Sloppy Toons what was that one that was ported to the SNES late in its lifespan? It had some special chip that allowed it to work on the console, but it caused the cartridge to get really hot. Was it SF Alpha?
Turtles in Time, what a game. I actually appreciate the accomplishment of the SNES version even more looking back on it after all these years. Surprisingly little was sacrificed in the visual department, almost as if the developers used the lack of frames to inherently tighten up the combat. Like any good beat-em-up, you really do feel the 'oomph' of an attack landing. The vocal samples, lo-fi as they may be, are truly charming and memorable. Presented are extra levels with added, redrawn and rearranged bosses. Oh, and that exemplary soundtrack. Its only real flaw is the lack of four player support, though I imagine the frame rate would struggle to competently display the myriad of player and enemy sprites. A top 10 title for the Super Nintendo in my opinion.
Yeah, honestly I forgot what the arcade version looked like but having lived in that era I figured it'd be much, much better like every other arcade/console version was (although, they were the closest we had ever had at home). ... Really, if the snes had another 2mb or so for extra animation frames they would be almost identical graphically except for the larger shredder image on the tv and the smoother scaling when throwing things towards the screen. Either way, at some points I literally forgot which side was which.
Dude, more levels, Bebop and Rocksteady. 2 P vs. The Technodrome, Rat King, Slash, Throwing things at Shredder while he shot you. Literally the only thing Arcade has is 4P. Ill give this to SNES. Not by like alot, but ya, SNES wins.
@@shr00mhead the greatest difference is in how many robots u ve in screen, animations, voices and in control (the arcade version moves a lot better compared to the snes)
Honestly back in the day, we didnt have comparison videos to be able to see the nuances that were different. But I thought (and still do think) that this is an excellent port and when it came out I thought it was near perfect from what I could remember! I really enjoyed playing both the arcade as well as owning and playing this on the Super NES!!
Ruby Williams Anti UTTP I'm pretty sure the arcade is higher, with more frames of animations, and higher frame rates. Look around the 6:00 mark. The fire hydrant and water is higher res, and more frames of animations. Look at the characters, the arcade version has slightly larger, but noticeably bigger characters. Arcade version color depth appears higher as well, looking around the same six minute mark, the background appears washed out on the SNES. The door opening in the background is actually black on the arcade version, while it's grey with signs of dithering on the SNES. Fast forward to 9:42, look at the fence on both versions. The arcade fence is clearly more define which indicates higher resolutions, and or color depth.
I don't know what you're looking, or if you're trolling. I pointed out several scenes and why, you just replied back with higher color depth and resolution without examples, or addressing my examples.
IMHO you have right. I have the pcb and the snes version. Arcade has better graphic, more animations (for example foot soldiers), stages with more details and colours (for example the Technodorme). The snes version is fantastic with more stages than arcade (as nes version of turtles the arcade game). The problem of the snes game is that the enemies can't be more than 4 insted in the pcb can be 12.
In fairness, the arcade version was also 16 bit. The hardware wasn't all that different, honestly. The CPU in the arcade version was a little faster, but other than that - if they had put this on a 16MBIT cart the Super NES version could have been identical to the arcade version.
Belíssimo trabalho da Konami na conversão deste game para o Snes... Me economizou uma grana na época que comprei esse game, gastava horrores no arcade kkk
o arcade era muuuuuuuuuuuuuito dificil cara... eu chegava no máximo no segundo estágio com uma ficha só..e quando eu conseguia ir longe...não tinha jeito morria na tartaruga robô.... já o snes era bem facinho....mas era super divertido.
Thank you for doing this comparison of one of my favorite arcade/console games ever!! I always knew the snes port was missing animation frames and other things but it was an awesome port. But it made it up by adding extra stages and rearranging bosses. The combat was also improved in the port like hit detection and throwing the foot at the screen was an actual command and not at random like the arcade. The arcade had a difficulty curve meant to eat quarters so it was a a little bit easy on the snes. The music to me had a better arrangement on snes with a bit more bass. But the arcade was much clearer. Again both are awesome games. Even the Genesis mashup title, HyperStone Heist, is deserving!
I love how the screen shakes when you smash footsoldiers on the ground on the SNES version. I really miss that in the arcade version. Apart from that, I love both games. They both have their own unique little things that set them apart from each other.
I miss playing this game so much. My older brother is a drug addict who hasn't had anything to do with me in years, and the only positive memory of him I have is the Saturday we beat this together.
Smoother animation and a higher fps on the arcade game plus a few more colours, but holy shit at a glance they are indistinguishable. In fact, even after a few seconds it's sort of hard to tell. Konami were on fire in the 90s when it came to SNES games.
A thing I like from the arcade is that not only there are more foot soldiers on screen, but they also move much more ninja-like and have a more aggressive AI.
Despite Hyperstone Heist is the Genesis counterpart of Turtles in Time, the music (especially the tempo), the AI and some elements are borrowed from the arcade version.
SNES version was the 1st game I ever owned as a kid. I beat that game 100x so weird seeing the arcade missing levels and certain enemies. Looks wise I give it to the arcade but everything else is the Nintendo version. Can't believe slash wasn't the boss in prehistoric turtlesaurus.
@@AP101083 yeah it's the silver medal now. doesnt mean it isnt still amazing. the cowabunga collection is still worth it for having both versions of both arcade games.
If Konami is ever allowed to touch TMNT again, i think the first thing we need is a Turtles in Time remaster that merges the SNES and arcade versions. (Arcade sounds/four player, Technodrome: Let's Kick Shell, Bebop and Rocksteady instead of Tokka and Rahzor)
@@Isolet_SSB If you're referring to Re-Shelled, then no, that wasn't it. It still used the Arcade version entirely, & was worse than the original Arcade version itself.
I was thinking of doing a hack in which Cemet Man could make a appearance as a boss in a new level etc... Still the SNES is better...Sounds better, has better stuff to it etc...The sound effects too are more better on the SNES than on the Arcade...
Personally, i hate this tendence of Nintendo to modified classics Coin op ( in the Nes SNes time ) with the intent of releasing a better product . With this system, they ruined so many classics , from Double Dragon ( 1 & 2 ) on Nes, to Ghouls'n'Ghost, Final Fight and many others on Snes. Not always to have exclusive contents on a game, gives good results. For my personal opinion, when i play one porting of one coin op, i just like to have the feeling that i'm playing something really close to the original ... excepts some kind of games ( like Pvp games )... on this perspective Sega Genesis, respect much more my game philosofy ( even if Sega also did a few times, and Final Fight on Mega Cd is an example ), but take for example Double Dragon ( the first cause the second was also mod on Sega Genesis 😢) , one of the most high fidelity port from a Coin Op to console, gameplay was almost the same of Arcade game ( only a lot of more smooth ), but the satisfaction to repeat exactly what you can do on the "bar machine" at home ( for that time ), was far much better experience for the than get an alternative ( Nippon style ) mod, with extra levels ( in some cases even abilities never seen in the originals example Super Ghouls'n'Ghost, has many structural difference even in Gameplay, not only in contents ), which just exagerate the game experience. .. like in the kitchen, put too much of anything in a dish, could ruine an otherwise awesome dish !
La versión de Super Nintendo es rotundamente extraordinaria. Ahora que las veo juntas, me doy cuenta que posiblemente es uno de los mejores ports de la época.
Es mucho mejor la versión Arcade, el juego fue pensando para jugarse con monedas y 10:59 10:59 joystick y botones reales con una jugabilidad y comodidad, además de gráficos insuperables. Lo juego desde una cabina arcade de midway con monederos mecánicos palanca y botones de industrias Lorenzo y sanwa originales con sonido 2.1. Algo que la Snes jamás superará jugarlo como se debe y sacarte el efectivo desde luego.
The intro song in the arcade version rocks ! The snes version has a few more levels, but if you go for quality, the arcade version is the way to go. The Snes version is solid though
The arcade version: better animation, great music, but, poor BAD CONTROLS SNES version: minor animation, great music too and EXCELLENT controls :D My favorite is the Snes version
Estás completamente equivocado. La versión arcade usa controles japoneses, y botones de industrias Lorenzo, nunca fallas y pensados para una cabina arcade real. A mí no me pasa lo que a ti, la versión arcade es mucho más dinámico sus movimientos por sus frames en abundancia. El juego no fue pensando para usar Pad de la SNes.
Curto mais a versão do super Nintendo e em termos de gameplay ela tem até mais fases e chefes . A versão arcade obviamente é superior em efeitos de áudio ( mesmo que o aúdio do snes também seja muito bom) e animação . É um grande port esse do super nintendo e considero a versão ultimate do turtles in time.
The Arcade ver. has the classic high difficulty in order to make players spend a lot of money. The Snes ver. had a more balanced gameplay for everyone.
SNES: More bosses More levels Better sound effects (for the most part) Arcade: Bosses have voices More animations Both: Awesome music Personal preference: SNES
Arcade is way better, with better resolution, more colors, better animations, more sound samples and better sound than the snes shitty sound chip, and overall better playability.. AND BETTER FRAMERATE, way smoother, if you say snes is your preference it's okay, there's plenty of fanboys like you, but arcade is better. ALWAYS.
The snes version looks like it was held back simply because of memory constraints, if they had access to a 32 meg cart like dkc then they probaly wouldnt have had to make so many frame and effect cuts.
I remember breezing through the SNES version of the game and was never able to beat the arcade version due to making the arcade versions of games a lot more difficult to take your money. I was only allowed to spend like $2 or $3 at the arcade because my family never had money for me to play games like that when all my other friends would spend the whole day at the arcade. But nothing would excite me more when I would find a quarter or my mom would give me a $1 I would run right up to the jr. food store and play a game. Best times of my life!
Ótima conversão essa do SNES. E no 14:38 do vídeo dá pra ver 6 inimigos na tela. Então, esses comentários em que o SNES só pode ter até 3 inimigos simultâneos na tela em jogos beat in up é mito, pois eu só vi essa limitação de 3 inimigos nos jogos da Capcom (como Final Fight).
Isso é coisa de Seguistas sem cérebro, uma dica nunca acredite em fã boys, são burros e não conhecem nada de nada. E olha que nessa gameplay a versão de Snes nem estava na dificuldade máxima viu, ficam ainda mais personagens na tela, inclusive se estiver jogando de 2 players tbm. Ah e fora que tem muitos outros beat'n up de Snes com vários inimigos na tela, jogue o Batman Returns no level mania, o Rushing Beat Shura, Legend entre outros.
I'm sure a lot of the things cut from the Snes version were actually just cut because it had to be squeezed into a small cart and small amount of RAM not because the system wasn't capable of it. Things like the 4 player mode were probably more likely cut because of sprite limits, slowdown and the fact very few people would have had a 4 player adapter. If that was even released when the game was.
Give it another 8 megs & a software co-processor & it probably would've had any missing elements & 4 player ability without slowdown. Konami was such a good developer
Maybe is because of Nostalgia, But I prefer the Snes version. Everything sounds and feels just fine there. When I see the arcade version is like watching a film that you know perfectly in 60 fps for the first time. It feels weird... In any case, there is no wrong answer with Turtles in Time.(Except the remake maybe)
The Arcade version has better animation, and 4 player support, but the whole thing just feels... off. Your attacks have no oomph in the Arcade, whereas in the SNES you stagger the enemy a bit more and the combat feels more solid and controllable. Neon Night Riders is way cooler on SNES as well, and I prefer the SNES soundtrack and sounds in general. For me, it's the SNES, but I can definitely see why some would prefer the Arcade. Amazing port either way, though, and especially considering how early this was in SNES' life.
Snes tmnt was a killer game, me and my Bro played it a lot and have to love that snes music over the arcade it's more homely and rounded, glad the snes had this as at the time I was playing streets of rage and it was nice to have another side scroll beatemup to play with.
This is the first and only (as far as I'm aware) port of an arcade game that ends up being better on console. Why is it better? Because of more quality content, i.e. the first Technodrome level with the first Shredder fight (which incidentally makes more sense), and the boss fight with Slash instead of some clay monster in "Prehistoric Turtlesaurus." The only thing missing in the SNES version is 4 players, which may have actually been possible if the adapter would've been available on launch (see the N64's 4 ports being standard).
Yeah, I never understood Shredder banishing you to the past while you're riding along in the sewer in the arcade version. Doing it from the Technodrome just made a LOT more sense.
Couldn´t agree more with you, also in the SNES port the gameplay and hit detection was polished and made it a great experience, in the original arcade the gameplay and controls are kinda crap, feels like you dont hit the enemies at all when you land blows on them, how could explain, feels like everything is too slippery, like is all in the arcade game was made of soap.
Damn, I'm glad you did this one. Graphically and in terms of sound, Arcade. However, the gameplay of the arcade version is terrible. The SNES version is technically inferior but it's a much better game on SNES anyway.
What are you talking about? The SNES voice samples are distorted, the intro is less animated, and please show me anywhere in this video where the SNES graphics actually beat the arcade version. The SNES game is a fantastic port, but not technically superior.
Ruby Williams Take off the blinkers, genius. You do realize SNES is the one on the RIGHT, don't you? Lol. I love SNES and this is a great port but SNES' voice samples are clearly distorted compared to Arcade, and by refuting that you're only revealing a serious auditory disability. The intro on SNES is LESS animated; see 1:22. And I'm convinced nobody can be as thick-headed as you without being "special" so I feel bad already, but from Wikipedia: "While the SNES version is missing some animations and graphics effects from the arcade version..." "The SNES version is missing certain voice samples for both the turtles and boss characters..." ETC. But oh yeah, it has Mode 7!!! [in one level]. Great, thanks. Now go back to unironically calling others biased while you pray at your giant Nintendo shrine.
TMNT 2 ARCADE: * Better intro. * More animation. * More sound. * 4 playes mode. TMNT TURTLES IN TIME SNES: * Better bosses. * Better ending. * Better control. * Better sound quality. * More stages. * More game options (including changing the turtle's into "comic book style").
Francisco Cortes the port was excellent, so was arcade. Arcade game makers had to give added replay value. easy to hold people's attention for $1.25 on an arcade game a few times, but home developers had to rationalize a $50 game.
Aracde version has better animation but the SNES version has an extra level. But both versions have good music and both are fun. Also, I like the rocky-looking letters in the SNES game.
you should do a complete playthrough comparison but pause the arcade stage 3 before it head to prehistoric turtlesauras to sync to the SNES game playthough.
Awesome demonstration. The SNES game is longer than the original arcade. But to be perfectly honest I love both versions of the game title. Thank you for showing this video.
the Super Nintendo was like playing the arcade with added stages and some different enemies. it the better of the two ports. that is I guess only SNES and Genesis only had this
For all the people who complain that Turtles in Time for Snes is only 2 instead of 4 player. Turtles in Time for the Snes was released in 1992. The first multitap was released by Hudson soft in 1993.
Arcade version: Better graphics and animations. More sounds. 4-players. A lot more challenge. SNES version: Much better and more satisfying gameplay. Tighter controls. More levels. More bosses. Better soundtrack (IMO). I’ve played both back to back recently, and the SNES version is far superior. I was getting bored playing the arcade despite the fact it was 4-player, and I was really missing the fun of slamming enemies or throwing them toward the screen whenever I wanted which is always satisfying. The arcade is far more of a button mashing experience and it’s designed to eat your quarters and that hurts it a lot. SNES Wins.
Wow I just realized something cool watching this. The room where Shredder is shooting you from his turret in front of that big Portal/Screen on the SNES bonus level, is the same room you fight Shredder and Krang in the final battle of the original arcade game.
@@mcdelloboy absolutely right, but after coding for the nes admiring the Manhattan project engine (one of the best turtle nes games by konami) i rather have smaller characters on snes for a 4 player turtle game on the snes. It definitely possible! Turtles 3 on the nes was definitely konamis TIT like port. It had 2 shredder levels just snes, lots of fan service and you can switch turtles when you die allowing use of all 4 turtles.
@@mcdelloboy YES! see the arcade throws in the game was random, snes allows you to controls throws now. SO you can throw as many foot solders into the screen as much as you want, or slam them on the floor. This is need to fight shredder in the technodrome.
Difficult, because SNES doesn't have the CPU the arcade has. It seems konami used the same hardware to make both games but with different engine for sound , graphics ect... The arcade rom has more than 3MB the SNES barely can reach 900kb to just 1MB only in special games. But however, this is the bettest arcade port of all time if we compare it to the genesis version who is very poor.
@@bruceleeroy8302 I agree with you, today it can be done but the thing is, this one was made by konami and the licensing of the turtles is now at the hands of nickelodeon. To make this possible konami has to remake from the sctratch cutting, adding ,editing ect and sadly i don't think they have any interest in doin this kind of task at this point. 10 years back was possibilities but now i doubt it sadly😕 But how i wish to see this done, it worth praise it once again in a new style.
@@elizandrolopez6295 Probably not but they could outsource it. With the new Turtles game on the way, let's hope it motivates them to release a definitive version on steam. Or even a compilation of all the turtles beat em ups.
Arcade only was "harder" to milk more money out of people form them "continues". And it only was harder in the way that you had less life while NPCs had more and dealt more DmG. Arcade had better GFX, Animations and voice SFX SNES had better music, gameplay, Versus Modus (!!!), more stages, more bosses and more enemeys in general. SNES wins by a mile
Well, I'm glad both version(s) are getting re-released and coming to current and next gen consoles as part of the Cowabunga Collection. They both are great games in their own way, but it's going to be hard to say which version is better.
I like the sound more on snes. When you hit an opponent in the arcade version it just sounds flat and doesn't have much weight to it. The music is really iconic for snes as well. Visually they're not much different
@@jeremyscout3464 As I said, that's why I'm glad this upcoming collection will have both version. I mean if you have kids and you want to teach them compare & contrast before they even learned it in school, having both arcade and SNES version of Turtles in Time would be a great teaching and entertaining at the same time. See if your little kids can detect small differences between the 2 versions.
as someone who grew on home consoles and did not go to the arcades at all, seeing the arcade versions of the games i liked is pretty damn cool. they feel like remasters with their smoother animations and better graphics. but worse music in this case.
Overall of course the arcade version is superior, that's a no brainer, but in some ways I actually like the snes version better. For one thing I like the addition of the tecnodrome stage, it makes more sense to me that shredder would show up on the screen in the tecnodrome and send them into a time warp through a dimensional portal, than the arcade version where his face just shows up in the sewer and sends them. I also like the choice of bosses in the snes version better. In prehistoric turtlesourus they have slash instead of that stupid blob thing. On the pirate ship they have bebop and rocksteady, but yet they don't get rid of tokka and razar either, they just move them to another stage. Of course the music's better in the arcade version, but the controls on the snes are better.
Iñaki Calvo No, I think the controls in the arcade are too floaty...too many auto attacks...in the SNES version, you can control what you want to do to the enemy...slam them, throw them, etc. I love both versions though...
I like it more when there's more content like the SNES version, especially since that the Konami arcade games at the time generally have lacks of them but makes up for their difficulties.
The arcade version has very smooth and frame rate, I mean all the characters moves, has more frames than the Snes version, but the combat feeling the Snes version feels more solid.
For the snes, I dont know why they skip out on some voice samples or frames of animation. Did it honestly cost that much more to put more animation frames? Also, pizza time with no posing on the snes. I suppose the more megs the more costly but they probably could have made an almost perfect port. One thing that bugged me is the “mode 7”when enemies were thrown towards the screen, it is like two frames. Where is the mode 7?
When it’s not side by side it’s basically arcade perfect, but when you watch it side by side, the cut backs are perfect. Didn’t know the scaling was so fake until this (when they throw the footclan towards you it’s fake scaling, just 3 frames of animation). The resolution is cut in many places too. But these were smart choices, because though they cut back a lot, you can’t notice it during gameplay. And throwing in extra levels helps to make up for that stuff. I remember this was basically almost a launch game. It stands up to any SNES game graphically from any era. Can’t say that for the Mega Drive games that improved drastically post SNES launch.
Console caseiro de 16 bits tem suas limitações comparado ao fliperama onde temos a versão original do jogo. Mas mandaram bem e o chefe no snes tem barra de energia
The arcade version lacks a sense of actually hitting your enemy coming off as decidedly weedy. Both the Snes and MD versions have a much more satisfying sense of contact. In this sense it's very hard to play the arcade version when so accustomed to the much tighter solid weighty feel of the much better console versions. Also remember that the MD version is quite a bit different too regards to it's levels being different and worth checking out. Anyone who champions the Arcade version over console surely isn't doing so based on it's awful floaty feel
Megadrive game is my 2nd favorite in the series. It's something along the lines of the ultimate remix of the 2 arcade games (which Im sure you realize seeing as you brought it up :-) ). My overall favorite in the series though is original arcade game (is there anyone this isn't true of though? :-) )
The arcade had more detail in the levels, better music/effects and better gameplay (everyone moves faster) than the SNES. SNES added a level and altered 2 levels (Sewer Surffin and Neon Knight Riders.) Both are good, BUT ARCADE IS BETTER💯👍
For 1CC SNES is better for that as Arcade version is busted difficulty wise. With dynamic difficulty that affects the number of enemies on screen depending on how long you live, the absurd 5 minute time bombs that creates problems like forcing a slower play style and listening to music loops to try to dodge it, cheap enemies and bosses, pretty much being forced to used specials over regular attacks for 90% of the game and only half of the turtles that are worth using(like Mikey and Donnie) it's clear that they went out of their way to make one of the hardest games to 1CC for ridiculous reasons. And I finally 1CC the arcade version recently and while it was rough I was glad I was able to do it.
Gráficos, sons e cutcenes vão para o Arcade. Mas variedade e jogabilidade com certeza vão para o SNES. Por isso é até considerado superior à versão arcade. Com mais fases e até uma fase4 futurista Mode 7 deixando arcade no chinelo. O único problema é a falta do modo de 4 players.. bom, nisso teriam de fazer milagre né. lol
The arcade was cool because it had things in it the snes version didn't, Like how the neon night riders level looked way better and there the fact that there were actually voices to the characters.
This is exactly why they weren't in the SNES version. Memory was limited on the SNES. While the Arcade could just basically use as much memory as it wanted for voices and animations. I do think the SNES was more refined and a better version to play all the way through despite being technically inferior.
Now that I’ve seen these side-by-side, I’m convinced that this might’ve been the best arcade port of that era.
I would say the SF2 Turbo is still the better arcade port, but it’s really touch and go between the two
Sloppy Toons what was that one that was ported to the SNES late in its lifespan? It had some special chip that allowed it to work on the console, but it caused the cartridge to get really hot. Was it SF Alpha?
@@smoothALOE yes, SF Alpha 2. It even had loading times before every round.
Mario Rodríguez it was impressive.
@@sloppynyuszi SF2 turbo was a good game but far for a great port.
Turtles in Time may have been the first game that really made me think the gap between arcades and home consoles was shrinking.
Turtles in Time, what a game. I actually appreciate the accomplishment of the SNES version even more looking back on it after all these years. Surprisingly little was sacrificed in the visual department, almost as if the developers used the lack of frames to inherently tighten up the combat. Like any good beat-em-up, you really do feel the 'oomph' of an attack landing. The vocal samples, lo-fi as they may be, are truly charming and memorable. Presented are extra levels with added, redrawn and rearranged bosses. Oh, and that exemplary soundtrack. Its only real flaw is the lack of four player support, though I imagine the frame rate would struggle to competently display the myriad of player and enemy sprites. A top 10 title for the Super Nintendo in my opinion.
They did an amazing port for the Super Nintendo.
i agree
Yeah, honestly I forgot what the arcade version looked like but having lived in that era I figured it'd be much, much better like every other arcade/console version was (although, they were the closest we had ever had at home). ... Really, if the snes had another 2mb or so for extra animation frames they would be almost identical graphically except for the larger shredder image on the tv and the smoother scaling when throwing things towards the screen. Either way, at some points I literally forgot which side was which.
Dude, more levels, Bebop and Rocksteady. 2 P vs. The Technodrome, Rat King, Slash, Throwing things at Shredder while he shot you. Literally the only thing Arcade has is 4P. Ill give this to SNES. Not by like alot, but ya, SNES wins.
@@shr00mhead the greatest difference is in how many robots u ve in screen, animations, voices and in control (the arcade version moves a lot better compared to the snes)
@@fernandopalmeira622 Thats true. Those are some of the reasons I think that the SNES only wins by a little.
I loved this game on Snes but didn't know it was such a good port. Impressive!
Honestly back in the day, we didnt have comparison videos to be able to see the nuances that were different. But I thought (and still do think) that this is an excellent port and when it came out I thought it was near perfect from what I could remember! I really enjoyed playing both the arcade as well as owning and playing this on the Super NES!!
SNES Version was actually a really excellent port and one of my fav beatemups ;)
Arcade but the SNES port is pretty damn good in my opinion.
Ruby Williams Anti UTTP Nope, resolution appears to be lower, and the arcade seem to have higher FPS.
Ruby Williams Anti UTTP I'm pretty sure the arcade is higher, with more frames of animations, and higher frame rates. Look around the 6:00 mark. The fire hydrant and water is higher res, and more frames of animations. Look at the characters, the arcade version has slightly larger, but noticeably bigger characters.
Arcade version color depth appears higher as well, looking around the same six minute mark, the background appears washed out on the SNES. The door opening in the background is actually black on the arcade version, while it's grey with signs of dithering on the SNES. Fast forward to 9:42, look at the fence on both versions. The arcade fence is clearly more define which indicates higher resolutions, and or color depth.
I don't know what you're looking, or if you're trolling. I pointed out several scenes and why, you just replied back with higher color depth and resolution without examples, or addressing my examples.
IMHO you have right. I have the pcb and the snes version. Arcade has better graphic, more animations (for example foot soldiers), stages with more details and colours (for example the Technodorme). The snes version is fantastic with more stages than arcade (as nes version of turtles the arcade game). The problem of the snes game is that the enemies can't be more than 4 insted in the pcb can be 12.
+hababacon you're right. the rest know nothing. snes is great, but arcade is bettert.
I didnt realize how close the SNES version is to arcade
spcwright2002 same here
For a tiny 16-bit system....it rival the heavy weight arcade. Amazing!
In fairness, the arcade version was also 16 bit. The hardware wasn't all that different, honestly. The CPU in the arcade version was a little faster, but other than that - if they had put this on a 16MBIT cart the Super NES version could have been identical to the arcade version.
I think that the quality and size of the games also depends on the cost of manufacturing
Belíssimo trabalho da Konami na conversão deste game para o Snes... Me economizou uma grana na época que comprei esse game, gastava horrores no arcade kkk
o arcade era muuuuuuuuuuuuuito dificil cara...
eu chegava no máximo no segundo estágio com uma ficha só..e quando eu conseguia ir longe...não tinha jeito morria na tartaruga robô....
já o snes era bem facinho....mas era super divertido.
Thank you for doing this comparison of one of my favorite arcade/console games ever!!
I always knew the snes port was missing animation frames and other things but it was an awesome port. But it made it up by adding extra stages and rearranging bosses. The combat was also improved in the port like hit detection and throwing the foot at the screen was an actual command and not at random like the arcade. The arcade had a difficulty curve meant to eat quarters so it was a a little bit easy on the snes. The music to me had a better arrangement on snes with a bit more bass. But the arcade was much clearer. Again both are awesome games. Even the Genesis mashup title, HyperStone Heist, is deserving!
Aside from the ost,and the sound on snes was a little better!
I love how the screen shakes when you smash footsoldiers on the ground on the SNES version. I really miss that in the arcade version. Apart from that, I love both games. They both have their own unique little things that set them apart from each other.
When the Cowabunga Collection comes out, you'll enjoy both versions all over again.☺️
I miss playing this game so much. My older brother is a drug addict who hasn't had anything to do with me in years, and the only positive memory of him I have is the Saturday we beat this together.
Damn I feel bad I hope all goes well for you and your brother.
*It says on Arcade copy Winners don’t use Drugs!* 💡
Smoother animation and a higher fps on the arcade game plus a few more colours, but holy shit at a glance they are indistinguishable. In fact, even after a few seconds it's sort of hard to tell. Konami were on fire in the 90s when it came to SNES games.
The Sound is better on the SNES, it has far more punch in the hits. That is the only flaw of the arcade. It's like you're hitting Cotton Wool.
@@alexojideagua mí no me pasa, quizás no debes reproducirlo con 2.1 sonido.
Um port sensacional, desses que deixa a gente até curioso perguntando "Como isso coube em um cartucho?"
A thing I like from the arcade is that not only there are more foot soldiers on screen, but they also move much more ninja-like and have a more aggressive AI.
Despite Hyperstone Heist is the Genesis counterpart of Turtles in Time, the music (especially the tempo), the AI and some elements are borrowed from the arcade version.
Damn, Snes was damn near Arcade perfect 👌!
If the SNES had a CD add-on this would basically be an ''Arcade Perfect Port''
SNES version was the 1st game I ever owned as a kid. I beat that game 100x so weird seeing the arcade missing levels and certain enemies. Looks wise I give it to the arcade but everything else is the Nintendo version. Can't believe slash wasn't the boss in prehistoric turtlesaurus.
Regardless of the port, can we all agree that this is the greatest TMNT game ever created
Not anymore that is Turtles Shredder Revenge it's finally from it's throne!
@@AP101083 yeah it's the silver medal now. doesnt mean it isnt still amazing. the cowabunga collection is still worth it for having both versions of both arcade games.
Nope. I think Manhattan Project, TMNT on GBA and Shredder's Revenge are all better games.
If Konami is ever allowed to touch TMNT again, i think the first thing we need is a Turtles in Time remaster that merges the SNES and arcade versions. (Arcade sounds/four player, Technodrome: Let's Kick Shell, Bebop and Rocksteady instead of Tokka and Rahzor)
There's one already.
@@Isolet_SSB If you're referring to Re-Shelled, then no, that wasn't it. It still used the Arcade version entirely, & was worse than the original Arcade version itself.
En Turtles 1 arcade tenemos todo eso, y en Turtles Time otra cosa. No entiendo para que unir todo. Por eso era la primera y segunda parte.
Snes also had 2 extra levels, I think
Technodrome and what else?
@@coleman707 that futuristic street surfing part.
@@pointlessfailure Neon Night Riders
Cool 👍
*And ....... Super Shredder too!*
The SNES version has two levels plus, two very nice bosses plus, a better boss in the prehistoric level and a better soundtrack. SNES WINS!
Not to mention things like Time Trials and a mode where two players could fight one another.
I was thinking of doing a hack in which Cemet Man could make a appearance as a boss in a new level etc...
Still the SNES is better...Sounds better, has better stuff to it etc...The sound effects too are more better on the SNES than on the Arcade...
Personally, i hate this tendence of Nintendo to modified classics Coin op ( in the Nes SNes time ) with the intent of releasing a better product . With this system, they ruined so many classics , from Double Dragon ( 1 & 2 ) on Nes, to Ghouls'n'Ghost, Final Fight and many others on Snes. Not always to have exclusive contents on a game, gives good results. For my personal opinion, when i play one porting of one coin op, i just like to have the feeling that i'm playing something really close to the original ... excepts some kind of games ( like Pvp games )... on this perspective Sega Genesis, respect much more my game philosofy ( even if Sega also did a few times, and Final Fight on Mega Cd is an example ), but take for example Double Dragon ( the first cause the second was also mod on Sega Genesis 😢) , one of the most high fidelity port from a Coin Op to console, gameplay was almost the same of Arcade game ( only a lot of more smooth ), but the satisfaction to repeat exactly what you can do on the "bar machine" at home ( for that time ), was far much better experience for the than get an alternative ( Nippon style ) mod, with extra levels ( in some cases even abilities never seen in the originals example Super Ghouls'n'Ghost, has many structural difference even in Gameplay, not only in contents ), which just exagerate the game experience. .. like in the kitchen, put too much of anything in a dish, could ruine an otherwise awesome dish !
@Claude Dixon You are crazy man!!!! The Snes game is amazing, this version is much better than the arcade version!!!!
La frase BIG APPLE no se escucha en La versión arcade
I prefer the Arcade graphics, but music and sounds from SNES
Same!
I prefiero completamente la versión arcade, hecha monedas en una cobina real no tiene precio. Jugar con joystick y botones arcade reales.
La versión de Super Nintendo es rotundamente extraordinaria. Ahora que las veo juntas, me doy cuenta que posiblemente es uno de los mejores ports de la época.
Es mucho mejor la versión Arcade, el juego fue pensando para jugarse con monedas y 10:59 10:59 joystick y botones reales con una jugabilidad y comodidad, además de gráficos insuperables. Lo juego desde una cabina arcade de midway con monederos mecánicos palanca y botones de industrias Lorenzo y sanwa originales con sonido 2.1. Algo que la Snes jamás superará jugarlo como se debe y sacarte el efectivo desde luego.
A rare instance of the SNES port being better than the arcade original.
The intro song in the arcade version rocks ! The snes version has a few more levels, but if you go for quality, the arcade version is the way to go. The Snes version is solid though
The arcade version: better animation, great music, but, poor BAD CONTROLS
SNES version: minor animation, great music too and EXCELLENT controls :D
My favorite is the Snes version
Kev Brony The Arcade version was made for its Arcade controls on the cabinet
@Claude Dixon and you are a Genesis fuckboy, just say shit!!!!
Snes game has better controls yes, the Arcade version has the controls that way so players lose more coins!!!
Estás completamente equivocado.
La versión arcade usa controles japoneses, y botones de industrias Lorenzo, nunca fallas y pensados para una cabina arcade real. A mí no me pasa lo que a ti, la versión arcade es mucho más dinámico sus movimientos por sus frames en abundancia. El juego no fue pensando para usar Pad de la SNes.
One of the best conversions I've seen, I really am having a hard time telling the difference at times.
Curto mais a versão do super Nintendo e em termos de gameplay ela tem até mais fases e chefes . A versão arcade obviamente é superior em efeitos de áudio ( mesmo que o aúdio do snes também seja muito bom) e animação . É um grande port esse do super nintendo e considero a versão ultimate do turtles in time.
Somos 2 amigo!!!!
The Arcade ver. has the classic high difficulty in order to make players spend a lot of money. The Snes ver. had a more balanced gameplay for everyone.
SNES:
More bosses
More levels
Better sound effects (for the most part)
Arcade:
Bosses have voices
More animations
Both:
Awesome music
Personal preference: SNES
Arcade is way better, with better resolution, more colors, better animations, more sound samples and better sound than the snes shitty sound chip, and overall better playability.. AND BETTER FRAMERATE, way smoother, if you say snes is your preference it's okay, there's plenty of fanboys like you, but arcade is better. ALWAYS.
PD: The soundtrack in the arcade version tells you the music and sound of the arcade is just way superior.
The arcade is better because of the Pizza Power playing in attract mode. You gotta love it.
SNES: less enemies at a time
@@gaba665 Just your "personal preference"🤷♂️
The snes version looks like it was held back simply because of memory constraints, if they had access to a 32 meg cart like dkc then they probaly wouldnt have had to make so many frame and effect cuts.
I remember breezing through the SNES version of the game and was never able to beat the arcade version due to making the arcade versions of games a lot more difficult to take your money. I was only allowed to spend like $2 or $3 at the arcade because my family never had money for me to play games like that when all my other friends would spend the whole day at the arcade. But nothing would excite me more when I would find a quarter or my mom would give me a $1 I would run right up to the jr. food store and play a game. Best times of my life!
Ótima conversão essa do SNES. E no 14:38 do vídeo dá pra ver 6 inimigos na tela. Então, esses comentários em que o SNES só pode ter
até 3 inimigos simultâneos na tela em jogos beat in up é mito, pois eu só vi essa limitação de 3 inimigos nos jogos da Capcom (como Final Fight).
Isso é coisa de Seguistas sem cérebro, uma dica nunca acredite em fã boys, são burros e não conhecem nada de nada. E olha que nessa gameplay a versão de Snes nem estava na dificuldade máxima viu, ficam ainda mais personagens na tela, inclusive se estiver jogando de 2 players tbm. Ah e fora que tem muitos outros beat'n up de Snes com vários inimigos na tela, jogue o Batman Returns no level mania, o Rushing Beat Shura, Legend entre outros.
Snes the best .
combining the music in the arcade and the SNES is a result with a great theme
I'm sure a lot of the things cut from the Snes version were actually just cut because it had to be squeezed into a small cart and small amount of RAM not because the system wasn't capable of it.
Things like the 4 player mode were probably more likely cut because of sprite limits, slowdown and the fact very few people would have had a 4 player adapter. If that was even released when the game was.
andyukmonkey snes could never handle a 4 player beat'em up. The slow down and sprite flicker would be immense.
Betcha they could have sold a lot of 4 player adapters just for this specific game
Give it another 8 megs & a software co-processor & it probably would've had any missing elements & 4 player ability without slowdown. Konami was such a good developer
Maybe is because of Nostalgia, But I prefer the Snes version. Everything sounds and feels just fine there. When I see the arcade version is like watching a film that you know perfectly in 60 fps for the first time. It feels weird... In any case, there is no wrong answer with Turtles in Time.(Except the remake maybe)
The Arcade version has better animation, and 4 player support, but the whole thing just feels... off. Your attacks have no oomph in the Arcade, whereas in the SNES you stagger the enemy a bit more and the combat feels more solid and controllable. Neon Night Riders is way cooler on SNES as well, and I prefer the SNES soundtrack and sounds in general. For me, it's the SNES, but I can definitely see why some would prefer the Arcade. Amazing port either way, though, and especially considering how early this was in SNES' life.
One of the best ports of the 16 bits consoles.
Dudes and dudettes, major league butt-kicking is back in town! 🐢
Snes tmnt was a killer game, me and my Bro played it a lot and have to love that snes music over the arcade it's more homely and rounded, glad the snes had this as at the time I was playing streets of rage and it was nice to have another side scroll beatemup to play with.
This is the first and only (as far as I'm aware) port of an arcade game that ends up being better on console. Why is it better? Because of more quality content, i.e. the first Technodrome level with the first Shredder fight (which incidentally makes more sense), and the boss fight with Slash instead of some clay monster in "Prehistoric Turtlesaurus." The only thing missing in the SNES version is 4 players, which may have actually been possible if the adapter would've been available on launch (see the N64's 4 ports being standard).
Yeah, I never understood Shredder banishing you to the past while you're riding along in the sewer in the arcade version. Doing it from the Technodrome just made a LOT more sense.
Couldn´t agree more with you, also in the SNES port the gameplay and hit detection was polished and made it a great experience, in the original arcade the gameplay and controls are kinda crap, feels like you dont hit the enemies at all when you land blows on them, how could explain, feels like everything is too slippery, like is all in the arcade game was made of soap.
The arcade version lacks bebop and rocksteady, which the snes had. You don't make a beat em up without those 2.
Foot Soldiers in SNES: Punching bags
Foot Soldiers in Arcade: Killing machines
Damn, I'm glad you did this one. Graphically and in terms of sound, Arcade. However, the gameplay of the arcade version is terrible. The SNES version is technically inferior but it's a much better game on SNES anyway.
What are you talking about? The SNES voice samples are distorted, the intro is less animated, and please show me anywhere in this video where the SNES graphics actually beat the arcade version.
The SNES game is a fantastic port, but not technically superior.
Mystere1985
Agreed.
Ruby Williams Don't be a blind fanboy.
No it doesn't. You're a delusional fanboy.
Ruby Williams Take off the blinkers, genius. You do realize SNES is the one on the RIGHT, don't you? Lol. I love SNES and this is a great port but SNES' voice samples are clearly distorted compared to Arcade, and by refuting that you're only revealing a serious auditory disability. The intro on SNES is LESS animated; see 1:22. And I'm convinced nobody can be as thick-headed as you without being "special" so I feel bad already, but from Wikipedia:
"While the SNES version is missing some animations and graphics effects from the arcade version..."
"The SNES version is missing certain voice samples for both the turtles and boss characters..."
ETC. But oh yeah, it has Mode 7!!! [in one level]. Great, thanks. Now go back to unironically calling others biased while you pray at your giant Nintendo shrine.
Arcade version looks better to me. The music in the SNES port is better in my opinion and SNES version is more accessible if you want to play at home.
TMNT 2 ARCADE:
* Better intro.
* More animation.
* More sound.
* 4 playes mode.
TMNT TURTLES IN TIME SNES:
* Better bosses.
* Better ending.
* Better control.
* Better sound quality.
* More stages.
* More game options (including changing the turtle's into "comic book style").
Francisco Cortes the port was excellent, so was arcade. Arcade game makers had to give added replay value. easy to hold people's attention for $1.25 on an arcade game a few times, but home developers had to rationalize a $50 game.
The sound quality wasn't better in the SNES version.
i always change it to comic book style.
Buzz-Duh
But make up for it more than best 16-bit music to the arcade version.
You are reaaaaaaaaly stetching.
I almost can't choose here. The slightest, and I do mean slightest, edge to the Arcade. One of my favorite games of all time.
Aracde version has better animation but the SNES version has an extra level. But both versions have good music and both are fun. Also, I like the rocky-looking letters in the SNES game.
20:10
That's some cool effects over there on SNES
Nossa como eu jogava esse jogo no meu snes,alugava direto.
Eu tb alugava , até que acabei ganhando de natal
you should do a complete playthrough comparison but pause the arcade stage 3 before it head to prehistoric turtlesauras to sync to the SNES game playthough.
Both SNES and arcade version of teenage mutant Ninja turtles are incredible in their own right
Still amazing how great the port was. Voices, slightly better music, and slightly better animations on a few things, but so close.
Awesome demonstration. The SNES game is longer than the original arcade. But to be perfectly honest I love both versions of the game title. Thank you for showing this video.
the Super Nintendo was like playing the arcade with added stages and some different enemies. it the better of the two ports. that is I guess only SNES and Genesis only had this
Black Popeye this is not on the genesis.
@@magnumforcemopar402
Hyperstone Heist is basically a bootleg romhack of this game.
@@kekeke8988 No it isn't, it's an entirely different game with the only similarities being graphics and controls.
When they did the Reshelled game years back, i wish they just utilized the graphics & sound of the Arcade & pasted that over the SNES version.
For all the people who complain that Turtles in Time for Snes is only 2 instead of 4 player.
Turtles in Time for the Snes was released in 1992.
The first multitap was released by Hudson soft in 1993.
the arcade version looks so graceful like some kind of a playstation remaster. like a definitive edition or something
Arcade version: Better graphics and animations. More sounds. 4-players. A lot more challenge.
SNES version: Much better and more satisfying gameplay. Tighter controls. More levels. More bosses. Better soundtrack (IMO).
I’ve played both back to back recently, and the SNES version is far superior. I was getting bored playing the arcade despite the fact it was 4-player, and I was really missing the fun of slamming enemies or throwing them toward the screen whenever I wanted which is always satisfying. The arcade is far more of a button mashing experience and it’s designed to eat your quarters and that hurts it a lot.
SNES Wins.
Wow I just realized something cool watching this. The room where Shredder is shooting you from his turret in front of that big Portal/Screen on the SNES bonus level, is the same room you fight Shredder and Krang in the final battle of the original arcade game.
Why didn't they make this 4 players by using the snes multitap? Would be one of the best party games that way...
focusflute the best thing I would say is the limitations
@@mcdelloboy absolutely right, but after coding for the nes admiring the Manhattan project engine (one of the best turtle nes games by konami) i rather have smaller characters on snes for a 4 player turtle game on the snes. It definitely possible!
Turtles 3 on the nes was definitely konamis TIT like port. It had 2 shredder levels just snes, lots of fan service and you can switch turtles when you die allowing use of all 4 turtles.
GXSCChater are there really any difference gameplay wise should the consoles be able to do more against an arcade
@@mcdelloboy YES! see the arcade throws in the game was random, snes allows you to controls throws now. SO you can throw as many foot solders into the screen as much as you want, or slam them on the floor. This is need to fight shredder in the technodrome.
GXSCChater oh ok was the arcade version harder
I would love to have all the stages and bosses of the SNES version, with the graphics, music and mechanics of the Arcade. Somebody, make it happen!
The SNES version controls better but the arcade looks better
Difficult, because SNES doesn't have the CPU the arcade has. It seems konami used the same hardware to make both games but with different engine for sound , graphics ect... The arcade rom has more than 3MB the SNES barely can reach 900kb to just 1MB only in special games. But however, this is the bettest arcade port of all time if we compare it to the genesis version who is very poor.
@@elizandrolopez6295 But today, 3MB is nothing. They can easily remake the SNES game with the graphics sound and play mechanics of the arcade.
@@bruceleeroy8302 I agree with you, today it can be done but the thing is, this one was made by konami and the licensing of the turtles is now at the hands of nickelodeon. To make this possible konami has to remake from the sctratch cutting, adding ,editing ect and sadly i don't think they have any interest in doin this kind of task at this point. 10 years back was possibilities but now i doubt it sadly😕 But how i wish to see this done, it worth praise it once again in a new style.
@@elizandrolopez6295 Probably not but they could outsource it. With the new Turtles game on the way, let's hope it motivates them to release a definitive version on steam. Or even a compilation of all the turtles beat em ups.
thanks for having my childhood game in this
i really appreciate it
The Arcade-Version seems harder - but could it be that the SNES-Port is a little Bit better? Amazing Port!
Graphics:
Arcade: 10/10
snes: 9/10
Music:
Arcade: 9/10
snes: 9/10
gameplay:
arcade: 7/10
snes: 8.5/10
voice sfx :
arcade: 10/10
snes: 8/10
bosses:
arcade: 7/10
snes: 10/10
difficulty:
arcade: 10/10
snes: 9/10
Arcade only was "harder" to milk more money out of people form them "continues".
And it only was harder in the way that you had less life while NPCs had more and dealt more DmG.
Arcade had better GFX, Animations and voice SFX
SNES had better music, gameplay, Versus Modus (!!!), more stages, more bosses and more enemeys in general.
SNES wins by a mile
Andres Issac music arcade 10/10 SNES 8/10
Gameplay best S. Nes XD?
Gameplay
Arcade: 10/10
S.Nes: 9/10
S.Nes SPRITE LIMIT!
Andres56502, the sfx on the Super NES sounds more brutal. :-)
@@nemesisraalgol1172 the gameplay in Snes is much better, I think you did not play the game right...
Wow what an incredibly good arcade port, I wish they brought the other turtles arcade to snes back in the day
Abertura do Arcade pra mim é uma das melhores já feita.
Vou de empate, gosto e joguei bastante ambas.
Acho ambas boas.
Well, I'm glad both version(s) are getting re-released and coming to current and next gen consoles as part of the Cowabunga Collection. They both are great games in their own way, but it's going to be hard to say which version is better.
I like the sound more on snes. When you hit an opponent in the arcade version it just sounds flat and doesn't have much weight to it. The music is really iconic for snes as well. Visually they're not much different
@@jeremyscout3464 As I said, that's why I'm glad this upcoming collection will have both version. I mean if you have kids and you want to teach them compare & contrast before they even learned it in school, having both arcade and SNES version of Turtles in Time would be a great teaching and entertaining at the same time. See if your little kids can detect small differences between the 2 versions.
Anyone else think all of the Turtles in the SNES port sound like Donatello (80's - early 90's version)?
Arcade, period. Although the Snes is a great port, of course. An absolute marvel considering the hardware it was on.
I dont care what they say, i love the SNES game more and think its the better game
I'm glad that both versions have ARNOLD FREAKIN' SCHWARZENEGGER banishing you to a timewarp.
as someone who grew on home consoles and did not go to the arcades at all, seeing the arcade versions of the games i liked is pretty damn cool. they feel like remasters with their smoother animations and better graphics.
but worse music in this case.
SNES was a hell of a port
I like the way you edited at 13:51 and had the footage line up with the SNES when it says Let's Kick Shell. Very nice video.
Overall of course the arcade version is superior, that's a no brainer, but in some ways I actually like the snes version better. For one thing I like the addition of the tecnodrome stage, it makes more sense to me that shredder would show up on the screen in the tecnodrome and send them into a time warp through a dimensional portal, than the arcade version where his face just shows up in the sewer and sends them. I also like the choice of bosses in the snes version better. In prehistoric turtlesourus they have slash instead of that stupid blob thing. On the pirate ship they have bebop and rocksteady, but yet they don't get rid of tokka and razar either, they just move them to another stage. Of course the music's better in the arcade version, but the controls on the snes are better.
very good port almost identical, but arcade looks much harder
music was better on the SNES but the arcade had better animation/more fps
The controls are a bit too floaty in the arcade version...
Just for the 4 player possibility alone makes the arcade miles better!
ben owen The controls are def. better in the SNES version though...
Iñaki Calvo No, I think the controls in the arcade are too floaty...too many auto attacks...in the SNES version, you can control what you want to do to the enemy...slam them, throw them, etc.
I love both versions though...
I like it more when there's more content like the SNES version, especially since that the Konami arcade games at the time generally have lacks of them but makes up for their difficulties.
This is one of those few times that the homemade version wins from arcades
4 players mode not available on SNES . I wished somebody could hack it to make it happens
Jogaço. Versão do SNES fantástica. Pode perder uma coisinha aqui, outra ali, mas no geral não tem como não dar nota 10 para conversão.
The arcade version has very smooth and frame rate, I mean all the characters moves, has more frames than the Snes version, but the combat feeling the Snes version feels more solid.
Arcade wins on animations
Snes wins on everything else
For the snes, I dont know why they skip out on some voice samples or frames of animation. Did it honestly cost that much more to put more animation frames? Also, pizza time with no posing on the snes. I suppose the more megs the more costly but they probably could have made an almost perfect port. One thing that bugged me is the “mode 7”when enemies were thrown towards the screen, it is like two frames. Where is the mode 7?
Mode 7 only worked on backgrounds, not sprites. So Mode 7 is in Neon Night Riders, not the flinging of Foot Soldiers.
When it’s not side by side it’s basically arcade perfect, but when you watch it side by side, the cut backs are perfect. Didn’t know the scaling was so fake until this (when they throw the footclan towards you it’s fake scaling, just 3 frames of animation).
The resolution is cut in many places too.
But these were smart choices, because though they cut back a lot, you can’t notice it during gameplay. And throwing in extra levels helps to make up for that stuff.
I remember this was basically almost a launch game. It stands up to any SNES game graphically from any era. Can’t say that for the Mega Drive games that improved drastically post SNES launch.
Console caseiro de 16 bits tem suas limitações comparado ao fliperama onde temos a versão original do jogo. Mas mandaram bem e o chefe no snes tem barra de energia
This is one of the rare instances where a console game outdoes it's arcade counterpart in many ways.
Can't beat arcade always wondered why arcade games look alot more detailed then console when console came out after.
The arcade version lacks a sense of actually hitting your enemy coming off as decidedly weedy. Both the Snes and MD versions have a much more satisfying sense of contact. In this sense it's very hard to play the arcade version when so accustomed to the much tighter solid weighty feel of the much better console versions. Also remember that the MD version is quite a bit different too regards to it's levels being different and worth checking out. Anyone who champions the Arcade version over console surely isn't doing so based on it's awful floaty feel
Megadrive game is my 2nd favorite in the series. It's something along the lines of the ultimate remix of the 2 arcade games (which Im sure you realize seeing as you brought it up :-) ).
My overall favorite in the series though is original arcade game (is there anyone this isn't true of though? :-) )
I've never seen the arcade version before. I certainly like the moves those foot soldiers have
The arcade had more detail in the levels, better music/effects and better gameplay (everyone moves faster) than the SNES. SNES added a level and altered 2 levels (Sewer Surffin and Neon Knight Riders.) Both are good, BUT ARCADE IS BETTER💯👍
Totally.
For 1CC SNES is better for that as Arcade version is busted difficulty wise. With dynamic difficulty that affects the number of enemies on screen depending on how long you live, the absurd 5 minute time bombs that creates problems like forcing a slower play style and listening to music loops to try to dodge it, cheap enemies and bosses, pretty much being forced to used specials over regular attacks for 90% of the game and only half of the turtles that are worth using(like Mikey and Donnie) it's clear that they went out of their way to make one of the hardest games to 1CC for ridiculous reasons. And I finally 1CC the arcade version recently and while it was rough I was glad I was able to do it.
When it goes to the (boss battle death's) I'll give that to the Arcade.
Both versions are amazing and can’t go wrong with either one.
Gráficos, sons e cutcenes vão para o Arcade. Mas variedade e jogabilidade com certeza vão para o SNES. Por isso é até considerado superior à versão arcade. Com mais fases e até uma fase4 futurista Mode 7 deixando arcade no chinelo. O único problema é a falta do modo de 4 players.. bom, nisso teriam de fazer milagre né. lol
assino embaixo!
Versão arcade dá de chinelo na versão SNES.
Thuthumerdinha na fase alleycat blues o arcade também usa mode seven
Deixando o Arcade no chinelo? Menos, né.
the original arcade is always the #1 of my choice, The Snes is an excellent port with few additions and setbacks. but this is a good comparison.
The 4 player option gives the arcade version an edge. But, I’ll still take the SNES version over it.
SNES port is the closet to Arcade it’s amazing so many great times and memories renting the game at a video store in 90s 😊
The arcade was cool because it had things in it the snes version didn't, Like how the neon night riders level looked way better and there the fact that there were actually voices to the characters.
This is exactly why they weren't in the SNES version. Memory was limited on the SNES. While the Arcade could just basically use as much memory as it wanted for voices and animations. I do think the SNES was more refined and a better version to play all the way through despite being technically inferior.