This tutorial helped me out so much with my own mission making . It was pretty straight forward after that (I have Arma 3 mission making experience) even though the editor is limited I have still been able to create some alternative missions and many different skins for the ai, PMC, criminals, somalian pirates etc. Thank you for the video though and love the game.
This game is absolutely fantastic I've always been a massive fan of tactical shooters and I just bought this today, I must say this might be one of the best tactical shooters I've actually played considering It's in alpha and so much more to come. Hope you guys never ever give up on this project it's wonderful!!
Hey, I have a problem assigning certain AI to certain guard points. Basically I want a 4 man team with one LMG assign to guard an area, therefore I make two squads and squadIDs for the LMG and the other 3 guys and I assign them each one group of guard points. Sometimes it works, sometimes the AI is switching in between the wrong guard point groups or are all on the same guard point. Do you have any idea what is causing this?
Hi, it's a bit tricky to diagnose without getting into the mission itself. Have you used the validate command to see if that provides any insight? By 'assign guard points' I am not sure what you mean, but the best thing is to ensure every member of each squad is near a guard point in the desired set of guard points, and make sure the guard points have the same name set in the properties. So in squad A, put all 3 members close to guard point type A, and in squad B, put the 1 member next to a guard point type B. Make sure members of each squad have the same base name (differing only by the number at the end), and I suggest select all AI spawnpoints and use the assign squad ID button.
@@mattfarrow9577 Thanks for the reply. Yes, I validated. Squadmembers have the same name, except the "_number" in the end and the same squad ID. Same goes for corresponding guardpoints, spawnpoints and guardpoints also have the same name except for "_spawnpoint_" and "_guardpoint". I can workaround with placing the units close to their guardpoints, which is fine in the beginning but then it still ends up eventually having two AIs on the same guardpoint that is not supposed to happen. I can live with it for now. As soon as the shooting starts, almost everyone leaves their guardposts anyhow and charges the players. Thanks.
In case there is a misunderstanding, the guard point that a squad is assigned to is ALWAYS based on proximity of the squad leader, and not at all based on any similarity between spawn point and guard point name. Which is the squad leader? I am never sure. Make sure the whole squad is placed close to a squad guard point, for both squads (different guard points obviously).
@@mattfarrow9577 yes, the guard points are assigned by the group name in the properties. Is the squadleader the Spawnpoint with the lowest number? "0" or "1"?
in your mission? Not sure about the not dying bit, but AI will only work if they are placed inside the normal areas of the map (so they are on navmesh)
This tutorial helped me out so much with my own mission making . It was pretty straight forward after that (I have Arma 3 mission making experience) even though the editor is limited I have still been able to create some alternative missions and many different skins for the ai, PMC, criminals, somalian pirates etc. Thank you for the video though and love the game.
This game is absolutely fantastic I've always been a massive fan of tactical shooters and I just bought this today, I must say this might be one of the best tactical shooters I've actually played considering It's in alpha and so much more to come. Hope you guys never ever give up on this project it's wonderful!!
Thank you for your kind words. We're not done till it's done.
Very interesting! Loving Ground Branch so far!
This is cool Matt thanks for sharing these.
Thanks Matt!
I cannot validate my map. Doesn’t show me spawnpoints when i want to go in game
Can I suggest going to the Ground Branch discord #modding channel and asking there? Easier to give you help there
@@mattfarrow9577thanks
Hey, I have a problem assigning certain AI to certain guard points. Basically I want a 4 man team with one LMG assign to guard an area, therefore I make two squads and squadIDs for the LMG and the other 3 guys and I assign them each one group of guard points. Sometimes it works, sometimes the AI is switching in between the wrong guard point groups or are all on the same guard point. Do you have any idea what is causing this?
Hi, it's a bit tricky to diagnose without getting into the mission itself. Have you used the validate command to see if that provides any insight? By 'assign guard points' I am not sure what you mean, but the best thing is to ensure every member of each squad is near a guard point in the desired set of guard points, and make sure the guard points have the same name set in the properties. So in squad A, put all 3 members close to guard point type A, and in squad B, put the 1 member next to a guard point type B. Make sure members of each squad have the same base name (differing only by the number at the end), and I suggest select all AI spawnpoints and use the assign squad ID button.
@@mattfarrow9577 Thanks for the reply. Yes, I validated. Squadmembers have the same name, except the "_number" in the end and the same squad ID. Same goes for corresponding guardpoints, spawnpoints and guardpoints also have the same name except for "_spawnpoint_" and "_guardpoint". I can workaround with placing the units close to their guardpoints, which is fine in the beginning but then it still ends up eventually having two AIs on the same guardpoint that is not supposed to happen.
I can live with it for now. As soon as the shooting starts, almost everyone leaves their guardposts anyhow and charges the players. Thanks.
In case there is a misunderstanding, the guard point that a squad is assigned to is ALWAYS based on proximity of the squad leader, and not at all based on any similarity between spawn point and guard point name. Which is the squad leader? I am never sure. Make sure the whole squad is placed close to a squad guard point, for both squads (different guard points obviously).
And guard points are grouped not by the asset name in the map (GBGuardPoint_Blah_1) but the guard point name property you see when you click on one.
@@mattfarrow9577 yes, the guard points are assigned by the group name in the properties. Is the squadleader the Spawnpoint with the lowest number? "0" or "1"?
Is this built in game or is a mod ?
It's in-game
The ai is not attacking and they are not dying
in your mission? Not sure about the not dying bit, but AI will only work if they are placed inside the normal areas of the map (so they are on navmesh)