Neat idea! Making the fan a 2-bladed rotor with 2 trapdoors on opposite corners might be able to convey the spinning motion better. I believe both trapdoors should turn on and off at the same time rather than a spinning clock for this, but definitely experiment with different methods as well.
Haven't tested it yet, but I was thinking of this same solution, just doubled. All 4 trapdoors in a square, but alternating between activating the 2 diagonals. It would look like a vibrating "+" shape, and hopefully look like it's spinning (just with a very slow framerate)
I had the same idea, this could very easily be achieved by breaking the loop of 4 observers into just 2 set of 2 observers, feeding into each other. Might take a couple attempts to make sure opposites are firing, but it would work
if you insist on 4-blade, you might want to do something to invert the on/off state of some of the trap doors so that they always form a X regardless of if they are in the first or second position- maybe torches to invert the signal?
Torches burn out at this speed of signals on and off. But there is a way to offset the ticks to be one tick behind at a diagonal so that it does the same thing.
You van do this by placing the opposite observers into position at the exact same moment using pistons. However i found that it then looks like a wiggle instead of a rotation
@jumpscare314 Yeah, there's a weird challenge with getting a 1-2-3-4 trapdoor movement that is both fast, but doesn't end up looking like 1-2-1-2, and still rotational that doesn't have a weird pause between 4 and 1.
My solution was to just do the original design, but have 2 opposite observers in the loop be pushed in by pistons at the same exact time. That way, the two opposite trapdoors would be flipped every game tick. You don't end up seeing much movement with a 4 blade design, its much more convincing with a 2 blade design.
to make it always an X, the diagonally opposing trapdoors have to be both powered or unpowered. this could be done by using your first observer thingy but sending 2 pulses into the loop instead of 1
If the aim is for motion at a distance, I think a two bladed fan moving every two ticks works better, and is more recognisable as a motion over a four bladed fan every one tick. Should be pretty easy, too.
Like others have noted, if you want to go for a four-blade fan, try inverting the signal of two of them at diagonals. Without this, there’s a visual lag where both pairs of trapdoors are facing the same direction-because powering a trapdoor doesn’t toggle it, but instead shifts it to the open position. Either by using not gates and the proper delay, or by designing your clock to power/unpower them at the right intervals, you can get a cleaner animation! When I hopped on a world to test some variations, I was disappointed to see bedrock just doesn’t have the tickrate fidelity to make this work-I was hoping this idea would be useable cross-platform, but oh well. Good luck with your designing!
A simpler way to do this would be instead of a loop of observers you could make two pairs facing eachother, then use pistons to move the opposite corner observers into place at the same time
If you have the mod “Extreme Sound Muffler” (or a similar one) you can mute (or muffle) specific noises using the ui that you access in your inventory…
I think one problem is that your current approach only ever sends a pulse into the trapdoors, which makes them immediately close again. Figuring out a way to keep them powered and instead switching between powered and unpowered states should allow for better looking slower animations
Very cleverly done. Really cool way to build a fan. I believe it may be possible to use the same sort of system to make lights flash on the autocrafter. I'll have to test it out. It looks amazing though :)
It is. Impulse on Hermitcraft used such a decoration in his cyberpunk city this season. I saw it on another hermits episodes. Might also have been made by smallishbeans, can't quite remember.
@c.e.k.9261 yes I think it was impulse. I think it was a very similar system to make it flash. It's the little details that make the most difference :)
I'm pretty sure he already knows about this since around march 2024. iskall did exactly this design around 9 month ago and then Impulse used similar technique (inspired by SirDerpol) for his electrical substation in episode 11
It looks really good! Without actual rotation, the best thing you're going to get is activating them all at once, so the really fast one looks the most consistent, if it's activated properly.
I'm kind of surprised by how simple the build is. Someone did point out that the constant sound would be annoying, which I agree with, but you seemed to have the right idea of putting it high on a structure so you wouldn't hear it as much on the ground. And as long as it's not too close to a room inside, it shouldn't be too loud inside either.
Because of how trapdoor are placed I think the cycle shouldnt be a spiral, it should be a diagonal 🟨⬛ ⬛🟨 the yellows activate and the blacks deactivate and vicersa, idk how to build the mechanism but that way it should look like it is spinning
I knew how this was gonna work as soon as I saw the thumbnail and was blown away that I didn't think of this myself OR see it somewhere else before (considering this is ridiculously easy and possible for a LONG time). Genius!!!
I'm glad this video is getting recognition. I saw it on my recommended page yesterday and after watching it, I expected it to blow up in the Minecraft community. Hopefully, BDub's uses this on his video so that you get more deserved recognition.
My first thought would be to use copper bulbs to try and slow it down, though the comparators would make powering the 2x2 space difficult, especially without powering the casing trapdoors.
I made a small design swapping redstone blocks behind the trapdoors, it looks nice as it keeps the + shape. You can also adjust the speed of the clock however you want, but if you do a 2 tick you'll need to make 0 tick gen. Of course redstone blocks behind look ugly, so you need to get another way to power them through the back, which shouldn't be too hard, I'll get on it after I eat.
I think many limitations can be resolved by removing the observers and instead powering the trapdoors with controllable signals, perhaps through repeaters. This approach would eliminate issues with short pulses and allow you to separate the wiring, giving you more space to design a clean signal-generating circuit for the animation. Apart from all that I love the idea and think it has some great potential.
For whatever reason, 0 ticks make the 4blade version work really well Everything is the same up to the observers facing the blocks connected to the trapdoor. Now place observers infront like the diagram below: P ➡ ⬅ ➡ ⬅ P (Basically, when the Pistons(P) extend, all the observers are facing each other.) Now the thing is, for some timings reason, if you extend these pistons with normal redstone signals, be it zero tick or a long one, the animation does not look good. But, if you extend the pistons together, both with 0 ticks (made using the repeater+comparator+piston setup), it looks pretty good
Figured out another semi-decent method (Tho i think the one in the comment looks the best) This version makes a more "faster" fan. The idea is to start two different comparator clocks, 1 gametick apart from each other (not a redstone tick like a repeater, a game tick (1/20th of a second, half of a redstone tick)). To create this difference, power the 1st clock with a repeater, and the second clock with a piston, both connected to same lever. (Make sure to power the repeater and the piston from a lever touching both, and not from like an external circuit. This is cause we are using "input bug"* to create the tick difference. You can ofcourse make the 1gametick delay any other way too). Then, connect the output of the first comparator clock to the yellow blocks as in the diagram And the second comparator clock to the black blocks as in diagram (So basically, both clocks are powering opposite diagnols) 🟨⬛ ⬛🟨 (The blocks i am referring to are the one directly attached to the trapdoors. They can be any solid block of your choice) This will make a decent looking fan. *Input bug is basically, when you power a piston using a lever turned by a player, the piston takes 3 game ticks to extend. But if the piston is powered using something like a repeater, it only takes 2 game ticks (or 1 redstone tick) to extend. This is because, the game has a specific sequence it updates redstone stuff in. Every game tick, the code goes through the list one by one, and does whatever redstone stuff in needs to in that sequence. Repeaters signals happen before pistons in this sequence, but player inputs happen after the pistons. So if you click a lever, it waits until the next gametick to power the piston, but if you power the piston using a repeater, it starts extending within the same gametick
The reason your having trouble with slow is because you are using observers which always give off a 1 tick pulse. You are never able to go slower than 1 tick pulses. You need to use something else like redstone trials and repeaters cause they can give longer pulses meaning the trapdoors are open for longer.
*With similar technique (but before observers were added) I built revolving doors using vanilla redstone as a kid* (that was on console tho so bedrock edition but the design was very simple so Im pretty sure it works on both versions)
The faster circuit can be simplified by having 2 sets of 2 observers firing into each other. You can then alternate these to create an even appearance by starting one a single tick after the other (this can also be automated by using observer chains to power pistons at a single tick difference)
idk why you want pulse only one trapdoor at the time, when irl fan is one welded object. Basically you want to pulse all trapdoor, which is just observers looking at pistons, which all will extend at one time. And make it like delayed so you can manage the speed
What about powering 2 diagonal at once to make it look like it's spinning at half rpm of framerate ? Probably observers going on bottom left and on top right could do it. Only thing than is to synchronise them.
iI think your first one might be perfect if you either swap around the starting positions of some of the trapdoors, or maybe have it activate two oppositve corners of the observers at once, if that makes sense
Fan man approves! Gonna go build some right now! Its fitting because I am building a warehouse/factory type build to store stuff and hold tons of farms and these will make a great detail! Plus its fans and yeah… I love fans
Great idea! You have probably already seen some solutions to your design. But they all have in common, that they can't "stop". And the one I have seen which can stop is a bit bulky. So I figured out a nice look solution in a decent size. I could send you a litematica template or some screenshots if you are interested. (p.s. The discord link isn't functioning.)
Thats an awesome Idea! I made a good design for a redstone animated 4 blade fan, I dont have enough time to make a video on it, but I can share it to you, just let me know where to send it. it was really hard to get a good animation for a 4 blade fan, but I think i nailed it Disclaimer: I designed it in bedrock, it should be the same in java, but it might not be a 1 to 1 translation
I came from Jake Kelton's vid but I was unsatisfied with how bulky their redesign was. I was able to achieve a similar animation by having two 2-observer clocks going into each other horizontally instead of a single 4-observer clock. To properly sync the observers, I used 2 pistons at a diagonal to push the clock into place simultaneously.
Hate to burst your bubble but this has been done before. Iskall85 showed this a few months ago on his Hermitcraft Season 10 build and I believe ImpulseSV took this idea and added it to one of his builds on Hermitcraft Season 10
I'm not great at editing but I made 4 different seamless designs that I'll be posting on my channel tomorrow afternoon. The second one I designed looks actually SO good.
ok so i found that if you rotate two of the trapdoors on the corner so the open toward the inside of the fan it looks a little bit more like a rotation but its still janky
This made me realise the pale gardens have arcadia colors, except the stone is orange, and the fauna is the outside gray instead rhe other way around. And instead of quartz you have pale planks
What if you used the slower version, but with the observers leading into copper bulbs, which then lead into comparators, which only then lead into the trapdoors? Then you could have some of them have "open" as their default state instead of all 4 lying horizontal
"Highly functional"
Ah yes, I can feel the breeze from here
**incoming breeze ball**
LapFox pfp pog
Lmao
@JaidenGaming0550 erm acshully it's a wind charge 👆🤓
@CamelliaFlingert gasp it's you
The one who uploaded the outer wilds ambient mixes
That’s such a great way to add subtle motion a builds
So funny to see you here ngl incy, just started watching both of you lately
It’s actually got me so interested in seeing what else we can make move for detailing
And not-so subtle lag to an Aternos server, lol
Except for the noise machine.
Incy lol
Neat idea!
Making the fan a 2-bladed rotor with 2 trapdoors on opposite corners might be able to convey the spinning motion better.
I believe both trapdoors should turn on and off at the same time rather than a spinning clock for this, but definitely experiment with different methods as well.
I have been trying some designs and this is absolutly genius
Haven't tested it yet, but I was thinking of this same solution, just doubled. All 4 trapdoors in a square, but alternating between activating the 2 diagonals. It would look like a vibrating "+" shape, and hopefully look like it's spinning (just with a very slow framerate)
I had the same idea, this could very easily be achieved by breaking the loop of 4 observers into just 2 set of 2 observers, feeding into each other. Might take a couple attempts to make sure opposites are firing, but it would work
Just tried it, doesn’t work very well looks more like a broken clock 😅
@OneTwoFive0 there's been a good redesign by Jake Kelton crafts
if you insist on 4-blade, you might want to do something to invert the on/off state of some of the trap doors so that they always form a X regardless of if they are in the first or second position- maybe torches to invert the signal?
Torches burn out at this speed of signals on and off. But there is a way to offset the ticks to be one tick behind at a diagonal so that it does the same thing.
You van do this by placing the opposite observers into position at the exact same moment using pistons. However i found that it then looks like a wiggle instead of a rotation
@jumpscare314 Yeah, there's a weird challenge with getting a 1-2-3-4 trapdoor movement that is both fast, but doesn't end up looking like 1-2-1-2, and still rotational that doesn't have a weird pause between 4 and 1.
My solution was to just do the original design, but have 2 opposite observers in the loop be pushed in by pistons at the same exact time. That way, the two opposite trapdoors would be flipped every game tick. You don't end up seeing much movement with a 4 blade design, its much more convincing with a 2 blade design.
@Fa1seP0sitive Ooooooo, that's an interesting idea! Will have to try that!
flashbacks to iskall85 showing off a huge build to other hermitcraft members and them only caring about the fan design(which is this exact one haha)
Yep!! Loved the fan 😂
We dont talk about i85 when talking about hermitcraft, sadly
Sadly he has tainted the image of fan designs in Minecraft :( it was such a creative bit of detailing, and now every time I see it, I think of him
@carimeslockdownedtree2654 did he do something wrong...?
Sadly, yes@@boogs7190
to make it always an X, the diagonally opposing trapdoors have to be both powered or unpowered. this could be done by using your first observer thingy but sending 2 pulses into the loop instead of 1
Just break the loop into 2 parallel self feeding observers
@bradencosier80 or that yeah
Redstone has so much untapped potential for building
If the aim is for motion at a distance, I think a two bladed fan moving every two ticks works better, and is more recognisable as a motion over a four bladed fan every one tick. Should be pretty easy, too.
I summon the mumbo jumbo to experiment with this
Like others have noted, if you want to go for a four-blade fan, try inverting the signal of two of them at diagonals. Without this, there’s a visual lag where both pairs of trapdoors are facing the same direction-because powering a trapdoor doesn’t toggle it, but instead shifts it to the open position.
Either by using not gates and the proper delay, or by designing your clock to power/unpower them at the right intervals, you can get a cleaner animation!
When I hopped on a world to test some variations, I was disappointed to see bedrock just doesn’t have the tickrate fidelity to make this work-I was hoping this idea would be useable cross-platform, but oh well. Good luck with your designing!
A simpler way to do this would be instead of a loop of observers you could make two pairs facing eachother, then use pistons to move the opposite corner observers into place at the same time
this definetly needs to be addedd to Mumbo's Surplus factory in his Hermitcraft base
Great idea! Mumbo really needs to use this in the hermitcraft factory.
It looks great for movement in builds, but I wish there was a way to silence it.
If you have the mod “Extreme Sound Muffler” (or a similar one) you can mute (or muffle) specific noises using the ui that you access in your inventory…
Turn off your PC's volume 😂
A Resourcepack is able to turn off or even change it's sound to a fan or wind.
the loudest fan in minecraft
I think one problem is that your current approach only ever sends a pulse into the trapdoors, which makes them immediately close again. Figuring out a way to keep them powered and instead switching between powered and unpowered states should allow for better looking slower animations
I try to do that.
Very cleverly done. Really cool way to build a fan. I believe it may be possible to use the same sort of system to make lights flash on the autocrafter. I'll have to test it out. It looks amazing though :)
I think there’s a lot of potential when builders start using redstone for none redstone purposes 😁
@KotasCorner there is so much potential it's crazy. I'm still learning the full potential of everything redstone. And it's incredible
It is. Impulse on Hermitcraft used such a decoration in his cyberpunk city this season. I saw it on another hermits episodes. Might also have been made by smallishbeans, can't quite remember.
@c.e.k.9261 yes I think it was impulse. I think it was a very similar system to make it flash. It's the little details that make the most difference :)
This blew me away.
Someone has to tell Bdubs. This is amazing!
I'm pretty sure he already knows about this since around march 2024. iskall did exactly this design around 9 month ago and then Impulse used similar technique (inspired by SirDerpol) for his electrical substation in episode 11
@@MartianDill SirDerpols was also inspired by theenigmaman
It looks really good! Without actual rotation, the best thing you're going to get is activating them all at once, so the really fast one looks the most consistent, if it's activated properly.
I'm kind of surprised by how simple the build is. Someone did point out that the constant sound would be annoying, which I agree with, but you seemed to have the right idea of putting it high on a structure so you wouldn't hear it as much on the ground. And as long as it's not too close to a room inside, it shouldn't be too loud inside either.
Because of how trapdoor are placed I think the cycle shouldnt be a spiral, it should be a diagonal
🟨⬛
⬛🟨
the yellows activate and the blacks deactivate and vicersa, idk how to build the mechanism but that way it should look like it is spinning
Colors look familar
There's a bee flying around in the middle of your comment 🟨⬛
This is brilliant, its not massive or complicated and is easy to build, I love it.
Also seems to be a clock, anyways, I liked your redstone, dude!
That's a very creative idea! I miss watching building tricks videos like this lol.
This is genius dude!
I wonder if you could design an engine looking thing using piston in a similar way or something if you understand?
I’m a fan of the simple design
Edit: I didn’t even realize but no pun intended
I love this. Saw it in your video. Thanks for the tutorial and process and musings.
people like you are the reason i love building in minecraft nowadays
Why is no one talking about how loud this would be
The next time I make a machine or factory build this will be a cool thing to implement it on
I knew how this was gonna work as soon as I saw the thumbnail and was blown away that I didn't think of this myself OR see it somewhere else before (considering this is ridiculously easy and possible for a LONG time). Genius!!!
"Okay, now I'm gonna make it slower." "Oops, I did the exact opposite."
these are the kind of videos that make me go like, "Dang, why didn't I think of that before!"
I'm glad this video is getting recognition. I saw it on my recommended page yesterday and after watching it, I expected it to blow up in the Minecraft community. Hopefully, BDub's uses this on his video so that you get more deserved recognition.
My first thought would be to use copper bulbs to try and slow it down, though the comparators would make powering the 2x2 space difficult, especially without powering the casing trapdoors.
I made a small design swapping redstone blocks behind the trapdoors, it looks nice as it keeps the + shape. You can also adjust the speed of the clock however you want, but if you do a 2 tick you'll need to make 0 tick gen.
Of course redstone blocks behind look ugly, so you need to get another way to power them through the back, which shouldn't be too hard, I'll get on it after I eat.
You shouldn't power it in a loop, instead alternate power between opposite corners, that should fix the jank
I think many limitations can be resolved by removing the observers and instead powering the trapdoors with controllable signals, perhaps through repeaters. This approach would eliminate issues with short pulses and allow you to separate the wiring, giving you more space to design a clean signal-generating circuit for the animation. Apart from all that I love the idea and think it has some great potential.
For whatever reason, 0 ticks make the 4blade version work really well
Everything is the same up to the observers facing the blocks connected to the trapdoor. Now place observers infront like the diagram below:
P
➡
⬅
➡
⬅
P
(Basically, when the Pistons(P) extend, all the observers are facing each other.)
Now the thing is, for some timings reason, if you extend these pistons with normal redstone signals, be it zero tick or a long one, the animation does not look good. But, if you extend the pistons together, both with 0 ticks (made using the repeater+comparator+piston setup), it looks pretty good
Figured out another semi-decent method (Tho i think the one in the comment looks the best)
This version makes a more "faster" fan.
The idea is to start two different comparator clocks, 1 gametick apart from each other (not a redstone tick like a repeater, a game tick (1/20th of a second, half of a redstone tick)). To create this difference, power the 1st clock with a repeater, and the second clock with a piston, both connected to same lever. (Make sure to power the repeater and the piston from a lever touching both, and not from like an external circuit. This is cause we are using "input bug"* to create the tick difference. You can ofcourse make the 1gametick delay any other way too).
Then, connect the output of the first comparator clock to the yellow blocks as in the diagram
And the second comparator clock to the black blocks as in diagram (So basically, both clocks are powering opposite diagnols)
🟨⬛
⬛🟨
(The blocks i am referring to are the one directly attached to the trapdoors. They can be any solid block of your choice)
This will make a decent looking fan.
*Input bug is basically, when you power a piston using a lever turned by a player, the piston takes 3 game ticks to extend. But if the piston is powered using something like a repeater, it only takes 2 game ticks (or 1 redstone tick) to extend.
This is because, the game has a specific sequence it updates redstone stuff in. Every game tick, the code goes through the list one by one, and does whatever redstone stuff in needs to in that sequence. Repeaters signals happen before pistons in this sequence, but player inputs happen after the pistons. So if you click a lever, it waits until the next gametick to power the piston, but if you power the piston using a repeater, it starts extending within the same gametick
Made a quick video on what i am describing: th-cam.com/video/ZC1VfBa7uZc/w-d-xo.html
The reason your having trouble with slow is because you are using observers which always give off a 1 tick pulse. You are never able to go slower than 1 tick pulses. You need to use something else like redstone trials and repeaters cause they can give longer pulses meaning the trapdoors are open for longer.
Jake Kelton Crafts
He improved the design
this was a trend back when hermit crafter was doing it months ago (almost a year ago now). This design and lots of similar ones came out
feels like observing repeater delays could work.
WHAAAAT
THAT'S AMAZING MAN WTF
*With similar technique (but before observers were added) I built revolving doors using vanilla redstone as a kid* (that was on console tho so bedrock edition but the design was very simple so Im pretty sure it works on both versions)
Epic! Maybe a copper bulb between the fan and the first observers would be helpful? Love the idea.
The faster circuit can be simplified by having 2 sets of 2 observers firing into each other. You can then alternate these to create an even appearance by starting one a single tick after the other (this can also be automated by using observer chains to power pistons at a single tick difference)
I did this but instead of using an observer chain I just moved the 2nd piston to create the offset.
this is a cool idea, but a great video, great job!!
idk why you want pulse only one trapdoor at the time, when irl fan is one welded object.
Basically you want to pulse all trapdoor, which is just observers looking at pistons, which all will extend at one time. And make it like delayed so you can manage the speed
Awesome experimentation dude. I have never thought of this before
That's a pretty cool idea. I feel like slowing it down will make it better and more believable. But still cool
Genius thing, I’ll definitely use this! Sadly I don’t have any ideas how to upgrade it
I'm a real *fan* of this amazing idea
It's cool to me that the second version looks almost exactly like a broken fan that tries to but can't spin, or a glitched one in a video game.
That's really nice design
What about powering 2 diagonal at once to make it look like it's spinning at half rpm of framerate ?
Probably observers going on bottom left and on top right could do it. Only thing than is to synchronise them.
Looks really cool, but I don’t like how it could potentially cause lag.
OMG just add a dispenser mechanism to shoot out wind charges It's be perfection
Someone show this to Mumbo, he is the exact type of person to figure out useless redstone like this! But honestly, u did an amazing job so far. 👍🏽👍🏽
I loved this contraption; I tried making something too! Hope you like it.
Put on the brains together"
iI think your first one might be perfect if you either swap around the starting positions of some of the trapdoors, or maybe have it activate two oppositve corners of the observers at once, if that makes sense
you can have a perfect one blade rotation tho by sticking the strapdoors to the sides, for a giant clock or something idk
Fan man approves! Gonna go build some right now! Its fitting because I am building a warehouse/factory type build to store stuff and hold tons of farms and these will make a great detail! Plus its fans and yeah… I love fans
ayy fan service! they're surprisingly convincing.
I thought this was a bdoubleo video before I clicked.
Great build!
Dude this is amazing
This is great well done!
Great idea!
You have probably already seen some solutions to your design. But they all have in common, that they can't "stop". And the one I have seen which can stop is a bit bulky. So I figured out a nice look solution in a decent size. I could send you a litematica template or some screenshots if you are interested. (p.s. The discord link isn't functioning.)
This is the kind of stuff mumbo would make
I’m sure you could just mess with the starting positions of the trapdoors with the first design to get it right
Building redstone with axiom installed is forbidden. Its like stealing fire from the gods
hey, if you will put something in the middle of it to cover a flipping up and down motion, it actually will look like some sort of a pump!
Super cool!
This is so cool! Can it be built on a bigger scale?
How it looks depends on the starting position of the trapdoors
Thats an awesome Idea! I made a good design for a redstone animated 4 blade fan, I dont have enough time to make a video on it, but I can share it to you, just let me know where to send it. it was really hard to get a good animation for a 4 blade fan, but I think i nailed it
Disclaimer: I designed it in bedrock, it should be the same in java, but it might not be a 1 to 1 translation
I came from Jake Kelton's vid but I was unsatisfied with how bulky their redesign was.
I was able to achieve a similar animation by having two 2-observer clocks going into each other horizontally instead of a single 4-observer clock. To properly sync the observers, I used 2 pistons at a diagonal to push the clock into place simultaneously.
Hate to burst your bubble but this has been done before. Iskall85 showed this a few months ago on his Hermitcraft Season 10 build and I believe ImpulseSV took this idea and added it to one of his builds on Hermitcraft Season 10
Iskall took the idea from SirDerpol and theenigmaman who did it nearly two years ago
imagine a working windmill like this
I'm not great at editing but I made 4 different seamless designs that I'll be posting on my channel tomorrow afternoon. The second one I designed looks actually SO good.
ok so i found that if you rotate two of the trapdoors on the corner so the open toward the inside of the fan it looks a little bit more like a rotation but its still janky
Honestly impressed : )
Cool 👍
Try using redstone block instead of observers and just cycle them around the clock
Should work better if there's two of them
this is really neat
Yo this is so very cool!!
This made me realise the pale gardens have arcadia colors, except the stone is orange, and the fauna is the outside gray instead rhe other way around. And instead of quartz you have pale planks
This is almost certainly a comment on the wrong video
Lol, I built this exact thing in creative several months back when Iskall85 made his fans on hermitcraft. I decided it was too noisy.
What if you used the slower version, but with the observers leading into copper bulbs, which then lead into comparators, which only then lead into the trapdoors? Then you could have some of them have "open" as their default state instead of all 4 lying horizontal
Yo wait using redstone to power trapdoors is a really good idea! They might name this fan after you or something
Oh that’s great. My rotary fans are much larger, that’s cool!
Bdubs is gonna love this
mumbo needs to see this
Me inside the base: *flipflipflipftrapdoortrapdoortrapdoor*
Great idea, thank you for sharing. Looks like a jet turbine.
Extend the timer with a bigger ring of observers and/or repeaters.
Wtf this is sick!
I am not a redstone expert, but to make it slower you could've used longer observer snake to add the delay?