Season 3 Potemkin Combo Video
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Been a while huh?
The number in the upper right of the video corresponds to the in game combo recipe you can use!
Music- Quad Machine: Quake 2
Gauntlet: Megaman ZX Arranged OST
Carry Out -X-: Metal Slug X
#guiltygear
#potemkin
THE GLUE IS IMMACULATE WITH THIS FELLOW ELMER'S ENTHUSIAST 🗣🗣💯💯💯🔥🔥
Of course we can't forget about THE combo:
PB>PB>PB
The one true combo to end all combos: unrelenting glue eating
actually incredibly useful for a dunce pot main like me
Damn so you guys aren't the same guy. I fought you not long ago in Celestial. Thought I got to fight the guide maker pot (gmp).
You did beat my anyway I have no idea how to fight Potemkin as Potemkin D:
ITS HIM
Are you not the same person
Hey frank
Bro the flick at 6:27 the put him back in the giganter is so funny. It's like "get tf back in there boy"
Its also very interesting how the last hit of gigantee doesnt wall break like usual because of it
But the heat knuckle in the end is like:
"OH YOU THINK I WAS DONE?!
NAH BITCH THIS IS GRAPPLER SEASON, WE IN HERE!"
WE ARE DROPPING KBMF LOOPS WITH THIS ONE🔥🔥🔥
and now we wait for the dsbro optimals....
good video as always frank :D
After playing 300 hours of Potemkin I can say that they are all optimal depending on the situation.
But yes, the combos that include kbmf are very difficult
Thank you for the glue!
This video is such a time-saver!
thanks for your hard work, you're a hero. documentation like this helps me keep growing
As someone who just picked the game up and wants to learn pot, this is gonna be really nice.
EDIT: just learned how to kara buster, this character has my fingers broken and my mind melted. I love it
WE MAKING IT OUT THE GLUE WITHDRAWELS WITH THIS ONE 🗣🗣🗣🗣🔥🔥🔥🔥🔥🔥
To sum up this video:
Gruesome Grapplings and Heavy Duty Hits!
LETS GOOOOO
NEW FRANKENTANK GUIDE
Thank you again for these beautiful combos, i've been waiting for this vid.
those corner swap combos are fire
After c.S 2H Garuda Impact, you can also immediately use Heat Tackle for oki.
It's less plus than using Hammer fall break, but it makes your opponent think that you are not plus, while you actually have time to hit them with c.S.
(Just a warning: not all aerial hits with Garuda will get you that timing, c.S 2H 214H is one of those that work.)
does distance from the wall change the frame data here?
Quad Machine? I see you too are a man of culture
As someone who played pot since launch, I aint switching my combos(cept that corner flick combo that's kinda nasty" Im only here for potbusters. It was nice to see that good shit tho. The pacing of this guide is really good, it's bit after bit of useful info, no need to repeat as a smart man can go back 5 seconds and rewatch. Also you get 1000% points for having combo trials in the top right, however you made everything easy enough that I can just watch the video.
Fun pot fact: If you are just barely to far from the wall to get a splat with one of these combos (especialy if they end on flick) 2D has a suprising amount of wall stick potential even if it hits otg and leads to HFBKG og just 6H if you wanna save on meter :)
Frankentank
I hope that u see this
You genuinely make such good guides and content that i bing all of these vids. I dont play grapplers or big bodies at all- i play jacko, axl, bridget! Except i KNOW a *ton* of potemkin stuff and have a genuienlt scary potemkin solely because your videos are so insanely high quality that i genuinely cant resist labbing potemkin insanely often. Thanks for making such good stuff !!!! I hope everything goes well for u in the future :)
That's really nice of you! Thank you very much.
I got mad respect when a video uses descent into cerberon. You’re cool awesome. (:
The middscreen CH 6H combo is such a good combo for newer pot players. It teaches so much about pot only problem is the skill floor on it. If new pots are willing to put the time in on that one i think they would get better at pot overall.
NO!Thank you for taking your time of the day to make this video my fellow glue eater,have a day and may your glue always be available to buy
Always nice to see you upload sir, keep it up :))
INCREDIBLY BASED MMZX MUSIC
I'm gonna come back to this video a lot, damn
Sick video!
FRANK DROPPED 🔥
Im a new pot main and new to guilty gear thank you man PRAISE BE TO GLUE LORD POTEMKIN!!!!!
ohh ive been waithing for this one . . . time to sniff glue once more.
That last one is so insane.
w frank
These are pretty okay but Potemkin still needs the long awaited upgrade 😭
actual gluesend to the pot bros
So thankful ! 🙏
Great video Frank, nice update
Thanks goat
This is so awesome, really helpful! Is there a guide on karas?
At long last I’m trying to learn combos. Stay in school, kids.
Some elmers thats not 2 years old holy i can derust ty
Idk why but whenever I do combo 189414 my opponent always splats BEFORE the hammer fall instead of after, so I've just been doing 6H twice instead to maximize damage. Is there a way to make sure the splat is after the hammerall instead of the first 6H? Am I not fast enough with using hammerfall?
This combo has a caveat that even the slightest bit of wall damage will cause 6H to WS instead of HF. You can do it within the combo itself by simply delaying 2H and/or FMF just enough for the wall damage tick over, since wall damage increases for every frame of hitstun the opponent is in. Its best to know how to charge HF after 6H anyways if they dont wall splat, but 99% of the time in a match you will wallsplat on 6H. 6H HFB 6H will work just fine.
3:06
How do you time 5k-kbmf/ c.s-kbmf? I can't seem to do it consistently.
This some weird looking glue ad
any tips on how to kbmf input easier it’s really hard for me to
HPB combos when?
Do you have any tips for getting your K~BMF and Garuda inputs down? I play on pad, and getting not being able to do the inputs is really holding me back
Honestly, just practice.
The best way I like to think of it is like half of a kara pot buster motion.
mm nice damage
I'm having trouble doing the homing jump combo, I can't tell if I'm just misstiming, but after the first jH jc jH I can't land the jS, anyone got any advice?
4:43 i try to "up" with the red RC and just drop the combo :S
will there be an engage 3.0?
I don't really know, because Pot's neutral didn't change all that much.
If I did make a 3.0, it'd basically be the exact same thing but with WWA and HT.
ty
I see it constantly but I never grasped the reason: why to use fast hammer fall break mid combo?
Slight meter gain over not using, very common after wall sticks. If you mean the 2H HFB loops with kBMF, they're tight and require the input for 5k to land.
makes some combos possible, as it decreases the recovery on some moves
They buffed Garuda?
got i wish kara backfist was more consistent i can never get that shit to come out
Just gotta keep practicing!
Look at that damage, how can this character be bad?
being able to land them or get the situation to in the first place
Sol does the same but instead of requiring c.S or meter he just kills you
Damage ≠ tier ranking
bad neutral and lack of good reversals