i’d say i actually enjoyed the post game more in DD2 than the everfall in the first game. the everfall really only feels like a massive fetch quest with the only real goal outside of collecting the 20 wakestones to progress to the ending being the Ur Dragon which is admittedly a cool idea, but not my cup of tea. i actually prefer the unmoored world over the everfall so far, especially with the added time mechanic that adds tension to what you decide to do with the time you have left in the unmoored world before you have to eventually end the game. i also like how capcom giving the pawns more of a personality is weaved into the ending of the game as your pawn travelling with you throughout the game gives them a will of their own. i personally really like time based mechanics in video games, especially if it’s done well and adds tension to the story. my favourite game is majora’s mask for this very reason, so i immediately vibed with the unmoored world when i got to it and found out about only having a limited amount of rests because doing so advances the fog on the map, meaning you have to pick very carefully when you rest so you don’t accidentally lock yourself out of content, and if you don’t rest and die, you start from the point from when you first entered the unmoored world. it works really well for the context of the story post dragon. DD1 does have an overall better story, but DD2 has the better post game in my opinion
Comparing DD2 to DDDA makes way less sense than DD1 imo. But over all pretty solid take. Don’t agree with all of it, but I can def see where you’re coming From.
warrior is just a straight upgrade in DD2 compared to the first game. i didn’t mind how warrior played in DD1, but the main thing that really made warrior bad in the first game is that it only got to carry 3 weapon skills while every other vocation got access to 6. in DD2, every vocation now, including warrior gets access to 4 weapon skills, so warrior is now on the same playing field as the other vocations instead of being limited in its versatility compared to the rest of them for no real reason. it also just feels smoother to play in general. as for some other mechanics, i do miss being able to stack buffs with periapts in DD1, but it’s not that big of a deal that extracts don’t stack when you apply multiple unlike periapts where you can stack up to 4 of them for massive damage
@@-Nardo-Blueagain i didn’t mind how warrior played in DD1, my main issue was the 3 weapon skill restriction that warrior had. it was one of the main reasons why warrior was so bad in the first game when every other vocation gets access to 6 weapon skills, meanwhile warrior only gets 3
@@-Nardo-Bluei also play trickster anyway, so i don’t worry about damage since well, damage isn’t what trickster is best at, being support for your pawns and crowd control are trickster’s strengths
i’d say i actually enjoyed the post game more in DD2 than the everfall in the first game. the everfall really only feels like a massive fetch quest with the only real goal outside of collecting the 20 wakestones to progress to the ending being the Ur Dragon which is admittedly a cool idea, but not my cup of tea. i actually prefer the unmoored world over the everfall so far, especially with the added time mechanic that adds tension to what you decide to do with the time you have left in the unmoored world before you have to eventually end the game. i also like how capcom giving the pawns more of a personality is weaved into the ending of the game as your pawn travelling with you throughout the game gives them a will of their own. i personally really like time based mechanics in video games, especially if it’s done well and adds tension to the story. my favourite game is majora’s mask for this very reason, so i immediately vibed with the unmoored world when i got to it and found out about only having a limited amount of rests because doing so advances the fog on the map, meaning you have to pick very carefully when you rest so you don’t accidentally lock yourself out of content, and if you don’t rest and die, you start from the point from when you first entered the unmoored world. it works really well for the context of the story post dragon. DD1 does have an overall better story, but DD2 has the better post game in my opinion
Comparing DD2 to DDDA makes way less sense than DD1 imo. But over all pretty solid take. Don’t agree with all of it, but I can def see where you’re coming From.
warrior is just a straight upgrade in DD2 compared to the first game. i didn’t mind how warrior played in DD1, but the main thing that really made warrior bad in the first game is that it only got to carry 3 weapon skills while every other vocation got access to 6. in DD2, every vocation now, including warrior gets access to 4 weapon skills, so warrior is now on the same playing field as the other vocations instead of being limited in its versatility compared to the rest of them for no real reason. it also just feels smoother to play in general. as for some other mechanics, i do miss being able to stack buffs with periapts in DD1, but it’s not that big of a deal that extracts don’t stack when you apply multiple unlike periapts where you can stack up to 4 of them for massive damage
It really is. I always wanted the fantasy of the big sword to work but it never did in the 1st game. Warrior is very good now.
@@-Nardo-Blueagain i didn’t mind how warrior played in DD1, my main issue was the 3 weapon skill restriction that warrior had. it was one of the main reasons why warrior was so bad in the first game when every other vocation gets access to 6 weapon skills, meanwhile warrior only gets 3
@ninjafrog6966 exactly how I felt. Although I didn't think warrior live up to the huge sword fantasy like I would've preferred.
@@-Nardo-Bluei also play trickster anyway, so i don’t worry about damage since well, damage isn’t what trickster is best at, being support for your pawns and crowd control are trickster’s strengths