The World of Low Resolution Based Games

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  • เผยแพร่เมื่อ 2 ธ.ค. 2023
  • Games that are deliberately made with a lower native resolution have been going on for quite some time. The most well known scene in this regard would be the LOWREZ Jam community, where the challenge is to make a game in a resolution of 64x64 or less. Of course though, the low resolution method can also be applied to the existing fantasy consoles, or when you make a game inspired by older generations. You can still make something great, but the main barrier is of course, being able to see clearly. Low resolution based games are an exercise of how far you can take ideas in spite of the small render resolution that you have to deal with. Small screens, new ideas.
    If you wanna make a retro inspired game and 64x64 is too small for you, then a threshold between 128x128 and 640x448 for rendering is a good place to start.
    Links:
    pixelvision8.github.io/Website/
    www.lexaloffle.com/pico-8.php
    tic80.com/
    itch.io/jam/lowrezjam-2022
    bevyengine.org/
    itch.io/jam/dos-games-june-20...
    itch.io/jam/gbjam-10
    Game Recommendations:
    apapappa.itch.io/yaw
    parkdraws.itch.io/nekodanmaku
    baku.itch.io/legend-of-xenia-3d
    baku.itch.io/legend-of-xenia
    xrnz.itch.io/pixel-islands
    khreathor.itch.io/deadlocked
    rujogames.itch.io/slice-of-sasha
    schmidt-workshops.itch.io/the...
    lafie-safie.itch.io/a-shorter...
    krystman.itch.io/high-stakes
    freds72.itch.io/demi-daggers
    vladcomarlau.itch.io/hit8ox
    freds72.itch.io/poom
    freds72.itch.io/virtua-racing
    freds72.itch.io/nuklear-klone
    bodro.itch.io/eat-and-run
    machinescreen.itch.io/sector-...
    t19games.itch.io/hellhuntgb
    fastextract.itch.io/undergrav
    robowarrior.itch.io/revenge-city
    jonshaw01.itch.io/204863-a-pt...
    Modern Gaming on a CRT Monitor:
    • I'll never stop playin...
    My Itch io Page:
    brokenportals.itch.io/
    #lowresolution #retrogaming #gamedev #gaming #pico8 #lowrezjam
  • เกม

ความคิดเห็น • 19

  • @filipmilosavljevic8316
    @filipmilosavljevic8316 5 หลายเดือนก่อน +1

    Just found out your channel when being recommended the FOSS games vid and I want to say it's great content ! Keep up the good work .

  • @syllvia1
    @syllvia1 6 หลายเดือนก่อน +2

    Signalis runs at an internal rez of 640x360 and uses an int upscaler to adapt to a desired resolution. It gives it a really solid look, and is one of the biggest examples of this i can recall lately.

  • @victoriouswinner7745
    @victoriouswinner7745 6 หลายเดือนก่อน +1

    I love seeing more advanced games being crunched down into lower resolutions. It’s so interesting.

  • @benmcreynolds8581
    @benmcreynolds8581 6 หลายเดือนก่อน +1

    I really hope to see this continue to flourish. I miss seeing 2.5d games. Ps1 style games, Sega Saturn aesthetics, MAME Arcade games, MS-DOS games, jazz jackrabbit 2, hexen 2, etc. I'd love to see what unique things we can make with modern abilities but tapping back into around that 90's to y2k era

  • @SvenGarson
    @SvenGarson หลายเดือนก่อน +1

    Less information on the screen leaves more room for the imagination - That's what it was about not so long ago.

    • @brokenportals
      @brokenportals  หลายเดือนก่อน +1

      Thats an interesting way to look at it. But in the past, it was more of a hardware limitation that made studios compromise due to what was available.

    • @SvenGarson
      @SvenGarson หลายเดือนก่อน +1

      @@brokenportals True, and I wanted to write exactly that at first. I was in the mood of expressing that "experiences" these days are often filled with polygons rather than with potential for experiences.
      But back then they did something similar on a smaller scale, only that it required much, much more effort and pioneering than today - Which, personally, I found magical (and still do).
      Interesting that you challenged my "point" so skillfully - Keep it up ;)

  • @varyagace
    @varyagace 6 หลายเดือนก่อน +1

    Yeah I had some idea of Pico-8 but now I'm really interested in fantasy consoles. I'll check them out!

  • @henryfleischer404
    @henryfleischer404 6 หลายเดือนก่อน +2

    I do find the idea of a fantasy console very interesting. I'm working on an FPS in Godot, and I'm thinking about maybe using some aspects of that. I like the look of 1/4th of 1080P sprites for weapons, but also for gameplay reasons need smooth corners in some places. I'm thinking of maybe making the 3D parts of the graphics make heavy use of booleans.

  • @tajaloe5920
    @tajaloe5920 6 หลายเดือนก่อน +1

    I really like this channel

  • @mr.pumpkin8891
    @mr.pumpkin8891 6 หลายเดือนก่อน +1

    ravenfield w that resolution looks so weird but so good at the same time. ive been playing it on and off for two years and now im gonna play it like that 😂

  • @anon_y_mousse
    @anon_y_mousse 6 หลายเดือนก่อน

    If there's not already a PS1 game jam, then someone needs to start one. Everyone would have the same hardware to use, and if they limited games to one disc, the same space, but the games could be so much bigger and better. Although, I'd certainly want the constraints to allow for more development time, a month at least.

  • @Beo__98
    @Beo__98 6 หลายเดือนก่อน +1

    Anybody know what game is being showcased at 1:41?

    • @brokenportals
      @brokenportals  6 หลายเดือนก่อน

      The game is called Slain.

  • @ashtew136
    @ashtew136 3 หลายเดือนก่อน +1

    what is the game at 5:00?

    • @brokenportals
      @brokenportals  3 หลายเดือนก่อน

      It's a PS1 demake of Elden Ring. Not playable unfortunately.

  • @arc-sd8sk
    @arc-sd8sk 6 หลายเดือนก่อน +1

    f*rst

    • @MapMonkey96
      @MapMonkey96 6 หลายเดือนก่อน

      Thumbs downed