Live Stream Part 2: Crowd SIM (Dopnet Setup), Ragdolls, Kine FX, RBD Collision

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 9

  • @morganv123
    @morganv123 3 ปีที่แล้ว

    1:18:18 I followed you and realized that the agent shape needs to be come from after the capture weights. You set me on my way though and thanks for help with KineFX > agents specifically.

    • @bubblepins
      @bubblepins  3 ปีที่แล้ว

      I made the same mistake too! I know the feeling of just making a tiny mistake and Houdini doesn't like the whole scene

    • @morganv123
      @morganv123 3 ปีที่แล้ว

      @@bubblepins I’ve cried myself to sleep over a misnamed attribute many a time

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 3 ปีที่แล้ว

    thank ur tutorial helped me understand the atanomy to do crowd. i wander please if u know can u tell me to how in dop use function croed look at something i dont know to how us the know for it thanks

    • @bubblepins
      @bubblepins  3 ปีที่แล้ว

      This is quite new actually! It is now possible to do this with the new H18 rig vop. I've been slowly moving towards that topic. I have covered a basic H19 Ragdolls tutorial and this will slowly edge towards the rigging stuff to create more interesting scenes! Stay tuned, it'll come soon!

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 3 ปีที่แล้ว

    IT WILL BE AMAZING JUST TALKING WHAT SOME ATTRIBUTE IS DOING IN CROWD SIM