Sonic for Commander X16 Devlog #1: Wrapping and Water
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- เผยแพร่เมื่อ 7 ม.ค. 2025
- The devlog series tackling the challenge of programming a Sonic game for the Commander X16 (8-bit) platform.
This video takes care of wrapping and water, invents division from scratch for the 8-bit CPU, describes the key math operation behind an original Sonic game, and then playtest everything!
Wow your sonic looks really promissing! I can hear the sonic melody in my head when I see it :)
The Commander X16 even supports the same FM synthesizer sound as the original, so it will be really fun to get music and sound for this!
Special Stages are gonna be rough I bet. Especially if you don't do Sonic 1 ones
It is this video that convinced me to give up on getting into video game development.
It's fun though! Newer devices are easier to program for, and has more help and tools available
Your audio is quiet
The audio is always difficult to dial in, but I rather have it like this to make it future proof against AI generated content, than to make videos that are too perfect that you can't tell it was made by a human or not
Make Sonic for CX16 Zones
Green Hill Zone
Bridge Zone
Marble Zone
Rocky Mountain zone
Jungle Zone
Spring Yard Zone
Labyrinth Zone
Star Light Zone
Scrap Brain Zone
Sky Base Zone
Final Zone
The most difficult zone to make is Jungle Zone because of the art (forests are always difficult to do with tile based art). I am definitely wanting most of those zones in the game!
@@doslogo There is Two Versions, 8-Bit Version (65C02S) And 16-Bit Version (65C816S)
@РусланИщук-щ8в Aiming for 65C02 8-bit, which has worked out greatly so far