Its 4 years to late but you made me laugh at loud at the Roki Vulovic cards. In the last video i was like "Why does that man seem so familiar, you must be going insane."
i know it might sound stupid but why do i want infantry i feel like they don't belong because of the thousand of vehicles that can slaughter them on the map hopefully this isn't to stupid of a question
Infantry is king of towns and forests. One 30pts squad can easily kill a 100pts tank on its own. You just want to make sure to keep them in forests and towns where they get damage reduction. On top of that if you want meatshields, they are the best thing you can get.
Many a game I have held entire towns with infantry against Armour etc, when infantry is fortified in a town they are strong, especially if you have anti tank missle squad, anti air and rifleman or engineers. Watch out for napalm, artillery and flame tanks they can cause alot of damage to infantry.
When you mentioned anti air units with or without radar you missed a key point in that using anti air with radar can make those units vulnerable to sead. I'm not sure if you will cover that in the next episode but just a heads up for those learning.
availability bonus multiplies each card with the respective bonus (e.g. 10% gives each card in your deck 10% more units per card) activation points are the points available to put cards into your deck
On the deck building screen where you can fill slots, where it says on blank slots cost 1, 2, 3 etc. What is this referring to? number of unit cards? eg. a card that has 2 units?
Yes, all tanks! Armour (that includes top armour vs LGBs) reduce incoming HE damage: 1 takes 100%, 2 takes 40%, 3 takes 30% and 4 takes 20% of HE damage.
i can't get over the "boni"
Its 4 years to late but you made me laugh at loud at the Roki Vulovic cards.
In the last video i was like "Why does that man seem so familiar, you must be going insane."
[peter griffin]hehhehhhehhhehhe... "bone-ei"..[/peter griffin]
awesome tutorials mate, thanks. corona gave me some time to give this game another try.
I hit the like button for boni instead of bonuses. had a good laugh.
I think youve figured it out but yea. Bonuses.
He could be using the Latin in which case he is correct. But yeah..
where did you get those Roki Vulovic portraits? I have a physical need for them.
Enjoying the tutorial Razz. Probably going to have watch this again :)
i know it might sound stupid but why do i want infantry i feel like they don't belong because of the thousand of vehicles that can slaughter them on the map hopefully this isn't to stupid of a question
Infantry is king of towns and forests. One 30pts squad can easily kill a 100pts tank on its own. You just want to make sure to keep them in forests and towns where they get damage reduction. On top of that if you want meatshields, they are the best thing you can get.
@@RazzmannWG oh ok thank you
Many a game I have held entire towns with infantry against Armour etc, when infantry is fortified in a town they are strong, especially if you have anti tank missle squad, anti air and rifleman or engineers.
Watch out for napalm, artillery and flame tanks they can cause alot of damage to infantry.
When you mentioned anti air units with or without radar you missed a key point in that using anti air with radar can make those units vulnerable to sead. I'm not sure if you will cover that in the next episode but just a heads up for those learning.
Is that Roki Vulovic lmfao
What's the difference between activation points and availability bonuses?
availability bonus multiplies each card with the respective bonus (e.g. 10% gives each card in your deck 10% more units per card)
activation points are the points available to put cards into your deck
@@RazzmannWG perfect, appreciate the response and the work put into the tutorials. Very helpful to me as a new player.
2:00 Bone-Eye Bone-Er! 2:20 Boner!
For some reason I thought the plural of "bonus" is "boni"
FML
@@RazzmannWG making me chuckle XD
Haha just having a laugh, English/German living in Australia here
roki vulovic cards xDDD
On the deck building screen where you can fill slots, where it says on blank slots cost 1, 2, 3 etc. What is this referring to? number of unit cards? eg. a card that has 2 units?
That is the amount of activation points it costs for you to fill that slot. The total AP used are visible in the top right of that screen too.
I'll ask, maybe it will work out - does anyone have the time and willingness to introduce a noob like me to the game?
"...post world war 2 vehicles, and etizhiemperias"
Are laser guided bombers effective against all tanks? How much HE to get through 3 top armor for instance?
Yes, all tanks! Armour (that includes top armour vs LGBs) reduce incoming HE damage: 1 takes 100%, 2 takes 40%, 3 takes 30% and 4 takes 20% of HE damage.
super galeb is good multirole
Man that boni got me haha
Calling the AH-64D Longbow a "Recon" vehicle..... WTH game. Same with naming the F-15E the F-15D.... What is wrong with the people behind the game?...
I'm assuming just like the non factual weapons ranges etc, For balancing maybe its to do with that? I cannot see why though.
Am I the only one using translator to learn this game?
Boni lol