As a game developer, I never poured more of my heart into any game than this one.... I'm so happy to see 20+ years later that people still have fond memories of this game. I love this game when we were making it, along with my coworkers... and I think it shows through.
I loved this game as a kid. Get into a giant, customizable robot and wreak havoc? HELL YEAH! The voice acting and mission briefings were really cool for that era. A lot of detail went into them. Really wish I could play this again sometime.
This was my whole child hood man. I showed up to Kindergarten with the poster for the game and made one my best life long friends. Thank you and your team so much!
This game has some of the best storytelling/narration in existence There arent any faces but everyone is so distinct and memorable Maybe Im just drunk This is one of the best games of all time, even if it is dated
i remember being sad at how bad battle damage and cockpit views were in mw4 compared to this game, this just had so much more details even tho it was older
Stole the words out of my mind. The graphics may appear outdated by today's standards, but back then this was cutting edge. The sounds are still very atmospheric. Listening to the missile lock tone, and the Autocannon takes me back. An incredible masterpiece. I say that having played Battlemech.
I play Mechwarrior 5 , and except graphics , everything is much worse compare to Mechwarrior 1,2,3,4.The music.The atmosphere.The sound.The art style.The story
At the beginning, when the Summoner turns and recognizes his starmate just blew up, then continues unperturbed, you can almost see the pilot shrugging and saying "more glory for me." How very Clan of him. God I loved this game.
Ah yes, the old Mech Lab, where you can put anything anywhere, as long as you have space and tonnage. The good ol days. First it was "You have that many slots you can fill with that kind of weapon" in MW4 to "You have one slit, if you fill it with a Large Laser or a Small, you decide and dedicated slots you can only fill with ony type of equipment like a Beagle. Only "unrealistic thing in MW3 was the ability to switch to Endo chassis - as if your Mobile Base had the capacity to basically rework the whole Mech.
SO many great memories, stomping Clanners, some SERIOUSLY tense moments and close calls where I didn't think I would finish the mission, the whole Lance poking fun at the MFB but the MFB took it in stride and even poked fun at themselves. So much great dialogue and memorable lines. Gods I miss stomping Clanners under the feet of my Annihilator.
This game had waaaay more in-depth controls than I remembered. Holy crap, this is amazing to just watch the tutorial. I have GOT to build a retro PC and play this again with a joystick setup. x-x
This game is what started my Battletech/Mechwarrior obsession. Now I've played every BT/MW game and have over 120 minis playing tabletop with my twin daughters.
This game absolutely blew me away. It set the standard of expectations for me for years to come. The only 'complaint' (minor funny annoyance, really) that sticks with me-and I'd actually forgotten about it until I watched this-is in the training where the instructor keeps calling the reticle the "reticule". Since a reticule is an old-timey ladies handbag, I can't help but hear him telling the trainee to put his purse on the target.
To be fair, this _is_ an Inner Sphere MechWarrior training program, after 200+ years of non-stop interplanetary warfare and technological decline. If Drill Instructor Cletus not knowing how to say ‘reticle’ properly is the biggest problem with the program, I’d say the Player Character was extremely fortunate.
I started MW5 but quit after the first mission because it seemed like "complex gaming" meant just getting spammed by swarms of ground crawlers (always the easiest to put in a game, and the most annoying).
They feel so down to earth and authentic. Mobile field man is to the point, doesn’t tack on a bunch of jargon or fluff, and genuinely sounds like he and some other tactical advisors are piecing together the situations as they come up. Great voice acting and writing for what it is
Just finished MW5. I get that you can't spam the galaxy with contracts that can be done in any order and still have them be meaningful and unique, but I had to take a two-month break in the middle because the game tries to butter a mile of toast with a single pat of story. Just nowhere near enough, and what's there is barely memorable.
In 1998, my friend's dad opened a custom computer store. He had about 8 custom built machines on tables in the front, one being a powerful 400Mhz AMD K6-II machine. I used to go in there and play this with a Microsoft Sidewinder with forcefeedback until the store closed. I don't know who the man is voicing the briefings, but I played this game for hundreds of hours in 1999 through 2000. I hear this man's voice in my dreams and I sorely wish they would have used the same type of briefing prior to every mission in Mechwarrior 5.
Love how heavy piloting the mechs feels, pilot/ cockpit swaying and bobbing, that your arm move to the relevant sides when aiming AND more technical immersion sounds etc. Not least the story arch and voiceovers, briefings, objectives, mobile repair bases and so on too.
I remember playing this as a kid and being terrified of the music lol. Good times. I don't think I ever beat it, or even knew what the hell I was doing, so I'm glad to watch through it now and vicariously experience it again.
When I was a kid, I found MW2 in a toy store. Staring at me with the Timberwolf on the cover, it dared me to buy it (and that's where my saved up cash went). When MW3 came around, my family didn't have a computer with enough disk space to run it (you needed 2 GB, I'll never forget that). But, my brother and I got the game anyway. All we could do was watch the pre-mission briefings and the opening credits. Which we did. Over and over. For more than a year. Until we finally got to play it. I'd say MW3 was the most intense game of the franchise. There was a different intensity to it that came through on every mission.
It's hard to believe MW3 came out just 3 years after MW2: Mercs. It's a quantum leap forward in every aspect except the soundtrack. There's just something about Jeehun Hwang's music.
the leg damage mechanic is so good. (fall over get back up and start limping) fuckin mech 5 doesn't even have that with mods! also the story in this game is the fuckin best for the mechwarrior titles, just how the briefings are and such. how in depth it is, so dang good.
You are right. Mech starts limping when some leg actuator gets destroyed. Though, it does give rise to a cheesy way to win the AI easily since it's game over once a leg gets totally destroyed. But yes, the physics is ahead of its time and I was thoroughly immersed in the game. The newer games from MW4 onwards, well... I mean, it does make some sense game-play wise as there's the multiplayer element, so sacrifices had to be made. MW5.. as I remember, the maps can be quite large, I'd assume modern gamers don't have the patience to be limping their mech over a long distance. ¯\_(ツ)_/¯
@@Albert87nl I hope they'd introduce some sort of melee system. That would bring something totally unique into the MechWarrior franchise. But I guess that will not be a thing any time soon.
I would love to see a collector's set of all the MechWarrior games designed to work with Windows 10. MW 3 and MW 4 were my favorites, but even the old blocky ones would be fun to walk through one more time.
1:13:01 Now that is cool, even the old Mechwarrior games made good use of the environmental factors in regards to weapon cool down. Standing in water cools the weapons quicker. Awesome! 😯🙂
Have a lot of memories playing this as a kid. Used to have some great matches back in the day on 'The Zone' which was operated by Microsoft (I think). You could join a lobby and chat with other mech pilots before launching the game. One of my favorite builds was Avatar/Wasp skin with UAC20s if I remember this correctly. Later on, we had custom maps like Ice world maps, etc and then Pirate's Moon came out. I think around this time me and my dad (which also was into MW3 gaming) shared a PC with Intel Celeron CPU overclocked to 500 or 600 mhz/ VooDoo II GPU. Anyway, thanks for the video and a road down memory lane!
I remember once I salvaged a Dire Wolf stripping it of all weapons and loading it with 23 double heat sinks, and 7 ER Large lasers, you could fire them rapidly in succession with out over heating and with the zoom I was killing everything before they had a chance to return fire. Man I wish I could play this game again.
With all those heatsinks, I could fire nonstop and by the time I fired the last laser the first had recharged. Just don’t Alpha-strike or you’ll blow up, even in water. Though to be honest thinking back the build was kind of cheesy, I was also a lot younger and didn’t know as much about tactics as I do now.
This was my First Mech Warrior game. Me and my brothers were blown away by the game play and the idea of sitting in the cockpit of a heavy robot. Loved it. Played it on my pentium 2 celeron on low graphics. I remember my PC used to heat up while playing this game.
Ok, so I waited for this game to come out for what seemed like forever when I was a kid. I imagined how amazing it was gonna be because MechWarrior 2 was my favorite game of all time. I never got a chance to play it and also never saw any footage of it... Til now. 11 year old me would have been in love with this
You sure would. Heck even 8yo me would totally be in love with this too! If you'd ever want to have a spin yourself, just check out the link in description.
It just occurred to me that the MechWarrior series is basically Robot Jox expanded into a running franchise. Edit: Side note, MechWarrior 3 is how I remember MechWarrior 2 looking, graphics-wise, for some reason.
Though this video shows the game is by Hascrap, it is originally from MICROPROSE! The same milsim game company that made the M1 Tank Platoon and Gunship games! This was before Microsoft bought the rights. So coming from Microprose and their years of experience making military sim games, that is why MW3 was so awesome. I knew some of the developers that made this game! I'd meet them for a number of years at the E3 Game Convention. And my friends brought me in to a backroom, and showed me MW3 while it was still in development. OMG, for it's time, it was absolutely mind blowing and amazing!!!! Once seen, I couldn't wait for it to finally be released. Sadly, not long after, and before Microprose could release M1 Tank Platoon III and Gunship II, Hascrap bought them out, and proceeded to fire anyone who worked on any military type game, all in favor of making more pokemon crap!!!!! Such a great shame! As Microprose were working on combining both M1 Tank Platoon III and Gunship II into a combined arms online multi-player battle system! You could play either game TOGETHER online! Way before anyone else thought of doing this. Way before COD or BF games came out. Now imagine how much further Mechwarrior could have been, if Microprose still owned it, and developing it further on! Screw hascrap, and screw pokemon!!!
@@Chanwsan Unlike the current Russian game developers (errrrr, Wargaming, gaijin, etc...), Microprose were all fellow Americans. AND, they not only played the games they made? But, they had a genuine passion for their games. The quality games we got from Microprose are proof of that. When my friends were showing me that early alpha of MW3 in the back room, you could feel they excitement for it. And listening to them talk about the current version of the game, what they were going to add, you could see the love and care! Where as just look at the current state of World of Tanks (Wargaming)! The biggest complaint for both PC and console players, is asking WG if they even play their own game, or how did they do what they did to ruin their game! So I will sadly say again, what would Mechwarrior, M1 Tank Platoon, and Gunship look like today, if hascrap didn't buy and destroy Microprose!!!!!!
Zipper Interactive developed the game, Microprose/Hasbro had nothing to do with it--they just owned part of the license, and inspired it by their fantastic work on MW2. FASA Interactive, which was owned by Microsoft, was involved in an advisory capacity.
I’ve played them all (almost) not MECH-WARRIOR 5 yet. My most favorite is MECH-WARRIOR 3… hands down!! The MECHS have that real feel. Love the missions and interactions. It’s challenging and requires MECH skills to complete the missions. I love the new MODS…. It definitely enhances the game play. :)
Man. I never thought I'd miss the bleeps and bloops of the frickin' menu screen of all things. I vividly remember playing this one specifically as a kid and having an absolute blast. I wasn't good at it, mind, but boy did I have fun messing around. Though I think I had more fun just designing the mechs than I did anything else
Coming back here after starting Mechwarrior 5: Mercs. I still adore this game. I spent much of my teenage years as a Mechwarrior junkie thanks to MW2 and 3. Brings back memories of hours and hours spent online in versus multiplayer and campaign. But damn is the Bushwacker really that heat inefficient? Goddamn!
This was the best Mech Warrior game out there. It might not have had the best graphics or sound, but it had immersion, replayability, and variety. While the missions were always the same no matter how many times you played them, what you took into them could make them play out very differently. The freedom of the mechlab was unparalleled, especially compared to every game that came after it and the obsession with hardpoints. Maybe it had flaws, but those flaws didn't take away from the experience too much. When you loaded it up, you knew you were in for some fun with little micromanagement to distract you or a heap of fatal crashes just happening at random for no discernable reason.
3:41:00 This was one of my favorite parts in the campaign - you were against the clock, weaving around the patrols to get to the station and stop the train.
Operation 2 mission 2 around the 1:40:50 mark i could complete always ran out of ammo, didnt know what i was doing. frustrating as i think i was near the end of the level.
Good watch. The story is way better than MW2, probably even better than Mercs. I didn't like 3D graphics back then and avoided "new" games but I played MW3, I remember thinking it struck a good balance of simulation and action. Watching it again now, it's amazing how fast-paced they managed to make it feel. The one-shot legging, and legging leading to mech salvage, were probably a mistake, it nerfs the game though it'd be hard as balls without it!
What do you think of the SNES Mechwarrior games? One was an isometric game in the style of Desert/Urban Strike, the other one from the cockpit with sprites as enemies
They're a good idea restricted by terrible controls. If someone did a remake with twin sticks - one to move and one to shoot - that would be really good.
The only thing sorely lacking in MW3 is the landscape. A pity really, as the rest of the game is awesome. I remember watching a friend play this game. My thoughts back then were 'damn, it's just too easy to target components, because there's next to no obstacles and terrain irregularities'.
Ah I keep good memories of this game, I spent many pleasant hours on it, I remember customizing the Thor and the Annihilator. I was not able to finish it though. If I remember correctly, there was a chase mission, I think it was a train and i always stumbled on the "mission failed" message. Wrote this before watching the full video, which I will definitely do.
This is the only mechwarrior game I can remember where you could crouch. I used to snipe the enemies at extreme range when I discovered if you were out of sensor range, they wouldn't move after getting shot.
controls seem a bit floaty here, they were not like that back when, but i had a great sidewinder pad, so maybe its an issue with doing this on a newer operating system?
absolutely love this game. always gravitated towards a large pulse laser loaded annihilator. this also gave me my first online match, though with 56k dial-up (me) vs someone with DSL, got only 1 win vs my opponent's 15 hahaha.
hi, do you play this with your mouse and keyboard like using WASD to move around and using mouse for fire, freelook, etc? if so, can you please share me your input config file?
Hey there. I played the base game using Logitech joystick, and changed to WASD k/b + mouse in the expansions. Unfortunately I no longer have the game in my PC and so unable to share the config with you. But what I can tell is, it is very similar to MWO k/b + mouse input scheme, if you've ever played that.
Nobody: Dominic Paine: YoU SEe THat? TOOk eM DowN wITh oNE SHOT. Also OP 2 Mission 2 always gave me the hardest time back when this was one of my first video games. That Orion at the end was scary with his LB
Is it just me or. When the 2nd fire fly is limping near the Thor, when shot with missles his arm reappears? Then dissappears again when the cockpit is hit. Lol
You are right, it is possible to do the arm aiming thing in this game. Not only for mouse but it was also possible with joystick, but that function somehow bugged out on me more often than not, even in Pirate's Moon where I did switch back to k/b & mouse, so I ended up rarely using it. Can't even remember if any footage made it into this video.
Haha you noticed the (subtle) response! I like to do that from time to time. In this case it was me not responding quickly enough to that instructor who got pushed back by the slope, so it's the slope's fault 😂
As a game developer, I never poured more of my heart into any game than this one.... I'm so happy to see 20+ years later that people still have fond memories of this game. I love this game when we were making it, along with my coworkers... and I think it shows through.
Thank you and your colleagues for bringing this magnificent piece of work to this world!
I loved this game as a kid. Get into a giant, customizable robot and wreak havoc? HELL YEAH!
The voice acting and mission briefings were really cool for that era. A lot of detail went into them. Really wish I could play this again sometime.
Thank you for allowing to mount PPC on the cockpit
bro it showed alright, this game is amazing. Absolutely groundbreaking.
This was my whole child hood man. I showed up to Kindergarten with the poster for the game and made one my best life long friends. Thank you and your team so much!
This game has some of the best storytelling/narration in existence
There arent any faces but everyone is so distinct and memorable
Maybe Im just drunk
This is one of the best games of all time, even if it is dated
Indeed it is. Too bad it doesn't get the popularity it deserves
The lack of faces leaves room for imagination - less is better.
I loved this game so much. The briefings are the best of any MW game to date, really gave it the military op vibe
Damn straight!
Nothing comes close to how impressive this game was in 1999.
i remember being sad at how bad battle damage and cockpit views were in mw4 compared to this game, this just had so much more details even tho it was older
The MMO Battletech 3025 from Kesmai/Gamestorm came close. Then EA fucked us over because they wanted nothing to interfere with Ultima online.
Still looks pretty decent today, actually. The models and textures might be slightly old, but it somehow has a more "gritty" look and feel than 5.
Stole the words out of my mind. The graphics may appear outdated by today's standards, but back then this was cutting edge. The sounds are still very atmospheric. Listening to the missile lock tone, and the Autocannon takes me back. An incredible masterpiece. I say that having played Battlemech.
@@bigdrew565So, EA *always* had a history of fucking people over then.
My first MW game. The sound effects and visuals are still kickass
Exactly. The game actually holds up quite well despite its age!
I play Mechwarrior 5 , and except graphics , everything is much worse compare to Mechwarrior 1,2,3,4.The music.The atmosphere.The sound.The art style.The story
Mine too. I was in high school. I purchased the game at Comp USA. LOL!
MW is my favourite in the series
@@lavrenzo84 Use mods then twerp
At the beginning, when the Summoner turns and recognizes his starmate just blew up, then continues unperturbed, you can almost see the pilot shrugging and saying "more glory for me." How very Clan of him. God I loved this game.
i tho he gets mad and thats why he personally use erppc on that one poor soldier and step on that poor bastard 😂
Ah yes, the old Mech Lab, where you can put anything anywhere, as long as you have space and tonnage. The good ol days.
First it was "You have that many slots you can fill with that kind of weapon" in MW4 to "You have one slit, if you fill it with a Large Laser or a Small, you decide and dedicated slots you can only fill with ony type of equipment like a Beagle.
Only "unrealistic thing in MW3 was the ability to switch to Endo chassis - as if your Mobile Base had the capacity to basically rework the whole Mech.
SO many great memories, stomping Clanners, some SERIOUSLY tense moments and close calls where I didn't think I would finish the mission, the whole Lance poking fun at the MFB but the MFB took it in stride and even poked fun at themselves. So much great dialogue and memorable lines.
Gods I miss stomping Clanners under the feet of my Annihilator.
This game had waaaay more in-depth controls than I remembered. Holy crap, this is amazing to just watch the tutorial. I have GOT to build a retro PC and play this again with a joystick setup. x-x
This game is what started my Battletech/Mechwarrior obsession. Now I've played every BT/MW game and have over 120 minis playing tabletop with my twin daughters.
This game absolutely blew me away. It set the standard of expectations for me for years to come. The only 'complaint' (minor funny annoyance, really) that sticks with me-and I'd actually forgotten about it until I watched this-is in the training where the instructor keeps calling the reticle the "reticule". Since a reticule is an old-timey ladies handbag, I can't help but hear him telling the trainee to put his purse on the target.
Didn't realise that. Learnt something new 😃
The first definition of 'reticule' is that it is an older variant of 'reticle'.
To be fair, this _is_ an Inner Sphere MechWarrior training program, after 200+ years of non-stop interplanetary warfare and technological decline.
If Drill Instructor Cletus not knowing how to say ‘reticle’ properly is the biggest problem with the program, I’d say the Player Character was extremely fortunate.
I miss these style of mission briefings. They're sorely lacking in MW5
I started MW5 but quit after the first mission because it seemed like "complex gaming" meant just getting spammed by swarms of ground crawlers (always the easiest to put in a game, and the most annoying).
They feel so down to earth and authentic. Mobile field man is to the point, doesn’t tack on a bunch of jargon or fluff, and genuinely sounds like he and some other tactical advisors are piecing together the situations as they come up. Great voice acting and writing for what it is
MW5 and MWO are trash. MW3, MW4, and MW2 is where it's at.
PGI doesnt try to code properly. Unfortunately for us
Just finished MW5. I get that you can't spam the galaxy with contracts that can be done in any order and still have them be meaningful and unique, but I had to take a two-month break in the middle because the game tries to butter a mile of toast with a single pat of story. Just nowhere near enough, and what's there is barely memorable.
In 1998, my friend's dad opened a custom computer store. He had about 8 custom built machines on tables in the front, one being a powerful 400Mhz AMD K6-II machine. I used to go in there and play this with a Microsoft Sidewinder with forcefeedback until the store closed.
I don't know who the man is voicing the briefings, but I played this game for hundreds of hours in 1999 through 2000. I hear this man's voice in my dreams and I sorely wish they would have used the same type of briefing prior to every mission in Mechwarrior 5.
Michael Mancuso. He voiced a few games during this time frame including Star Trek TNG A Final Unity
The way they did the briefings in this game really made you feel like this was an operation and not just a series of random skrimishes.
Love how heavy piloting the mechs feels, pilot/ cockpit swaying and bobbing, that your arm move to the relevant sides when aiming AND more technical immersion sounds etc. Not least the story arch and voiceovers, briefings, objectives, mobile repair bases and so on too.
Aaaah a trip down nostalgia lane without the work, thanks!
I remember playing this as a kid and being terrified of the music lol. Good times. I don't think I ever beat it, or even knew what the hell I was doing, so I'm glad to watch through it now and vicariously experience it again.
MW3 is still my favorite.
As someone who had just played through the whole classic MW series, I can totally understand why :D
the best ever
When I was a kid, I found MW2 in a toy store. Staring at me with the Timberwolf on the cover, it dared me to buy it (and that's where my saved up cash went). When MW3 came around, my family didn't have a computer with enough disk space to run it (you needed 2 GB, I'll never forget that). But, my brother and I got the game anyway. All we could do was watch the pre-mission briefings and the opening credits. Which we did. Over and over. For more than a year. Until we finally got to play it. I'd say MW3 was the most intense game of the franchise. There was a different intensity to it that came through on every mission.
It's hard to believe MW3 came out just 3 years after MW2: Mercs. It's a quantum leap forward in every aspect except the soundtrack. There's just something about Jeehun Hwang's music.
MW3's music is great, it is just a shame that there is only a handful of tracks.
the leg damage mechanic is so good. (fall over get back up and start limping)
fuckin mech 5 doesn't even have that with mods!
also the story in this game is the fuckin best for the mechwarrior titles, just how the briefings are and such. how in depth it is, so dang good.
You are right. Mech starts limping when some leg actuator gets destroyed. Though, it does give rise to a cheesy way to win the AI easily since it's game over once a leg gets totally destroyed. But yes, the physics is ahead of its time and I was thoroughly immersed in the game.
The newer games from MW4 onwards, well... I mean, it does make some sense game-play wise as there's the multiplayer element, so sacrifices had to be made. MW5.. as I remember, the maps can be quite large, I'd assume modern gamers don't have the patience to be limping their mech over a long distance. ¯\_(ツ)_/¯
Mw5 need bridges and underground stuff too :P and mega cities like propepr mega cities lol
@@Chanwsan in mw5 there isn’t really a limp animation but destroying a leg does make you move about 1/3 slower
@@Albert87nl I hope they'd introduce some sort of melee system. That would bring something totally unique into the MechWarrior franchise. But I guess that will not be a thing any time soon.
@@bryo4321 Oh, right.. just like in MWO then. Lazy
Not playing the Madcat all game long... The absolute state of this world.
Snipe with a madcat, keep your distance
Mad cat best model.
Im not willing to talk about it 😂
I had COMPLETELY forgotten about the tutorial, thanks for uploading with it included!
I would love to see a collector's set of all the MechWarrior games designed to work with Windows 10. MW 3 and MW 4 were my favorites, but even the old blocky ones would be fun to walk through one more time.
1:13:01 Now that is cool, even the old Mechwarrior games made good use of the environmental factors in regards to weapon cool down. Standing in water cools the weapons quicker. Awesome! 😯🙂
Have a lot of memories playing this as a kid. Used to have some great matches back in the day on 'The Zone' which was operated by Microsoft (I think). You could join a lobby and chat with other mech pilots before launching the game. One of my favorite builds was Avatar/Wasp skin with UAC20s if I remember this correctly.
Later on, we had custom maps like Ice world maps, etc and then Pirate's Moon came out.
I think around this time me and my dad (which also was into MW3 gaming) shared a PC with Intel Celeron CPU overclocked to 500 or 600 mhz/ VooDoo II GPU.
Anyway, thanks for the video and a road down memory lane!
I don't want a remake of this game. All I want is for this to actually run on Windows 10. One of the best games I have ever played in my entire life.
Check the link in description for installation on modern PC.
man i wish i was born earlier to play this game
looks very good for 1999 game
That's just about right...20 minutes of tinkering with loadouts for every 5 minutes of actual game play :D
The true MechWarrior experience :P
Lmfao I’m weak asf...(shout out MW5 btw)
Best Mechwarrior game period. Wish there was someone who could remake this, and not shit on it in the process.
Playing with the Annihilator equipped with some autocannons and gauss rifle in this was such a visceral experience.
Yeah that monster just annihilates stuff
I remember once I salvaged a Dire Wolf stripping it of all weapons and loading it with 23 double heat sinks, and 7 ER Large lasers, you could fire them rapidly in succession with out over heating and with the zoom I was killing everything before they had a chance to return fire. Man I wish I could play this game again.
As a fan of lasers I wonder why such build has never crossed my mind
With all those heatsinks, I could fire nonstop and by the time I fired the last laser the first had recharged. Just don’t Alpha-strike or you’ll blow up, even in water. Though to be honest thinking back the build was kind of cheesy, I was also a lot younger and didn’t know as much about tactics as I do now.
This was my First Mech Warrior game. Me and my brothers were blown away by the game play and the idea of sitting in the cockpit of a heavy robot. Loved it. Played it on my pentium 2 celeron on low graphics. I remember my PC used to heat up while playing this game.
I had a custom pc built just to play this back in 99, still have the alienware case in my mas basement.
Ok, so I waited for this game to come out for what seemed like forever when I was a kid. I imagined how amazing it was gonna be because MechWarrior 2 was my favorite game of all time. I never got a chance to play it and also never saw any footage of it... Til now. 11 year old me would have been in love with this
You sure would. Heck even 8yo me would totally be in love with this too!
If you'd ever want to have a spin yourself, just check out the link in description.
That feeling when you leg a great mech in a mission but it doesnt show up in salvage. :( Memories.
Excellent Long play. Subbed.
Thank you very much! It means a lot to me! :D
One of my favorite single player experiences of all time
It just occurred to me that the MechWarrior series is basically Robot Jox expanded into a running franchise.
Edit: Side note, MechWarrior 3 is how I remember MechWarrior 2 looking, graphics-wise, for some reason.
My god, genuinely useful Intel briefings ^^ I miss this game. Nowadays (Battletech, MechWarrior 5) it's just dropping blind time after time.
Also useful intel was in MW4 Vengeance, when Karl gave you some load-out advices/
Tutorial ends at 31:00 approximately
Though this video shows the game is by Hascrap, it is originally from MICROPROSE! The same milsim game company that made the M1 Tank Platoon and Gunship games! This was before Microsoft bought the rights. So coming from Microprose and their years of experience making military sim games, that is why MW3 was so awesome. I knew some of the developers that made this game! I'd meet them for a number of years at the E3 Game Convention. And my friends brought me in to a backroom, and showed me MW3 while it was still in development. OMG, for it's time, it was absolutely mind blowing and amazing!!!! Once seen, I couldn't wait for it to finally be released.
Sadly, not long after, and before Microprose could release M1 Tank Platoon III and Gunship II, Hascrap bought them out, and proceeded to fire anyone who worked on any military type game, all in favor of making more pokemon crap!!!!! Such a great shame! As Microprose were working on combining both M1 Tank Platoon III and Gunship II into a combined arms online multi-player battle system! You could play either game TOGETHER online! Way before anyone else thought of doing this. Way before COD or BF games came out. Now imagine how much further Mechwarrior could have been, if Microprose still owned it, and developing it further on! Screw hascrap, and screw pokemon!!!
Wow, thanks for the insightful post! It was interesting to read and learn the backstory, all the what-ifs, could-haves.
@@Chanwsan Unlike the current Russian game developers (errrrr, Wargaming, gaijin, etc...), Microprose were all fellow Americans. AND, they not only played the games they made? But, they had a genuine passion for their games. The quality games we got from Microprose are proof of that.
When my friends were showing me that early alpha of MW3 in the back room, you could feel they excitement for it. And listening to them talk about the current version of the game, what they were going to add, you could see the love and care! Where as just look at the current state of World of Tanks (Wargaming)! The biggest complaint for both PC and console players, is asking WG if they even play their own game, or how did they do what they did to ruin their game!
So I will sadly say again, what would Mechwarrior, M1 Tank Platoon, and Gunship look like today, if hascrap didn't buy and destroy Microprose!!!!!!
Zipper Interactive developed the game, Microprose/Hasbro had nothing to do with it--they just owned part of the license, and inspired it by their fantastic work on MW2. FASA Interactive, which was owned by Microsoft, was involved in an advisory capacity.
Everything Microsoft touches turns to crap or results in death.
@@djlabs1975 came here to post this. Publishers != Developers. Zipper made a miracle with this game (and its expansion pack)
The very first PC game I ever played. What an amazing life full of amazing games it's been...
I’ve played them all (almost) not MECH-WARRIOR 5 yet. My most favorite is MECH-WARRIOR 3… hands down!! The MECHS have that real feel. Love the missions and interactions. It’s challenging and requires MECH skills to complete the missions. I love the new MODS…. It definitely enhances the game play. :)
Man. I never thought I'd miss the bleeps and bloops of the frickin' menu screen of all things. I vividly remember playing this one specifically as a kid and having an absolute blast. I wasn't good at it, mind, but boy did I have fun messing around. Though I think I had more fun just designing the mechs than I did anything else
Taking me back to my late teens. One of my favorite games ever.
I love the physics of this game.
This by far had one of the best campaigns you could ever play for mech warrior for its time!
Coming back here after starting Mechwarrior 5: Mercs. I still adore this game. I spent much of my teenage years as a Mechwarrior junkie thanks to MW2 and 3. Brings back memories of hours and hours spent online in versus multiplayer and campaign.
But damn is the Bushwacker really that heat inefficient? Goddamn!
It was most probably my terrible loadout choice constantly riding the heat 🥲
I remember this game when i was six. I completely forgot about this game and have fever dreams about it.
This was the best Mech Warrior game out there. It might not have had the best graphics or sound, but it had immersion, replayability, and variety. While the missions were always the same no matter how many times you played them, what you took into them could make them play out very differently. The freedom of the mechlab was unparalleled, especially compared to every game that came after it and the obsession with hardpoints. Maybe it had flaws, but those flaws didn't take away from the experience too much. When you loaded it up, you knew you were in for some fun with little micromanagement to distract you or a heap of fatal crashes just happening at random for no discernable reason.
I remember being glued to this game when it came out. Amazing game :)
Thanks so much for the video and for the install guides for all of these gems. I greatly appreciate it!
3:41:00 This was one of my favorite parts in the campaign - you were against the clock, weaving around the patrols to get to the station and stop the train.
MW3 had the best Betty voice.
It is still the best MechWarrior game ever.
i think this was one of the first pc games i ever played. i heard that intro and man, what a throw back
My lance was so overpowered in the last mission that I just ran a MadCat. LRM's made short work of them.
Good old mechs. That was mindblowing in early 00's.
Was a good game but it's weakest point was the lack of any music, then again I always turned off music and used Mechwarrior 2 music for the missions.
Man this had been a heck of an adventure in this game.
One of my best childhood memories...
Operation 2 mission 2 around the 1:40:50 mark i could complete always ran out of ammo, didnt know what i was doing. frustrating as i think i was near the end of the level.
so many memories!!! thanks for the video!
Really enjoyed watching. Thanks for the content.
Somebody just watched five hours of Mechwarrior...
There REALLY needs to be an excellent Remaster/Remake for this game along with its predecessors.
Could there be one? Did rights go to Catalyst when they bought the IP from FASA? because i'm with you, this is ripe for a remaster.
@@CaptMelonfish Wait FASA no longer owns the series?
Wave of nostalgia from this. Such a cool game back in 99 especially if you had a Voodoo 3.
Wish I could play this again. I loved the little firefly and all them lasers I'd put on it lol
You can if you follow the installation guide video in the description. (Unless the hindrance is something else)
@@Chanwsan thanks man! I'll have to try as soon as I get a day off to myself.
Out of all the MW series, mw3 was my top pick. 😁
Great video man.
Thanks for the upload
ngl most of this play through i was yelling at the screen "MOAR HEAT SINK PLEASE!" XD
Still better than mechwarrior 5
Imagine if you could drive an Elemental and try to beat the game in that
Good watch. The story is way better than MW2, probably even better than Mercs. I didn't like 3D graphics back then and avoided "new" games but I played MW3, I remember thinking it struck a good balance of simulation and action. Watching it again now, it's amazing how fast-paced they managed to make it feel. The one-shot legging, and legging leading to mech salvage, were probably a mistake, it nerfs the game though it'd be hard as balls without it!
What do you think of the SNES Mechwarrior games? One was an isometric game in the style of Desert/Urban Strike, the other one from the cockpit with sprites as enemies
They're a good idea restricted by terrible controls. If someone did a remake with twin sticks - one to move and one to shoot - that would be really good.
The only thing sorely lacking in MW3 is the landscape. A pity really, as the rest of the game is awesome.
I remember watching a friend play this game. My thoughts back then were 'damn, it's just too easy to target components, because there's next to no obstacles and terrain irregularities'.
That's true. It seems to be a recurring downside in all MechWarrior games, though.
The professionals under stress radio chatter reminds me of Homeworld in the best way.
Ah I keep good memories of this game, I spent many pleasant hours on it, I remember customizing the Thor and the Annihilator. I was not able to finish it though. If I remember correctly, there was a chase mission, I think it was a train and i always stumbled on the "mission failed" message. Wrote this before watching the full video, which I will definitely do.
Hope it will inspire you to finish the game yourself 😊
I bet Tex of the black pants legion has all the MechWarrior games on his PC.
The multiplayer in this game is where it was really at. The Karaian Empire remembers. Long live the Empire!!!
This is the only mechwarrior game I can remember where you could crouch. I used to snipe the enemies at extreme range when I discovered if you were out of sensor range, they wouldn't move after getting shot.
That last mission was very anticlimactic.
Ikr..
Though MW4:Mercs probably got most of my playtime, this game is the one I always fondly hearken back to
This game looks much better in my memory than it did in reality.
I absolutely love this game. I _still_ looks great. i I just wish I could get it to run on modern Windows.
controls seem a bit floaty here, they were not like that back when, but i had a great sidewinder pad, so maybe its an issue with doing this on a newer operating system?
absolutely love this game. always gravitated towards a large pulse laser loaded annihilator. this also gave me my first online match, though with 56k dial-up (me) vs someone with DSL, got only 1 win vs my opponent's 15 hahaha.
hi, do you play this with your mouse and keyboard like using WASD to move around and using mouse for fire, freelook, etc? if so, can you please share me your input config file?
Hey there. I played the base game using Logitech joystick, and changed to WASD k/b + mouse in the expansions. Unfortunately I no longer have the game in my PC and so unable to share the config with you. But what I can tell is, it is very similar to MWO k/b + mouse input scheme, if you've ever played that.
Nobody:
Dominic Paine: YoU SEe THat? TOOk eM DowN wITh oNE SHOT.
Also OP 2 Mission 2 always gave me the hardest time back when this was one of my first video games. That Orion at the end was scary with his LB
Lol yep. Those Orions in the early game were a pain to deal with
I BRING THE PAIN
Question, do you remember how you got the AVI videos to play in game? I've been tried mounting an iso file but I haven't had any luck.
It's amazing that the AI is so much better in this game than in the modern one (which I do enjoy, but it's a lot less refined)
Is it just me or. When the 2nd fire fly is limping near the Thor, when shot with missles his arm reappears? Then dissappears again when the cockpit is hit. Lol
SRMs were lock on missiles too? I do not remember that.
Yeah apparently they were lock on missiles in this game
never really got a chance to play MechWarrior 3, but dang, those mechs overheat like nuts. It must be a pain trying to keep them cool.
Is my age playing tricks on me or do I remember the mouse being able to move the targetting reticle in game?
You are right, it is possible to do the arm aiming thing in this game. Not only for mouse but it was also possible with joystick, but that function somehow bugged out on me more often than not, even in Pirate's Moon where I did switch back to k/b & mouse, so I ended up rarely using it. Can't even remember if any footage made it into this video.
Do this now 😒❤
6:34 Not sure if you're shrugging off the impact or just shaking your head in disapproval at the other guy, but either way, this is genius.
Haha you noticed the (subtle) response! I like to do that from time to time. In this case it was me not responding quickly enough to that instructor who got pushed back by the slope, so it's the slope's fault 😂
@ 4:21:45
holy hell! you actually got a helicopter with a PPC
Finally some _exquisite_ display of PPC marksmanship from me 😏😎
good lord do i miss this game
dont remember being able to knock over mechs anywhere near that easily back when and i'd slap legs constantly, different patch maybe?
The big question still continues to haunt me after decades: did Keith Andrew make it out?