I have also been wondering this. So many choices these days! Also the Soften Edge before applying the maps was good to see. I rarely see people talk about that option but it seems really important.
I have Painter but mainly use ZBrush for baking. Painter Cant handle that details in normal maps which i am sometimes using. But for that workflow not Crazy details in ZBrush Painter does quite good job. Good video
I’m not sure why it doesn’t always work in Zbrush. Seems kinda of finicky. I’ll usually create normal maps in Substance Painter but I rely on Zbrush for creating the displacement. If xnormal is working for you keep doing that.
Not sure what i'm doing wrong, but when I export the textures, i'm getting very low quality normal maps, it looks like its exporting normal maps for the low poly version and not the high poly version in substance painter
Hmmm.... When Baking your Mesh Maps make sure the you set the Output Size to at least 2048 or 4096. Also, double check that the High Definition Mesh that you are importing as your High Poly is indeed the correct file. You can do this by opening in it Blender or Maya to confirm that it is the correct file. Hopefully that was helpful.
I have also been wondering this. So many choices these days! Also the Soften Edge before applying the maps was good to see. I rarely see people talk about that option but it seems really important.
Absolutely. Soften Edges are really import! Thanks for the feedback.
Can you pretty please tell me the timestamp where he talks about this in the video? Thanks.
I have Painter but mainly use ZBrush for baking. Painter Cant handle that details in normal maps which i am sometimes using. But for that workflow not Crazy details in ZBrush Painter does quite good job. Good video
Thank you!
great video thanks!
Thank you!!!🙏
perfect video m8, a million thx
Thank you!
Really good breakdown and explanations thanks David!
Thanks for the feedback. I appreciate it.
Thank you sir
Does this mean you don't have to do retopology? Or do you need to do that to get the UV maps, which need doing before the normals?
Retopology and UVs need to be done first.
sometimes i try extract the normal map and displacment map on zbrush and dont work why?i normally exract normal map and displacment in xnormal
I’m not sure why it doesn’t always work in Zbrush. Seems kinda of finicky. I’ll usually create normal maps in Substance Painter but I rely on Zbrush for creating the displacement. If xnormal is working for you keep doing that.
Not sure what i'm doing wrong, but when I export the textures, i'm getting very low quality normal maps, it looks like its exporting normal maps for the low poly version and not the high poly version in substance painter
Hmmm.... When Baking your Mesh Maps make sure the you set the Output Size to at least 2048 or 4096. Also, double check that the High Definition Mesh that you are importing as your High Poly is indeed the correct file. You can do this by opening in it Blender or Maya to confirm that it is the correct file. Hopefully that was helpful.