W 🔥Noticed so many spots when I did the Ochkanatlan world quests so I was kind of expecting an update from you haha :)) Also, I didn't know there were that many from the Nightspirit sigils, nice 👀 The total jump from the 5.1 route is crazy! Starting this one tomorrow for sure :)
Awesome, thanks for the video! I saw your video about the sigil spots, but I didn't realize how efficient they were until you demonstrated here. Do you think the other mora-less spots are also 38% chance of being a 2 star? I see 1.33x referenced in people's guides and comments, but I can't find a primary source. I've always been bad and too slow at Yazdaha Pool. I hate that sumpter beast. 😆 You do it so flawlessly. Have you tried using a side account? After 99 spots, I use my phone and stay on a particular waypoint on Tatarasuna. Then I run Khemenu with only two characters and afterwards grab Tatarasuna End route.
Actually, the reason I started tracking artifact bonus rates is because I found a primary source! It's funny since the way I found out is from a CN language artifact route resource. KeqingMains has a month worth of route collection data deep in their "Evidence Vault" which points to 35% chance of 2-star artifacts from Moraless spots, and 50% chance of an extra artifact from Mora spots. I suspect that Nightspirit Sigil rates are simply both of those combined. I haven't tried using a side account, but I know of routes that use this trick. Searching for "Genshin coop artifact route" can get you started on those. There was a real long one by "mars for the rich" that collects 200+ spots in one sitting, but as you'd expect the route takes like half an hour. That was way back in Version 3.2 though, so there must be ways to improve it by now!
woooooo!! that’s what i’m talking about!! this is what we’ve all been waiting for baby!! edit: maybe we start calling them “moratifact” spots for the ones with Mora+Artifacts?
Tried doing route B today with my Maulani, Wanderer, Chiori, Cloud Retainer team but that second one is brutal. You can kinda do work arounds by transforming into birds but its not remotely worth it so I appreciate the alternatives. I also don't have that chest unlocked for the first part and instead of just getting 1 artifact until I finally do it, I swapped that one out for the Asase Shrine right at the end. I kept having to rewrite all my route markers to make sure I get the ordering but even with 18 places in route B, it might still feel better to run. Hard to say. Feels weird only doing 2 Natlan spots in route B with all the changes but it makes learning it way faster since everything else is already memorized minus the ordering. I'm not going to beat myself up on having to have perfection and save myself 20 seconds by not having ideal characters. I already waste a lot of time with Mualani on the team for fun since shes so wonky to control. I'm grateful you do keep pumping these out as fast as you do because I used to use some really old routes for over a year and now i'm changing them up a lot more.
As someone who only has Xilonen, I have to settle with Xilonen Yelan Kazuha Sayu. Really interesting to see how Mavuika could fit into your artifact route team
Great work, as always! I have one question, is Xilonen better than C1 Yelan for this routes? Also, are you gonna make a mora-weighted route video? Thanks!
It's close, I think you can't go wrong with either one. Xilonen's climbing comes in handy in a few places, but with 2 Skill charges on Yelan you don't have to switch characters as much when going from point A to point B. Might be a while before I have a definitive answer, since I've yet to try Yelan+Chasca, and my movement in both routes could be better optimized. And yes, I should be able to get to a Mora-weighted route in this patch! After finishing the Chasca guide I'll probably work on that.
@@danieldealmeidajf Hi, sorry for the wait, I ran some quick tests on the usual racetrack. For now I'm going to say, C1 Mavuika will probably be a bit better for traversal than C0 Xilonen. I don't know of any tricks to extend Mavuika's Sprint distance outside of Natlan (besides jumping at the end, but Xilonen can do that too), so getting C1 will probably put her right around Xilonen's Sprint distance. Mavuika's speed will benefit since she gets more motorcycle time for each time she has to mount and dismount. It does look like she's a bit faster than Xilonen over longer distances, when you have Phlogiston. (But not as fast as Chasca) Hovering speed is midrange. Faster than Sayu, slower than the Yelan and Xilonen. One pleasant surprise was that you can double-hover; Nightsoul Transmission to Mavuika to hover for 3 seconds, then press Skill to hover for another 3 seconds.
Thank you so much for this video, really doing god's work! I don't have and don't intend to get Chasca, so I'm hoping Mavuika can do with the flight movements near Ochkanatlan (in Route B). Thank you for proposing alternatives for those who don't have Chasca/Kinich/Mavuika @ 19:45 too that's a really thoughtful gesture :)) Looking forward to your Mavuika guide if you intend to make it!
Mavuika can definitely handle things inside Natlan. Outside, she's a jack of all trades who can do 4 things (land, climb, air, sea) but isn't the best at any of them, except sea but that isn't relevant.
i don't think I'm ready to give up Yelan yet. Especially since I got 2 constellations and a bow for her only recently. Chasca I'm just not comfortable with controlling. I don't like how trying to end her flight with a plunge is so unresponsive. Sometimes she just won't plunge. And her natural drop (with the comical sound effect) is a slow one that has horizontal movement. It doesn't drop straight down like wanderer does. I can totally see them worth using in Natlan though! I do put in Chasca for the sigils. I also notice you normal sprint (tap) quite a bit. Probably because of cooldowns, or you don't want to use an ability yet. I never tap normal sprint unless i'm collecting, because I never run out of cooldowns due to Yelan having 2 charges. I would love to see you perform a speed run this route again after a few months of daily practice doing it, just to see how low you can get the times. . Do you discover all these artifact spots by collecting them all, or do you consult a repository of info collected by other people? I used to investigate every shiny while exploring and take screenshots of all of them labeling what's in each spot. But this lead to a lot of wasted investigations. Now I just wait till you make your guides. Thanks for your dedication! You're the only one on youtube keeping up with the meta. TYSM.
I'm actually kind of used to a drop that goes forward, because Wanderer also does that if you're not holding Sprint when his hover time ends. I feel that on the plunge though, because of that I'm usually more comfortable just going until Nightsoul runs out. (not an option in Natlan though) It'll take some experimenting for me to figure out where to use the Skills. This team has 2 party members with takeoff and landing time, and Xilonen's controls are kind of slippery. It was definitely easier to be consistent with Yelan. When I encounter artifact spots, I put a map pin on it, then check back later to see if it respawns. I've been double-checking with crowdsourced interactive maps like on appsample or mapgenie for a while now. For Natlan in particular I was informed of a topic in the CN community where they track this stuff. They had pretty much every spot nailed down within like 2-3 weeks of Version 5.2's launch. I have it linked in the Artifact Route Planner under the "Resources/Credits" tab.
@@Graph066 having studied both routes now, I think I may try it out but I'm reluctant to move to it permanently because it requires quite a specific team to pull off, and the maneuvers are complex in some areas. It means I'd have to give up Yelan which is a comfort choice for me. I just don't think Xilonen is a substitute outside of a few instances of wall climbing. The phlogiston in Natlan makes her a lot better, but you already have Chasca for that. I'm currently still using your 4.2 route (with some modifications) because it's comfortable. I think I will spend 2 weeks alternating A and B in your new route, and I'll leave the post route stuff for a separate time of the day so I can hit it on both routes while learning. In the past when I alternated, I gave up all post route stuff on route B because I was doing it at the end of A route. I got the idea now that by separating post route from normal route, I can hit post route every day and not waste it every route B. I do think that your Natlan circuit is more complex than what you did before. Or am I jumping the gun? I did think your Fontaine circuit was complex also but it didn't take long to get it down pat. I really don't like Gurabad ruins east. There are decoy spots there. Otherwise I think you made solid choices. I hope they give us another Khemenu some day. The Tatarasuna route you use is quite complex.
Thank you for sharing your hard work! So many new spots to memorize... I'm not sure if you're aware, but you can get an additional investigation in route A (so 128* total, not including extras) if you do the 8 spots in Sekhem Hall right before Khemenu Temple extension, collecting the rightmost one at the bottom level (closer to the extension spots) as the 100th investigation point. The other spot on the bottom level doesn't work, it seems to be just out of range and despawns the furthest extension areas. I'm not sure if having the hundredth be any of the spots on one of the higher levels of Sekhem Hall works, I haven't tested all of them, but I assume even if one does, collecting the further bottommost spot probably unloads the extensions. Hopefully that all made sense. Also, do you have a route map? Video is useful for first time, but I prefer using a static map as I learn a route, since I would have exact spots marked in-game, but would just need something quick to glance at for route/spot order. I don't mind making a jank one for myself, but I figure I could ask, just in case. *Edit: sorry, should be 128 total, not 129
Oh, that's interesting. Makes sense since Sekhem Hall is pretty close to Khemenu. I don't have a map handy, sorry to say. I'll have to leave that to you since I'm feeling a bit behind with the video backlog. It's a good idea though, I do want to put one together when things settle down a bit.
Fml I only just started learning your other ones about 5 days ago lol. I don't have Chasca or Xilonen nor plan on getting them really. But hopefully Mualani will work well enough with Wanderer.
I think I've seen them mention it in a previous video, but they didn't think it was worth it. Is it correct that you have to spawn them before going over 100, and then go to collect them?
I know of those. I didn't include Extra spots that require multiple trips to collect. I plan to include them in an Extra spots compilation though, once I'm less backlogged!
@@givemeaworkingname EDIT: Sorry about that, I was mistaken. Kamuijima Cannon spots stay even if you leave Tatarasuna, as long as you fire the cannons before hitting 100 Investigates. I used to get one during the Tatarasuna Statue segment because the required cannon is at Tatarasuna East Camp. But now Tatarasuna East Camp is on a different route because most of the faster spots are in Route A!
@@Graph066 there is one canon that you pass by already with 6 spots. You could use that one. It only adds a few seconds to the route to fire it, and you'll get 2 spots and bonus weapon.
@@Graph066 "Yeah, and you also have to collect them during Tatarasuna Route Extension because after you Investigate 100, any cannon spots you revealed will vanish once you leave Tatarasuna." This is not true. They stay there. I don't even do Tatarasuna because that's in route B, and they are there for me at the end of the route. You can go in and out of Tatara or never go into there at all, and they remain. They only disappear if you logout after being capped. But I have been DC'd post-route, logged back in and they were still there. I begin by firing the canon at the secluded island (i logout there), and I end with the 5 spots from the cannons. If you begin at that spot, you don't add much to your time in firing it because cannon 2 is already in a spot you pass by, and cannon 3 is close to a teleporter. BTW, the secluded island you can cross the sea with Wanderer. There's also an artifact in a rowboat along the way, but I don't get that one because I logout right next to the cannon.
For general exploration it's Chasca, easily. Outside of Natlan her Skill goes faster and slightly further. She gains height easily by pushing against slopes and diagonal diving is an option. And of course she's a totally different beast in Natlan! That said, I'm still using Wanderer in artifact routes since it's easier to Investigate spots with him in-flight. That's why you see both in the same team here!
Map pins, mostly. First I go find the place, then put down a map pin. Use a descriptive name to help remember what you're going for, like "crates 2" to say there's 2 Investigate spots you should get at a pile of crates. Or if one of them does not give artifacts, you might specify "left crate" so you know which one to avoid. I try to use map pin symbols that aren't used for other stuff. Right now I have the hilichurl mask for main route, the 4-leaf clover for 2nd route, and 6-pointed star for Extras. Eventually, after practicing the route for weeks I'm pretty sure I have it memorized so I cut the number of pins down to one per segment. It'll just say "Institute of NP 9" for example, just like in the first segment of the main route which has 9 spots to get.
after you do this 5 times each, you will naturally remember it all. Doing it further will just improve your times because you find more efficient paths and learn from prior mistakes. After doing it for a while you just get better and better at it.
W 🔥Noticed so many spots when I did the Ochkanatlan world quests so I was kind of expecting an update from you haha :))
Also, I didn't know there were that many from the Nightspirit sigils, nice 👀
The total jump from the 5.1 route is crazy! Starting this one tomorrow for sure :)
Awesome, thanks for the video! I saw your video about the sigil spots, but I didn't realize how efficient they were until you demonstrated here. Do you think the other mora-less spots are also 38% chance of being a 2 star? I see 1.33x referenced in people's guides and comments, but I can't find a primary source.
I've always been bad and too slow at Yazdaha Pool. I hate that sumpter beast. 😆 You do it so flawlessly.
Have you tried using a side account? After 99 spots, I use my phone and stay on a particular waypoint on Tatarasuna. Then I run Khemenu with only two characters and afterwards grab Tatarasuna End route.
Actually, the reason I started tracking artifact bonus rates is because I found a primary source! It's funny since the way I found out is from a CN language artifact route resource.
KeqingMains has a month worth of route collection data deep in their "Evidence Vault" which points to 35% chance of 2-star artifacts from Moraless spots, and 50% chance of an extra artifact from Mora spots. I suspect that Nightspirit Sigil rates are simply both of those combined.
I haven't tried using a side account, but I know of routes that use this trick. Searching for "Genshin coop artifact route" can get you started on those.
There was a real long one by "mars for the rich" that collects 200+ spots in one sitting, but as you'd expect the route takes like half an hour. That was way back in Version 3.2 though, so there must be ways to improve it by now!
woooooo!! that’s what i’m talking about!! this is what we’ve all been waiting for baby!!
edit: maybe we start calling them “moratifact” spots for the ones with Mora+Artifacts?
Tried doing route B today with my Maulani, Wanderer, Chiori, Cloud Retainer team but that second one is brutal. You can kinda do work arounds by transforming into birds but its not remotely worth it so I appreciate the alternatives. I also don't have that chest unlocked for the first part and instead of just getting 1 artifact until I finally do it, I swapped that one out for the Asase Shrine right at the end. I kept having to rewrite all my route markers to make sure I get the ordering but even with 18 places in route B, it might still feel better to run. Hard to say. Feels weird only doing 2 Natlan spots in route B with all the changes but it makes learning it way faster since everything else is already memorized minus the ordering. I'm not going to beat myself up on having to have perfection and save myself 20 seconds by not having ideal characters. I already waste a lot of time with Mualani on the team for fun since shes so wonky to control.
I'm grateful you do keep pumping these out as fast as you do because I used to use some really old routes for over a year and now i'm changing them up a lot more.
extremely well made video, very worth a watch! liked + subbed, looking forward to future content!
Thanks for sharing! I’ve been using Ochkanatlan for artifact farming for a while but never bothered to tie it in to an optimized route
Great video as usual! There are some really nice spots in Ochkanatlan I didn't know, gonna add them to my route.
Our champion!!! Thank you for a new route for a new year!
As someone who only has Xilonen, I have to settle with Xilonen Yelan Kazuha Sayu. Really interesting to see how Mavuika could fit into your artifact route team
Great work, as always! I have one question, is Xilonen better than C1 Yelan for this routes? Also, are you gonna make a mora-weighted route video? Thanks!
It's close, I think you can't go wrong with either one. Xilonen's climbing comes in handy in a few places, but with 2 Skill charges on Yelan you don't have to switch characters as much when going from point A to point B. Might be a while before I have a definitive answer, since I've yet to try Yelan+Chasca, and my movement in both routes could be better optimized.
And yes, I should be able to get to a Mora-weighted route in this patch! After finishing the Chasca guide I'll probably work on that.
@@Graph066 thanks, really looking foward for that mora-weighted route video! Also, do you think C1 Mavuika will be better than Xilonen and C1 Yelan?
@@danieldealmeidajf Hi, sorry for the wait, I ran some quick tests on the usual racetrack.
For now I'm going to say, C1 Mavuika will probably be a bit better for traversal than C0 Xilonen. I don't know of any tricks to extend Mavuika's Sprint distance outside of Natlan (besides jumping at the end, but Xilonen can do that too), so getting C1 will probably put her right around Xilonen's Sprint distance.
Mavuika's speed will benefit since she gets more motorcycle time for each time she has to mount and dismount. It does look like she's a bit faster than Xilonen over longer distances, when you have Phlogiston. (But not as fast as Chasca)
Hovering speed is midrange. Faster than Sayu, slower than the Yelan and Xilonen. One pleasant surprise was that you can double-hover; Nightsoul Transmission to Mavuika to hover for 3 seconds, then press Skill to hover for another 3 seconds.
Thank you so much for this video, really doing god's work! I don't have and don't intend to get Chasca, so I'm hoping Mavuika can do with the flight movements near Ochkanatlan (in Route B). Thank you for proposing alternatives for those who don't have Chasca/Kinich/Mavuika @ 19:45 too that's a really thoughtful gesture :)) Looking forward to your Mavuika guide if you intend to make it!
Mavuika can definitely handle things inside Natlan. Outside, she's a jack of all trades who can do 4 things (land, climb, air, sea) but isn't the best at any of them, except sea but that isn't relevant.
i don't think I'm ready to give up Yelan yet. Especially since I got 2 constellations and a bow for her only recently. Chasca I'm just not comfortable with controlling. I don't like how trying to end her flight with a plunge is so unresponsive. Sometimes she just won't plunge. And her natural drop (with the comical sound effect) is a slow one that has horizontal movement. It doesn't drop straight down like wanderer does. I can totally see them worth using in Natlan though! I do put in Chasca for the sigils.
I also notice you normal sprint (tap) quite a bit. Probably because of cooldowns, or you don't want to use an ability yet. I never tap normal sprint unless i'm collecting, because I never run out of cooldowns due to Yelan having 2 charges.
I would love to see you perform a speed run this route again after a few months of daily practice doing it, just to see how low you can get the times. .
Do you discover all these artifact spots by collecting them all, or do you consult a repository of info collected by other people? I used to investigate every shiny while exploring and take screenshots of all of them labeling what's in each spot. But this lead to a lot of wasted investigations. Now I just wait till you make your guides. Thanks for your dedication! You're the only one on youtube keeping up with the meta. TYSM.
I'm actually kind of used to a drop that goes forward, because Wanderer also does that if you're not holding Sprint when his hover time ends. I feel that on the plunge though, because of that I'm usually more comfortable just going until Nightsoul runs out. (not an option in Natlan though)
It'll take some experimenting for me to figure out where to use the Skills. This team has 2 party members with takeoff and landing time, and Xilonen's controls are kind of slippery. It was definitely easier to be consistent with Yelan.
When I encounter artifact spots, I put a map pin on it, then check back later to see if it respawns. I've been double-checking with crowdsourced interactive maps like on appsample or mapgenie for a while now.
For Natlan in particular I was informed of a topic in the CN community where they track this stuff. They had pretty much every spot nailed down within like 2-3 weeks of Version 5.2's launch. I have it linked in the Artifact Route Planner under the "Resources/Credits" tab.
@@Graph066 having studied both routes now, I think I may try it out but I'm reluctant to move to it permanently because it requires quite a specific team to pull off, and the maneuvers are complex in some areas. It means I'd have to give up Yelan which is a comfort choice for me. I just don't think Xilonen is a substitute outside of a few instances of wall climbing. The phlogiston in Natlan makes her a lot better, but you already have Chasca for that.
I'm currently still using your 4.2 route (with some modifications) because it's comfortable.
I think I will spend 2 weeks alternating A and B in your new route, and I'll leave the post route stuff for a separate time of the day so I can hit it on both routes while learning. In the past when I alternated, I gave up all post route stuff on route B because I was doing it at the end of A route. I got the idea now that by separating post route from normal route, I can hit post route every day and not waste it every route B.
I do think that your Natlan circuit is more complex than what you did before. Or am I jumping the gun? I did think your Fontaine circuit was complex also but it didn't take long to get it down pat.
I really don't like Gurabad ruins east. There are decoy spots there. Otherwise I think you made solid choices. I hope they give us another Khemenu some day. The Tatarasuna route you use is quite complex.
Thank you for sharing your hard work! So many new spots to memorize...
I'm not sure if you're aware, but you can get an additional investigation in route A (so 128* total, not including extras) if you do the 8 spots in Sekhem Hall right before Khemenu Temple extension, collecting the rightmost one at the bottom level (closer to the extension spots) as the 100th investigation point. The other spot on the bottom level doesn't work, it seems to be just out of range and despawns the furthest extension areas. I'm not sure if having the hundredth be any of the spots on one of the higher levels of Sekhem Hall works, I haven't tested all of them, but I assume even if one does, collecting the further bottommost spot probably unloads the extensions. Hopefully that all made sense.
Also, do you have a route map? Video is useful for first time, but I prefer using a static map as I learn a route, since I would have exact spots marked in-game, but would just need something quick to glance at for route/spot order. I don't mind making a jank one for myself, but I figure I could ask, just in case.
*Edit: sorry, should be 128 total, not 129
Oh, that's interesting. Makes sense since Sekhem Hall is pretty close to Khemenu.
I don't have a map handy, sorry to say. I'll have to leave that to you since I'm feeling a bit behind with the video backlog. It's a good idea though, I do want to put one together when things settle down a bit.
Fml I only just started learning your other ones about 5 days ago lol. I don't have Chasca or Xilonen nor plan on getting them really. But hopefully Mualani will work well enough with Wanderer.
There is Inazuma cannon extras of 5 spots. If you didn't know.
I think I've seen them mention it in a previous video, but they didn't think it was worth it. Is it correct that you have to spawn them before going over 100, and then go to collect them?
I know of those. I didn't include Extra spots that require multiple trips to collect. I plan to include them in an Extra spots compilation though, once I'm less backlogged!
@@givemeaworkingname EDIT: Sorry about that, I was mistaken. Kamuijima Cannon spots stay even if you leave Tatarasuna, as long as you fire the cannons before hitting 100 Investigates.
I used to get one during the Tatarasuna Statue segment because the required cannon is at Tatarasuna East Camp. But now Tatarasuna East Camp is on a different route because most of the faster spots are in Route A!
@@Graph066 there is one canon that you pass by already with 6 spots. You could use that one. It only adds a few seconds to the route to fire it, and you'll get 2 spots and bonus weapon.
@@Graph066 "Yeah, and you also have to collect them during Tatarasuna Route Extension because after you Investigate 100, any cannon spots you revealed will vanish once you leave Tatarasuna."
This is not true. They stay there. I don't even do Tatarasuna because that's in route B, and they are there for me at the end of the route. You can go in and out of Tatara or never go into there at all, and they remain. They only disappear if you logout after being capped. But I have been DC'd post-route, logged back in and they were still there.
I begin by firing the canon at the secluded island (i logout there), and I end with the 5 spots from the cannons. If you begin at that spot, you don't add much to your time in firing it because cannon 2 is already in a spot you pass by, and cannon 3 is close to a teleporter. BTW, the secluded island you can cross the sea with Wanderer. There's also an artifact in a rowboat along the way, but I don't get that one because I logout right next to the cannon.
Chasca vs wanderer for exploration?
For general exploration it's Chasca, easily. Outside of Natlan her Skill goes faster and slightly further. She gains height easily by pushing against slopes and diagonal diving is an option. And of course she's a totally different beast in Natlan!
That said, I'm still using Wanderer in artifact routes since it's easier to Investigate spots with him in-flight. That's why you see both in the same team here!
how do you memorize your arti routes?
or like do you have any tips
Map pins, mostly. First I go find the place, then put down a map pin.
Use a descriptive name to help remember what you're going for, like "crates 2" to say there's 2 Investigate spots you should get at a pile of crates. Or if one of them does not give artifacts, you might specify "left crate" so you know which one to avoid.
I try to use map pin symbols that aren't used for other stuff. Right now I have the hilichurl mask for main route, the 4-leaf clover for 2nd route, and 6-pointed star for Extras.
Eventually, after practicing the route for weeks I'm pretty sure I have it memorized so I cut the number of pins down to one per segment. It'll just say "Institute of NP 9" for example, just like in the first segment of the main route which has 9 spots to get.
after you do this 5 times each, you will naturally remember it all. Doing it further will just improve your times because you find more efficient paths and learn from prior mistakes. After doing it for a while you just get better and better at it.