I just realized now that there is a typo in the steps list. It should say "Step 6: Place MSU-1 files in the rom's directory". Also, the patching step at 1:16 should say "skip to 1:45" rather than "skip to 0:00". Apologies for both mistakes.
Oh man I really can’t wait to play this game in 2026. You guys are doing a fantastic job with this project & I bet it’s gonna be lots of fun to play! So keep up the good work Famicom CD team :D
the famicom cd mascot HAS A NAME NOW? Btw i tried the speedrun contest demo (even though i didnt submit any times) but the build in this vid looks AWESOME.
I didn't know this existed. The video just popped up and I assumed it was a joke about a totally nonexistent mario game that came out on some hypothetical Nintendo competitor of the Sega CD.
Just imagine in an alternate timeline, where Nintendo chose to do it themselves and actually make their own disc-based system instead of partnering up with Phillips. I'm sure the games would have turned out far better in quality like SMBCD. Fun fact: There is a Super Mario Wacky Worlds prototype for the Phillips CD-I. Looks and plays a lot like SMW for SNES.
@@UltraGamerAustin Yeah, rom hacks don't provide the original game rom, they're patchers, so you need to have the original rom installed from somewhere else (or dumped off a real cartridge) Which is different from Fan Games, which in their eyes are considered "replacements" to their games, cause you don't need to own any other mario game to play SMBX for example.
To add up to this Even if you have patches, in here you clearly have custom assets that involve Nintendo's IPs, despite the fact the assets themselves & code are not theirs However it's not like Nintendo would ever care about SMBCD SMBCD is just a fully original game, doesn't appeal to casual audiences and on top of that releases 3 years after wonder So Nintendo has no motivation to take it down
It is completely suitable for people who haven’t played the original! You’re not missing a whole lot of context or anything, but I do recommend playing SMW at least after. It’s still a very good game :]
That was just a demonstration build for the tutorial, but this tutorial and process applies to all builds. Currently you can only download the Speedrun Comp. demo, but there will be a new demo in August!
Depends on which emulator you’re using. Retroarch or SNES9x EX+. Retroarch with the BSNES core is known to work better, but some people report it to not work properly still. We don’t know how to fix that.
We're taking our time to make and polish up SMBCD as we go. We can't finish the game on the drop of a dime, but we can release demos and progress pictures.
@@RGTUGA That's not entirely true. A simple brainstorm concept for a level could be developed in that time, but as for bigger and more complex iterations of that concept, it would take far, far longer. Since all level concepts themselves have been thought of and written down, and the fact that there are no plans for extra areas or levels, simple brainstorm concepting is not needed, and as such, comments like this can be made! Hopefully this gives some neat insight into how areas and concepts are made for SMBCD! :]
I just realized now that there is a typo in the steps list. It should say "Step 6: Place MSU-1 files in the rom's directory". Also, the patching step at 1:16 should say "skip to 1:45" rather than "skip to 0:00". Apologies for both mistakes.
I remember having a FamicomCD as a kid. So glad more people will get to enjoy this classic 😉
Ok congrats bro
@@AzXDXD 🤪🤪🤪
No way you had a Famicom Disk Drive?
@@Watch10045 FamicomCD
a famicon cd is not real
Oh man I really can’t wait to play this game in 2026. You guys are doing a fantastic job with this project & I bet it’s gonna be lots of fun to play! So keep up the good work Famicom CD team :D
SMBCD will be GOTY 2026 🗣️🔥🔥
aw hell naw 2026 really
but ❤
@@thefishman866 that’s what their release date was in the official trailer for the game
love the name Discette, kind of reminds me of floppy disk in portuguese. which pronunciation is pretty much the same, but written as "Disquete"
The thing we usually call a floppy disk was actually properly called a 3.5" Floppy Diskette!
the famicom cd mascot HAS A NAME NOW?
Btw i tried the speedrun contest demo (even though i didnt submit any times) but the build in this vid looks AWESOME.
Our mascot has always had a name!
And nice! What times did you get?
I didn't know this existed. The video just popped up and I assumed it was a joke about a totally nonexistent mario game that came out on some hypothetical Nintendo competitor of the Sega CD.
I love this so much; thank you for making it. It's absolutely perfect.
Hi I love SMBCD
Just tested the demo awesome stuff.
Just imagine in an alternate timeline, where Nintendo chose to do it themselves and actually make their own disc-based system instead of partnering up with Phillips. I'm sure the games would have turned out far better in quality like SMBCD.
Fun fact: There is a Super Mario Wacky Worlds prototype for the Phillips CD-I. Looks and plays a lot like SMW for SNES.
This was so needed thank you!
alriiiiiiight
wait its not out yet right? so excited for this, can't wait till its out
There’s a demo, but no full version yet.
Thanks @FamicomCD
Wow
I’m praying that Nintendo doesn’t shut this down. This game has a lot of potential
Nintendo doesn't take down rom hacks
@@riqopowpow tf?
@@UltraGamerAustin Yeah, rom hacks don't provide the original game rom, they're patchers, so you need to have the original rom installed from somewhere else (or dumped off a real cartridge)
Which is different from Fan Games, which in their eyes are considered "replacements" to their games, cause you don't need to own any other mario game to play SMBX for example.
To add up to this
Even if you have patches, in here you clearly have custom assets that involve Nintendo's IPs, despite the fact the assets themselves & code are not theirs
However it's not like Nintendo would ever care about SMBCD
SMBCD is just a fully original game, doesn't appeal to casual audiences and on top of that releases 3 years after wonder
So Nintendo has no motivation to take it down
Great video
I don't like MSU-1 hacks...
BUT
Nice! Thx
oh boy thank
let's gooo
I never played mario world, is it suitable for the people who have never played the original game?
It is completely suitable for people who haven’t played the original! You’re not missing a whole lot of context or anything, but I do recommend playing SMW at least after. It’s still a very good game :]
@@FamicomCD Oki, thanks for the feedback!
Curious if this would work on the Delta Emulator for IPhone. Would be pretty cool
It does not work on Delta, but it does work on the sideloaded version of Retroarch (not the appstore version).
@@FamicomCD oof. Thanks for the info!
I wonder if someone can port smb-CD to Genesis
Can't find the build in the page
That was just a demonstration build for the tutorial, but this tutorial and process applies to all builds. Currently you can only download the Speedrun Comp. demo, but there will be a new demo in August!
does almost the same steps apply for SNES mini?
Pretty much!
@@FamicomCD ok thanks i might try this when i get home from vaction
This game sounds a little like Shinji Hosoe's works.
Well, now I'm more confused than ever. I thought the game wasn't coming out until 2026?
The game is not coming out until around then. We have this tutorial video up because we have a demo already up, and another on the way in August.
Página pra o download pra o email favor?
How do I download Mario Bros CD?
You can download it from famicomcd.org/en/smbcd/download
Can I play the game using the Android build of Snes9X?
You should be able to. If not, try to use Retroarch
@@FamicomCD Thank you
For android?
Use RetroArch for Android with the BSNES core! As for instructions, just try to follow the guide as closely as possible, regardless of OS or software.
@@FamicomCD thanks :D
@@FamicomCD I tried this and still got the msu1 warning screen, any help? (I'm using it for the first time on android)
@Randi_MyMan what’s your emulator? And did you make sure your rom is named SMBCD.smc?
@@FamicomCD read my email, i fixed it.
It doesnt work on android
Depends on which emulator you’re using. Retroarch or SNES9x EX+. Retroarch with the BSNES core is known to work better, but some people report it to not work properly still. We don’t know how to fix that.
@FamicomCD I tried with snes9x, I have all of the files in the folder, didn't change anything but it still gives me the music missing error
@flop929real Try using the BSNES core in Retroarch.
Finish the game!
Bruh you gotta wait til 2026. Don't be rude. They're working on it.
give us a minute
We're taking our time to make and polish up SMBCD as we go. We can't finish the game on the drop of a dime, but we can release demos and progress pictures.
@@FamicomCD with the time you took writing this comment you could have developed an extra level, or a secret area...
@@RGTUGA That's not entirely true. A simple brainstorm concept for a level could be developed in that time, but as for bigger and more complex iterations of that concept, it would take far, far longer.
Since all level concepts themselves have been thought of and written down, and the fact that there are no plans for extra areas or levels, simple brainstorm concepting is not needed, and as such, comments like this can be made!
Hopefully this gives some neat insight into how areas and concepts are made for SMBCD! :]
lol, pretending like anyone ever dumps their own cart and doesnt just google it
It’s easier to download, but generally more legal and safe to dump. Can’t win ‘em all.