The people in the comments saying it's not realistic or forza horizon like make me laugh man. This man is driving racing cars in real life and he says it's realistic yet some Jamal or David in the comment section dares to say otherwise.
everyone is different mind - we all have have our views, opinions and experiences. Just because this guy has driven one of the cars in a game doesnt mean he is right (im not dissing him, i enjoyed the video and respect his opinions) but these sims/games arent real cars which opens a huge can of worms. We are all entitled to our opinions on it, Dave given his experience of testing in these games does allow him a more creditable voice, but doesnt automatically mean everyone else is talking Shat.
I really like that the gravel actually slows your car down a lot when sliding. Driving through it is not fast like other games, when you hit the gravel it’s actually a disadvantage, like in real life
@@CoachDaveAcademy Yes, correct :D Honestly, I'm hyped. Thank you and Nils for your work on this game. Also, you may like it or not, but I think Gamer Muscle would be great guy to consult FFB with :) I don't think I saw anyone with more experience than him in this area :D
@@criticalmassturbo The downside with Gamer Muscle is that he doesn't have any real world racing (or even driving?) experience, and he seems to be a biiiiiiig fan of the original AC. He is funny though, and he's entitled to his own views on what makes entertaining force feedback in a racing sim. 100% realism isn't always the right way to go given that most of us aren't sat in 6 dof motion rigs to get the rest of the forces. But yeah, I'm glad he didn't design the FFB for Evo 😅
This was immediately the most realistic sim I’ve ever played as soon as I loaded in. The numb and smooth FFB is the most accurate to road car I’ve tried
Thanks for sharing your well considered thoughts on this game. I spent about 4 hours in game yesterday. All in the MX5, which is a car I drove daily for a decade. My experience was positive and fun. My daily drive currently is a VW Golf R, the cousin of the Audi RS3, looking forward to trying the Audi today. There was a lot of toxicity out there yesterday. Appreciate your first take as being a first take. Cheers!
The toxicity is dispicable. Spoiled kids whining. Kunos gave us years of enjoyment in AC and ACC and now the community cannoet even be decent and give them some time. Personally this game is amazing so far and can only get better.
game has a few cars I was fortunate enough to drive in real life (not the crazy ones) but they feel very authentic and better than in most other games I could compare them to.
Something I haven't seen anyone comment on yet is how well made the camera/fov is and the sensation of speed. They did an excellent job at conveying sense of speed which i found lacking in a lot of games. I noticed while breaking for corners I can feel how fast I'm going whereas other games make you think you're going much slower than you actually are leading to excessive risk. I think this also means better skill transfer between the SIM and the real thing.
My personel opinion is that AMS2 has a FAR superior adjustability when it comes to driving veiws whether it be cockpit or outside veiws. Sense of speed is far better in AMS2 once the FOV is adjusted right. On the other hand, I race a 2019 ZL1 1LE in the real world at Mid-Ohio and Nelson Ledges, and the sense of speed doesnt feel as youd imagine it to. It feels slow. LOL
Really nice review. Good to heat from someone with irl experiance. I honestly had a lot of fun with this game. I really dont need to have all the fancy features. All I did was crank the graphics settings to max, pull up my dream car(Alfaromeo GTAm), and lapped suzuka for hours. Just clearing corners was good enough for me.
As a rookie spec miata driver the braking and slower speed physics have always been a minor complaint I've had with AC original. But, it allows me access to local tracks with mods which is irreplaceable. Evo really feels like they nailed the physics all around - They cooked with this one
Love to hear your input! Great job highlighting the nuances of what works well and further areas for improvement. Excited to see how this will evolve considering what Kunos was able to do with ACC.
I bought in before completing my Sim Setup, in a good faith gesture for the Team. I think its a fantastic Base to start. Really looking forward to what's to come.
Nice summary of where AC EVO is at right a now and after 7 hours so far and having tried all cars and track I very much agree. For me on my Thrustmaster TS-XW the default FFB was way too damped but after a few tweaks to reduce the damping it feel very good now and I'm really enjoying the basic driving physics. The suspension especially is a nice step forwards and it feels all so fluid. I'm getting pretty good FPS too as long as you're not too greedy with adding too many AI cars on track as that can drop a lot a frames at the moment so I'm running 11 opponents right now and I'm pretty happy. Yes a few tweaks are needed but that's what EA is for and I'm pretty confident Kunos will hone the game pretty quickly. For example yesterday I posted a bug report about the setup save screen freezing and they've fixed that already! Really looking forward to see how it progresses.
I’m enjoying ACE. I’m a casual racer. I’ve not set it up with my wheel yet, so was playing yesterday with an Xbox controller. It was actually working pretty well, I play Forza with a controller sometimes but never ACC or AC. Looking forwards to setting up my wheel.
I've got a rs3 in real life and i gotta say that it feels very accurate and close to the real thing in ac evo. props to kunos! can't wait for the future updates
Great summary! Have been in iRacing for 2 years now (even had your setups!), and never quite got the hang of how it drives. This may be anecdotal, but I feel a lot more of a connection and confidence with the vehicles in AC Evo. I just hope their multiplayer is of as much a gold standard as what I am seeing.
Ahh, good to see you feel the same as me about this game, it's very good and alot of fun, the feedback feel is fantastic, and I've only driven roadcars!
There is a lot of talk around Niels Heusinkveld’s criticism of the throttle model in this sim. Not sure if you already seen this but if so what are ur thoughts?
@@MasterN00b22 Agreements to perform beta testing generally mean the beta testers aren't allowed to discuss the beta publically. It's safe to assume the beta version has different material than the early access version.
Im really hoping that they include the California, seeing you describe the cars on AC Evo just makes me want to stay home and hit the rig instead of going out for cars and coffee
Good review, I'll probably wait another 6 months or so to see how it unfolds. I have lots of good racing yet to do since the updates to AMS2 and LMU in December!
There aren't many games anymore I'm willing to buy sight-unseen, but AC Evo is one of them. Kunos has an excellent track record and has earned my trust that the game we got yesterday isn't the game we'll have when it goes gold. I'm hyped to see the journey AC Evo takes, and I'm grateful Kunos decided to bring us along instead of keeping development behind closed doors.
Hi Dave 👋, hope youre well mate, all looks pretty good so far, the UI looks like it left very basic on purpose to attain feedback ideas! I also noticed each setting didn't have detail of what it did, but I guess this is the idea behind releasing in stages so stuff can be tweaked instead of releasing a full game with tonnes of issues - but my biggest gripe with that is sim racers being used as beta testers - the trade off is the 20% discount I guess, overall though I think this could work well.
💪💪💪 EARLY ACCESS!! True there is a lot to improve in this game... and they will... people are claiming now AC Evo is kinda arcade 😅😅😅 seems pretty realistic to me specially force feedback is there 100%... man I never played such a clean title for 38 bucks specially in the first hour of launch... I'm amazed with the game honestly is the best racing game I ever played let's be honest... this isn't a final product... I was able to play on Ultra settings with experimental graphics shadows etc and damn some locations it's almost real life... and driving physics for me is really good isn't perfect nope but it will be I hope... but I don't think it's bad either... we should not criticize but help the devs making this game perfect for everyone!! 💪🔥🔥
i agree, it's a really promising start. I have so much fun, it really feels like driving a road car on a track, the physics are impressive already. Hopefully they can polish VR, because that's the only way I racesim.
The Porsche Cup is so much more driveable compared to ACC. I can feel the limit better. Also, I love driving the Lotus - it is so compliant and you can really push it!
Yea I think the biggest improvement in terms of driving experience has been with the Porsche Cup Car. I need to put more time into the Lotus, will maybe do some laps in it this evening. ~ Dave
Can you test if the car is glued to the road at very slow speeds? Like stop on a hill (neutral) and let go off the brakes, to see if the car rolls naturally
Are the slides more controllable now? Most other sims are fine as long as you have grip, but the physics makes no sense as soon as you start sliding. For example in ACC when you lost grip, the steering had basically no effect on the car, you couldn't feel the weight-transfer, the car was completely living its own life, until the grip suddenly kicked in. Is that still a thing? How does it compare to Live for Speed (it's old, I know, but that game has the best weight transfer and tyre model imo)?
I've been playing sims since the original Geoff Crammonds Grand Prix, through GTR, Race 07, AC, ACC, and now this. It has its issues, but the driving feel, ffb and tire model are already near perfect, in 1 year this will be the best sim available, I'm sure of it. The Porsche Cup car is more engaging than any car in ACC.
About the mods: Kunos explained that AC Evo will have mod support but this time they will review every mod before publishing it. It is both a quality test and a "licence test". In the first title AC, you can just steal any model from another game or create a model of something Kunos should own a licence for and this is their solution Yes, it is a bit of a bummer but it is also understandable
Even though it might need a lof of work still it has a bright Future ahead when looking at the gameplay so far. I mean the first Assetto corsa is still being alive to this day so that say's enough if they go that route.
Good reviews.. haven't had the chance to test it properly myself as my fps are currently very inconsistent for whatever reason.. sometimes stable 45, sometimes 15.. and yes, i am aware in running this in the lowest possible settings on a Ryzen 9 7950x3d with an 3070Ti (and it still looks good). I just is a bit heavy for my GPu atm
To be fair I have recently upgraded my PC. BUT I can say for sure that the issues experienced by players yesterday were unique to the build that went live. There are a huge amount of fixes coming out soon which also hope to address the FPS issues some have been experiencing. ~ Dave
I have a 6800xt, so the amd 3080 equivalent and i get around 90fps one medium high settings on 1080p. One thing that I can say is that it seems to like vram. I'd just wait a bit and let it get optimized a bit better, your gpu should be plenty strong to play it
Use dlss or fsr it will make your game much smoother.I have an rx6600 and I was avging around 45 fps, I turned Fsr on and I have 90 fps medium settings.
@@remomy5000 same here with it being vram hungry, at 3440x1440 (1440p ultrawide) it sips back 13GB of my 6800's vram with medium textures. i'd be worried trying to run an 8g card at 1440p even on launch if im honest. at medium im pulling 50-60fps, its actually very stable. hopefully they can address the performance for the most part at launch, but i suspect therell be a lot of work to do even after launch.
Thanks for the video. I drove the 296 and one thing i am missing is any vibration on the wheel when I power oversteer out of a corner. I feel nothing. In AC there is a distinct vibration that makes sliding/drifting so satisfactory.
Great point, I am sad I forgot to mention that I'd like more vibration when the tyre has gone past its grip limit. I am sure they can add this in. ~ Dave
I believe this could be assisted steering since James Baldwin said that the force feedback is numb which means that the FFB will not give a lot vibration as well as suspension feeling. I dont know if u tried a road car, maybe it could have it
I tried the game on my own, the driving overall is amazing,the single thing that I don't like the way the game fell when you are sliding compared to AC. I have 0 irl driving experience and I can't judge but this is my opinion.Or is probably my wheel(G29)
My biggest gripe. Lack of wheel vibrations and feedback at edge of grip. I think things feel pretty realistic, but there needs to be more drama to the feedback and make the FFb more actionable on the edge of grip. A little too vague.
I drove around yesterday and I enjoyed the feeling in the FFB. Only thing im waiting on is better VR optimizaton. Once that happens im switching to this for my general "screw around with cars" game
@@iceburglettuce6940 I don't run a standalone headset and that seems to have saved me from the headache. I like the Quest but I could never get it working right with other VR titles.
For me AC EVO needs some new settings for ffb, because it feels soo soft. I get that it's probably realistic, but it would be nice if they let you have more details like in AC1 and RF2.
Well both Ferrari's feel easy to drive even with no stability or traction control, but the Porsche GT3 is more brutal and locking the brakes is just a matter of the time. Driving on wet track during the rain is a poetry. From yesterday can't stop doing a lap by lap on the Brands Hatch and Suzuka.
Love the video. Could you please share your sim manager and in-game FFB settings? I'm struggling a bit with FFB when car is sliding and not sure if it's my settings or something else.
Hi Dave.I’ve only had a few laps in the slower cars but it’s been good fun.I really enjoyed the physics of the cars.My only complaint is that the FFB feels like there is a ton of dampening,very lifeless/numb. I’ve set all the dampening values in the ffb settings to 0 and it didn’t really help.I’m torn on this,it might be more realistic,but I wonder if it’s good for a simulator where your only contact point to the car is the wheel.
I do think that the FFB experience depends on the equipment. I was using a Simagic wheel + base during this review and it was good for me but I have read online that some people are experiencing vague FFB with other wheelbases. ~ Dave
As a note, the physics in road driving (Open World) will be slightly different, maybe less realistic, more forgiven; as said Marco Massarutto, an example is the rain puddles, will be less hard.
Can we get some FFB settings? it's something i know a few people are struggling to dial in, myself included. It feels like you need a separate ffb profile for race cars as you need to road cars right now which is a little strange coming from AC, any help would be appreciated, especially in feeling tyres Like there is no way I'd be able to drive one handed currently, it's very heavy for not so much detail
On my experience on the g29 i can't feel the back end of the car much and little to no bump on the track. I've watched a livestream from a real world pro driver and he had the same problem with not feeling the back end stepping out and feeling the limit. I mean, ofc we can feel the back end, but a lot of times too late.
6:55 When I heard that they go away from Unreal Engine I was really happy because UE is not really good for racing games, creates a lot of blurriness, ghosting which makes it looking not sharp and washed out while also having mediocre performance. Unfortunately the performance of ACE isn't there yet either by I have my hopes up and at least so far it looks crisp, natural and generally good. Today I drive iRacing again for the 24h race tomorrow and I was shocked how outdated the graphics look in comparison.
Difficult to say as they’re completely different cars. LMU is fun and it’s still the sim I play the most. It’s my favorite GT3 game at the moment but I do wish it had the same FFB as AC Evo.
Even though I'm having trouble calibrating my pedals with the game and having trouble getting stable graphics and FPS (even with a powerful PC), I am in full support of Kunos and their next project. I think they will bring a solid game eventually. People are just freaking out already. The world of "Early Access" has ruined our expectations in gaming.
I think the biggest upgrade from the ac games is the suspension. Ac and acc felt clunky with suspension but they model they have right now is really good. Abs IMO is too good to be true but in terms of physics, game is really good
The tracks in ACC were too bumpy. This feels better, and more realistic. Especially since so many tracks have been resurfaced recently. Spa, Monza, Imola, etc. are like as flat as pool tables now.
this game has a ton of potential, but for drifting when the cars get to a certain amount of angle atm they just seem to lose too much grip even clutched in the car continues to rotate, this is all on the road or eco tires that I have been testing as the main car that can sorta drift consistently is the GR86 which is slow af lol, the game feels incredible aside from that grip driving has never been better imo, but actual drifting and not just power sliding out of a corner is not in a very good place atm would help alot if the handbrakes in the cars actually locked the rear tires 😂
@@CoachDaveAcademy actually just hoped back on the roads and it’s much better than I remembered them being after starting to use the ecos harder to keep the GR flowing from corner to corner on Suzuka East but definitely more control at higher angle
If I had a round wheel I think I could have given better feedback when playing with the car on the limit of a drift. Right now I think the road cars have a bit too much grip, which is making throttle manipulation a little bit unnatural. But this will be adapted. ~ Dave
Graphics looking nice, but in AMS2 I get similar looking graphics with 3x the fps, which means it's VR-optimized as well, because VR means rendering two high-res displays with different angles. I don't see a tripling in performance with ACE and this engine to make it truly VR-compatible. And when the physics are so authentic, Forza-physics must be as well, because ACE reminds me a lot of Forza with it's notorious understeer to snap-oversteer behavior. AMS2 and LMU also provides balancing under- and oversteer on the limit and maybe setup-tweaks can change it, but on default ACE is quite the understeer-simulator, which I think is more of a boring experience. And according to Nils Heusinkveld, the throttle-physics is still so poorly modeled based on 20 year old bad algorithms and the AI seems not like what we define as AI today as well. The completely missing damage is another thing I can't accept in 2025. It doesn't need BeamNG-depth, but iRacing and AMS2 are certainly showing how it should be at minimum.
I play ac games on controller just because I am a masochist but when i loaded up ac evo it literally said it was designed for controllers? Or steam did? Im not sure but i was playing when i first realized that my brakes were always at 25% so i messed around in the settings and I only got either no brakes or 25% brakes at all times. And the vibration is so bugged i had to turn it off even after i closed the game my controller was still vibrating (never happened before)
The Alfa Giulia GTA isn't really quite there, there is many points it misses compared to the real car, the tyres aren't working for me fully atm either. The real car doesn't get lift off or dynamic turn in oversteer on the brakes, it is solid, unless you do a big sweedish flick, the differential doesn't work anything like the real car as well, you can't do "gentle" slides in the real car, it is very much an all or nothing differential else it is searching for grip from the torque vectoring system - it is one of the most important facts about this car, it isn't easy to play gently, it only responds to grabbing it by the throat and going all in :D There is a long way to go - early access etc. Look forward to trying some of the other supercars when I have time and as they become available.
I'll pass that feedback on to the devs. Each car is refined. We go through each one and provide feedback. I know that one of the devs owns a GTA, so I will run it by them to give it another go in the game. Thanks for sharing Mark. ~ Dave
If I buy the EA version now, do I get all future updates? Or will I end up having to buy the final release version when it becomes available as well? Thanks!
I am surprised to hear people praising the audio. I think it sounds pretty poor, especially the car sounds. They sound very robotic. This is in comparison to my experience with GT7, which is in a different league when it comes to sound.
So ac evo is not bad or arcade game as someone said, it's right? , yes some problems but can be resolved, someone complained about ffb , or too much car stability or speed sense ( it can be due to fps dropping) but by the way the game can be considered a sim game with huge amount of improvement on the future?
They come from a great baseline in ACC. So that’s been their starting point with these updated physics. And there is still so much more to come. Looking forward to it ~ Dave
İ ve tried it since yesterday. İts very good. But ffb issue is, center force. Its force thé wheel to center. Hope they will fix it because its seems köke there is no drift capability "yet"
I ran a 2019 ZL1 1LE in track setup at Mid-Ohio and the game version is a touch to loose for the O.E.M tires on the car. The brakes in real life are crazy good, zero pull left or right under hard braking, in the game the brakes pull left and right, which needs to be fixed, even the standard ZL1 non track version had better brake behavior than whats in the game. Car sounds great, except forr one thing, the slight whistle of teh supercharger. Graphics looked a touch flat, but again, this is EA.
Idk man, I've stomped 900hp straight to the rear in high end road tires, in the pouring rain, and it wouldn't slip. These hypercar tires would surely have more grip than that even
The people in the comments saying it's not realistic or forza horizon like make me laugh man. This man is driving racing cars in real life and he says it's realistic yet some Jamal or David in the comment section dares to say otherwise.
We all have strong opinions from our soap box mate. Let them fight 😂 ~ Dave
@@CoachDaveAcademy I'm just over here enjoying it. 🤷🏻 I pay no attention to the squeaky Wheels.
everyone is different mind - we all have have our views, opinions and experiences. Just because this guy has driven one of the cars in a game doesnt mean he is right (im not dissing him, i enjoyed the video and respect his opinions) but these sims/games arent real cars which opens a huge can of worms. We are all entitled to our opinions on it, Dave given his experience of testing in these games does allow him a more creditable voice, but doesnt automatically mean everyone else is talking Shat.
"some Jamal" hahaha
Realistic and Forza in the same sentence?
At least there was an "or" in there...
I really like that the gravel actually slows your car down a lot when sliding. Driving through it is not fast like other games, when you hit the gravel it’s actually a disadvantage, like in real life
gravel feels really good! it really gives you the feeling that you are digging yourself a hole when you try to get out, its really cool
In matter of physics and feeling of the car I think that you are the only reliable reviewer so far.
Much appreciated. But I'd recommend checking out @SimracingPopometer as well.
@@CoachDaveAcademy Yes, correct :D Honestly, I'm hyped. Thank you and Nils for your work on this game. Also, you may like it or not, but I think Gamer Muscle would be great guy to consult FFB with :) I don't think I saw anyone with more experience than him in this area :D
Don't forget people like James Baldwin, Jimmy Broadbent and Jardier.
@@criticalmassturbo The downside with Gamer Muscle is that he doesn't have any real world racing (or even driving?) experience, and he seems to be a biiiiiiig fan of the original AC. He is funny though, and he's entitled to his own views on what makes entertaining force feedback in a racing sim. 100% realism isn't always the right way to go given that most of us aren't sat in 6 dof motion rigs to get the rest of the forces. But yeah, I'm glad he didn't design the FFB for Evo 😅
Most reviewers seem impressed with the handling/physics. If you get that right, the rest will come.
This was immediately the most realistic sim I’ve ever played as soon as I loaded in. The numb and smooth FFB is the most accurate to road car I’ve tried
I bought the game as I have confidence this will be amazing and I love to see a game grow
same here
Thanks for sharing your well considered thoughts on this game.
I spent about 4 hours in game yesterday. All in the MX5, which is a car I drove daily for a decade. My experience was positive and fun. My daily drive currently is a VW Golf R, the cousin of the Audi RS3, looking forward to trying the Audi today.
There was a lot of toxicity out there yesterday. Appreciate your first take as being a first take.
Cheers!
Thanks Rick! The MX-5 will be really really fun in Multi-player mode. Looking forward to that. ~ Dave
The toxicity is dispicable. Spoiled kids whining. Kunos gave us years of enjoyment in AC and ACC and now the community cannoet even be decent and give them some time. Personally this game is amazing so far and can only get better.
game has a few cars I was fortunate enough to drive in real life (not the crazy ones) but they feel very authentic and better than in most other games I could compare them to.
THIS IS COACH DAVE! Man I jut thought coach dave was just a business name. Didnt know there was an actual Dave behind it.
I've seen his logo on Rory Alexanders channel. Then he randomly popped up on my feed this morning.
Greetings 👋
Something I haven't seen anyone comment on yet is how well made the camera/fov is and the sensation of speed. They did an excellent job at conveying sense of speed which i found lacking in a lot of games. I noticed while breaking for corners I can feel how fast I'm going whereas other games make you think you're going much slower than you actually are leading to excessive risk. I think this also means better skill transfer between the SIM and the real thing.
Great point on the camera/FOV ~ Dave
this was always great in kunos games... back in nkpro days, they were ahead in that game.
took the words out of my mouth
My personel opinion is that AMS2 has a FAR superior adjustability when it comes to driving veiws whether it be cockpit or outside veiws.
Sense of speed is far better in AMS2 once the FOV is adjusted right.
On the other hand, I race a 2019 ZL1 1LE in the real world at Mid-Ohio and Nelson Ledges, and the sense of speed doesnt feel as youd imagine it to. It feels slow. LOL
You sir, have earned a subscriber. Level-headed analysis and review. Thank you.
Please do more of "How realistic is" on racing games. Im glad you made this video
Really nice review. Good to heat from someone with irl experiance. I honestly had a lot of fun with this game. I really dont need to have all the fancy features. All I did was crank the graphics settings to max, pull up my dream car(Alfaromeo GTAm), and lapped suzuka for hours. Just clearing corners was good enough for me.
Such a gentle and well thought review. Future is interesting and brighter with people like you and Kunos team. Subscribed
As a rookie spec miata driver the braking and slower speed physics have always been a minor complaint I've had with AC original. But, it allows me access to local tracks with mods which is irreplaceable.
Evo really feels like they nailed the physics all around - They cooked with this one
Awesome review! I love the feeling this Sim gives. I cant wait to see what the future holds for ACE
Thanks for watching 🙏 ~ Dave
Love to hear your input! Great job highlighting the nuances of what works well and further areas for improvement. Excited to see how this will evolve considering what Kunos was able to do with ACC.
I own an i30N myself, and I have to say the driving feel in AC Evo is incredibly good. In some places, it feels really realistic.
thanks dave! Continue the good work for us!
The hard work will never stop. Thanks for watching Dom. ~ Dave
I bought in before completing my Sim Setup, in a good faith gesture for the Team. I think its a fantastic Base to start. Really looking forward to what's to come.
Nice summary of where AC EVO is at right a now and after 7 hours so far and having tried all cars and track I very much agree. For me on my Thrustmaster TS-XW the default FFB was way too damped but after a few tweaks to reduce the damping it feel very good now and I'm really enjoying the basic driving physics. The suspension especially is a nice step forwards and it feels all so fluid. I'm getting pretty good FPS too as long as you're not too greedy with adding too many AI cars on track as that can drop a lot a frames at the moment so I'm running 11 opponents right now and I'm pretty happy. Yes a few tweaks are needed but that's what EA is for and I'm pretty confident Kunos will hone the game pretty quickly. For example yesterday I posted a bug report about the setup save screen freezing and they've fixed that already! Really looking forward to see how it progresses.
Man the manual mx5 and a86 manual on mount panorama that was pure bliss in ac evo dude im am in love
I’m enjoying ACE. I’m a casual racer. I’ve not set it up with my wheel yet, so was playing yesterday with an Xbox controller. It was actually working pretty well, I play Forza with a controller sometimes but never ACC or AC.
Looking forwards to setting up my wheel.
It's a whole new level with a wheel. ~ Dave
Thanks for the incredible feedback Dave , it’s always a pleasure to watch your videos en can’t wait to see later your setups in the app mate !✅
I owned an Audi TTRS and look forward to trying the (very similar) RS3 in AC Evo.
Glad to hear a review from a pro. Thanks!
I've got a rs3 in real life and i gotta say that it feels very accurate and close to the real thing in ac evo. props to kunos! can't wait for the future updates
Love the feel of the game, and look its, amazing, blows everything else out the water
Finally someone's feels how I feel about AC1.
Great summary! Have been in iRacing for 2 years now (even had your setups!), and never quite got the hang of how it drives. This may be anecdotal, but I feel a lot more of a connection and confidence with the vehicles in AC Evo. I just hope their multiplayer is of as much a gold standard as what I am seeing.
Ahh, good to see you feel the same as me about this game, it's very good and alot of fun, the feedback feel is fantastic, and I've only driven roadcars!
I am really looking forward to the GT3 cars. NO idea when they are coming but I am excited to see how the new physics work with them. ~ Dave
I think it Will not taie long. The 3 early acess hás multiplayer, so.... Every Arrow on the website seems to be a week. @@CoachDaveAcademy
There is a lot of talk around Niels Heusinkveld’s criticism of the throttle model in this sim. Not sure if you already seen this but if so what are ur thoughts?
Yes I saw his observation. Given that I am in the Beta group I cannot say much except that the devs are very aware of that issue. ~ Dave
@@CoachDaveAcademyWhat's the beta group? Is it different to the early access version?
@@CoachDaveAcademythat’s excellent to hear Dave!
I don't get it, I tried it and it doesn't do that for me
@@MasterN00b22 Agreements to perform beta testing generally mean the beta testers aren't allowed to discuss the beta publically. It's safe to assume the beta version has different material than the early access version.
Im really hoping that they include the California, seeing you describe the cars on AC Evo just makes me want to stay home and hit the rig instead of going out for cars and coffee
I know it probably won't happen but here is my dream.
For kunos to rebuild ACC within the eco system of AC Evo. That way it's under all one hood.
Good review, I'll probably wait another 6 months or so to see how it unfolds. I have lots of good racing yet to do since the updates to AMS2 and LMU in December!
There aren't many games anymore I'm willing to buy sight-unseen, but AC Evo is one of them. Kunos has an excellent track record and has earned my trust that the game we got yesterday isn't the game we'll have when it goes gold. I'm hyped to see the journey AC Evo takes, and I'm grateful Kunos decided to bring us along instead of keeping development behind closed doors.
If you sit in the real Ferrari Challenge with your foot on the throttle 10% will it rev all the way to redline?
I saw that video from Heusinkveld. The Kunos devs are aware of that one, pretty sure we will see some updates relating to that feedback. ~ Dave
Hi Dave 👋, hope youre well mate, all looks pretty good so far, the UI looks like it left very basic on purpose to attain feedback ideas! I also noticed each setting didn't have detail of what it did, but I guess this is the idea behind releasing in stages so stuff can be tweaked instead of releasing a full game with tonnes of issues - but my biggest gripe with that is sim racers being used as beta testers - the trade off is the 20% discount I guess, overall though I think this could work well.
💪💪💪 EARLY ACCESS!! True there is a lot to improve in this game... and they will... people are claiming now AC Evo is kinda arcade 😅😅😅 seems pretty realistic to me specially force feedback is there 100%... man I never played such a clean title for 38 bucks specially in the first hour of launch... I'm amazed with the game honestly is the best racing game I ever played let's be honest... this isn't a final product... I was able to play on Ultra settings with experimental graphics shadows etc and damn some locations it's almost real life... and driving physics for me is really good isn't perfect nope but it will be I hope... but I don't think it's bad either... we should not criticize but help the devs making this game perfect for everyone!! 💪🔥🔥
Tips from a real driver is who you want to listen to when tweaking FFB not some youtuber complain it isnt realistic lol great video dude
i agree, it's a really promising start. I have so much fun, it really feels like driving a road car on a track, the physics are impressive already. Hopefully they can polish VR, because that's the only way I racesim.
Best early review of AC Evo I've seen so far. I subscribed right away, this is my first time watching your channel.
Thank you so much! ~ Dave
The Porsche Cup is so much more driveable compared to ACC. I can feel the limit better. Also, I love driving the Lotus - it is so compliant and you can really push it!
Yea I think the biggest improvement in terms of driving experience has been with the Porsche Cup Car. I need to put more time into the Lotus, will maybe do some laps in it this evening. ~ Dave
@@CoachDaveAcademy have fun! out of interest, would be good to see your FFB settings... I have something dialled in but curious how it compares.
best video so far for this game thanks bro
Let's see if they implement a proper throttle map and fix the ffb on the limit. So far seems promising
Great information. Thanks a lot
Can you test if the car is glued to the road at very slow speeds? Like stop on a hill (neutral) and let go off the brakes, to see if the car rolls naturally
Are the slides more controllable now? Most other sims are fine as long as you have grip, but the physics makes no sense as soon as you start sliding. For example in ACC when you lost grip, the steering had basically no effect on the car, you couldn't feel the weight-transfer, the car was completely living its own life, until the grip suddenly kicked in. Is that still a thing? How does it compare to Live for Speed (it's old, I know, but that game has the best weight transfer and tyre model imo)?
I was able to get my wheel feeling almost exactly like ac2014 with a small damper in the center to prevent occilation.
Thanks for the review mate.
Anytime ~ Dave
I've been playing sims since the original Geoff Crammonds Grand Prix, through GTR, Race 07, AC, ACC, and now this. It has its issues, but the driving feel, ffb and tire model are already near perfect, in 1 year this will be the best sim available, I'm sure of it. The Porsche Cup car is more engaging than any car in ACC.
About the mods: Kunos explained that AC Evo will have mod support but this time they will review every mod before publishing it. It is both a quality test and a "licence test".
In the first title AC, you can just steal any model from another game or create a model of something Kunos should own a licence for and this is their solution
Yes, it is a bit of a bummer but it is also understandable
Tbf its not the worst idea as it means that the first AC will live on with the freedom of mods available for it
I xant wait for open world to release this summer
Whats your thoughts on the steering. I feel in ac evo you need to yank on the steering to get rotation rather than with the pedals.
Coach Dave are you planning to provide setups for EVO?
Adding Setups to the game aren’t possible yet. But once the functionality arrives we will do what we can. ~ Dave
Thanks for your insight coach.
Thanks for watching champ
Even though it might need a lof of work still it has a bright Future ahead when looking at the gameplay so far. I mean the first Assetto corsa is still being alive to this day so that say's enough if they go that route.
i was wondering how you got your wheel even to work, my fanatec doesnt work
Good reviews.. haven't had the chance to test it properly myself as my fps are currently very inconsistent for whatever reason.. sometimes stable 45, sometimes 15.. and yes, i am aware in running this in the lowest possible settings on a Ryzen 9 7950x3d with an 3070Ti (and it still looks good).
I just is a bit heavy for my GPu atm
To be fair I have recently upgraded my PC. BUT I can say for sure that the issues experienced by players yesterday were unique to the build that went live. There are a huge amount of fixes coming out soon which also hope to address the FPS issues some have been experiencing. ~ Dave
I have a 6800xt, so the amd 3080 equivalent and i get around 90fps one medium high settings on 1080p. One thing that I can say is that it seems to like vram. I'd just wait a bit and let it get optimized a bit better, your gpu should be plenty strong to play it
Use dlss or fsr it will make your game much smoother.I have an rx6600 and I was avging around 45 fps, I turned Fsr on and I have 90 fps medium settings.
@@remomy5000 same here with it being vram hungry, at 3440x1440 (1440p ultrawide) it sips back 13GB of my 6800's vram with medium textures. i'd be worried trying to run an 8g card at 1440p even on launch if im honest. at medium im pulling 50-60fps, its actually very stable. hopefully they can address the performance for the most part at launch, but i suspect therell be a lot of work to do even after launch.
I have 5600x and 3060 at 1080p I get 90 fps except on rain on medium preset
Thanks for the video. I drove the 296 and one thing i am missing is any vibration on the wheel when I power oversteer out of a corner. I feel nothing. In AC there is a distinct vibration that makes sliding/drifting so satisfactory.
Great point, I am sad I forgot to mention that I'd like more vibration when the tyre has gone past its grip limit. I am sure they can add this in. ~ Dave
I believe this could be assisted steering since James Baldwin said that the force feedback is numb which means that the FFB will not give a lot vibration as well as suspension feeling. I dont know if u tried a road car, maybe it could have it
I tried the game on my own, the driving overall is amazing,the single thing that I don't like the way the game fell when you are sliding compared to AC. I have 0 irl driving experience and I can't judge but this is my opinion.Or is probably my wheel(G29)
My biggest gripe. Lack of wheel vibrations and feedback at edge of grip. I think things feel pretty realistic, but there needs to be more drama to the feedback and make the FFb more actionable on the edge of grip. A little too vague.
Well spoken sir! No black and white nonsense
I drove around yesterday and I enjoyed the feeling in the FFB. Only thing im waiting on is better VR optimizaton. Once that happens im switching to this for my general "screw around with cars" game
VR was shocking on my Quest 2. It was almost a surreal experience with the display drawing over itself, massive shimmering. Couldn’t play at all.
@@iceburglettuce6940 I don't run a standalone headset and that seems to have saved me from the headache. I like the Quest but I could never get it working right with other VR titles.
How am I supposed to trust the feedback of a dude racing with one hand on the wheel? Haha! Thanks for the great input on how realistic the game is!
Interesting that Daniel Morad tends to say ACC is unrealistic especially when braking, while you find it the most realistic.
Maybe it’s also a thing of FFB settings? The truth is probably somewhere in the middle
What’s ur opinion on le man ultimate in terms of physics for gt3 cars
For me AC EVO needs some new settings for ffb, because it feels soo soft. I get that it's probably realistic, but it would be nice if they let you have more details like in AC1 and RF2.
How do you remove the hud elements? I can figure it out. I know you can move them around with mouse but how do you actually deactivate them
...and I give this review 8 out of 10...
Well both Ferrari's feel easy to drive even with no stability or traction control, but the Porsche GT3 is more brutal and locking the brakes is just a matter of the time. Driving on wet track during the rain is a poetry. From yesterday can't stop doing a lap by lap on the Brands Hatch and Suzuka.
Love it! Glad you're enjoying it mate. ~ Dave
Love the video. Could you please share your sim manager and in-game FFB settings? I'm struggling a bit with FFB when car is sliding and not sure if it's my settings or something else.
Hey Ivan, I was using a Simagic Alpha U with the ACC presets and a reduction in FFB to 40%. My in-game settings were default. ~ Dave
Hi Dave.I’ve only had a few laps in the slower cars but it’s been good fun.I really enjoyed the physics of the cars.My only complaint is that the FFB feels like there is a ton of dampening,very lifeless/numb. I’ve set all the dampening values in the ffb settings to 0 and it didn’t really help.I’m torn on this,it might be more realistic,but I wonder if it’s good for a simulator where your only contact point to the car is the wheel.
I do think that the FFB experience depends on the equipment. I was using a Simagic wheel + base during this review and it was good for me but I have read online that some people are experiencing vague FFB with other wheelbases. ~ Dave
Do you do any coaching? and for free? because you are a very good driver and i’m really bad😅
As a note, the physics in road driving (Open World) will be slightly different, maybe less realistic, more forgiven; as said Marco Massarutto, an example is the rain puddles, will be less hard.
Let’s see, I think it will depend on how the current physics evolve before we get the open world experience. ~ Dave
For me the biggest thing that struck me was the audio! the cars sound amazing! I have high hopes for ACE
Awesome!
whys thrustmaster not got a ffb set up
Anyone know how hard it is to set up triple monitors for this game? Took me 3 days to figure it out for ACC and had to manually edit a config file.
Those birds though ...
Can we get some FFB settings? it's something i know a few people are struggling to dial in, myself included. It feels like you need a separate ffb profile for race cars as you need to road cars right now which is a little strange coming from AC, any help would be appreciated, especially in feeling tyres
Like there is no way I'd be able to drive one handed currently, it's very heavy for not so much detail
On my experience on the g29 i can't feel the back end of the car much and little to no bump on the track. I've watched a livestream from a real world pro driver and he had the same problem with not feeling the back end stepping out and feeling the limit. I mean, ofc we can feel the back end, but a lot of times too late.
Finally somebody says something which makes sense
6:55 When I heard that they go away from Unreal Engine I was really happy because UE is not really good for racing games, creates a lot of blurriness, ghosting which makes it looking not sharp and washed out while also having mediocre performance. Unfortunately the performance of ACE isn't there yet either by I have my hopes up and at least so far it looks crisp, natural and generally good. Today I drive iRacing again for the 24h race tomorrow and I was shocked how outdated the graphics look in comparison.
Thanks for this video! How would you compare the general driving sensation of available GT cars to what LMU has on offer (GT3 and GTE)?
Difficult to say as they’re completely different cars. LMU is fun and it’s still the sim I play the most. It’s my favorite GT3 game at the moment but I do wish it had the same FFB as AC Evo.
Even though I'm having trouble calibrating my pedals with the game and having trouble getting stable graphics and FPS (even with a powerful PC), I am in full support of Kunos and their next project. I think they will bring a solid game eventually. People are just freaking out already. The world of "Early Access" has ruined our expectations in gaming.
I think the biggest upgrade from the ac games is the suspension. Ac and acc felt clunky with suspension but they model they have right now is really good. Abs IMO is too good to be true but in terms of physics, game is really good
Agree on both points. Thanks for watching D1 ~ Dave
Did they flatten the track for the arcade audience or are the tracks still bumpy as in real life?
The tracks in ACC were too bumpy. This feels better, and more realistic. Especially since so many tracks have been resurfaced recently. Spa, Monza, Imola, etc. are like as flat as pool tables now.
Is it comfortable to drive with a controller? Also, are single player features placed behind online-only requorement?
this game has a ton of potential, but for drifting when the cars get to a certain amount of angle atm they just seem to lose too much grip even clutched in the car continues to rotate, this is all on the road or eco tires that I have been testing as the main car that can sorta drift consistently is the GR86 which is slow af lol, the game feels incredible aside from that grip driving has never been better imo, but actual drifting and not just power sliding out of a corner is not in a very good place atm would help alot if the handbrakes in the cars actually locked the rear tires 😂
Try regular road or super car tyres and you should experience a more progressive slide 👊 ~ Dave
@ seems about the same on the road and eco to me tbh very similar angle point when it just seems to let go and I am not at max lock yet
@@CoachDaveAcademy actually just hoped back on the roads and it’s much better than I remembered them being after starting to use the ecos harder to keep the GR flowing from corner to corner on Suzuka East but definitely more control at higher angle
Hey Dave,
What do You think about low and mid range torque? Is it better than in AC1 and is there larger room for playing with the throttle?
If I had a round wheel I think I could have given better feedback when playing with the car on the limit of a drift. Right now I think the road cars have a bit too much grip, which is making throttle manipulation a little bit unnatural. But this will be adapted. ~ Dave
@CoachDaveAcademy Thank You and fingers crossed that it will be adapted 🤝💪✌️
Graphics looking nice, but in AMS2 I get similar looking graphics with 3x the fps, which means it's VR-optimized as well, because VR means rendering two high-res displays with different angles. I don't see a tripling in performance with ACE and this engine to make it truly VR-compatible. And when the physics are so authentic, Forza-physics must be as well, because ACE reminds me a lot of Forza with it's notorious understeer to snap-oversteer behavior. AMS2 and LMU also provides balancing under- and oversteer on the limit and maybe setup-tweaks can change it, but on default ACE is quite the understeer-simulator, which I think is more of a boring experience. And according to Nils Heusinkveld, the throttle-physics is still so poorly modeled based on 20 year old bad algorithms and the AI seems not like what we define as AI today as well. The completely missing damage is another thing I can't accept in 2025. It doesn't need BeamNG-depth, but iRacing and AMS2 are certainly showing how it should be at minimum.
I play ac games on controller just because I am a masochist but when i loaded up ac evo it literally said it was designed for controllers? Or steam did? Im not sure but i was playing when i first realized that my brakes were always at 25% so i messed around in the settings and I only got either no brakes or 25% brakes at all times. And the vibration is so bugged i had to turn it off even after i closed the game my controller was still vibrating (never happened before)
The Alfa Giulia GTA isn't really quite there, there is many points it misses compared to the real car, the tyres aren't working for me fully atm either. The real car doesn't get lift off or dynamic turn in oversteer on the brakes, it is solid, unless you do a big sweedish flick, the differential doesn't work anything like the real car as well, you can't do "gentle" slides in the real car, it is very much an all or nothing differential else it is searching for grip from the torque vectoring system - it is one of the most important facts about this car, it isn't easy to play gently, it only responds to grabbing it by the throat and going all in :D
There is a long way to go - early access etc.
Look forward to trying some of the other supercars when I have time and as they become available.
I'll pass that feedback on to the devs. Each car is refined. We go through each one and provide feedback. I know that one of the devs owns a GTA, so I will run it by them to give it another go in the game. Thanks for sharing Mark. ~ Dave
If I buy the EA version now, do I get all future updates? Or will I end up having to buy the final release version when it becomes available as well? Thanks!
You get all updates coming to the final release for free and the full game in it's 1.0 version when it comes out.
@ricardofrancisco7684 Awesome, thank you!
I am surprised to hear people praising the audio. I think it sounds pretty poor, especially the car sounds. They sound very robotic. This is in comparison to my experience with GT7, which is in a different league when it comes to sound.
So ac evo is not bad or arcade game as someone said, it's right? , yes some problems but can be resolved, someone complained about ffb , or too much car stability or speed sense ( it can be due to fps dropping) but by the way the game can be considered a sim game with huge amount of improvement on the future?
They come from a great baseline in ACC. So that’s been their starting point with these updated physics. And there is still so much more to come. Looking forward to it ~ Dave
Thanks Dave.
Anytime mate
İ ve tried it since yesterday. İts very good. But ffb issue is, center force. Its force thé wheel to center. Hope they will fix it because its seems köke there is no drift capability "yet"
I’m no racing driver. But I found the 488 challenge really forgiving compared to the GT3s in LMU.
James Baldwin aswell said Evo is closest to real life
I ran a 2019 ZL1 1LE in track setup at Mid-Ohio and the game version is a touch to loose for the O.E.M tires on the car.
The brakes in real life are crazy good, zero pull left or right under hard braking, in the game the brakes pull left and right, which needs to be fixed, even the standard ZL1 non track version had better brake behavior than whats in the game.
Car sounds great, except forr one thing, the slight whistle of teh supercharger.
Graphics looked a touch flat, but again, this is EA.
I mean... I'd say most of us (at least those of us that are adults) are real drivers. Maybe not racers, but definitely drivers. Heh!
Idk man, I've stomped 900hp straight to the rear in high end road tires, in the pouring rain, and it wouldn't slip. These hypercar tires would surely have more grip than that even
The Hypercar tyres have crazy grip. You can use them on the Ferrari 296 Assetto Fiorano. A bit tooo much grip. ~ Dave