Normal Mapping: ZBrush vs Substance. Which is Better?

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 18

  • @nialismcreates
    @nialismcreates 2 ปีที่แล้ว +4

    I have also been wondering this. So many choices these days! Also the Soften Edge before applying the maps was good to see. I rarely see people talk about that option but it seems really important.

    • @davidbittorf
      @davidbittorf  2 ปีที่แล้ว

      Absolutely. Soften Edges are really import! Thanks for the feedback.

    • @andreassvensson811
      @andreassvensson811 2 ปีที่แล้ว

      Can you pretty please tell me the timestamp where he talks about this in the video? Thanks.

  • @KarelChytilArt
    @KarelChytilArt 2 ปีที่แล้ว +3

    I have Painter but mainly use ZBrush for baking. Painter Cant handle that details in normal maps which i am sometimes using. But for that workflow not Crazy details in ZBrush Painter does quite good job. Good video

  • @synthesis117
    @synthesis117 4 หลายเดือนก่อน

    great video thanks!

    • @davidbittorf
      @davidbittorf  4 หลายเดือนก่อน

      Thank you!!!🙏

  • @mark9691
    @mark9691 2 ปีที่แล้ว +1

    perfect video m8, a million thx

  • @iCamSkiEz
    @iCamSkiEz 2 ปีที่แล้ว

    Really good breakdown and explanations thanks David!

    • @davidbittorf
      @davidbittorf  2 ปีที่แล้ว

      Thanks for the feedback. I appreciate it.

  • @sudarshansaikia4559
    @sudarshansaikia4559 2 ปีที่แล้ว +1

    Thank you sir

  • @dreambadger
    @dreambadger 2 ปีที่แล้ว

    Does this mean you don't have to do retopology? Or do you need to do that to get the UV maps, which need doing before the normals?

    • @davidbittorf
      @davidbittorf  2 ปีที่แล้ว

      Retopology and UVs need to be done first.

  • @carlosmartins-h1x
    @carlosmartins-h1x ปีที่แล้ว

    sometimes i try extract the normal map and displacment map on zbrush and dont work why?i normally exract normal map and displacment in xnormal

    • @davidbittorf
      @davidbittorf  ปีที่แล้ว +1

      I’m not sure why it doesn’t always work in Zbrush. Seems kinda of finicky. I’ll usually create normal maps in Substance Painter but I rely on Zbrush for creating the displacement. If xnormal is working for you keep doing that.

  • @hab18
    @hab18 2 ปีที่แล้ว

    Not sure what i'm doing wrong, but when I export the textures, i'm getting very low quality normal maps, it looks like its exporting normal maps for the low poly version and not the high poly version in substance painter

    • @davidbittorf
      @davidbittorf  2 ปีที่แล้ว +1

      Hmmm.... When Baking your Mesh Maps make sure the you set the Output Size to at least 2048 or 4096. Also, double check that the High Definition Mesh that you are importing as your High Poly is indeed the correct file. You can do this by opening in it Blender or Maya to confirm that it is the correct file. Hopefully that was helpful.