Yeah , I cringe a little when Bricky say's that her and the wyches have a BDSM look, when it is meant to be light Gladiator armour. But ehh, Bricky did admit, later on, that some of his info here was wrong . Like his characterization of Angron.
@@DeeBeeGeekMy comments get automatically deleted, maybe because of length, I dunno. So I'll write it there, as the answer. A bit more about *Nurgle* and *Slaanesh:* *Nurgle* also represents life and the life cycles. So it's not just death and decay but also reincarnation. "Papa Nurgle loves you" joke is not only ironical but low-key sincere, because Nurgle gives a gift of eternal life: a creature dies and kinda resurrects in its body in this rotting undying form. They don't feel pain and basically don't die. People (not only humans) in general turn to Nurgrle if they are feared of death. Also Nurgle makes pestilence and many different sicknesses (even to machines) because in his mind it's a gift. There is more to it, but it would be too much for now. --- *Slaanesh* is not so much about sex, yes. It's mostly about the concept of "infinitely trying to reach something and never reaching". It can be slow physical pain but also things like the eager for the universe knowledge. So Slaanesh is not interested in you reaching your goal and feeling physical or mental climax. He/She/It wants you be in eternal race to your goal and feeling pain of not reaching it. --- Technically all demons don't have gеnder. They don't even have the true form: everyone sees them in the way this person thinks about them. There are special characters in Warhammer who sees demons in their "true form" and it's just an eldrich smoke shapes.
@@ronaldmcreagann6343 Yeah, I love Bicky , that Hack. However there are better places for lore videos. Heck some of Bricky's Adeptus Ridiculous are better, just not as good for a reaction video. Unless, you react to them while you are painting 40K models. Just have the Podcast playing in the background while painting and pause to make coments.
@@swiftninja91 It's okay. It's easy to get the words "Legion" and "Chapter" mixed up. It's just that in this case, there is an important distinction between the two words. It confused me a lot too, when I first got into WH40k lore
56:25 This is fun because in one story an orc invades a spaceship without oxygen and without using any breathing equipment and he wanders around for a time until one of his fellow orcs points out the fact that there is no oxygen in the ship and the orc agrees... AND HE FUCKING DIES SOON AFTER
Ah, 1d4chan, number one source of Warhammer disinformation. I got another one: The guard were fighting a bunch of orks, but they ran out of batteries. Thinking fast, one guardsman pointed his lazgun at a charging Ork and yelled "BANG!" - and the Ork fell over dead. The other guardsmen followed this example, and the battle soon died down, along with the Orks. Until a new group of tightly packed Orks came over the hill, the guardsmen pointed and shouted "BANG!", but nothing happened. As the pack of 7 Orks drew closer, the Guard began to hear what the Orks were chanting: "IM-A-TANK!! IM-A-TANK! IM-A-TANK!"
Question: "If chaos is unkillable... then aren't they just fighting an unending war?" Answer: "In the Grim darkness of the far future, there is only war."
Pretty much, but I'll expand a bit: Chaos is eternal, and it will in all likelihood win in the end. But that doesn't mean it can't be slowed or beaten back temporarily. As powerful as the daemonic powers are, they are limited in fundamental ways. Daemons, including daemon primarchs, can not exist in the material universe without help. Help like warp rifts, massive rituals, planetary scale slaughter and possession. Without these things, daemons eventually fade back into the warp. This is why they rely so much on mortal servants and why their activities historically have been concentrated around rifts such as the Eye of Terror. Recently in 40k a massive warp rift called the Great Rift has opened, making Chaos incursions much more frequent and widespread but this has only been the case for a couple of hundred years.
And that doesn't even account for the other factions that have seemingly unending numbers > Tyranids, Necrons ... Orks? One could argue that even the Imperium's numbers are just waxing and waning. It's all just a massive meatgrinder.
5:45 Nurgle actually is very commonly depicted as being like a jolly old man giving gifts to his followers. His followers call him Grandfather because there is this twisted sort of love and affection to Nurgle. Bricky doesn't touch on it much but Nurgle, in a way, genuinely cares for his followers and minions. The diseases he gives them work symbiotically with their bodies rather than attacking them, granting them extra resilience and toughness and the ability to come back from what would otherwise be a mortal wound. So Nurgle is also about resilience and persevering through hardship, and life in general in a way as well as death.
Yep, I always thought that Bricky hadn't quite 'got' Nurgle but wondered if it was just that I hadn't kept up with the constantly evolving canon. Nurgle for me was originally that affliction can be both a horror and a gift. The diseases as you mentioned were providing incredible resiliance and longevity whilst also slowly, painfully, inexorably rendering you down. Nurgle was about defying death by accepting it; finding a perverse beauty in rot, putrefaction and corporeal corruption. There was always a sense of a twisted paternal love from Nurgle as he both cursed and saved you.
@TheRhalf for others it can. To his own followers, they are made to be as Symbiotic as possible. It's just that such a hyper-specialized plague/disease would cause it to be less adaptable to another body.
Even the other depictions are not really the gods themselves (as I understand) but the manifestations of them through greater demons. Nobody has seen a chaos god and lived to tell the tale.
@@bartoszmisztal6861 seeing the true form of a chaos god would drive a person insane. what is shown in the artwork are demons and generals of the gods and the closest you can probably get.
@@bartoszmisztal6861 well, even the Greater Daemons are not as mortal eyes see them. That is just us projecting an understandable shell over an incomprehensible existance. But, since the lore states that Greater Daemons are small pieces of their associated Dark God, we can deduce that Khorne should look similar to a Bloodthirster, Slaanesh should look similar to a Keeper of Secrets, we do know that the Great Unclean Ones and Nurglings are smaller versions of Nurgle. The one that is less likely to look like their Greater Daemon is Tzeentch. And we know this, not only because even in his fanmade artwork he never looks like a Lord of Change...but thanks to the Changeling's lore. Because it is stated, in the Changeling's lore, that it can take the appearance and mannerisms of every creature in Creation, with two exceptions. It cannot look like its original form and it cannot look like Tzeentch. So, since it has canonically turned into a Lord of Change, we can deduce that Tzeentch does not look like a Lord of Change, or at least He looks different enough that the Changeling could use its power. There's also, I think it was in one of the Total War games, artwork of the Dark Gods and while Khorne and Nurgle look exactly as you'd imagine them, Slaanesh appears as a really ugly Keeper of Secrets and Tzeentch appears as a constellation of stars and a great eye in the middle, if I remember correctly. I think Majorkill or Weshammer have a video about it.
The best way I can describe an Ork (this is a comment I've seen before) Take an Ork, drop him in a Walmart. He's gonna run to the toy section and staple 3 nerf guns together and they will shoot real bullets because its a "Shoota".
1:02:18 it's funny, because the first ever C'tan/Star God that shown himself to old necrontyrs was Mephet'ran (the Deceiver). He introduced himself as the Messenger and offered generous gifts. It turned out that there had been a translation error, when the Necrontyr became Necrons, they realized that Mephet'ran in the language of C'tan translated as DECEIVER. So yes, it was a colossal trap for the desperate Necrontyr from the beginning.
Honestly, I like that more than the older version of first C'tan. That one was the Nightbringer and the Necrons only survived by desperate pledges of servatude and plenty of other life to eat instead. That always struck me as too 'generic elder evil' while this lore has the great fun of 'Behold why my name is X!'
You have to paint the miniatures yourself, (and build them) but if you have the moolah, you can pay for a professional painting service to paint it all up for you. It's quite the cottage industry.
@@horaciolerda It moreso refers to a player's collection of incomplete miniatures, such as them being unpainted or unassembled. Sometimes it's full boxes that haven't yet been opened (hence the "shame").
27:00 not only that - what Bricky didn't mentioned is that one of the reasons why Eldar became so advanced and so bored is that every psyker in the galaxy back in a day was able to... reincarnate with most if not all of his prior experience preserved (depending on the tier), which became somwhat an issue after the Warp became not so safe during the War in Heaven, but Eldar still had their own gods in place (which bricky didn't mentioned as well, just like that there's basically only one of them is left at the moment), so for them it was safe, that's why murder became a part of entertainment as well - they were literally no stakes at all. Talking of reincarnation, that's how the Emperor came to be - when all the shamans (psykers) of the Terra realised that getting reborn is about to become impossible for the human individuals, ended themselves simultaneously to join give a birth to a demigod that will have enough power not to worry about the Warp or even death.
Fun Fact: The Space Sharks (a chapter of loyalist Space Marines) tortured a Drukhari through BOREDOM. They baited him with a mother and child that he wanted to kill and then captured him. They placed him in a sensory deprivation chamber and just... waited for him to crack in just THREE DAYS. Because the Aeldari are always overstimulated in one way or another, he couldn't stand being in a silent room with absolutely nothing to do.
When you paused to ask about what that imagery was; it was the 4 Chaos Space Marines legions that represent each God. Khorne Berserkers, Angron's World Eaters in red.Mortarian and Death Guard in green for Nurgle. Magnus's Thousand Sounds, the nerds in blue for Tzeetch. Noise Marines, Fulgrim's Emperors Children in purple
14:49 you typically assemble and paint the models yourself, but you could also buy them second-hand already painted or commission someone to paint them for you.
Is not only humans who are fighting against chaos. Chaos does not discriminate there. The orks don't like them, eldar of course wants to undo slaneesh, necrons hates everything related to the warp and even the tyranids have a designated fleet which is hunting demons.
And it's once again the Eldar that get the short stick here in terms of being written into basically the meanest possbile corner, considering that the goal of the Ynnari is to kill Slaanesh while James Workshop wants to sell Daemon models.
@@Sorain1 Strangely I don't. I'd rather think the Tyranids would develop some...psychic demon repellent or something to keep them at a distance, and then just go about their day consuming the galaxy, instead of expending effort to hunt them when they gain nothing from doing so. To me it doesn't feel like it fits their theme.
23:45 yes it is an unwinnable war, that is the point, that is the grim dark. The imperium is doomed and they more or less know it, but they are not going down without a fight. This is "Rage against the dying of the light". The Imperium is a horrible place, but it is justified in being so, since that is the only way for humanity to survive. You fight so that the two others behinde you get two more seconds of life. That is the ultimate theme behind warhammer, it is survivel and the depths of depravity and despair you are willing to go to in order to do so.
Ultimately 40k is a setting for a wargame not a planned out novel or show. The war never ends. The only ending is "Games Workshop went out of business the end" and that is only the canon ending if fans keep it going on there own.
@@zacharyruffatto9685 Yes, the point of the setting is to sell me my plastic crack. That does not mean that the setting can't have themes. And was it well thought out in the beginning? no. But it has become something more or less cohesive over time and the around 500 books, short stories, audio dramas and more that they have come out with.
@@SMIDSY609 Im not saying doesnt have themes or good stories told in the universe just that it is a different kind of fiction than most people are use to. It is a super collabritive setting with lots and lots of stories within in it, but the "main" story especially Imperium vs chaos, will never end. If the war ended it wouldnt really be 40k anymore. My original comment looks a little cynical, but my main point is that 40k is a very diiferent kind of fiction.
@@zacharyruffatto9685 ahh, I see. That is true, thank you for clarifying your point. And when I said the Imperium is doomed, then that is the same way it has been doomed for the last 10000 years, slowly and agonizing, but that just add to the grim dark. And yes, this will only end when hell freezes over or Games Workshop goes under.
@@SMIDSY609 i was being an overly glib youtuber. While i appreciate the canon moving forward after years of stagnation i kinda miss the old choose your own relevant canon, everything was just propaganda, retcon storm. As long as they keep to the theme as you pointed out its all good. If GW ended and 40k stopped official production that ultimately be the beginning of the true final war, the 40k unofficial canon wars.
What Bricky forgets to mention about Craftworld Eldar is that they have these objects called spirit stones, which can absorb an Eldar's soul at the moment of death if the Eldar keeps it on their person. This keeps the soul from being consumed by Slaanesh, and allows other Eldar to use the stone (and the soul within) as a substitute for AI in their technology.
Forgot to mention a lot of stuff. And mentioned a lot of things that are straight up wrong. I can see why people have some really weird lore takes, if this is the video everyone was suggesting.
@@CorrionReap Wasn't fully accurate back then either. The Harlequin section is just embarrassing. Why include them into an "educational" video if you don't bother to research anything about them?
Fun fact on Orks, their power of belief can also backfire. If I remember correctly, ther's a story involving some Orks getting chased by Blood Angels. The orks were rather far out, but because Orks believe that red makes you go faster, the Blood Angels running after them (in red armor) caught up rather quickly and slaughtered them.
Yup. Orks believe, therefore around enough of them it is true. The more and bigger the Orks, the more true it becomes. Ever wonder why you don't see Orks fighting Emperor's Children? Because Emperor's Children are (or at least were) Purple.
The Chaos Gods generally don't have set in stone visuals. There are illustrations of "them" but it's often just the best approximation a mortal mind could fathom. Tzeentch and Slaanesh are particularly tricky because Tzeentch does the classic Lovecraftian thing of always morphing and fluctuating and never maintaining a truly 'solid' form for long, and Slaanesh specifically appears to any of their disciples as whatever it is that person would find the most attractive to them. So most art depicting the overall look of each Chaos faction usually focuses on either their Greater Daemons or their Chaos Champions, but I would say the first artwork Bricky showed of the four of them in panels (not the Space Marine armor one) is most likely the closest to "canon" for them we're ever going to get.
If you're wondering how Orks are matching Tyranids in number, it's because in this universe they're asexual and just grow from fungus making them basically mushroom men. They spread spores throughout their lives and when you kill one, it releases a fuck ton all over the place, which eventually grow into new orks making them nearly impossible to get rid off. If not checked they will just eventually overwhelm a planet.
Yup. Every Ork spore is an entire ecosystem waiting to sprout. (As in literally, see Gorkamorka which is set on a planet was was exterminatused so thoroughly not even bacteria survived. Ork spore landed there and away we go.)
Fun fact about the orks: In one story, some orks had to repair one of their ships in space, and did so without any space gear on. All of them were fine, because they believed in it. At some point another ork ship came around and told those working orks that they can't be in space without space gear. Once the working orks heard that, they all died almost immediately.
@@freshjori isn't that the very definition of adeptus mechanicus though? Praise and believe in the machine and it will work? It's the same concept only at a much more simplistic level.
The Dark Eldar/Drukhari lives in Commorragh. They are like "Soul-vampires". Their own souls slowly siphon through to the warp and to Slaanesh. To "fill up" their souls they "drink" the soulpain of other species. The more pain they can extract the more invigorated they get. And once they begin this practice they have no choice but to stay on that path. As they get older (the oldest are more than 10.000 years old, and remember the time before Slaanesh) they need more and more pain to remain alive. The oldest leaders absorbs thousands of slaves tortured souls each day. They are without comparison the most horrifying race in the setting. Think Hellraiser and amp it up to 11.
The real spooky part is the Homunculi, the oldest of which are millennia older than even Azdrubael Vect and can't sustain themselves through the pain thousands of slaves being tortured. Instead, they begin to truly age while striking deals and bargains, cementing legacies terrifying to even their own kind.
Damn, Bricky really disservice the Harlequin faction. They're actually one of my favorites, especially Solitaires. Basically, they're probably one of the few factions that know how the future will unfold. Especially Solitaires are the few people who can walk in the Black Library. They're terrifying in the sense of combat as Solitaires are capable of taking down greater demons, but their most terrifying aspect is manipulation. There are many crazy stories in the lore about how they lure two factions to clash with each other to save a single webway, or infiltrate the imperial palace to deliver a message to the emperor himself. Or heck, they even played a massive role in Cadia and the resurrection of Roboute Guilliman. So yeah, they're basically the manifestation of; They appeared, did, refused to elaborate, and left.
The Orks were created (along with the Eldar) by the old Ones to fight the Necron. Orks have a psychic aura that allows them to make scrap work, its not really "just" the power of imagination. So the more Orks are gathered in one spot they can make larger things work, like space ships or titans even though these things shouldn't logically work. They don't seem to be aware that they have this psychic aura though.
48:02 - "I didn't think it would get this dark." DeebeeGeek, finding out about the Dark Eldar. My Brother in the Emperor, this is Warhammer 40,000...this is the shallow end of the ocean, the Dark Eldar are merely the point at which you turn around with a paddle-boat on the beach.
@@55Andy555 what do you mean by "worst"? there are many things in 40k that are bad and terrible, and while the Dark Eldar are the most open and honest about what they do, Chaos Forces like Fabius Bile have done things that even the Dark Eldar will find squeemish. The Drukhari are the worst by classification when looking at groups, however, it is important to recognise that things can go a lot deeper and darker on individual levels outside of a group. I do not think that just because the Drukhari do it more makes their actions the absolute worst. I am honestly not sure if a lifetime in the Dark City or becoming a Daemonculaba or a Warp rift opening up in your throat, ass or maybe even sexual organs is worse (A Warp Rift being things that daemons can pass through)
@@Billmaster115 Being tortured for all eternity literally bringing joy and fulfillment sounds worse than everything else you mentioned and that I'm aware of. The "well actually everyone is bad" argument breaks down when you have someone that are just objectively the worst.
@@55Andy555 my brother in the Emperor, there is no such thing as “objectively the worst” that statement ignores the nuance of human experience and preference, which is ultimately what defines the worst: human subjective experience. Masochists probably love it in Commoragh, and maybe even Drukhari along with them in a sado-masochist relationship. The Drukhari are the worst because that’s what they are supposed to be - but I would prefer Commoragh to, say; 1, Entombed in a Dreadnaught. 2, Possessed by a Daemon in which you are forced to watch a Daemon defile and betray everything you worked for. 3, Dying…only to suffer eternal torment by Chaos in the Warp. 4, an evening with Konrad Kurze 5, Becoming a Servitor 6, Being born on Necromunda in particular. 7, being the Emperor in 40k
44:30 Bricky doesn't get too into what makes the Harlequin interesting. Basically they safeguard the most ancient and precious stories of the known universe. One of which is the undoing of the Eldar at the hands of Slaanesh - which is retold by a traveling troupe via play - even in the Imperium! The eldar who plays Slaanesh in the play is the only Harlequin at a time that willingly dooms their soul to Slaanesh. That individual is called a "Solitaire" and is one of the most individually terrifying unnamed entities in the setting - capable of killing greater daemons.
IMO they are basically Eldar version of Custodes or Grey Knights. But unlike Custodes or GK their lore doesnt get handled which much respect as them. Which is why they are all over the place in terms of power scaling.
yeah, if there is one thing in these videos that Bricky gets wrong/does not adequately explain, its harlequins. to be fair, you could do a 2 hour video just on them and still not adequately cover it. there is also the exodites, and what soul stones and infinity circuits are actually for...
@@cameirusisu1024 I get that it's just a short summary, but yeah I feel Bricky didn't really cover 'modern' Craftworld Eldar or Harlequins too well lore-wise. Nurgle was also slightly off, but to a lesser degree. Minor quibbles but glad it's not just me.
According to the story The Masque of Vyle, they're also capable of literally consuming Eldar soulstones, with the soul inside. In the story a Solitaire does exactly that to a Dark Eldar who committed a particularly egregious crime, even for Dark Eldar.
Everything comes in grey plastic sprues. You have to manually cut out the pieces, glue it all together and then paint them. So all models you see are painted by the model owner (or by professionals). And i think most people who get into warhammer consider themselves rubbish at painting. But getting a nice looking model is less difficult than you might think.
Fun fact. The Two-headed Bird Daemon's heads are special. One head can see the future, the other can see the past. However he cannot see what will occur in the present. That's the gifts of the Chaos Gods for you, OP power, but with a catch.
Technically it was not a gift from The Changer of Ways. Kairos Fateweaver was Tzeentch's vizier and, allegedly, his first Greater Daemon. Because Tzeentch has some trouble seeing perfectly into the future, He visited the Well of Eternity, deep within the Immaterium, where All Space and Time begin and end, but He dared not enter the Well himself. So He started sending in His most trusted Greater Daemons. When none returned, He became frustrated and tossed Kairos, His most powerful and wise creation, into the Well. When Kairos emerged, his wings had become malformed, his body wizened with unnatural age, and his neck and head split into two. Which is why Fateweaver has two heads, why he is absolutely insane, and why he has perfect knowledge of the past and the future all at once. Fun fact: Champions of Tzeentch that manage great deeds may be granted an audience with Fateweaver and can ask him one question, any question, and he will answer. But one of the heads always speaks the truth, while the second head speaks a lie that is just as believable as the truth at the same time. And it is impossible to know which head speaks truth and which lies, because they switch it up.
@@55Andy555 Not exactly. One of the heads sees the entirety of the past of Reality at all times. While the other head sees all of the possible futures at all times. He cannot see the present, because his heads are too busy seeing other things.
@@55Andy555 Yep. Not seen the rules for a while, but back in the day, to represent this , it's weapon skill was rubbish, but it's physic powers were very strong.
The space sharks (or Carcharodon Astra) chapter of space marines managed to capture a drukhari and actually torture him. That's because the space sharks are 1. badasses and 2. used to long deep space voyages surrounded by endless darkness and the only sounds coming from footsteps and engines running. TLDR: Sensory deprivation is dark eldar kryptonite.
1:04:00 Pretty much. If the Necrons had never found the Ctan, there would never have been Eldar or Orks. If the Silent King had rebelled earlier, the Old Ones would possibly still be around. And if the Necrons never decided to fight the Old Ones in the first place, not only would there never have been Eldar and Orks, not only would the Old Ones still be around, but the Warp itself and whatever chaos gods that would emerge would be more neutrally aligned, not so much for the darker sides of the emotional states they represent.
So a bit of a misnomer on Bricky's part regarding Chaos Undivided. The Black Legion, Iron Warriors, Word Bearers, Night Lords, and Alpha Legion are all technically Chaos Undivided, but they operate differently. The Word Bearers are fanatical Chaos worshippers that seek to worship all four Chaos Gods as equally as possible and also pursue the idea of Chaos Undivided as the true form of Chaos, with the Chaos Gods just being the four major aspects of Chaos. The Black Legion are Chaos Undivided in the sense that they accept all forms of Chaos worship under their banner, so long as their greater obligation is to the Black Legion and its Warmaster, Abaddon the Despoiler, and their ultimate goal of destroying the Imperium. The Black Legion also does not encourage the worship of Chaos so much as it does the mutual give-and-take business relationship between the Chaos Astartes and their daemonic benefactors; you can be a militant atheist like Fabius Bile and still be part of the Black Legion, but they expect you to work with daemons and cultists regardless no matter how much you don't like it. Iron Warriors are Chaos Undivided in the sense that they use Chaos, but in an exploitative manner that's generally the polar opposite to the Word Bearers. To the Iron Warriors, the Chaos Gods and their daemons are a resource to be used in their own war efforts, and worshipping Chaos outright is frowned upon as weakness of the highest order. They will work with daemons, make deals, or accept aid from the Chaos Gods, but they will invariably try to do so on their terms, enslaving daemons and forcing them inside weapons and constructs rather than working with them in what might be considered a friendly or submissive relationship. The Night Lords and the Alpha Legion are Chaos Undivided in the sense that they use and embrace Chaos but they don't actively seek it out, leaving them often considered to be Traitor Legions more than Chaos Legions. To give an example, a Night Lord might fall to the influence of Khorne or Slaanesh, and they might even become an active worshipper, but the Night Lords as a whole don't encourage or discourage it one way or the other so long as it doesn't inconvenience the Warband and the wider Legion. So it's very much like the Black Legion, only much looser and confined to a single Legion rather than drawing from all Chaos Legions at once. Conversely, the Alpha Legion are a lot more meticulous in their usage of Chaos. While they're still considered Chaos Marines because they will use it, they're rather conservative about it and don't generally fall to corruption and worship. In many ways, the Alpha Legion are the purest and most uncorrupted Legion, but that doesn't mean Chaos hasn't worked its way into the Legion. Moreover, it's actually very hard to get a good read on the Alpha Legion because it's such a clandestine organization, even among its individual cells and Warbands, so it's hard to gauge just how corrupted they are, but they tend to present themselves as Chaos in name only.
Love how you immediatly understood that killing Dark Eldar is a permanent Sidequest for everybody :D - On that note though - the craftworld and Dark Eldar both have incredibly rich lore - its just that Dark Eldar are really the most evil.
If you like XCOM style games, there's a space marine focused game called Chaosgate: Daemonhunter that follows the Grey Knights, and there's a game called Mechanicus that follows a group of tech priests as they fight the necrons.
One important thing to remember is that the lore was never written completely from the whole cloth. Since the first introduction of the game with space elves and space orcs there have been countless revisions and retcons over the years, particularly as new armies were introduced by Games Workshop (or removed completely from the lore). I mean, witness the latest attempt, supposedly to placate Amazon, of having female astartes (rather than the various orders of sisters of battle [including ones we have never heard of yet]). I do love the fact that a lot of the lore is based on jokes, such as the space marines being 10' tall (because the original figures were closer to 28mm than the 25mm they were supposed to be), and literally be able to chew iron bars. A certain sense of humour is required when properly purveying and creating the lore.
Ah, I love my Tyranids. Back when I used to collect and play, they were my main focus. I always loved scary, toothy monsters as a kid. No qualms of morality with the Nids, just consume, refine, multiply and move on. Some of my very favorite sci-fi monsters.
somebody probably already said this, but my favourite Orc tidbit is a story about a guardsman (or a group of them) running out of ammo and beginning to say ‘pew pew’ outloud while pretending to shoot.. and Orcs just believed he was shooting them with his lasgun and started falling over dead
Hi, what Bricky didn't bring in about the Tau is that the Tau are sort of like "communists in space" and the "greater good" has very deep chasms. The point at which you see through the "greater good" is where the grim, dark truth begins.
You absolutely can buy painted minis from 3rd party stores. I would advise that you go to an official warhammer store and ask to paint something. Theyll set you up at a painting station and walk you through how to tackle a paint job on a miniature and you get to keep your painted marine when you're done! Also at the beginning of every month they have free minis to experiment with from one of their games while supplies last. Also as a chaos space marine player, please join us! Its the best of both worlds! Marine gear and tactics with the aide of the four ruinous powers.
I find if you imagine the webway as sorta like a metro/underground train line it helps to understand it. The metro (webway) travels isolated and separate from the surface (warp/real space) but has many points you can get exit to access the surface. A metro has stations/stops along its journey (so like different dark eldar / eldar cities/ruins) . And to anyone who isn't native (eldar) they are like a tourist who finds it too confusing to navigate😂
Ork "beliefs" don't *actually* just magically make their machines work, but it does actually help to a degree. Their beliefs act more like a lubricant, not a total substitute for a lack of engineering principles. Let's say the Orks make a trukk and the way the engine is put together isn't quite perfect. The tolerances are sloppy, etc, but all the core parts of an engine are technically there. The engine should fail in less than a day if it's used by regular humans, because it's a poorly constructed engine. With Orks, that engine will work a lot longer than it should because they believe it should. Their belief basically acts like the oil that keeps the engine from seizing up. If the engine doesn't have pistons though, no amount of "believing" is going to make that engine run. Their beliefs help compensate for the inadequacies of their haphazard construction, but the core parts of a machine *MUST* still be there the vast majority of the time, including gas (or at least some fumes). As for the Necrons, yes, they are the oldest faction in 40k, and they were there at the beginning. The Warp? Would be way less crazy if the War in Heaven didn't happen. Orks? Probably wouldn't exist. Slaanesh? Probably wouldn't exist, because the Old Ones probably wouldn't have created the Eldar. Horus Heresy? Probably wouldn't have happened, because the Chaos gods may not have been as powerful as they were, and there would likely have been only 3 of them.
@Qemyst sorry to be that guy but you're both incorrect about orks and their latent psychic abilities contribute to a psychic gestalt field the more orks and the more powerful they are over years of fighting the stronger the field, leading to many times in books where yes ork tech works well past the boundaries of technology or logic , painting it red makes it faster? Only for orks, in a book with the crimson fists a space marine picks up an ork gun that was dropped in battle despite the ork killing a fellow brother with it , when the marine shot the same gun it didn't fire and he realized there was no firing mechanism it was shooting cause the ork made it shoot through that gestalt field and his mek said it works and the waaagh believes it Orks in space hulks walking on the surface without void suits because they forget they can't breathe in space but being fine , it's that same gestalt field quite literally manipulating the physical area within that psychic field to be breathable, Lastly their latent psychic abilities are so powerful that they created and manifested both gork and mork in the warp , they created TWO massively powerful warp entities just cause This "lubricant analogy" for the gestalt field I've heard a lot before but it's old it's from the second edition ork codex it's been adjusted and our understanding of it has progressed since then from new codices' and black library books their psychic field is just as powerful as you don't want it to be, what keeps them in check? The fact they can't work together, which is where ghazkhull mag uruk thraka comes in with the "new" lore, gork and mork told him to unite all orks ina green tide and if either has read the beast series than you know how powerful this field can be , now they think they can speak to humans so they rock up on terra requesting a formal surrender in high not low , High Gothic as if they lived on Terra for years as a noble The laws of the material universe get changed to more extremes purely based on this psychic presence The problem comes from old lore still hanging on the web and people getting it confused with new and updated lore, Another example being 1 million Marines that went out the window ~5-7 years ago with the return of guilliman, the ultima founding, the indomitus crusade and guilliman cracking down on his own sons for being so adherent to the codex as Titus' mentions in space marine one it was a guideline not rules yet almost every video or someone(usually many) thinks only one million marines can and do exist
25:00 yup. You just nailed it. There is *only* war. Actually kind of a semi-realistic interpretation of a galactic war, as populations and war machines would be replaced long before the ones sent to the warfront would be destroyed. When both sides are self-repairing at the same rate they are being hurt then the war goes on forever. Though technically speaking, in 40k humanity is loosing just very very slowly.
it is funny, but a lot of it is in-jokes. Just like with Bricky, joking about 20... umm... 18 primarchs and not going into details about why that is funny.
1:08:03 The necron are unbelievably powerful. There's an actual tear in the fabric of realspace into the warp called the Eye of Terror. There's a 40k game where the necron in their (non-canon) story just show up and kinda snap their fingers at the Eye and it just disappears. Like it was no big deal for them to seal it up. The Imperium of Man are the protagonists of the setting, but the Necrons/necrontyr are the main characters in my opinion.
Welcome brother into the grimdark universe of Warhammer 40K. We've been waiting for you oh neophyte, your journey shall turn you into a true battle brother!
Also, Bricky didn't get harlequins. They are, besides being demon clowns, are also keepers of the history and eldar legends. They nomads, travel between craft worlds and Kamorah (where dark eldar lives) and make historic plays in which they tell eldar people the history of their race to remind them of what they must do. They are also agents of the last eldar god alive, which sends them to do some stuff he thinks will make eldar better.
If I recall correctly Orks are like mushrooms in that they are breed through spores. Basically they multiply even as they walk. From those spores come not only Orks themselves but also some subraces such as gretchins (goblins of sort) and a lot of other things.
57:50 I personally just love the concept of Orks being total Rng in the case of the tabletop mainly because of the fact that Orks can never truely die because of the fact their Sentient Fungi because even if you kill an Ork the spores they spread spores to spawn more Orks so the ork you killed before comes back but not in the form you fought before unless you have Any and all Flame weapons ( like the Heavy Flamer, the pyroblaster and the Melta/multi-melta and Vulkite weapons.
People usually paint the minis themselves but you can buy pre-painted ones from some people. Some people even commission people to paint minis for them if they like the painter's work.
The orks "imagination" works in two ways. Sheer numbers or tricking them selves in to thinking it works. For example, like Bricky said "Have you ever seen a purple ork?" neither did other orks so they must be either invisible or really sneaky. They saw something painted red going really really fast, soo things that are painted red must be really really fast. What doesnt work is 1 warboss thinking him self invincible, even if other orks think the same they know orks can die, so the warboss can still die. That would require pretty much every single ork believing the same thing without exception or doubt, turning said warboss in to a god.
Well Eldar souls dont necessarily end up all in the Warp and at Slaneesh as they do have soul stones / spirit stones in their armor, capturing their souls upon death which then will be put into the Infinity Circuit inside the Craftworlds which is kinda like an Artificial Heaven for the Eldar to rest in peace from which they can be put into Wraithguards or Wraithlords kinda like Space Marine Dreadnoughts.
You're absolutely right. It should by all rights be a one-sided contest between the Imperium and Chaos in the favor of Chaos. Except it's not, because the Imperium has managed to hold out against Chaos for over 10,000 years AND fight wars against the Orks, Eldar, Dark Eldar, Tau, Tyranids and Necrons, which is a testament to just how strong the Imperium is that even as inefficient and divided as it is, it's still managed to hold out through sheer weight of numbers and the indomitable human spirit. They have managed to hold the line for 10,000 years through sheer tenacity and weight of material and human resources, and it's only now that Chaos has really started to gain an edge. Now you might ask how is this possible if Chaos is so unstoppable? Well because Chaos has limits; its followers are mortals that can die semi-permanently, when a daemon is banished it needs to take time to reform, and daemons themselves rely on mortals to open and maintain a foothold into the material universe. Plus, Chaos is selfish, so the Chaos Gods and their servants spend far more time fighting each other than they do bothering the Imperium because they consider their victory a simple matter of time and effort, as they proved during the Horus Heresy that humanity can't hold up against a concerted effort from Chaos Undivided. Except it did. The Imperium suffered horrendous losses and still has yet to recover from the damage the Heresy caused, even after 10,000 years, but the Emperor killed Horus and the Loyalists sent the Traitor Legions screaming in fear into the Warp, and the Traitor Legions didn't bother to come back out for centuries. And even now, Chaos is a fraction of what it used to be, because so many of the Traitor Marines and their other mortal followers died that the Chaos Legions are effectively the backbone of the Chaos war effort instead of the tip of the spear like the Loyalists are for the Imperium. Chaos at its height had less than 1,000,000 Traitor Space Marines, and they lost most of those, and ever since they've either had to make do with what they have or steal from the Imperium, because the nature of Chaos prevents it from really making anything truly its own on the same galactic level industrial scale that the Imperium can.
Love watching your reactions to all this bro. Great to see you immediately seeing the appeal of the universe. Wish more people came in with an open mind ready to absorb.
On painting minis: If people get pre-painted minis, they likely bought them on Ebay or Etsy or at a local shop. Some really good painters sell stuff second-hand. Everyone sucks at painting minis at first. You don't see very many photos of people's first minis, but you see plenty if you actually hang around and play games. Thankfully Space Marines are, on top of everything else, really good minis for learning how to paint decently well.
Painting models is actually pretty simple due to the easily colour coded factions, and they’ve actually made it even more simple in recent years with a product called Contrast Paints which are kind of like a wash you’d put over your prepared model as an easy, solid and rich first colour. I prefer the normal paints though because I’ve been using them since I was a kid and I like mixing them a lot for more unique colours.
As far as the models, they come unpainted and you also have to put them together. I got into WH 40k because of the lore and was drawn towards the models, painting them is pretty zen. Haven't played a game and prolly never will, but damn, everything is so cool about 40k, a huge ecosystem.
9:20 those four people are simply, left to right up to bottom, a Khorne space marine, a Slaanesh space marine, a Tzeench space marine and a Nurgle space marine. 15:00 they come as kits of plastic pieces and you have to build them, paint them and possibly customize them.
If you're looking for more in terms of Games i would highly reccomend Darktide, a Left 4 Dead style horde shooter and Rogue Trader a chracter focused RPG where you play as a ship captain with his own domain to look after.
31:50 Cadia was the homeworld of the Cadians. One of the largest factions in the imperial guard. They are known for being steadfast and never giving up. The big phrase to remember them by was that Cadia fell before the Cadians did.
A few things I feel could have been mentioned. 1. the orks ability to will things into existence is a result of innate physic ability that functions as a collective, the more orks there are in proximity the more powerful this psychic field they produce becomes and the more it can distort reality, this is not something they are aware of however, if they were I'd not sure what could stop them. The orks are also so pure of heart that they are immune to chaos. 2. Tyranids are also immune to chaos and the effects of the warp, however they cannot consume the forces of chaos either so they tend to avoid each other. 3. I think the Tao fit perfectly into the theme of Wh40k simply because they are the youngest race and the only empire that has yet to fall, this means that they are at the height of their existence in every single aspect and thus appear out of place because they are new. I think this adds a really interesting contrast to the rest of the universe.
The Webway is essentially a fantasy underworld in 40k universe -- a set of tunnels and caves with walls like energy barriers. There are entrances located all over the galaxy, as artificial portals. Some caves are tiny, but most of them are large enough to fit a spaceship or even a craftworld. Some caves are filled with weird warp creatures. Some segments and the corresponding portals were captured and repurposed by necrons. And yes, there is a hidden ("underground") city called Commoragh, where the dark ("elves") eldar live.
Every model is hand painted yes, the box of models is unpainted and unassembled. You have to physically glue and paint the model by yourself. Professional painting services do exist but they easily double the price of a model and you miss out on making the model truly your own, if you ever do want to get into the building and painting I cannot recommend Duncan Rhodes Painting Academy on TH-cam enough. He is basically the godfather 40k painting and the Bob Ross of painting, he has the easiest and best tutorials on hos to get started and shows how easy it actually is to make a model look perfectly fine.
4:25 when it comes to the looks for the actual chaos gods they are all jsut guesswork. We don't know and they are shaped as much by our imagination as our imagination is shaped by them
56:00 they aren't aware of their ability. There's a story about a group of space marines fighting orks and they ran out of ammo, so they just kept aiming at the orks and going "Bang!" whenever they would "shoot" and the orks would actually just keel over and die.
Welcome to the fandom! Since a quick browse of the comments yielded nothing I’ll mention Bricky doesn’t mention one race/faction here because they were added (or revived depending on how you interpret the lore) after these videos were made: The Leagues of Votann “Space Dwarves” is a loose way to summarize them, but they’re so much cooler than that description implies. They’re the descendants of mining colonists sent to the Galactic Core in the pre-imperial era of humanity, and they’ve been isolated from the Imperium so long they’ve evolved into their own species, largely through the guidance of their “Ancestor Cores”, giant AI that contain copious amounts of technological and sociological data that do everything from providing blueprints for the technology they use to maintaining the “cloneskeins”, giant DNA banks that are used to artificially maintain genetic diversity among the Votann (who abandoned traditional reproduction for cloning ages ago). They have higher tech gear than regular human thanks to the Cores, are shorter and have toughened bodies to survive high gravity, and a lot of their weapons are repurposed mining gear. Their grim dark edge comes from a ravenous hunger for resources due to their survivalist roots, being furiously protective of their technological secrets, and a tendency to punish wrongs (real or perceived) with overwhelming aggression. Seriously, discover the true nature of the Ancestor Cores or damage one and they will kill you, your family, your friends, and your dog to both avenge the wrong and send a message to anyone else that would even think to fuck with them. Also the Ancestor Cores are slowly going insane and, since the Votann revere them, no one (yet at least) is questioning the increasingly odd directives the Cores are handing down.
So basically, all Orks are psychic to a low level degree. And because they're all so in synch, their psychic energy kind of combines into this reality-shaping power, where if enough orks believe something, "reality is given as swift kick to the teeth and told to behave in a more ork-y way." How powerful this exactly is depends a lot on the writers; there have been stories where people looted some Ork weapons from a slain squad only to find that they're basically just a metal tube with an ammo belt fed through them.
Bricky fails to explain that nurgle is also a god of life. Because when you die and decay new life is created like bacteria and bugs, or just your body feeding the grass and stuff
I am a t'au fan, I love their more hard sci-fi look, and I find their desire to do something good in the face of an overwhelming evil in the galaxy to be a bit endearing. It gets more interesting to me with the newer lore, during which there was a schism between the t'au leadership and a t'au commander named Commander Farsight. The T'au Ethereals denied the existence of anything like chaos, only for Farsight to come into contact with a chaos invasion, surviving only by virtue of a sword from an ancient, long-dead xenos race. When he found out that his people were lied to, and that they intended for him to die there, he seceded from the T'au Empire to form the Farsight Enclaves, a group of planets that try to legitimately fight for the greater good of all, without the sort of mind-control and trickery that the Ethereals use. The Farsight Enclaves on the tabletop are the only T'au sub-faction to be capable of fighting halfway decently in melee, and in the story are an extreme underdog even among a race that is already seen as an underdog in the universe, being the only true good guys in 40k, being hunted down even by their own from the T'au Empire. They sometimes recruit humans because they are capable of convincing human civilians to defect, and very legitimately do try to stand up for what is right when they can. The t'au in general also work together with smaller xenos races that act as auxiliaries to their armies, primarily the Vespids, a race of fast-attack hit and run winged creatures that use neutron guns, and Kroot, a sort of bird people who have the interesting ability of being able to take genetic material from corpses that they eat, with Kroot leaders being to actively influence and choose the direction that Kroot evolve in, allowing for subspecies of Kroot that can act as different Kroot units. They've been mentioned to have another auxiliary that isn't seen on the tabletop called the Demiurg, but it turns out, the Demiurg were an old sort of off-shoot of humanity that became space dwarves (called the Leagues of Votann) with super high tech infrastructure and a well maintained relationship with AI from back when humanity still allowed for AI and robots. I think they've retconned it now that the Demiurg aren't really auxiliaries with the t'au, or are an auxiliary that is just a specific League of Votann that decided to roll with the t'au. The t'au are known to have traded with the Leagues a bit, allowing them to gain rail-rifle technology, which the t'au employ pretty heavily.
One of my favorite points about this universe, is that while Chaos is indisputably the big bad of the franchise, the Tyranids are arguably an even bigger threat. They're surrounding the milky way with endless numbers. It makes you wonder in an existential way if we're one of the last galaxies untouched by the Tyranids. They're immune to the Warp, and Chaos is terrified of them. While it's inevitable that everything will become corrupted by Chaos, it's just as inevitable that the Tyranids will consume everyone, rendering Chaos irrelevant.
One of the aspects of the T'au I consider to be "grimdark" is the fact they're greatly ignorant of how bad the rest of the galaxy, factions and history is. They genuinely (perhaps naively, perhaps not) believe they can make everyone's lives better by bringing everyone together, and every time they get to know a bit more they get more and more shocked. In my view, their theme is "optimism and idealism becoming gradually jaded against the horribleness of 40k" and that's quite sad and grimdark in my book. They really try to be a best as possible and they often achieve it, but whether they lose themselves in xenophobia like everyone else, fail to survive and go extinct, or prove everyone wrong and "win", remains to be seen... And that's why I like them a lot. Plus all their tech, so cool.
19:11 a majority of the living primarchs are currently unknown. Only two loyalist and two chaos primarchs are active doing doing stuff in the lore - and are available as models on the tabletop. The rest are missing for various reasons. Lost in the warp, hunting Eldar in the webway, simply disappeared without explanation, and more. They’ve slowly been returning one by one, so we’ll learn what they’re all up to eventually though
One thing Bricky didn't mention about the Eldar is that, during the height of their civilization, they not only solved war, disease, and hunger, but even death. The Eldar combined super advanced technology with psychic elf magic to develop a way to transfer their souls upon death to another body. So basically, they would die and then just transfer their soul to a pre-made clone. Then they would go back to do whatever hedonistic thing they were doing that got them killed in the first place. They literally had no consequences for all the debauchery they were doing to themselves or others. They were essentially living in a massive video game where there were no stakes or consequences for losing. You can see why a civilization that was resembling Fortnite with no age-restrictions fell to hedonism as they did. Then Slaanesh was birthed and changed everything. Not only did he/she/it kill 90+% of all Eldar and consumed their souls, but all Eldar souls go to Slaanesh when they die. No more easy soul transfer respawn for the Eldar anymore.
Yup, the closest they get are Wraith constructs and the Infinity Circuits. (And maybe the world souls of the Exodites, but we have jack and squat for info on them.)
The 40k models have to be painted manually. But if you are not intending to play or make an army, and just collect a couple figures might consider getting JoyToy figures which come painted from factory (note, they are much bigger scale than the tabletop models too). The range is more limited but yeah, maybe there's something you like.
The destruction of Cadia is part of the history of Warhammer. Compared to some of the things he mentioned which happened in the 30k era like the Horus heresy, this happened relatively recently. So it was a major change in the lore. There are books on it and brickey and a few other creators have videos on it.
I haven’t played tabletop for almost 30 years but my last army were orks. Soooo much fun. Shows how long it’s been, tau and nekrons didn’t exist then, and plastic miniatures had only just come in. We were using proper lead. Even before the cheap sh*t metal they changed to. Happy days
Orks can use the power of imagination because they are all latently psychic. They project a psychic field that gets stronger the more Orks coalesce in one place, and that way, they use mass suggestions to make things work and function the way they imagine with their toddler-like hooligan brains.
It's unwinnable war, yes. But that's the point of 40K. The humanity keeps fighting not for glory, nor for the promise of better tomorrow, but simply just so the imperium may carry on just for another day. Only in death does duty end.
It's not a fight; it's survival. Most knowledge about Chaos is kept secret specifically so not all of humanity essentially self deletes or worse, making chaos even more powerful.
37:50 is Lelith Hesperax the undisputed champion of the arenas of Commorragh, the most depraved city of the Eldar before and after the fall.
THANK YOU!
Yeah , I cringe a little when Bricky say's that her and the wyches have a BDSM look, when it is meant to be light Gladiator armour.
But ehh, Bricky did admit, later on, that some of his info here was wrong . Like his characterization of Angron.
@@DeeBeeGeekMy comments get automatically deleted, maybe because of length, I dunno. So I'll write it there, as the answer.
A bit more about *Nurgle* and *Slaanesh:*
*Nurgle* also represents life and the life cycles. So it's not just death and decay but also reincarnation.
"Papa Nurgle loves you" joke is not only ironical but low-key sincere, because Nurgle gives a gift of eternal life: a creature dies and kinda resurrects in its body in this rotting undying form. They don't feel pain and basically don't die. People (not only humans) in general turn to Nurgrle if they are feared of death.
Also Nurgle makes pestilence and many different sicknesses (even to machines) because in his mind it's a gift.
There is more to it, but it would be too much for now.
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*Slaanesh* is not so much about sex, yes.
It's mostly about the concept of "infinitely trying to reach something and never reaching".
It can be slow physical pain but also things like the eager for the universe knowledge.
So Slaanesh is not interested in you reaching your goal and feeling physical or mental climax. He/She/It wants you be in eternal race to your goal and feeling pain of not reaching it.
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Technically all demons don't have gеnder. They don't even have the true form: everyone sees them in the way this person thinks about them.
There are special characters in Warhammer who sees demons in their "true form" and it's just an eldrich smoke shapes.
@@Believer1980he also says he makes this info known with his own little flare of fun and innacuracy, so there’s that.
@@ronaldmcreagann6343 Yeah, I love Bicky , that Hack. However there are better places for lore videos. Heck some of Bricky's Adeptus Ridiculous are better, just not as good for a reaction video.
Unless, you react to them while you are painting 40K models. Just have the Podcast playing in the background while painting and pause to make coments.
He's also done a Space Marine video if you want to dive into the 20 ... um ... 18 different chapters
Repeat that again *loads bolter menacingly*.
You mean Legions. There were originally 18 (20) Space Marines Legions, but they were split up into Chapters (and Warbands) after the Horus Heresy
@@chaosXP3RT Why is the 20 there ? * pulls out chainsword * please explain
@@chaosXP3RT OK, sorry. I have what I would describe as a surface level knowledge of Warhammer
@@swiftninja91 It's okay. It's easy to get the words "Legion" and "Chapter" mixed up. It's just that in this case, there is an important distinction between the two words. It confused me a lot too, when I first got into WH40k lore
56:25 This is fun because in one story an orc invades a spaceship without oxygen and without using any breathing equipment and he wanders around for a time until one of his fellow orcs points out the fact that there is no oxygen in the ship and the orc agrees... AND HE FUCKING DIES SOON AFTER
lmao!
Ah, 1d4chan, number one source of Warhammer disinformation. I got another one:
The guard were fighting a bunch of orks, but they ran out of batteries. Thinking fast, one guardsman pointed his lazgun at a charging Ork and yelled "BANG!" - and the Ork fell over dead. The other guardsmen followed this example, and the battle soon died down, along with the Orks.
Until a new group of tightly packed Orks came over the hill, the guardsmen pointed and shouted "BANG!", but nothing happened. As the pack of 7 Orks drew closer, the Guard began to hear what the Orks were chanting:
"IM-A-TANK!! IM-A-TANK! IM-A-TANK!"
@alchemicpink2392 yes the classic "ork lore" aka completely made up shit
@@primary2630Does it become true if enough clueless fans believe it?
@@Gunnar001 hmm, if clueless fans believe it for this long? Then I guess it's true now.
Question: "If chaos is unkillable... then aren't they just fighting an unending war?"
Answer: "In the Grim darkness of the far future, there is only war."
Pretty much, but I'll expand a bit:
Chaos is eternal, and it will in all likelihood win in the end. But that doesn't mean it can't be slowed or beaten back temporarily.
As powerful as the daemonic powers are, they are limited in fundamental ways. Daemons, including daemon primarchs, can not exist in the material universe without help. Help like warp rifts, massive rituals, planetary scale slaughter and possession. Without these things, daemons eventually fade back into the warp. This is why they rely so much on mortal servants and why their activities historically have been concentrated around rifts such as the Eye of Terror.
Recently in 40k a massive warp rift called the Great Rift has opened, making Chaos incursions much more frequent and widespread but this has only been the case for a couple of hundred years.
And that doesn't even account for the other factions that have seemingly unending numbers > Tyranids, Necrons ... Orks? One could argue that even the Imperium's numbers are just waxing and waning. It's all just a massive meatgrinder.
5:45 Nurgle actually is very commonly depicted as being like a jolly old man giving gifts to his followers. His followers call him Grandfather because there is this twisted sort of love and affection to Nurgle. Bricky doesn't touch on it much but Nurgle, in a way, genuinely cares for his followers and minions. The diseases he gives them work symbiotically with their bodies rather than attacking them, granting them extra resilience and toughness and the ability to come back from what would otherwise be a mortal wound. So Nurgle is also about resilience and persevering through hardship, and life in general in a way as well as death.
thats an great Reception, seldom read something so detailed , short and accurate to describe daddy Plaque!
Yep, I always thought that Bricky hadn't quite 'got' Nurgle but wondered if it was just that I hadn't kept up with the constantly evolving canon. Nurgle for me was originally that affliction can be both a horror and a gift. The diseases as you mentioned were providing incredible resiliance and longevity whilst also slowly, painfully, inexorably rendering you down. Nurgle was about defying death by accepting it; finding a perverse beauty in rot, putrefaction and corporeal corruption. There was always a sense of a twisted paternal love from Nurgle as he both cursed and saved you.
I love how nurgle specifically embodies the order of life death and creation through destruction
Doesn't Nurgle's corruption reduce overall feeling and sanity?
@TheRhalf for others it can. To his own followers, they are made to be as Symbiotic as possible. It's just that such a hyper-specialized plague/disease would cause it to be less adaptable to another body.
NOONE is ready for the dark eldar..... EVER
41:30 you could see DeeBee died inside the moment he heard how the drukhari treat humans
No one is ready for his pronunciation of Astartes either, "Astarates".
We really are the bogeymen of the 41's millennium
When i first time read about them i was like oh helll nah this mfs are messed up
@@ajstyles5704 "Ass-Tarts"
9:05 Those are not the actual chaos gods, they are images of chaos space marines dedicated to each chaos god!
Even the other depictions are not really the gods themselves (as I understand) but the manifestations of them through greater demons. Nobody has seen a chaos god and lived to tell the tale.
@@bartoszmisztal6861 seeing the true form of a chaos god would drive a person insane. what is shown in the artwork are demons and generals of the gods and the closest you can probably get.
@@bartoszmisztal6861 well, even the Greater Daemons are not as mortal eyes see them. That is just us projecting an understandable shell over an incomprehensible existance.
But, since the lore states that Greater Daemons are small pieces of their associated Dark God, we can deduce that Khorne should look similar to a Bloodthirster, Slaanesh should look similar to a Keeper of Secrets, we do know that the Great Unclean Ones and Nurglings are smaller versions of Nurgle.
The one that is less likely to look like their Greater Daemon is Tzeentch. And we know this, not only because even in his fanmade artwork he never looks like a Lord of Change...but thanks to the Changeling's lore. Because it is stated, in the Changeling's lore, that it can take the appearance and mannerisms of every creature in Creation, with two exceptions. It cannot look like its original form and it cannot look like Tzeentch. So, since it has canonically turned into a Lord of Change, we can deduce that Tzeentch does not look like a Lord of Change, or at least He looks different enough that the Changeling could use its power.
There's also, I think it was in one of the Total War games, artwork of the Dark Gods and while Khorne and Nurgle look exactly as you'd imagine them, Slaanesh appears as a really ugly Keeper of Secrets and Tzeentch appears as a constellation of stars and a great eye in the middle, if I remember correctly.
I think Majorkill or Weshammer have a video about it.
The best way I can describe an Ork (this is a comment I've seen before)
Take an Ork, drop him in a Walmart. He's gonna run to the toy section and staple 3 nerf guns together and they will shoot real bullets because its a "Shoota".
its easier to describe an ork. Think of a British Football hooligan. thats an Ork (football hooligans are experts of making weapons out of ANYTHING)
Leutin does a fantastic job of explaining the Ork’s magic, and you see how it fits into the overall history
@kr0w119 the problem with leutin is his voice is so so boring
@@cyberash3000 holy shit bro your channel is insane
@@kr0w119 i don't have a channel. I'm not a TH-cam
Anything on my channel is really storage for me
1:02:18 it's funny, because the first ever C'tan/Star God that shown himself to old necrontyrs was Mephet'ran (the Deceiver). He introduced himself as the Messenger and offered generous gifts. It turned out that there had been a translation error, when the Necrontyr became Necrons, they realized that Mephet'ran in the language of C'tan translated as DECEIVER. So yes, it was a colossal trap for the desperate Necrontyr from the beginning.
Honestly, I like that more than the older version of first C'tan. That one was the Nightbringer and the Necrons only survived by desperate pledges of servatude and plenty of other life to eat instead. That always struck me as too 'generic elder evil' while this lore has the great fun of 'Behold why my name is X!'
You have to paint the miniatures yourself, (and build them) but if you have the moolah, you can pay for a professional painting service to paint it all up for you. It's quite the cottage industry.
Am commission painter, can confirm! :D
You need moolah just to get your foot in the door, so to speak. Even fresh off-the-shelf kits are pricey.
I heard that the collection of tabletop figures is called a "pile of shame" or something like that.
@@horaciolerda that and Plastic Crack 😂
@@horaciolerda It moreso refers to a player's collection of incomplete miniatures, such as them being unpainted or unassembled. Sometimes it's full boxes that haven't yet been opened (hence the "shame").
27:00 not only that - what Bricky didn't mentioned is that one of the reasons why Eldar became so advanced and so bored is that every psyker in the galaxy back in a day was able to... reincarnate with most if not all of his prior experience preserved (depending on the tier), which became somwhat an issue after the Warp became not so safe during the War in Heaven, but Eldar still had their own gods in place (which bricky didn't mentioned as well, just like that there's basically only one of them is left at the moment), so for them it was safe, that's why murder became a part of entertainment as well - they were literally no stakes at all.
Talking of reincarnation, that's how the Emperor came to be - when all the shamans (psykers) of the Terra realised that getting reborn is about to become impossible for the human individuals, ended themselves simultaneously to join give a birth to a demigod that will have enough power not to worry about the Warp or even death.
Fun Fact: The Space Sharks (a chapter of loyalist Space Marines) tortured a Drukhari through BOREDOM. They baited him with a mother and child that he wanted to kill and then captured him.
They placed him in a sensory deprivation chamber and just... waited for him to crack in just THREE DAYS. Because the Aeldari are always overstimulated in one way or another, he couldn't stand being in a silent room with absolutely nothing to do.
Adhd space elfs lmao
Like the old 'show a Drow a cute puppy, and don't let them torture it.' trick. But appropriately more nasty because Warhammer is like that.
as if I needed another reason to love the space shorks. may they never be rotated
I’m suprised they lasted so long, I think many humans would only be able to last that long or even elss
When you paused to ask about what that imagery was; it was the 4 Chaos Space Marines legions that represent each God.
Khorne Berserkers, Angron's World Eaters in red.Mortarian and Death Guard in green for Nurgle. Magnus's Thousand Sounds, the nerds in blue for Tzeetch. Noise Marines, Fulgrim's Emperors Children in purple
14:49 you typically assemble and paint the models yourself, but you could also buy them second-hand already painted or commission someone to paint them for you.
Is not only humans who are fighting against chaos. Chaos does not discriminate there. The orks don't like them, eldar of course wants to undo slaneesh, necrons hates everything related to the warp and even the tyranids have a designated fleet which is hunting demons.
And it's once again the Eldar that get the short stick here in terms of being written into basically the meanest possbile corner, considering that the goal of the Ynnari is to kill Slaanesh while James Workshop wants to sell Daemon models.
@@alchemicpink2392 And consider that Ynnari was a former Drukhari means they can "redeem" themself.
I love that the Tyranids have a dedicated demon hunting fleet that continually gets resupplied by other fleets, since you can't eat demons.
@@Sorain1 Strangely I don't. I'd rather think the Tyranids would develop some...psychic demon repellent or something to keep them at a distance, and then just go about their day consuming the galaxy, instead of expending effort to hunt them when they gain nothing from doing so. To me it doesn't feel like it fits their theme.
@@somzerthe shadow in the warp should realistically suppress demonic incursions as far as I know, but I guess it doesn’t
23:45 yes it is an unwinnable war, that is the point, that is the grim dark. The imperium is doomed and they more or less know it, but they are not going down without a fight. This is "Rage against the dying of the light". The Imperium is a horrible place, but it is justified in being so, since that is the only way for humanity to survive. You fight so that the two others behinde you get two more seconds of life. That is the ultimate theme behind warhammer, it is survivel and the depths of depravity and despair you are willing to go to in order to do so.
Ultimately 40k is a setting for a wargame not a planned out novel or show. The war never ends. The only ending is "Games Workshop went out of business the end" and that is only the canon ending if fans keep it going on there own.
@@zacharyruffatto9685 Yes, the point of the setting is to sell me my plastic crack. That does not mean that the setting can't have themes.
And was it well thought out in the beginning? no. But it has become something more or less cohesive over time and the around 500 books, short stories, audio dramas and more that they have come out with.
@@SMIDSY609 Im not saying doesnt have themes or good stories told in the universe just that it is a different kind of fiction than most people are use to. It is a super collabritive setting with lots and lots of stories within in it, but the "main" story especially Imperium vs chaos, will never end. If the war ended it wouldnt really be 40k anymore.
My original comment looks a little cynical, but my main point is that 40k is a very diiferent kind of fiction.
@@zacharyruffatto9685 ahh, I see. That is true, thank you for clarifying your point.
And when I said the Imperium is doomed, then that is the same way it has been doomed for the last 10000 years, slowly and agonizing, but that just add to the grim dark. And yes, this will only end when hell freezes over or Games Workshop goes under.
@@SMIDSY609 i was being an overly glib youtuber. While i appreciate the canon moving forward after years of stagnation i kinda miss the old choose your own relevant canon, everything was just propaganda, retcon storm. As long as they keep to the theme as you pointed out its all good.
If GW ended and 40k stopped official production that ultimately be the beginning of the true final war, the 40k unofficial canon wars.
BLOOD FOR THE BLOOD GOD.
CORN FOR THE KHORN FLAKES
What Bricky forgets to mention about Craftworld Eldar is that they have these objects called spirit stones, which can absorb an Eldar's soul at the moment of death if the Eldar keeps it on their person. This keeps the soul from being consumed by Slaanesh, and allows other Eldar to use the stone (and the soul within) as a substitute for AI in their technology.
Forgot to mention a lot of stuff. And mentioned a lot of things that are straight up wrong. I can see why people have some really weird lore takes, if this is the video everyone was suggesting.
@@Tylendal242 If Leutin and Baldemort are the Encyclopedia Galactica of 40k, then Bricky is the Hitchhiker's Guide.
@@Tylendal242 you also have to take into account this video is four years old now. Almost five.
@@CorrionReap
Wasn't fully accurate back then either. The Harlequin section is just embarrassing. Why include them into an "educational" video if you don't bother to research anything about them?
@@steelbear2063 guess you missed the disclaimer at the start of the video lmfao.
Fun fact on Orks, their power of belief can also backfire.
If I remember correctly, ther's a story involving some Orks getting chased by Blood Angels. The orks were rather far out, but because Orks believe that red makes you go faster, the Blood Angels running after them (in red armor) caught up rather quickly and slaughtered them.
Yup. Orks believe, therefore around enough of them it is true. The more and bigger the Orks, the more true it becomes. Ever wonder why you don't see Orks fighting Emperor's Children? Because Emperor's Children are (or at least were) Purple.
The Chaos Gods generally don't have set in stone visuals. There are illustrations of "them" but it's often just the best approximation a mortal mind could fathom. Tzeentch and Slaanesh are particularly tricky because Tzeentch does the classic Lovecraftian thing of always morphing and fluctuating and never maintaining a truly 'solid' form for long, and Slaanesh specifically appears to any of their disciples as whatever it is that person would find the most attractive to them. So most art depicting the overall look of each Chaos faction usually focuses on either their Greater Daemons or their Chaos Champions, but I would say the first artwork Bricky showed of the four of them in panels (not the Space Marine armor one) is most likely the closest to "canon" for them we're ever going to get.
If you're wondering how Orks are matching Tyranids in number, it's because in this universe they're asexual and just grow from fungus making them basically mushroom men. They spread spores throughout their lives and when you kill one, it releases a fuck ton all over the place, which eventually grow into new orks making them nearly impossible to get rid off. If not checked they will just eventually overwhelm a planet.
Yup. Every Ork spore is an entire ecosystem waiting to sprout. (As in literally, see Gorkamorka which is set on a planet was was exterminatused so thoroughly not even bacteria survived. Ork spore landed there and away we go.)
Fun fact about the orks: In one story, some orks had to repair one of their ships in space, and did so without any space gear on. All of them were fine, because they believed in it. At some point another ork ship came around and told those working orks that they can't be in space without space gear. Once the working orks heard that, they all died almost immediately.
@@freshjori isn't that the very definition of adeptus mechanicus though? Praise and believe in the machine and it will work? It's the same concept only at a much more simplistic level.
The Dark Eldar/Drukhari lives in Commorragh. They are like "Soul-vampires". Their own souls slowly siphon through to the warp and to Slaanesh. To "fill up" their souls they "drink" the soulpain of other species. The more pain they can extract the more invigorated they get. And once they begin this practice they have no choice but to stay on that path. As they get older (the oldest are more than 10.000 years old, and remember the time before Slaanesh) they need more and more pain to remain alive. The oldest leaders absorbs thousands of slaves tortured souls each day. They are without comparison the most horrifying race in the setting. Think Hellraiser and amp it up to 11.
The real spooky part is the Homunculi, the oldest of which are millennia older than even Azdrubael Vect and can't sustain themselves through the pain thousands of slaves being tortured. Instead, they begin to truly age while striking deals and bargains, cementing legacies terrifying to even their own kind.
You got to remember that this is a tabletop game too, so unending war makes perfect sense.
Your reaction to the Drukhari... This... This is why we must crush heresy. The emperor shields brother!
Damn, Bricky really disservice the Harlequin faction. They're actually one of my favorites, especially Solitaires. Basically, they're probably one of the few factions that know how the future will unfold. Especially Solitaires are the few people who can walk in the Black Library.
They're terrifying in the sense of combat as Solitaires are capable of taking down greater demons, but their most terrifying aspect is manipulation. There are many crazy stories in the lore about how they lure two factions to clash with each other to save a single webway, or infiltrate the imperial palace to deliver a message to the emperor himself. Or heck, they even played a massive role in Cadia and the resurrection of Roboute Guilliman.
So yeah, they're basically the manifestation of; They appeared, did, refused to elaborate, and left.
The Orks were created (along with the Eldar) by the old Ones to fight the Necron. Orks have a psychic aura that allows them to make scrap work, its not really "just" the power of imagination. So the more Orks are gathered in one spot they can make larger things work, like space ships or titans even though these things shouldn't logically work. They don't seem to be aware that they have this psychic aura though.
Yeah its more weaponized stupidity. A lot of it works because the orks don't realize it shouldn't work
WAAAGH!
They don't seem to be aware of much, lol.
@@55Andy555 Just enough to KRUMP SUM GITZ!
WAAAGH!
48:02 - "I didn't think it would get this dark." DeebeeGeek, finding out about the Dark Eldar.
My Brother in the Emperor, this is Warhammer 40,000...this is the shallow end of the ocean, the Dark Eldar are merely the point at which you turn around with a paddle-boat on the beach.
You make it sound like they aren't the worst thing in the universe but they definitely are.
@@55Andy555 what do you mean by "worst"? there are many things in 40k that are bad and terrible, and while the Dark Eldar are the most open and honest about what they do, Chaos Forces like Fabius Bile have done things that even the Dark Eldar will find squeemish. The Drukhari are the worst by classification when looking at groups, however, it is important to recognise that things can go a lot deeper and darker on individual levels outside of a group. I do not think that just because the Drukhari do it more makes their actions the absolute worst.
I am honestly not sure if a lifetime in the Dark City or becoming a Daemonculaba or a Warp rift opening up in your throat, ass or maybe even sexual organs is worse (A Warp Rift being things that daemons can pass through)
@@Billmaster115 Being tortured for all eternity literally bringing joy and fulfillment sounds worse than everything else you mentioned and that I'm aware of. The "well actually everyone is bad" argument breaks down when you have someone that are just objectively the worst.
@@55Andy555 my brother in the Emperor, there is no such thing as “objectively the worst” that statement ignores the nuance of human experience and preference, which is ultimately what defines the worst: human subjective experience. Masochists probably love it in Commoragh, and maybe even Drukhari along with them in a sado-masochist relationship.
The Drukhari are the worst because that’s what they are supposed to be - but I would prefer Commoragh to, say;
1, Entombed in a Dreadnaught.
2, Possessed by a Daemon in which you are forced to watch a Daemon defile and betray everything you worked for.
3, Dying…only to suffer eternal torment by Chaos in the Warp.
4, an evening with Konrad Kurze
5, Becoming a Servitor
6, Being born on Necromunda in particular.
7, being the Emperor in 40k
Sadly, this video came out before the re-release of the squats. Space Dwarves are back to being a thing (Clone army with pre-empire technology)
44:30 Bricky doesn't get too into what makes the Harlequin interesting. Basically they safeguard the most ancient and precious stories of the known universe.
One of which is the undoing of the Eldar at the hands of Slaanesh - which is retold by a traveling troupe via play - even in the Imperium! The eldar who plays Slaanesh in the play is the only Harlequin at a time that willingly dooms their soul to Slaanesh. That individual is called a "Solitaire" and is one of the most individually terrifying unnamed entities in the setting - capable of killing greater daemons.
that's so cool
IMO they are basically Eldar version of Custodes or Grey Knights. But unlike Custodes or GK their lore doesnt get handled which much respect as them. Which is why they are all over the place in terms of power scaling.
yeah, if there is one thing in these videos that Bricky gets wrong/does not adequately explain, its harlequins. to be fair, you could do a 2 hour video just on them and still not adequately cover it. there is also the exodites, and what soul stones and infinity circuits are actually for...
@@cameirusisu1024 I get that it's just a short summary, but yeah I feel Bricky didn't really cover 'modern' Craftworld Eldar or Harlequins too well lore-wise. Nurgle was also slightly off, but to a lesser degree. Minor quibbles but glad it's not just me.
According to the story The Masque of Vyle, they're also capable of literally consuming Eldar soulstones, with the soul inside. In the story a Solitaire does exactly that to a Dark Eldar who committed a particularly egregious crime, even for Dark Eldar.
Everything comes in grey plastic sprues. You have to manually cut out the pieces, glue it all together and then paint them. So all models you see are painted by the model owner (or by professionals).
And i think most people who get into warhammer consider themselves rubbish at painting. But getting a nice looking model is less difficult than you might think.
Just wait until this man encounters Kriegsmen
@@SisuTheShattered *muffled gasmask sounds*
Right off the bat, SUS.
41:23
Legit, I'm laughing and crying for our poor boy Dee bee. Don't forget he's an actual father now.
Fun fact. The Two-headed Bird Daemon's heads are special. One head can see the future, the other can see the past. However he cannot see what will occur in the present.
That's the gifts of the Chaos Gods for you, OP power, but with a catch.
Technically it was not a gift from The Changer of Ways.
Kairos Fateweaver was Tzeentch's vizier and, allegedly, his first Greater Daemon. Because Tzeentch has some trouble seeing perfectly into the future, He visited the Well of Eternity, deep within the Immaterium, where All Space and Time begin and end, but He dared not enter the Well himself. So He started sending in His most trusted Greater Daemons. When none returned, He became frustrated and tossed Kairos, His most powerful and wise creation, into the Well. When Kairos emerged, his wings had become malformed, his body wizened with unnatural age, and his neck and head split into two. Which is why Fateweaver has two heads, why he is absolutely insane, and why he has perfect knowledge of the past and the future all at once.
Fun fact: Champions of Tzeentch that manage great deeds may be granted an audience with Fateweaver and can ask him one question, any question, and he will answer. But one of the heads always speaks the truth, while the second head speaks a lie that is just as believable as the truth at the same time. And it is impossible to know which head speaks truth and which lies, because they switch it up.
What does that even mean can't see the present? Like literally? They are blind?
@@55Andy555 Not exactly. One of the heads sees the entirety of the past of Reality at all times. While the other head sees all of the possible futures at all times. He cannot see the present, because his heads are too busy seeing other things.
@@55Andy555 Yep. Not seen the rules for a while, but back in the day, to represent this , it's weapon skill was rubbish, but it's physic powers were very strong.
6:15 The image here is not shwoing the chaos gods but more the followers of their specific chaos legions, which is why they are in space marine armor
The space sharks (or Carcharodon Astra) chapter of space marines managed to capture a drukhari and actually torture him. That's because the space sharks are 1. badasses and 2. used to long deep space voyages surrounded by endless darkness and the only sounds coming from footsteps and engines running.
TLDR: Sensory deprivation is dark eldar kryptonite.
The coolest thing about getting into Warhammer is realising how many things from our media that was inspired from it. You start seeing it everywhere.
32:08 "Cadia(the planet) broke before the Guard did" remembering that makes me think deep thoughts till this day.
1:04:00 Pretty much. If the Necrons had never found the Ctan, there would never have been Eldar or Orks. If the Silent King had rebelled earlier, the Old Ones would possibly still be around. And if the Necrons never decided to fight the Old Ones in the first place, not only would there never have been Eldar and Orks, not only would the Old Ones still be around, but the Warp itself and whatever chaos gods that would emerge would be more neutrally aligned, not so much for the darker sides of the emotional states they represent.
So a bit of a misnomer on Bricky's part regarding Chaos Undivided.
The Black Legion, Iron Warriors, Word Bearers, Night Lords, and Alpha Legion are all technically Chaos Undivided, but they operate differently.
The Word Bearers are fanatical Chaos worshippers that seek to worship all four Chaos Gods as equally as possible and also pursue the idea of Chaos Undivided as the true form of Chaos, with the Chaos Gods just being the four major aspects of Chaos.
The Black Legion are Chaos Undivided in the sense that they accept all forms of Chaos worship under their banner, so long as their greater obligation is to the Black Legion and its Warmaster, Abaddon the Despoiler, and their ultimate goal of destroying the Imperium. The Black Legion also does not encourage the worship of Chaos so much as it does the mutual give-and-take business relationship between the Chaos Astartes and their daemonic benefactors; you can be a militant atheist like Fabius Bile and still be part of the Black Legion, but they expect you to work with daemons and cultists regardless no matter how much you don't like it.
Iron Warriors are Chaos Undivided in the sense that they use Chaos, but in an exploitative manner that's generally the polar opposite to the Word Bearers. To the Iron Warriors, the Chaos Gods and their daemons are a resource to be used in their own war efforts, and worshipping Chaos outright is frowned upon as weakness of the highest order. They will work with daemons, make deals, or accept aid from the Chaos Gods, but they will invariably try to do so on their terms, enslaving daemons and forcing them inside weapons and constructs rather than working with them in what might be considered a friendly or submissive relationship.
The Night Lords and the Alpha Legion are Chaos Undivided in the sense that they use and embrace Chaos but they don't actively seek it out, leaving them often considered to be Traitor Legions more than Chaos Legions.
To give an example, a Night Lord might fall to the influence of Khorne or Slaanesh, and they might even become an active worshipper, but the Night Lords as a whole don't encourage or discourage it one way or the other so long as it doesn't inconvenience the Warband and the wider Legion. So it's very much like the Black Legion, only much looser and confined to a single Legion rather than drawing from all Chaos Legions at once.
Conversely, the Alpha Legion are a lot more meticulous in their usage of Chaos. While they're still considered Chaos Marines because they will use it, they're rather conservative about it and don't generally fall to corruption and worship. In many ways, the Alpha Legion are the purest and most uncorrupted Legion, but that doesn't mean Chaos hasn't worked its way into the Legion. Moreover, it's actually very hard to get a good read on the Alpha Legion because it's such a clandestine organization, even among its individual cells and Warbands, so it's hard to gauge just how corrupted they are, but they tend to present themselves as Chaos in name only.
Love how you immediatly understood that killing Dark Eldar is a permanent Sidequest for everybody :D
- On that note though - the craftworld and Dark Eldar both have incredibly rich lore - its just that Dark Eldar are really the most evil.
If you like XCOM style games, there's a space marine focused game called Chaosgate: Daemonhunter that follows the Grey Knights, and there's a game called Mechanicus that follows a group of tech priests as they fight the necrons.
One important thing to remember is that the lore was never written completely from the whole cloth. Since the first introduction of the game with space elves and space orcs there have been countless revisions and retcons over the years, particularly as new armies were introduced by Games Workshop (or removed completely from the lore). I mean, witness the latest attempt, supposedly to placate Amazon, of having female astartes (rather than the various orders of sisters of battle [including ones we have never heard of yet]). I do love the fact that a lot of the lore is based on jokes, such as the space marines being 10' tall (because the original figures were closer to 28mm than the 25mm they were supposed to be), and literally be able to chew iron bars. A certain sense of humour is required when properly purveying and creating the lore.
Ah, I love my Tyranids. Back when I used to collect and play, they were my main focus. I always loved scary, toothy monsters as a kid. No qualms of morality with the Nids, just consume, refine, multiply and move on. Some of my very favorite sci-fi monsters.
somebody probably already said this, but my favourite Orc tidbit is a story about a guardsman (or a group of them) running out of ammo and beginning to say ‘pew pew’ outloud while pretending to shoot.. and Orcs just believed he was shooting them with his lasgun and started falling over dead
Hi, what Bricky didn't bring in about the Tau is that the Tau are sort of like "communists in space" and the "greater good" has very deep chasms.
The point at which you see through the "greater good" is where the grim, dark truth begins.
You absolutely can buy painted minis from 3rd party stores. I would advise that you go to an official warhammer store and ask to paint something. Theyll set you up at a painting station and walk you through how to tackle a paint job on a miniature and you get to keep your painted marine when you're done! Also at the beginning of every month they have free minis to experiment with from one of their games while supplies last.
Also as a chaos space marine player, please join us! Its the best of both worlds! Marine gear and tactics with the aide of the four ruinous powers.
I find if you imagine the webway as sorta like a metro/underground train line it helps to understand it. The metro (webway) travels isolated and separate from the surface (warp/real space) but has many points you can get exit to access the surface. A metro has stations/stops along its journey (so like different dark eldar / eldar cities/ruins) . And to anyone who isn't native (eldar) they are like a tourist who finds it too confusing to navigate😂
It’s assumed that the webway were created by the Old Ones. The Eldar can’t create new paths/ways.
@@Heinejuhl yeah thats true but they know the way round most of it
@@druidicflame oh, I didn’t disagree with your description. It is just another corner of the 40K that is falling slowly but surely into disrepair.
Ork "beliefs" don't *actually* just magically make their machines work, but it does actually help to a degree. Their beliefs act more like a lubricant, not a total substitute for a lack of engineering principles. Let's say the Orks make a trukk and the way the engine is put together isn't quite perfect. The tolerances are sloppy, etc, but all the core parts of an engine are technically there. The engine should fail in less than a day if it's used by regular humans, because it's a poorly constructed engine. With Orks, that engine will work a lot longer than it should because they believe it should. Their belief basically acts like the oil that keeps the engine from seizing up. If the engine doesn't have pistons though, no amount of "believing" is going to make that engine run. Their beliefs help compensate for the inadequacies of their haphazard construction, but the core parts of a machine *MUST* still be there the vast majority of the time, including gas (or at least some fumes).
As for the Necrons, yes, they are the oldest faction in 40k, and they were there at the beginning. The Warp? Would be way less crazy if the War in Heaven didn't happen. Orks? Probably wouldn't exist. Slaanesh? Probably wouldn't exist, because the Old Ones probably wouldn't have created the Eldar. Horus Heresy? Probably wouldn't have happened, because the Chaos gods may not have been as powerful as they were, and there would likely have been only 3 of them.
As an ork player
THANK YOU!!
It annoys me to no end that ppl think orks are all-powerful with their beliefs
@@gabrielmarquez9044 Ha! As entertaining and fun as this video is, yeah, this is one point Bricky should have explained a little more accurately.
@Qemyst sorry to be that guy but you're both incorrect about orks and their latent psychic abilities contribute to a psychic gestalt field the more orks and the more powerful they are over years of fighting the stronger the field, leading to many times in books where yes ork tech works well past the boundaries of technology or logic ,
painting it red makes it faster? Only for orks,
in a book with the crimson fists a space marine picks up an ork gun that was dropped in battle despite the ork killing a fellow brother with it , when the marine shot the same gun it didn't fire and he realized there was no firing mechanism it was shooting cause the ork made it shoot through that gestalt field and his mek said it works and the waaagh believes it
Orks in space hulks walking on the surface without void suits because they forget they can't breathe in space but being fine , it's that same gestalt field quite literally manipulating the physical area within that psychic field to be breathable,
Lastly their latent psychic abilities are so powerful that they created and manifested both gork and mork in the warp , they created TWO massively powerful warp entities just cause
This "lubricant analogy" for the gestalt field I've heard a lot before but it's old it's from the second edition ork codex it's been adjusted and our understanding of it has progressed since then from new codices' and black library books their psychic field is just as powerful as you don't want it to be, what keeps them in check? The fact they can't work together, which is where ghazkhull mag uruk thraka comes in with the "new" lore, gork and mork told him to unite all orks ina green tide and if either has read the beast series than you know how powerful this field can be , now they think they can speak to humans so they rock up on terra requesting a formal surrender in high not low , High Gothic as if they lived on Terra for years as a noble
The laws of the material universe get changed to more extremes purely based on this psychic presence
The problem comes from old lore still hanging on the web and people getting it confused with new and updated lore,
Another example being 1 million Marines that went out the window ~5-7 years ago with the return of guilliman, the ultima founding, the indomitus crusade and guilliman cracking down on his own sons for being so adherent to the codex as Titus' mentions in space marine one it was a guideline not rules yet almost every video or someone(usually many) thinks only one million marines can and do exist
Exactly. Sucks when meme lore becomes more prevalent than actual lore.
This is no longer how orks are portrayed. They can actually just believe some really stupid stuff and it'll happen or work that way.
25:00 yup. You just nailed it. There is *only* war.
Actually kind of a semi-realistic interpretation of a galactic war, as populations and war machines would be replaced long before the ones sent to the warfront would be destroyed. When both sides are self-repairing at the same rate they are being hurt then the war goes on forever. Though technically speaking, in 40k humanity is loosing just very very slowly.
If the Emperor had a Text-to-Speech Device
I can highly recommend :)
It is quite long, and takes little bit to ramp up, but it is really good.
it is funny, but a lot of it is in-jokes. Just like with Bricky, joking about 20... umm... 18 primarchs and not going into details about why that is funny.
@@SMIDSY609 Yeah the humour doesn't really work if you're a complete and total newcomer. Best brush up on more lore so all the jokes can land.
1:08:03 The necron are unbelievably powerful. There's an actual tear in the fabric of realspace into the warp called the Eye of Terror. There's a 40k game where the necron in their (non-canon) story just show up and kinda snap their fingers at the Eye and it just disappears. Like it was no big deal for them to seal it up. The Imperium of Man are the protagonists of the setting, but the Necrons/necrontyr are the main characters in my opinion.
Chaos doesn't prevail because of the Indomitable Human Spirit, of course
You are a legend, my man! I was expecting to have to wait way longer to see part 2 but my boi Deebeegeek came thru
oh he's hooked now. There's nothing that can stop the warhammer train when it gets rolling like this.
@@lylehigg And I’m so here for it
Welcome brother into the grimdark universe of Warhammer 40K.
We've been waiting for you oh neophyte, your journey shall turn you into a true battle brother!
15:00 You definitely have to paint them yourself, they never come pre-painted.
Also, Bricky didn't get harlequins.
They are, besides being demon clowns, are also keepers of the history and eldar legends.
They nomads, travel between craft worlds and Kamorah (where dark eldar lives) and make historic plays in which they tell eldar people the history of their race to remind them of what they must do.
They are also agents of the last eldar god alive, which sends them to do some stuff he thinks will make eldar better.
Fun fact, the result for when the Ork Dok fails his surgery and accidentally guts an Ork used to be called "Da Patient is Restin'."
If I recall correctly Orks are like mushrooms in that they are breed through spores. Basically they multiply even as they walk. From those spores come not only Orks themselves but also some subraces such as gretchins (goblins of sort) and a lot of other things.
57:50 I personally just love the concept of Orks being total Rng in the case of the tabletop mainly because of the fact that Orks can never truely die because of the fact their Sentient Fungi because even if you kill an Ork the spores they spread spores to spawn more Orks so the ork you killed before comes back but not in the form you fought before unless you have Any and all Flame weapons ( like the Heavy Flamer, the pyroblaster and the Melta/multi-melta and Vulkite weapons.
love the video! I recommend his all space marine legions video!
People usually paint the minis themselves but you can buy pre-painted ones from some people. Some people even commission people to paint minis for them if they like the painter's work.
The orks "imagination" works in two ways. Sheer numbers or tricking them selves in to thinking it works. For example, like Bricky said "Have you ever seen a purple ork?" neither did other orks so they must be either invisible or really sneaky. They saw something painted red going really really fast, soo things that are painted red must be really really fast. What doesnt work is 1 warboss thinking him self invincible, even if other orks think the same they know orks can die, so the warboss can still die. That would require pretty much every single ork believing the same thing without exception or doubt, turning said warboss in to a god.
I love your reactions to these! The Chaos Space Marines are badass - the Nurgle Death Guard are my favourite!
24:00 " In the grim darkness of the future, there is only war "
One thing to note about Tyranids. Their Hive Mind has been compared to a Chaos God in the physical relm.
Well Eldar souls dont necessarily end up all in the Warp and at Slaneesh as they do have soul stones / spirit stones in their armor, capturing their souls upon death which then will be put into the Infinity Circuit inside the Craftworlds which is kinda like an Artificial Heaven for the Eldar to rest in peace from which they can be put into Wraithguards or Wraithlords kinda like Space Marine Dreadnoughts.
You're absolutely right. It should by all rights be a one-sided contest between the Imperium and Chaos in the favor of Chaos.
Except it's not, because the Imperium has managed to hold out against Chaos for over 10,000 years AND fight wars against the Orks, Eldar, Dark Eldar, Tau, Tyranids and Necrons, which is a testament to just how strong the Imperium is that even as inefficient and divided as it is, it's still managed to hold out through sheer weight of numbers and the indomitable human spirit. They have managed to hold the line for 10,000 years through sheer tenacity and weight of material and human resources, and it's only now that Chaos has really started to gain an edge.
Now you might ask how is this possible if Chaos is so unstoppable? Well because Chaos has limits; its followers are mortals that can die semi-permanently, when a daemon is banished it needs to take time to reform, and daemons themselves rely on mortals to open and maintain a foothold into the material universe. Plus, Chaos is selfish, so the Chaos Gods and their servants spend far more time fighting each other than they do bothering the Imperium because they consider their victory a simple matter of time and effort, as they proved during the Horus Heresy that humanity can't hold up against a concerted effort from Chaos Undivided.
Except it did. The Imperium suffered horrendous losses and still has yet to recover from the damage the Heresy caused, even after 10,000 years, but the Emperor killed Horus and the Loyalists sent the Traitor Legions screaming in fear into the Warp, and the Traitor Legions didn't bother to come back out for centuries. And even now, Chaos is a fraction of what it used to be, because so many of the Traitor Marines and their other mortal followers died that the Chaos Legions are effectively the backbone of the Chaos war effort instead of the tip of the spear like the Loyalists are for the Imperium.
Chaos at its height had less than 1,000,000 Traitor Space Marines, and they lost most of those, and ever since they've either had to make do with what they have or steal from the Imperium, because the nature of Chaos prevents it from really making anything truly its own on the same galactic level industrial scale that the Imperium can.
Love watching your reactions to all this bro. Great to see you immediately seeing the appeal of the universe. Wish more people came in with an open mind ready to absorb.
On painting minis:
If people get pre-painted minis, they likely bought them on Ebay or Etsy or at a local shop. Some really good painters sell stuff second-hand.
Everyone sucks at painting minis at first. You don't see very many photos of people's first minis, but you see plenty if you actually hang around and play games. Thankfully Space Marines are, on top of everything else, really good minis for learning how to paint decently well.
Painting models is actually pretty simple due to the easily colour coded factions, and they’ve actually made it even more simple in recent years with a product called Contrast Paints which are kind of like a wash you’d put over your prepared model as an easy, solid and rich first colour.
I prefer the normal paints though because I’ve been using them since I was a kid and I like mixing them a lot for more unique colours.
As far as the models, they come unpainted and you also have to put them together. I got into WH 40k because of the lore and was drawn towards the models, painting them is pretty zen. Haven't played a game and prolly never will, but damn, everything is so cool about 40k, a huge ecosystem.
9:20 those four people are simply, left to right up to bottom, a Khorne space marine, a Slaanesh space marine, a Tzeench space marine and a Nurgle space marine.
15:00 they come as kits of plastic pieces and you have to build them, paint them and possibly customize them.
If you're looking for more in terms of Games i would highly reccomend Darktide, a Left 4 Dead style horde shooter and Rogue Trader a chracter focused RPG where you play as a ship captain with his own domain to look after.
Always great to see people getting into 40k.
31:50 Cadia was the homeworld of the Cadians. One of the largest factions in the imperial guard. They are known for being steadfast and never giving up. The big phrase to remember them by was that Cadia fell before the Cadians did.
I think the great thing about the lore is how even the minutiae have cool little stories and back ground.
A few things I feel could have been mentioned.
1. the orks ability to will things into existence is a result of innate physic ability that functions as a collective, the more orks there are in proximity the more powerful this psychic field they produce becomes and the more it can distort reality, this is not something they are aware of however, if they were I'd not sure what could stop them. The orks are also so pure of heart that they are immune to chaos.
2. Tyranids are also immune to chaos and the effects of the warp, however they cannot consume the forces of chaos either so they tend to avoid each other.
3. I think the Tao fit perfectly into the theme of Wh40k simply because they are the youngest race and the only empire that has yet to fall, this means that they are at the height of their existence in every single aspect and thus appear out of place because they are new. I think this adds a really interesting contrast to the rest of the universe.
The Webway is essentially a fantasy underworld in 40k universe -- a set of tunnels and caves with walls like energy barriers. There are entrances located all over the galaxy, as artificial portals. Some caves are tiny, but most of them are large enough to fit a spaceship or even a craftworld. Some caves are filled with weird warp creatures. Some segments and the corresponding portals were captured and repurposed by necrons. And yes, there is a hidden ("underground") city called Commoragh, where the dark ("elves") eldar live.
Every model is hand painted yes, the box of models is unpainted and unassembled. You have to physically glue and paint the model by yourself.
Professional painting services do exist but they easily double the price of a model and you miss out on making the model truly your own, if you ever do want to get into the building and painting I cannot recommend Duncan Rhodes Painting Academy on TH-cam enough. He is basically the godfather 40k painting and the Bob Ross of painting, he has the easiest and best tutorials on hos to get started and shows how easy it actually is to make a model look perfectly fine.
4:25 when it comes to the looks for the actual chaos gods they are all jsut guesswork. We don't know and they are shaped as much by our imagination as our imagination is shaped by them
56:00 they aren't aware of their ability. There's a story about a group of space marines fighting orks and they ran out of ammo, so they just kept aiming at the orks and going "Bang!" whenever they would "shoot" and the orks would actually just keel over and die.
Welcome to the fandom! Since a quick browse of the comments yielded nothing I’ll mention Bricky doesn’t mention one race/faction here because they were added (or revived depending on how you interpret the lore) after these videos were made: The Leagues of Votann
“Space Dwarves” is a loose way to summarize them, but they’re so much cooler than that description implies. They’re the descendants of mining colonists sent to the Galactic Core in the pre-imperial era of humanity, and they’ve been isolated from the Imperium so long they’ve evolved into their own species, largely through the guidance of their “Ancestor Cores”, giant AI that contain copious amounts of technological and sociological data that do everything from providing blueprints for the technology they use to maintaining the “cloneskeins”, giant DNA banks that are used to artificially maintain genetic diversity among the Votann (who abandoned traditional reproduction for cloning ages ago).
They have higher tech gear than regular human thanks to the Cores, are shorter and have toughened bodies to survive high gravity, and a lot of their weapons are repurposed mining gear. Their grim dark edge comes from a ravenous hunger for resources due to their survivalist roots, being furiously protective of their technological secrets, and a tendency to punish wrongs (real or perceived) with overwhelming aggression. Seriously, discover the true nature of the Ancestor Cores or damage one and they will kill you, your family, your friends, and your dog to both avenge the wrong and send a message to anyone else that would even think to fuck with them.
Also the Ancestor Cores are slowly going insane and, since the Votann revere them, no one (yet at least) is questioning the increasingly odd directives the Cores are handing down.
So basically, all Orks are psychic to a low level degree. And because they're all so in synch, their psychic energy kind of combines into this reality-shaping power, where if enough orks believe something, "reality is given as swift kick to the teeth and told to behave in a more ork-y way."
How powerful this exactly is depends a lot on the writers; there have been stories where people looted some Ork weapons from a slain squad only to find that they're basically just a metal tube with an ammo belt fed through them.
Bricky fails to explain that nurgle is also a god of life. Because when you die and decay new life is created like bacteria and bugs, or just your body feeding the grass and stuff
I'm just here to see his reaction to the Drukari... hehe he hehe.
Same, it was worth it.
Isyander and kota do some great lore videos.
I am a t'au fan, I love their more hard sci-fi look, and I find their desire to do something good in the face of an overwhelming evil in the galaxy to be a bit endearing. It gets more interesting to me with the newer lore, during which there was a schism between the t'au leadership and a t'au commander named Commander Farsight. The T'au Ethereals denied the existence of anything like chaos, only for Farsight to come into contact with a chaos invasion, surviving only by virtue of a sword from an ancient, long-dead xenos race. When he found out that his people were lied to, and that they intended for him to die there, he seceded from the T'au Empire to form the Farsight Enclaves, a group of planets that try to legitimately fight for the greater good of all, without the sort of mind-control and trickery that the Ethereals use. The Farsight Enclaves on the tabletop are the only T'au sub-faction to be capable of fighting halfway decently in melee, and in the story are an extreme underdog even among a race that is already seen as an underdog in the universe, being the only true good guys in 40k, being hunted down even by their own from the T'au Empire. They sometimes recruit humans because they are capable of convincing human civilians to defect, and very legitimately do try to stand up for what is right when they can. The t'au in general also work together with smaller xenos races that act as auxiliaries to their armies, primarily the Vespids, a race of fast-attack hit and run winged creatures that use neutron guns, and Kroot, a sort of bird people who have the interesting ability of being able to take genetic material from corpses that they eat, with Kroot leaders being to actively influence and choose the direction that Kroot evolve in, allowing for subspecies of Kroot that can act as different Kroot units. They've been mentioned to have another auxiliary that isn't seen on the tabletop called the Demiurg, but it turns out, the Demiurg were an old sort of off-shoot of humanity that became space dwarves (called the Leagues of Votann) with super high tech infrastructure and a well maintained relationship with AI from back when humanity still allowed for AI and robots. I think they've retconned it now that the Demiurg aren't really auxiliaries with the t'au, or are an auxiliary that is just a specific League of Votann that decided to roll with the t'au. The t'au are known to have traded with the Leagues a bit, allowing them to gain rail-rifle technology, which the t'au employ pretty heavily.
One of my favorite points about this universe, is that while Chaos is indisputably the big bad of the franchise, the Tyranids are arguably an even bigger threat. They're surrounding the milky way with endless numbers. It makes you wonder in an existential way if we're one of the last galaxies untouched by the Tyranids. They're immune to the Warp, and Chaos is terrified of them. While it's inevitable that everything will become corrupted by Chaos, it's just as inevitable that the Tyranids will consume everyone, rendering Chaos irrelevant.
One of the aspects of the T'au I consider to be "grimdark" is the fact they're greatly ignorant of how bad the rest of the galaxy, factions and history is. They genuinely (perhaps naively, perhaps not) believe they can make everyone's lives better by bringing everyone together, and every time they get to know a bit more they get more and more shocked. In my view, their theme is "optimism and idealism becoming gradually jaded against the horribleness of 40k" and that's quite sad and grimdark in my book. They really try to be a best as possible and they often achieve it, but whether they lose themselves in xenophobia like everyone else, fail to survive and go extinct, or prove everyone wrong and "win", remains to be seen... And that's why I like them a lot. Plus all their tech, so cool.
Remember that time when they did a cultural exchange with the dark eldar?
19:11 a majority of the living primarchs are currently unknown. Only two loyalist and two chaos primarchs are active doing doing stuff in the lore - and are available as models on the tabletop. The rest are missing for various reasons. Lost in the warp, hunting Eldar in the webway, simply disappeared without explanation, and more. They’ve slowly been returning one by one, so we’ll learn what they’re all up to eventually though
Yeah, Inquisitor, this one here. He's the one that's interested in Chaos.
One thing Bricky didn't mention about the Eldar is that, during the height of their civilization, they not only solved war, disease, and hunger, but even death.
The Eldar combined super advanced technology with psychic elf magic to develop a way to transfer their souls upon death to another body. So basically, they would die and then just transfer their soul to a pre-made clone. Then they would go back to do whatever hedonistic thing they were doing that got them killed in the first place.
They literally had no consequences for all the debauchery they were doing to themselves or others. They were essentially living in a massive video game where there were no stakes or consequences for losing. You can see why a civilization that was resembling Fortnite with no age-restrictions fell to hedonism as they did.
Then Slaanesh was birthed and changed everything. Not only did he/she/it kill 90+% of all Eldar and consumed their souls, but all Eldar souls go to Slaanesh when they die. No more easy soul transfer respawn for the Eldar anymore.
Yup, the closest they get are Wraith constructs and the Infinity Circuits. (And maybe the world souls of the Exodites, but we have jack and squat for info on them.)
The 40k models have to be painted manually. But if you are not intending to play or make an army, and just collect a couple figures might consider getting JoyToy figures which come painted from factory (note, they are much bigger scale than the tabletop models too). The range is more limited but yeah, maybe there's something you like.
The destruction of Cadia is part of the history of Warhammer. Compared to some of the things he mentioned which happened in the 30k era like the Horus heresy, this happened relatively recently. So it was a major change in the lore. There are books on it and brickey and a few other creators have videos on it.
I haven’t played tabletop for almost 30 years but my last army were orks. Soooo much fun. Shows how long it’s been, tau and nekrons didn’t exist then, and plastic miniatures had only just come in. We were using proper lead. Even before the cheap sh*t metal they changed to. Happy days
Then my dad melted my miniatures into fishing weights lol.
Orks can use the power of imagination because they are all latently psychic. They project a psychic field that gets stronger the more Orks coalesce in one place, and that way, they use mass suggestions to make things work and function the way they imagine with their toddler-like hooligan brains.
It's unwinnable war, yes. But that's the point of 40K. The humanity keeps fighting not for glory, nor for the promise of better tomorrow, but simply just so the imperium may carry on just for another day. Only in death does duty end.
It's not a fight; it's survival.
Most knowledge about Chaos is kept secret specifically so not all of humanity essentially self deletes or worse, making chaos even more powerful.
"It's esentially a never ending war..."
Congratulations you got the point of the setting.