I tried grinding-for a week. I absolutely hated it and got bored (but that is me). I know some people get bored doing anything else. My favorite is just picking a direction and walking that way and seeing what I can find. I have gotten most of my diamonds doing that. I struggle finding TH-cam content creators who don’t grind (I also get bored watching grinds lol).
You can be very, very tedious. My moose grind broke me the first time and I had to restart my game because I couldn't take it after a while. I think one way to help break grinding culture is if more viewers were supported channels that did not practice grinding or need zone hunting in the way that grinders do. I know I have leaned toward using water needs zones because it's easy and convenient, but if more people watched the long form content of long track hunting, I would do much more of that.
As a new player, the 'grinding culture' stuff, presumably you're talking about it as it pertains to camping need zones and even herd management, really hurts the game for me. The trophies aren't cool just because you have them, but because of the story behind how you got them and the experience therein. I think measures should be taken to abolish it(herd management) from the game for that reason alone. "Here's my Diamond Albino Moose." "Oh! Cool! How'd you find it?" "I manipulated the spawns and shot the same group of animals around a lake for about 200 hours." It takes away from the story, the accomplishment and even the experience of the hunt itself. Because it's a trophy hunting game with an emphasis on sharing the story and showing off trophies with a community, or with friends (hence the trophy lodges) makes it so that even if I personally decide not to partake in herd manipulation, still makes the uniqueness and cool-factor of any rare trophy less special and less fun to share. I want to be able to find Great Ones playing the game as it was designed, or rather.. I want to have unique experiences at reasonable time intervals -- be WOW'ed and excited about spotting rare fur-types, massive elks, unique mossy antlers, scars, etc. while I'm stalking the brush, looking for tracks and disturbed vegetation. Maybe be tested on my skill as a tracker, stalker and a shooter. I want to play the game which is about the fantasy of being a hunter and collecting trophies, not grinding the same mobs over and over again for rare pet drops like it's a scuffed World of Warcraft. The Hunter: Call of the Wild should double down on its strengths of being a trophy hunting game where the player stories behind getting the trophies are what makes them special, or we might as well just click a cookie for a chance at an albino chocolate chip. That can be fun too, but I don't think this should be that game. But hey, that's just one noob's naive opinion.
Great comment, this is how I feel. Unfortunately EW will never address the HM issue because several of their golden goose content creators have built their careers off it. Hopefully the new no need zone thing can remedy the drink zone butcher…
I agree wholeheartedly with your sentiments on this. I think a good way to do this would be to abolish need zones altogether and just have the animals wander the whole map. Maybe they drink for like a 30-minute block at one point and eat for another hour at another, but having set 4-Hour blocks for need zones is not realistic to the animal kingdom. I've never known dear that stop at the water's edge and drink for 4 hours. They drink what they need and move on. That's one way of doing it or doing population resets every 24 hours like they do in theHunter Classic. I also believe that great one should come at reasonable intervals. Like when you hit Level 60, o e spawns randomly on a map. You don't know which one it is, and you don't know which map it's on. But at least that way, there's a chance you could come across it at some point in your hunting. It would also justify the presence of trail cams, which is something the community has been wanting for a really long time.
I absolutely understand how you can feel like the grinding community gets the most attention. It may be that viewers just don't know that there are alternatives. Other TH-camrs like Hunter DD33 don't use herd management and try to play more realistically. I think if the community at large wants to break the grinding culture they need to support creators that don't grind. The problem is the entertainment value of grinding versus long track play. With grinding, you get more instant satisfaction because you can produce high-quality trophies faster. With long tracking, people don't want to watch a hunter crawling through the underbrush for an hour trying to sneak up on a trophy. Much of that can be edited out, but you miss the buildup and the excitement of the stalking that occurs. It's a hard thing to balance from an entertainment standpoint.
Also, it’s fitting that the first video of yours I found discussed the problems with grinding and here we are today. It’s really refreshing to know there are other members in the community of similar sentiment-we want organic hunting experiences
ABSOLUTELY. While I am a hybrid player, I would be perfectly happy to remove grinding altogether from the game. In fact, I would prefer it. But the way the game is structured niw I don't think its possible. You might enjoy another video on my channel titled "The Grinder's Game," where I discuss solutions to the challenge of removing grinding culture.
Seeing the tigers gave me absolute chills, especially that melanistic one. While they don’t exist in the wild, you can’t deny how good of a job the artists did on it. I’m really glad to see both big cats being handled the way they are- forcing the player to actually hunt them. While I don’t think they’ll break grinding culture, they’ll certainly give grinders a run for their money since it won’t be a shooting gallery anymore.
I absolutely agree that the artists have knocked it out the freaking park with this new release! The animals look so realistic and I love that they're growing in that direction with the engine they're working with. I really do hope that the tiger and Snow Leopard bring the community back to a more realistic hunting experience. I hope nobody cracks the code on how to grind them.
I’m really happy about the rarity of the tigers and snow leopards. Sadly the only thing that will “break grinding culture” is the developers actively deciding to make Great Ones far more common so that it doesn’t take 1000s of kills and weeks of repetitive gameplay to get; unfortunately, I don’t see that ever happening. As for the new Great One, I admire your commitment to your boar theory. 😁 I hope you are someday correct (they would be cool!), but I somehow doubt it is now.
I agree with you 100%. I think they'll use the lessons they're learning now from this incarnation of call the wild when they build COTW 2 on a newer game engine. Man, I really hope I don't have to eat crow next week... 😅
Another thought would be if the animal pop reset every game play like Hunter classic. Grinders would hate this option as it would eliminate grinding. then Go would be more by chance
Great vid, what was very crazy to me was the Tiger appeared to kill Jaxy with one shot. The dev. video did worn us to take a dog, will the dog be attacked as well (a 1st.)? If you stayed on you can hear the snow leopard attack even in the presence of Tigers. Lot of potential crazy. This map will be very different experience, hopefully the map is huntable as well. If we cant find anything or its all gets spooked, this hype is going to be turned over fast.
Proven to be a different experience! I absolutely love the tiger mechanics though it wouldn't change them for the world. Thanks for commenting on this video!
Yes, hunting should be tracked. I guess snow leopards don't reveal themselves unless you follow their tracks. So you must always check the ground. I doubt they changed the game mechanics.
That is an interesting perspective. I've never known an animal to be triggered by having to track the footprints before, but I suppose it would be possible. We'll have to wait and see!
W video I hope the creators with early access spend the time exploring the map other than setting up grinds. I mean I won’t watch their early access content anyways tho 😂
I don't plan to watch Early Access for this reason. Honestly I would limit Early Access to just a 24-hour window. That way the Early Access people can't spoil every aspect of a new release. But that's just me.
@@FalxHunter yea 100%. Kc planet is a creator that used to be a partner with EW and he spoke about how he didn’t realize when he used to have early access how much it spoils the game.
Interesting video. I love this game. I like to play the missions and I like to basically hunt. Not into grinding. Not into getting all the huge trophies. I have maybe five or six diamonds in my lodge. All a case of spotting and stalking. I see a large one, shoot it and then when I harvest it I get a pleasant surprise. The closest I get to "management" is making sure I don't shoot out a zone. I challenge myself by using the bow, the handgun, and I also love the base scope that comes with the game. One of my favorite firearms is the drilling. It also has the best scope in the game IMHO.
I love how you take the time to experiment with different weapons and different hunting techniques. I really think the games value comes from the variety it does offer in terms of building your own type of hunt. I do think grinding detracts from that because it makes it so easy to get trophies and remove the challenge of trying new things.
Honestly mayby I just do not understand how thigers are supous to work, however I think grainging them would by 100% posible, if they are only 16 of them in 16 therytoris, and they will came to you and atack you in theory all you need to do would by find out where thous therytoris are and set up a tent and tripod in each of them, then just rothate betwen them and wait for the thiger to come. Obviesly that might by counter by EW, by making it so new thiger would respown in new random therytory, however I do not think it would be the case as it would resolt with isious like: -players poushing thigers to the parts of the map they do not visit often and not boeing able to fand them -theritoris overlaping causing multiple thigers to atack Player at the same thime meking thous erias almoust anplayable -players intentionaly removing thigers from some parts of the map, evectivly removing thret thigers cous, thervore deviting the perpous of having them in the gome So in conctusion I think thigers would still by graindable, just in a bit divrent way in comparacent to other animals
You raise a very good point. The tiger can't reach you if you're off the ground, unless they have a tree climbing mechanic which would be absolutely amazing. But if all you have to do is get high and wait for them to zero in on you and come in stalking, what's to stop people from grinding them? I am hoping that there is a mechanic in the game that prevents that from happening.
I feel like a “gimmie” mission great one would just turn into the albino diamond bear from Medved lol like so common it wouldn’t have as much pop in the lodge as other trophies
It absolutely would! The only way it could be different is If instead it standing stationary like the bear does (which I know it eventually fights you, but still) maybe you actually have to track it out and find it. Plus, it would be a random fur type and rack combination each time. I think if they made it complicated enough to make it challenging, it would be a more worthwhile trophy.
the only way to get them is to have one on your map to kill. the only way to get one on your map to kill is to kill what is currently on your map to get respawns. therefore nothing will ever break grinding culture, because the only way to get what you want is to grind them until one spawns. honestly i think putting 16 or fewer on a map is a huge mistake, because you still have to grind for them, but now it's going to be absolutely painful to grind
This comment has completely flipped much of my perspective about the game, and I want to thank you for posting it. It made me realize that Call of the Wild is centered around a grinding mechanic and it is impossible to get away from even if you are a casual player or not. Every kill you make will eventually respond to something else, and if people want those rarest they have to continuously do it. So yes, you hit the nail on the head with this insight. Thank you so much for commenting and I hope you'll stick around for more Adventures!
the only way i'd be ok with a mission based great one is if doing the missions leads to spawning the great one but it can spawn anywhere on the map and it can move around with no specific need zones applied to it. it could be drinking at any time, eating at any time, resting at any time. this would force players to actually hunt for it. all the player would know is that there's a great one somewhere on the map. and let's say the tahr is the mission great one, make it so it isn't grindable either. the only way to get it is to do the missions. this would force streamers to actually do the missions and then hunt for the great one. this would actually be groundbreaking imo. if it's just going to be that u do the missions and it leads u straight to the great one and it's easy to get, i think that defeats the whole purpose. i wouldn't be interested in that. there still needs to be a difficult challenge to get it. for example, no one really cares about the super rare albino bear mission animal. but at least for casual streamers they will be guaranteed that they have a great one somewhere on the map. they could also use this new mechanism to create new missions for all the current great ones so casual gamers could at least get one of each great one by doing the "great one missions". i think down the road, if EW continues with new maps and new great ones, they should consider having great ones that don't have any specific need zones. they can eat, drink, rest at any time. that would separate them from the rest of the animals, making it truly a great one. an animal that does what it wants when it wants ...lol. that way when someone says they got a great one of that type of species, it will actually mean something ...instead of someone saying they just got their 89th WT GO.....lol and those mela tigers look like panthers
I agree with you. If I had to hazard a guess, the way the mission would work is you would reach the very last mission in the track and be told of this Great One somewhere up on the mountain. You'd be giving a generalized location where it was last seen and sent that way. But it's not like previous missions where the tracks are immediately there and you follow them. It just gives you a starting point and you go from there having to look for evidence and kind of pick a direction and hope he's that way. I think if ew wants to provide equal opportunity for hunters and move the game back into a direction where grinding is less prominent in casual hunting becomes the renewed focus, they're going to have to start programming their animals in this way. I would love to see it return to a more realistic focus. Yeah, definitely don't like the full melanistic tigers at all. They are horrific, though.
@@FalxHunter yes. i think the only way to satisfy both sides....casual and grinders is to have some sort of great one mission mechanism. where you do a bunch of tasks that spawn a great one but that great one can be anywhere on the map. all you know is a great one has spawned. that way casual gamers can't complain anymore and grinders can still grind away. the difference being grinders still have to spend time grinding and casual gamers will have to spend time looking. i think it's the best of both worlds. and they can make the missions repeatable so u can spawn the different fur variations. and yes, when the tigers get aggressive they are quite terrifying looking ...lol
My perspective on the game has changed a little bit and I've realized that Call of the Wild is just a grinding game. If you play casually you're still grinding but it's a longer more drawn-out experience. That's because of the mechanic of needing to shoot animals in order to get different ones to spawn. It's unfortunate that we can't find balance to the intensity of grinding versus a more realistic style of hunt. Hopefully one day we can. Thank you for commenting!
In games like Pokémon I spent hours grinding for shiny variants and the moment when they finally appear is so exhilarating. But those games are purely arcade-style games, so it works. EW is stuck between managing the actual hunting aspect of their game with the arcade-style cartoonish grind which was clearly not the intended vision. Sadly the only way they could ever fix it is by completely changing how their game works and going back on statements they've made. Which will probably never happen of course since they need their grinding players to make money to keep the company afloat. I've decided to separate my grinding trophies into a different lodge than my natural-found ones so I can separate the experience a bit. Still though it makes me feel icky. After getting my best trophy so far grinding, a gold albino red deer, I felt gross about it. Like I cheated for something that would normally have had me screaming with excitement. Hope they fix it because I love the game, but I don't think they will and I'm going to have to find out how to continue playing despite it.
I absolutely feel you. I think they have shot themselves in the foot in a way by allowing grinding culture to grow so much in popularity without changing the game mechanics to better accommodate the more casual players. Now that grinding is so mainstream regarding the content that's created on behalf of the game, I don't think they can realistically pull fully back from it either. However, the tiger and the Snow Leopard are a step in a good direction because if this becomes very popular, they may be inclined to program many future animals to do the same and eventually phase out grinding altogether. I don't know that that will happen in this incarnation in Call of the wild, but it might be something they consider for Call Of The Wild 2 when they update to a new game engine.
Please God. I hope they break grinding culture. I'd love to just be able to hunt normally and see a great one or a rare and not have to spend thousands and thousands of kills boringly grinding away
I agree wholeheartedly. I hope moving forward they take an approach similar to what they're doing with tigers and snow leopards on many different animals.
I tried grinding-for a week. I absolutely hated it and got bored (but that is me). I know some people get bored doing anything else. My favorite is just picking a direction and walking that way and seeing what I can find. I have gotten most of my diamonds doing that. I struggle finding TH-cam content creators who don’t grind (I also get bored watching grinds lol).
You can be very, very tedious. My moose grind broke me the first time and I had to restart my game because I couldn't take it after a while. I think one way to help break grinding culture is if more viewers were supported channels that did not practice grinding or need zone hunting in the way that grinders do. I know I have leaned toward using water needs zones because it's easy and convenient, but if more people watched the long form content of long track hunting, I would do much more of that.
As a new player, the 'grinding culture' stuff, presumably you're talking about it as it pertains to camping need zones and even herd management, really hurts the game for me. The trophies aren't cool just because you have them, but because of the story behind how you got them and the experience therein.
I think measures should be taken to abolish it(herd management) from the game for that reason alone.
"Here's my Diamond Albino Moose."
"Oh! Cool! How'd you find it?"
"I manipulated the spawns and shot the same group of animals around a lake for about 200 hours."
It takes away from the story, the accomplishment and even the experience of the hunt itself.
Because it's a trophy hunting game with an emphasis on sharing the story and showing off trophies with a community, or with friends (hence the trophy lodges) makes it so that even if I personally decide not to partake in herd manipulation, still makes the uniqueness and cool-factor of any rare trophy less special and less fun to share.
I want to be able to find Great Ones playing the game as it was designed, or rather.. I want to have unique experiences at reasonable time intervals -- be WOW'ed and excited about spotting rare fur-types, massive elks, unique mossy antlers, scars, etc. while I'm stalking the brush, looking for tracks and disturbed vegetation. Maybe be tested on my skill as a tracker, stalker and a shooter. I want to play the game which is about the fantasy of being a hunter and collecting trophies, not grinding the same mobs over and over again for rare pet drops like it's a scuffed World of Warcraft. The Hunter: Call of the Wild should double down on its strengths of being a trophy hunting game where the player stories behind getting the trophies are what makes them special, or we might as well just click a cookie for a chance at an albino chocolate chip. That can be fun too, but I don't think this should be that game.
But hey, that's just one noob's naive opinion.
Great comment, this is how I feel. Unfortunately EW will never address the HM issue because several of their golden goose content creators have built their careers off it. Hopefully the new no need zone thing can remedy the drink zone butcher…
I agree wholeheartedly with your sentiments on this. I think a good way to do this would be to abolish need zones altogether and just have the animals wander the whole map. Maybe they drink for like a 30-minute block at one point and eat for another hour at another, but having set 4-Hour blocks for need zones is not realistic to the animal kingdom. I've never known dear that stop at the water's edge and drink for 4 hours. They drink what they need and move on. That's one way of doing it or doing population resets every 24 hours like they do in theHunter Classic. I also believe that great one should come at reasonable intervals. Like when you hit Level 60, o e spawns randomly on a map. You don't know which one it is, and you don't know which map it's on. But at least that way, there's a chance you could come across it at some point in your hunting. It would also justify the presence of trail cams, which is something the community has been wanting for a really long time.
I absolutely understand how you can feel like the grinding community gets the most attention. It may be that viewers just don't know that there are alternatives. Other TH-camrs like Hunter DD33 don't use herd management and try to play more realistically. I think if the community at large wants to break the grinding culture they need to support creators that don't grind. The problem is the entertainment value of grinding versus long track play.
With grinding, you get more instant satisfaction because you can produce high-quality trophies faster. With long tracking, people don't want to watch a hunter crawling through the underbrush for an hour trying to sneak up on a trophy. Much of that can be edited out, but you miss the buildup and the excitement of the stalking that occurs. It's a hard thing to balance from an entertainment standpoint.
Great video as always. I noticed that phrasing with Jaxy, too. Nice catch! It was really odd for him to only exclude Layton
Also, it’s fitting that the first video of yours I found discussed the problems with grinding and here we are today. It’s really refreshing to know there are other members in the community of similar sentiment-we want organic hunting experiences
ABSOLUTELY. While I am a hybrid player, I would be perfectly happy to remove grinding altogether from the game. In fact, I would prefer it. But the way the game is structured niw I don't think its possible. You might enjoy another video on my channel titled "The Grinder's Game," where I discuss solutions to the challenge of removing grinding culture.
@@FalxHunter Great recommendation. That’s actually the video I was referring to. I’ve been subscribed since then
Seeing the tigers gave me absolute chills, especially that melanistic one. While they don’t exist in the wild, you can’t deny how good of a job the artists did on it. I’m really glad to see both big cats being handled the way they are- forcing the player to actually hunt them. While I don’t think they’ll break grinding culture, they’ll certainly give grinders a run for their money since it won’t be a shooting gallery anymore.
I absolutely agree that the artists have knocked it out the freaking park with this new release! The animals look so realistic and I love that they're growing in that direction with the engine they're working with. I really do hope that the tiger and Snow Leopard bring the community back to a more realistic hunting experience. I hope nobody cracks the code on how to grind them.
I’m really happy about the rarity of the tigers and snow leopards. Sadly the only thing that will “break grinding culture” is the developers actively deciding to make Great Ones far more common so that it doesn’t take 1000s of kills and weeks of repetitive gameplay to get; unfortunately, I don’t see that ever happening. As for the new Great One, I admire your commitment to your boar theory. 😁 I hope you are someday correct (they would be cool!), but I somehow doubt it is now.
I agree with you 100%. I think they'll use the lessons they're learning now from this incarnation of call the wild when they build COTW 2 on a newer game engine. Man, I really hope I don't have to eat crow next week... 😅
Another thought would be if the animal pop reset every game play like Hunter classic. Grinders would hate this option as it would eliminate grinding. then Go would be more by chance
Great video!
Glad you enjoyed it!
Great vid, what was very crazy to me was the Tiger appeared to kill Jaxy with one shot. The dev. video did worn us to take a dog, will the dog be attacked as well (a 1st.)? If you stayed on you can hear the snow leopard attack even in the presence of Tigers. Lot of potential crazy. This map will be very different experience, hopefully the map is huntable as well. If we cant find anything or its all gets spooked, this hype is going to be turned over fast.
Proven to be a different experience! I absolutely love the tiger mechanics though it wouldn't change them for the world. Thanks for commenting on this video!
Good video! I can't wait to see Falx explore Nepal.
Very soon! Should I do a video first or should I just jump in with a full live stream the day of release? 🫢
@@FalxHunter I'll be there if you livestream!
Yes, hunting should be tracked. I guess snow leopards don't reveal themselves unless you follow their tracks. So you must always check the ground. I doubt they changed the game mechanics.
That is an interesting perspective. I've never known an animal to be triggered by having to track the footprints before, but I suppose it would be possible. We'll have to wait and see!
The room. I can't wait to add to my room it's a little empty right now
Remember, He's watching you.... 👀
I too was disappointed we got a woolly hare instead of some other animal like the sloth bear.
Sloth bear would have been cool! I definitely want to see more diversity in the small game. We need beavers 😆
W video I hope the creators with early access spend the time exploring the map other than setting up grinds. I mean I won’t watch their early access content anyways tho 😂
I don't plan to watch Early Access for this reason. Honestly I would limit Early Access to just a 24-hour window. That way the Early Access people can't spoil every aspect of a new release. But that's just me.
@@FalxHunter yea 100%. Kc planet is a creator that used to be a partner with EW and he spoke about how he didn’t realize when he used to have early access how much it spoils the game.
@@jagsyyk8272 he definitely moved in a different direction. I applaud him for standing on his principles.
Interesting video. I love this game. I like to play the missions and I like to basically hunt. Not into grinding. Not into getting all the huge trophies. I have maybe five or six diamonds in my lodge. All a case of spotting and stalking. I see a large one, shoot it and then when I harvest it I get a pleasant surprise. The closest I get to "management" is making sure I don't shoot out a zone. I challenge myself by using the bow, the handgun, and I also love the base scope that comes with the game. One of my favorite firearms is the drilling. It also has the best scope in the game IMHO.
I love how you take the time to experiment with different weapons and different hunting techniques. I really think the games value comes from the variety it does offer in terms of building your own type of hunt. I do think grinding detracts from that because it makes it so easy to get trophies and remove the challenge of trying new things.
Honestly mayby I just do not understand how thigers are supous to work, however I think grainging them would by 100% posible, if they are only 16 of them in 16 therytoris, and they will came to you and atack you in theory all you need to do would by find out where thous therytoris are and set up a tent and tripod in each of them, then just rothate betwen them and wait for the thiger to come.
Obviesly that might by counter by EW, by making it so new thiger would respown in new random therytory, however I do not think it would be the case as it would resolt with isious like:
-players poushing thigers to the parts of the map they do not visit often and not boeing able to fand them
-theritoris overlaping causing multiple thigers to atack Player at the same thime meking thous erias almoust anplayable
-players intentionaly removing thigers from some parts of the map, evectivly removing thret thigers cous, thervore deviting the perpous of having them in the gome
So in conctusion I think thigers would still by graindable, just in a bit divrent way in comparacent to other animals
You raise a very good point. The tiger can't reach you if you're off the ground, unless they have a tree climbing mechanic which would be absolutely amazing. But if all you have to do is get high and wait for them to zero in on you and come in stalking, what's to stop people from grinding them? I am hoping that there is a mechanic in the game that prevents that from happening.
I hate the idea of grinding
Agreed. I just wish there were alternative ways to get great ones other than sheer dumb luck or waiting 5000 years!
@@FalxHunter 😂😂😭
I feel like a “gimmie” mission great one would just turn into the albino diamond bear from Medved lol like so common it wouldn’t have as much pop in the lodge as other trophies
It absolutely would! The only way it could be different is If instead it standing stationary like the bear does (which I know it eventually fights you, but still) maybe you actually have to track it out and find it. Plus, it would be a random fur type and rack combination each time. I think if they made it complicated enough to make it challenging, it would be a more worthwhile trophy.
the only way to get them is to have one on your map to kill. the only way to get one on your map to kill is to kill what is currently on your map to get respawns. therefore nothing will ever break grinding culture, because the only way to get what you want is to grind them until one spawns. honestly i think putting 16 or fewer on a map is a huge mistake, because you still have to grind for them, but now it's going to be absolutely painful to grind
This comment has completely flipped much of my perspective about the game, and I want to thank you for posting it. It made me realize that Call of the Wild is centered around a grinding mechanic and it is impossible to get away from even if you are a casual player or not. Every kill you make will eventually respond to something else, and if people want those rarest they have to continuously do it. So yes, you hit the nail on the head with this insight. Thank you so much for commenting and I hope you'll stick around for more Adventures!
Omg lol i was the one that said june 18th thats crazyy
That Pause at the end lol
Lol indeed! 😁
the only way i'd be ok with a mission based great one is if doing the missions leads to spawning the great one but it can spawn anywhere on the map and it can move around with no specific need zones applied to it. it could be drinking at any time, eating at any time, resting at any time. this would force players to actually hunt for it. all the player would know is that there's a great one somewhere on the map. and let's say the tahr is the mission great one, make it so it isn't grindable either. the only way to get it is to do the missions. this would force streamers to actually do the missions and then hunt for the great one. this would actually be groundbreaking imo. if it's just going to be that u do the missions and it leads u straight to the great one and it's easy to get, i think that defeats the whole purpose. i wouldn't be interested in that. there still needs to be a difficult challenge to get it. for example, no one really cares about the super rare albino bear mission animal. but at least for casual streamers they will be guaranteed that they have a great one somewhere on the map. they could also use this new mechanism to create new missions for all the current great ones so casual gamers could at least get one of each great one by doing the "great one missions".
i think down the road, if EW continues with new maps and new great ones, they should consider having great ones that don't have any specific need zones. they can eat, drink, rest at any time. that would separate them from the rest of the animals, making it truly a great one. an animal that does what it wants when it wants ...lol. that way when someone says they got a great one of that type of species, it will actually mean something ...instead of someone saying they just got their 89th WT GO.....lol
and those mela tigers look like panthers
I agree with you. If I had to hazard a guess, the way the mission would work is you would reach the very last mission in the track and be told of this Great One somewhere up on the mountain. You'd be giving a generalized location where it was last seen and sent that way. But it's not like previous missions where the tracks are immediately there and you follow them. It just gives you a starting point and you go from there having to look for evidence and kind of pick a direction and hope he's that way. I think if ew wants to provide equal opportunity for hunters and move the game back into a direction where grinding is less prominent in casual hunting becomes the renewed focus, they're going to have to start programming their animals in this way. I would love to see it return to a more realistic focus.
Yeah, definitely don't like the full melanistic tigers at all. They are horrific, though.
@@FalxHunter yes. i think the only way to satisfy both sides....casual and grinders is to have some sort of great one mission mechanism. where you do a bunch of tasks that spawn a great one but that great one can be anywhere on the map. all you know is a great one has spawned. that way casual gamers can't complain anymore and grinders can still grind away. the difference being grinders still have to spend time grinding and casual gamers will have to spend time looking. i think it's the best of both worlds. and they can make the missions repeatable so u can spawn the different fur variations.
and yes, when the tigers get aggressive they are quite terrifying looking ...lol
Man I hope so, will definitely breath some life back into the game. Grind culture will kill this game…
My perspective on the game has changed a little bit and I've realized that Call of the Wild is just a grinding game. If you play casually you're still grinding but it's a longer more drawn-out experience. That's because of the mechanic of needing to shoot animals in order to get different ones to spawn. It's unfortunate that we can't find balance to the intensity of grinding versus a more realistic style of hunt. Hopefully one day we can. Thank you for commenting!
I would love that change. Switch the meta
Right? Here's to hoping!
Mission based great one would be amazing
Agreed! Everyone should have a chance at least one!
In games like Pokémon I spent hours grinding for shiny variants and the moment when they finally appear is so exhilarating. But those games are purely arcade-style games, so it works. EW is stuck between managing the actual hunting aspect of their game with the arcade-style cartoonish grind which was clearly not the intended vision. Sadly the only way they could ever fix it is by completely changing how their game works and going back on statements they've made. Which will probably never happen of course since they need their grinding players to make money to keep the company afloat. I've decided to separate my grinding trophies into a different lodge than my natural-found ones so I can separate the experience a bit. Still though it makes me feel icky. After getting my best trophy so far grinding, a gold albino red deer, I felt gross about it. Like I cheated for something that would normally have had me screaming with excitement. Hope they fix it because I love the game, but I don't think they will and I'm going to have to find out how to continue playing despite it.
I absolutely feel you. I think they have shot themselves in the foot in a way by allowing grinding culture to grow so much in popularity without changing the game mechanics to better accommodate the more casual players. Now that grinding is so mainstream regarding the content that's created on behalf of the game, I don't think they can realistically pull fully back from it either. However, the tiger and the Snow Leopard are a step in a good direction because if this becomes very popular, they may be inclined to program many future animals to do the same and eventually phase out grinding altogether. I don't know that that will happen in this incarnation in Call of the wild, but it might be something they consider for Call Of The Wild 2 when they update to a new game engine.
Please God. I hope they break grinding culture. I'd love to just be able to hunt normally and see a great one or a rare and not have to spend thousands and thousands of kills boringly grinding away
I agree wholeheartedly. I hope moving forward they take an approach similar to what they're doing with tigers and snow leopards on many different animals.