Oil Drama And Civil War! Foxhole War 102

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • During this video I talk about the oil wars that have been going on the last couple of Foxhole wars. I cover what the issue is, why it's happening and a few solutions on how we can fix it.
    Join this channel to get access to perks:
    / @robertlovesgames
    Twitch: / robertluvsgames
    Discord: / discord

ความคิดเห็น • 520

  • @RobertLovesGames
    @RobertLovesGames  ปีที่แล้ว +80

    Really sorry about the audio all! When I was editing it I thought I sounded really loud so I turned it down and I obviously went to far ha! Appreciate the feedback and I will do better next time! Cheers!

    • @jububoobaroo67
      @jububoobaroo67 ปีที่แล้ว +2

      Also the correct answer is a clan is entitled to claim 1 of 3 wells. If 4 people want claims they must split the pipe. 6 clans can claim 1 field this way. Everything else is greed.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@jububoobaroo67 That is a good way to look at it!

    • @AFowkingPanda
      @AFowkingPanda ปีที่แล้ว +1

      Just glad I'm not the only one. I was like "the hell is going on here?"

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@AFowkingPanda Ha! Yea really messed that one up.

    • @jububoobaroo67
      @jububoobaroo67 ปีที่แล้ว

      @kevenwhite2885 imagine being named keven

  • @engi9715
    @engi9715 ปีที่แล้ว +177

    I've said it once and I'll say it again:
    Foxhole isn't a war game with a deep Logistics system, Foxhole is a Logistics game with a war side quest

  • @tugman1234
    @tugman1234 ปีที่แล้ว +239

    I think the fact that regiments are "claiming" resources in a game where there is no system for claiming shows that there's a problem with the way oil operates within the game. The collection of oil from the field is the pain point. There's no "manual" way to collect it like with literally every other resource, so there's no way for someone to learn how to use it without blocking access.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +25

      I only see truth here. Thanks for your input! Cheers!

    • @olowayne
      @olowayne ปีที่แล้ว +2

      operating like in rl........ just tested(feeled) it for 170h....

    • @derpinkigste
      @derpinkigste ปีที่แล้ว +3

      yeah i think everyone should be able to do something and claims are dumb in my opionions

    • @IlSunnYlI
      @IlSunnYlI ปีที่แล้ว +2

      There’s a problem with the community overall lol

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@IlSunnYlI Some of them ha

  • @PapaSquirrel424
    @PapaSquirrel424 ปีที่แล้ว +68

    Oh wow, I didn’t even notice this was happening. I just got back into Foxhole after a several month break. I thought it was cool seeing clans utilize oil fields. I didn’t realize there was so much controversy around it

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +5

      This war went a lot smoother than other wars luckily but it's still happening a little bit in the background.
      Also welcome back to Foxhole! Cheers!

  • @mikew4207
    @mikew4207 ปีที่แล้ว +113

    Off shore oil rigs and a Navy update. I really hope that's why the devs are showing us so obviously that oil is the new choke.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +13

      I think it's gotta be. Something with oil is coming to the waters for sure.

    • @usnluna1395
      @usnluna1395 ปีที่แล้ว +3

      @@RobertLovesGames i can see that, tho with oil rigs if they get put in i would love that there has to be a dedicated number of players active in close proximity to them to have them actually operate. ( wokers need to work)

    • @RMMinc
      @RMMinc ปีที่แล้ว +1

      Isn't the whole idea of oil is full automation while offshore oil rigs need ships to manually move stuff?

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@RMMinc That would be amazing if that was a thing. Navy update.

    • @jacobchevalier1909
      @jacobchevalier1909 ปีที่แล้ว +1

      I could be a pirate raiding warden oil!

  • @manfredfreiherrvonrichthof4216
    @manfredfreiherrvonrichthof4216 ปีที่แล้ว +34

    thank you. i feel updated on the drama. i did notice the posts on reddit but couldnt follow much due to my exams. i laughed out loud when the word "claiming" came together with the words "oil fields". inputting my personal experience with oil fields on 1.0 war as a clanman.
    a series of important exams made it difficult for me to play foxhole, but my addicted butt still played 1.0 war. the regiment i played with is fairly new, only 10-15 wars old and has 8+ avg online members most of the time. i wasnt expecting the clan to try build an oil facility but few members were enthusiastic about it and gave it a go. i joined from the 3rd day i think, and came when the initial structures were complete. i was excited as well to figure out how things worked. only 3 players were dedicatedly working on the facility (4 after i joined in). and we were going pretty good. i am not aware of any claiming stuff, we just went in and started building and no one made a fuss about it.
    the motto was simple. that facility is a public facility. everything and EVERYTHING that came out of that facility (oil, and building materials) were public. anyone can swoop in and grab oil and can demand as much as they want. we would provide as long as we have it. even with 3 active players later on, working as man pipes (manually shifting oil to liquid stations until pipes are unlocked) we pulled a lot of oil and other mats for use. it was grindy but fun.
    the region grew up into a a small logistical coalition, where one regiment built near a coal area and provided coal while another one worked with us to connect everything of the hex to another hex with a rail line. trains were public and anyone could use them for transporting resources. we would visit each others facilities to admire the designs and placements of structures and such. people would thank us for the oil often and id tell them it wasnt necessary. its all public anyways.
    now the reason i find "claiming" funny is because the amount of oil that comes from just simply man piping is a lot for early game standards from my pov. for example, by day 5 we had so much oil that one guy randomly asked if we could provide him 400Ls for frontlines and we said YES in a second. because we were literally begging people to come and grab the stuff we had so that we can pull and store more in the liquid stations. we were nearly full to the brim lol. imagine the output when automated pipes were unlocked?
    guys its more fun sharing than hoarding it for yourself. trust me.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +6

      No problem! I hope your exams went well! School first!
      Sounds like your group knows what they are doing and great that they make everything public! True hero!
      Thanks for sharing your story and your experiences! Hopefully see you out there! Cheers!

    • @manfredfreiherrvonrichthof4216
      @manfredfreiherrvonrichthof4216 ปีที่แล้ว +6

      @@RobertLovesGames well my exams are still ongoing kind of, i think i typed in a previous video of yours that im on a break since january, its mainly because of these exams. otherwise nothing couldve stopped me from frustratingly filling up those craters no one cares about haha! cheers to you as well. love your content !!

  • @Captain_Rex14
    @Captain_Rex14 ปีที่แล้ว +11

    We needed Petrol to power our maintenance supply factory. We keep the maintenance tunnels in the area supplied so nothing decays. I went to an oil field that had over 1000 in stock, and took a 100 with a hauler for refinement. Someone blew the entire truck up with a tank because it was “theirs.”

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +6

      Wow that is just awful...
      I just don't understand that at all.
      Sorry that happened to you.

    • @dylanmccabe6011
      @dylanmccabe6011 9 วันที่ผ่านมา

      Just like in real life lololol

  • @AaronWright2865
    @AaronWright2865 ปีที่แล้ว +6

    I started playing foxhole earlier this year. I was interested in creating a petrol production facility which routed the petrol to a nearby seaport so that petrol could be loaded into liquid storage and ship via freighter to the front, or hex that needed it since petrol is useful for vehicles and harvesters. Since I was brand new to foxhole I was attempting to understand the production process and was looking at a already developed facility. At some point members of the clan that were operating the facility notice me. They didn't say anything in voice or text chat, just followed me as I was looking at the facilities. Then they killed me, I returned to gather my dropped items and continue studying the facilities was killed again, again with no communication. I considered declaring a one man war on them but after reviewing COC found that I would be violating them like those individuals had. I reported them and went on my way to one of many endless bridge battle.
    Logi is pretty crowed and with the current war the hexes all seem to be lacking refineries. I don't know if that is just due to random rotation or some update did that. It feels like you need a train in every hex just to transport raw mats to the hexes with refineries.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      You tried communicating with them but they didn't say anything to you? Strange.
      I know we had a similar situation happen the other day where someone that was no rank was just wondering around and didn't say anything. It was pretty sketchy.
      Yea I think the devs might have changed it to be that way on purpose.
      Thanks for sharing your story! Cheers!

  • @Astrosk1er
    @Astrosk1er ปีที่แล้ว +10

    All the solo logi players scrooping “those guys are weird”

  • @darkjack37
    @darkjack37 ปีที่แล้ว +3

    Hello! I love you video on the topic of the oil drama. I am a victim of a oil drama situation before and was hoping to explain my experience with personal oil drama. I had also gotten to an oil field at the beginning of a war with another clan that barely spoke english. I got into an agreement with two of their members to share the field if they built it with me. They agreed, built one 4x4 foundation, and then logged out instantly on the spot. None of their regiment members showed up until 90 hours later after I had assumed they abandoned their claim and had my own base built to protect the field I was working on. At that time a single member showed up alone to harass me with threats to my life out of game, threats to flatten the field, and actively telling me to kill myself. Confused, I entertained this man for about 20 minutes and he would vanish; repeating the same behavior every 24 hours for 4 days. The next person from that regiment informed me about the discord claiming system 5 days after the war had begun; I looked around to try to get access to the system but have not been able to and to the day still have not been able to gain access to the hidden discord system for claiming, your video shines more light on the claiming system that everything I have been told about it for the last 6 months. Unable to be part of the claiming system that I have been sent screenshots of I end up ignoring it and continue on my task that I had been fulfilling for about a week straight; human piping for 18-24 hours a day; 36 hours at one time. By the time I was getting threatened by the same regiment member on the 4th day I was delirious and just laughing at them; I couldn't understand anything other than "we are going to mammon this entire place." which I found hilarious because more than 90,000 bmats had already been spent on construction of defenses.
    One tech jump later, pipe technology arrives. I set out to collect pipes and stop my tasks of human piping for more than 120 hours at that point. As I am setting up pipes I receive more threats but in the region chat; other regiments call in their own members on their own initiative. I've been awake for more than 36 hours again and can barely read the font of the chat. Mostly repeated veiled threats to contact people. I respond to them in the region chat and get ignored. I wait for a response in confusion and eventually respond again, but get ignored by these people. After about 30 minutes of them threatening in the region chat I have to call in my own regiment to get help with trying to diffuse the situation. The regiment refuses to negotiate at all, choosing to arm up and destroy the buildings; typing in the region chat "this could've been avoided if you talked to us" which infuriated me because I tried to talk to them but they refuse to cooperate; instead wanting the entire location for themselves.
    Explosions and sabotage begins as they destroy an actively helpful facility, half of the faction is already on site fighting back. I stand around with a pipe on my shoulder trying to talk to the hostile regiment in local voice chat try to ask them to stop and talk but they ignore me and continue to blow up the entire facility. Only after they get mostly weapons restricted, starting to get banned, and their own base starts getting mammoned do they actually start responding to me. I ask to split the oil well usage with them again, agreeing with them that they can have 1 oil well. With the situation kind of okay I go to sleep and prepare to repair e v e r y t h i n g.
    Morning comes around after a frighteningly short nightmare filled 3 hours of sleep. I wake up to rebuild the facility, I log on, and there are 2 oil wells tapped away by that regiment. After 150 hours of playing the logistics game and slaving I had broke and gave up; I quit trying to cooperate with that regiment. I walked through what remains of my tattered destroyed facility and demolished all of my facility buildings to get their materials back to move my facility to another location far far away. As I went about packing up my home to leave, I was harassed by about 10 of that same regiment again; most of them recording and telling me in local chat that they are recording to use the recording against me; concreting my distrust with them forever. Yet I was not done getting harassed by them, as I try to collect all of the garrison supplies I have left in my base, at least 15 of the regiment members would come by to bother me directly with weaponry, voice chat, or text chat. I tell them that I am packing up and leaving and the place is all theirs, but they do continue to harass me for 2 days afterwards.
    The harassment unfortunately followed me out of foxhole into social media platforms including Discord, Facebook, Reddit, and TH-cam. The entire drama has hurt my trust in parts of the community, I am confident that this did not permanently change my trust in playing with any regiment in the game. I play Foxhole as a logistics game when I dedicate to a war, when dedicated to a war I am online for an unhealthy amount of time; 17 to 24 hours on average. The logistics game of Foxhole has a satisfying aspect to it unlike any other kind of game I have ever touched or heard about keeping me loving it and returning for these strange long playtimes. I do agree with the topics you speak on about if the developers worked on removing some of the scarcity of resources that there will not be a problem with them again. I have seen repeatedly over the years that when SiegeCamp has made the raw resources less scarce that we had significantly less internal conflicts. Balance is hell I suppose. The main outcry for oil is automation; keeping the facility powered and moving 24/7 is what is the most desired feature of an oil facility. Automated power is important for facilities that produced construction materials and held power for maintenance tunnels at the time; nowadays the tunnels do not need power, but at the time they were a flawed crucial tax to having a facility. SiegeCamp has figured out that these oil problems are from a desire of automated power so they are getting warmer on the perfect solution to the oil problems, I believe the same as you that SiegeCamp should experiment with oil fields for some wars back-to-back to see if the community like it more. They quite literally would have us on their side when it comes to experimenting with oil field variants and/or expanding the numbers of them; I think I speak for the community when I say that we want something more to do with the oil fields than the conflicts & headaches we have been dealing with. We should happily join hands to figure out a better solution to this than wasting away energy fighting over nothing. I know I will. We just have to put our heads together and come up with compromises. Hopefully SiegeCamp will be more transparent and allow the players coordinate the claiming of resource locations earlier since it is the current going method that is working.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Wow that was a wild story! Thanks for sharing and I'm sorry that happened to you.
      Are you trying to do more oil stuff this current war? Or have you still given up on it for a bit?
      I agree that I think SiegeCamp is getting close and I'm sure they will figure it out this year with Navy update. But I'm sure there will be some other drama that will come up ha.
      Thanks again for sharing! Cheers !

    • @tevarinvagabond1192
      @tevarinvagabond1192 ปีที่แล้ว +2

      I don't understand a key point - how are faction members fighting each other? After one tk you get a warning, and multiple you can get banned, so...how are people fighting each other? I thought also that if the game detects you destroying a bunch of friendly structures it also can get you banned for that too

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@tevarinvagabond1192 It does all of that but people group up so that they can do a lot of damage at once before they can't attack any more. Devs have done some good things to prevent this from continuing which is nice.

  • @Boris-iz6wd
    @Boris-iz6wd ปีที่แล้ว +9

    I have always thought that if you build on a node sight you should be 100% focused on production of that resource. Many wars ago I worked a comp field, and made the gear for max output of comps. All by myself I was able to pour out comps until others came in and decided that comps were not as important as just taking my equipment for their own ends and dropping comp production till I finally gave up. I think the same applies to oil as in a war only a few ago I found an oil node abandon and taking it over all by myself was able to get production up to where I was having trouble storing all the production. And I remind everyone I am just one guy. I'm about winning the war, if you build on a node then produce. "An army is a team it lives, eats, fights, as a team. This individuality is a bunch of crap" - Gen. George Patton

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I love it! Thanks for working so hard out there! I would need a team of people if I were to take on a project like that at comp or oil fields.
      Thanks for sharing your experience! Cheers!

    • @gmtflex
      @gmtflex ปีที่แล้ว +4

      This is so relateble for me. I remember how one clan destroyed a week of our progress because we were supplying their region.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      @@gmtflex So crazy...

  • @0smartask0
    @0smartask0 ปีที่แล้ว +5

    From what I understand we had a similar incident in war 100 between PARS and UBGE on the collie side. They are both extremely toxic hoarding clans, they Team Killed me for trying use their petrol on a public mine, and yes I did tell them beforehand!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Crazy! I think war 102 has only had a small amount of drama luckily.

    • @gmtflex
      @gmtflex ปีที่แล้ว

      This is what I am talking about.

  • @nonnoticingsenpai1079
    @nonnoticingsenpai1079 ปีที่แล้ว +3

    To be honest, the update for coal in this round was great for it. Issue is that there is still not really much to do with it, besides throw hours into hammering to make a plant run for a few hours at the same power as diesel. Now, if they made an in land water pump, you could start making your own oil with coal and water. Powered inland water pump keeps the water flowing, and just regular shipments of coal keeps the oil flowing anywhere. That would solve a lot of oil drama, and let smaller clans produce on a near automated level that oil fields produce after pipes come out.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I like this idea and can get behind it! Maybe something during the navy update.
      Thanks for your input! Cheers!

  • @BDNeon
    @BDNeon ปีที่แล้ว +4

    I've been consistently about producing as much as possible for public withdrawal. Like if I was in charge of an oilfield, I'd have it feeding crude into a publicly open reserve buffer first, then into a refining line for Petrol that also goes into a public buffer, and only once that's entirely full would I then divert the flow into my facility, and once the public supply drops low I'd redirect the flow back to the public supply.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I like this! Advance piping when devs?
      Maybe some underground pipes? lol
      Thanks for working hard to get all this out to the public! Doing great logi work!
      Cheers!

    • @smithynoir9980
      @smithynoir9980 ปีที่แล้ว +2

      ​@@RobertLovesGames Underground Pipes would be cool, even if we have to dig out pipe trenches first to lay them in haha

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@smithynoir9980 Oh my gosh that would be crazy if you had to dig the trenches as well ha

    • @BDNeon
      @BDNeon ปีที่แล้ว

      You guys know valves to control pipe flow and underground pipes are already ingame and were there from the start of the facilities update right...?

  • @Pomaweragido
    @Pomaweragido ปีที่แล้ว +6

    Devman want us to trade resources with each other, but doesn't give any way of finding / contaction other groups that are willing to do so. As you mentioned Mail system would be nice, or some public place with listed regiments, needs, or just any public message with any info (maybe home region, big white board type of thing? To advertise your clan? Share some info?). Maybe create some sort of trading outpost building? Example: structure that automaticly changes 100 coke for 100L petrol if proper items are inside.
    Then there is a problem with timezones, nobody is online 24/7 to interact with you. This needs to be automated by the game itself. Other problem might be language barier.
    Devs need to implement some sort of universal way of comunication / change of resources.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I like that idea! Maybe we need post signs that can change languages as a filter. I agree with you.
      Thanks for the input and suggestion! Cheers!

    • @smokedbeefandcheese4144
      @smokedbeefandcheese4144 ปีที่แล้ว +2

      The colonials have a website for this.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@smokedbeefandcheese4144 I just found out about this! Thanks for sharing!

  • @RovingTroll
    @RovingTroll ปีที่แล้ว +1

    Honestly i hope oil wars become a common thing. Disruptions to the war happen in real life, and honestly it slices the game up.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      True. Drama does spice up the game. As long as it's not making players quit I'm for it.

  • @neptune5726
    @neptune5726 ปีที่แล้ว +11

    Unfortunately there is no player solution to this issue unfortunately, the system we created is the best shot currently we have at making it as smooth as possible and limiting dramas ect. I would also like to point out that the system also promotes coalitions ect so that new clans ect can band together to grab these kinds of resources.
    Lastly I would like to say I dislike the system and the dramas however I don’t/haven’t seen a better solution and I haven’t seen anybody bring up any realistic alternatives

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +3

      Thanks for your feedback! And I agree the systems in place right now are helping and probably the best we can do as players right now until the devs give us more tools.
      From what I've seen the drama this current war was pretty limited compared to previous wars. So the systems must be doing something.
      Thanks again for your input! Cheers!

    • @gmtflex
      @gmtflex ปีที่แล้ว +1

      I would say that there should be a sub system where the regiments that are in charge of oilfields have a responsibility to give acces and oil to who ever demands it. Regiments are selfish but this way you can create a system that punishes selfishness. Also I believe it would be really cool to see these kinds of player made industry towns.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@gmtflex I would love to see some specific industry towns that supply one specific good.

    • @gmtflex
      @gmtflex ปีที่แล้ว +1

      @@RobertLovesGames that is what we did. We supplied tens of trainloads of faltions every day from fishermans to drowned wale. It was industrialists dream to see those trains depart. Only thing that was stopping us was the player count and region player caps. Due to one incident I mentioned we adopted a method of make it, use it and/or loose it. Everything from basic stuff to tanks.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@gmtflex Sounds insane! I need this on the Warden side so badly ha

  • @turnbluebaby
    @turnbluebaby ปีที่แล้ว +4

    Colonials don’t have a 3rd party claim system, our rule of thumb is whoever gets to the field first & builds an encampment (as a symbol of intention to build) gets it. We do it this way bc any action taken against someone doing it that way is breaking CoC. People will notify intentions of claiming a field in Sigil as a courtesy, but it’s not binding, and any conflicts/ oil field arguments can ask for a neutral 3rd party to step in and mediate. (Not perfect, but I don’t think there was an oil conflict this war)

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Ahhh I was treating Sigil as sort of a 3rd party system. My bad. Thanks for the info!
      From what I saw from both factions oil conflict this war was for sure a lot lower than previous wars.
      Thanks again for letting me know! Appreciate it!

    • @turnbluebaby
      @turnbluebaby ปีที่แล้ว +1

      @@RobertLovesGames no need to apologize! not everyone who plays is in the faction hub, so can't expect everyone to know how they function/ work, btw i thought the audio of the video was a good volume! hope you have fun playing this war, the game really is something special!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@turnbluebaby Thanks for the feedback and kind words! Maybe see you out there! Cheers!

  • @CreepyBanana
    @CreepyBanana ปีที่แล้ว +5

    MORE LONGER VIDEOS PLS!!!!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +3

      Thanks that means a lot coming from you king!
      Sadly I'm a dad of two and work full time job so sometimes my time is pretty limited ha.
      And excuse my degen explanation but sometimes I just need to blow my creative load and make a 4 minute video just to get it out of my mind lol.
      Thanks again! Love your content as well!

    • @habibiaufarabbani9006
      @habibiaufarabbani9006 ปีที่แล้ว +2

      Yo wsup banana man

  • @LeBabouin
    @LeBabouin ปีที่แล้ว +3

    Thank you for explaining this issue for new pleyer ( and thanks for picked my meme in your video :)

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      No problem! Hope it was helpful! Which meme made it in?
      And I should be saying thanks for the meme lol

    • @LeBabouin
      @LeBabouin ปีที่แล้ว +2

      @@RobertLovesGames thank u :) that was " the true war is for oil / Change my mind " ( i love little community u can talk with content creator it's very nice )

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      @@LeBabouin Ha nice! Thanks for making that! Was a good one!
      And I agree. My goal is to connect with everyone if I have time! Cheers!

  • @Karakai117
    @Karakai117 5 หลายเดือนก่อน +1

    What would you say about the neighbour that is building a "public oil" facility. But its so poorly run it has 1/10th of the output it should, and when asked if we can hook up a pipe to our facilities, the owner goes berserk?
    We tried to mediate that issue, just trying to get automated facilities with an oil pipe to us and our neighbours.
    But it blew up into a civil war, other people that weren't involved piled in to stir the pot and escalate it and it caused more drama.
    How are you supposed to handle that situation? We just don't want to be a human pipe, and we have like 20+ members and they have 4, but the backing of a bigger clan.

    • @RobertLovesGames
      @RobertLovesGames  5 หลายเดือนก่อน +1

      That's a really tough situation. That person needs to learn the right way to do things but in a nice way which can be hard if they are being hot headed about it.
      There needs to be a way for you to teach them the right way and for you all to use the field together. With the new system that should be a bit easier with the que system but not quite what it needs to be.
      I know this is not super helpful but it's something that everyone needs to work for even if it means annoying that person to push them out of the field but not killing them or destorying anything if possible.

  • @johnbaker7322
    @johnbaker7322 ปีที่แล้ว +1

    I think they should take the existing oil fields and turn them into many smaller fields. That would allow for more even distribution between clans and a clan being inactive holding a field would be less of a big deal. Also if they want us to fight over the oil between factions they really need to put more of it in the center of the map.

  • @nickisan
    @nickisan ปีที่แล้ว +1

    this became very relevant last week lmao

  • @cristianalbert6389
    @cristianalbert6389 ปีที่แล้ว +1

    You know something is valuable when an entire faction has a civil war over it.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Ha! Sometimes happens over relic materials as well.

  • @johnpenn8444
    @johnpenn8444 ปีที่แล้ว +2

    Let’s face it yall, if you are playing foxhole solo you are doing it wrong. It is a game designed for intense cooperation between REGIMENTS (clans are lame) in order to mimic what happens in real life. On the collie side, oil fields are given to regiments based on who wants one, and who was most efficient in the last war.
    Playing last war as a warden, I noticed VERY uncoordinated and inefficient resource harvesting, sharing, and production.
    TLDR: Give it to the regiments that have dedicated facility bois and you will have all the public fuel you need

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I approve this message!
      Thanks for your input on this! Cheers!

  • @flyingspud
    @flyingspud ปีที่แล้ว +2

    I feel like I've been quoted thrice 😆
    You make some all round good points. I've been a member of a big regiment, I've been a member of a small regiment and I currently play solo and in ~1400 hours of playing foxhole I got into 3 fights with faction members, it's amazing how little effort it takes to solve things peacefully when both sides are willing to solve things instead of trying to make a point.
    There are people that become regiment members and instantly go in a power trip and think they're owed by every other faction member, there are also people that have some sort of unresolved grievance with a regi member that will antagonize any regiment member because "that one guy once did something to me". Heck, I once got invited into a regiment made up of people who joined cause they didn't like regiments (go figure). When these people meet in-game they're not gonna back down and they're not gonna want to be reasonable, they'll just try to beat the other side no matter what.
    For these (and many other) reasons I think the devs must come up with something to solve this, they're aware of the limitations and strengths of their software and are in a way better position to deal with this. But I also think they'll only do it if it affects a significant number of players and if it disrupts their idea for the game in a significant way.
    Anyways, I always enjoy seeing community members bringing foxhole discussions into other media, there's too much sodium going on in the subreddit. Keep it up

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Yea I don't get the people that go on power trips in this game ha.
      Yea I try and bring as much positive energy to that subreddit as I can cause sometimes it can just be awful lol.
      Thanks! Cheers!

  • @jettman-ym1fc
    @jettman-ym1fc ปีที่แล้ว +1

    im in the back lines stealing all the tanks loading em up and handing them off to solos on the front lines. im doing my part for the solo player are you doing yours?

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      lol wait what? What are you exactly doing?

  • @blazeburner303
    @blazeburner303 ปีที่แล้ว +2

    wasn't it made 15 minutes before the war because big clans would just carve up map zones in order to have monopoly zones on the resource spread and squadlock tons of trucks in a wide area

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I mean they do that anyways with the 15 minute intel ha. I would figure if they at least had a day or so they could get the fighting out of the way over discord or something.
      Generally most clans get along. It's about 10% you stir and cause drama I would say. And normally the drama only last a day or two at most.

    • @blazeburner303
      @blazeburner303 ปีที่แล้ว +1

      @@RobertLovesGames I meant shooting randos for spawning in a town "claimed" by the clan with a big map post saying you would be killed and reported for spawning there type claiming lol

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@blazeburner303 Ohhh lol yea I haven't seen that in while besides some recent oil drama with wardens this last war.

  • @tsunamio7750
    @tsunamio7750 ปีที่แล้ว +2

    5:35 The real world has the latest invention in resource distribution and commend tacking: MONEY
    Money allows people to exchange goods indirectly, making cumbersome trades: A whale for chickens, a thing of the past. The whaler can sell his whale for money and use money to bus the appropriate amount of food for his family, without coming back with a literal army of chickens.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Saying there needs to be a kind of "money" in Foxhole?

    • @tsunamio7750
      @tsunamio7750 ปีที่แล้ว

      @@RobertLovesGames Yes. Add a money variable to each players. When using a storage, add the ability to require money for people to take from stockpiles. You may do the same for factories to run (drop a coin and melt your shit)
      Additionally, all factories should have the ability to reserve personal/faction goods in production, just like the public ones. Copy/Paste the fucking code! Multiple people could use the factory at the same time, without stealing from one another.
      Give each player 50 coins every day they play for healthy inflation and to kickstart the war economy.
      Factions will become super cool customers instead of stealing bandits. Solos will enjoy making stuff and seeing the money flow in.
      Ne need for "do it all factories". Just produce one thing, ultra efficiently, and put in storage with a price. If it sells too quick, increase the price, so you get happy, and only those who need the resource the most get it first, instead of letting it go to wast for people who just enjoy dropping it in the river for fun.

  • @k_fatthump2145
    @k_fatthump2145 ปีที่แล้ว +1

    ik during war 100 we got pushed out of our original spot but got a better and closer one near to where our allied regiments were setting up

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      So that sounds like it worked out maybe better for you! That is good to hear.

    • @k_fatthump2145
      @k_fatthump2145 ปีที่แล้ว +1

      @Robert LuvsGames somewhat our regi disbanded in the middle of the war because of it

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@k_fatthump2145 oh no! Sorry to hear that!

  • @alexanderlove53
    @alexanderlove53 ปีที่แล้ว +2

    Well first month after update release it was something like giant bases rot with huge piles of resources which are impossible to save, at least maybe they actually use then and not just let them dissapear

  • @RadarLeon
    @RadarLeon ปีที่แล้ว +3

    our clan only has about 8 active members we operate an oil field because well we just do and i see our small clan is in your video as a big clan with big plans :3 were just addicts

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I love it! Small clans can definitely do it but like you said you guys have to be addicts! ha!
      Thanks for running an oil field! Keep up the good work! Cheers!

  • @bobhope2380
    @bobhope2380 ปีที่แล้ว +1

    a few things about this. First. doubling or even tripling the amount of oil available wouldn't do anything to balance aside making facilities in the area quicker/easier to operate. Secondly, there's no need for the 3 well limit. The way facilities work, you need all 3 wells if you want EVERYTHING to be piped in and automated. There leaves no room to share the field with anyone else if you're one of those big greedy clans. Lastly, its worth noting that people will wage war, and even kill each other over the right to automation of their facilities.
    I actually had a long discussion with a massive French clan about their rights on 2 oil fields and 2 coal fields on the front for their "trains and coke". The sad state is, If you're large enough, you take by force whatever you want, and there's little anyone in a regi with less then 10 people can do about it.
    The solution? double the amount of oil fields and coal fields, and rig a method in which you can pump coal directly into the new coal power plants from the field.
    If there's any major drawback to this im not seeing. let me know. but, isn't simple options like this a full win/win?

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Thanks for your input on everything!
      I think simple solution could work. I'm guessing something will change with navy update.
      Thanks again for your thoughts! Cheers!

    • @a.f.nik.4210
      @a.f.nik.4210 ปีที่แล้ว +2

      Doubling oil and coal production is only good if you want to double their availability. Which the devs probably do not want to. (With which I agree)

    • @bobhope2380
      @bobhope2380 ปีที่แล้ว +1

      @@a.f.nik.4210 why though? what's wrong with making it more widely available? I don't see any balancing issues that would result from it other then more people on the front because their not stuck in their bases all the time.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@a.f.nik.4210 Agreed I don't think that would solve anything.

    • @bobhope2380
      @bobhope2380 ปีที่แล้ว +1

      @@RobertLovesGames i think it would solve alot of the in-fighting between us at the start of every single war. You can't say it wouldn't solve anything. it would just be an issue of balancing the depots. And if the only drawback is increased availability, seems like a good tradeoff to me.

  • @melown8869
    @melown8869 ปีที่แล้ว +1

    Destroying the private stocking "stuff for later" as a thing is a hope. Limited options to stock, limited numbers to stock. Small limited numbers, x 0.5 or even x0.3. Only PUBLIC facilities.
    C'mon, this game should be about "every unit - is a human". To win the war you need to have a strong army. To have a strong army you need to produce goods for the frontline. TO product goods - you need to gather\producting\deliveryng stuff. This is the main goal - the main fun of the game. Claiming resources - cancer, that killing the spirit of the game. Nothing is done on the frontline until the big clan is joining the fight. Why so - not because they have better logistics. But because they have goods to deliver because they reserve everything (or 90% of all) they gather and produce. Hundreds of incredibly stupid FULL private stockpiles with several resources that could push through 3 or 4 hexes easily, if just it got to the units on the front. To PUBLIC.
    But no. All the people, who play in regiments are singing the same old song - ONLY big clans make a difference on the front because we are skilled in fights and operations. And all the randoms are foolish Pte's and wasting resources.
    So yeah - nonrespect to other players and non-trust to anybody but your clanmates (other big clan tags). I'll say it repeatedly - just for 1 war try to make everything public. Yes, there will be 5-10% of players, who are not so skilled and will waste some resources. Like 5-10%
    But in case we have right now - 60%-80% of gathered and produced stuff JUST STAYS IN PRIVATE STOCKPILES without any use for WEEKS.

  • @oddersisadog
    @oddersisadog ปีที่แล้ว +3

    IDK why they didn't just agree to merge the clan into two groups. Increase overall production.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Yea I don't understand why this was not a solution as well.

    • @shadowmeister5432
      @shadowmeister5432 ปีที่แล้ว +1

      @@RobertLovesGames MINE mentality.

  • @derpderpy5247
    @derpderpy5247 ปีที่แล้ว +1

    There's often just a lot of public oil a lot of public everything

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      It has honestly gotten better since I created this video which is really nice to see.
      A lot of the drama is normally at the start of wars.

  • @MrDirt
    @MrDirt ปีที่แล้ว +1

    17:07 On first glance, this sounds awesome. I would like to see that.

  • @tekneekenterprise207
    @tekneekenterprise207 ปีที่แล้ว +1

    Great video! another topic of similarity especially after update 52, is now salvage and smaller clans building a facility in the backline just to have a home base, war 100 I built a facility roughy 80 meters, cost me 180 g supps a hour and i had 5 small pads 2 large pads and everything you need to make all assembly materials, i made the same set up this war, haven't even unlocked t2 facility and because of the base clutter my defended facility is at 607 m supps a hour. Like you said it stinks cause i have experiance and i regularly give out upgraded tanks by the train load but now I'm competing with everyone for scrap for m supps and no one want to join my regiment I've had for 6 months. Like you said maybe there need to be a way to consolidate regiments

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Have you tried reaching out to some other groups that work in your hex and working with them? Might be worth shot? Or might be worth advertising in the Foxhole discord if you haven't done that yet.
      Let me know if you need help with this and I will try do what I can!

    • @tekneekenterprise207
      @tekneekenterprise207 ปีที่แล้ว

      @@RobertLovesGames I have asked multiple solo facility builders to join me and even have a sign out front of my facility to whisper me or even leave a sign asking to join. No takers, there is a regiment with the same name as me. Still won't join. It's rough and a shame that the biggest feature of the game, working together and conquering, is never taken advantage of, I guess people really just like driving trucks and shooting in a game that offers that in C class delivery.XD

  • @akaBoss
    @akaBoss ปีที่แล้ว +1

    I just ignore logistics cause of the hoarding and play frontline but if i am logi it usually just to get and deliver sup

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      That’s a good way to do logi! Nicely done!

  • @anandaalden1249
    @anandaalden1249 ปีที่แล้ว +4

    the audio volume is too small sir

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Like way to small? Sounded so loud on my end. Ha

  • @andrewhallard537
    @andrewhallard537 ปีที่แล้ว +1

    If a large clan hordes the oil field I don't care, aslong as I can get my petrol to fuel my facilities. If they are pumping out petrol so fast everyone has access to it then that's just more efficient. But if they're hoarding the finished petrol then that's an issue. Otherwise I'll never be able to upgrade any vehicles myself as a solo player. All my facilities will be able to make are cmats and none of the stuff that requires petrol. Honestly I just drive around till I find a fuel tank full of petrol and steal that shit for myself

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      LOL! I think that is the way to do it. You are correct.
      Thanks for your input! Cheers!

  • @ISawABear
    @ISawABear ปีที่แล้ว +2

    12:54 would it though? or would it just lead to 24hrs of fighting on discord before fighting for 2 hours with each other in game?
    Some of the people who start these drama REALLY need to fucking chill and get some people skills. Or at the very least take some conflict resolution classes.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      True true. It's a really good question. They should try and give that info out at least 2-3 hours before? See how it goes ha.
      And hard agree. I've met some of the nicest people on this game but man those "meta" Foxhole players can really drive me crazy sometimes.
      Thanks for your input! Cheers!

  • @Gamerznation704
    @Gamerznation704 11 หลายเดือนก่อน

    The problem is coming from a game that DOES have systems that allow players to be more organized, PLAYERS will avoid this. Anything that that players can do to min/max they will do.
    If a player won't play ball within game parameters that are set (even if their aren't many boundaries) creating them will just cause more power hungry players to go harder.
    I get the sentiment, but history from other games proves why implementing systems to allow more cooperation only causes more headaches in the end.

    • @RobertLovesGames
      @RobertLovesGames  11 หลายเดือนก่อน

      I agree with the statement that players will do whatever it takes to min/max. Which is probably a part of the problem because people have different ways to min/max which causes conflict.
      This game is strictly built around cooperation. And you can tell with each new update the devs are pushing it more and more in that direction.
      Appreciate your input on this! Cheers!

  • @guidoraidmomdconderodrigue1336
    @guidoraidmomdconderodrigue1336 ปีที่แล้ว +1

    Los humanos somos una raza que necesita estar en conflicto. No solo en la realidad sino que en la ficcion, como eve online,wow y ahora en foxhole. Me impresiona lo que hacemos por algo, en este caso el petroleo cambio el juego para siempre, para mi los creadores querian generar "estas guerras internas" y crisis de recursos, me parece una buena implementacion oculta lp de las guerras civiles y sindicatos o barones del petroleo.

  • @devinhallsworth5531
    @devinhallsworth5531 7 หลายเดือนก่อน

    Clans are pretty much the reason no new players are joining foxhole. They dont exist to win wars, they're just an exclusive frat club.

  • @rikidourennagane
    @rikidourennagane ปีที่แล้ว +2

    There should be a lucky draw for oil fields 😊

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      Ha! If only we could do something that easy.

  • @bill07bill51
    @bill07bill51 ปีที่แล้ว

    Hello, I really appreciate this video and the unbiased portrayal of the events. I personally had nothing to do with it but I definitely saw it happening. I really think their is no right solution that will appease all sides. But we try our best

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Thank you! We will continue to try our best for sure. Cheers!

    • @bill07bill51
      @bill07bill51 ปีที่แล้ว +1

      @@RobertLovesGames yep and if you need any info about it I would gladly provide it

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@bill07bill51 Sounds good thank you!

  • @susangoaway
    @susangoaway หลายเดือนก่อน +1

    And what about those who do not use shitcord?

    • @RobertLovesGames
      @RobertLovesGames  หลายเดือนก่อน

      Try your best to communicate with those in game with your mic or text in chat. If you are positive about the situation I feel most times you are get positive energy back. Not always the case but works most of the time.

  • @YouCountSheep
    @YouCountSheep ปีที่แล้ว +1

    Why do clans not ally and work together on one oilfield, makes no sense.

  • @usnluna1395
    @usnluna1395 ปีที่แล้ว

    an idea, is the deep into allied area the oil field should be for med clans, front lines should be for large clans, while the oilfields in-between should be for smaller groups to help them learn. now if a large group decides to take a field far away from the front they should give man power to a med group. but this is still only if people want to work together. the only way to really fix the problem is the closer to the front the smaller the oil field, or an even better option is the longer the field is in use ( the more player activity by an oil field the higher the output gets.) i dont know if that is even possible to do but seems like it would honestly fix the problem all together. (tho i can see how that can also be exploited to overstock oil.)

  • @starman825
    @starman825 ปีที่แล้ว +2

    When you think about it a third faction emerging from one of the two factions breaking out in civil war would be a pretty cool mechanic. Like for example if one clan gets big enough they could be able to declare independence from the faction they break from creating a third red faction leading to a three way war

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I think really cool in theory but with actually being able to do it there might be to many trolls ha.
      Or you would have the problem where just everyone joins the 3rd faction so no one is left on the other sides.
      Fun idea to think about though!

    • @starman825
      @starman825 ปีที่แล้ว +1

      @@RobertLovesGames yea you make a good point still fun to think about

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      @@starman825 Agreed!

    • @chubbyboo2218
      @chubbyboo2218 ปีที่แล้ว

      would be crazy if they did .. or have it like "dead harvest" for Halloween in this case a special event for month to see how the war turns out

  • @augiz261
    @augiz261 ปีที่แล้ว +1

    Was in a clan for most of my foxhole 'carrier', now am not.
    But i will say it, even if it might hurt some people:
    Bigger clans should get the 'rights' to critical resource like oil.
    There are multitude of reasons i can provide for this, but most importantly, it all boils down to "manpower" and "coordination".
    Even being new to the game, you would want an experienced big clan to manage critical resource, like OIL, because first, they have experience, second, they have the manpower to keep pumping out said oil, and not wasting it after all containers are full, 3rd you are able to reach out to them in various ways, when they are needed(or the facility is needed):
    Think about it, if you let like a group of 10 friends, manage a critical resource field like OIL, and they just decide to take a day off from foxhole, the entire "IRL day worth of oil" will be not only wasted, but it will inhibit multiple different facility's from production, and literally killing the logistics for 1 to multiple regions at a time, which in turn becomes "cries and curses" in logistics channel on logistics players, why are the supplies not being delivered to the frontline!, and it's all because some aholes, decided to claim critical resource, and decided to not give a shit about how they are GRIEFING the game.
    i guess it's not conveyed properly, but sadly, this is a Clan based game. Smaller groups, have to ADAPT, AND WORK WITH AND AROUND BIG CLANS, or forget 'civil wars' it will became even bigger cesspool of toxicity, then you could have imagined. This is a persistent world war, if any of the resources 'nodes' stop producing, it will put ENORMOUS STRAIN ON THE ENTIRE FRONT LINE!
    If you are new and want to start building, i will always and i mean ALWAYS tell you not to, or even yell at you to not build, cause BUILDINGS have to be UPKEPT, and RESOURCES that are SPENT for you "learning to play the game" would have helped defend a falling frontline base from being overrun(better ask people, so they could FIRST TEACH YOU! then you could do it).
    Foxhole, the game is made out of "Critical and non critical" parts, which ALL have to FUNCTION for the game TO BE FUN, and even 1 new guy who might just want to learn how to play, CAN and WILL ruin the experience for MULTIPLE or even MULTITUDES of people, if they 'play' with any of the critical components of the game... THE BIGGEST ONE OF THEM IS BUILDING. IT'S NOT FOR NEW PEOPLE, and please, for the love of all that's holy, just C O M U N I C A T E. 81% of the entire builder player base of foxhole veterans, would LOVE TO SHARE THEIR BURDEN WITH NEW PLAYERS AND TEACH THEM!?!@$!@

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      I agree with you and I think that saying it is a clan based game is a hard pill for some to swallow honestly.
      I never tell new plays to get into building first lol. Usually just basic logi stuff. Staring with building is the easiest way to lose new players ha.
      Thanks for your input on this! Cheers!

  • @YamatoPower9000
    @YamatoPower9000 ปีที่แล้ว

    Make OIL wells get depleted and allow everyone to suck it. The lesser pumps the longer it lasts and more it brings. Plus devs could add fracking for clans to prolong their wells at the high cost but affordable and it would be cheaper instead of moving whole base.

    • @YamatoPower9000
      @YamatoPower9000 ปีที่แล้ว

      Or another. To not share oil map from devs and just make wells to appear or discoverable by lucky people.

  • @ThatOliveMrT
    @ThatOliveMrT ปีที่แล้ว +1

    Yeah I'm not gonna download discord to have to play this game. I can respect preplanning and what not but you can't expect people to participate in multiple outside systems to play a game

  • @insanecrazyman7637
    @insanecrazyman7637 ปีที่แล้ว +1

    really I think whoever places down a sign *FIRST* should claim the field but at the same time I think any of these facilities should be public to folks, everyone has a right to these fields and resources, one group can't just claim what they think they'll need when there are solo or small clan folks who can also use that stuff to create others when that clan is offline.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Like they place a sign down and start building? Because if you just place a sign down saying "ours" and don't starting building right away I could see why someone would ignore the sign ya know?
      I think it really comes down to who is going to utilize the field the best.
      Thanks for your input! Cheers!

    • @insanecrazyman7637
      @insanecrazyman7637 ปีที่แล้ว +1

      @@RobertLovesGames the sign would need to be accompanied by a base and whatever to claim the area but that's my two cents on it, I still don't like that they make their facilities reserved and keep their stuff to themselves anyhow so -shrug- this stuff should be free to the public as well.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@insanecrazyman7637 Agreed. Maybe that will change in the future?

    • @insanecrazyman7637
      @insanecrazyman7637 ปีที่แล้ว

      @@RobertLovesGames we can only hope...

  • @xjohnson42
    @xjohnson42 ปีที่แล้ว +1

    Um, an in-between-war "CLAN WAR" sounds awesome (for 24-48 hours)
    FIGHT FOR THE OIL!!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Ha! Other war has to be put on hold/paused for clan war days.

  • @Turfy2
    @Turfy2 11 หลายเดือนก่อน +1

    i know this is old but clan A was in the right, u shouldn't be REQUIRED to use a 3rd party app (or mods) for anyone of any kind, that should be left up to the players choice. if there isnt a viable fair system inplace in the game then thats hardly their fault for using a flaud but simple system like "first come, first serve" that can be done ingame. we should encourage teh devs to seeks a fix or a new more a fair system, rather then force people to use 3rd party software or mods that they might not be comfortable with. speakin as someone who isn't personaly, i would've porb had the same reaction/ done the same thing.

    • @RobertLovesGames
      @RobertLovesGames  11 หลายเดือนก่อน

      Yea I'm leaning more towards no 3rd party apps or anything like that as well.
      Thanks for your thoughts on this! Appreciate it! Cheers!

  • @War_maN333
    @War_maN333 ปีที่แล้ว +2

    11:00 this is the only true fact. Stop playing on Discord, play the game

  • @amplysucks7987
    @amplysucks7987 11 หลายเดือนก่อน +1

    he guess the oil rigs

  • @rzu1474
    @rzu1474 ปีที่แล้ว +1

    And people deny that the game is in a bad state and Anvil will kill development

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Oil Drama from when this video was posted has gotten slightly better.

  • @Van_of_the_lake
    @Van_of_the_lake ปีที่แล้ว +1

    You should know how small clans fight for coal!!!
    Just kidding, we don't even care basically
    People just build near the field and harvest coal like 4 times a day

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      I need to find a strict coal harvesting group to chill with

  • @jochem2348
    @jochem2348 ปีที่แล้ว

    i did quit the game, i was alone whit a friend, read no discord or forums. it was hard to do something, it need a public clan system, a system that you can join whit a friend whithout quiting your friend 2people clan

  • @Laireso
    @Laireso ปีที่แล้ว +1

    I liked old logi more, old tank gameplay as well as old building with bmats and no pallets... There are improvements in other areas, but it's been for a long time 1 step forward, 2 steps back.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      I feel you. I like the new map changes at least ha

  • @AussiesnAnzacs
    @AussiesnAnzacs ปีที่แล้ว +1

    i have a problem with ur video its audio level is far to low

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I know sorry about that! I have fixed it in future videos.
      Thanks for your input!

  • @obmfdesertfox
    @obmfdesertfox ปีที่แล้ว +1

    Good video, turn up your mic volume

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Thanks! And yea I really screwed up the audio in that one ha. The rest after should hopefully be good.
      Cheers!

  • @A_Goat
    @A_Goat 11 หลายเดือนก่อน

    I don't mind a clan building and maining a facility/field. They did the work, they get priotity. The problem is when they completely make them inaccessible and then log off or stop playing. Now that field is severely or entirely gimped producing far less than that maximum effectiveness they supposedly built around it for.
    I build shit all the time and let anyone use it, especially if they are helping me fuel it or run it to the front lines.
    ITS A TEAM GAME. If you want to hoard 100k compenents and mass out tanks all at once when teched, GREAT!
    Do it! I don't care. But if you're literally doing nothing with it. Let the team have access otherwise now you're doing nothing and no one else is doing anything with it either.
    If a field is being unused and I am willing to logi all the resources to run it rather than steal from my team then I should be able to use it. There is no excuse for this to be in game.

  • @koifish7476
    @koifish7476 ปีที่แล้ว

    CONGRATS ON 1000 SUBS!!!!

  • @zedkmacbest4689
    @zedkmacbest4689 ปีที่แล้ว +2

    Decent video, however
    I can't hear anything at all.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Like my voice is that low? I thought I sounded loud so turned it down. Shoot.

  • @The__Foreman
    @The__Foreman ปีที่แล้ว +4

    Personally I believe it should be first come first serve till they improve the system which to be honest may never happen.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I think in game this makes the most sense.
      I just worry about a group taking it over and then abandoning it in the first couple days. But maybe that never happens and is nothing to worry about.

  • @KNChezer
    @KNChezer ปีที่แล้ว +3

    Facilities made the game selfish.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      I think we definitely need a way to make it so random people can work together better on facilities.

    • @KNChezer
      @KNChezer ปีที่แล้ว +2

      @@RobertLovesGames Precisely. The devstream before 1.0 dropped specified that they envisioned facilities to be a clan effort/team job. For me, Foxhole has always been about the wider team effort. Aside from maining frontline infantry, solo logi is my bread and butter. I had to break during War 97, the first 1.0 war because I was spending the first hour of my run running resource containers to refineries as pub dumps. Only to have my efforts swallowed up in about 20 minutes by everyone playing their own factorio game. You're absolutely right when you say that the focus needs to return on wider teamwork as the way things are going, solos, casuals, and smaller clans are being locked out of content.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@KNChezer Exactly! Hopefully they are hearing this type of feedback and are working towards us working together more. Thanks again for your feedback!
      And cheers to being a fellow solo logi bro! Keep up the good work!

    • @KNChezer
      @KNChezer ปีที่แล้ว +2

      @@RobertLovesGames Logi is the lords work.

    • @a.f.nik.4210
      @a.f.nik.4210 ปีที่แล้ว

      The players made the game selfish.

  • @tht14t42
    @tht14t42 ปีที่แล้ว +1

    I think my problem is the developers put those resources for everybody to use. Shouldn't matter who gets there first, it's a teamwork game.
    If I need oil for something I should not be getting shot or have to fight people for the resources to develop was put in the game. Things in the game that need oil that's why I do not or ever put my vehicles on petrol because I know there might be a problem or there's not enough of it I just use diesel.
    Same goes with resources to of being in someone else's facility as long as you're not touching or tampering with your stuff and anyway you should trying to kill them come on stop acting like little children for both colonials and wardens.
    My goal during this new war 103 to make resources bring them to other people's factories and continue to make more. Sometimes I get nervous because I'm afraid someone's going to think I'm standing their resources when I'm not because I have my own and they might shoot me I should only be worrying about partisans the other players are playing members.
    And then we got people saying oh the game's not fun anymore or it's being destroyed by the community because of stupidity.just use your common sense and we don't have to have this problem I swear one day someone's going to hack the game ruin your life forever. Not saying that to me but some people get really angry and these games if you took them off over the most littlest things that not even the impact the world in real life then stop complaining your big crybaby.
    So stop complaining about the oil learnt to share, and they'll be no problems. Work together have fun that's all don't need to go to war or argue with people over a in-game resource go touch grass.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I think 80% of players work together to make it a teamwork game. There are just some groups that don't quite have that full mentality.
      I like that goal for War 103! That is awesome! I'm working at a public coal facility and I am constantly filling up random peoples trucks and trains for them. I want them to know that we can all share the resources.
      And I agree some of those kids need to go touch some grass ha.
      Thanks for your input! Cheers!

    • @tht14t42
      @tht14t42 ปีที่แล้ว +1

      @@RobertLovesGames thx 🙏😊

  • @mythryx2775
    @mythryx2775 ปีที่แล้ว +1

    mic audio so low

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Thanks for letting me know! Turned it down a bit to much for that video.

  • @brooklynbest123
    @brooklynbest123 ปีที่แล้ว +1

    Lol this proves humans can't get along, ppl are fighting over fictional oil in a video game 😅

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      LOL! The social experiment failed! We are doomed!

  • @brickmickbrick
    @brickmickbrick ปีที่แล้ว +1

    Why us your vid so quite I cqn barly hear it

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Because when I was editing it I thought I sounded super loud :(
      Thanks for the feedback! I know better for next time now.
      Cheers!

  • @finncatwillhelm2457
    @finncatwillhelm2457 ปีที่แล้ว +3

    Is it weird that this kinda makes me wanna get the game more?

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Not at all! I think it's still on sale right now as well.
      Let me know if you have any specific questions about Foxhole and I'd be happy to answer!

    • @charliebarker996
      @charliebarker996 ปีที่แล้ว +3

      I got the game about 2 weeks ago and honestly I find the lore, the culture of the factions and clans and the internal struggles the most interesting thing. It's absolutely crazy, not like any other game

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      @@charliebarker996 Nice! I need to get into the lore more!

  • @Allectoyol
    @Allectoyol ปีที่แล้ว +1

    Big clans should claim oil for them and propose 1 or 2 LTS of all fuel

  • @jububoobaroo67
    @jububoobaroo67 ปีที่แล้ว +1

    Discord isn't foxhole anyone using x happened on discord as an argument automatically loses

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      lol makes sense!

    • @a.f.nik.4210
      @a.f.nik.4210 ปีที่แล้ว +1

      So how do you decide who claims a field? Is it just whoever places the pump first?

    • @jububoobaroo67
      @jububoobaroo67 ปีที่แล้ว +1

      @a.f.nik.4210 with that many claimed yea first come first serve, build a sign at least and conc pad, civility is a plus. If I went to a field and saw 3 claims I'd try another field, if all are taken find someone to split a pipe.

    • @jububoobaroo67
      @jububoobaroo67 ปีที่แล้ว

      @@a.f.nik.4210 maybe a clan runs all 3 and you ask for a pipe split on 1 for a smaller production, mayb you help defend it all too so they're happy

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@a.f.nik.4210 A lot of people do it differently but the general idea right now is whoever gets there first and starts building a base.

  • @WoolyWhiteRhinoTV
    @WoolyWhiteRhinoTV ปีที่แล้ว +1

    As a person who doesn't even play the game, claiming something in game through a discord is fucking stuuuuuupid...
    Other than that, I have no dog in this race and don't particularly care about the drama, but I appreciate the video anyway lol

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Lol! Most people in game feel as you do.
      We just want the devs to figure out the solution ha.
      Thanks for watching! Cheers!

  • @jububoobaroo67
    @jububoobaroo67 ปีที่แล้ว +1

    Blame nahcies

  • @joeyoung4309
    @joeyoung4309 ปีที่แล้ว

    you really should call out specific names and regiments lmao, youre making a 20 minute video to talk about this you should name the clans that are being shitty with oil fields.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Nah I don't want people to come hunt me down lol

  • @Dorsidwarf
    @Dorsidwarf ปีที่แล้ว +1

    For someone who claims their video is totally neutral and not here to take sides, it sure does come down 100% on the side of the discord metaclique elitist clan by constantly complaining that the bigger, more active clan was bullying them and forcing them off the field that they were never on and had no right to other than what they agreed with their discord buddies beforehand. :/

  • @romeroorda7234
    @romeroorda7234 ปีที่แล้ว +1

    fix your mic

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      Thank you! I hopefully did in future vids!
      Cheers!

    • @romeroorda7234
      @romeroorda7234 ปีที่แล้ว +1

      @@RobertLovesGames ya i turned it up to hear you and boom ADS hit lmao

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@romeroorda7234 lol my bad!

  • @SeikoMatsumotoMemes
    @SeikoMatsumotoMemes ปีที่แล้ว +17

    These Oil Field Dramas really has us pre-1.0 Oil Baronesses rolling in our graves.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +4

      LOL! Right!?!

    • @mneech609
      @mneech609 ปีที่แล้ว +3

      Oo, Seiko. You one of those Usagi oilers, that right? I feel like I recognize you

  • @xfdark0ne183
    @xfdark0ne183 ปีที่แล้ว +9

    Making a large oil field where you can put 4 wells and then having small fields where you can put 2 down.
    Other option is maybe be able to refine coal to crude oil and refine diesel to petrol so there’s other options other than just having to rely on oil fields

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      Maybe we will see something like this when they do that big navy update?
      Small fields could for sure help I think.

  • @demolama
    @demolama ปีที่แล้ว +27

    Solo man bad, clan man bad. What this game needs is more players with the same mindset of working together. It won't get better unless the game changes its mixed signal of what type of game it is. Do they want individuals to do everything or do they want players to work together? Sadly, it won't get better until the community fixes its mindset. Military operations require cooperation. Not a single war in the history of mankind has been won off the backs of those who do their own thing at the expense of the whole

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      I think that is where the better communication tools come in. I think they did make an improvement this last update with the map intel.
      Even though it might seem like a small update to most I think in the long run it will help a lot more with better communication.

  • @AbyRemy
    @AbyRemy ปีที่แล้ว +41

    I love how the drama changed across the years from Grunts angry on logi for not having ammo to logi civil war.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      There is always some kind of drama going on ha. Kind of a part of Foxhole and adds little more content to the game.

    • @AbyRemy
      @AbyRemy ปีที่แล้ว +3

      @@RobertLovesGames yeah but I missed when my biggest worry was partisans and the grunts who will scream "where is our ammo and shirts?".

    • @INFJ-ThaneTr
      @INFJ-ThaneTr ปีที่แล้ว +1

      It has ALWAYS been logi civil war

  • @Sasquach1312
    @Sasquach1312 ปีที่แล้ว +4

    I'd say what needs to happen is the devs need to start strictly enforcing their code of conduct. There need to be clear, severe, and public punishments for people who break it. I stopped playing Foxhole a while ago because of the absolute assholes who consider themselves "veterans" and treat all other players like trash with no repercussions. As long as that culture of elitism and selfishness is allowed to exist the biggest enemy in Foxhole is your own team.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      I agree!
      And sorry that happened to you. I tend to ignore those annoying "vets"
      I haven't heard of any clans bullying in while but that might be because I stay out of that space as solo player most of the time.
      Thanks for your input! Cheers!

  • @Umu_Eri
    @Umu_Eri ปีที่แล้ว +7

    The only real solution is to have the clans fight it out during the resistance phase(Now called the chaos phase) through gang warfare

  • @RovingTroll
    @RovingTroll ปีที่แล้ว +8

    And the problem is these facilities are never public. They are always locked down by some clan, and you can't get any advanced material for smaller, squad sizes outfits

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      On the Warden side there is often quite a lot of public facilities. I haven't run into to many clans that are hoarding materials unless they are doing operation soon or building something big like a tempest cannon.

    • @DaUziel
      @DaUziel ปีที่แล้ว +3

      Worse than that, they're redundant. They create self sufficient systems that other facility compounds are also doing, increasing demand without increasing output. It's better if there's one compound dedicated to msups for example that everyone can use rather than each facility having their own.

    • @TheNapster153
      @TheNapster153 11 หลายเดือนก่อน

      @@DaUziel Me who observes modern history.
      "Hey, Hey, I've seen this one before!"

  • @greatpadinski
    @greatpadinski ปีที่แล้ว +9

    Very interesting, didn't expect this kind of drama from this game haha. From a complete noob's eyes, this definitely seems like something that has to be addressed by the devs as outside tools will never reach 100% of players (heck probably not even 50% of players). Unless like you said they want to test each faction's internal diplomacy skills lol

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      There is a lot that happens behind the curtain that a lot of casual players don't know about. I got like 600 hours in the game and I am still learning new things every play session.

  • @notyourmom850
    @notyourmom850 ปีที่แล้ว +26

    And to think, one of the funniest things I have had happen was last night at a comp field with about 12 other people. We harvested so quick we had one node popping up every minute or so it seemed and we all swarmed it. At one point we were all just yelling "MINE MINE MINE MIN!!!" over and over and laughing. Good times!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +4

      Nice ha! I think I saw a group doing the same thing the other day when I was on.
      Keep up the good vibes! Cheers!

  • @pilentus
    @pilentus ปีที่แล้ว +10

    I don't play Foxhole, but damn I love hearing about the stories and drama!

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      Glad to hear! Cheers!

    • @daveslay3449
      @daveslay3449 ปีที่แล้ว +1

      Look up the documentary for war 19

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      @@daveslay3449 Will do! Thanks for the recommendation!

  • @checkmate058
    @checkmate058 ปีที่แล้ว +7

    We don't get these fights over comp fields even after auto harvesters were added because anyone can bring a harvester or hammer and get comps by hand.
    We need a equivalent system. Buckets could scoop oil by hand.
    Oil buckets put in liquid containers could be transported to facilities.
    Oil buckets could be worth more than raw oil drops from pipes so a non feild oil facility may only need to refill its 2-3 containers every 24 hours.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +2

      I like this idea! I'm really guessing we might see major change with all of this when they do come out with some kind of navy update.
      Thanks for your input on this! Cheers!

  • @B4RAK4
    @B4RAK4 ปีที่แล้ว +3

    I almost solo runned an oil field in Allsight in war 100. And oh boy, fighting for that gameplay? Thats a bruh moment. You need to get paid to run the facilitys in general imho.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      LOL! Seriously you guys do need to get paid.
      That is really impressive you ran one by yourself. Nicely done!

  • @Speedy2619
    @Speedy2619 ปีที่แล้ว +3

    if given the oppertunity players will allways optimise the fun out of the game.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว

      So true lol I try just keep the fun most of the time and not worry about what is "meta"

  • @BIGESTblade
    @BIGESTblade ปีที่แล้ว +3

    I got a question. Why are clanners allowed to arbitrarily decide who gets what in a backroom deal in the first place? I am not the only one who remembers when clanners actually built walls around resource fields and put up sentries, right? You want this backroom dealings to inevitably extend back to that too?

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      No idea honestly. I think it's just the hardcore groups that kind of shove the more casual or mid casual players out.
      A lot of this clans "claiming" resource nodes are normally there on day one and when the war starts.
      If anyone is "claiming" spots and is coming in days late they really need to be dealt with.
      I still see walls built around resource nods at some bases but it normally is not to keep people completely out.

    • @BIGESTblade
      @BIGESTblade ปีที่แล้ว +2

      @@RobertLovesGames Yeah, well, back in the day it was. Clanners would put up walls around resource fields and shoot ANYONE who tries to mine there. They still do this to this day with mines. They just assume that they need resources more than we do by default.
      This clanner elitism garbage makes me angrier than all the time I spent in border queues combined. I can't even do anything back to them anymore because facilities have friendly fire protection and I can't get to their stockpiles because reserves now exist. I am forced to either play partisan with their trucks or just mount an attack on their facility and maybe steal something from their factories themselves.

  • @darkcypher9484
    @darkcypher9484 ปีที่แล้ว +4

    I really wish they would make foxhole an rts so i can just not have to deal with drama but still get to play in this world

  • @YuriStriatov
    @YuriStriatov ปีที่แล้ว +2

    You're not exactly correct when you say both factions' claiming systems are similar. Sigil for example does not rank clans according to any metric, instead it has in place a system of mediation where groups are encouraged to claim fields that are unclaimed. If two groups do happen to claim the same place, they are then encouraged to work out a split or some other kind of arrangement. If that doesn't work out and an argument gets heated, a neutral third party gets asked to mediate (but not rule! there are no judges). This is all based on the argument that faction hubs have no power over other players, and as such cannot be expected to control faction allocation of resources - especially as enforcement of control will involve breaking the Foxhole Code of Conduct. Thus nobody on the Colonial side is involved in controlling allocation, other than the clans negotiating among themselves based on their facility plans. In addition, since the Sigil claim system is not on an invite only faction hub, it is open to a wider array of clans.
    The system you described is WM specific, and is not in use by Colonials.
    You are entirely correct though that it is ultimately in the hands of the devs to make oil processing a non dramatic affair. One idea was to increase the number of fields, but decrease the pump output to ensure that more regis could claim fields, but would have to cooperate more on oil product exchange.

    • @RobertLovesGames
      @RobertLovesGames  ปีที่แล้ว +1

      I think I read some wrong information when I was looking up the collies system. That is my bad! Sorry!
      I appreciate you explaining it to me! This really helps so thank you!
      That sounds like a pretty decent idea. I'm guessing they will have some kind of oil update with there navy update.
      Thanks again for the information! Cheers!

  • @TheThiroc
    @TheThiroc ปีที่แล้ว +2

    Facilities also limited access to certain weapons from small groups that have limited time. It's a neat idea but poorly implemented most of the folks I played with including myself have backed off foxhole.... way to much to do anything concerning vechs

  • @TarsonTalon
    @TarsonTalon ปีที่แล้ว +13

    If you do claim an oil field, the best way to make sure larger clans do not strong arm you off of it is to build it really well. You've got to do maths and research, unfortunately. I highly recommend 'Foxhole Planner'. If you are a small regiment controlling an oil field, then forget building the production centers, just focus on producing all the types of fuel people need, and giving them easy access. Allow clans to build nearby the field, so you can mooch off of them as much as they mooch off of you.

    • @TarsonTalon
      @TarsonTalon ปีที่แล้ว +4

      To be fair, my experience might be skewed because I'm a well known soloist ingame. I've rubbed shoulders with pretty much everyone, and they let me do my thing because they know that if I build, I WILL manage them efficiently. It unfortunately takes a lot of experience to navigate the drama minefield, but typically, power belongs to those who make the msups.