New META Instant FAZE smoke on INFERNO | CS2 afap
ฝัง
- เผยแพร่เมื่อ 27 มิ.ย. 2024
- This smoke was thrown every round FaZe had the spawn for it (they only learned the line-up for spawn 2) vs Vitality at IEM Sydney 2023: www.hltv.org/matches/2367247/...
► Console coordinates with correct angles 🌎
Spawn 1
setpos 2472.370850 2006.177002 136.862000;setang -30.876968 -141.403290 0
Spawn 2 (easiest + worst spawn for A or B)
setpos 2493.000000 2090.000000 135.359116;setang -29.121363 -140.103500 0
Spawn 3
setpos 2456.830078 2153.159912 136.053360;setang -26.133760 -138.114441 0
Spawn 4
setpos 2353.000000 1977.000000 138.071655;setang -34.557541 -140.147324 0
Spawn 5
setpos 2397.000000 2079.000000 135.610153;setang -27.612106 -138.683029 0
Spawn 6
setpos 2292.060059 2027.689941 138.454956;setang -27.504463 -138.356216 0
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► Jumpthrow bind in CS2
alias "+throw" "-attack;-attack2"
bind "space" "+jump;+throw"
► Walk-jumpthrow bind in CS2
alias "+walkjumpthrow" "+forward;+jump"
alias "-walkjumpthrow" "-jump;-forward"
bind "n" "+walkjumpthrow;+throw"
► Timestamps 🕰
0:00 - Intro
0:06 - Spawn overview
0:11 - Spawn 1
0:19 - Spawn 2 (easiest + used by FaZe)
0:25 - Spawn 3
0:32 - Spawn 4
0:37 - Spawn 5
0:42 - Spawn 6
0:47 - Deep mid molotov
0:57 - Deleting the smoke
1:05 - Second mid molotov + flash
1:23 - T ramp HE grenade
1:33 - Bottom mid smoke
1:44 - NiP nadestack #1
1:51 - NiP nadestack #2
► Music ♫
WATEVA - Madness (feat. m els) • WATEVA - Madness (feat...
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/ @fnscence
► Steam profile
steamcommunity.com/id/FNScence/
► Configs
settings.gg/download/107947867
► Settings ⚙️
settings.gg/FNScence - เกม
probably ropz found all the smokes😂😂
What do you think about instant smokes becoming meta on almost all maps? Were the fully open skyboxes a good idea, or are multiple line-ups from spawn too much effort to keep up with the top level? Join this poll and vote here: th-cam.com/users/postUgkxN0GrTJZ4VYh0DORCLIriVTctddvc3sO6
great job. hope to see more!
insane 🔥
Veru nice video bro!
another great vid!
Legendary!
Insane job as usual, it would be super cool to have the consol command to set pos each spwns ❤
Thanks, check out the description for the setpos commands.
goated @@FNScence
❤
best way to practice these? I loaded up a practice comp game, got some of the spawns but got some that weren't in the video? im guessing that there's some extra spawns in this practice mode?
The best way to practice these is teleporting to the correct position, so you can see the line-up with your own crosshair and resolution. Do this by copying the setpos/setang commands from the description into your console.
After this you can type "mp_restartgame 1" in the console (or bind it to a key like so: bind KEY "mp_restartgame 1"), and see if you remember the line-up for the random spawn you were given.
Also there is a bug, which might asign you a spawn point from the casual game modes in the first round of the match, but this shouldn't happen if you kick the bots and restart with the command above.
@@FNScence thx alot i just learned all of them using this way
i dont know how the hell to remember all of them
why is the walk jump throw bind not working, but the regular jump throw works
The one from the description should still work, but you can try the following as well. These are de-subtick binds after the recent update, that was supposed to remove them. The (walk-)jumpthrow binds are included. I am using these currently.
// ------------------------------------------
// de-subtick config
// ------------------------------------------
// ========== de-subtick binds ==========
// bind mouse1 +attack_
// bind mouse2 +attack2_
bind space +jump_
bind mwheeldown "jomp"
bind mwheelup "jomp"
bind ctrl +duck_
bind shift +sprint_
bind w +forward_
bind a +left_
bind s +back_
bind d +right_
bind n +runthrow
bind space jumpthrow
alias +attack_ "+attack;+attack"
alias -attack_ "-attack;-attack;-attack"
alias +attack2_ "+attack2;+attack2"
alias -attack2_ "-attack2;-attack2;-attack2"
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +duck_ "+duck;+duck"
alias -duck_ "-duck;-duck;-duck"
alias +sprint_ "+sprint;+sprint" // walking
alias -sprint_ "-sprint;-sprint;-sprint"
alias +forward_ "+forward;+forward"
alias -forward_ "-forward;-forward;-forward"
alias +left_ "+left;+left"
alias -left_ "-left;-left;-left"
alias +back_ "+back;+back"
alias -back_ "-back;-back;-back"
alias +right_ "+right;+right"
alias -right_ "-right;-right;-right"
// jump/runthrow bind
alias jomp "+jump_;-jump_" // bypass valve's attempt at preventing jumpthrow binds
alias jumpthrow "jomp; -attack_; -attack2_"
alias +runthrow "+forward_; jumpthrow"
alias -runthrow "-forward_"
// ======= Echo messages =======
echo - de-subtick config loaded
I dont know if u really need to be pixel perfect or its already fixed by valve some of the lineup
Hi FNScence, How can I force spawns in cs2?
You can copy the setpos/setang commands from the description into the console.
Additionally you could write an alias script, so you just have to type the spawn number into the console to teleport there. This would look like this (either save it in a .cfg file or copy the whole thing into the console):
alias "1" "setpos 2472.370850 2006.177002 136.862000;setang -30.876968 -141.403290 0";
alias "2" "setpos 2493.000000 2090.000000 135.359116;setang -29.121363 -140.103500 0";
alias "3" "setpos 2456.830078 2153.159912 136.053360;setang -26.133760 -138.114441 0";
alias "4" "setpos 2353.000000 1977.000000 138.071655;setang -34.557541 -140.147324 0";
alias "5" "setpos 2397.000000 2079.000000 135.610153;setang -27.612106 -138.683029 0";
alias "6" "setpos 2292.060059 2027.689941 138.454956;setang -27.504463 -138.356216 0"
is there a lineup without using the spawn based ones?
Yes, from flower pot, run jump throw have to aim at the hut edge but lil inside
Yes but the speed is the main point. A few second delay and T's will see if CTs are pushing or not and make the potential peek into 2nd mid suicidal
@@Sam-es2gf yeah i get it but not everyone wants to learn all spawn throws
I have one thats a jump throw, consistent, and easy lineup. Found it myself.
Out of spawn theres a step to the left and behind the ct's.
Jump on it and get stuck where the railing meets the wall and then look at the beam in the middle of the roof on top of library and theres 2 buttons, aim at the left button and jump throw. Super easy
Cant remember this unfortunately XD
If everyone on your team remembers only the line-up from spawn 2 (which is really easy), you will be able to throw this smoke in 10 out of 12 rounds in your CT half. This is what Faze did.
@@FNScence ok
lmao this is old inferno mid smoke from ct, literally the same line up
Not the biggest fan of this smoke. I think the deeper smoke offers way more
its about the timing man, these allow you to do way more because they land so much faster
How is faze still real