No Rest For the Wicked (Video Essay: Final Exam)

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  • เผยแพร่เมื่อ 8 ก.พ. 2025
  • Hiya!
    This was my final exam video essay and my first real attempt at publishing a video game analysis in a video format. I'm used to writing essays for my classes but this was a new experience. I hope to continue this practice and improve more in the future, but as of right now, this is my starting point.0
    I go over the:
    ~Story
    ~Gameplay
    ~Community
    ~The Cerim
    ~Combat
    ~Enemies
    ~The Map
    Note:
    The game is still being developed, and this content is based on my own experience and perception of it's progress thus far.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Game:
    No Rest For the Wicked
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sources:
    Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. MIT Press, 2010.
    Flanagan, Mary. Critical Play: Radical Game Design. MIT Press, 2009. Accessed 8 December 2024.
    “How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play.” TH-cam, The Game Overanalyser, 28 3 2020, • How Video Games Create... .
    “The (Procedural) Rhetoric of Games.” TH-cam, GameMatters, 23 2 2019, • The (procedural) rheto... .
    “Seneschal.” Wikipedia, en.wikipedia.o.... Accessed 8 December 2024.

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