Generative Camera Paths in TouchDesigner - TouchDesigner Tutorial 110

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 42

  • @estebanarellan00
    @estebanarellan00 หลายเดือนก่อน

    The way you are saving my life right now!!! You are such a blessing for making these!

  • @hinduspl
    @hinduspl 2 ปีที่แล้ว +4

    Great video. Thanks for sharing your knowledge. I'm not replying on every video from you but I'm big fan of your videos as well as touchdesigner and I really appreciate work you do by uploading those for community for free.

  • @tib.lsr.3780
    @tib.lsr.3780 9 หลายเดือนก่อน

    hey thanks for the tuto, i started 3D 2 years ago, and your explaination of circle path, null track and camera view while working made me feel at home on touchdesigner, now i will be able to really try the touchdesigner potential ;)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  9 หลายเดือนก่อน +1

      So glad to hear that! It can be a bit tricky translating the usual 3D concepts/techniques into the TouchDesigner workflow at first, but it's not too bad once you get used to it. Thanks for watching :)

  • @_stition9777
    @_stition9777 4 หลายเดือนก่อน

    Thanks for this tutorial mate, super useful and easy to follow

  • @kellywarner3748
    @kellywarner3748 2 ปีที่แล้ว +1

    Phenomenal technique, thank you Elburz!

  • @postdaigo
    @postdaigo 2 ปีที่แล้ว

    Fantastic tip!
    Elburz never disappoints

  • @Mr.Meowgical
    @Mr.Meowgical 2 ปีที่แล้ว

    Love to see it! Will definitely use this.

  • @fanarshatal2692
    @fanarshatal2692 11 หลายเดือนก่อน

    Thanks for sharing your knowledge maaaaan

  • @dydyalal
    @dydyalal 4 หลายเดือนก่อน

    your video is a great helpful for me!!! Thanks a lottttt >

  • @krisztamusnoi22
    @krisztamusnoi22 11 หลายเดือนก่อน

    Hello. I have an issue, my camera doesnt go smooth in the path, it struggles sometimes in a position for few seconds than continue the path. I tryed to mach the orient up vector with orientation, i changed orientation but still dont go smooth. Somebody can give me a hint?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  11 หลายเดือนก่อน +1

      Try setting the Auto-Bank Factor parameter to 0 and see if that helps!

  • @florenciabruck
    @florenciabruck ปีที่แล้ว

    my camera turns upside down at half circle path and my x y are exchanged, where you have x i have z. how to align my point cloud object

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  ปีที่แล้ว +2

      Double check that you've set the _Orientation_ parameter of the Circle SOP to *ZX Plane* . If it's left at the default XY Plane setting you might end up with the camera orientation behaving like you've described. Hope that helps!

    • @michapau7354
      @michapau7354 ปีที่แล้ว +1

      You can also change the "Orient Up Vector" in the Camera settings. If the Circle is in the X/Y Plane you want this vector set to 0 - 0 - 1.

    • @ri9z.
      @ri9z. 9 หลายเดือนก่อน +1

      Exact problem I was having, but on a different project. Couldn't figure out why it was working fine when I followed your tutorial, but wouldn't work when I tried to use the technique in another project. Spent so much time looking through everything. Can't believe I missed that!

  • @heatheryuan5261
    @heatheryuan5261 2 ปีที่แล้ว

    Great tutorial! Thank you so much for sharing!

  • @rgrant
    @rgrant ปีที่แล้ว

    Thank you, exactly what I was looking for 😀

  • @grahamconsidine8229
    @grahamconsidine8229 2 ปีที่แล้ว

    THANK YOU ELBURZ!!!

  • @cokehorse1
    @cokehorse1 2 ปีที่แล้ว

    hi
    i keep switching allegiance between Touch and Unreal...the biggest conceptual annoyance in TD, which otherwise is so responsive and quick in comparison, is blocking out and moving between camera positions , which is a breeze in Unreal's sequencer. I never worked out how to use " Save cam pos" in this way....how would i do that? and thanks !!

    • @cokehorse1
      @cokehorse1 2 ปีที่แล้ว

      and my second bugbear is volumetrics, or at least ambience...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ  ปีที่แล้ว

      Great question! A simple approach to this could be using two different cameras, set to the two positions that you want “move” the camera between, and then use a camera blend to transition between the two camera views. For some other approaches Matthew Ragan has some additional suggestions on the forum: forum.derivative.ca/t/palettes-camera-comp-transform-matrix/183960/4. Hope that helps!

  • @aeonvoid_
    @aeonvoid_ ปีที่แล้ว

    this was amazing. thank you!

  • @gregderivative2647
    @gregderivative2647 2 ปีที่แล้ว

    a good technique to have in your back pocket

  • @07forgot2
    @07forgot2 ปีที่แล้ว

    thank you :)

  • @moonmountain
    @moonmountain 2 ปีที่แล้ว

    cheers !

  • @UsmanKhan-tb7ll
    @UsmanKhan-tb7ll 2 ปีที่แล้ว

    Came here from Facebook