Super Smash Bros Re-Imagined l DONKEY KONG 🍌

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 17

  • @tyler67506
    @tyler67506 6 หลายเดือนก่อน +3

    Some characters in smash bros are kept simple for beginners I think, DK being the basic “heavy” character. Hence his animations are easy to understand without context. The next smash bros game will have more costumes in Costume Pack 1, 2, 3, 4, and 5. Each $11.99

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน

      I agree. Obviously originally it was Wireframes with your standard quick, heavy and shoto characters which would be difficult to add in as I suppose the most popular characters need to be them to introduce new players, but I mean, I’m in charge of my fake imaginary redesigns. I hope not, but it is easy money. Would see it make bank

  • @ignazioacerenza9881
    @ignazioacerenza9881 6 หลายเดือนก่อน +4

    Gotta say I wholeheartedly disagree. Not every single move in the set needs to be a callback and reference to previous games. Furthermore, you're not taking into account the added dev cost of making these 'summon' attacks. You are adding extra modelling, texturing, animation (not to mention processing power) to a game already strained by it's HUGE roster. You can't have that many additional models except in very limited cases like Bowser Jr or Bayonetta. The only one I'll take is adding a projectile to DK to switch him up a bit and make him less miserable to play against zoners. The coconut gun or barrells works to that effect.
    Diddy is fine as is.

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน +1

      Yeah fair enough. If this was reality, there would need to be 5 extra models and animations made for 0.3 seconds of gameplay, which would obviously increase the cost of production. I understand why they do not do it, but hey this is a fantasy, I have infinite budget and infinite talent working for infinite time on my dumb ideas born out of a love for Donkey Kong Country. A projectile would be better for “actual balance” in a fighting game, but in my mind I don’t consider smash a true fighting game and so the love letter aspect to the original games is more important to me. While it is in reality a mixture of the two, this is a monkey fantasy.
      Fair enough, glad you enjoy him!

  • @SteelTiamat
    @SteelTiamat 6 หลายเดือนก่อน +3

    The idea of redesigning DK in this video basically boils down to forcing as much references into his moveset as possible and replacing some references with other references without any thought about moveset synergy and cohesion. So he now he is supposed to summon the animal buddies in his Smash attacks? If you must have them, better include them as Assist Trophies instead. You also have to think about how well the moves work in tandem with each other, which is something that videos that pretend to redesign Mario fail to grasp. Mario's moveset as it is a perfect display of effectiveness and cohesion which is why his combo game is powerful.
    I disagree about DK's moveset being bad as it is. As an actual DK main, the guy plays as the fast bruiser he is supposed to be and the normals represent this very well. The change to his Up B would end up removing a powerful punish tool and homogenizing it with the rest of the cast; there are already plenty of characters who shoot themselves upwards with their Up Bs (Sonic, Megaman, Banjo, the Pits, etc.). Down B already represents a move from his games and is a great aerial approach tool and a decent way to spike opponents off stage. The barrel throw move is already included as his grab game which is one of the best ones. Yes, he doesn't throw barrels out of nowhere but the reference is there. Neutral B change is unnecessary considering his FS. The only change you could give or take is Side B which would aid in his recovery.

    • @Horatio786
      @Horatio786 6 หลายเดือนก่อน +1

      I agree with some of your points but disagree with others. I agree that this moveset sucks and feels like references for the sake of references, but I do believe that DK needs a tune up in terms of moveset to be more in line with his portrayal in the Donkey Kong games. Here's my version of what his specials would be changed into.
      Neutral Special: Giant Punch
      Side Special: Spinning Kong (moved from Up Special)
      Up Special: Barrel Cannon
      Down Special: Barrel Toss (Hand Slap moved to Down Smash)
      Final Smash: Same, just with a different animation based on Returns and Tropical Freeze

    • @SteelTiamat
      @SteelTiamat 6 หลายเดือนก่อน +1

      @@Horatio786 I wouldn't dislike that specially because it keeps Spinning Kong and improves his recovery, but I remain adamant on keeping Down B as it is. Move has decent utility as a spike off stage and on stage is a good approach tool with Wavebouncing that can lead into follow ups.

    • @Horatio786
      @Horatio786 6 หลายเดือนก่อน

      @@SteelTiamat Yeah, but a Special is the only way I could think of to put DK's most iconic move.

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน

      I am not saying the movesets are “bad” or “unbalanced” the point of the videos are to show the “essence” of the character in their movesets, like how Sakurai tries to do with the more recent DLC characters.
      While it may not be set out to be the perfect rebalancing of the movesets and would change the hitboxes and playstyle drastically, that’s sort of why I want to do it for a party game, pay more homage to the series that the characters come from. Most of his move changes probably would change how effective he is in a match in some degrees, but I mean that’s not the point of the video. It’s to remove the original wireframe standard fighting game archetype from the moveset which is the original design and have more love to the mechanics of the Country games

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน

      @@Horatio786 yeah don’t mind this. I try not to throw in references just because, would rather they somehow reference the original games mechanics in some way. While the spin is a useful move for combos and aerial options, just is a complete invention. But in fairness, things like Animal buddies and minecarts are better for smash attacks or Diddy movesets. So I don’t mind this moveset from a mechanic point at all. Just wanted more representation for the DKCR series

  • @LyghtBF
    @LyghtBF 6 หลายเดือนก่อน +1

    Great vid! Man i really hope they redesign DK, his moveset is litteraly the same since 64...
    Love the idea of Cranky in smash.
    For diddy and dixie, do you have a limit on the number of respawn you can do? Maybe i missed something but if not you can just infinitly survive right?

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน +1

      Yeah for sure, its one of those ones they clearly made before they had the character then they barely updated to not annoy fans, but I think its time.
      It is a problem that could happen, in theory you would have your partner KOd then you switch between them when they respawn, but the main body would be the shared damage percentage. Think Ice climbers where if Nana gets KOd, she can respawn at some point about 10 seconds later, but during that time the singular Diddy or Dixie is much more nerfed. Possibly something that could be tweaked though

    • @orangeslash1667
      @orangeslash1667 6 หลายเดือนก่อน

      @@OrangeJuiceJaz Fun Fact: Diddy Kong's Banana is a reference to Lanky Kong's battle with K rool.

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  6 หลายเดือนก่อน

      @@orangeslash1667 I do love that, one of my favourite boss battles of all time. Shame we didn’t get another DK64 style game

    • @orangeslash1667
      @orangeslash1667 6 หลายเดือนก่อน

      @@OrangeJuiceJaz The only reason DK 64 was made is because Rare knew that a 2.5 DKC on N64 wouldn't look impressive compared to the trilogy.
      I recommend Yooka-Laylee the Impossible Lair, and Kaze the Wild Masks, their based on DKC.

  • @spaghettiandfruitloops3216
    @spaghettiandfruitloops3216 4 หลายเดือนก่อน

    Please do a video for Arthur Morgan/ John Marston

    • @OrangeJuiceJaz
      @OrangeJuiceJaz  4 หลายเดือนก่อน

      Interesting... I am quite literally playing Red Dead Redemption for the first time right now... so who knows?