New AA Studio. No Experience. Huge Risk. The First 30 Days
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- เผยแพร่เมื่อ 10 ต.ค. 2024
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What does it take to build a game studio from scratch with no experience? In this video, I walk you through the first 30 days of launching a game studio. From the initial idea to assembling a team, creating a world, and learning every step of the way, this is an honest look at what it’s like to start from zero.
Inspired by a new take on Red Riding Hood, this project transformed from a simple concept into something much bigger. If you’ve ever wondered what it’s like to dive into game development without any prior experience, this is the journey.
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#GameDevelopment #StoryDrivenGames #IndieGameStudio #AAGameStudio
Interested in playtesting our pre alpha builds and seeing the game progress? Test it out by signing up here: r16.com/devclub
This is great! I love to follow the underdogs with massive ambition!
This game sounds awesome! Absolutely love the idea. 100% will be following the process. You can totally do this!
Subscribed mate. Keep up the good work!
I am a small content creator myself with a passion for story and videogames and I am happy to support this project. I love a good underdog story.
Full speed ahead!
Support!
If you look into actual concept art as used in game dev studios - rapid fire AI generated art is actually quite in line with the need to quickly generate ideas that later go onto be developed and built upon. Most people have a warped view of what concept art actually is. It's not great, it's not pretty, but if it gets across a concept, it can be useful. This is often not actually released to the public, only presentable level art is usually shown.
I look forward to seeing how this game development journey continues.
Let him cook 🔥
Are you still accepting employees? I sent an email earlier this week after your previous video
Can't wait to pirate this game!