Funny thing about that is, a lot of AIMMs already are 8MB. Intel's spec allows for both 4 and 8MB of physical RAM, but there aren't enough address lines to address >4MB. You'd need to rewrite the driver to offload more than the z-buffer for >4MB to be of any benefit anyway.
I had one of these on my Penitum 3 Tualatin on the i815 Chipset that I bought from Kindston and it did help with game performance in Medal Of Honor Allied Assault. The cost of the AIMM @ $5 from Kingston Memory was minimal compared to a GPU at the time. I did later on upgrade to a 9700 pro. I still have the Mobo, 1.4ghz CPU, 256MB PC133 CAS 2 DIMM, and the AIMM module is somewhere in my house.
I had no idea this was who you were. It's crazy to see you make a video again. And holy crap what a return to form! (that amount of b-roll and editing is intense) I am a bit surprised that AIMM isn't head-and-shoulders above RAM in all scenarios. But yeah, using the AGP slot for that instead of the example cards you mentioned wouldn't have made much sense anyway.
It made perfect sense to go with the relatively cheap AIMM as back then the SDR price was pretty high, and most Y2K computers came with only 64 to 128Mb of SDR, 512Mb like on your system was an absurd amount of RAM and the max supported for Windows 98SE. Any amount dedicated VRAM could really hurt the overall performance of the computer.
By end of 2000 you could find low end TNT2s of decent quality for around 50$ or less (I say quality as in not totally fly by night brand, you might be settling for an M64 but that's still better than anything integrated of that era). When I started working at a computer shop in 2001 we looked into ordering some but they were still costing us as a shop about as much as one of those cheap TNT2s.
Kept you waiting, huh? Let me reintroduce myself. I'm hblank, formerly The Obsoletist. It's been over 5 years since I last uploaded, and it's time for a change. There are a few reasons I'm rebranding: 1) There's another channel named The Obsoletist, and I don't want people to get confused 2) The Obsoletist has too many syllables, and sounds too much like "elitist", the exact opposite of what I want to be 3) I'm a sucker for 2 syllable technical terms 4) I had a short fuse and pissed a lot of people off in the past. Consider the new name a symbol of the better person I've become. If I was a dickhead to you, I'm sorry, and I hope you can forgive me. Next video on the list is a showdown between 2 GPUs that are old enough to vote. Until that's done, enjoy this one!
Glad you've come back to TH-cam; I discovered your channel shortly before you took a hiatus hoping you'd eventually come back. Glad you have since I always loved your videos. I never knew such a thing existed for the i815 chipset, though I struggle to see much of a point to it since even back then a cheap low end AGP GPU would have wiped the floor with the i815. Maybe if Intel had of stuck to this it may have been something for SFF or lower end systems to get some graphics power.
Thank you for posting this in the Socket Sanctuary discord server. I entirely forgot I saw your x58 all those years ago. Been too long, good to see you are doing alright.
The basic idea of keeping textures in main memory was right but various stars had not yet aligned right over the PC platform. Meanwhile Silicon Graphics aka SGI's O2 which was released in October 1996 had a 64-bit processor running IRIX, a UNIX variant. That allows some demanding applications such as real time video processing which required much more texture memory than any graphics card had and was what kept the platform alive until 2002 when SGI was forced to cancel the product because the fabs manufacturing the custom chips stopped the fab line used for the custom chips. Video studios were using those systems for much longer. Drawbacks were software availability and pricing which restricted the system to professional use. Also the OS had to be basically "bent" around the hardware to achieve the design goal. Ignoring the fact that O2 series was MIPS-based, even an x86-based OS would have to be turned upside down to achieve those same design goals. This technical constraint also affected SGI's Visual Workstations which were x86 and required a custom NT build.
It would appear that AIMM consistently improves performance regardless of what you do to the RAM, so the obvious conclusion is that it should be used in addition to RAM tuning.
Better you have it than me -- kind of a shame it seems that AGP slot can't take a real low-profile video card, or that GX150 would be a compelling space-saving little retro box for those inclined, even with merely "servicable" onboard audio.
Context for anyone reading this, I had tried a Savage IX and it wouldn't output video. I tried a Riva 128ZX just now and it fired right up. Thanks again for the Opty, I swear I'll get to the rest of the stuff you sent someday lol
@@hblankpc Considering I've thought about but never gotten to literally any of the junk I have, doing this much is already better than it staying with me lol
"these days intel doesn't care about desktop graphics" tell that to the driver team behind arc. hope their not some of the people getting walking papers this week.
I messed up on the voiceover, I meant to say desktop *integrated graphics. I have nothing but respect for what Intel is doing in mobile IGPs, and I'm crossing my fingers that Arrow Lake is a win.
I remember running 3dmark2001 with then current hardware and it chugging along. I installed and had a go with my current setup and got a score of 38246. Thanks for a fun bit of nostalgia and showing some neat hardware I always thought should have existed but never knew it did.
Great video man, excited for what's to come. Even though it would have been polishing a turd, I wish these existed for some of their later iGPUs. It unlocked some potential here and maybe it would have made the other chips less... bad 😆
2:27 there was a few Mac computers where you could also expand the video memory for the graphics chip soldered on the board using a 144 pin slot. This was back in 98-99. It came with an ATI 3D Rage II+ or Rage Pro on board that had 2MB vram stock which could be expanded up to 6MB Vram. And even before this back in the Mac 68k era users could expand video memory to get higher resolutions and better colors.
that is a surprisingly simple board i didnt realise how little components were needed for the agp bus my interest in the agp slot has been renewed atleast until i get around to ordering a rx550 for my new amiga
I had a Intel 740 back in the time. It was like 1/3 of the price of ordinary graphicscards at the time, and I played Sega Rally 2 on it, and other games with good performance. Do not remember ever hearing about this card.. I went from the 740 to a Geforce 3 Ti500. Back then it was worth to get a good gpu, cause there was so many good games :)
The nice thing about it is it looks like something that someone may be able to reproduce easily with enough experience since it is mostly just traces and a couple memory chips. I wonder if there was anything like that for PCI since that was what was used before AGP.
Never have I been so bummed to have the 865G-based GX270. However, reading the manual for the chipset led me to discover ADD (AGP Digital Display) cards. If I ever wanted composite video out from it, that would be easy and cheap to achieve...
I have a 1999 Dell GX100 that uses a SODIMM slot to allow the user to upgrade the onboard ATI graphics. I think I have a 4MB module in there. Due to the onboard AGP graphics, there is unfortunately no proper AGP slot on the board.
I remember upgrading my ATI rage pro with a SGRAM module around 1996-97....a whole extra 4Mb of graphics memory which only worked with the newer AGP games.
I had my hands on lots of PCs from that era. I worked in a shop where we assembled several P3 computers daily, but I never came across hardware with such a card. I didn't even know it existed :)
actually "dedicated external ram" for iGPU sounds a good idea, if on laptops you can select which RAM stick will be exclusively used by iGPU without interference with operating system on laptop with too many RAM slots and you're fine dedicating few sticks of it for iGPU
I have a Compaq Deskpro EN from 2000 with a AIMM module. A friend gave it to me. It had been stored for 20 years, in a not very good condition, and I had to restore it.
I remember when the 82810/815 arrived many people were skeptical about the iGPU and called it a graphics decelerator. Honestly, Intel had ideas at the time, but they were rather still coasting from the i740 issues that were still looming over them.
When I got out of high school and could afford something more than a ancient PC I had a Intel i740, Rendition Verite V2200, ATI Rage II+, and a SiS 6326 back in my first PC days.
Wait, so intel could see there was a problem with using system RAM to store the data the GPU needed... and decided give Mobo manufacturers the choice to solder some next to the die, then let it be user expandable. Then when back to using shared system RAM.... That is such a round about way of getting there. edit: I also like the arrow on the PCB saying "To I/O panel" for an asymmetrical slot.
So it's basically a memory extension for integrated graphics? I wonder if this concept would work with semi-modern GPU's to extend their memory using PCIE...
AMD kind of did it with Vega, the tech was called HBCC. But in general it wouldn't work because of huge disparity between PCIE and VRAM speeds during the last decade.
Yep, I was a turbo-geek in 1999 and don't remember this at all... of course I didn't own any machines with any sort of integrated graphics! I do remember the i740 but yeah, the year 2000 was the year of Geforce 256 so nobody noticed this type of stuff!
I've never heard of this. I'm surprised I did my best to keep up back then. Anyway Intel has recently released ARC, which is a dedicated GPU. So it's not just that we get a new IGP every 4 years. In fact battle mage should be coming out soon. Hopefully battle mage has more luck than the 13xxx and 14xxx CPUs.
Copypasta from another reply: "Funny thing about that is, a lot of AIMMs already are 8MB. Intel's spec allows for both 4 and 8MB of physical RAM, but there aren't enough address lines to address >4MB. You'd need to rewrite the driver to offload more than the z-buffer for >4MB to be of any benefit anyway."
This concept needs to be revisited especially by AMD.. imagine how much better AMD Radeon 780M and the new 890M! And it could be a good idea to have a dedicated iGPU memory controller and a GDDR5 vram stick slot on the motherboard so we can upgrade GPU memory as needed instead of just allocating system memory.. it was a good idea in the 2000's just ahead of it's time and should be revisited I think. It's not really necessary for Intel HD integrated graphics but it will be good for iris XE graphics and AMD Radeon 780M and above. It could also be useful as a graphics cache memory for use when you have a dedicated GPU installed.. like how SSD's are faster with dram memory compared to SSD's without the dram cache memory.. so it could actually be useful in 2 separate ways for 2 different types of graphics..
IGP's where always, limited to memory bandwidth rather then plain speed. They could never compete with stand alone graphic cards but it's sole intention never was gaming. Such boards and chipsets where designed for office use, text processing, some browsing, maybe a video and very basic function of 3D acceleration. i never saw one of these ever, but i doubt they would make any sense since it's limited over the AGP bus as well ; no matter the speed of the memory. 4MB seems extremely limited as well; as 8 or even 16MB and perhaps a bit more wider bus would have make more sense. I bet the AGP bus cannot be OC'ed due to it's limited bios functionality, but i'm sure extra performance for free would be on the table with that.
It's all in that game name 'Need for Speed Porsche Unleashed' - the call for faster processing by Germans. It reminds me of the devs who developed Crash Bandicoot. They pushed the PlayStation's hardware to its limits and beyond, creating a game that exceeded the development kit's specifications. They thought outside the box and outperformed the competition. The Intel 810 seems like an unofficial challenge to the corporate PC community to push the hardware. For everyone else, its low performance, lack of 32-bit color, and lack of software control, with Vsync always on, is just enough to piss people off the right people into taking a closer look and experimenting with it. It's looks like corporations could developed custom AGP memory modules with unique chips for proprietary software for internal use. The AIMM advantage list at 8:04 shows you an incite of the kind of people who developed for this thing is, their choice of games. The Germans dominance in F1 racing during that time is also interesting as well as Malaysia’s first f1 race in 1999.
This kind of reminds me of what should have happened instead of SLI (Nvidia) and Crossfire (AMD). As the 2nd cards Ram was redundant they should have made a GPU card only for the 2nd slot which would have been quite a bit cheaper. But I guess the profit from selling 2 cards meant that was never going to happen.
it's a shame that so many i810/i815 systems only have PCI, but interesting none-the-less.
3 หลายเดือนก่อน
Is there any Intel GPU that didn't have troubled history? BTW. I remember playing these games when they launched and... damn, I was thinking some of them are really close to photorealism back then... lol
If we're talking specifically discrete cards, lol no. I'm not doing these games any favors by running them at lowest settings, but I didn't have much of a choice
This is kinda sucks when we could have an actual platform to upgrade not only CPU but VRAM, GPU core too. And because initial idea of this is still expansive in compare with older GPU's or new GPU's. It's better to just take it than having a little more performance on iGPU. I would happy to see if there something new with this concept was made for the market, because as we know today's iGPU's can replace Low/Mid GPU's. But of course actual accelerator will not be replaced with tiny idiot in the CPU)
i815/845/865 were truely horrible. linux driver developers basically gave up because the chip had memory coherency bugs and as far as I know all the different work-arrounds that were implemented didn't work out in the end. However, i915 and up are fine.
youve reminded me of the fact that beamNG's predescessor (rigs of rods) actually uses the same engine roblox used to use (OGRE) which also gets used by scrap mechanic!
Welcome back brother 🫡 back with a banger too I must add, good shit - definitely a wacky little card, intel were certainly cooking some shit at the time, but cool to see it actually make a difference.
one of these would be extremely helpful today due to Nvidia effin us customers by giving lower VRAM even on the higher end of last gen my RTX3080 10GB sure is having trouble in games these days cause of it.
there was old agp that used the on board ram !!! plus it's ram on the old 32bit systems !!! I p[ayed halflife 2 on it a p4 witha 256mb agp card. system used the first 4 gb ram then the agp used the rest !!! I payed with this setup till I finally had to do windows 7 2012. then 7 till a few years ago now on 11 !!! the 7 pro was a i-7 2600k 4.5ghz 16gb ram rx 550 4gb slow version. at 60-100 fps gaming with fornite and warzone when it first showed up for both fornite and warzone (and ps4(fps ?) when it showed up)!!! then now ps5 and good computer systems !!!
Channel testing old gpus whats not to love. Got a sub off me. My fiest gpu was an agp ati rage pro 4mb if you get one would love to see a video about it
This is the most positive video about Intel that 2024 will see.
@@jonbondMPG hah! So true
💀
*laughs in raptor lake*
😂😂😂
Yawn
Now I want an Electrical Engineer TH-camr to design and make an 8MB module...
Funny thing about that is, a lot of AIMMs already are 8MB. Intel's spec allows for both 4 and 8MB of physical RAM, but there aren't enough address lines to address >4MB. You'd need to rewrite the driver to offload more than the z-buffer for >4MB to be of any benefit anyway.
PCB way or something similar
@@hblankpc i815 3840x2160 when
/s
@bitsundbolts
I’d be more interested in a 12 gb pcie version
You got me. I was fixing thousands of systems around this time and never once saw this crazy thing.
I had one of these on my Penitum 3 Tualatin on the i815 Chipset that I bought from Kindston and it did help with game performance in Medal Of Honor Allied Assault. The cost of the AIMM @ $5 from Kingston Memory was minimal compared to a GPU at the time. I did later on upgrade to a 9700 pro. I still have the Mobo, 1.4ghz CPU, 256MB PC133 CAS 2 DIMM, and the AIMM module is somewhere in my house.
I had no idea this was who you were. It's crazy to see you make a video again. And holy crap what a return to form! (that amount of b-roll and editing is intense)
I am a bit surprised that AIMM isn't head-and-shoulders above RAM in all scenarios. But yeah, using the AGP slot for that instead of the example cards you mentioned wouldn't have made much sense anyway.
I wanted to keep it a surprise until I had something to show for all that time I was gone :p
@@PixelPipes hey Nathan! I was surprised how quick the all knowing algorithm served me this video. It was very well done
To be fair, back then 15+fps was playable and the power consumption of even high-end PCs was laughable by today's standards.
get blowned by cheap business intel celerons laptops without dgpu
It made perfect sense to go with the relatively cheap AIMM as back then the SDR price was pretty high, and most Y2K computers came with only 64 to 128Mb of SDR, 512Mb like on your system was an absurd amount of RAM and the max supported for Windows 98SE. Any amount dedicated VRAM could really hurt the overall performance of the computer.
By end of 2000 you could find low end TNT2s of decent quality for around 50$ or less (I say quality as in not totally fly by night brand, you might be settling for an M64 but that's still better than anything integrated of that era). When I started working at a computer shop in 2001 we looked into ordering some but they were still costing us as a shop about as much as one of those cheap TNT2s.
Kept you waiting, huh?
Let me reintroduce myself. I'm hblank, formerly The Obsoletist. It's been over 5 years since I last uploaded, and it's time for a change. There are a few reasons I'm rebranding:
1) There's another channel named The Obsoletist, and I don't want people to get confused
2) The Obsoletist has too many syllables, and sounds too much like "elitist", the exact opposite of what I want to be
3) I'm a sucker for 2 syllable technical terms
4) I had a short fuse and pissed a lot of people off in the past. Consider the new name a symbol of the better person I've become. If I was a dickhead to you, I'm sorry, and I hope you can forgive me.
Next video on the list is a showdown between 2 GPUs that are old enough to vote. Until that's done, enjoy this one!
Kept us waiting 5 years. Smh.
Good to see you back making videos again.
Let's go! I'm glad you're back making some content 😀
well mr obsoletionist that was rather rude
Hell yes, im so glad to see ya making content again!
Welcome back!
Actually think I have one of those in an old Windows 2000 machine, always wondered what that was. Great video awesome job!!!
I totally enjoy this kind of content.
I have never heard of this AGP RAM module. I didn't know about MemSet either and I am very interested in trying the RAM tuning now on my older builds.
Glad you've come back to TH-cam; I discovered your channel shortly before you took a hiatus hoping you'd eventually come back. Glad you have since I always loved your videos.
I never knew such a thing existed for the i815 chipset, though I struggle to see much of a point to it since even back then a cheap low end AGP GPU would have wiped the floor with the i815. Maybe if Intel had of stuck to this it may have been something for SFF or lower end systems to get some graphics power.
0:04 there's a spicy cap
Battle of the Bulge
It's gonna blow one of these days.
Great video mate! Glad you're back, I had no memories of that thing!
I am like WHAT ? ? ? but I love the surprise of tech I didn't know existed.
Welcome back! I watched your x58 video long ago shortly before moving on to newer ewaste.
Thank you for posting this in the Socket Sanctuary discord server.
I entirely forgot I saw your x58 all those years ago.
Been too long, good to see you are doing alright.
The basic idea of keeping textures in main memory was right but various stars had not yet aligned right over the PC platform. Meanwhile Silicon Graphics aka SGI's O2 which was released in October 1996 had a 64-bit processor running IRIX, a UNIX variant. That allows some demanding applications such as real time video processing which required much more texture memory than any graphics card had and was what kept the platform alive until 2002 when SGI was forced to cancel the product because the fabs manufacturing the custom chips stopped the fab line used for the custom chips. Video studios were using those systems for much longer.
Drawbacks were software availability and pricing which restricted the system to professional use. Also the OS had to be basically "bent" around the hardware to achieve the design goal. Ignoring the fact that O2 series was MIPS-based, even an x86-based OS would have to be turned upside down to achieve those same design goals. This technical constraint also affected SGI's Visual Workstations which were x86 and required a custom NT build.
6:00 The closest to what Max Payne would look like on the Sega Dreamcast
Cool Video! I have got an AIMM Module but it has SGRAM made by Samsung
It would appear that AIMM consistently improves performance regardless of what you do to the RAM, so the obvious conclusion is that it should be used in addition to RAM tuning.
Better you have it than me -- kind of a shame it seems that AGP slot can't take a real low-profile video card, or that GX150 would be a compelling space-saving little retro box for those inclined, even with merely "servicable" onboard audio.
Context for anyone reading this, I had tried a Savage IX and it wouldn't output video. I tried a Riva 128ZX just now and it fired right up.
Thanks again for the Opty, I swear I'll get to the rest of the stuff you sent someday lol
@@hblankpc Considering I've thought about but never gotten to literally any of the junk I have, doing this much is already better than it staying with me lol
Nice video! Think I watched some of your stuff when you were your old name. Looking forward to see what you make next.
"these days intel doesn't care about desktop graphics"
tell that to the driver team behind arc. hope their not some of the people getting walking papers this week.
I messed up on the voiceover, I meant to say desktop *integrated graphics. I have nothing but respect for what Intel is doing in mobile IGPs, and I'm crossing my fingers that Arrow Lake is a win.
I remember running 3dmark2001 with then current hardware and it chugging along. I installed and had a go with my current setup and got a score of 38246. Thanks for a fun bit of nostalgia and showing some neat hardware I always thought should have existed but never knew it did.
joel sends his regards
Hey, nice to see the channel back! Great video. Ive been around the block on retro hardware a lot, but I'd never heard of this! This is so cool.
I was there for the AGP era and consider myself a bit of and enthusiast as well, but I’ve never heard of this. Fascinating!
Wow. I didn't know these modules existed. That's really interesting.
Cool stuff, never knew this existed i would have been on a dedicated GFX card then so was probably not paying attention.
Great video man, excited for what's to come. Even though it would have been polishing a turd, I wish these existed for some of their later iGPUs. It unlocked some potential here and maybe it would have made the other chips less... bad 😆
Thanks for the tests and benchmarks. I have an AIMM module somewhere!
It's shame it didn't go anywhere, because it's a promising concept.
2:27 there was a few Mac computers where you could also expand the video memory for the graphics chip soldered on the board using a 144 pin slot. This was back in 98-99. It came with an ATI 3D Rage II+ or Rage Pro on board that had 2MB vram stock which could be expanded up to 6MB Vram. And even before this back in the Mac 68k era users could expand video memory to get higher resolutions and better colors.
that is a surprisingly simple board
i didnt realise how little components were needed for the agp bus
my interest in the agp slot has been renewed
atleast until i get around to ordering a rx550 for my new amiga
I had a Intel 740 back in the time. It was like 1/3 of the price of ordinary graphicscards at the time, and I played Sega Rally 2 on it, and other games with good performance. Do not remember ever hearing about this card.. I went from the 740 to a Geforce 3 Ti500. Back then it was worth to get a good gpu, cause there was so many good games :)
The nice thing about it is it looks like something that someone may be able to reproduce easily with enough experience since it is mostly just traces and a couple memory chips. I wonder if there was anything like that for PCI since that was what was used before AGP.
There PCIe plugable thing for 900 series chipsets that adds DVI port
Lol, the Gameboy Turok music in the beginning 😂
Awesome! 😁
I remember various graphic cards with memory slots back in the days, but I had no idea about this weird AGP version.
You're literally correct in my case - I had forgotton about that little RAM card!
wow that blew some cobwebs off an old memory, had forgotten about this
I have such a module and until now I thought it was RAM for a printer or something like that. Thanks for explaining what it is and what it can do.
Never have I been so bummed to have the 865G-based GX270. However, reading the manual for the chipset led me to discover ADD (AGP Digital Display) cards. If I ever wanted composite video out from it, that would be easy and cheap to achieve...
I have a 1999 Dell GX100 that uses a SODIMM slot to allow the user to upgrade the onboard ATI graphics. I think I have a 4MB module in there. Due to the onboard AGP graphics, there is unfortunately no proper AGP slot on the board.
I remember upgrading my ATI rage pro with a SGRAM module around 1996-97....a whole extra 4Mb of graphics memory which only worked with the newer AGP games.
Dude Megabytes, Megabytes! of VRAM. The days, my first dedicated GPU had 2 Megabytes of VRAM. Look where we are at now.
And it works shittier and shittier in every next generation.
I had my hands on lots of PCs from that era. I worked in a shop where we assembled several P3 computers daily, but I never came across hardware with such a card. I didn't even know it existed :)
Yes, they did. For example, many Compaq Deskpros of that era included it.
Does the module replace the need of shared ram, or works along with the shared ram?
They work together, the AIMM gets the z-buffer and everything else stays in system RAM.
Thanks for adding me to your playlist btw :^)
@@hblankpc you are welcome buddy, thanks for replying and for making this video ;v
Yo, that slide at 1:11 sent me back to middle school.
Would it work with other chipsets that have integrated AGP video?
No, this is a super proprietary thing
actually "dedicated external ram" for iGPU sounds a good idea, if on laptops you can select which RAM stick will be exclusively used by iGPU without interference with operating system on laptop with too many RAM slots and you're fine dedicating few sticks of it for iGPU
Good stuff. Keep it up🎉
Never heard of this, I remember TNT2 Vanta 32MB was already dirt cheap, it was so low end that I only seen TNT2 Vanta in pre-builts.
Nice, I game on my oscilloscope sometimes and had upgraded to a P3 1100, and using the i810
I've seen several Compaq 815E based boards for sale with AIMM modules. Problem is, they don't use even a semi-normal front panel header.
I have a Compaq Deskpro EN from 2000 with a AIMM module. A friend gave it to me. It had been stored for 20 years, in a not very good condition, and I had to restore it.
I remember when the 82810/815 arrived many people were skeptical about the iGPU and called it a graphics decelerator.
Honestly, Intel had ideas at the time, but they were rather still coasting from the i740 issues that were still looming over them.
When I got out of high school and could afford something more than a ancient PC I had a Intel i740, Rendition Verite V2200, ATI Rage II+, and a SiS 6326 back in my first PC days.
I remember seeing those on some pc and always wondered what it did!
seems surprising but if you think of your tuned ram settings as a % difference, going from 3 or 4 down to 2 or 3 is quite the difference
Wait, so intel could see there was a problem with using system RAM to store the data the GPU needed... and decided give Mobo manufacturers the choice to solder some next to the die, then let it be user expandable. Then when back to using shared system RAM....
That is such a round about way of getting there.
edit: I also like the arrow on the PCB saying "To I/O panel" for an asymmetrical slot.
Original AGP (3.3 volts, 2x max) wasn't asymmetrical.
Maybe try an older driver? Many times the latest drivers remove features as they are focused on bug fixes and long-term support.
the legend is back!
So it's basically a memory extension for integrated graphics?
I wonder if this concept would work with semi-modern GPU's to extend their memory using PCIE...
AMD kind of did it with Vega, the tech was called HBCC. But in general it wouldn't work because of huge disparity between PCIE and VRAM speeds during the last decade.
Yep, I was a turbo-geek in 1999 and don't remember this at all... of course I didn't own any machines with any sort of integrated graphics! I do remember the i740 but yeah, the year 2000 was the year of Geforce 256 so nobody noticed this type of stuff!
It came basically with the pre-assembled and OEM. I have a Compaq Deskpro EN from 2000 with one module
it would have been nice if more systems had something like this as an option maybe they could have put it in laptops were a proper gpu didn't fit .
I wish I knew about these back when I was playing jedi knight on my intel chipset graphics 20 years ago
I had only ever seen these modules in Dell computers and I always wondered what they were for
Music by @McAlby ?
The one and only!
wonder if someone could unsolder the ram chips on there and cram higher capacity chips on it. Then would it even matter from a performance stand point
The predecessors of ARC fellas
I had a stack of these from salvaged dells from back in the day.
I've never heard of this. I'm surprised I did my best to keep up back then. Anyway Intel has recently released ARC, which is a dedicated GPU. So it's not just that we get a new IGP every 4 years. In fact battle mage should be coming out soon. Hopefully battle mage has more luck than the 13xxx and 14xxx CPUs.
Great vid
I remember the intel I740 card...good times
I've always thought this was a cool little thing. I wonder if you could make a custom 8mb or 16mb version...
Copypasta from another reply:
"Funny thing about that is, a lot of AIMMs already are 8MB. Intel's spec allows for both 4 and 8MB of physical RAM, but there aren't enough address lines to address >4MB. You'd need to rewrite the driver to offload more than the z-buffer for >4MB to be of any benefit anyway."
This concept needs to be revisited especially by AMD.. imagine how much better AMD Radeon 780M and the new 890M! And it could be a good idea to have a dedicated iGPU memory controller and a GDDR5 vram stick slot on the motherboard so we can upgrade GPU memory as needed instead of just allocating system memory.. it was a good idea in the 2000's just ahead of it's time and should be revisited I think. It's not really necessary for Intel HD integrated graphics but it will be good for iris XE graphics and AMD Radeon 780M and above. It could also be useful as a graphics cache memory for use when you have a dedicated GPU installed.. like how SSD's are faster with dram memory compared to SSD's without the dram cache memory.. so it could actually be useful in 2 separate ways for 2 different types of graphics..
IGP's where always, limited to memory bandwidth rather then plain speed. They could never compete with stand alone graphic cards but it's sole intention never was gaming. Such boards and chipsets where designed for office use, text processing, some browsing, maybe a video and very basic function of 3D acceleration. i never saw one of these ever, but i doubt they would make any sense since it's limited over the AGP bus as well ; no matter the speed of the memory. 4MB seems extremely limited as well; as 8 or even 16MB and perhaps a bit more wider bus would have make more sense. I bet the AGP bus cannot be OC'ed due to it's limited bios functionality, but i'm sure extra performance for free would be on the table with that.
That card resembles COAST or Cache On A Stick
It's all in that game name 'Need for Speed Porsche Unleashed' - the call for faster processing by Germans. It reminds me of the devs who developed Crash Bandicoot. They pushed the PlayStation's hardware to its limits and beyond, creating a game that exceeded the development kit's specifications. They thought outside the box and outperformed the competition. The Intel 810 seems like an unofficial challenge to the corporate PC community to push the hardware. For everyone else, its low performance, lack of 32-bit color, and lack of software control, with Vsync always on, is just enough to piss people off the right people into taking a closer look and experimenting with it.
It's looks like corporations could developed custom AGP memory modules with unique chips for proprietary software for internal use. The AIMM advantage list at 8:04 shows you an incite of the kind of people who developed for this thing is, their choice of games. The Germans dominance in F1 racing during that time is also interesting as well as Malaysia’s first f1 race in 1999.
This kind of reminds me of what should have happened instead of SLI (Nvidia) and Crossfire (AMD). As the 2nd cards Ram was redundant they should have made a GPU card only for the 2nd slot which would have been quite a bit cheaper. But I guess the profit from selling 2 cards meant that was never going to happen.
it's a shame that so many i810/i815 systems only have PCI, but interesting none-the-less.
Is there any Intel GPU that didn't have troubled history? BTW. I remember playing these games when they launched and... damn, I was thinking some of them are really close to photorealism back then... lol
If we're talking specifically discrete cards, lol no. I'm not doing these games any favors by running them at lowest settings, but I didn't have much of a choice
AGP is the goat. Yeah, I said it. Big whoop, wanna fight about it?
Holy Crap! I forgot about powerstrip! Man, I used the hell out of it!
Your AIMM has a capacitor knocked off of it. (C14) Although it probably works OK without it, it really should be replaced to protect the VRAM.
No it doesn't, there was never one installed to begin with. C5 is the same way
@@hblankpc Alright, my bad. The messy looking pads there threw me off I guess.
Im of the AGP generation, and I'd never heard of this. Informative video, thank you!
This is kinda sucks when we could have an actual platform to upgrade not only CPU but VRAM, GPU core too. And because initial idea of this is still expansive in compare with older GPU's or new GPU's. It's better to just take it than having a little more performance on iGPU. I would happy to see if there something new with this concept was made for the market, because as we know today's iGPU's can replace Low/Mid GPU's. But of course actual accelerator will not be replaced with tiny idiot in the CPU)
I actually played GTA3 on an i810. And Midtown Madness 2.
i815/845/865 were truely horrible. linux driver developers basically gave up because the chip had memory coherency bugs and as far as I know all the different work-arrounds that were implemented didn't work out in the end. However, i915 and up are fine.
Intel (R) HD Graphics Family
nuhuh.jpg
It was low. What was it doing? Came from Ardmore?
youve reminded me of the fact that beamNG's predescessor (rigs of rods) actually uses the same engine roblox used to use (OGRE) which also gets used by scrap mechanic!
Torchlight 1 & 2 too!
Welcome back brother 🫡 back with a banger too I must add, good shit - definitely a wacky little card, intel were certainly cooking some shit at the time, but cool to see it actually make a difference.
one of these would be extremely helpful today due to Nvidia effin us customers by giving lower VRAM even on the higher end of last gen my RTX3080 10GB sure is having trouble in games these days cause of it.
They should bring this for pcie, imagine if you can upgrade your vram
how it compare to tnt2 m64 ?
i815 at its best looks to be about half as fast as an M64
there was old agp that used the on board ram !!! plus it's ram on the old 32bit systems !!! I p[ayed halflife 2 on it a p4 witha 256mb agp card. system used the first 4 gb ram then the agp used the rest !!! I payed with this setup till I finally had to do windows 7 2012. then 7 till a few years ago now on 11 !!! the 7 pro was a i-7 2600k 4.5ghz 16gb ram rx 550 4gb slow version. at 60-100 fps gaming with fornite and warzone when it first showed up for both fornite and warzone (and ps4(fps ?) when it showed up)!!! then now ps5 and good computer systems !!!
AMD done something similar with the sideport memory on am3.
For sure; that's something I want to cover eventually but there are so many other topics I want to do first
this feel like forbidden knowledge hahaha
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Channel testing old gpus whats not to love. Got a sub off me. My fiest gpu was an agp ati rage pro 4mb if you get one would love to see a video about it
I'm not planning a Rage Pro video anytime soon, but I do want to check out a thin client with Rage XL inside in the somewhat near future