The only thing this deck is missing is a way to sp exodia incarnate in the opponents turn. Removing your incarnate means 99% chance u will lose. MAYBE a field spell with these effects.... 1. When activated u can add a card that mentions Millennium in its name to your hand. 2. If your opponent removes exodia incarnate from the field u can sp another from the extra deck " once per turn". 3. During end phrase set one card that mentions obliterate in its name from the gy, banishment or deck.
I'll do you one better: Mound of the Bound Creator not only doubles up on his already built-in indestructibility, but makes him immune to targeting *immediately* as opposed to Moon Maiden needing to see another effect go off first, meaning your opponent basically can't touch him without drawing a Kaiju or something or getting rid of the Field Spell first, and if they do the latter, it searches your Deck for Sphere Mode on destruction. 😈
@@autobotstarscream765 Mound of the Bound Creator + set rotaion + secret village goes kinda crazy here. Means you can run one of each and 3 wedju temples I kinda want to build this using The True Sun God as well. You're practically garenteed to get a sphere mode to hand and the added protection of specical summoned monsters can't attack helps us see turn2 going first. Fortunatly it's not at all hard to actually get the gods out in millennium (Ra works quite well as a turn2 option and slifer + mound of the bound creation doesn't sound aweful as a backup option
@jegudielyusha2866 not sure I follow, It seems you kina make it more complicated to get dragoon trying to merge the 2, millenium just give you acess to mudragon which is your bridge to dragoon and then you wouldn't be able to use ahnk
@@zephyrwargamesyugioh IRC, we also have heart of the blue eyes, which is a dragon effect, which can be fusion material for dragoon. Also, dark magician was also part of grandpa's deck too, so i think it would not be too far-fetched.
@jegudielyusha2866 it's not that it isn't doable, just curious as if there was a hidden synergy behind it. You can very easily make a DM Millenium build as Millenium dosent use its normal, so rod can get you DM or the fusion spell etc, was more curious if there was a more direct bridge for it in the deck i was missing.
Forget dragoon. Go with buster blader instead. Buster uses whelp for normal summon (anima sends it to grave to get a dragon in grave for prologe, also synergyses with heart of blue eyes). Prologue to set up buster in opponents draw phase (avoids exodia bounce). Exodia gives you the spell negate to protect busterlock and the millennium cards allow you to link climb into link-2 whelp (unbricks hands where you open blader and lets you climb all the way to underworld goddess. Hell you can even throw in trap tricks and fusion duplications or any other power trap card for when you open prologue in hand. You can also side out the whole buster engine going second for boardbreaks (the full buster engine is 8 (11 with traptrick) cards so you can completely side that out for boardbreaks/handtraps going second. (My recommendation is ultimate slayer and swap the buster extra deck slots for slayer targets, n'tiss, aggregator) hell you can even throw in a nadir servant package for more dumps. On the note of dragoon: Red-eyes meteor could set up dm in grave and give you extra link material going first (im not sure if this is useful, maybe going secong to go into closed moon > underworld goddess). You could maybe make something with the main line being trap tricks for fusion duplication target super poly or red-eyes fusion with DM as an option for turn grind game. Imo this is more bricky then the buster option as it's really hard to get dragoon+incarnate out at the same time and you need to add some weird stuff to your deck to get there. Maybe a 60 card fusion pile thats just turbo dragoon and exodia (red-eyes fusion, insight, branded fusion, fusion duplication, super poly) thrown into an exoida pile. Pick a boss based on opening hand sort of thing.
Thanks for these videos! Just got back into yugioh and found all your info to be great! How would you compare this build vs the Oct one you made with Majesty's Fiend? Also is there any budget engines you would think we can splash in this?
@oobie2142 thank you. Majesty imo is still a gd side deck card for when going 1st, personally I like the go 2nd option, catches more off guard, as for budget engines you'd probs want to look at getting ultimate slayer asap as that's great side deck for current format, after that it's mainly effective hand traps or board breakers where possible
@@zephyrwargamesyugioh Right on, after seeing your video I just need droplet at the moment. Thoughts on Kashtira splash? Or other things to add consistency?
@oobie2142 kash is gd gives you a bit more if they stop you getting to or using the Spell, but on the flip side if you use the spell, the kash go back to deck
The only thing this deck is missing is a way to sp exodia incarnate in the opponents turn. Removing your incarnate means 99% chance u will lose. MAYBE a field spell with these effects.... 1. When activated u can add a card that mentions Millennium in its name to your hand. 2. If your opponent removes exodia incarnate from the field u can sp another from the extra deck " once per turn". 3. During end phrase set one card that mentions obliterate in its name from the gy, banishment or deck.
I'll do you one better: Mound of the Bound Creator not only doubles up on his already built-in indestructibility, but makes him immune to targeting *immediately* as opposed to Moon Maiden needing to see another effect go off first, meaning your opponent basically can't touch him without drawing a Kaiju or something or getting rid of the Field Spell first, and if they do the latter, it searches your Deck for Sphere Mode on destruction. 😈
@@autobotstarscream765 Mound of the Bound Creator
+ set rotaion + secret village goes kinda crazy here. Means you can run one of each and 3 wedju temples
I kinda want to build this using The True Sun God as well. You're practically garenteed to get a sphere mode to hand and the added protection of specical summoned monsters can't attack helps us see turn2 going first. Fortunatly it's not at all hard to actually get the gods out in millennium (Ra works quite well as a turn2 option and slifer + mound of the bound creation doesn't sound aweful as a backup option
Placed top 8 at my third ever locals last night. Beat up Tenpai 2-0 in 10 minutes in round 2 and he was so salty
@@BobsBazookas amazing well done
it would be interesting to get a millenium dark magician. that could lead to dragoon
@jegudielyusha2866 not sure I follow,
It seems you kina make it more complicated to get dragoon trying to merge the 2, millenium just give you acess to mudragon which is your bridge to dragoon and then you wouldn't be able to use ahnk
@@zephyrwargamesyugioh IRC, we also have heart of the blue eyes, which is a dragon effect, which can be fusion material for dragoon. Also, dark magician was also part of grandpa's deck too, so i think it would not be too far-fetched.
@jegudielyusha2866 it's not that it isn't doable, just curious as if there was a hidden synergy behind it.
You can very easily make a DM Millenium build as Millenium dosent use its normal, so rod can get you DM or the fusion spell etc, was more curious if there was a more direct bridge for it in the deck i was missing.
Forget dragoon. Go with buster blader instead.
Buster uses whelp for normal summon (anima sends it to grave to get a dragon in grave for prologe, also synergyses with heart of blue eyes). Prologue to set up buster in opponents draw phase (avoids exodia bounce). Exodia gives you the spell negate to protect busterlock and the millennium cards allow you to link climb into link-2 whelp (unbricks hands where you open blader and lets you climb all the way to underworld goddess. Hell you can even throw in trap tricks and fusion duplications or any other power trap card for when you open prologue in hand.
You can also side out the whole buster engine going second for boardbreaks (the full buster engine is 8 (11 with traptrick) cards so you can completely side that out for boardbreaks/handtraps going second. (My recommendation is ultimate slayer and swap the buster extra deck slots for slayer targets, n'tiss, aggregator) hell you can even throw in a nadir servant package for more dumps.
On the note of dragoon:
Red-eyes meteor could set up dm in grave and give you extra link material going first (im not sure if this is useful, maybe going secong to go into closed moon > underworld goddess). You could maybe make something with the main line being trap tricks for fusion duplication target super poly or red-eyes fusion with DM as an option for turn grind game. Imo this is more bricky then the buster option as it's really hard to get dragoon+incarnate out at the same time and you need to add some weird stuff to your deck to get there. Maybe a 60 card fusion pile thats just turbo dragoon and exodia (red-eyes fusion, insight, branded fusion, fusion duplication, super poly) thrown into an exoida pile. Pick a boss based on opening hand sort of thing.
Thanks for these videos! Just got back into yugioh and found all your info to be great! How would you compare this build vs the Oct one you made with Majesty's Fiend? Also is there any budget engines you would think we can splash in this?
@oobie2142 thank you.
Majesty imo is still a gd side deck card for when going 1st, personally I like the go 2nd option, catches more off guard, as for budget engines you'd probs want to look at getting ultimate slayer asap as that's great side deck for current format, after that it's mainly effective hand traps or board breakers where possible
@@zephyrwargamesyugioh Right on, after seeing your video I just need droplet at the moment. Thoughts on Kashtira splash? Or other things to add consistency?
@oobie2142 kash is gd gives you a bit more if they stop you getting to or using the Spell, but on the flip side if you use the spell, the kash go back to deck