Raw Test Footage for Poison vs Blight | Risk of Rain 2

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  • เผยแพร่เมื่อ 21 ต.ค. 2022
  • Test Footage for: • The Poison and Blight ...
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    DebugToolkit Mod: thunderstore.io/package/IHarb...
    Commands Used:
    give_item, remove_item, give_equip, midgame, lategame, set_scene, setpos 157 500 150 (mithrix arena location), god, noclip, no_enemies, kill_all, spawn_ai, dtzoom
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    Playlist:
    Ultrasyd - Perspective
    Celeste OST - Confronting Myself
    Celeste OST - First Steps
    Celeste OST - Resurrections
    Celeste OST - Checking In
    Celeste OST - Spirit of Hospitality
    Celeste OST - Scattered and Lost
    Celeste OST - Anxiety
    Celeste OST - Starjump
    Celeste OST - Reflection
    Celeste OST - Reach for the Summit
    Chris Christodoulou - Moisture Deficit
    Chris Christodoulou - Monsoon
    Chris Christodoulou - Surface Tension
    Chris Christodoulou - Tropic of Cancer
    Chris Christodoulou - 25.3°N 91.7°E
    Chris Christodoulou - Dew Point
    Chris Christodoulou - Hailstorm
  • เกม

ความคิดเห็น • 6

  • @Bilgamesh0326
    @Bilgamesh0326 ปีที่แล้ว +4

    Big fan of the song choices

  • @songheart1202
    @songheart1202 7 หลายเดือนก่อน

    Have the numbers or mechanics changed in the last year?

    • @Cap_
      @Cap_  7 หลายเดือนก่อน

      Nope. Blight and poison numbers haven't been touched

    • @trevormoney1517
      @trevormoney1517 7 หลายเดือนก่อน

      @@Cap_ Wouldn't increasing base damage with shaped glass severely alter these results? In the majority of tests poison would likely be scaling off of the enemies max hp while blight scales off of base damage, but if the player used shaped glass, that should increase this base damage, thereby in theory forcing both to use their base damage scaling, where blight is 60% per second per hit and poison is a flat 100%. With that in mind, at 0.5 cooldown using just Epidemic, just for example, you can maintain roughly 10 stacks of blight at 600% damage per second, with poison being 100% per second. Obviously max cooldown reduction with enough shaped glass to bring base damage above 1% is unrealistic for most runs, but this should show in theory that you could get a fairly meaningful difference between the two passives at the extreme that this video did not highlight due to dismissing the potential impact of BASE damage increasing through levels and shaped glass.

    • @Cap_Runs
      @Cap_Runs 7 หลายเดือนก่อน

      Yeah i forgot to mention that glass and tonic favor blight more than poison ​@@trevormoney1517

  • @bakedice6767
    @bakedice6767 ปีที่แล้ว

    first