Sphere Tracking

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
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ความคิดเห็น • 507

  • @SalvatoSC
    @SalvatoSC 4 ปีที่แล้ว +1576

    >sponsored by squarespace
    >shows a sphere

    • @ob4359
      @ob4359 4 ปีที่แล้ว +1

      Salvato 😂😂😂

    • @ktech6778
      @ktech6778 4 ปีที่แล้ว

      😂

    • @terner1234
      @terner1234 4 ปีที่แล้ว +3

      default square

    • @WKogut
      @WKogut 4 ปีที่แล้ว +12

      Spherespace

    • @immortalsun
      @immortalsun 4 ปีที่แล้ว

      spherespace

  • @3_oo371
    @3_oo371 4 ปีที่แล้ว +525

    **THAT WAS... TOO INTENSE FOR A TUTORIAL**

    • @hnl5100
      @hnl5100 4 ปีที่แล้ว

      the dude speaking like those AI bots on some youtube Channel

  • @Jonathanloov
    @Jonathanloov 4 ปีที่แล้ว +2222

    there has to be a simpler way of doing this

    • @cristivasiliu5918
      @cristivasiliu5918 4 ปีที่แล้ว +204

      i m 100% sure there it is
      i have the feeling this tutorial it's a bit of a troll :))) still interesting

    • @naatkeey
      @naatkeey 4 ปีที่แล้ว +50

      Jonathan L well yes...buuuuuut this realm is set hardmode

    • @CGMatter
      @CGMatter  4 ปีที่แล้ว +573

      there is and it's called object tracking. Issue is that you need at least 8 trackers on your object which is ridiculous. This is really just a tutorial on manual object tracking. Technically you could try speeding this up by running trackers on the 2 markers, using their position data to create a simple 1 bone rig that moves the sphere, and change scale with an expression and some drivers.

    • @Jonathanloov
      @Jonathanloov 4 ปีที่แล้ว +34

      @@CGMatter Would it be possible/realistic to use three tracking dots to track position, scale and rotation?

    • @kendarr
      @kendarr 4 ปีที่แล้ว +25

      I used a single dot the ball and use the montion tracking tab to get a single tracking point on that dot, add a sphere, set the origin of the sphere to the empty track and boom location has been taken care of, now i just have to manually set the rotation, it works really well tho

  • @szulat
    @szulat 4 ปีที่แล้ว +599

    tracking manually like a medieval peasant?! 😲

    • @aliensoup2420
      @aliensoup2420 4 ปีที่แล้ว +59

      Its a good skill to know. In real production you don't always get footage with convenient tracking markers, so you have to wing it and do it the hard way.

    • @sqrt-1646
      @sqrt-1646 4 ปีที่แล้ว +7

      yes.

    • @rocksinshoe9930
      @rocksinshoe9930 4 ปีที่แล้ว +7

      Very ew

    • @joflo5950
      @joflo5950 4 ปีที่แล้ว +1

      6 days late

    • @vanjalbis8269
      @vanjalbis8269 3 ปีที่แล้ว

      🙄🙄🙄🙄🙄

  • @def_not_dan
    @def_not_dan 4 ปีที่แล้ว +763

    I always figured you more of a Raid: Shadow Legends man rather than a Squarespace man.

  • @spacenoodles5570
    @spacenoodles5570 4 ปีที่แล้ว +173

    Wow, 6 minutes! That's a full on documentary!

  • @alexlmfao
    @alexlmfao 4 ปีที่แล้ว +38

    I got lost at “Open up blender” now I’m toasting a frog. Send help

  • @derekw8039
    @derekw8039 4 ปีที่แล้ว +52

    We can animate Pokeballs, now!

  • @pennygadget7328
    @pennygadget7328 4 ปีที่แล้ว +127

    Wow, this music is way too intense for a technically oriented-
    *"This is some of my favorite background music"*
    I can see we're growing apart, CGMatter... we're definitely growing apart.

    • @lujarajbhandari612
      @lujarajbhandari612 4 ปีที่แล้ว +9

      No, I like it. It makes it suspenseful. And much more interesting.

    • @Wander4P
      @Wander4P 4 ปีที่แล้ว +9

      I think this is the kind of thing that separates the CGMatter videos from the Default Cube videos. CGMatter is meant to create intrigue into various things you can do in Blender, Default Cube takes its time and breaks things down. At least that's my take on it.

    • @kendarr
      @kendarr 4 ปีที่แล้ว +2

      @@Wander4P Now hes doing asmr shit and i hate it

    • @tabandoned3357
      @tabandoned3357 3 ปีที่แล้ว

      what's the name of the music?

    • @FloraSora
      @FloraSora 3 ปีที่แล้ว +1

      Thank you for the comment, Penny Gadget.

  • @aliensoup2420
    @aliensoup2420 4 ปีที่แล้ว +115

    This is a nice quick overview of the process, particularly the compositing, but suffers from 1 common error - you should not be changing scale unless the photographed object actually changed scale in the shot. It seems convenient, but you should always try to match the REALITY of the scene. The main reason is that you cannot properly match lighting, cast-shadows, and environmental interaction if your object is not moving accurately through space, at the proper scale. Sure, its more difficult to account for 3 more axes of motion, but that is the nature of the problem. Also, you are correct to break the sequence into large intervals, but you should find the extremes of position and key those first. Then break the intervals into powers of 2, such as starting at 64 or 32, depending on the length of the shot. Then continue breaking the intervals down by a factor of 2 until you are down to a singe frame between keys. Its common to build a rig with the Z-depth axis oriented to the camera - that will account for your apparent change in scale. Then you can choose a point, track that, and lock the object local X,Y position to that point. Then you are left with rotations, which are oriented around the single tracked point. The Z-depth axis passes through the tracked point as well.

    • @HagenvonEitzen
      @HagenvonEitzen 4 ปีที่แล้ว +1

      In particular, a linear movement in z direction will require a non-linear movement along the "scale axis". Using scale can be considered quick and dirty for not so much (and more erratic) depth change in the scene and no intersction with other objects

    • @Styrac
      @Styrac 4 ปีที่แล้ว

      You would be right if he were needing to rerender lighting to match the original scene, but his method more or less overlays the original lighting onto the new footage

    • @cynthetic4896
      @cynthetic4896 2 ปีที่แล้ว

      He's not lighting

    • @aliensoup2420
      @aliensoup2420 2 ปีที่แล้ว

      @@cynthetic4896 You need light to render. It's just the wrong way to do it.

    • @cynthetic4896
      @cynthetic4896 2 ปีที่แล้ว

      @@aliensoup2420 the lighting comes from the scene and compositing, if CGmatter used lamps to approximate the lighting then the movement would be necessary

  • @riesta_f
    @riesta_f 4 ปีที่แล้ว +52

    Ok, i will stick to microsoft paint after seeing this

  • @PeterJansen
    @PeterJansen 4 ปีที่แล้ว +11

    Professional compositor here, so I've done my fair share of roto in my time; Keying every 20 or so frames is great. Even better is key the start frame, then the end frame, then the middle, and keep subdividing that way.
    Even better than that, and what I do on every rotoshape or anything I'm tracking manually, is do the first and last frames, and then keyframe the key-poses. Say the ball starts at the bottom of frame, goes up, and then down again. You would put a key at the extents of each of those motions. Depending on the motion, I will then usually put a key a few frames after/before those initial keyframes, to nudge the object forward a bit while it is still slowly accelerating to its next pose. That usually captures the ease in/ease out that real natural motion has. Then I will start to subdivide the keys, and get down to frame by frame level if need be.

  • @videoedits3584
    @videoedits3584 4 ปีที่แล้ว +80

    Senior Roto Artist here, It's easier if you were to analyse the footage then figure out your key poses and mark those down, then fill in the ease and outs in between your key poses. Then you pretty much got a full track without having to do by 20s or 10s. It's much easier if you look at roto/matchmoving from an animator perspective. As animation is and always will be a study of physics and movement.
    I'm sure you knew that but you prob didn't want to spend 10 mins explaining how animation works LOL.
    Also feels bad when most big studios already have a matchmoving software xDDD we're spoiled.

    • @fabbrobbaf
      @fabbrobbaf 4 ปีที่แล้ว +2

      Heavy Metal this animation isn't smooth enough to define key positions

    • @sythys_
      @sythys_ 4 ปีที่แล้ว

      I wanted to say this too, also in Blender you got the Animation curves witch are easy to edit, with view keyframes you can match the motion of your complete footage.

    • @thisdanguy
      @thisdanguy 4 ปีที่แล้ว

      Can tou do a tutorial or a forum or something😅

    • @aronseptianto8142
      @aronseptianto8142 4 ปีที่แล้ว

      Blender has its own planar tracker and camera solver
      how crap is it is up to debate, but still

    • @videoedits3584
      @videoedits3584 4 ปีที่แล้ว

      @@aronseptianto8142 try pftrack or syntheyes
      pftrack has 'better' interface and easy to solve for easy ones but it total shit when you have a muddy shaky shot lol

  • @4.0.4
    @4.0.4 4 ปีที่แล้ว +31

    The music was cool but the dude kept talking and talking in the background.

  • @ShutterAuthority
    @ShutterAuthority 4 ปีที่แล้ว +29

    That's a lot more work than I had imagined! Btw have you made a tutorial on object tracking?

    • @johnxina6823
      @johnxina6823 4 ปีที่แล้ว +4

      Shutter Authority a 2 freaking million subscriber channel comment has no likes or replies.

    • @picklejar7236
      @picklejar7236 4 ปีที่แล้ว

      This shutter guy reminds me of a default cube

  • @theisegeberg
    @theisegeberg 4 ปีที่แล้ว +3

    I think the "Go 20 frames" then subdivide the frame intervals is brilliant...

  • @unversedunavailable793
    @unversedunavailable793 3 ปีที่แล้ว

    wow something I'll never use, but it's finally in a nice compact video so I can save time. Revolutionary

  • @sabrinazz4662
    @sabrinazz4662 3 ปีที่แล้ว +8

    I don't even have a sphere

  • @vijf
    @vijf 4 ปีที่แล้ว +158

    Seriously how can he talk like 4 minutes non stop without breathing?

    • @luca_sbll
      @luca_sbll 4 ปีที่แล้ว +5

      Something's wrong, I can feel it!

    • @REDxFROG
      @REDxFROG 4 ปีที่แล้ว +16

      All women can do that.

    • @shitlordflytrap1078
      @shitlordflytrap1078 4 ปีที่แล้ว +16

      @@REDxFROG I like how your comment somehow manages to be both insulting masculinity and insulting women through casual sexism.

    • @REDxFROG
      @REDxFROG 4 ปีที่แล้ว +16

      @@shitlordflytrap1078 it's insulting when women have the skills and I state this as a fact?🤓

    • @michaeljfan9720
      @michaeljfan9720 4 ปีที่แล้ว

      Cuts.

  • @un-genius9753
    @un-genius9753 4 ปีที่แล้ว +1

    I don't even video edit but I find this style of beating stuff down people's throat very entertaining.

  • @vordjoncus
    @vordjoncus 4 ปีที่แล้ว

    I don't know what half of this means, but I've been reccomended this at least four times now. So, I'm going to nod and pretend I understand, because I have to respect how much work this video took.

  • @oGrqpez
    @oGrqpez 4 ปีที่แล้ว

    the first blender tutorial i followed and actually finished

  • @haganetsume8173
    @haganetsume8173 4 ปีที่แล้ว +8

    Me with my potato PC:
    I'ma try doing this.
    Me one mistake later:
    I shouldn't have done that!
    I should not have done that!!!

  • @byron4980
    @byron4980 4 ปีที่แล้ว

    This was exactly what I needed before I knew I'd need it.

  • @fons8692
    @fons8692 4 ปีที่แล้ว

    the compositing trick was really nice!

  • @GamingwithMahv1
    @GamingwithMahv1 4 ปีที่แล้ว

    Haha, overwhelmed? Naw! Bring it on! Thanks as always! Awesome tutorial.

  • @lebenin3604
    @lebenin3604 4 ปีที่แล้ว

    Amazing and entertaining video! Thank you. #blender #3dtracking #vfx #matchmoving ps: yes. The background track is awesome.

  • @jordi2398
    @jordi2398 4 ปีที่แล้ว

    Best beginner tutorial for blender

  • @DavidLugo0912
    @DavidLugo0912 4 ปีที่แล้ว

    I'm watching your video at 3AM because of your commentary, I don't understand a single thing about blender but you make it very interesting

  • @idmidm-yd7pv
    @idmidm-yd7pv 4 ปีที่แล้ว

    love your tracking video
    which is rare on youtube for some reason

  • @hidayetbaysal5772
    @hidayetbaysal5772 3 ปีที่แล้ว

    These are more than just tutorials, I watch all of your videos even though I can't make most of them

  • @Timsturbs
    @Timsturbs 4 ปีที่แล้ว

    theres a video called The Octo-Bouncer where the ball position is tracked by a camera basically the only thing last is to add rotation tracking

  • @immortalsun
    @immortalsun 4 ปีที่แล้ว

    You’re amazing at editing, my guy!

  • @sythys_
    @sythys_ 4 ปีที่แล้ว

    Funny, I did something very simmular for a shortfilm i work on atm. I have one tip for you, you can use one tracker inside the motiontracking to match the position of the sphere, then import an tracked empty and now you can keyframe the motion of your object you want to track in as in this video. The thing i also did another way was to keyframe the scale afterwards, witch could also be tracked inside the motiontracking system. This pipeline made the location tracking very easy.

    • @sythys_
      @sythys_ 4 ปีที่แล้ว

      I also got a nice moon mapping, check it out on my channel, you can have it for playing around, if you want.

  • @zackxd748
    @zackxd748 4 ปีที่แล้ว

    I thought it will be a whole bunch of masking but this is much smarter, thanks!

  • @Awertnex
    @Awertnex 3 ปีที่แล้ว

    Also using shortcuts will save you time....... Just Alt + mouse scroll wheel to scroll between frames or arrow keys, and hit the Record button to automatically insert keyframes

  • @ukedii
    @ukedii 4 ปีที่แล้ว +30

    Why this is in my recommended i don't even know what this means

  • @ironicanimations
    @ironicanimations 3 ปีที่แล้ว

    I just want a really long compilation of lots of amazing tracked 3D animations-

  • @yanncnl1
    @yanncnl1 4 ปีที่แล้ว

    Please do the explosion integration tutorial 🙏
    Great tutorial, cool to see another tracking technic, thanks as usual, keep up all the awesome work you're doing! Does CGMatter? Oh yeah, it does

  • @LimHeng_Will
    @LimHeng_Will 4 ปีที่แล้ว

    Scale instead of moving the ball's position in the tracking process, this is a one way off to re-do the work if you need zdepth or simulation later on.

  • @migatoesungato
    @migatoesungato 4 ปีที่แล้ว

    This is just everyday bread for this mastermind, I wasn't sure what a sphere was before seeing this

  • @ggentertainment2737
    @ggentertainment2737 4 ปีที่แล้ว +1

    love the split screen.

  • @tupoy_uebok
    @tupoy_uebok 4 ปีที่แล้ว

    I don't know for what purpose you need to track a sphere, but good job, time consuming, but really amazing result!

  • @xcbrr50
    @xcbrr50 4 ปีที่แล้ว

    man i was not expecting that trickshot

  • @egecanavcil3043
    @egecanavcil3043 3 ปีที่แล้ว

    Bro you are not a cg artist, you are fully a magician!

  • @keponcture
    @keponcture 4 ปีที่แล้ว

    thank you for sharing the compositing process, i alway feel alone when it's time to render a vfx :)

  • @lvexstarimvu1228
    @lvexstarimvu1228 4 ปีที่แล้ว

    How do you mask out the Ball so the finger stays in Front of it?

  • @anventia
    @anventia 3 ปีที่แล้ว

    I have no idea how to set up the nodes, my scene isn't rendering :(

  • @justghostie4948
    @justghostie4948 4 ปีที่แล้ว

    Glad to see your face back!

  • @mrspecs4430
    @mrspecs4430 4 ปีที่แล้ว

    I Refuse To Believe That You Really Absolutely And Utterly Undeniably Have To Do The Tracking Manually!

  • @user-qh5jk1mn5i
    @user-qh5jk1mn5i 3 ปีที่แล้ว

    Me, at 4am who doesn’t even have blender and needs to go to sleep: oooOOOoh, sphere tracking???

  • @lukaisimcard
    @lukaisimcard 4 ปีที่แล้ว

    what do we use to do this like after effects?

  • @sandeshrajbhandari8952
    @sandeshrajbhandari8952 4 ปีที่แล้ว

    100k sub soon. Consistent uploads. 👏👏

    • @slushyie
      @slushyie 4 ปีที่แล้ว

      spam

  • @theshuman100
    @theshuman100 4 ปีที่แล้ว

    quick question. couldnt you object track 3 points on the ball to create a triangle object whose rotation you can copy to the sphere object?

  • @budget_cloaker
    @budget_cloaker 4 ปีที่แล้ว

    where do i acquire a gray Amiga 64 ball?

  • @z-beeblebrox
    @z-beeblebrox 4 ปีที่แล้ว

    Note: if your ball rotates too far for two dots to account for, don't simply add more dots. Add more dots *of different colors*. That way you'll know at a glance in what orientation relative to the starting position you are in, which is important because your eye will constantly fool you regarding how far a sphere has rotated.

  • @traister101
    @traister101 4 ปีที่แล้ว

    So could anyone help me out with the music, can't seem to find it and I'd love to use it as well

  • @MickeyMouseTHEONE
    @MickeyMouseTHEONE 4 ปีที่แล้ว +10

    This is the guy who made Jesus walk on water

  • @okboing
    @okboing 4 ปีที่แล้ว +1

    This guy's comedic jokes make motion tracking more interesting

  • @LunarAngel01
    @LunarAngel01 3 ปีที่แล้ว

    that ending made me giggle

  • @Andy-gn3nr
    @Andy-gn3nr 4 ปีที่แล้ว

    Wait so how do you make the ball again?

  • @Sophistry0001
    @Sophistry0001 4 ปีที่แล้ว

    I've been doing a lot of experimentation with the new fluid sim explosions, it sure would be nice to get a tutorial on it.

  • @MilanKarakas
    @MilanKarakas 4 ปีที่แล้ว

    I think it require at least 4 points to determine orientation, but also distance from the camera. I tried something similar, but after linking empties to a track, all empties are in single plane. Now, important question - is there a way (maybe python programming) to move object or empties based of the space between them? For example, if object is closer, empties are more spread apart, if far, then empties are closer each to other. Four markers (and four empties) for four corners of the image, then some mathematics approach to reconstruct depth data? If distance between original points are known, then we should be able to use this data to reconstruct the distance between each point and the camera, not only from each to other.

    • @aliensoup2420
      @aliensoup2420 4 ปีที่แล้ว

      What you are describing is auto-tracking software that already exists in Blender. Yes, if you have sufficient data, use an auto-tracking algorithm - but the point of this video is how to do something when you don't have sufficient data to use auto-tracking.

  • @yovo7499
    @yovo7499 4 ปีที่แล้ว

    if squarespace is the sponsor it should have been "default cube tracking"

  • @Sclaraidus
    @Sclaraidus 3 ปีที่แล้ว +2

    compositing node network be like:➡️⬇️⤴️↩️↙️⬇️↩️⬅️↗️⬅️⬅️

  • @JonathanK13
    @JonathanK13 4 ปีที่แล้ว +1

    Wow, blew my mind

  • @MicroplaysMC
    @MicroplaysMC 4 ปีที่แล้ว

    Pair a vertex on the ball to an empty, track the marker on the ball, parent the empty to the tracker?

  • @N1C0707
    @N1C0707 4 ปีที่แล้ว

    I went to the Squarespace link in the description and it said the page couldnt be found

  • @davidmegastyle
    @davidmegastyle 4 ปีที่แล้ว

    I wanted to cry watching this tutorial

  • @zayJax
    @zayJax 4 ปีที่แล้ว

    Is this one of those videos that will show up in my recommended 6 years later

  • @hifriend8188
    @hifriend8188 4 ปีที่แล้ว

    Would you please explain that how you mask your finger 🤔

  • @juliusfucik4011
    @juliusfucik4011 3 ปีที่แล้ว

    Okay, another approach: Take your entire image sequence and put it through a Hough transform to detect circular objects. You can even do this from within Blender by running a Python script that imports OpenCV and make it create/adapt a sphere that matches the state of the sphere in your sequence.

  • @infinalaxy5264
    @infinalaxy5264 4 ปีที่แล้ว

    I like how he purpose fully doesn't want any one to be able to follow along

  • @cheesyquokka
    @cheesyquokka 4 ปีที่แล้ว

    I wish I had the equipment and skill to do this. One day i'll try though. Hopefully, it would go well.

  • @NotASpyReally
    @NotASpyReally 4 ปีที่แล้ว

    Do I need a computer to do this?

  • @Sweegan7
    @Sweegan7 3 ปีที่แล้ว

    i have a feeling this is gonna be recommended to a lot of random people very soon.

  • @ahmedhafiz2419
    @ahmedhafiz2419 4 ปีที่แล้ว

    Nothing about sphere. But is there no way to use 2 point or 4 point tracking? I worked for 2 days, trying to find a way to make 4 point tracking work. All points tracked, Just can't set the tracking to scene.

  • @slinkman8506
    @slinkman8506 3 ปีที่แล้ว

    I legit thought this was Adam Ragusea when the SquareSpace ad appeared

  • @marc-antoinedeke-mangeon3617
    @marc-antoinedeke-mangeon3617 4 ปีที่แล้ว

    Good job men the result is very cool

  • @Epic_Duck
    @Epic_Duck 4 ปีที่แล้ว

    thank you cg matter, very epic

  • @jiechang1508
    @jiechang1508 3 ปีที่แล้ว

    Is this Adobe premiere Pro or after effects

  • @imyasharya
    @imyasharya 4 ปีที่แล้ว

    I'd better watch this in default cube channel. Man, about 80 percent stuffs went straight through my head.

  • @YuriKruglov
    @YuriKruglov 4 ปีที่แล้ว

    Dear friend! Show how to merge audio with img sequence in blender in the end of main cg work please )

  • @oldboy9267
    @oldboy9267 3 ปีที่แล้ว

    wow. easier than I thought

  • @donatoliotino1872
    @donatoliotino1872 4 ปีที่แล้ว +7

    what if instead of scaling the sphere, you set the 3d cursor to the camera position, set the 3d cursor as the origin of transformations, and set it to only change location? Then you would have the sphere moving in 3d space at least.

  • @nicholaslabrecque
    @nicholaslabrecque 4 ปีที่แล้ว

    sooooo you throw out depth of field with this solution right? cause if you have no actual 3rd axis you cannot use dof on the blender camera

  • @coffeefish4743
    @coffeefish4743 3 ปีที่แล้ว

    ant needed this a week ago

  • @bluegirl6422
    @bluegirl6422 4 ปีที่แล้ว +3

    man can you give me link for the background music
    ?

    • @taffynay
      @taffynay 4 ปีที่แล้ว +3

      th-cam.com/video/Ax9VSC2h04Y/w-d-xo.html

  • @user-zh1ee7mf1j
    @user-zh1ee7mf1j 4 ปีที่แล้ว

    help i dont know how to delete the cube

  • @being-natural
    @being-natural 3 ปีที่แล้ว

    This is so engaging.

  • @spacenoodles5570
    @spacenoodles5570 4 ปีที่แล้ว +6

    Is there no way to automatically track it with after effects or something?

    • @lujarajbhandari612
      @lujarajbhandari612 4 ปีที่แล้ว +3

      Yes, add multiple points to the sphere and do an object tracking. But I wish blender had a geometry tracker like in pftrack.

    • @WolfDeity
      @WolfDeity 4 ปีที่แล้ว +2

      After effects can get a planar track with Mocha AE. But for full 3D object tracking you'd need something like Nuke. which is about $2,000 every 4 months

    • @lujarajbhandari612
      @lujarajbhandari612 4 ปีที่แล้ว +2

      @@WolfDeity does nuke itself has an object tracker or does it need an extra plug in?

    • @GAMEENDEDMEMES
      @GAMEENDEDMEMES 4 ปีที่แล้ว +1

      @@WolfDeity You can do it in blender too, the problem is actually the lack of points, you need at least 8, they wouldn't fit. Doing it manually it's not as bad as it sounds.

  • @zerovine8025
    @zerovine8025 3 ปีที่แล้ว

    Thanks. I am now a profesional at whatever this is.

  • @MurtezaY
    @MurtezaY 4 ปีที่แล้ว

    Mind blowing

  • @sabrinaknoll784
    @sabrinaknoll784 3 ปีที่แล้ว

    Godzilla had a seizure listening to this and died

  • @sidd065
    @sidd065 4 ปีที่แล้ว

    I like that it says"was" at 1:08

  • @lebenin3604
    @lebenin3604 2 ปีที่แล้ว

    u are right. still one of the dopest background music around #Skaler

  • @valeriavidanekalman3885
    @valeriavidanekalman3885 4 ปีที่แล้ว

    CGMATTER PLS HELP WHAT WAS THAT SOFTWARE IN THE START OF VIDEO???

  • @osc766
    @osc766 3 ปีที่แล้ว

    this guy, so big brain

  • @pieterjlouw
    @pieterjlouw 4 ปีที่แล้ว +9

    Now show us how to track camera footage perfectly aligned into a 3D LiDAR Scan of the scene in the footage (and render the two together with some transparency or something). I can provide data if you want...?

  • @PolishProgrammer
    @PolishProgrammer 4 ปีที่แล้ว +1

    So next tutorial you ll make explosion using default cube?