needless to say... My opponent wasn't to happy.
Thoracle consult is a thing in commander. you just need 3 coloured mana for it.
land, chrome mox, mox diamond. thassa's oracle, with the trigger on the stack you cast demonic consultation and name whatever card is not in your deck (you are already dead is a classy one) and win off of the thoracle trigger.
The one I really want to pull out (and there are probably easier ways to do it) is:
1- Leyline of the Void
2- Generate 6 manas (heck if I know how)
3- Helm of Obedience
4- Mill the deck
The Dragonstorm gold-border world champion deck, normally won on turn 3, but had a tiny chance for a turn 1 kill
Mountain
Rite of Flame + Seething song (couple different ways to use 4-5 total for at least 9 mana)
Dragonstorm, 4 bogardan hellkites for 20 damage to the face, shore up any more needed with hunted dragons for 6 flying haste each
Any man who uses the word remiss gets my approval. Subbed and Liked
No turn 0/1 Flash Hulk wins excluded from this video surprised me. That period of time was HELL.
Surprised we didn’t see flash hulk in here. Back in the day I remember winning on the draw in my opponents first upkeep.
I have a seven card combo in my pauper EDH deck. I will preface this as very much "magical Christmas land". The odds are about 1 in 7.6 million of having the cards in your opening hand or mulligan. The Commander is Zada, Hedron Grinder.
1) Simian Spirit Guide, Lotus Pedal or Mountain
2) Rite of Flame or above, excluding Mountain
3) Desperate Ritual or Pyretic Ritual
4) Seething Song
5) Empty the Warrens (making 8 or 10 goblins)
6) Brightstone Ritual (making 8 or 10 Red mana)
7) Zada, Hedron Grinder
8) Expedite, Crimson Wisps, Ancestral Anger or any other 1/2 mana "target creature gains x, draw a card"
After doing the above, you have between 2 to 5 red mana and 9 or 11 cards in hand.
The deck is chalked full of 1/2 mana card draw spells and lots of rituals/mana per creature spells in the deck. Typically you can combo off that turn or be set up to combo off next turn.
A very old-school turn 1 kill:
1. Black Lotus, tapped and sacced for red
2. Mox Ruby
3. Mox Emerald
4. basic land
(Basically, in addition to the Lotus, you need 3 more mana of which one must be red and one must be green, so you can get those from lots of different possible sources)
5. Ball Lightning (costs RRR)
6. Blood Lust (costs 1R) on the Ball Lightning
7. Berserk (costs G) on the Ball Lightning
8. Attack for 20
Here's my personal favorite:
Any source of one green mana, whether it's a Forest, Elvish Spirit Guide, etc. Not picky.
Fastbond
Urza's Mine
Urza's Tower
Urza's Power Plant
Painter's Servant
Grindstone
Play the green mana, use for Fastbond, drop the Urzatron, 2 for Servant (pick whatever color you fancy), 1 for Grindstone, 3 to activate it, Turn 0 mill-out.
flash hulk. pile of a 1 mana sac outlet, blood artist, cephalid and nomads en kor. mill yourself until you hit kozilek and narcomeba. sac narcomeba to sac outlet and shuffle graveysrd back in with kozilek trigger. can be done on turn 0/1
I love the Myr mil deck using brood.
Legacy leylines was a deck I always enjoyed watch when viewing coverage. It was trying really hard to win on turn 1 mostly. Basically any deck that was running 4x serum powder
That deck is hilarious lmao
fast mana + Aluren and either Recruiter (imperial or of the guard) or just Acererak
I'm partial to the old Breakfast Burrito deck:
1) Make 4 mana with 1 B on turn 1 somehow. Spirit Guides, Lotus Petal, Chrome Mox, Wild Cantor etc.
2) Cast Undercity Informer or Balustrade Spy targeting yourself to flip your entire library into the graveyard (because you run 0 lands)
3) 4 Narcomebas hit the table
4) Sac 3 Narcomebas to flashback Dread Return, targeting Angel of Glory's Rise
5) The Angel brings back Azami, Lady of Scrolls and Laboratory Maniac, use Azami's ability to tap either of them and win the game
This still exists as Oops All Spells, which is mostly the same except easier because you just Dread Return targeting Thassa's Oracle and win the game right there.
You need the perfect hand, but can turn one win with a deck full of leylines, serras sanctum, and opal essence. You start the game with 5 Leylines in play. you lay serras sanctum on turn one, and then cast opal essence. All 5 of the Leylines (that went through an untap step) are now 4/4 creatures.
I love Fastbond t1 combos, with fetchlands and Crucible of Worlds and whatnot
Okay here ya go. I made this before Summer Bloom was banned in Modern. AND it's not technically a turn 1 win, but should count...
Turn 1 remover Simian Spirit Guide to make a Red mana. Use that red mana to cast Amulet of Vigor. Play a Simic Growth Chamber. Cast Summer Bloom with the mana and then play the Growth Chamber 3 times to make 6 mana. Play Hivemind and one of the pacts. White, Red, and Green work. I played the Green one because I had a back up combo to turn 1... Ish.
Go back to getting the 6 mana. Cast Primeval Titan. Get the Boros bounce land and the Land that gives haste and +2/+0. Attack for 8. When you attack you can grab 2 red hideaway lands. That lets you look 8 cards deep. At this point you want either Emrakul or another Titan. If it's another Titan then you grab 2 green hideaway lands. You have over 10 power in play so can activate them. Again you are looking for a Titan, Emrakul, or Hivemind. Eventually you hit one of them. I've done this in testing and had 3 Titans and an Emrakul in play on turn 1.
I had a potential turn 1 combo in a standard in the first kamigawa, with a haste red creature and 2 burning shoals with 2 expensive red cards in hand to give it the +20 you needed. lol
Island, lotus petal, mana crypt, sol ring - 3UU: dream hall. Cast enter the infinite and discard your seventh card to lay its cost. Draw your entire library. Cast tassa’s oracle using again dream hall to pay for it. If opponents move: use any counterspell- you can surely pay for them. ;-)
Black Lotus, Minion of the Mighty, Reckless charge and have Terror of Mount Velus in your hand. Also need another 1 red mana pump card for +3 power. Since I don't have a Black Lotus, I play a similar combo in a R/G deck with Scale Up as my pumper. This leads to a lot of turn two kills.
Time Vault + Voltaic Key. Doesn't kill the opponent but wins the game.
My first ever game of MtG my friend killed me with a turn 2 (Orcish Lumberjack) Channel Fireball.😂 i was hooked immediately!
I liked that the game didn’t need you to jump through hoops to win. Plus he had War Elephants. I thought a game with War Elephants was cool in 1995.😂
i've won on first turn once again a friend of mine. i played monogreen elf combo and had huge luck xD i played a third of my deck on turn 1 to finally tutor into emrakul ^^ felt awesome
Nice work!
One of my favorites is a self destruct method that leaves you with no cards left.
1. Play Swamp
2. Tap for Dark Ritual
3. Second Dark Ritual
4. Demonic Consultation until deck is empty
5. Sink Hole the swamp
6. One with Nothing for removing any additional cards you may have [and for fun.]
6. Tormod's Crypt to remove your graveyard
No deck, graveyard, or hand. EZ win.
This one is jank AF and i love it
Opening hand is 5 leylines, serra sanctum, opalescense.
You begin the game with 5 leylines in play. Play serra sanctum and then cast opalescense. Your leylines wont have summoning sickness so they can attack turn 1!
Here's a fun turn 1 win:
- Play and sacrifice Lotus Petal, use that mana for Dark Ritual.
- Cast Tormod's Crypt.
- Cast Spoils of the Vault and name a card you don't have. This will exile your entire library.
- Cast One With Nothing to discard your hand.
- Tap and sacrifice Tormod's Crypt and target your own graveyard. Any and all cards you can play are now in exile.
- Spoils of the Vault resolves, your entire library now exiled and you lose all your life.
Why concede normally when you can do it with style? It's a turn 1 win, but it's your opponent that wins.