It was the same back then too. You couldn't see the device's screen because of the sun back in 1999 either. That is just how our displays work, not related to backlights. The terrible thing about these non-backlit gameboys was that you needed external light but too much didn't work either. I had a small lamp to be plugged into the link cable slot, I think that shone on my gameboy color, which worked well at least. From the advance *SP* times on you could use the gameboy in two out of three scenarios: too little sun, enough sun and too much sun. Well, I just remembered: The backlight even improved upon the sunny scenarios.
Budget Builds: Going to be a bit rough around the edges Everyone Else: Probably the best tear down and review of the GBC to date. Awesome video, even if its a hard console to make a video on.
Eh the power of technology to the public I feel like has actually slowed down a ton. I everything new is just a bit better than the last. Nothing honestly that’s impressive imo
You forgot to mention Alone in the Dark: The New Nightmare, an amazing PS1 port for the Game Boy Color, the backgrounds of the scenery have an incredible amount for the GBC.
@Agents TH-cam Emulators cannot replicate the original hardware that you can hold in your hand. The feeling of holding that wonderful piece of tech is gone when you emulate. Yeah, personally since I'm a broke ass bitch, I go the emulation route, but if I actually had a choice, I'd go with the real deal.
Worth noting that Metal Gear Solid for the gameboy color (subtitled Ghost Babel in other territories) is not merely a port of Metal Gear on the NES. It's a completely original spinoff of the franchise with a unique story and level design, and has far more in common with the PS1 game than the games prior.
Getting Gold after pokemon red and the original big grey brick gameboy had taken over my life, was so exciting. Really looking back now, its not all that big of a leap from Gen 1, but I bought Gold the day it released and was blown away by it. The first game for my new bright yellow gameboy color. I barely had any actual GBC games. It was just pokemon and then I had some WWF beat em up thing, I think it was called Betrayal. I never had many games for my GBA either. Nowadays I'm going back and playing all the classics for these systems that I missed back in the day, with emulation.
The problem today is that theirs so much unlimited power at developers disposal I feel that all creativity and clever thinking has been lost. People just look for pre-made code to do everything for them whether it's horribly written or not. The language or framework with the most pre-made code wins. Back in these days you didn't have much to work with so you really had to think outside the box and know very well the system your developing for to make the most out of it and get ahead of your competition. Every line of code mattered and had to be carefully thought out,there was just so much that went into the games on all different levels it's just really amazing. As an example I can turn a 4 x 7-segment display (Like those found on older retro clocks) into an 8 or 16-bit color gaming display complete with 3D effects, the same screen found in many 80's clocks. There's no special hardware that does all this for me, there's no magical library or language I rely on. I just used good old fashioned ingenuity. I can flicker the segments at alternating brightness. First a brightness representing Red, then green, then blue for each frame. A device can combine these into color for a moving color display. Then to get the 3d effects I can leverage Active Shutter Technology to display the color frame for the left eye then the color frame for the right eye and flip back and forth. Now you have a retro alarm clock display from the 80's as a color game display in 3D and since I only have 28 segments in total I can do all this very fast on low power rather than dealing with millions of pixels. The point is you would never have that kind of creative and clever thinking today, if it already can't do all that out of the box, have billions of pixels, and hundreds of libraries written for it probably all horribly that do everything for me then it's stupid and I'll find something else that can. but back in the 90's game devs really had to dig deep and really pull every ounce of creativity to make their game come to life overcoming whatever limitations may be there like I did in my example above.
The Ninentdo switch could still be seen as relatively challenging, but I do see what you mean. I guess Doom Eternal can be seen as very impressive for modern standards, with its visual quality yet very high framerates.
Really nice breakdown, except I don't know why you leave the reasons for password systems so ambiguous. There is no reason, hardware wise, that games would have to leave out battery backup. It was simply a cost cutting measure. It was a lot cheaper to have a game use a password system than to squeeze both the SRAM and the Battery into the tiny little carts the games came on. So if a Gameboy game could get away with using passwords, it would. Pokemon G/S/C was unique in that the battery was used to power a clock as well as the SRAM , which was a great use of hardware they otherwise would have to include anyway. Later on, as flash memory became a better option for storing save data, developers began using that instead, and more games were able to include a save system. Even some later GBC titles used flash memory instead of Battery Backup, like Kirby Tilt N' Tumble. By the time the GBA rolled around, the use of a Battery in games was almost completely extinct, aside from games with real time clocks like the Pokemon series. Although, many bootleggers actually still used battery backup instead of flash memory when making counterfeit games, causing quite a lot of trouble for unsuspecting buyers when poor quality batteries and SRAM were used.
The gameboy color was like my first experience with modding. It was the first time I took something apart and put it back together again. To this day if I see a gameboy color in good condition, for pretty cheap most of the time too, I’ll pick it up.
Nice video! The GBC sure is a great console, I've wasted a long time with one. Could you do the same w/ a nintendo DS? Its a great time to have one, we've been blessed w/ many great homebrews and emulators lately, you can still play online using wiimmfi and you can get an R4 to run all that for cheap and easy.
Personal favorite technically impressive games for GBC: Shantae is a metroidvania platformer that is a cult classic (with a matching price tag now). Heroes of Might and Magic 2 and 3 were also ported and HOMM 2 is accurate to the PC version from what I played. Microsoft even ported some Windows 3.1 and 9x games in various GBC packages.
Getting a Gameboy then a Gameboy Color man you can say you know the same feeling the whole family felt when they went from a black and white TV set to the "FULL COLOR" TV sets we take for granted. We really have advanced.
I remember when I got a game boy Advanced. I used to play it all the time on my ride home from school (was about an hour ride). I loved it, and best part is, I still have it.
Cannon Fodder was an Amiga game, 5 years before the GBC was released. I remember the soundtrack well (war! never been so much fun!) and I remember some of the earliest troop names were Jools and Jops. Memory's a weird thing...
Some developers managed to squeeze some scaling out of it. If you play Wacky Races, it has a detailed scaling roads the cars race on. Also besides wolfenstein there was another first person shooter t-tex that I think finally now has got a release by one of them publishers that release games for old platforms. I think they are called Piko interactive. When it comes to amazing animation, there is Shantae, the Tomb Raider games and Dragons Lair. A full FMV game. The Toy Story racing game also uses some FMV trickery to Male the track look impressive.
The Color was a great update from the Pocket but I remember that I especially as kid had my spare issues to see anything on its display, different to both the DMG and Pocket which of course also required external light sources to make serious use of them but still... their displays seem easier to see.
It's not a Gameboy Colour, it's a Gameboy Color. Says so right on the front of the device. Names aren't subject to local norms of spelling. If your name was Sean and you moved to a place where it is more commonly spelled Shawn, you wouldn't change the spelling of your name and those around you would just adapt and spell it Sean. Also the colors of the letters of the word "Color" represent the colors that the Gameboy Color was released in. There is no other mystery color for the missing "U".
Aw man I thought this was literally going to be about a Gameboy Colour (some GBC looking console I saw many years ago) and not about the actual Gameboy Color.
the biggest power in the gameboy color is the DMA unit. On the original gameboy color, copying data from a place to another was like 30-50KB/s if you were lucky. On the GBC, 4MB/s is easily attainable if you use the DMA. It's what allow things such as fullscreen animations to be played in the system, or that 30 FPS wolf3D demo with the external chip.
It's weird he made a community post a few months back about a new video coming out on the Nexus. Then it got deleted and idk what happened. I just hope he's alright
Gameboy's CPU is rumoured to be Sharp SM83. The Z80 is much bigger and better extended 8080 with a few very tiny peculiarities and incompatibilities that became features. This "SM83" is an odd one, belonging to the same family. It seems to have been severely simplified with numerous 8080 instructions missing, but has some minor extensions possibly inspired by the Z80. Gameboy had SRAM save support for the cartridge. When it's missing, what it comes down to is cost pressure and publisher demands. They have to order quite a batch of cartridges off Nintendo, don't know the specific amount but it's pretty high, otherwise the mask ROM production cannot be commissioned; and they don't quite know whether they'll be able to sell even 1/10th of those cartridges, so they have to make the cartridges as cheap as possible, by cutting down on size and cartridge hardware features, so they at least wouldn't lose quite so much money, unless they know up front that the game will be a success. I can remember that Majesco demanded to have password save system in Iridion II, a 2003 GBA game! Haaah Cannon Fodder :D a port of an Amiga game! It was on a bunch of systems. Check out th-cam.com/video/_LSTO7vpJg4/w-d-xo.html for the CD32 version intro with best quality version of the song. Yep, that's the developers.
MGS on GBC is NOT the NES title at all. It's a completely different game that mostly follows the plot of the OG MGS on PS1 but was directed by Shinta Nojiri and only produced by Hideo Kojima. It's usually called MGS: Ghost Babel because of the Japanese game, and it's a great game.
Nice video, kind of curious how you decided on some of the games to feature to really show off the potential of the hardware. It's too late to bother unless you do a second dive, but I'd suggest taking a peek at some games that really did in fact push the system much further though Cannon Fodder did as you said. Warlocked basically is both campaigns and multi too of the original Warcraft in design with a few unique twists and that's down to being fully voiced, amazing levels of moving sprites, solid color and audio use. Dragon's Lair is like a 2bit color downsampling but does the laserdisc arcade not the crappy side scrollers before it. Project S11 has some insane high quality audio but also visuals with a seemingly beyond the sprite limitations of the system amount of firepower and targets on screen too. The system really did go nuts when you had the right developer on it pulling off some amazing work.
I thoroughly enjoyed quite a few games on the GBC. My favorite being Zelda the Oracle of Seasons, and I've put a ton of time into Pokemon Crystal. now if you think the optimization of some games were great for the Gameboy color, the Gameboy advance saw some really impressive titles, my favorite being Golden Sun, and Golden Sun the Lost age. The particle system in that game, with the artwork, soundtrack, and especially the huge scale of the Lost age, made it absolutely amazing even in today's standards, for the Gameboy advance.
There's actually quite a few fully 3D games for the GBA. It's crazy impressive how the various developers managed to pull that off. Still, people call the GBA a portable SNES, but it's actually a lot more powerful than the SNES. The screen is the only downfall of the GBA but they fixed that with the front lit and then back lit models. And these days there's plenty of mods you can do to put a back lit screen into the original model GBA (which I prefer for the ergonomics of the thing too, compared to the SP models)
@@duffman18 I actually really hate the IPS screens they put on them, makes the colours look way too bright (or those IPS screens are just awful quality), in comparison my super AMOLED screen on my phone gets much closer to how it should look...
@@benjaminmiddaugh2729 More a reference on the fact that due to the monopoly on exams, calculators with ancient technology still cost the same amount as when they were invented
@Benjamin Middaugh Definitely not a calculator, its the other way around.:P Anyway, the phrase "you could run it on a calculator" exists for a reason. Ironically, its people fiddling around with them that inspired the creation of Nintendo's handhelds in the first place.
@@ZombieBarioth Technically a computer is simply an automated calculator that has a fancier display and uses more complex encodings to represent non-numerical data in a way that can be calculated numerically. It performs calculations at ridiculously high speeds and then sends the results to accessories that do fancy things. It's not actually the other way around at all.
And another interesting fact. If any of you have been to the Nintendo New York store, you will discover on display, a damaged Game Boy that was used by a solider during Desert Storm. The GB was partially melted and damaged yet, the handheld console is STILL WORKING!!!! :o
The Gameboy Color was definitely a Pokemon playing device. Everyone I knew who had one played pokemon, yellow, red, blue, gold, silver... the other games were just extra. And most people never hooked them up to a TV. We used LED twisty lights to see the screen.
Nice video, who could forget the Gameboy series? However, what I said about the Gameboy Original can also be applied to the Gameboy Color - whilst it has a color screen, it has no back light (the Gameboy Advance SP does, thus making it easier to see) and still uses AA batteries - which will go flat quite quickly. The Advance SP uses a Li-Ion battery which is easy to recharge. Plus - the official title is the Gameboy Color. It's spelled COLOR - not "colour".
Good video. Aside from maybe a few times Nintendo has never really been too interested in playing the "specs game", and they almost never market their stuff based on performance. They build hardware specifically to run their own 1st party titles, and that usually doesn't mean bleeding edge thanks to the stylized nature of their games. They follow what they call the "withered technology" doctrine, where they take older, cheaper, proven, well known, easy to work with hardware and try to utilize it in new ways. Talking current day, even the Switch is using older, non-expensive components. All of this is why I don't subscribe to the speculation that they'll release some kind of performance "pro" version of the Switch. They don't care about performance, or 3rd party publishers. They want 3rd party games on their consoles of course but they feel that if they sell enough devices, 3rd parties will have no choice but to support it with stuff tailored specifically for the hardware. Nintendo is more than happy to let MS and Sony beat each other up over specs, while they sell millions of low cost units.
I don't see the problem with non backlite screen. On the contrary, I really like them (when they are good, like the Neo Geo Pocket Color and Game Boy Color). No ghosting at all, very clean reflective light screen. It's a blast to play outside, and inside, it just needs a spotlight (like other activities, like reading a book in bed actually). Very soft and safe for the eye (instead of agressive light, plus the toxic blue light projected by our multiples backlight screens today).
The GBC version of Donkey Kong Land 3 that was released only in Japan is even more impressive than the GBC port of DKC! It doesn't necessarily look better, in fact, you can kinda tell it was a GB-to-GBC conversion, but it plays better and is just a much smoother experience overall...
My buddy bought me one of these from a thrift store a few years ago. It's missing the battery cover, and it has literal teeth marks on it, (animal? human? you decide.) but it still works just fine. Nifty piece of history, and unbelievably better than the o.g. Gameboy.
I went to a pulga (kinda like a thrift store) and when I saw the original gameboy I wanted it so badly because of how simple it looks however it was quite expensive so I tried to buy the cheapest one it did not have a working audio(50$) but my Mother insisted to buy the best condition one she paid a 80$ with super mario land 2 and I love the gameboy I'm planning to buy tetris and zelda for it too.
If you enjoyed this video I have just featured in this Gamecube Retrospective: th-cam.com/video/Tlwe_iype0k/w-d-xo.html
Awesome video to watch!
Did you ever make that Half Life 2 on OG Xbox video.....that would be awesome
Budget-Builds Official - Can you do one for the other Nintendo handhelds like the Game Boy Advance, Nintendo DS, and the Nintendo 3DS.
Bbo Can you make make a pc from parts bought on a fair (execpt maybe the mobo)
Or you can look at the xperia play?
Where are you mate? it has been a month :(
can you do cheap pc monitors i am stuck with a crt monitor and have little money left after investing the 300$ budget for my pc.
1999- need to put device in the sun to see the screen
2019- Can’t see device’s screen when in the sun
When consoles adapt to society nowdays.
@@vampa6141 it would be neat if they made a phone where you can turn the backlight off and use the sun when you are outside
It was the same back then too. You couldn't see the device's screen because of the sun back in 1999 either.
That is just how our displays work, not related to backlights.
The terrible thing about these non-backlit gameboys was that you needed external light but too much didn't work either. I had a small lamp to be plugged into the link cable slot, I think that shone on my gameboy color, which worked well at least.
From the advance *SP* times on you could use the gameboy in two out of three scenarios: too little sun, enough sun and too much sun.
Well, I just remembered: The backlight even improved upon the sunny scenarios.
@@cyclops8238 I can turn my backlight off in the sun but then I will be able too see much less.
Cyclops823 or if they made a phone with a solar panel on it like those cheap calculators. That could be a literal life saver
Budget Builds: Going to be a bit rough around the edges
Everyone Else: Probably the best tear down and review of the GBC to date.
Awesome video, even if its a hard console to make a video on.
*A bloke fiddling around with a tiny screen trying to show what the games look like.*
Didn't know I want that till you said it.
I'm surprised Ashens isn't mentioned anywhere
Especially since the screen is not lit.
"1998, 21 years ago"
Me: wtf
Me: crying in 29 year old fashion :( lol
@ClevelandGOAT rip
Yep. I remember getting this...as a junior in high school. I’m old.
amazing_annacat i had mine in 1990
@@kris-wj3wj *Cries in 8-bit*
Nintendo: *Makes handheld console.*
Players: Let's connect it to a TV.
Nintendo: You know what I've got an idea...
Ive got it, lets give it Dual Screens! 😃
Travis Q uh Nintendo switch did u not get it?
To be fair, they did have the Super Gameboy for almost exactly that purpose.
I have GBC cartidge player for SNES.
Close enough!
@@flamingarsenal7897 wiiu *
"Admittedly 21 years ago it was a bit more impressive..." Oof. Time needs to slow the heck down.
Its 2021 and i feel like you are new
Eh the power of technology to the public I feel like has actually slowed down a ton. I everything new is just a bit better than the last. Nothing honestly that’s impressive imo
Press F for all those lost save files on the old Pokémon cartridges...
F
F
U
C
K
You forgot to mention Alone in the Dark: The New Nightmare, an amazing PS1 port for the Game Boy Color, the backgrounds of the scenery have an incredible amount for the GBC.
Interesting. Maybe a follow-up with the GBA?
Edit:Thx for ❤️
Luckily, these days, there's replacement LCD's with backlights for these.
James Sisk After getting one from BennVenn, there’s no way I could every go back to that crappy old screen!
@Agents TH-cam Emulators cannot replicate the original hardware that you can hold in your hand. The feeling of holding that wonderful piece of tech is gone when you emulate.
Yeah, personally since I'm a broke ass bitch, I go the emulation route, but if I actually had a choice, I'd go with the real deal.
@Agents TH-cam ew no
@@RandomizationShow mine needs an update. It's one of the first ones he ever made, in mid-2017 :-P
Really enjoyed this one. Brought back some good memories 😍
Worth noting that Metal Gear Solid for the gameboy color (subtitled Ghost Babel in other territories) is not merely a port of Metal Gear on the NES. It's a completely original spinoff of the franchise with a unique story and level design, and has far more in common with the PS1 game than the games prior.
I've got say, this is the best and comprehensive review of the GBC.
Keep it up dude, love these types of vids!
The algorithm sent me. Thanks, that was neato~
Good to see you in my sub box again this Saturday
Absolutely great video! Always look forward to your content.
It really has aged amazingly well, in it's physical design and the 8bit+ graphics, only shortcoming of course was the lack of a backlight
"A privacy reminder from Google"
Using Windows XP, I see
The pokemon mistery dungeon ost in the background
Mystery*
@@MatejGames Things that happens when writes too fast, thx
haha i find this odd my friend just got hold a game boy color just 2 days ago
same lol someone gave me one in the same green color (as well as an advance)
@@jameshiggins4067 haha yea same colour to
One of those bad boys in purple and Pokémon Gold were my first step into videogames :) Great memories, and nice job with the video as always!
For me it was crystal. And the translucent GBC
Getting Gold after pokemon red and the original big grey brick gameboy had taken over my life, was so exciting. Really looking back now, its not all that big of a leap from Gen 1, but I bought Gold the day it released and was blown away by it. The first game for my new bright yellow gameboy color. I barely had any actual GBC games. It was just pokemon and then I had some WWF beat em up thing, I think it was called Betrayal. I never had many games for my GBA either. Nowadays I'm going back and playing all the classics for these systems that I missed back in the day, with emulation.
I've been anticipating this for forever.
What a wonderfully well-made video.
The problem today is that theirs so much unlimited power at developers disposal I feel that all creativity and clever thinking has been lost. People just look for pre-made code to do everything for them whether it's horribly written or not. The language or framework with the most pre-made code wins. Back in these days you didn't have much to work with so you really had to think outside the box and know very well the system your developing for to make the most out of it and get ahead of your competition. Every line of code mattered and had to be carefully thought out,there was just so much that went into the games on all different levels it's just really amazing.
As an example I can turn a 4 x 7-segment display (Like those found on older retro clocks) into an 8 or 16-bit color gaming display complete with 3D effects, the same screen found in many 80's clocks. There's no special hardware that does all this for me, there's no magical library or language I rely on. I just used good old fashioned ingenuity. I can flicker the segments at alternating brightness. First a brightness representing Red, then green, then blue for each frame. A device can combine these into color for a moving color display. Then to get the 3d effects I can leverage Active Shutter Technology to display the color frame for the left eye then the color frame for the right eye and flip back and forth. Now you have a retro alarm clock display from the 80's as a color game display in 3D and since I only have 28 segments in total I can do all this very fast on low power rather than dealing with millions of pixels.
The point is you would never have that kind of creative and clever thinking today, if it already can't do all that out of the box, have billions of pixels, and hundreds of libraries written for it probably all horribly that do everything for me then it's stupid and I'll find something else that can. but back in the 90's game devs really had to dig deep and really pull every ounce of creativity to make their game come to life overcoming whatever limitations may be there like I did in my example above.
The Ninentdo switch could still be seen as relatively challenging, but I do see what you mean. I guess Doom Eternal can be seen as very impressive for modern standards, with its visual quality yet very high framerates.
Love the bootleg Pokemon Crystal cartridge lol! And the Mystery Dungeon music! Two off my favorite Pokemon games!!
Hell yea! My favorite console
Nothing, NOTHING beats a gpd xd+ ❤️
All of these games in your pocket!
That exact green gameboy color is what I got for my 12th birthday, many years ago.. EPIC!
Really nice breakdown, except I don't know why you leave the reasons for password systems so ambiguous. There is no reason, hardware wise, that games would have to leave out battery backup. It was simply a cost cutting measure. It was a lot cheaper to have a game use a password system than to squeeze both the SRAM and the Battery into the tiny little carts the games came on. So if a Gameboy game could get away with using passwords, it would. Pokemon G/S/C was unique in that the battery was used to power a clock as well as the SRAM , which was a great use of hardware they otherwise would have to include anyway.
Later on, as flash memory became a better option for storing save data, developers began using that instead, and more games were able to include a save system. Even some later GBC titles used flash memory instead of Battery Backup, like Kirby Tilt N' Tumble. By the time the GBA rolled around, the use of a Battery in games was almost completely extinct, aside from games with real time clocks like the Pokemon series. Although, many bootleggers actually still used battery backup instead of flash memory when making counterfeit games, causing quite a lot of trouble for unsuspecting buyers when poor quality batteries and SRAM were used.
The gameboy color was like my first experience with modding. It was the first time I took something apart and put it back together again. To this day if I see a gameboy color in good condition, for pretty cheap most of the time too, I’ll pick it up.
pretty good episode! Thanks!
I'd like to see more retro console videos, good job!
aye, spirit tracks music. a man of culture i see 😏
Awesome channel man, subscribed!
Nice video!
The GBC sure is a great console, I've wasted a long time with one.
Could you do the same w/ a nintendo DS?
Its a great time to have one, we've been blessed w/ many great homebrews and emulators lately, you can still play online using wiimmfi and you can get an R4 to run all that for cheap and easy.
Personal favorite technically impressive games for GBC: Shantae is a metroidvania platformer that is a cult classic (with a matching price tag now). Heroes of Might and Magic 2 and 3 were also ported and HOMM 2 is accurate to the PC version from what I played. Microsoft even ported some Windows 3.1 and 9x games in various GBC packages.
SkiFree on the go.
8bit sound tracks...
😍
Great video lad keep up with the good work
Getting a Gameboy then a Gameboy Color man you can say you know the same feeling the whole family felt when they went from a black and white TV set to the "FULL COLOR" TV sets we take for granted. We really have advanced.
I remember when I got a game boy Advanced. I used to play it all the time on my ride home from school (was about an hour ride). I loved it, and best part is, I still have it.
Cannon Fodder was an Amiga game, 5 years before the GBC was released. I remember the soundtrack well (war! never been so much fun!) and I remember some of the earliest troop names were Jools and Jops. Memory's a weird thing...
They pulled off one of the greatest handheld of all time back in the day I have like 10 Gameboy colors
10 sounds reasonable.
Thank you for this awesome video. Liked and most definitely subscribed.
Some developers managed to squeeze some scaling out of it. If you play Wacky Races, it has a detailed scaling roads the cars race on. Also besides wolfenstein there was another first person shooter t-tex that I think finally now has got a release by one of them publishers that release games for old platforms. I think they are called Piko interactive. When it comes to amazing animation, there is Shantae, the Tomb Raider games and Dragons Lair. A full FMV game. The Toy Story racing game also uses some FMV trickery to Male the track look impressive.
The Color was a great update from the Pocket but I remember that I especially as kid had my spare issues to see anything on its display, different to both the DMG and Pocket which of course also required external light sources to make serious use of them but still... their displays seem easier to see.
It's not a Gameboy Colour, it's a Gameboy Color. Says so right on the front of the device. Names aren't subject to local norms of spelling. If your name was Sean and you moved to a place where it is more commonly spelled Shawn, you wouldn't change the spelling of your name and those around you would just adapt and spell it Sean. Also the colors of the letters of the word "Color" represent the colors that the Gameboy Color was released in. There is no other mystery color for the missing "U".
I really enjoy your video. I grew up with the GBC amnd this was so nostalgic for me. Thank you.
Oh yes the gameboy colour, used to play my favorite gbc game Pokemon Silver all the time.. Such a good game.
Aw man I thought this was literally going to be about a Gameboy Colour (some GBC looking console I saw many years ago) and not about the actual Gameboy Color.
I'm pretty sure that the only difference with that one was that everything was spelled correctly.
the biggest power in the gameboy color is the DMA unit.
On the original gameboy color, copying data from a place to another was like 30-50KB/s if you were lucky.
On the GBC, 4MB/s is easily attainable if you use the DMA.
It's what allow things such as fullscreen animations to be played in the system, or that 30 FPS wolf3D demo with the external chip.
MGS is actually way more complex and content complete than any of the NES games
brunocar Yes it’s a completely different game
Was referring to the visual style mostly.
but even then it looks nothing alike, it has way more animation and color variety than the MSX games
Hey man, where are you? We miss you.
It's weird he made a community post a few months back about a new video coming out on the Nexus. Then it got deleted and idk what happened. I just hope he's alright
Donkey kongs sound track was the theme of my childhood ahhh so beautiful
Great video!
Gameboy's CPU is rumoured to be Sharp SM83. The Z80 is much bigger and better extended 8080 with a few very tiny peculiarities and incompatibilities that became features. This "SM83" is an odd one, belonging to the same family. It seems to have been severely simplified with numerous 8080 instructions missing, but has some minor extensions possibly inspired by the Z80.
Gameboy had SRAM save support for the cartridge. When it's missing, what it comes down to is cost pressure and publisher demands. They have to order quite a batch of cartridges off Nintendo, don't know the specific amount but it's pretty high, otherwise the mask ROM production cannot be commissioned; and they don't quite know whether they'll be able to sell even 1/10th of those cartridges, so they have to make the cartridges as cheap as possible, by cutting down on size and cartridge hardware features, so they at least wouldn't lose quite so much money, unless they know up front that the game will be a success. I can remember that Majesco demanded to have password save system in Iridion II, a 2003 GBA game!
Haaah Cannon Fodder :D a port of an Amiga game! It was on a bunch of systems. Check out th-cam.com/video/_LSTO7vpJg4/w-d-xo.html for the CD32 version intro with best quality version of the song. Yep, that's the developers.
MGS on GBC is NOT the NES title at all. It's a completely different game that mostly follows the plot of the OG MGS on PS1 but was directed by Shinta Nojiri and only produced by Hideo Kojima. It's usually called MGS: Ghost Babel because of the Japanese game, and it's a great game.
amazing vid
PLEASE DO MORE OF THESE!!!
Nice video, kind of curious how you decided on some of the games to feature to really show off the potential of the hardware. It's too late to bother unless you do a second dive, but I'd suggest taking a peek at some games that really did in fact push the system much further though Cannon Fodder did as you said. Warlocked basically is both campaigns and multi too of the original Warcraft in design with a few unique twists and that's down to being fully voiced, amazing levels of moving sprites, solid color and audio use. Dragon's Lair is like a 2bit color downsampling but does the laserdisc arcade not the crappy side scrollers before it. Project S11 has some insane high quality audio but also visuals with a seemingly beyond the sprite limitations of the system amount of firepower and targets on screen too. The system really did go nuts when you had the right developer on it pulling off some amazing work.
I thoroughly enjoyed quite a few games on the GBC. My favorite being Zelda the Oracle of Seasons, and I've put a ton of time into Pokemon Crystal. now if you think the optimization of some games were great for the Gameboy color, the Gameboy advance saw some really impressive titles, my favorite being Golden Sun, and Golden Sun the Lost age. The particle system in that game, with the artwork, soundtrack, and especially the huge scale of the Lost age, made it absolutely amazing even in today's standards, for the Gameboy advance.
There's actually quite a few fully 3D games for the GBA. It's crazy impressive how the various developers managed to pull that off. Still, people call the GBA a portable SNES, but it's actually a lot more powerful than the SNES. The screen is the only downfall of the GBA but they fixed that with the front lit and then back lit models. And these days there's plenty of mods you can do to put a back lit screen into the original model GBA (which I prefer for the ergonomics of the thing too, compared to the SP models)
007 - everything or nothing, with a very passable version of the soundtrack in the credits :P
Man I love that soundtrack xD
@@duffman18 I actually really hate the IPS screens they put on them, makes the colours look way too bright (or those IPS screens are just awful quality), in comparison my super AMOLED screen on my phone gets much closer to how it should look...
hell yeah as a 90s kid this was a nice travel back in time bionic commando was my favorite game it had some very cool graphics as well
why did you drop the laptop?
"Modern calculators"
I feel that's a contradiction in terms 😉
What do you think a "computer" is?
@@benjaminmiddaugh2729 More a reference on the fact that due to the monopoly on exams, calculators with ancient technology still cost the same amount as when they were invented
@Benjamin Middaugh
Definitely not a calculator, its the other way around.:P
Anyway, the phrase "you could run it on a calculator" exists for a reason. Ironically, its people fiddling around with them that inspired the creation of Nintendo's handhelds in the first place.
@@ZombieBarioth Technically a computer is simply an automated calculator that has a fancier display and uses more complex encodings to represent non-numerical data in a way that can be calculated numerically. It performs calculations at ridiculously high speeds and then sends the results to accessories that do fancy things. It's not actually the other way around at all.
Vice versa
And another interesting fact. If any of you have been to the Nintendo New York store, you will discover on display, a damaged Game Boy that was used by a solider during Desert Storm. The GB was partially melted and damaged yet, the handheld console is STILL WORKING!!!! :o
The Gameboy Color was definitely a Pokemon playing device. Everyone I knew who had one played pokemon, yellow, red, blue, gold, silver... the other games were just extra. And most people never hooked them up to a TV. We used LED twisty lights to see the screen.
Darn it, now I'm going to have DK Country theme song stuck in my head for days!
Awesome you used the kiwi color, that was the one I had. Made me super nostalgic. The color of DK seemed off from what I remember though.
Nice video, who could forget the Gameboy series?
However, what I said about the Gameboy Original can also be applied to the Gameboy Color - whilst it has a color screen, it has no back light (the Gameboy Advance SP does, thus making it easier to see) and still uses AA batteries - which will go flat quite quickly. The Advance SP uses a Li-Ion battery which is easy to recharge.
Plus - the official title is the Gameboy Color. It's spelled COLOR - not "colour".
A good video as usual!
I go the exact same green one complete in box off of eBay in 2016 for 20€.
What a lucky find.
How did you record games straight off of a GBC?
Good video. Aside from maybe a few times Nintendo has never really been too interested in playing the "specs game", and they almost never market their stuff based on performance. They build hardware specifically to run their own 1st party titles, and that usually doesn't mean bleeding edge thanks to the stylized nature of their games. They follow what they call the "withered technology" doctrine, where they take older, cheaper, proven, well known, easy to work with hardware and try to utilize it in new ways. Talking current day, even the Switch is using older, non-expensive components.
All of this is why I don't subscribe to the speculation that they'll release some kind of performance "pro" version of the Switch. They don't care about performance, or 3rd party publishers. They want 3rd party games on their consoles of course but they feel that if they sell enough devices, 3rd parties will have no choice but to support it with stuff tailored specifically for the hardware. Nintendo is more than happy to let MS and Sony beat each other up over specs, while they sell millions of low cost units.
The DSi and the New 3ds were both technological upgrades over the originals.
The MD music always gets me.
I love the GBC library. Probably one of my favorite handhelds ever.
Nice thanks for sharing I like to see how you hooked up your Game Boy color to the TV........
Is that Mystery Dungeon music? Heck Yeah!
The legend GBC!
Pokémon Mystery Dungeon music
They wanted to release a Resident Evil game on the GBC. There even is a demo iirc.
There is a Gameboy Oddworld game?!
I had no idea, I love Abe
I love the SC3K music at 10:20.
this is so good it breaks my plans on portable entertainment :D
👍👍👍👍👍👍👍
I don't see the problem with non backlite screen. On the contrary, I really like them (when they are good, like the Neo Geo Pocket Color and Game Boy Color). No ghosting at all, very clean reflective light screen. It's a blast to play outside, and inside, it just needs a spotlight (like other activities, like reading a book in bed actually). Very soft and safe for the eye (instead of agressive light, plus the toxic blue light projected by our multiples backlight screens today).
0:19 I thought it fell in the water for a second lol
Seeing inside a computer so integral to my childhood is peak forbidden knowledge.
saw the Res. Watched in 144p for the rest of the video XD
Hey! Great video! Would love to see one on the Xbox 360! They're cheaper than ever these days.
great stuff
My Gameboy Classic after 30 Years:
I AM AM STILL ALIVE!
My Gameboy Color after 15 Years:
Boy I am so dead.
The GBC version of Donkey Kong Land 3 that was released only in Japan is even more impressive than the GBC port of DKC!
It doesn't necessarily look better, in fact, you can kinda tell it was a GB-to-GBC conversion, but it plays better and is just a much smoother experience overall...
I am very in to the Pokémon Mystery Dungeon music you used
My buddy bought me one of these from a thrift store a few years ago. It's missing the battery cover, and it has literal teeth marks on it, (animal? human? you decide.) but it still works just fine.
Nifty piece of history, and unbelievably better than the o.g. Gameboy.
I went to a pulga (kinda like a thrift store) and when I saw the original gameboy I wanted it so badly because of how simple it looks however it was quite expensive so I tried to buy the cheapest one it did not have a working audio(50$) but my Mother insisted to buy the best condition one she paid a 80$ with super mario land 2 and I love the gameboy I'm planning to buy tetris and zelda for it too.
Where'd you go, man? I've watches pretty much all of RandomGaminginHD's videos, but I need to satisfy my "obscure gpu in someone's backgarden" fix.
Soon. Just been very busy recently with work
@@BudgetBuildsOfficial I hear that, take your time bud. Good to hear you're not dead.
I had that lime green GBC along with pokemon crystal version. loved it
A fun look at something I spent a lot of hours with as a kid.
If you made a bunch of videos like this on different game systems I would subscribe
Nice. I never knew there was a difference besides color.
I just figured the software got better. Donkey Kong Land was decent, I'll have to try Country.
I have one still. Lots of miles on it and still works great.
What a great video! I loved it can you make a series about consoles?🙂 you have a new subscriber