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I'm glad to see the Sinanju finally reclaim a dominant position. Even with extra durability making mistakes a tad less catastrophic, the suit's skill ceiling is extremely high. With so many tools and so many mobility options, it demands critical thinking, game knowledge, and mechanical execution. Otherwise, it's middling at best. This feels like the ideal place for an MS that required a freak of nature like Full Frontal to show anything close to its full potential.
3:02 Ngl, it's kind of scary seeing a general fulfill the raid role arguably better than some other native raids just from the kit (especially being able to shoot while firing), only again held back by the inherent role as far as damage/defense. I wonder how it really compares to Unicorn now. Unicorn is thinner, a shotgun bazooka, and a heal; but Sinanju just looks like it has more overall potential to trash a whole team in the right hands.
seraphs theme was in master of the arena too but the AA version and the seraph itself are so much more ridiculously hard to kill it also made a guest appearance in some japanese mecha game that had gundams and other stuff pretty sure it was a mobile game but just yt search nineball seraph itll come up lol or nineball seraph theme
I think it did needed a buff. You absolutely tore through these guys . I'm going to start using it again. I was pretty good at using it until the unicorn came out. You should do a video on the nu gundam. That thing is still seriously good.
I don’t think it needed buffed to be honest. The Psychoframe change I guess is coming for everything because they made the same change to ALICE. But it didn’t need the HP buff. It already has strong melee and you can tank it out in defenses. But by buffing it’s HP you took away it’s one and only main weakness.
Hopefully I can get the standard Sinanju. I love the Stein but would like to see how I handle using it. Maybe they’ll add the MSV version that’s a fusion of these two
Ofcourse it need the buff, the unicorn beam magnum killed sinanju in a god damn month. And people who fought in space is just unicorn shooting together in a group of 5, not even a single person tries to stab others at all. And the 30% psychoframe activates? One shot or two beam magnum or even vulcan and dead, pretty useless. Until now, the 50% activate is very good in space, plus more hp, much more easier to use than before. Finally could try some Ares fighting skills, even though i couldn't copy that fighting skill
Honestly at this point I think Sinanju is far stronger. Its downswing is faster and won't friendly fire your entire team in the process, can deal more damage than NT-D Unicorn if you use the optimal combos, way more damage than Awakened Unicorn, doesn't constantly drain HP, way faster, 3 instant staggers and a 50% HP stat boost that makes it way harder for funnels to lock onto you. All Unicorn really has over it is build stagger via the shrapnel bazooka and Offence System to prevent combos from being interrupted. But in terms of stopping raids I don't think it comes close to Sinanju using the boost shooting skill, which breaks Maneuver Armor no matter what.
@@avenger1_gbo260 The high skill gap for Sinanju makes it seem stronger, but Unicorn's power is just much greater generally especially in team fights and surviving. A good Sinanju will lose to a equally good Unicorn. Sinanju is far better than Unicorn in space thanks to the psychoframe buff now though. I speak mainly in comparing the suits to each other rather than other suits. I would also agree about Sinanju's damage, in a 1V1 it would dominate, but how often do you get your maximum punish without getting interrupted by either your teammates altering the stagger or the enemy team attacking you? For me, very often and as long as your max damage relies on that then it is a worse pick than Unicorn imo. I suppose it's a matter of perspective
@@neonthehedgehog12 I think that Sinanju team fights better due to having better stuns and knockdowns. Near instant downswing on beam saber and an instant knockdown shield beam axe means you can target swap with these and easily knock down loads of people. Add in boost shooting and this becomes even easier. Even the easy combo with saber downswing>naginata neutral downswing>saber downswing does nearly as much damage as Unicorn beam saber downswing>tonfa downswing>saber downswing. Once Unicorn activates Awaken mode it literally loses like 40 melee modifier, so Sinanju does way more then. If you get a chance to do an optimal combo like naginata neutral down>shield tomahawk down>naginata neutral down then you can outpace even NT-D Unicorn without having the burden of an HP time limit. I think the HP drain and need to transform is another burden on Unicorn as well. You need to reach 80% HP or 16,000 without building extra. Add in the HP drain and you are really actually quite squishy. If you need to activate NT-D at something like 50%-60% HP then you are kinda screwed for later on as well, pretty easy to die in this state.
I think it do needed that buff,but im unsure if they overcompensated cuz im away from home atm so i cant play. By the way what custom part is that, the one that looks like a red crystal and what does it do?
Psycho Package. Costs 4 close, 2 mid and 2 long slots. It adds +1200 HP, -10% psycho jack time and -10% damage taken from psycommu/quasi-psycommu weapons. It is pretty useful for the HP alone but the less damage taken from funnels helps a lot vs Nu Gundam, Dag Doll and Phenex.
I love the Sinanju so much. It is an insanely capable suit but ONLY if you're a damn good pilot. Other suits it's alright to be mediocre but just like the Byarlant Custom this thing'll give you high returns for some smart thinking. Curious if you'll ever play Byarlant Custom again as well and thank you for another great video!
that music is only good for one thing UNBRIDLED SPEED AND AGGRESSIVE COMBAT THE PTSD OF IT AND THE RUSH IT BRINGS IS SECOND TO NONE!! literally the moment it kicks in i can here the seraph go TARGET VERIFIED COMMENCING HOSTILITIES the slight hp buff yes it needed it the psycho frame higher hp active maybe but not the same 50% the stein has its a dif unit from the sinanju full frontal uses so idk 40% maybe vs 50% i still say rebawoo feels better to use to me given all its stuns but then again in an age of unicorn and phenex spam at 700 still where beam based stuns are less effective id say its even now w sinanju in skilled hands they both play similar and sit comfortably in the same high agression and damage tier w rebawoo having better stun setup and sinanju having a gimmick skill for stopping high MA raids and deleting them
Feel free to follow me on Twitter as well! mobile.twitter.com/Avenger1GBO
Feel free to join my competitive Discord if you want to talk ask questions of veteran players! discord.gg/s5tDQcbNY8
I'm glad to see the Sinanju finally reclaim a dominant position. Even with extra durability making mistakes a tad less catastrophic, the suit's skill ceiling is extremely high. With so many tools and so many mobility options, it demands critical thinking, game knowledge, and mechanical execution. Otherwise, it's middling at best. This feels like the ideal place for an MS that required a freak of nature like Full Frontal to show anything close to its full potential.
**
3:02 Ngl, it's kind of scary seeing a general fulfill the raid role arguably better than some other native raids just from the kit (especially being able to shoot while firing), only again held back by the inherent role as far as damage/defense.
I wonder how it really compares to Unicorn now. Unicorn is thinner, a shotgun bazooka, and a heal; but Sinanju just looks like it has more overall potential to trash a whole team in the right hands.
I personally think that peak Sinanju play>peak Unicorn play now. But Unicorn is definitely much easier to use.
I usually just default to kshatriya if I queued into 700 and sinanju has become more annoying to deal with after the buff.
Oh boi, what a interesting video, this suits does look mena-
*Nineball's theme plays*
Nice song, right as I finished playing Armored Core 2 AA. It looks like the Sinanju is just harder to kill, and you're making the most of it.
seraphs theme was in master of the arena too but the AA version and the seraph itself are so much more ridiculously hard to kill
it also made a guest appearance in some japanese mecha game that had gundams and other stuff pretty sure it was a mobile game but just yt search nineball seraph itll come up lol or nineball seraph theme
I think it did needed a buff. You absolutely tore through these guys . I'm going to start using it again. I was pretty good at using it until the unicorn came out. You should do a video on the nu gundam. That thing is still seriously good.
I don’t think it needed buffed to be honest. The Psychoframe change I guess is coming for everything because they made the same change to ALICE. But it didn’t need the HP buff. It already has strong melee and you can tank it out in defenses. But by buffing it’s HP you took away it’s one and only main weakness.
Responding kinda late here but I did a video on Nu Gundam if you haven't already checked it out.
@@avenger1_gbo260 I saw that. Will definitely check it out man.
fucking rip that kshatriya. accurate experience. sinanju my favorite suit so i welcome this madness
Wait wait wait, my boy, my precious boy got a buff? That's makes me really happy. It was already uncontested 1v1, so now it's even more capable.
That stun lock kshtriya to death lol
Even after the buff, I prefer the Dijeh SE-R because I feel it's a more skill based Sinanju.
Hopefully I can get the standard Sinanju. I love the Stein but would like to see how I handle using it. Maybe they’ll add the MSV version that’s a fusion of these two
We love to see it, gameplay of the Purple Crowned Prince haha!
I'm so glad that Sinanju got buff, finally there are MS other than Unicorn and Phenex in 700😇
My Face when the Nineball theme starts
Feels like it can equalize the Unicorn now. Phenex is still gonna be cancef to fight using the Sinanju won't it?
Yeah Phenex is still annoying to fight but it feels like it is on even footing with Unicorn now
Very great gameplay. ‼️💯🌹
If it is getting a buff I should be melee priority 3
Ofcourse it need the buff, the unicorn beam magnum killed sinanju in a god damn month. And people who fought in space is just unicorn shooting together in a group of 5, not even a single person tries to stab others at all. And the 30% psychoframe activates? One shot or two beam magnum or even vulcan and dead, pretty useless. Until now, the 50% activate is very good in space, plus more hp, much more easier to use than before. Finally could try some Ares fighting skills, even though i couldn't copy that fighting skill
Hopefully you can make a video on nu gundam since it did get a buff too. Otherwise great video
Sorry for the late reply but I did do one for it's recent buff!
thank you for the reminder I'll watch it 🔥
No, it needs to be nerfed into the ground. I just had a match where I WAS NOT ALLOWED TO PLAY just because a sinanju decided he didn't like me.
I will have my Sinanju and abuse the melee weapons against others. And yes, it needed a buff but more. Power accelerator lv 2 and special leg buffer
Did it need the buff? Yes, Unicorn by comparison blew and still blows it out of the water as a 700 cost honestly.
Honestly at this point I think Sinanju is far stronger. Its downswing is faster and won't friendly fire your entire team in the process, can deal more damage than NT-D Unicorn if you use the optimal combos, way more damage than Awakened Unicorn, doesn't constantly drain HP, way faster, 3 instant staggers and a 50% HP stat boost that makes it way harder for funnels to lock onto you.
All Unicorn really has over it is build stagger via the shrapnel bazooka and Offence System to prevent combos from being interrupted. But in terms of stopping raids I don't think it comes close to Sinanju using the boost shooting skill, which breaks Maneuver Armor no matter what.
@@avenger1_gbo260 The high skill gap for Sinanju makes it seem stronger, but Unicorn's power is just much greater generally especially in team fights and surviving. A good Sinanju will lose to a equally good Unicorn. Sinanju is far better than Unicorn in space thanks to the psychoframe buff now though. I speak mainly in comparing the suits to each other rather than other suits.
I would also agree about Sinanju's damage, in a 1V1 it would dominate, but how often do you get your maximum punish without getting interrupted by either your teammates altering the stagger or the enemy team attacking you? For me, very often and as long as your max damage relies on that then it is a worse pick than Unicorn imo.
I suppose it's a matter of perspective
@@neonthehedgehog12 I think that Sinanju team fights better due to having better stuns and knockdowns. Near instant downswing on beam saber and an instant knockdown shield beam axe means you can target swap with these and easily knock down loads of people. Add in boost shooting and this becomes even easier.
Even the easy combo with saber downswing>naginata neutral downswing>saber downswing does nearly as much damage as Unicorn beam saber downswing>tonfa downswing>saber downswing. Once Unicorn activates Awaken mode it literally loses like 40 melee modifier, so Sinanju does way more then. If you get a chance to do an optimal combo like naginata neutral down>shield tomahawk down>naginata neutral down then you can outpace even NT-D Unicorn without having the burden of an HP time limit.
I think the HP drain and need to transform is another burden on Unicorn as well. You need to reach 80% HP or 16,000 without building extra. Add in the HP drain and you are really actually quite squishy. If you need to activate NT-D at something like 50%-60% HP then you are kinda screwed for later on as well, pretty easy to die in this state.
I think it do needed that buff,but im unsure if they overcompensated cuz im away from home atm so i cant play.
By the way what custom part is that, the one that looks like a red crystal and what does it do?
Psycho Package. Costs 4 close, 2 mid and 2 long slots. It adds +1200 HP, -10% psycho jack time and -10% damage taken from psycommu/quasi-psycommu weapons. It is pretty useful for the HP alone but the less damage taken from funnels helps a lot vs Nu Gundam, Dag Doll and Phenex.
I love the Sinanju so much. It is an insanely capable suit but ONLY if you're a damn good pilot. Other suits it's alright to be mediocre but just like the Byarlant Custom this thing'll give you high returns for some smart thinking. Curious if you'll ever play Byarlant Custom again as well and thank you for another great video!
I might play Byarlant Custom again but there are so many suits to make videos on lol
Naaa it nead's a hevi nearf everi time i face a sinandu I get oblitareited and sinandu stain and banchi need nearfs
that music is only good for one thing
UNBRIDLED SPEED AND AGGRESSIVE COMBAT
THE PTSD OF IT AND THE RUSH IT BRINGS IS SECOND TO NONE!!
literally the moment it kicks in i can here the seraph go TARGET VERIFIED COMMENCING HOSTILITIES
the slight hp buff yes it needed it
the psycho frame higher hp active maybe but not the same 50% the stein has its a dif unit from the sinanju full frontal uses so idk 40% maybe vs 50%
i still say rebawoo feels better to use to me given all its stuns but then again in an age of unicorn and phenex spam at 700 still where beam based stuns are less effective id say its even now w sinanju in skilled hands they both play similar and sit comfortably in the same high agression and damage tier w rebawoo having better stun setup and sinanju having a gimmick skill for stopping high MA raids and deleting them