Master these 3 ways of Animating in Godot

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  • เผยแพร่เมื่อ 26 พ.ย. 2024

ความคิดเห็น • 10

  • @cashewolddew
    @cashewolddew  4 หลายเดือนก่อน +1

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  • @1gengabe
    @1gengabe 3 หลายเดือนก่อน +1

    sprite frames + animation player is a crazy useful combo that lets you do a lot with 2D animations

  • @dv_interval42
    @dv_interval42 4 หลายเดือนก่อน +4

    Animation Player seems to have so much more control than the other 2 methods at first glance

  • @OLMQ-01
    @OLMQ-01 3 หลายเดือนก่อน

    Thank you!

  • @Tom-hg9lw
    @Tom-hg9lw หลายเดือนก่อน

    Some functions may be called after an animation has been finished. For example, a death animation finished and then calling queue_free(). Can this be done with the AnimatedSprite or do you need an animationPlayer?

    • @cashewolddew
      @cashewolddew  หลายเดือนก่อน +1

      The AnimatedSprite has a few signals like animation_finished and animation_looped which are emitted when the animation finises (for an animation without a loop) or when the animation loops. You could connect that signal to a function that calls queue_free.

  • @martinithechobit
    @martinithechobit 4 หลายเดือนก่อน

    Bruh I did not know you can just drag and drop at 2:20.

    • @cashewolddew
      @cashewolddew  4 หลายเดือนก่อน +1

      I'm glad you found out about it. It's a huge time saver!

  • @martinithechobit
    @martinithechobit 4 หลายเดือนก่อน +1

    Animated sprite 2d and spirte sheet is fun easy. Animation player....😢😢 a bit harder.

    • @cashewolddew
      @cashewolddew  4 หลายเดือนก่อน +1

      Thanks for the comment! It really seems like a full tutorial on Animation Player would be useful. It might be a bit harder, but it is worth it, especially for more complex animations. 🥜