@@NuiYabuko Oh you again, you really love to bother me. I never had a issue with the political story inside of Metaphor and I never said I had, please point out where I did. I think the story is very well written, it feels very genuine and not forced by big executive or ESG initiatives, like surgery scars in Veilguard or the on purpose ugly boring character designs in Concord or Dustborn made because of US 2016 elections. I think Metaphor is great, it tackles the themes of discrimination in a very elegant way and we need more well written stories like these. I also think using anxiety as the main theme why all this is happening is a very unique and good choice, anxiety can create fear, discrimination, impulsiveness and so on. My main issues and you already know it, is the poor localization and changes to the actual script that were never present in the Japanese original version of the game. Is it the end of the world? No. Does it bother me? Yes. I think Atlus should at this point abandon the west because the west is a lost cause and just do English localizations in house in Japan by using Japanese people who are well versed with English and this would absolutely improve the overall script of the game giving us in the west a 1 to 1 experience, the same experience the Japanese are experiencing. When it comes to voice acting, I never had a issue with that. I think Atlus games have always great voice acting and all of the voices fit the characters. That's why it bothers me even more because the problem is not the English voice acting cast, is the actual localization team that's at fault giving us a slightly changed version of a otherwise INCREDIBLE game.
What i wish Atlus will do in the future -implementation of anti-aliasing -making the world more open and not segmented riddled loading screens -making motion blur and text box noise optional -Tone down the repetition in dialogue -better graphics, if the game is at 70$ pricepoint.
@NuiYabuko it was there are different kinds of open world games. Wukong counts as an open world game too. Both vengeance and wukong are semi open world
@@rickyhonablue236 When PLA released people were arguing a segmented map isn't open world, so could people decide on a definition? To me SMTV has open environments but isn't open world.
My personal problem with XB3 combat was just too much chaos. My hope is for a 3-4 member party (no super transformations) and give us FF12's gambit system so I can tell what my team is doing
XBC3 looks really good at 4k resolution. Only a few textures look bad. All they really have to do is just increase the resolution, but I bet they will do more graphics improvements than that.
Pacing disagree, UI kinda depends, im fine with the UI, if they change the combat then dont brand it as a xenoblade game, graphics yes thats a given but regardless of style keep it consistent. You either keep it consistent all over the place or have a clear direction. Lastly for Xenoblade i want anything but a pure action game. For a new ip its fine.
Personally hated persona games but refantazio is amazing. It almost felt like a mix of persona ideas mixed with dragon quest 11 and made better in every way. The graphics aren’t even bad it’s just the type of artwork they chose for the game and it works really well.
I'm loving the game as well. I will say though, I really wish that Atlus would ditch the whole day by day formula. I never did like it and it still hasn't grown on me.
Hopefully Nintendo isn't making any insane games so monolithsoft can focus on making xenoblade games isn't of making sure Nintendos games can run on its old hardware.
Dont like to say it but I HATE COMBAT IN XENOBLADE. In terms of story and production, monolith is in a league of its own, but if it weren't for that, I wouldn't put up with these endless, boring battles. I've played through 3 and I'm currently trying to force myselt to finish 1. I'm about halfway through. I hope 2 plays differently because the story actually deserves better gameplay.
Xenoblade just needs to refine it's style and make it's style uniform. It's jarring going from each Xenoblade game with how different models look even returning characters. Also make it great to jump in on each title even if it's a sequel like Trails does super well. Monolith makes amazing stories but the rest is sketchy af. Go more action style than a MMO like playstyle and abuse the new tech of the Switch 2 to get a Atlus ageless quality of look.
The Trails comparison is uncalled for. It is impossible to start the Trails series wherever you want, you wouldn't understand crap. And even if you feel like you can start at Cold Steel 1, you realize in Cold Steel 3 that the game actually assumes you've played all the previous entries. In Xenoblade you can actually start wherever you want, albeit it's still better to play 1 and 2 before 3
@@petit-pedestre2334 I don't even understand where that comparison to Trails comes from. If anything, XC is the franchise you can basically play in any order.
I forgot about xenoblade lmao maybe cause I only played it once. I hope it looks amazing on switch 2. But cmon, Mehta photo should look better that this. P3 reload is hd, why does everything just look ps3 kinda for this game. It’s not ok. I’m not even a graphics whore but I’m playing p3 now and the demo to metaphoro just looked like butt kinda, not the art but the overall quality
This should be good! I am very optimistic for what Monolith Soft has cooking.
Metaphor is incredible! Also can't wait for the next Monolith game.
So you enjoy it despite "politics?"
@@NuiYabuko Oh you again, you really love to bother me. I never had a issue with the political story inside of Metaphor and I never said I had, please point out where I did. I think the story is very well written, it feels very genuine and not forced by big executive or ESG initiatives, like surgery scars in Veilguard or the on purpose ugly boring character designs in Concord or Dustborn made because of US 2016 elections.
I think Metaphor is great, it tackles the themes of discrimination in a very elegant way and we need more well written stories like these. I also think using anxiety as the main theme why all this is happening is a very unique and good choice, anxiety can create fear, discrimination, impulsiveness and so on.
My main issues and you already know it, is the poor localization and changes to the actual script that were never present in the Japanese original version of the game. Is it the end of the world? No. Does it bother me? Yes. I think Atlus should at this point abandon the west because the west is a lost cause and just do English localizations in house in Japan by using Japanese people who are well versed with English and this would absolutely improve the overall script of the game giving us in the west a 1 to 1 experience, the same experience the Japanese are experiencing.
When it comes to voice acting, I never had a issue with that. I think Atlus games have always great voice acting and all of the voices fit the characters. That's why it bothers me even more because the problem is not the English voice acting cast, is the actual localization team that's at fault giving us a slightly changed version of a otherwise INCREDIBLE game.
I cannot wait to see what masterpiece monolith soft are cooking up.
If they give us mechs to pilot in the next Xenoblade game, it's instant Game of the Decade, hands down.
Double if the mechs are designed by either Takayuki Yanase, Junya Ishigaki, Shoji Kawamori, or have all three of 'em the mecha design dream team.
So.... Xenoblade chronicles X?
@@holyheretic3185 In a way, yes.
What i wish Atlus will do in the future
-implementation of anti-aliasing
-making the world more open and not segmented riddled loading screens
-making motion blur and text box noise optional
-Tone down the repetition in dialogue
-better graphics, if the game is at 70$ pricepoint.
You would like shin megami tensei vengeance. It's an open world rpg made by atlus that came out in June of this year it does all those things.
@@rickyhonablue236 I haven't played Vengeance but the base game wasn't open world.
@NuiYabuko it was there are different kinds of open world games. Wukong counts as an open world game too. Both vengeance and wukong are semi open world
@@rickyhonablue236 When PLA released people were arguing a segmented map isn't open world, so could people decide on a definition? To me SMTV has open environments but isn't open world.
@@NuiYabuko pla is a semi-open world just like smt v and uncharted.
❤ for the algorithmn
My personal problem with XB3 combat was just too much chaos. My hope is for a 3-4 member party (no super transformations) and give us FF12's gambit system so I can tell what my team is doing
Atlus games, I would only play on Nintendo Switch. Playing on PS5 puts me to sleep.
You know graphics have never bothered me I'm from way back with the Atari 2600. I think this game looks fantastic.
Once brothership drops, Nintendo will probably reveal the swith 2 & next monolith soft game.
What up OJ!
if Monolith Soft go to a wide base for fans i think they will fail hard they are a JRPG company and thats a good if limited fan base
XBC3 looks really good at 4k resolution. Only a few textures look bad. All they really have to do is just increase the resolution, but I bet they will do more graphics improvements than that.
Pacing disagree, UI kinda depends, im fine with the UI, if they change the combat then dont brand it as a xenoblade game, graphics yes thats a given but regardless of style keep it consistent. You either keep it consistent all over the place or have a clear direction. Lastly for Xenoblade i want anything but a pure action game. For a new ip its fine.
hi OJ
switch 2 is a game changer
Personally hated persona games but refantazio is amazing. It almost felt like a mix of persona ideas mixed with dragon quest 11 and made better in every way. The graphics aren’t even bad it’s just the type of artwork they chose for the game and it works really well.
I'm loving the game as well. I will say though, I really wish that Atlus would ditch the whole day by day formula. I never did like it and it still hasn't grown on me.
Hopefully Nintendo isn't making any insane games so monolithsoft can focus on making xenoblade games isn't of making sure Nintendos games can run on its old hardware.
Dont like to say it but I HATE COMBAT IN XENOBLADE. In terms of story and production, monolith is in a league of its own, but if it weren't for that, I wouldn't put up with these endless, boring battles. I've played through 3 and I'm currently trying to force myselt to finish 1. I'm about halfway through. I hope 2 plays differently because the story actually deserves better gameplay.
Xenoblade just needs to refine it's style and make it's style uniform. It's jarring going from each Xenoblade game with how different models look even returning characters.
Also make it great to jump in on each title even if it's a sequel like Trails does super well.
Monolith makes amazing stories but the rest is sketchy af. Go more action style than a MMO like playstyle and abuse the new tech of the Switch 2 to get a Atlus ageless quality of look.
The Trails comparison is uncalled for. It is impossible to start the Trails series wherever you want, you wouldn't understand crap. And even if you feel like you can start at Cold Steel 1, you realize in Cold Steel 3 that the game actually assumes you've played all the previous entries. In Xenoblade you can actually start wherever you want, albeit it's still better to play 1 and 2 before 3
@@petit-pedestre2334 I don't even understand where that comparison to Trails comes from. If anything, XC is the franchise you can basically play in any order.
I forgot about xenoblade lmao maybe cause I only played it once. I hope it looks amazing on switch 2. But cmon, Mehta photo should look better that this. P3 reload is hd, why does everything just look ps3 kinda for this game. It’s not ok. I’m not even a graphics whore but I’m playing p3 now and the demo to metaphoro just looked like butt kinda, not the art but the overall quality
Hopefully the next the Monolith game isn’t a nauseating 30fps.
Just fix the combat system and it will sell.
There's nothing to "fix." You had enough time to acknowledge that the series isn't for you.
Combat was so boring.