Shinobi (NES) Playthrough - NintendoComplete
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- A complete playthrough of Tengen's unlicensed 1989 NES game, Shinobi.
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No cheats were used during the recording of this video.
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Random memory from 30 years ago. I remember my friend called that first boss the "potato chip guy" because whatever he was shooting looked like potato chips. It's amazing the weird stuff you remember from childhood.
The next best potato chip boss after Frito-Lay.
I never knew this was on the nes… I grew up with the sms version. I’m going to give this game a whirl 👍
I actually like this game (or at least the NES version of Shinobi). Is this version great? No, but this version is actually okay and PLAYABLE (maybe a decent version of Shinobi, although I seem to be pretty lenient when it comes to video games) and has pretty decent controls. I know everyone (or at least most people) bashes this game to death (saying it's completely garbage), but really, it's not THAT bad. The NES version even has improvements/differences over the Master System version (which I will list them now). Improvement/Difference 1: You (as Joe Musashi) can select your ninja magic, by pressing Select (in this version). You can do that even while the game's paused (that I do like). In the Master System version, you can't select your ninja magic at all (though that's probably due to the master system controller). Improvement/Difference 2: You can shoot and super-jump at the same time in this version (which COMPLETELY destroys Mandara). You can even super-jump ALL the time. You can't super-jump and shoot nor you can super-jump in the Master System version. Improvement/Difference 3: You can have up to five ninja magics stored in the inventory system in the NES version (at max) and the ninja magics don't overwrite/erase each other, which in the Master System version you can have up to four ninja magics stored (at max) and the ninja magics do overwrite/erase each other. Improvement/Difference 4: Some of the jumps are easier to make in the NES version than in the Master System version (especially the jump near the end of Stage 4-3, which was a HUGE pain to do in the Master System version (without ninja magic, at least)), because when I played this, I noticed you could jump higher-than-normal and floatier than normal on certain stages. Stage 2-3 is the first stage I noticed that higher-than-normal and floatier-than-normal jump mechanic and Stage 4-2 and 4-3 also have that higher-than-normal and floatier-than-normal jump mechanic, which makes the jump in Stage 4-3 far less of a pain to make in the NES version (believe me, in the Master System version, that jump is a HUGE pain to make (not impossible, but darn close) without the "Art of The Flying Squirrel"). Improvement/Difference 5: Most people know that there are SIX different kinds of ninja magic in the Master System version (the "Tornado" magic (instant kill to enemies on screen), the Eight-hands ninja magic (instant kill to enemies on screen), the "Metal-binding" ninja magic (freezes enemies in place), the "Lightning" ninja magic (instant kill to enemies on screen), the "Art of The Flying Squirrel" ninja magic (makes you fly) and the "Invisibility/Invincibility" ninja magic (the sweetest ninja magic in the Master System and NES versions of Shinobi because it makes you invisible and invincible to everything, except pits) and you have to press A and B and kill exactly 10 enemies before you can activate the ninja magic, which the NES version and the Master System share THAT same mechanic). All 6 kinds of ninja magic are present in the NES version. 5 out of the 6 kinds of ninja magic function exactly like they do in the NES version, however, the "Art of the Flying Squirrel" ninja magic ODDLY makes you invisible and invinicible and fly in this version (sort of like the "Invisibility" ninja magic, except you can't shoot with it, unlike how you can shoot with the "Invisibility" ninja magic. In the Master System version, the "Art of the Flying Squirrel" didn't make you invisible and invincible, it just made you fly (or float). Improvement/Difference 6: The projectiles in the Master System version take 2 bars of damage off your lifebar. Collision with enemies only took 1 bar of damage off of your lifebar. Also, the maximum number of bars you can have is 16 in the Master System version. In the NES version, both colliding with enemies AND projectiles take off ONLY 1 bar of damage in the NES version. Also, in the NES version, the maximum number of bars you can have is 12. Improvement/Difference 7: I'm not sure I can count this an improvement, but it's a difference, so I'll go ahead and count it anyway. You know how you can scroll the screen upwards in the Master System version? You can't do that in the NES version (meaning Stage 2-3 and Stage 3-3 become the typical left to right stages, unlike in the Master System version where you have to go up and down during Stage 2-3 and Stage 3-3). Improvement/Differences 8 & 9, 10: The ninja magic is easier to get in the NES version and the bonus stages remain easy throughout this version (though it's entirely RANDOM as to which ninja magic you're going to get, as far as I noticed), whereas in the Master System version, the bonus stages get progressively harder and certain bonus stages award you with certain ninja magic power ups. Also, in the NES version, there's no blue ninja you can hit in the bonus stages, whereas in the Master System version there is a blue ninja you can hit in the bonus stages (if you do, you get 2 of the same kind of ninja magic). Improvements/Differences 11, 12 & 13: The A.I. for most of the enemies is different for the enemies in the NES version than in the Master System version. Example 1: Most of the enemies won't jump up/down to chase you down after you if you're on a higher level than them (with the exception of the Sensei enemy, who actually does bother to jump up after you to chase you down). Example 2: Some of the enemies DON'T back up if you're close enough to them. Example 3: You can hit the enemies (with shields) in the foot and the Green Ninjas don't block projectiles with their sword(s). In the Master System version, the projectile is blocked on the frontside of the enemy's shield and Green Ninjas CAN block projectiles with their sword(s). Also, the Green Ninjas bother to jump up/down to chase you down after you if you're on a higher level than them. Not only that, some of the enemies DO back up if you're close enough to them. Improvement/Differences: 14 & 15: Again, I'm not sure I SHOULD be counting these as improvements, but they are differences, so I might as well do so. The close-range weapons you get in the Master System are: Chain (longest close-range weapon), Nunchaku, your fists and feet and the Sword and some enemies take two hits to kill (depending on the weapon). However, the only weapon you get in the NES version is your fists and feet, BUT it kills every enemy in 1 hit (aside from bosses, of course). The projectiles you get in the Master System are: Shurikens (single), Shurikens (multiple), Knives (2x faster than the Shurikens), Bomb (probably the worst weapon to get in the Master System version, because it rolls AND you can throw only one at a time, although it can go in the pits AND reappear out of the of top of the screen) and the Missile Launcher (the number of hits enemies can take depends on the weapon you have). In the NES version, the projectiles you get are: Shurikens, Shurikens (faster), Knives and a Gun. Also, enemies go down in 2 hits, TOPS (1 hit with the Gun). Improvement/Difference 16: In the Master System version, you are slower while crab-walking than you are with normal walking. However, in the NES version you can crab-walk as fast as you are normally walking (possibly faster than that). Yeah, I suppose that's QUITE a lot to read for some people.
The order of the bosses (in difficulty, from easiest to hardest) in the NES version is (for me, that is): Mandara (both Phase 1 and Phase 2): (really easy, just get close to it and super-jump and spam the B button), Black Turtle (pretty easy once you know how to super-jump and shoot or you can just spam the B button like no tomorrow and it'll go down like that), Lobster (pretty easy as long as you shoot him in the head and are fast enough to avoid getting trapped in the corner), Ken-Oh (second hardest because his homing fireballs WILL follow you relentlessly and they're as fast as you and they're harder to avoid and he's a real PAIN to try and no damage him, I only managed it ONCE) and the Masked Ninja (probably THE hardest boss in this version and the Master System version because he has four forms). The order of the bosses (in difficulty from easiest to hardest) in the Master System version is: Lobster (same deal with the NES version), Ken-Oh (thankfully his fireballs are slower than you so he's easier), Black Turtle (again, pretty easy), Mandara (Phase 1): Can be a pain (or OUTRIGHT impossible) depending on the projectile weapon you have and let me say one thing: if you have the Bomb, it's OUTRIGHT impossible to get through Phase 1 because the bomb's too slow for Phase 1 Mandara, but it's doable with the other projectile weapons, Mandara (Phase 2): Thankfully far easier than Phase 1 Mandara (though it's slightly harder than the NES version of Phase 2 Mandara) and the Masked Ninja (who's probably a huge pain to me, especially in his final form where he runs FAST and he punches at you (unless you can glitch him out by being on either side of the screen and keep on using your close-range attack)).
The last boss of the arcade version is very hard - much harder than the NES and Master System versions -, because it shoots projectiles while it's in the second form and it produces an immense number of shadows versions of itself in the third form (I have to use magic to handle it).
This is probably the very first time we ever saw a SEGA game in a Nintendo console way before SEGA became a third party development company and we began to see SEGA games on other non-Sega consoles more frequently. I wonder how SEGA felt about this game being released for their competitor's console.
Bah! The SEGA version was better anyway
Fantasy Zone was released 2 years before this. And then there was at least Fantasy Zone 2 and Altered Beast released before, also Alien Syndrome and Afterburner on the same year (Can't say if it they were released before or after Shinobi)
And then you have Adventure Island which was a port of Wonder Boy which is a Sega Game, but that one is a little more complicated.
A Sega game on a Nintendo console?
Cats and dogs living together. Mass histeria!
CLASSIC. When I was little I could never get past the first boss!
6 SEGA games on the Nintendo Entertainment system! Nintendo wanted make six SEGA games!
@@leeleetan712 actually, they're all bootlegs (presumably, I don't know what the other 5 sega games on the NES are)
@@traumatizedgeworth
they were licensed in japan just not in the us
Though this port is vastly inferior to the Master System release, I will at least give Tengen credit for including that other jingle from the arcade version (albeit in the bonus round). The SMS version utilized only one tune.
nintendo loves sega
sega loves nintendo
(sonic 4 snes)
At least the ending was a slightly better effort than the SMS version.
Wait, a ninja is using a gun?
Pretty sure it's a shuriken or something
In Arcade in Master System he used as well.
For 1989 and ripping off the master system version, Tengen did a pretty shitty job with this version.
Damn
Shinobi on NES is almost like Rolling Thunder
This is real??
Yes
Is this real life?
Isnt cool like SMS game
... no
What was so "great" about this game?
4:05 You failed!
why the ninja looked so crusty and nerdy on nes title screen, so un-cool. Ending portrait kinda okay, but the in-game sprite is not iconic as the genesis one. Guess Konami Ganbare Goemon the Mystic Ninja and Ninja Gaiden really ruled
and the music plus sfx ahhhhh😅god awful, also -1 point for the screen transition between 1st person shooter level and no credits
Damn