SQUAD 44 - Battle of Dinant - EPIC Cinematic

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 8

  • @thagoden
    @thagoden 11 หลายเดือนก่อน +1

    Yeah highly impressed with your work mate.

  • @neversharpenough
    @neversharpenough 11 หลายเดือนก่อน +1

    good stuff mano!

    • @Azza-25
      @Azza-25  11 หลายเดือนก่อน

      Cheers mate.

  • @Sully1911
    @Sully1911 11 หลายเดือนก่อน +1

    Awesome work man, very jealous wish my vids were as good as yours.

    • @Azza-25
      @Azza-25  11 หลายเดือนก่อน

      Cheers mate.

  • @Thunder_Child
    @Thunder_Child 9 หลายเดือนก่อน

    Nice one mate, this is the way to make content- God View FTW

  • @boogie5
    @boogie5 11 หลายเดือนก่อน +1

    you got my sub bro!
    must admit though, I am not a fan of the over exposure 😁

    • @Azza-25
      @Azza-25  11 หลายเดือนก่อน +1

      Cheers, yeah its super inconsistent with the auto exposure, some maps are great some are crap. Dinant for example is to bright, Rethmyno is to dark, yet Carentan and Driel look great. I'm still tweaking shit to improve it the best I can because I like it. The way to 'fix it' has to be done in Unreal Engine, and I don't think the devs would have any interest in working on it because the lighting between maps is so different it would be hard to make it work without a massive overhaul of all the lighting on all the maps, and I think if we actually had 'realistic' lighting people wouldn't be happy because they wouldn't be able to see people hiding in the dark.
      It's a pity though because auto exposure looks so good when it's setup properly. A good auto exposure can make a game look super realistic, just have to look at the viral trailer for Unrecord, yeah that's UE5 not UE4 and it uses Lumen for lighting, but it's the auto exposure that gives it the realistic look when outside, and when transitioning from outside to inside.
      That's all just opinion and speculation though.
      Yeah I spend way to much time thinking about this kind of shit haha.