The toxic deluge shouldn't have left a body behind from skullspore nexus, preventing the victimize from being cast.... And the creatures should enter tapped from victimize.
Im a henzie player, and its super fun to play xD, my list doesnt have as much control as the henzie here tho. But yes, it can do nasty stuff if it doesnt get hard controlled xD
Why is it that every time I find an Henzie gameplay video the deck itself is full of terrible cards. Like, you're playing Henzie, there's absolutely no reason to run Farseek or Rampant Growth. So many questionable cards in there. I guess it's to done it down?
I don't understand how you think land ramp is bad in a deck that needs at lot of mana. Henzie is very strong but often times is held up by lack of mana pieces on board.
@@thegrandredmage Because you replace those sorcery land ramps with cards such as seedguide ash, rampant rejuvenator, or primeval herald. Henzie wants a lot of creatures with 4+mv. These creatures serve both purposes of 4+mv creature (further increasing your creature count) and still providing land ramp.
@@thegrandredmage You're totally right. Farseek and Rampant Growth are useful in Henzie because they are two mana ramp spells that can fix your colors ahead of casting Henzie on turn three. Seedguide Ash, Overlord of Hauntwoods etc. are useful, but you do have to be able to actually cast Henzie first!!
@@marcuscleaver I guess it depends how you want your Henzie to function. I strive to get Henzie down on turn 2 so I can start blitzing turn 3. On tempo is turn 1 land into mana dork, turn 2 Henzie, turn 3 rampant rejuvenator or the like. I also try to achieve a really high creature count. Not saying it's either this way or that way, just how I prefer my Henzie :)
@@markymarknjack Totally! And I think I personally need to add Elves of Deep Shadow to my build to also aim for turn 2 Henzie myself. I was just surprised at the original commenter suggesting they were "terrible cards". Maybe they aren't optimal, but a solid part of early turns ramp package!
That Henzi deck was NUTS well played by all!
The toxic deluge shouldn't have left a body behind from skullspore nexus, preventing the victimize from being cast.... And the creatures should enter tapped from victimize.
Why wouldn't Henzie dying from Deluge make a token off Skullspore Nexus? What am I missing?
@@exudes-confidence9701 with the toxic deluge, henzie its a 0/0
when a creature die and go to graveyard lose all -1 counter
@@wolfyingVR Right! Much appreciated!
Dang! Love to see some Jund good stuff. Coll game guys!
As a former Henzi player, he is definitely an archenemy type commander. You’ll have to kill him first or he just overwhelms everybody.
Great game! Henzie is a power house, my mates have been struggling to keep it mid power/fun
Tell your mate to embrace the degeneracy. He's too good to be played nicely.
Keep up the good work fellers!
Im a henzie player, and its super fun to play xD, my list doesnt have as much control as the henzie here tho. But yes, it can do nasty stuff if it doesnt get hard controlled xD
Are you saying the Marrow Gnawer player has to BONE UP on his rat knowledge?
Could you make the card image a little bit bigger? It’s really hard to see, when watching your videos on the phone
Why is it that every time I find an Henzie gameplay video the deck itself is full of terrible cards.
Like, you're playing Henzie, there's absolutely no reason to run Farseek or Rampant Growth. So many questionable cards in there. I guess it's to done it down?
I don't understand how you think land ramp is bad in a deck that needs at lot of mana. Henzie is very strong but often times is held up by lack of mana pieces on board.
@@thegrandredmage Because you replace those sorcery land ramps with cards such as seedguide ash, rampant rejuvenator, or primeval herald. Henzie wants a lot of creatures with 4+mv. These creatures serve both purposes of 4+mv creature (further increasing your creature count) and still providing land ramp.
@@thegrandredmage You're totally right. Farseek and Rampant Growth are useful in Henzie because they are two mana ramp spells that can fix your colors ahead of casting Henzie on turn three. Seedguide Ash, Overlord of Hauntwoods etc. are useful, but you do have to be able to actually cast Henzie first!!
@@marcuscleaver I guess it depends how you want your Henzie to function. I strive to get Henzie down on turn 2 so I can start blitzing turn 3. On tempo is turn 1 land into mana dork, turn 2 Henzie, turn 3 rampant rejuvenator or the like. I also try to achieve a really high creature count. Not saying it's either this way or that way, just how I prefer my Henzie :)
@@markymarknjack Totally! And I think I personally need to add Elves of Deep Shadow to my build to also aim for turn 2 Henzie myself. I was just surprised at the original commenter suggesting they were "terrible cards". Maybe they aren't optimal, but a solid part of early turns ramp package!