What Went Wrong With Multiversus?

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  • เผยแพร่เมื่อ 25 มี.ค. 2023
  • Well, no one said keeping up a historic start was easy or simple. Multiversus was met with massive amounts of hype upon its announcement, and the excitement carried all the way into a record-breaking launch. But just half a year later, its momentum has collapsed, its growth has been stalled by numerous flaws, and its playerbase has dwindled to a fraction of what it once was.
    So...what went wrong?
    Let's look closely at how the game has done since last August, examining its content slowdown, the deep-seated issues with its fighters' movesets, and the problems inherent to its competitive-focused design and live service model that it's failed so far to address. Will the developers at Player First Games be able to right the ship before Multiversus becomes a dead game? We shall see.
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    Follow on Twitter at: / delzethin
    Support via Patreon at: / delzethin
    Graphic design by Voyager: / fire_voyager
    Post-production assistance by Neoxon: / neoxon619
    Additional feedback by Ludvix: / ludvixyt
    Additional feedback by Vernias: / vernias_t
    (Additional sources are in a pinned comment down below. There're too many to fit in the description!)
  • เกม

ความคิดเห็น • 803

  • @Delzethin
    @Delzethin  ปีที่แล้ว +75

    Additional Sources:
    Destructoid on Recent Live Service Game Shutdowns: www.destructoid.com/2023-is-already-rough-for-live-service-games-opinion/
    Game Rant on Multiversus’ Collapsing Player Count: gamerant.com/multiversus-player-count-drop-99-percent/
    Venture Beat on Multiversus’ Launch Success: venturebeat.com/games/warner-bros-games-multiversus-surpasses-20m-players-in-a-month/
    -
    Fortnite - Chapter 4 Season 2 Battle Pass Overview (ShuffleGamer): th-cam.com/video/yU18V4N48-U/w-d-xo.html
    Fortnite - Chapter 4 Season 2 Launch Gameplay Trailer (Fortnite Official): th-cam.com/video/rs8YIhsbZxg/w-d-xo.html
    League of Legends - Preseason 2023 Spotlight (LoL Official): th-cam.com/video/RXYnKlKtico/w-d-xo.html
    Multiversus - Arcade Mode (Beta Brawler): th-cam.com/video/LoK7yv5JnN8/w-d-xo.html
    Multiversus - Bhands & Streamline vs. MintyHippo & Ghopo (AJAX_HQ): th-cam.com/video/H6ZRoBoikag/w-d-xo.html
    Multiversus - Bhands (Rick) vs. Bugzvii (Stripe, Harley) (AJAX_HQ): th-cam.com/video/QjmWBpc9Tak/w-d-xo.html
    Multiversus - Black Adam vs. Wonder Woman (KwingsLetsPlays): th-cam.com/video/WnGL0KcpNDI/w-d-xo.html
    Multiversus - BlitzLuigy (Wonder Woman, Velma) vs. Chavo (Finn) (AJAX_HQ): th-cam.com/video/WipT1s_Qzr0/w-d-xo.html
    Multiversus - Bugs Bunny Loop Combo (Nyle): th-cam.com/video/vxJn_1Sf_bU/w-d-xo.html
    Multiversus - Cinematic Trailer (WB Games Official): th-cam.com/video/zvborgKG7fwb/w-d-xo.html
    Multiversus - Finn Gameplay (Daryus P): th-cam.com/video/bjvka0EHaTE/w-d-xo.html
    Multiversus - Festiversus Event Overview (Player First Games Official): th-cam.com/video/9UKTqIDiqcc/w-d-xo.html
    Multiversus - Gizmo Gameplay (IGN): th-cam.com/video/riIA3nQ2sRA/w-d-xo.html
    Multiversus - Gomo (Gizmo) vs. Streamline (Marvin, Bugs) (AJAX_HQ): th-cam.com/video/WVvb7JOg0gw/w-d-xo.html
    Multiversus - Harley Quinn Loop Combos (Tymier): th-cam.com/video/KsH9_6bRRpA/w-d-xo.html
    Multiversus - Highlights feat. Hitbox Jank (Multiversus Clips): th-cam.com/video/mmNUFFSdEoI/w-d-xo.html
    Multiversus - Iron Giant Gameplay (IGN): th-cam.com/video/NZtfo4YkWio/w-d-xo.html
    Multiversus - Marvin Gameplay (Landan2006): th-cam.com/video/UgB6QuLVREA/w-d-xo.html
    Multiversus - MasterBlueSama (Shaggy) vs. BlitzLuigy (Wonder Woman) (AJAX_HQ): th-cam.com/video/UxuiIbyilxU/w-d-xo.html
    Multiversus - Offline Gameplay (4 Gamers Gaming): th-cam.com/video/UpWDC60UIJo/w-d-xo.html
    Multiversus - Online Gameplay w/ Arya (LANDAN2006): th-cam.com/video/52xXmJ7hs34/w-d-xo.html
    Multiversus - Open Beta Gameplay (LANDAN2006): th-cam.com/video/TItR0zmiZgA/w-d-xo.html
    Multiversus - OVA9k (Taz) vs. Bhands (Batman) (AJAX_HQ): th-cam.com/video/StpxN_wKgv0/w-d-xo.html
    Multiversus - Ranked Mode (LANDAN2006): th-cam.com/video/xnG35talVJ4/w-d-xo.html
    Multiversus - Reindog vs. Bugs Bunny (DigitalRossGamingStation):
    th-cam.com/video/2dOrThN_GAo/w-d-xo.html
    Multiversus - Rick Montage (Kah): th-cam.com/video/DNH2aUizIW4/w-d-xo.html
    Multiversus - Reveal Trailer (GameSpot): th-cam.com/video/YG7WEltGCIU/w-d-xo.html
    Multiversus - SAGE (LeBron) vs. NoCash (Arya) (AJAX_HQ): th-cam.com/video/zv4h2cDXYx0/w-d-xo.html
    Multiversus - Season 1 Gameplay (Casas Plays): th-cam.com/video/f7pz99KaADw/w-d-xo.html
    Multiversus - Season 1 Gameplay w/ Online Lag (ItIsCoffee): th-cam.com/video/Y0F3OTJ8Od8/w-d-xo.html
    Multiversus - Season 2 Battle Pass Overview (LANDAN2006): th-cam.com/video/Y0BnVlxZMWA/w-d-xo.html
    Multiversus - Shaggy Gameplay (Daryus P): th-cam.com/video/qs9TFjWlxT4/w-d-xo.html
    Multiversus - Shaggy vs. Superman (DigitalRossGamingStation): th-cam.com/video/sSj5jJ1L7WQ/w-d-xo.html
    Multiversus - Sice (Steven, Shaggy) vs. Twilight (Bugs) (AJAX_HQ): th-cam.com/video/3zBTu7CnGE8/w-d-xo.html
    Multiversus - Sonicfox & Dekillsage vs. Delroy & Severe (VGBootCamp): th-cam.com/video/kCJI5ptKBD8/w-d-xo.html
    Multiversus - Streamline & Paradox vs. Bugzvii & KEY1DR (AJAX_HQ): th-cam.com/video/SjUu1khAf2A/w-d-xo.html
    Multiversus - Stripe Gameplay (Super): th-cam.com/video/2CJDPoQhyjA/w-d-xo.html
    Multiversus - Superman Guide (Sam Pham & Gooshy & Dutchy): th-cam.com/video/Z89BeBHtIik/w-d-xo.html
    Multiversus - Superman vs. Bugs Bunny (DigitalRossGamingStation): th-cam.com/video/PZ9K8CbeBAY/w-d-xo.html
    Multiversus - Synume & Leviathan vs. RoseJ & Mirrorman (VGBootCamp): th-cam.com/video/qHAVErfCgU4/w-d-xo.html
    Multiversus - Taz vs. Harley Quinn (DigitalRossGamingStation): th-cam.com/video/Me6aWxllDkc/w-d-xo.html
    Multiversus - Velma Gameplay (Daryus P): th-cam.com/video/6pRdP12bAsE/w-d-xo.html
    Multiversus - Zoo (Morty, Tom & Jerry) vs. Chavo (Morty, Iron Giant): th-cam.com/video/srA2L1xBqvo/w-d-xo.html
    Street Fighter II (Arcade) - Gameplay (World of Longplays): th-cam.com/video/xI284D4y1q4/w-d-xo.html

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      Damn you’re like the only one actually listing every single source you put in the video.
      Absolute W

  • @thedapperdolphin1590
    @thedapperdolphin1590 ปีที่แล้ว +250

    I think another problem is that many platform fighters try to be competitive Melee or prioritize becoming an Esport first. They miss the fact that most of Smash’s fan base likes the casual elements of the game the most. There are millions of people who will always prefer free for all, items on high, and a stage like Pokefloats to 1v1, no items, Final Desitination. Yet many of these platforms fighters have little to nothing in the way of items or weird stages. There’s also the issue of not having other casual game modes, like you mentioned.

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +8

      I mean Rivals prioritized competitive yet it’s the only successful platform fighter other than smash so you can be successful AND prioritize competitive at the same time.

    • @DrakeSilver
      @DrakeSilver ปีที่แล้ว +28

      ​@@SimoneBellomonte you can but it is infinitely harder. Without casuals most games won't stick for long. There are way more casual players than competitive. So throw them a bone, give them a few modes and characters just for them. Don't overbloat your characters since I don't think even competitive players like that.

    • @sev1120
      @sev1120 ปีที่แล้ว +2

      You have the people who are totally into "fox only final destination no items" for their games, but you also have the eight player item fests and the weird wacky game modes that the community comes up with

    • @justforlawlsandtrolls
      @justforlawlsandtrolls ปีที่แล้ว +8

      @@SimoneBellomonte okay, but Rivals also had the workshop, which definitely isn't something can be replicated easily by bigger studios

    • @optimize0
      @optimize0 11 หลายเดือนก่อน

      This

  • @HypeVoiceActing
    @HypeVoiceActing ปีที่แล้ว +615

    I feel so bad for the Multiversus devs because in spite of its faults, you could feel they genuinely cared about the franchises it was representing through the game. And even if it wasn't as polished as Smash, it still had its own flavor of fun
    It definitely has the passion. But not the professionalism

    • @-lord1754
      @-lord1754 ปีที่แล้ว +20

      I honestly dont agree at all. Shaggy's movset was entirely memes, lots of choices that made no sense or were questionable like... really? Its got some soul but i dont like the execution of most characters

    • @TyshaggyGaming
      @TyshaggyGaming ปีที่แล้ว +77

      @@-lord1754 Well, if it wasn't like that, there'd be nothing Shaggy could have as attacks. Y'know kinda like how some Smash fighters have never FOUGHT in their own franchise. Smh

    • @-lord1754
      @-lord1754 ปีที่แล้ว +10

      @@TyshaggyGaming What are you talking about? Theres so much insane stuff Shaggy could pull from. Even if certain smash fighters never fight, theres still things to pull from (plus a lot of weird characters like Duck Hunt only showed up after major obvious inclusions unlike MV). I dont see your point

    • @juanrodriguez9971
      @juanrodriguez9971 ปีที่แล้ว +28

      ​@@-lord1754 I honestly could see an accurate Shaggy fighter being a fast glass canon zoner who throws projectiles and makes walls with random furniture to block the opponent and escape, I like the ultra shaggy tho

    • @TyshaggyGaming
      @TyshaggyGaming ปีที่แล้ว +32

      @@-lord1754 Rob. Literally had NOTHING to pull from

  • @Scott...
    @Scott... ปีที่แล้ว +126

    One thing I like about Smash is that the fighters actually have coherent fighting and movement options instead of relying on “look at the funny reference!” Most of the platform fighters we’ve been seeing as of late try to cram in as many references as possible without knowing what made them work in Smash.

    • @KonaKonaKaabisteru
      @KonaKonaKaabisteru ปีที่แล้ว +46

      Multiversus's Shaggy seems the ultimate culmination of reference/memes first before an entire character.
      While I hadn't been a fan of Sakurai's depiction of Wario in Smash ignoring practically everything from Wario Land (outside of Shoulder Bash) - at least he had been familiar with his gross tendencies that can be gleamed from Wario Land-series' manuals, long before WarioWare came around.
      Meanwhile Shaggy's entire existence in MultiVersus is wholly reliant on ironically driven, internet-trend based caricature that has little to no respect on how he was established all the way back in 1970s.
      Kinda has me believe they could have just dropped him from the roster and kept Velma, if it meant they couldn't have their Captain Goku Falcon pose as Shaggy Rogers in the game - which drives in further how this game's been geared more at the modern internet zoomers, resulting in alienation of older fans of Scooby-Doo that spawn all way back from 2000s, 90s and so on - long before social media and memes gained so much profilic standing in our current pop-culture.

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +9

      @@KonaKonaKaabisteru Wdym Wario’s moveset is taken mostly from WarioWare not WarioLand.

    • @sev1120
      @sev1120 ปีที่แล้ว +15

      And even those whose options aren't that great have a lot of visual fidelity and personality to them.
      You have the infamous examples of Ganondorf and half the fire emblem representatives, but they each bring something different, if it's not in gameplay then it's in aesthetics.
      Ganondorf is a good way to introduce people to the concept of a superheavyweight. He's big, he's tough, and he hits hard, but if he's knocked off the stage chances are he's done for. And from there you can be introduced to Bowser, K.Rool, Dedede and DK, who bring twists to the archetype (Bowser with his Tough Guy mechanic, K. rool with his strong vertical recover and projectile game, Dedede as the game's premier ledge-trapper and master of taunts, and DK as a super fast grounded heavyweight and powerful grappler).
      And there's a lot of times where they made up movesets for characters in smash, but regardless there's one thing Sakurai and the smash team nailed, and that's making it so that every character FEELS good to play as and against

    • @PeanutBus-pd1qd
      @PeanutBus-pd1qd 10 หลายเดือนก่อน +2

      This is true, but you have to take in effect that they are able to create these characters with the references and make them work and polished mostly, this is a problem with fighter games and I do wanna see less references be material in kits, but the fact they are able to make characters work with them is quite nice and puts a charm on the game.

    • @SonicXtreme99akaCreeperMario
      @SonicXtreme99akaCreeperMario 8 หลายเดือนก่อน +1

      Not to mention they don’t FEEL like the character, Kirby is a lightweight sure but his move set and the way he plays feels very Kirby centric they don’t over rely on references nor does it feel like his move set can belong to anybody else
      For NASB however (I’m a fan) idk I feel like his move set should be a little unique with little references, why don’t they take advantage that he knows karate?

  • @nicholaskonkle4841
    @nicholaskonkle4841 ปีที่แล้ว +948

    First Nickelodeon All-Star Brawl, now Multiversus. I’m starting to feel like Smash Bros will be the only Platform Fighter that’ll be both successful and popular for years to come.

    • @CharmedReally7
      @CharmedReally7 ปีที่แล้ว +56

      at least the multuversus was a good one

    • @Xx_STRHMN_xX
      @Xx_STRHMN_xX ปีที่แล้ว +159

      rivals of aether ?

    • @NicoTheCinderace
      @NicoTheCinderace ปีที่แล้ว +155

      @@CharmedReally7 Rivals of Aether: Am I a joke to you?

    • @griefingg0lem685
      @griefingg0lem685 ปีที่แล้ว +103

      The thing is that for a crossover platformer to work, the parent company needs to put money into and content into it. As well as people who can design a fighting game roster and movesets with not a ton of restrictions.

    • @TheRealZXXZ
      @TheRealZXXZ ปีที่แล้ว +37

      ​@@NicoTheCinderace Brawlhalla: Yes

  • @darkron288
    @darkron288 ปีที่แล้ว +452

    Let's be realistic for a second i think multiversus would have lasted longer as a full price game with a good roster maybe of 30+ characters and paid for dlc, the second it went free to play i went "okaay yeah this game won't last long" it needs content and its quite clear wb or the devs have this on low priority which you know would be fine full a 60 dollar game with all the bells and whistles on it, but for aa free to play LIVE SERVICE game that ain't acceptable

    • @revimfadli4666
      @revimfadli4666 ปีที่แล้ว +10

      Weren't they trying to differentiate from NASB's market segment?

    • @brandonwilliams6119
      @brandonwilliams6119 ปีที่แล้ว +55

      Also not everyone has time to come back and always play, working towards a Battlepass with mediocre to ok rewards and upon finishing Battlepass you’re not even rewarded with premium currency.

    • @juanrodriguez9971
      @juanrodriguez9971 ปีที่แล้ว +40

      I disagree, maybe it could have lasted a bit longer, like a month, but after that it would be dead beacuase:
      1. Is. Not. Fun; Seriously, the gameplay is too floaty and the movesets are weirdly complex.
      2. Lack of single player content, if I pay I want more than just online multiplayer.
      3. The bad online multiplayer isn't helping at all.

    • @joaofelipebald9024
      @joaofelipebald9024 ปีที่แล้ว +9

      Nobody would have bought it

    • @grunkleg.3110
      @grunkleg.3110 ปีที่แล้ว

      Come 2024, we'll see if this approach works or not

  • @HarvestHollows
    @HarvestHollows ปีที่แล้ว +74

    The fact that the devs are a skeleton team of around 10 developers goes to show they bit off more than they can chew. They're extremely talented, don't get me wrong, but a live service game takes months of preparation and a full-blown team of artists, developers, animators, and composers to manage on a consistent schedule

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +8

      The one thing I gotta give Fortnite is that Epic Games never undersold the work needed to keep it relevant. They overworked hundreds of employees and contractors but they at least knew they needed to put in crazy man power (just wish they hired more people instead)

  • @Scouthedog1
    @Scouthedog1 ปีที่แล้ว +47

    I still have hope they can turn things around with this game and keep it relevant they just need to do semiregular updates and not keep us in the dark

    • @ES_Edno
      @ES_Edno 9 หลายเดือนก่อน +2

      Bro it was a beta. The reason they released so few updates is because the game hasn't launched yet

  • @GodOfThings
    @GodOfThings ปีที่แล้ว +246

    The lack of single player content is hardly unique to MultiVersus, unfortunately. The fighting game with a robust assortment of options for things to do that doesn't involve fighting online against other people has become the exception rather than the rule.
    As for the live service model, the bubble is bursting even as AAA game companies try to pretend it's not, so now it's a question of if the dev team has the will or ability to course correct, or if Warner Bros and everyone else involved would rather see the ship sink than adjust a business model on its last legs.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +8

      Considering that they are shutting multiversus down with plans to re-introduce it in 2024, hard to tell if that rework will be what the game needs or if it will be dropped and quietly canceled.

    • @apersoniguess_
      @apersoniguess_ ปีที่แล้ว

      The lack of single player content hardly seems to be an issue, though- Brawlhalla is still going on

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      “has become” it was always the exception tho lol.

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      @@crumpscrumbs Source?

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว

      @@SimoneBellomonte type in “Multiversus shutting down”

  • @Mr_Sideways
    @Mr_Sideways ปีที่แล้ว +41

    I really enjoy that he views this video from a casuals’s perspective and not as much competitive

  • @bulletcola7890
    @bulletcola7890 ปีที่แล้ว +90

    I also feel like the physics in this game is rough, even as a spectator. The characters are so floaty to where they don’t look like they are actually fighting one another, but rather fighting the air itself, especially when I tend to see players whiff moves right in front of the opponent because of how wonky said physics and knockback is.

    • @Cloudd0
      @Cloudd0 ปีที่แล้ว +22

      At 4:02 Shaggy uses a forward air in the middle of the stage and pretty close to the ground yet he managed to land at the far left of the stage, almost falling off, without using any other jump. It's so weird to watch, it feels like everything in this game is coated in butter and characters don't move how they are supposed to, it's not even a "It doesn't feel realistic" problem but more so of a "It's not coherent with the characters". In Smash for example characters like Mario, Ganon and Chrom all move very differently but their distinct feel in how they move is coherent to their character, Mario is known for jumping so his jumps are big and satisfying, Ganon is a big evil dude that moves slowly but this compliments his hard hitting moves and makes traversal moves like down and side b more impactful, Chrom is a human soldier, he can be fast since he's probably very trained as a soldier but can't jump as high since he's only human, meaning that he has to rely more on grounded options or short hop aerials.
      So yeah, Multiversus feels like you're trying to fight on a slip and slide

    • @wakkaseta8351
      @wakkaseta8351 ปีที่แล้ว +2

      @@Cloudd0
      Ganondorf is a terrible example. Every Zelda game where he's shown fighting in his Gerudo form shows that he's very agile on top of swordplay and magic. The only worse example you could give is Ike moving like molasses because "big sword heavy" when he's one of the fastest Fire Emblem characters and has no issues swinging Ragnell one-handed in his games compared to Smash where he has to wind up 2-handed swings.

    • @Cloudd0
      @Cloudd0 ปีที่แล้ว +2

      @@wakkaseta8351 In the three times that you fight human ganon in the series his agility is not the point of the fight or just lacks it at all and instead mostly uses his brute strength, magic is present in his movement with every special altought they could do more with it. Regarding Ike, his speed is good in PoR at 55% but is rather slow in RD with 35% speed growth. If you're looking for speedy units you're looking for swordmasters like Stefan or Edward in RD, and even in PoR there are characters who can outspeed Ike easily like Mia and Lethe

    • @wakkaseta8351
      @wakkaseta8351 ปีที่แล้ว

      @@Cloudd0
      Did we play the same Zelda games? The closest thing to brute strength in human Ganondorf fights was the blade struggle in TP. You're also seriously trying to "well akshually" me on Ike's speed by pointing out the classes that min-max on speed when I never said he was THE fastest FE unit.

    • @Cloudd0
      @Cloudd0 ปีที่แล้ว +1

      @@wakkaseta8351 one of the flagship scenes in TP is Ganon just ripping his chains during his executions, in WW he casually bitchslaps Zelda to send her flying unconscious in the final fight and in OoT his castle falls on top of him and he still gets back up, if that is not a supreme display of brute strength and him being built like a tank then idk what to say anymore, guy has the triforce of power and not the triforce of agility for a reason. Also you just said that Ike is one the fastest Fire Emblem characters which I just pointed out that is not really true but I preferred having some data to back it up instead of just pulling it out of my ass

  • @RoyalGoldPretzels
    @RoyalGoldPretzels ปีที่แล้ว +78

    I remember someone saying before launch that they were hoping Sakurai and the Smash team would take notes on Multiversus last year. I bring this up because even if he had wanted to play it himself he couldn't easily do it as it still hasn't launched in Asian territories.
    He could use a VPN, I guess?!!?

    • @brandonwilliams6119
      @brandonwilliams6119 ปีที่แล้ว +21

      It would be interesting to see what Sakurai thinks of these other attempts at a Platform Fighter

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +15

      At their cores he’d still probably think of them in a similar boat as Smash, just not quality wise but he wouldn’t say that, and man he’d have a field day bashing Multiversus for locking characters behind a paywall.

    • @HyponMixhog
      @HyponMixhog ปีที่แล้ว +3

      After seeing the video posted… I am certain Sakurai was a lot to say in regards with MultiVersus, if he ever tried the game.

  • @nitro8611
    @nitro8611 ปีที่แล้ว +97

    At the end of the day Nickelodeon All-Star Brawl and Multiversus had the novelty of fighting matchups like Batman and Shaggy. Then ten minutes after you get over that you realize that both games are just less polished, less impressive and less stylistic versions of Smash Bros. Ultimate. That's not a "killer" of the top game in the genre, and even if it were, if Smash Bros. Ultimate were to die tomorrow, it's sold 30 million copies and become the bestselling fighting game of all time. It's made Nintendo enough money to build a gigantic flying yacht made of solid gold.

    • @aaronnavidad539
      @aaronnavidad539 ปีที่แล้ว

      I think it has better combos

    • @vinkennest3274
      @vinkennest3274 ปีที่แล้ว +11

      All star brawl got a lot more polish as the patches came.
      Its not that bad anymore

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว

      That’s so true. No single player content was a huge letdown.

    • @Murr248
      @Murr248 ปีที่แล้ว +8

      Really, it was people letting out their frustrations of Smash whilst also trying to make jokes and memes. It was funny and shocking to a lot of people to say “haha, this game with a bunch of wacky characters could defeat a worldwide phenomenon” and the fact that many of both game’s characters were popular. They’ll be rereleasing Multiversus in 2024 and I’ve heard they’ll try making a Nick Brawl 2. If they have the same mistakes their first incarnations has, and people keep calling the games “Smash killers” I have no doubt the games will easily die out again

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +11

      @@Murr248 Well it’s not like those game ONLY died out because people said they would end Smash. Nick Brawl and Multiversus had tons of their own problems as is.

  • @u-pop4536
    @u-pop4536 ปีที่แล้ว +197

    Sever issues along with lack of content since November would probably make a game drop off
    Its not rocket science
    I'm sure they'll turn it around with a relaunch or something later this year
    If fall guys can randomly come back for a solid month or two then so can this game

    • @shadowednight1600
      @shadowednight1600 ปีที่แล้ว +11

      There's also the other issues Warner is facing. It will take a lot to push Multiversus back, like maybe not focusing on DC so much

    • @Sponsie1000
      @Sponsie1000 ปีที่แล้ว +16

      idk man, fallguys is extremely simple in both concept and controls, whereas this game is quite complex and intricit. I think that difference is crucial for a game's potential to make a comeback/have a resurgence,, especially for a free2play game

    • @gligarguy4010
      @gligarguy4010 ปีที่แล้ว +12

      Fall Guys had a lot of changes that are not possible for this game - got bought by a large company with experience in live services, released on more platforms, really leaned into external crossovers, etc

    • @nuibaba280
      @nuibaba280 ปีที่แล้ว

      @@gligarguy4010 What? Those are definitely possible. MVS devs have a lot of interest in non-Warner crossovers and it's been datamined and confirmed 10x over that they plan on releasing on more platforms and expanding the number of the people that can play it.

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      @@Sponsie1000 But Fall Guys has content unlike this game.

  • @pengoschwortz4734
    @pengoschwortz4734 ปีที่แล้ว +73

    I think the problem was the team wasn’t big enough to handle a project like this
    Additionally I think the game was trying too hard to be like smash without realizing that smash was just doing it’s own thing

    • @silverdamascus2023
      @silverdamascus2023 ปีที่แล้ว +14

      Nope, they tried to make this game different from Smash in many ways, mostly by focusing on 2 vs. 2 instead of 1 vs. 1.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +4

      Whether the team was too small or the deadline was too soon, that’s a corporate blunder. The people on top should’ve had the wherewithal to realize not investing into a project won’t yield a large payout back.
      This was an investment they SHOULD have taken and are just stupid for not.

    • @sakutaro3musik486
      @sakutaro3musik486 ปีที่แล้ว +6

      @@silverdamascus2023 i think their problem was that they focused too much into making it a competitive game, smash is fun because they focus on fun. They don´t focus neither on 1 v 1 nor on 2 v 2. Many devs nowadays want their games to be e-sports and forget to make it fun

    • @silverdamascus2023
      @silverdamascus2023 ปีที่แล้ว +4

      @@sakutaro3musik486 The biggest mistake of this game was making it a F2P live service.
      If they released the game for $60 and supported updates through DLC and passes, the game would have gotten a better chance.
      Too many service-based games are dying, this game may be the next to the graveyard.

    • @bulletcola7890
      @bulletcola7890 ปีที่แล้ว +1

      @@sakutaro3musik486 making something competitive by design doesn’t inherently make a game fail.

  • @madnessobserverlopez9233
    @madnessobserverlopez9233 ปีที่แล้ว +22

    The biggest problem with the complexity of characters is that it's not even appealing to hardcore players either because it's complex in all the wrong ways.
    Character design being focused on having too many numerical systems (cooldowns, status effects, etc.) and ridiculously specific interactions (specially for 2v2) doesn't necessarily lead to gameplay that it's actually mechanically interesting, it's just pointless stat bloat and deliberately locking you out of options through non-interaction (cooldowns) or gamemode preference (can't use X move to it's full potential unless you queue 2v2), all of which are despised by platform fighter veterans.
    Combos being either stray hits or an infinite are also a major problem for hardcore players, because the entire appeal of the genre is to be able to create combos on the fly through a mix of intuition and mechanical execution. Low hitstun plus dodges being completely broken framedata wise means that "free-flow" combos rarely happen so all you see is people fishing for stray hits, plus the shitty netcode plus no connection quality indicator makes this far worse. Infinites are despised both by casuals that don't want to lab them just to be able to play the game at an ok-ish level, and by veterans too because they are antithetical to the competitive fun of the game and they often deem them "cheap" (Melee players banned wobbling for example).
    And as a final nail in the coffin, movement in Multiversus has virtually no mechanical deph, and the little there is (e.g: dodge-jumping) is not particularly interesting or fun to do compared to say, wavedashing, DACUS or even things like RAR.

    • @WafflesDaPancake
      @WafflesDaPancake ปีที่แล้ว

      I remember playing versus a LeBron player during the first month of MV, I was playing Iron Giant
      If I moved forward at any point in the match, I literally just had to watch my character die for the next 20 seconds. Extreme example obviously, considering LeBron is a combo-heavy character and Iron Giant is the biggest character in the game by a wide margin, but LeBron could do that to basically anybody during that time. Imagine watching your character model get bounced around for almost half a minute, queueing for a rematch, changing your strategy to playing hyper defensive and camping for your superarmor buff, only to get hit once and die anyway because you made one mistake
      So yeah, Multiversus was fun

    • @PeanutBus-pd1qd
      @PeanutBus-pd1qd 10 หลายเดือนก่อน

      I disagree as someone who’s dabbled into the ranked mode and competitive areas of MultiVersus, it’s quite complex and has a variety of ways to deliver combos and learn the kits to your benefit.

  • @ArtTheGaleWind
    @ArtTheGaleWind ปีที่แล้ว +60

    Bc of the founder's pack, WB is legally obligaded to realise at least 9 more characters since it gives free tickets for 30 characters, and there's only 21, so unless they refund every single person that purchased the battle pass (which WB will obviously not do considering how many people bought it) they do need to realise 9 characters before shutting down
    Either way I seriously hope multiversus can come around with season 3, despite everything I did enjoy this game and want to see it suceed

    • @fanboygaming7383
      @fanboygaming7383 ปีที่แล้ว +7

      It's the founder's pack that give the free tickets.

    • @jesusramirezromo2037
      @jesusramirezromo2037 ปีที่แล้ว

      They could simply do clones and call it a day

    • @napoleonwells7552
      @napoleonwells7552 ปีที่แล้ว

      Actually there's 23 playable characters but yeah i agree

    • @evanarnold1949
      @evanarnold1949 ปีที่แล้ว

      Yeah but the game shuts down on June 25 this year

    • @fanboygaming7383
      @fanboygaming7383 ปีที่แล้ว

      @@evanarnold1949 and comes back in 2024

  • @illegalmemedealer3549
    @illegalmemedealer3549 ปีที่แล้ว +106

    Honestly, it really does feel like unless you’re a company that can pump infinite money and time into a fighting game, like Nintendo with Smash, or someone who’s been labouring over the game for years like Dan Fornace with Rivals of Aether, it seems like it’s destined to flounder.

    • @Neoxon619
      @Neoxon619 ปีที่แล้ว +41

      But that’s the thing, Warner Bros. is one of the few companies who would be able to pump tons of money into such a project (more so than even other fighting game big dogs like Capcom & Bandai Namco).

    • @grunkleg.3110
      @grunkleg.3110 ปีที่แล้ว +29

      ​@@Neoxon619 The thing is Warner Bros doesn't know / care enough to dedicate all those resources. I mean Smash Bros is always a system seller, but not every diehard Bugs Bunny fan is gonna wanna play MVS

    • @juanrodriguez9971
      @juanrodriguez9971 ปีที่แล้ว +13

      ​@@Neoxon619 the problem with Warner Bros is that they are a multimedia company, not a gaming company, if even Disney has given up on this market is because they clearly do not understand it, these companies do not understand that making games is not like making movies and will give up the moment they do not succeed "properly".

    • @robofistsrevenge3288
      @robofistsrevenge3288 ปีที่แล้ว +32

      On top of everything already said, Nintendo did _not_ just pump infinite money into Smash's development. They put in a lot, more than their average games, but a huge chunk of that budget went to arranging contracts for getting characters and the cinematic reveal trailers. Sakurai and his team are just smart and know how to use what was left of their budget wisely.
      There's zero excuse for MultiVersus from a financial perspective. WB has _way_ more money than Nintendo. They're just being dumb with it.

    • @illegalmemedealer3549
      @illegalmemedealer3549 ปีที่แล้ว +5

      @@grunkleg.3110 yeh that’s what I meant, the guys making Multiversus didn’t have the resources to pump into the game because WB didn’t care enough about the game to give them it. Live service games don’t work as a “side project”, which is evidently what WB saw Multiversus as

  • @Murr248
    @Murr248 ปีที่แล้ว +10

    5:40 This. I played one or two matches with Morty (Because he was on the free rotation) and really had no idea what moves my character had because of how overcomplicated he was. People give a lot of slack to characters like Mario, DK, or Pikachu because of how simple their movesets are, but they, in my opinion make a ton of sense. Mario is one of the first characters most newcomers will play as. As such, his move simplistic moveset is really good. He has a projectile, a reflector, a meteor smash that's easy enough to preform, and basic jabs and kicks. Whilst giving Mario a moveset based on all of his iconic powers seems fun, I'd argue that would make him far more complicated for newcomers, like Shaggy in this game. Likewise, DK and Pikachu are really good at introducing players to the Power/Heavyweight and Lightweight based archtypes respectively as opposed to just cramming their movesets with references and overcomplicating them. When you get later down the line, you will have more characters that lean into their specific archtype and are more complicated, while being faithful to their original incarnates. such as Joker (Speed), Ryu (Heavy/Power), and Meta Knight (often considered and mix between rushdown and ball-rounder). Both Nick all stars and this game never really had defining beginner friendly fighters besides Spongebob and Shaggy respectively.

  • @CJ-ln5ov
    @CJ-ln5ov ปีที่แล้ว +47

    I was expecting you to cover this topic sooner or later.
    I have been with this game since it’s announcement. The road has been a series of crazy, winding emotions for me. Constantly tussling back and forth between whether I still believe in this game, or if I’m in denial.
    What I do know is that I love this game for it’s zany roster and stellar presentation, especially with the voice acting. The interactions are the cherry on top.
    But that doesn’t excuse the content drought, lack of communication, temptations for grinding and microtransactions, or the lack of modes.
    Local Play is one that I have a personal vendetta with. It runs without relying on Wi-Fi, despite the game running on Wi-Fi? Not sure how that works, but that means that this game didn’t have to use internet for life support, but did anyways. And don’t even get me started on the fact that you can’t add AI. You can figure out the bull that pops up from that one.
    Lastly, the timing on your post was perfect. When everyone else was posting their “MultiVersus is Dead” vids, I got angry when ever I so much as saw the thumbnails because I refused to believe it. But recently, I finally settled on thinking that PFG will come out and say that the game is being shut down post-Season 2. While I won’t stop playing until that day comes, I’m happy you posted now because I trust you. You didn’t say “Game Dead”, you asked “What went wrong?” and went into further analysis that I ever thought.
    You touched upon the balance and mechanics that I lack an understanding of, and you looked at the game from a real healthy developer’s perspective , trying to account for all sorts of players and their points of view. Thank you.
    Oh, one more thing. Remember how a couple bios and the blast zone established a threat called “The Nothing”? It’s been speculated that this dark force is actually from “The NeverEnding Story”. If that’s the case, can someone make an edit of the Swamp of Sadness scene where I’m Atreyu and MultiVersus is Artax?

    • @hotfunyunsop6196
      @hotfunyunsop6196 ปีที่แล้ว +5

      Then they announce a shutdown the next day. Lol I played heavily for months, I really don't think the game will be that successful. Would love to be wrong, I think they're gonna relaunch, have a boom then a very steep decline in players faster than the first time

  • @rafaelcastro2591
    @rafaelcastro2591 ปีที่แล้ว +7

    For me there where alot of reasons to leave: the hitboxes, the clunckyness of the movements, every game felt like anyone could come out on top....and the struggle to learn what everyone did!!! Having to learn the movesets AND the effects of everymove is something I just didnt feel like doing.

  • @abrealgaming5649
    @abrealgaming5649 ปีที่แล้ว

    I love how well these recent videos have been performing for you I know that's got to feel amazing

  • @AlphaOblivion7
    @AlphaOblivion7 ปีที่แล้ว +9

    Right after this video comes out, they officially put out a statement that the Open Beta is ending at that the game is coming back later. Wild

  • @zOOpygOOpert
    @zOOpygOOpert ปีที่แล้ว +10

    I feel like most the Multiversus characters have the learning curve of a character like Yoshi sort of, Yoshi's pretty easy to get a handle on it's more that his moveset is really weird and doesn't feel the most cohesive.
    So it feels like your just kind of doing random stuff when you're newer to Yoshi, that's my experience with Multiversus, the characters movesets dont always feel the most cohesive and jt feels random what I'm doing.

    • @rocketleax5
      @rocketleax5 ปีที่แล้ว +5

      Only Shaggy is easy to learn. And Yoshi is only weird cuz he has no recovery up b.

    • @zOOpygOOpert
      @zOOpygOOpert ปีที่แล้ว +2

      @@rocketleax5 true I'm not good with comparisons

  • @stinky59
    @stinky59 ปีที่แล้ว +4

    last semester, i sat next to two guys in one of my college classes who were fucking obsessed with multiversus. they talked about this game constantly and they obviously cared a lot about the characters and the idea of it.
    they seemed to be getting burned out by the end of the semester. i overheard lots of complaining about the awful grind for the battle pass, the unbalanced characters, and the general lack of things to do. iirc i think one of them ended up quitting the game because of it, and this was like 4 months ago. i imagine it’s gotten even more frustrating to play now!
    i never played it myself but it’s always sad to watch a seemingly fun new game with a lot of hype behind it just collapse and die

  • @sev1120
    @sev1120 ปีที่แล้ว +6

    Having poor balancing CAN work, if you lean into it.
    You can either try to balance around an ideal balance point, or balance the game by making everyone powerful. Smash goes for the former, and it does it very well, with even characters who would be bad in a platform fighter having their niches (I'm looking at you, Little Mac and Ganondorf)
    The game with SUPERMAN and BUGGS BUNNY in it should go for the latter. Think of it like Syndrome's famous line in the incredibles. If everyone's OP, no one will be

  • @SourRobo8364
    @SourRobo8364 ปีที่แล้ว +29

    And this is one of the last few projects with Kevin Conroy. I even bought his voice announcer pack, just to hear him a little more.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +3

      🫡

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      Is he the English Batman VA that recently died?
      In that case there’s that Suicide Squad game coming out soon with his voice in it.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +1

      @@SimoneBellomonte Yes he’s the Batman VA who recently passed

    • @TeamStudNation1280
      @TeamStudNation1280 11 หลายเดือนก่อน

      I wasn't able to get it 😔

  • @LukePS7013
    @LukePS7013 ปีที่แล้ว +22

    It’s a bummer that two platform fighters with big names attached to them in a row have fallen flat (three if we count PlayStation All Stars from way back when)
    I just hope that one day a big publisher is able to put out a platform fighter that addresses these criticisms and succeeds (c’mon Xbox, I know you can do it)

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว +1

      Rivals 2 is basically gonna be triple A, Rivals was just so successful that if 2 is also successful he’ll turn into AAA despite still being a small studio lol.

  • @Neoxon619
    @Neoxon619 ปีที่แล้ว +38

    Regarding single player content, that’s a complex topic considering that this is a free to play game were talking about. Because of that nature, usually the average person isn’t going to expect content on the level of Street Fighter 6 or Mortal Kombat 12 (see Apex Legends, which doesn’t exactly have much). One of the only ways that could’ve been avoided is if they followed your suggestion at the end & charged $30-$40. But I suppose that also goes back to the lack of updates boring people to the point where more modes would be desired.
    Although with that said, the mistakes MultiVersus ran into with regards to content will be an interesting case study for how Project L will approach the same things given the aforementioned live service game collapse. In case you’re wondering, that was the other big F2P fighting game (this time from Riot Games) that everyone was hyping up & a game a number of folks expect to dominate the FGC. And going back to Smash, it’s going to have to work harder to justify a $60 (or, more likely, $70) price tag is the rest of the fighting game genre is stepping up regarding single player content (SF6 especially) & Smash declining in that regard in recent years. Hell, World of Light is essentially Event Mode on steroids.

    • @UltimateTS64
      @UltimateTS64 ปีที่แล้ว +4

      Well that's like Overwatch 2 going f2p, and the main selling point is having an actual campaign, though it hasn't launched yet

    • @rubyrogers8879
      @rubyrogers8879 ปีที่แล้ว

      Nah, WoL is just worse event modes with repeats

    • @nerobiblios4086
      @nerobiblios4086 ปีที่แล้ว +1

      Bruh, work harder? It's Smash, it's one of the biggest IPs in the business. The notoriety alone will sell it regardless of quality.

    • @Dr.juiceboxtv
      @Dr.juiceboxtv ปีที่แล้ว

      ​@@rubyrogers8879 Spirit battles by themselves are improved event modes tbh. But a story mode that's 99.9% another mode in the game was lame asf. The map and boss fights were really cool tho.

    • @rubyrogers8879
      @rubyrogers8879 ปีที่แล้ว

      @JuiceBoxTV nah not really for spirits
      Events actually had moee than like 6 themes
      I can only remember the 2000th spirit battle with lava floors or metal character
      Events usually felt more like actual challenge modes and weren't always about fighting

  • @victorvcj2
    @victorvcj2 ปีที่แล้ว +12

    "This was put together... before we got any news about season 3"
    Now we do have news about it: There won't be a season 3. The game's open beta (yes, Multiverses is technically still in beta) is shutting down in June, and the final release version will come out early in 2024.
    I think that's the best move the devs could make given how badly development has gone up to now, but it's clear this is a backup plan for them. They clearly intended to just let the open beta roll into the final release, but that wasn't going to work in this situation. Hopefully the new plan works out for them. This game and its premise has so much potential, and I don't want to see it just fizzle out.

    • @Murr248
      @Murr248 ปีที่แล้ว +4

      It could, but it all depends on the factor of them having multiple devs at the helm. If it comes back, it’ll need something really big to push it back into popularity. Maybe a switch version. But if fall guys is any indication, it can very easily die out again if they aren’t careful enough

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว

      Fingers crossed they go all in on single player content, fixing up the hitboxes and making the online solid. If they can manage that in a year’s time (and obligatory add a few new characters) this game will be a mainstay for a while.

    • @shinken6636
      @shinken6636 ปีที่แล้ว +1

      its not the best move, it wasnt planned otherwise they wouldnt rush multiple seasons, its over, you cant regain players easily and even if they get a new boost it will last a week

  • @MoebiusX9
    @MoebiusX9 ปีที่แล้ว +1

    your timing is impeccable

  • @BKaimana
    @BKaimana ปีที่แล้ว +5

    so who’s here after the multiversus news, hopefully this shutdown and more dev time will help the game come back

    • @magneticpants3549
      @magneticpants3549 ปีที่แล้ว

      Hell, it should've shut down from its Open Beta after Season 1 tbh. But I am hoping it will buy them enough time to fix ALL these issues (especially the Netcode) and bounce back into what it was like on Day 1 but with a plethora of characters, balanced gameplay, more player friendly, and better progression on unlocking new characters.

  • @zechariahcaraballo8765
    @zechariahcaraballo8765 ปีที่แล้ว +11

    I wish more people would play fighting games in general, not just platform fighters, the fighting game genre and all its subgenres are super underrated

  • @GigaMan91
    @GigaMan91 ปีที่แล้ว +15

    I booted up Multiversus in like Jan or Feb this year after not touching it for months. I had no idea Marvin the Martian was released. There was no gameplay trailer. The reveal trailer didn't even have his face in the thumbnail. It was a teaser trailer that didn't even show the character, only playing a voice clip, and that's all of Marvin's media on the official Multiversus youtube channel.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +5

      What a massive blunder. Even Nick All Star Brawl did better marketing-wise.

  • @BladeRabbit
    @BladeRabbit ปีที่แล้ว +13

    only been a day and this video aged like wine

  • @RyuShinkuuHadoken
    @RyuShinkuuHadoken ปีที่แล้ว +4

    Weird that the devs just announced the game open beta phase closes in June 25 and they will bring the game back in 2024.

  • @junior_pinball
    @junior_pinball 9 หลายเดือนก่อน +1

    I remember when the game came out and taz, velma, and ig ran rampant across all games

  • @kv3529
    @kv3529 ปีที่แล้ว +2

    The timing of this video right before the recent shut down announcement is crazy.

  • @benro6564
    @benro6564 ปีที่แล้ว +15

    It seems like trying to make a platform fighter crossover game is just a death sentence if you aren't Sakurai:Playstation all stars, NASB, and now this. I think these developers skip out on single player content heavily, and that really drags down the experience. Having their own items and casual compatibility could help it be a good pick up and play game

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      Not a crossover but Rivals was very successful and I’m very certain Rivals 2 will be just as successful if not more. 💪

  • @TheArceusftw
    @TheArceusftw ปีที่แล้ว +11

    It's a crying shame really. Admittably I was feeling burnout from this game, but I still have some modicum of optimism that this game can still thrive.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว

      Hopefully it will in 2024

    • @PeruvianPotato
      @PeruvianPotato ปีที่แล้ว

      If they play their cards right, it could experience the Fall Guys revival.

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 ปีที่แล้ว +3

    This game actually exploded. It was everywhere in the internet.
    Guess they really sucked on player retention, but they must have gotten good money thanks to kids buying skins.

  • @Ryan_D.
    @Ryan_D. ปีที่แล้ว +18

    It was a live service game.
    That’s it, that’s the reason.

    • @Neoxon619
      @Neoxon619 ปีที่แล้ว +2

      Being a live service game doesn’t inherently mean it’ll fail.

    • @Ryan_D.
      @Ryan_D. ปีที่แล้ว +9

      @@Neoxon619 no, but most of them haven’t been as successful as the execs probably wanted them to be.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +3

      For me it was locking characters behind a paywall. Had no interest in bothering with it after I learned that.

    • @zooker7938
      @zooker7938 ปีที่แล้ว +2

      It's a badly handled live service game. Successful live service exists, like Fortnite. But certainly making Multiversus live service was a mistake. Fighting games don't really work with that model, for the reasons that Delzethin explained.

  • @eforaffort
    @eforaffort 5 หลายเดือนก่อน +1

    to be honest, as a more casual platform fighter guy, i never felt overwhelmed by all the mechanics of all the fighters.

  • @JesusDaLawd
    @JesusDaLawd ปีที่แล้ว +4

    "smash killer" lmao

  • @memele4991
    @memele4991 ปีที่แล้ว +3

    Nice timing

  • @percytw
    @percytw ปีที่แล้ว +4

    this and nick all star-brawl have failed due to focusing too much on competitive/top-level players
    more games need to focus on the casual majority if they want to stay afloat
    i wish upcoming platform fighters have more singleplayer/casual content like smash ultimate's classic mode, spirit mode, and all the wacky stages and items

  • @elkarlo1593
    @elkarlo1593 ปีที่แล้ว +11

    The thing that I have always missed with these new platform fighters and even Smash ultimate is a good amount of single player content, with Multiversus and Nick All-star Brawl relying on only the versus mode and Ultimate relying on Custom stages and World of Light
    Doesn't have to be something as grand as Brawl's cavalcade of Subspace, Trophies, events and all that stuff, it could be as basic as Melee and 3DS / Wii U to work, but it also needs to be actually good, because as much content as 3DS, Wii U and Ultimate do have, it's not really the best quality content outside of Trophies, Smash Run and the Boss Fights of Ultimate

  • @solarflare9562
    @solarflare9562 ปีที่แล้ว

    Well put. Pretty much agree 100%

  • @Vikumax
    @Vikumax ปีที่แล้ว +1

    I find it ironic how despite Fortnite being the trend setter for the Battle Pass concept, none of these companies bare took time to LEARN from Fortnite when it comes to how implement it.
    Fortnite gives you a multitude of daily, weekly, milestone and seasonal quests of varying levels of challenge: Assuring people of any skill level can get at least some exp per day. Each level of the battle pass gives you multiple items to pick with one asking you to complete the page which gives players a bit of freedom to choose I which order to claim rewards rather than make you sweat in the grind for days only to reward you with a profile banner for your troubles.

  • @EnigmaticMrL
    @EnigmaticMrL ปีที่แล้ว +23

    Haven't watched the video yet, but for my money its failure is due to not including Daffy Duck.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +2

      No it’s failure was for not including Mr. L
      You can’t release a fighting game without Mr. L

  • @zooker7938
    @zooker7938 ปีที่แล้ว +1

    This is just what I needed to hear. I was so excited for this game but I was majorly turned off by the over-complexity of the character designs and the live-service model. Just let me buy the damn game so I can play it!

  • @hazy_nightshade
    @hazy_nightshade ปีที่แล้ว

    very good analysis

  • @spongyoshi
    @spongyoshi ปีที่แล้ว +1

    THAT TIMING lmao amazing

  • @41dn
    @41dn ปีที่แล้ว +4

    When I wanted to play this with my friends but there were 3 of us. There's no 1v1v1 mode, only 2 or 4 player. This was a major turnoff

  • @juanchi2668
    @juanchi2668 ปีที่แล้ว +2

    I love how they treated it as a "passion project" just because it had dialogue, like any fucking game that ever came out since the 2000s

  • @dariusdafigga
    @dariusdafigga 9 หลายเดือนก่อน

    Really great analysis, I agree with everything you outlined in the video. Remember when I saw the name for this game coming to consoles and I was so hyped I posted about it and couldn’t wait to get home from work to try it out. I definitely thought it had a great start with the characters, mechanics, stages, etc, but could use some obvious polishing and improvement. Since the game was so new and promising, I decided to invest in it and buy the $100 founder’s pack thinking it was going to be as big as super smash bros but for everyone that didn’t have a Nintendo Switch. Like everyone else that thought the same thing, what a big regret that is now of a disappointing game. The value of it actually wasn’t that great either for the amount of content you can get with it. Which seemed to be a trend with just about every cosmetic in the game. A lot of the skins and characters were actually overpriced considering how much a player would have to do to get them. Other than that, I think there’s really three main reasons why the game declined so quickly.
    1) Didn’t receive proper treatment from the dev team with consistent updates and improvements. I was fine with the game being a bit barebones at the start, but way more new stages, characters and game modes could have been added with the amount of time they had. An 8 players smash mode would have been a really fun way to play online with other people or even locally with CPUs or friends. Items should have been allowed for offline play to make games more whacky & interesting. I was really hoping they would add in some kind of ultimate attack like super smash bros has. It could have been disabled for ranked modes but would make casual games more fun. I usually started getting bored after about 5-10 matches because the game had very little features to make each match feel different from the last. Items would have been a really good way to make that happen. They definitely should’ve had a story mode or more offline game modes for players that don’t play online PvP also. Some online matches were intense so it would have been nice to relax with more casual game modes. Aside from playing online, there wasn’t much else to do in the game besides turning it off.
    2) Season pass/battle pass was too grindy for the rewards it had. I remember literally running out of season challenges to do within a week or two of playing the game so I could barely make progress on the pass without having to play a ton of games or wait for the few daily challenges to reset. They did put more challenges into the game but it took forever and was kinda already too late by the time I started losing interest in the game.
    3) This one could just be me being biased from growing up playing super smash bros, but I really think they should have made the gameplay more like smash bros. It didn’t have to be an exact copy but smash bros is already an established & very successful franchise with a winning formula. At worst the game could have just been called unoriginal for having very similar gameplay as smash. That’s kind of what I was expecting/hoping it would be like when I heard the news anyway. Warner Brothers literally had the blueprint to make a successful platform fighting game for every non Nintendo console especially with Nickelodean All Stars being a disappointment, but they somehow still failed to make it not much further than that game did.
    Overall I wasn’t too disappointed when I played for the first time and realized how different the gameplay was from super smash bros. I thought it was interesting actually that they didn’t have a blocking mechanic, instead having to dodge attacks. It definitely required a bit more skill to get good at it but overall, the mechanics were familiar enough that I picked up on them pretty well after a few matches, especially since you can change the controls to be the same as they would be for smash bros. I do see how this could be daunting for players that have never played a platform fighter tho. I also thought the stages were interesting & accurate to the shows they came from. Never had too many issues with quality of match connection luckily because I was always playing with an ethernet cable on my Xbox. Maybe the game didn’t have enough resources & attention to make it succeed like super smash bros or maybe the devs just didn’t care enough. Very disappointing that this game turned out the way it did but hopefully they will really learn from this and relaunch it with a bunch more improvements & content

  • @EclipsingTNT
    @EclipsingTNT ปีที่แล้ว +3

    The developers have just given out an official update video on MultiVersus' development. What do you think?

  • @brodaciousbro1149
    @brodaciousbro1149 ปีที่แล้ว +2

    Half the time I played this game it’s like to even sometimes pull off different combos I had to mash/bang my head against the controller to even do much. I didn’t have time go remember all their moves

  • @TechTheFeck
    @TechTheFeck 8 หลายเดือนก่อน +1

    Smash is a game that uses it's wide array of characters & franchises to influence & improve the experience.
    Multivesus & All-Stars? They try to use it for replacing what experience isn't there!

  • @theenderkirby939
    @theenderkirby939 ปีที่แล้ว +1

    While I don't think is a very big issue not having a switch version hurt the title too like the PS4 and XB one are on the way out when the game was out and the PS5 and XB series was still have their issues to kick in unlike right now while the switch was and still is in a strong state as a gaming platform not saying those consoles weren't deserve mutiversus oh no but I think not being on switch wasn't the best thing especially how many platform fighter players are on the platform so having it on switch could really help to get more audience

  • @pendranomechannel6786
    @pendranomechannel6786 ปีที่แล้ว +2

    I think the game was fun but there are 2 gameplay design choices that hold it back from being great. First, I can’t stand the way aerial attack animations aren’t cancelled when you hit the ground during them. I get that it was a deliberate design choice but I really think it would have been better to handle this like every other game because it just feels good to do. Second, I think it’s generally a mistake for a platform fighter not to have any kind of downed/knockdown state. Without it, an integral part of the gameplay loop suffers since the okizeme/wake up game is missing in action. This game sort of has it because of the moves where you bounce an opponent off the ground or wall, but it’s pretty shallow. If they added those 2 things: landing cancels and a downed state, the game would be much better imo.

  • @Tymier
    @Tymier ปีที่แล้ว +2

    HEY MOM LOOK ITS ME @5:16

  • @kmhcodeinee2424
    @kmhcodeinee2424 9 หลายเดือนก่อน

    Things ppl fail to realize (and ik im late) the game was in beta,with that being said im actually happy they did what they did,because imagine if they wouldn’t have given us an open beta and just released the full game in 2024 it would be the same thing that happened now…with that being said them taking the feedback,hiring new help, and not having to stress will make the game even bigger than it was in beta. 2024 isn’t that far away we can wait and the wait will be worth it

  • @RoadrunnerMoose
    @RoadrunnerMoose ปีที่แล้ว +1

    Update: Open Beta closes in June with full release next year.....woof

  • @seabass64
    @seabass64 ปีที่แล้ว

    I was hoping for so long I could get a computer to get this game before, nowadays I rarely ever play it even when I'm not doing anything, so many things in this video (specially the balancing, online and grinding points) explain why so many players also barely play
    I won't say every single point is something I agree with, but it's still nice to see someone providing organized criticism that brings up lots of fair points without going too much into subjective stuff like saying the gameplay feels floaty
    (i'm also SOOOOO glad someone also complains about the moveset designs, why tf does jake fight with stretchy powers and shapeshifting only for his down air to be a skateboard trick just because it's a reference?)

    • @aaronnavidad539
      @aaronnavidad539 ปีที่แล้ว

      Well that is shapeshifting he is the board

    • @seabass64
      @seabass64 ปีที่แล้ว

      ​@@aaronnavidad539 then why is the board a different color unlike the axe

  • @OpEditorial
    @OpEditorial ปีที่แล้ว

    At the end of the day franchise MOBAs are just *commercials you directly interact with* the balance issues can also be attributed to one or more of the characters being featured in new upcoming productions and emphasising how OP they are.

  • @speedwagonoverheaven9716
    @speedwagonoverheaven9716 ปีที่แล้ว +2

    The gameplay felt frustrating to me, coming from non-platformer fighting games. Seeing the enemy missing moves over and over in front of me and barely being able to punish it felt really bad, and I can see a lot of it in the clips featured in the video. Especially Jake. I'm not sure if this is normal in platformer fighting games, it didn't look as bad in smash content I've watched, but I could be wrong.

  • @dougtheghoul2845
    @dougtheghoul2845 6 หลายเดือนก่อน

    It'll be back in early 2024. I just hope they learned from their mistakes as they do got something special here that can last. Communication is key!

  • @Relics__
    @Relics__ ปีที่แล้ว +2

    I would love to play multiverse if they actually let Asia to play it lol

    • @aegisring
      @aegisring ปีที่แล้ว +1

      You're not missing out, you would be better off playing Smash Bros.

  • @The_Poro_King
    @The_Poro_King ปีที่แล้ว +1

    Two reasons
    1. Life Service Game
    2. David Zaslav

  • @zOOpygOOpert
    @zOOpygOOpert ปีที่แล้ว +1

    For me it was the stuff you had to pay for like skins, which was lame to me, because I atleast wanted to be able to swap palletes, for when theres multiples of the same character and because a lot of color variety with a character tends to look great.

  • @vimbert
    @vimbert ปีที่แล้ว

    Non fighting game gamer here (give me my strategy game and RPGs) who occasionally gets bullied into playing fighting games by his friends. When you described Shaggy's moveset, I immediately thought "Oh, playing this game would be a nightmare," so I at least can confirm the newbie thing, haha.

  • @xxProjectJxx
    @xxProjectJxx ปีที่แล้ว +1

    Honestly, more than anything, I think it was the network issues that did the game in. The live service model wasn't ideal, but it was tolerable. The game was reasonably fun, and I played consistently for the first month or 2. But eventually, the disconnects became too annoying.
    I also think, high level tournament content is important for Fighting Game longevity. I remember when I was into DragonBall FighterZ, I used to play online a lot after most major tournaments, just because I was jazzed up to play the game. Multiversus didn't really have that, although to be fair, it died out pretty fast.

  • @mammaluigi22
    @mammaluigi22 ปีที่แล้ว

    As somebody who was so excited to play multiverses, coming from smash and Nick, multiverse was way too complex and I was so upset there wasn’t an offline mode for me to play against cpus first to I can understand the characters. I was really excited to play as Batman and Stephen but the move complexity was so daunting, I couldn’t get a feel for the character, and the broken net code didn’t help because I felt like I was I wasn’t learning as fast as other players. I was turned off immediately and went back to nick and smash

  • @kylespevak6781
    @kylespevak6781 ปีที่แล้ว

    6:20 I'm not sure what you're talking about. Only his down tilt uses an item and that's so it can be a move that hits both sides like a lot of Smash Bros down smashes

  • @ElTaitronAnim
    @ElTaitronAnim ปีที่แล้ว

    That's a real shame... even though I've never played Multiversus, I still thought it had some cool ideas. I imagine that the developers never wanted any of the 'premium currency' aspects in the game, and it was forced by higher-ups. Though not even having a single-player arcade mode at launch is a clear misstep too...

  • @mrmeme4203
    @mrmeme4203 ปีที่แล้ว +1

    I feel outside of balance, net code, and communication Multiversus didn't do anything out of the ordinary for a F2P live service game. The lackluster events that are basically a glorified holiday sale and priority on skins aren't anything new or special it's just how the model works. And the low amount of content only seems low because they tried to bolster the amount of content with the beta and season 1. MV was never going to be getting around 5 characters per season or a new character every week or two, it was to make it look like it was going to be getting constant content when in readily it was most likely pant to drop a new character at the launch of a season and maybe during the mid-season.

  • @gamedragonja8962
    @gamedragonja8962 5 หลายเดือนก่อน +1

    the problem with live service games is that if your not constantly releasing new content you will lose players fast

  • @kirbyofthestarsfan
    @kirbyofthestarsfan ปีที่แล้ว +6

    Bruh that timing couldn't have been better lol

  • @bireland2012
    @bireland2012 ปีที่แล้ว +1

    I’d be surprised if this game ever relaunches.

  • @lorenzoniccoli99ln
    @lorenzoniccoli99ln ปีที่แล้ว

    I don't see the "too many references" argument pointed out enough honestly...
    I get why you'd want to do that, but characters like Mario and DK feel just as organic and fun with the movesets they have in smash right now
    Sure, a few more references wouldn't hurt (and some character are outrageously devoid of personality like Ganondorf) but it's still not as exhausting as some fan concepts

  • @stupertim4894
    @stupertim4894 ปีที่แล้ว +1

    I feel like the game would've been better if the devs just waited and completed the roster before release and made it so you bought the game, doing so has every character automatically unlocked. I know it sounds more like smash bros at that point, but that's how you would have to have a game that could actually rival super smash bros in the long run and not just the short run. Also, when I played the game and had adult words turned on, the characters with swear lines never said them for me, was that a glitch and if so, did they ever patch it?

  • @mrdocena8082
    @mrdocena8082 ปีที่แล้ว

    Frankly, it has to do with the balance between passion and marketing. If either fall off, then trouble is sure to come.
    A passionate game with little to no marketing will continue being a cult classic.
    A game with amazing marketing with little passion will be investor-successful, but easily forgotten by fans.
    A passionate game that RELIES on marketing-hype to keep it going will soon find out that investors don't care about your work.
    An amazingly-marketed game that expects money to put passion into its developers will soon realize that developers are human beings with personal, and often radical, opinions.
    Balance the two - and the game will succeed.
    And frankly, service games die off no matter what if you slow down on content output / balancing.

  • @firstwaddledee9182
    @firstwaddledee9182 ปีที่แล้ว +8

    I feel bad about this one because I still love this game. The Iron Giant and Gizmo have some of the most interesting movesets I’ve ever seen in a platform fighter and Tom and Jerry have THE best I’ve ever seen. The only reason I haven’t been playing is because I haven’t had time recently. I really hope it comes back.

    • @crumpscrumbs
      @crumpscrumbs ปีที่แล้ว +1

      The lack of time really drove me away from Overwatch 2. Hated how I felt pressured into having a 2nd job so I just dropped it. Never got into Multiversus but I imagine it would’ve been similar.

  • @luisreyes1963
    @luisreyes1963 9 หลายเดือนก่อน

    Smash has Kirby. Multiversus has Reindog.
    You do the math. 😕

  • @Post8899
    @Post8899 ปีที่แล้ว +1

    These developers just don’t understand how hard it is to please and support these communities and games

  • @JusRed23
    @JusRed23 ปีที่แล้ว

    Honestly I enjoy Multiversus a lot, I think the problem is just that it's a team-based fighting game. This is the biggest thing that seems to get overlooked about it. Fighting games are driven by 1v1, they're designed for 1v1, but Multiversus isn't. It was designed for 2v2, it has no voice chat at all despite this, and the game just does not play well in a 1v1 environment. I do think this video covers a ton of the bigger picture though, especially the complexity of the game compared to other fighters. That's a huge deal.

  • @quellem7
    @quellem7 ปีที่แล้ว

    I still play multiverse. The first fighting game I’ve gotten into in years. The last fighting game I was into before this was tekken 6 so I guess that why I don’t find this that complicated.

  • @TheGodlyGamerMugen
    @TheGodlyGamerMugen ปีที่แล้ว

    It’s still in open beta and they are doing a re launch of full game in early 2024

  • @lk_3099
    @lk_3099 ปีที่แล้ว

    I've yet to see the purpose of the lore with how the characters got together. I would've expected a single player mode that dived into the origin of Reindog.

  • @Goremize
    @Goremize ปีที่แล้ว

    No mention of rivals of Aether :)

  • @kylespevak6781
    @kylespevak6781 ปีที่แล้ว

    12:14 It literally takes no time at all to grind enough coins to unlock a new character, And there's almost nothing else to spend gold on anyway. From my experience as soon as I got a character to level 15 I was able to purchase another. I've had the whole roster since the preseason and I don't think I really play that much

  • @nmghmarquis2583
    @nmghmarquis2583 ปีที่แล้ว

    hmmm4_4 stringed battle pass's make cutting off tooo formed it works for a few cycles but eventually it becomes about whats more worth the care which leads to whats beeen more active or whats faster leaving other plays to lose investment as missing things makes keeeping up laborious Goood show kinda nice

  • @this_isnt_patrick
    @this_isnt_patrick 10 หลายเดือนก่อน +1

    The lack of singleplayer content is what killed my interest in it. I don’t just want to play against other people in competitive games, I want to have fun.

  • @juanrodriguez9971
    @juanrodriguez9971 ปีที่แล้ว +1

    As much as I agree with the lack of single player content being a problem and the complexity being too much, reality is that my main problem is that the game is just not fun to play, characters are way to floaty and moves having cooldowns is so weird and boring, Flash Party is also a service game without that much single player content but I return to it constantly because is fun to move and do stuff around, MultiVersus is not fun.
    PD: I would love to see you talking about Rivals of Aether one day, it could be great to see people talking more about the non-crossover Platform Fighters, specially the one I consider as the most important of them.

  • @MobiusGT
    @MobiusGT ปีที่แล้ว +1

    one of my issues was the anti spam function that weakens certain moves. At its worst a good 4 attacks could be given the status which was frustrating

    • @SimoneBellomonte
      @SimoneBellomonte ปีที่แล้ว

      You mean staling? Idk how it works in this game but I never liked it in Smash because you get punished for using the moves that work (reduced damage AND knockback), so characters that have only a handful of good moves are punished even more heavily than others, in Rivals there’s no staling and it works so well, you’re actually rewarded for using the moves that work the best against your opponent. 👌

  • @TheSmashWaffle
    @TheSmashWaffle ปีที่แล้ว +9

    Hilarious how a day after you post this they announce that they're taking the game off the market because it was "Open Beta" and rereleasing it in a year.

  • @maddox9511
    @maddox9511 ปีที่แล้ว +1

    I never even thought the game looked good. It’s hard to tell what’s happening when spectating because the visual clarity is so lacking and a lot of the game just looks goofy.

  • @phlpcockrell
    @phlpcockrell ปีที่แล้ว

    I quit playing within the first month because there was such a high learning curve. I played a lot the opening weekend, then couldn't play for a couple weeks and when I came back I was just blown out of the water. Didn't help that I really wanted to be a Garnet main. My favorite character was just completely unviable

  • @TimboFromLimbo
    @TimboFromLimbo ปีที่แล้ว

    I really wanted to play this game but I don't have a PC. Was kinda hoping it would eventually come to the Switch.