"if your here to copy and paste code, this is the wrong video." PLEASE can we get more of this with roblox tutorials bro, so tired of clicking on the 7th video and watching some guy copy and paste a script in 240p
man, I'm creating a fighting game on Roblox, and how difficult it is, the part that I have the most difficulty with is the communication between the player and server, even with knit making it a lot easier, I created a workaround that mixes oops classes and knit services, and it seems very confusing, as I created it in separate modules from the services. I hope your game and you can go far to success. because here I need to deal with the mistake of not using knit's services in the best way, just by you sharing a little about how you use the services (even if it's not in a way focused on that) I already had a great idea for my project, thank you very much.
Hey I don’t normally use tutorials because they show the code for us to just randomly use but huge thanks that you showed me the understandings of Ragdolls and now I have created my own script
does this still work cus when i use it, the bodyparts just sprawl out after ragdoll,the head is upside down and bodyparts are in places they should not be . i'm guessing the issue is cframe offset values?
how do i make it so when the player unragdolls it doesnt get flung because im making it so if a player falls a certain height they ragdoll but when they ping up it ragdolls them again causing a loop
I understand what network ownership is, but I don't understand why "plr" would be false, does this mean the player has left the server? Sorry if this is a dumb question but when will plr be false?
Hey, while we're at it, found a bug with ragdolls in Devil battlegrounds, if you die while still being in a move, the ragdoll still activates. hard to explain, but if i use barrage on a guy with 1 hp and that he dies while i'm still in the animation, i'll just drag his ragdoll around awkwardly to recreate it just find a guy with 1 hp and use something like barrage
Yo ty for the amazing video, thing is that when i disable platform stand my character flings up for som reason if you allready have a way around that could u please tell me how? :)
In my game, the ragdoll attachments are added to players on PlayerAdded. But when you ragdoll, no matter how many times i try to set the ballsocket attachments, the limbs always end up in the same area like they are all attached to the same ballsocket joint and the players character spazzes out?
Im not sure if you still look at your comments, but i am having a problem when when you start the ragdoll on a player or rig, the legs fall through the floor most the time. I can provide more context if needed
Insane video, I decided to use a for loop to loop through all of the motor6d (except for the neck bcs i dont want head to ragdoll), and I created constraints for each one and set it to c0, c1, blah blah blah, anyway, whenever the character jumps and is ragdolled, they are able to move and they dont fall to the floor but the limbs are swinging around. do you understand why this is happening? I would appreciate help. Thank you
tip for a good looking ragdoll on the server: set the enabled property in the rootjoint inside of the humanoidrootpart to false and weld the humanoidrootpart to the torso while ragdolled so other players don't see a laggy ragdoll.
@@LeehamsonTheThird “An idiot admires complexity, a genius admires simplicity, a physicist tries to make it simple, for an idiot anything the more complicated it is the more he will admire it, if you make something so clusterfucked he can't understand it he's gonna think you're a god cause you made it so complicated nobody can understand it. That's how they write journals in Academics, they try to make it so complicated people think you're a genius”
this method isn't very good on the server side, as the ragdoll looks extremely laggy. You should disable the rootjoint inside of the humanoidrootpart and weld the humanoidrootpart to the torso for a better look on the server side but this comes with a down side, the torso stays in the air and the limbs and head fly move freely but this is only visible for a second.
"if your here to copy and paste code, this is the wrong video." PLEASE can we get more of this with roblox tutorials bro, so tired of clicking on the 7th video and watching some guy copy and paste a script in 240p
Copying code isn't bad, as long as you get an explanation and make the code work with your game.
@@finaltheory588 agreed
fr
i agree so much
@@finaltheory588 thats what im doing rn as a novice developer!! it really helps and gives me more knowledge about the engine
its sad how all the "tutorials" about roblox studio are mostly just a ctrl c ctrl v or model download, thanks for actually teaching something
actually shocked that this, THIS. was the first "hey, no copying here" tutorial ive seen
others were off standards except you, thank you!
The first “how to make proper ragdolls” vid got me a game with 4m+ visits, so excited to see the new installment in the series
I'm curious, what's the game called?
@@LeehamsonTheThirdhow does the ball socket joint work in the humanoid how do u connect it in the humanoid
@@MysteriousMan05 It seems you have the wrong idea. I stated you connect it to the humanoidrootpart, not the humanoid. Hope this helps!
No response to the name of the game, no linked account, no videos, hmm… 4m visits is quite bold of you to claim. Did you mean 4?
@@LeehamsonTheThird Pillow Fight! is the game cloutiqe made
man, I'm creating a fighting game on Roblox, and how difficult it is, the part that I have the most difficulty with is the communication between the player and server, even with knit making it a lot easier, I created a workaround that mixes oops classes and knit services, and it seems very confusing, as I created it in separate modules from the services. I hope your game and you can go far to success. because here I need to deal with the mistake of not using knit's services in the best way, just by you sharing a little about how you use the services (even if it's not in a way focused on that) I already had a great idea for my project, thank you very much.
I love your content! It's funny, but informative at the same time. THIS is how i like to learn.
thank you for explaining the logic and giving examples of the stuff instead of just saying here code u copy u go
Hey I don’t normally use tutorials because they show the code for us to just randomly use but huge thanks that you showed me the understandings of Ragdolls and now I have created my own script
great tutorial i love the explanation in the begining
another short way is to *reference from real life*
#savagemeatloafinthewild
Imagine if LeehamsonTheThird got a low taper fade…
I'm sure everyone would love it if you could copy and paste the CFrame values somewhere in the Description or Comments.
that's actually a fair point, I will do that.
dude you're so underrated you just earned a new sub good work!
thank you leehammywammy
0:08 when was the last time you ever slept?
yo u need to make more of these best guide ever fr
you're good at explaining things
Ye, this thing is good, i love your game too, also, thx for teaching
great tutorial
does this still work cus when i use it, the bodyparts just sprawl out after ragdoll,the head is upside down and bodyparts are in places they should not be . i'm guessing the issue is cframe offset values?
Why would you want to use vs code instead of Roblox studio
studio goofy
@@Flyingturt1e How
@@vinnieVinicius i havent really experienced it that much but people say its unstable and crashes
5:35 but im a 12 year old and i know how to code 🤧
yes
Ok, I will come back with more experience at a later date 👍
someone used springs for it and it looked so much more realistic, can you do a tutorial on that?
Finally i video where i can actually learn shit
Can you show how you get your offset values so I could replicate it to r15
how do i make it so when the player unragdolls it doesnt get flung because im making it so if a player falls a certain height they ragdoll but when they ping up it ragdolls them again causing a loop
I understand what network ownership is, but I don't understand why "plr" would be false, does this mean the player has left the server? Sorry if this is a dumb question but when will plr be false?
Plr would be null if there is no player associated with the character, aka an NPC
@@LeehamsonTheThird ohh, thank you for the response 😊
Hey, while we're at it, found a bug with ragdolls in Devil battlegrounds, if you die while still being in a move, the ragdoll still activates. hard to explain, but if i use barrage on a guy with 1 hp and that he dies while i'm still in the animation, i'll just drag his ragdoll around awkwardly
to recreate it just find a guy with 1 hp and use something like barrage
Yo ty for the amazing video, thing is that when i disable platform stand my character flings up for som reason if you allready have a way around that could u please tell me how? :)
Try setting the player state to getting up
In my game, the ragdoll attachments are added to players on PlayerAdded. But when you ragdoll, no matter how many times i try to set the ballsocket attachments, the limbs always end up in the same area like they are all attached to the same ballsocket joint and the players character spazzes out?
Im not sure if you still look at your comments, but i am having a problem when when you start the ragdoll on a player or rig, the legs fall through the floor most the time. I can provide more context if needed
Uhh in the ball socket constraint what do i set to part 0 and what to part 1.
I am confused, I have no coding experience so that may be why
Isnt player baseparts fall off map once motor6d is turned off?
yooo thanks a ton!!!
How can I force the player to platform stand even when they are holding the space bar?
me who only needed the stop part of ragdoll
thanks
Insane video, I decided to use a for loop to loop through all of the motor6d (except for the neck bcs i dont want head to ragdoll), and I created constraints for each one and set it to c0, c1, blah blah blah, anyway, whenever the character jumps and is ragdolled, they are able to move and they dont fall to the floor but the limbs are swinging around. do you understand why this is happening? I would appreciate help. Thank you
can't you just enable/disable ball in socket joints instead of creating them again every time
ive got a question, when i leave ragdoll i start spinning, would you know how to fix it?
I understand but i can't put in practice 😞
where do you actually put the ball socket links?
What I learned from this video:
Scripting ragdolls
Hitboxes to give limbs collision
Humanoid Properties (Thanks)
Joints
Motor 6Ds
tip for a good looking ragdoll on the server: set the enabled property in the rootjoint inside of the humanoidrootpart to false and weld the humanoidrootpart to the torso while ragdolled so other players don't see a laggy ragdoll.
one question why do you use visual studio instead of the normal script ive been wondering it for a long time
Rojo
ppl prefer it over the roblox editor and it has doc support for stuff
Soo how do i implement this in my game?
Bro! 5:34
bro!! pls give me full script for my game skibidi toilet simulator cameramen defence!
Cam you go ver your state service 🙏
huh he updated the video
he added npc support. .. ..
First(cuz why not)
bruh im sorry i just cant to do a code so long and so confusing :/
Who ate your microphone 😭
How did you get your roblox studio to look like that
Rojo + VsCode
I know lol, thanks for trying to teach me your basic scripting.
"An idiot admires complexity, a genius admires simplicity." -Terry A. Davis
@@LeehamsonTheThird “An idiot admires complexity, a genius admires simplicity, a physicist tries to make it simple, for an idiot anything the more complicated it is the more he will admire it, if you make something so clusterfucked he can't understand it he's gonna think you're a god cause you made it so complicated nobody can understand it. That's how they write journals in Academics, they try to make it so complicated people think you're a genius”
@@Cootieb Yeah most big games on roblox do this, some have reasons to but still make the code way too clusterfucked. (like deepwoken)
@@finaltheory588 how is deeps code "clusterfucked"? just out of curiosity
where to copy the code
man you look fine asff
you will never know what this comment said
this method isn't very good on the server side, as the ragdoll looks extremely laggy. You should disable the rootjoint inside of the humanoidrootpart and weld the humanoidrootpart to the torso for a better look on the server side but this comes with a down side, the torso stays in the air and the limbs and head fly move freely but this is only visible for a second.
I'm not sure you followed the instructions correctly because the result doesn't look laggy at all.
a lot of games have this problem and I don't remember there being a part where you covered what I said, games such as criminality and others.
For me doesn't works 🥲
did u just copy out the code