How to Cook with Potemkin | Blockstring Pressure Guide for Glue Eaters
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- #guiltygearstrive #guiltygear #potemkin
#guiltygear #potemkin #guide #guiltygearstrive #ggst #ggst
Videos:
How to Cook with Potemkin | Pressure Guide for Glue Eaters
• How to Cook with Potem...
16:20
How to Kara Potemkin Buster the Optimal Way
• How to Kara Potemkin B...
Music:
[Guilty Gear Strive] Armor-clad faith (Potemkin's theme) 8-bit cover
• [Guilty Gear Strive] A...
Dragon Ball Z Budokai 3 OST - Battle Theme (Daybreak Battle)
• Dragon Ball Z Budokai ...
Terminologies:
BnB's = Bread and Butter Combo's/Routes (Your Favorite Combos/Routes)
CH = Counter-Hit
DMG = Damage
FD = Faultless Defense
FRRC = Fast Roman Cancel
HKD = Hard Knockdown
k~ = kara cancel
MEATY = Timing your attack as the enemy wakes up
MIX = Strike Throw mix or High-Low Mix
Oki = Okizeme (Your list of options to pressuring a waking-up opponent)
OTG = On/Off the Ground
PRC = Purple Roman Cancel
RRC = Red Roman Cancel
Wall Oki = Hard Knockdown after Wall Break
Text:
White Text = General Text
Orange Text = Highlight
Blue Text = BnB Combo
Green Text = Quotes
Special Moves:
HK = Heat Knuckle (623H)
FMF = Forward MegaFist (236P)
BMF = Backwards MegaFist (214P)
HF = Hammer Fall ([4]6H)
HFB = Hammer Fall Break ([4]6H . . .P)
FDB = Flick Dat Back! (63214S)
FDB Hold = Flick Dat Back! CHARGE (63214[S])
GI = Garuda Impact (214H)
GK = Giganter Kai (632146H)
kHF -} kGK = kara Hammer Fall -} kara Giganter Kai ([4]6H - 632146P~H)
HPB = Heavenly Potemkin Buster (62626S)
Errors in the Video:
10:52 There was an error of the captions here. It's supposed to show the Formula.
The formula is this:
( Act F - 1 ) + (Rec F) + On-Block/Hit = Block/Hitstun
13:17 Another Caption Error. The point of this is that you could be doing more wild mixes with that meter like "c.S j.C 66BRC . . ."
Video Reference:
How to Cook with Potemkin | Pressure Guide for Glue Eaters
th-cam.com/video/XyUbc-BpNUY/w-d-xo.htmlsi=omn4701y2BHxPezz
16:20
How to Kara Potemkin Buster the Optimal Way
th-cam.com/video/XT9oC-kqM9s/w-d-xo.html
Thank you for taking the time out to make this. Really damn good information
Gotta bully the Nobody on frame 1.... I hope this doesn't become a tradition....
No, your clip was picked in a random order. Plus, it's more fun to hear the person getting mixed than a random without voice chat.
Just guess the multi-layered mix in the correct order and you'll be fine. 🤡
I have no idea how you took it that way, but congrats on making that reach 🎉
@@thebigbrain8877 I'm just being playful! I'm actually happy to have appeared in his guide and hope to be in more of 'em!
@@nemoisnobody ahhh apologies, I didn’t see it as such. I’ll make sure to read extra carefully from now on lol.
@@thebigbrain8877 It's all good. The internet can be a crazy silly place sometimes so it can be genuinely difficult to pick up on things. Especially since I don't use emojis!
Oh my god this actual gigachad actually made an update. I'm so happy you're hidden from the youtube algorithm, people have no idea how to deal with this shit lol.
Whats your IGN? Would love to play you sometime.
Sorry for the late reply. If you have Discord, I can invite you to the group I usually spar with. They play late at night PST, but I'm available to play on Thru-Sat.
Gracias por el video ❤❤❤
How do you change your movement inputs? I can't seem to do that.
If you play on console, you can't do it for whatever reason. You're able to on PC.
@@sirnarwhal9911 Damn
I'm having a very tough time with 6D jump 5P timing. I assumed it was auto timed, but if I buffer my 5P during landing then it doesn't make contact at all. Did an update make 5P startup 1f faster or something?
When you grab them then jump forward you're +11 on-landing. If you 5P them on-landing, 5P's last active frame would be on the 9th frame of its animation. Thus, it wouldn't connect since the enemy is 2f away from waking-up.
You would need to slightly delay it like by 2-3 frames to meaty with it and be safe from Reversals. If you're looking for an auto-timed meaty, 5K does that for you.
@@sirnarwhal9911 Yeah, but the move doesn't complete in time to block a 9f reversal.
Since pot's jump is 45 frames and his uncharged 5D is 48 frames, why not use 5D as a frame kill? Then 6D/PB > 5D whiff > 5P is meaty, hitting on either of the last two frames I think, and you're ready to block before the opponent can bust out a 9f invincible reversal which I think is the fastest one bar Anji counter.
(New to this kind of theory so I genuinely have no idea if this is idiotic or genius)
@@boman1905 It can block a 9f Reversal. 5P has 6f of recovery. As long as you're hitting a Meaty with 5P's late active frames, you should be able to block any Reversal and still pressure them.
It just requires a bit of manual timing like with c.S, but there's ways to frame kill it for c.S to auto-time like by doing j.S during your jump c.S will land. Other Pot Players do Megafist after grab to auto-time the 5P.
For your theory, you still need the right amount of frames and to be in their face to represent the possibilities of your other options since both grabs create distance between you two. Pot's 5P hits crouchers, but they need to be point blank for it to connect.
The reason why I always suggest the jump set-up is because I can do almost anything I want since what Pot can do next is left ambigious. I can either catch their backdash with 5K, catch a DP or wake-up grab with an auto-timed Kara Pot Buster, or even 2H counter-hit them if they try to wake-up mash. They are left with more guess work to deal with as they wake-up.