glad to see more, can you do another one for how to make certain mobs not attack you? like if I wanted zombies and skeletons to be neutral rather then aggressive, for a example, as well as one that makes shriekers not go off. I have ideas and I would like to know how. edit: i just saw there was a website that explains alot of this in the video and only now relized that sorry for my dumbass being a dumbass.
Can anyone tell me if there's a power type for player size or if there's another way to change that? I can't find it for the life of me, I think I just completely missed it but idk
If I wanted to give the custom origin two status conditions while in light levels 7 or under, how would I go about doing that? Is there a code I need to add between the light level condition and then applying the effects, or is it just not possible?
The “origins:and” is a meta action. And let’s you do more than 1 action at a time. Origins:or let’s a condition return true if at least one becomes true Origins:if_else let’s you check for a condition and perform an action depending on if it’s true or false Functions are basically Minecraft command blocks but in the data pack
THE MADLAD ACTUALLY DID IT, HE POSTED THE SECOND EPISODE
hey keep this up man! your stuff really helps!
glad to see more, can you do another one for how to make certain mobs not attack you? like if I wanted zombies and skeletons to be neutral rather then aggressive, for a example, as well as one that makes shriekers not go off. I have ideas and I would like to know how.
edit: i just saw there was a website that explains alot of this in the video and only now relized that sorry for my dumbass being a dumbass.
Can anyone tell me if there's a power type for player size or if there's another way to change that? I can't find it for the life of me, I think I just completely missed it but idk
you can use the pehkui Mod!
@@NotPogOrigins Tysm!!
Took a bit....but good as always
Day one of saying that I am better with Origins
If I wanted to give the custom origin two status conditions while in light levels 7 or under, how would I go about doing that? Is there a code I need to add between the light level condition and then applying the effects, or is it just not possible?
I got it to work using the “stacking status effect” power and the “brightness” condition!
Awesome!
what is "origins:and", "origins:or", "origins:if_else" and etc called and what's the function for?
The “origins:and” is a meta action. And let’s you do more than 1 action at a time.
Origins:or let’s a condition return true if at least one becomes true
Origins:if_else let’s you check for a condition and perform an action depending on if it’s true or false
Functions are basically Minecraft command blocks but in the data pack
@@NotPogOrigins owh now i get it, thank you
I can't download the Template, is there a reason for that or just an error? It says that I am not allowed to download the template for some reason
Hmm that’s weird, it should let you download it
how do i put it in the minecraft world?
In the datapacks folder :)
*Promosm*
good video
wont watch it because i dont know how to play origins mod
also i dont wana play alone so nah