Top tier content dude. In depth analysis all the way. I will suggest a few cameo ambushes while you are doing the corner ice clone set up for pressure and conditioning... well Goro stomp, Kano Knives, Stryker grenades and I'm figuring out something with Jax ground punch. You can also use Ferra while you are in the back flip of the ice clone Animation. Kung Lao's teleport fails sometimes so i suggest to use other cameos to ensure the trap/conditioning situation. Overall, every content you make, you stimulate my brain😅 and i always find something new
Thank you so much for the kind compliments!! Also, I love the idea of using Ambush Kameos in the midst of doing Klone setups, especially the Kano knives. These will catch people trying to make moves that they shouldn't make or make your overhead safe depending on when you time everything. Very good stuff right there!
I'm only commenting on here again because it's the most appropriate place to bring it up. I also noticed B3 4 into Ice Klone guarantees a freeze like F1 2 used to. Then again, I didn't check what reaction the opponent could get if they blocked. Just thought you'd find that interesting, I don't know if other players have done this already.
The thing with 2,1 clone against Quan and Rain is that they will very likely be blocking low initially, anticipating you approaching with b3. However, there is another layer to this in that if the Quan or Rain you're going up against knows that they can break the clone by stand blocking, you can throw in a 2,1 slide or just a 2 slide to really mess with them.
@@kayjay2094 That's possible, but given that 21 ends in an overhead, it's more likely they'll be blocking that string high. However, your logic is more sound for F12 given that the string ends in a low. But I would very rarely, if ever, suggest ending the 21 string with Slide unless you're at a life deficit anyway and the clock is running down.
@mrAPchem so I just saw this on Sikander555 stream: Opponent in the corner, Subzero does klone into katana Fan lift, punching on the way down. As Subzero lands the opponent upblocks and is pushed into klone, FREEZING them from behind in their upblock stance 😂 gotta check it out
Sektor is a pretty good kameo to add corner pressure the up rocket can put them in a 50/50 situation that can break armour and freeze your opponent at the same time lol so basically end your combo with a slide call In sektors rocket just as the ice spear is about stab your opponent then b3 meaty into ice clone and it should break armour and freeze, even if they don’t armour and block high it still freezes this also applies with b2 even if they don’t armour and block low that will still freeze, works mid screen as well
@ yeah it was the first video I left a comment on bro haha mixing that setup in with the universal clone setup can be pretty useful in a lot of matchups it’s not fool proof but it’s definitely helped improve my games all down to your videos man !
@@cheapmovies25 Yeah, Kitana is a very unique case. As far as I know, only she can do this because the Klone is so close to her that any movement she makes will get her frozen.
Yes it is. I have tested that and indeed it does counter Klone on reaction and read. However, if Sub uses the Universal Klone Setup and Noob tries to counter with the teleslam, Noob will get hit with a full combo.
I think we need a way to knowledge check the opponent of if they know the f12 clone counter or not. The ex tap triple clone might be a solution. I've just started trying it so I can't give any advice. But we need to diversify our corner game.
I certainly see what you mean, but EX-Klone is too powerful to spend meter on Triple Klone unless you are doing a specific setup midscreen. If we have someone in the corner, we should do our best to keep them there - Triple Klone doesn't really keep them there as well as EX-Klone does. Having said that though, I learned another setup from a fellow Sub player and will debut that tech in a video soon. This will help diversify our game also.
You mean on reaction to seeing the Klone? Yes, he certainly can. However, Sub-Zero can use the Universal Klone Setup to set up a Klone that is completely safe. Furthermore, I've had Omni-Man players try to use their special grab to counter my Klone shenanigans, only for Omni-Man to get frozen as a result.
Sub-Zero does not have any rushdown or pressure - except when the opponent is in the corner with a Klone in front of their face. Our job is to place people in the corner, set a Klone up in front of their face and then find a way to either get them to get frozen by said Klone or to get a free hit because the opponent is trying to not get frozen by said Klone.
Isn't 1 2 Klone also good? I notice I get consistent freezes after 1 2. Then again, i play against AI a lot. Noob, Ermac, and Reptile are my mains online. I'll definitely use 21 and Back 3 more. Also, do you feel the game is too slow? While I feel like it's fine, it would be more fun if strings just came out faster.
@@Vivid114 12 Klone isn't bad, but these setups I'm showing are exclusively predicated around the opponent blocking the string and then dealing with the Klone thereafter. Fighting the AI is good though - it's great for perfecting your combos and punishes. But the real test is against live people. That's how you know how effective things are. But about the game's speed, I have no issue with its pace, especially since we can dash block like we did in MK9. Though, I do agree with you that strings could afford to be faster, namely the second and third hit in everyone's strings.
@mrAPchem Movement actually feels pretty good to me with dash blocking, that's fine for me. I meant the speed of combo strings specifically. It feels slower than MK9 and especially MKX. If strings could speed up, and characters could back dash better, the whole game would feel way better. I don't know why, but dashing forward feels great, and dashing back feels off. Was that an issue in MK9? I couldn't remember, I was too young. I REALLY want to play MK9 again since I've gotten better at fighting games.
@@Vivid114 Yes, MKX strings were all stupid fast, and MK9's strings weren't much slower. This game's strings are likely slower so that we can flawless block at any point through them, which we can. But as far as back-dashes, yeah in every MK game, except MKX, they were much weaker and clunkier than forward ones. This was done to encourage offense over running away. But yeah, you should definitely play MK9 - it's the GOAT MK game for a reason.
3:09 legitimately trapped 😂 Ever heard of armour … kameo reversals Wake up mileena ball roll the most random shit is gonna beat ice clone Sektor kameo flamethrower is getting through that
Have you labbed how well Kameo reversals work against F12~Klone? What about B3~Klone? That will answer your question. And yes, I already mentioned that every character can armor through these setups - that is the nature of fighting games. One character creates a scenario, the other finds a way around it, only for the first character to find a counter-scenario to avoid that and vice-versa. If you're fighting someone that is armoring through your Klone setups, either your opponent is much better than you or you're using the same setup far too much and are being predictable. Sub-Zero in MK1 is a thinking man's character - nothing that he has is iron-clad inescapable except for Kitana/Sindel after 21~Klone, and even they can armor. It's up to us to use our multiple setups and observations of the opponent to keep them where we want them to be.
@ you just talk bollocks You don’t need eyes to punish ice clone … f*cking Shao’s S2 goes straight through the clone The only thinking you do as a subzero player is “why am I getting punished “
You're probably going to want to use your divekick to escape, and I can't recall right now if your spin move has armor, but it might help you escape also. Kung Lao gets majorly hoed in the corner against Sub, but Lao does have better normals and strings, so if anything, you might be able to fight your way out with those also.
@@benjwillo Just because people could do it on Day 1 doesn't make it a Day 1 because it wasn't. Nobody was doing this on Day, especially since Klone wasn't nearly good enough for us to even want or need to do this.
@ we still had ex klone, depending on how u play sub the answer is yes, people were doing it day one myself included. This is very very basic shit. You just change the string you klone from depending on the matchup and context, simple shit.
@benjwillo Not only did we have EX-Klone, Klone's hitbox was different in two ways, so doing B3 or 21-Klone didn't make as much sense because you didn't have infinite meter to loop this setup on people. Now we have the means to keep doing this onto our opponents until they either guess correctly or use meter to escape. That was not present before. And we don't need to spend any meter to keep this going. Also, do not conflate what you individually were doing and what the vast amount of Sub players were doing because it's not the same. Nobody, except you, was cancelling B3 or 21 into Klone and repeatedly either using OH, Low or Throw into Klone into a combo that set up the same situation again. And for good reason; the normal Klone wasn't good enough to allow us to do this and get Klone loops. And it certainly wasn't possible to do meterlessly. The point of this video isn't about claiming that B3/21 Klone is somehow new; it's about stopping Sub players from doing F12 Klone on the wrong people and the reasons why.
Unfortunately, yes he can. However, we can use the Universal Klone Setup in the corner that no wakeup or anything else can punish. I have a video on my channel on precisely what that is if you're a new viewer. Also, we can punish any blocked S4s midscreen with Slide combos if the Quan is feeling froggy.
@@mrAPchem yeah I want that and either an improved slide slide or a faster ice ball. One of the two. lol they can't both be that slow 😭 then id be happy
“Sub-Zero scientist out in these streets.”
Bouey got a PhD in glaciology.
@@IITh3WorMII Glaciology is amazing!!!!!
Top tier content dude. In depth analysis all the way. I will suggest a few cameo ambushes while you are doing the corner ice clone set up for pressure and conditioning... well Goro stomp, Kano Knives, Stryker grenades and I'm figuring out something with Jax ground punch. You can also use Ferra while you are in the back flip of the ice clone Animation. Kung Lao's teleport fails sometimes so i suggest to use other cameos to ensure the trap/conditioning situation. Overall, every content you make, you stimulate my brain😅 and i always find something new
Thank you so much for the kind compliments!!
Also, I love the idea of using Ambush Kameos in the midst of doing Klone setups, especially the Kano knives. These will catch people trying to make moves that they shouldn't make or make your overhead safe depending on when you time everything.
Very good stuff right there!
Love comments that not just compliment but take the techniques learned to even higher levels 💯
I'm only commenting on here again because it's the most appropriate place to bring it up. I also noticed B3 4 into Ice Klone guarantees a freeze like F1 2 used to. Then again, I didn't check what reaction the opponent could get if they blocked. Just thought you'd find that interesting, I don't know if other players have done this already.
The thing with 2,1 clone against Quan and Rain is that they will very likely be blocking low initially, anticipating you approaching with b3. However, there is another layer to this in that if the Quan or Rain you're going up against knows that they can break the clone by stand blocking, you can throw in a 2,1 slide or just a 2 slide to really mess with them.
@@kayjay2094 That's possible, but given that 21 ends in an overhead, it's more likely they'll be blocking that string high.
However, your logic is more sound for F12 given that the string ends in a low.
But I would very rarely, if ever, suggest ending the 21 string with Slide unless you're at a life deficit anyway and the clock is running down.
Im willing to bet you Lab Sub more than NRS labs any character in this game.
@@bigunclevince Hahahahahaaa!!!!! You might be right!!
But yeah, I live in the Practice Room in this game.
@@mrAPchem old man fgc is another guy that has nice Sub breakdowns if you wanna check em out
@mrAPchem so I just saw this on Sikander555 stream: Opponent in the corner, Subzero does klone into katana Fan lift, punching on the way down. As Subzero lands the opponent upblocks and is pushed into klone, FREEZING them from behind in their upblock stance 😂 gotta check it out
@@bigunclevince That sounds sexy af!!!!! I will experiment with this!
FACTS
Sektor is a pretty good kameo to add corner pressure the up rocket can put them in a 50/50 situation that can break armour and freeze your opponent at the same time lol so basically end your combo with a slide call In sektors rocket just as the ice spear is about stab your opponent then b3 meaty into ice clone and it should break armour and freeze, even if they don’t armour and block high it still freezes this also applies with b2 even if they don’t armour and block low that will still freeze, works mid screen as well
I made a video on exactly this almost a year ago!
@ yeah it was the first video I left a comment on bro haha mixing that setup in with the universal clone setup can be pretty useful in a lot of matchups it’s not fool proof but it’s definitely helped improve my games all down to your videos man !
That's pretty cool at double block technique there
@@cheapmovies25 Yeah, Kitana is a very unique case. As far as I know, only she can do this because the Klone is so close to her that any movement she makes will get her frozen.
Yo as a subzero main, I absolutely love yo content fam. I learn so much. And u funny as shit
Thank you so much!!!!! I'm happy that not only do I provide useful information, but I can also make it entertaining for you.
Stay tuned for more!
Noobs tele slam is a constant counter to ice clone, if u yk they are gonna do it tele slam reversal it
Yes it is. I have tested that and indeed it does counter Klone on reaction and read.
However, if Sub uses the Universal Klone Setup and Noob tries to counter with the teleslam, Noob will get hit with a full combo.
@ the back 3 ice klone is uni or the 21 ice klone is uni
@indabells2267 B3 Klone works on all characters. None of them can break the Klone with any high/low block combination.
Bro has the better mk1 with delicious skins
It's PC baby!!! This ain't nothing but a free mod from Nexus Mods.
I think we need a way to knowledge check the opponent of if they know the f12 clone counter or not. The ex tap triple clone might be a solution. I've just started trying it so I can't give any advice. But we need to diversify our corner game.
I certainly see what you mean, but EX-Klone is too powerful to spend meter on Triple Klone unless you are doing a specific setup midscreen.
If we have someone in the corner, we should do our best to keep them there - Triple Klone doesn't really keep them there as well as EX-Klone does.
Having said that though, I learned another setup from a fellow Sub player and will debut that tech in a video soon. This will help diversify our game also.
@mrAPchem I don't like those mid screen setups to unreliable for me. As for the corner triple clone, I'm just experimenting
Good info homie! Now what's the 411 on dat Sub Skin tho? Lol TruDat
@@gamechanger6021 These Sub skins are PC mods from Nexus Mods. I love them!!!
7:32 that used to be a guaranteed FBlock for the opponent, don’t know how it is now
It still works as a Flawless Block, but it must be practiced.
Locked in
Truly appreciate it!
can we plz get a sub x sonya video? love the content, every new video i pick up a pen and paper to learn
Oh, I have one in the tuck, don't you worry!!!
Omni man can tp, stance 3, or stance 2. Tp works the best.
You mean on reaction to seeing the Klone? Yes, he certainly can.
However, Sub-Zero can use the Universal Klone Setup to set up a Klone that is completely safe. Furthermore, I've had Omni-Man players try to use their special grab to counter my Klone shenanigans, only for Omni-Man to get frozen as a result.
Seriously subzero requires a degree to play tech is still in development, but one step at a time 😂
What can I say?? Our boy has always been a thinking man's character - at least before he was dumbed-down in MKX/MK11.
He’s only +1 after the Klone so most people can jump or armor
@@kentrader2489 What do you mean exactly??? You mean after they break the Klone???
@ Subzero is only +1
@@kentrader2489 Yes, you said that, but in what circumstance is he +1?
The ones that break the klone are all the ones I face all day
@@adamvalenti3521 Now you have the means to trap all of them in a corner.
@@mrAPchemyessir
Sub-Zero atp is a rush down pressure trap/release/reset character.
Sub-Zero does not have any rushdown or pressure - except when the opponent is in the corner with a Klone in front of their face.
Our job is to place people in the corner, set a Klone up in front of their face and then find a way to either get them to get frozen by said Klone or to get a free hit because the opponent is trying to not get frozen by said Klone.
@mrAPchem well said, just a misinterpretation on my part.
@@IICassiel Oh I see! It's all good!
2:38 😂 nobody’s gonna let you walk up like that ..
Conditioning works well not only for hair, but for frustrated opponents as well.
Isn't 1 2 Klone also good? I notice I get consistent freezes after 1 2. Then again, i play against AI a lot. Noob, Ermac, and Reptile are my mains online. I'll definitely use 21 and Back 3 more.
Also, do you feel the game is too slow? While I feel like it's fine, it would be more fun if strings just came out faster.
@@Vivid114 12 Klone isn't bad, but these setups I'm showing are exclusively predicated around the opponent blocking the string and then dealing with the Klone thereafter.
Fighting the AI is good though - it's great for perfecting your combos and punishes.
But the real test is against live people. That's how you know how effective things are.
But about the game's speed, I have no issue with its pace, especially since we can dash block like we did in MK9. Though, I do agree with you that strings could afford to be faster, namely the second and third hit in everyone's strings.
@mrAPchem Movement actually feels pretty good to me with dash blocking, that's fine for me. I meant the speed of combo strings specifically. It feels slower than MK9 and especially MKX. If strings could speed up, and characters could back dash better, the whole game would feel way better. I don't know why, but dashing forward feels great, and dashing back feels off. Was that an issue in MK9? I couldn't remember, I was too young. I REALLY want to play MK9 again since I've gotten better at fighting games.
@@Vivid114 Yes, MKX strings were all stupid fast, and MK9's strings weren't much slower. This game's strings are likely slower so that we can flawless block at any point through them, which we can.
But as far as back-dashes, yeah in every MK game, except MKX, they were much weaker and clunkier than forward ones. This was done to encourage offense over running away.
But yeah, you should definitely play MK9 - it's the GOAT MK game for a reason.
Back 3 clones should be a hit confirm... Point blank
@@IPLAET7 That'd be nice, but it's okay that it doesn't freeze on hit.
3:09 legitimately trapped 😂
Ever heard of armour … kameo reversals
Wake up mileena ball roll the most random shit is gonna beat ice clone
Sektor kameo flamethrower is getting through that
Have you labbed how well Kameo reversals work against F12~Klone? What about B3~Klone? That will answer your question.
And yes, I already mentioned that every character can armor through these setups - that is the nature of fighting games. One character creates a scenario, the other finds a way around it, only for the first character to find a counter-scenario to avoid that and vice-versa.
If you're fighting someone that is armoring through your Klone setups, either your opponent is much better than you or you're using the same setup far too much and are being predictable.
Sub-Zero in MK1 is a thinking man's character - nothing that he has is iron-clad inescapable except for Kitana/Sindel after 21~Klone, and even they can armor. It's up to us to use our multiple setups and observations of the opponent to keep them where we want them to be.
@ you just talk bollocks
You don’t need eyes to punish ice clone … f*cking Shao’s S2 goes straight through the clone
The only thinking you do as a subzero player is “why am I getting punished “
The thing is I wanna play kung Lao so what are my options in the corner against a good sub
You're probably going to want to use your divekick to escape, and I can't recall right now if your spin move has armor, but it might help you escape also.
Kung Lao gets majorly hoed in the corner against Sub, but Lao does have better normals and strings, so if anything, you might be able to fight your way out with those also.
@ yeah solid advice cheers man great video sub is a strong character
@@TN3MK Thank you! Sub is definitely stronger now than he was a month ago, so I understand where you're coming from.
@ yeah everyone says he’s bottom tier doesn’t feel like it playing shading it
@TN3MK Well, in this game, even the bottom-tier characters are still strong.
Does anybody know what was the recovery time before you could use another clone in the beta?
From what I recall it was approximately 2 seconds, which is around what it was in prior NRS titles.
@ they did nerfed it a ton then dam.
How did you get that skin?
This is a PC mod from Nexus Mods.
How did you get that skin..
@@iamwilladd This is a PC mod from Nexus Mods.
im sorry but this has been a thing since literally day 1 if you need to watch this video to learn this your beyond help.
@@benjwillo Just because people could do it on Day 1 doesn't make it a Day 1 because it wasn't.
Nobody was doing this on Day, especially since Klone wasn't nearly good enough for us to even want or need to do this.
@ we still had ex klone, depending on how u play sub the answer is yes, people were doing it day one myself included. This is very very basic shit. You just change the string you klone from depending on the matchup and context, simple shit.
@benjwillo Not only did we have EX-Klone, Klone's hitbox was different in two ways, so doing B3 or 21-Klone didn't make as much sense because you didn't have infinite meter to loop this setup on people.
Now we have the means to keep doing this onto our opponents until they either guess correctly or use meter to escape. That was not present before. And we don't need to spend any meter to keep this going.
Also, do not conflate what you individually were doing and what the vast amount of Sub players were doing because it's not the same. Nobody, except you, was cancelling B3 or 21 into Klone and repeatedly either using OH, Low or Throw into Klone into a combo that set up the same situation again. And for good reason; the normal Klone wasn't good enough to allow us to do this and get Klone loops.
And it certainly wasn't possible to do meterlessly.
The point of this video isn't about claiming that B3/21 Klone is somehow new; it's about stopping Sub players from doing F12 Klone on the wrong people and the reasons why.
Stand 3 ice clone op stand 3 actually good af, reaches FAR
@@jordansebert11 It is a nice normal indeed.
Cant Quan just punish all clones with standing 4 anyway 😢
Unfortunately, yes he can.
However, we can use the Universal Klone Setup in the corner that no wakeup or anything else can punish.
I have a video on my channel on precisely what that is if you're a new viewer.
Also, we can punish any blocked S4s midscreen with Slide combos if the Quan is feeling froggy.
@mrAPchem that's what up. I'll check it out. I feel like sub needs his recovery buffed specifically for the Quan match up 😭
@@draickx Oh I agree with that 100%
I would like a 30-frame recovery so that it's punished on a read rather than reaction.
@@mrAPchem yeah I want that and either an improved slide slide or a faster ice ball. One of the two. lol they can't both be that slow 😭 then id be happy
Bro wtf how u get that skin
@@KZA.47 This is a PC Mod from Nexus Mods.