We need to know the workflow of those lens Shaders, my life would be some much easier! It’s seems something done with the OSL Octane camera and some Xpresso maybe! I can’t go back at not know that this existed!
@@brunobordini7696 Maybe. But it was by and large the most interesting part, and it seems like he maybe didn't want to divulge. Obviously I don't know that for sure, but if it is true, it runs contrary to the entire purpose of a Maxon presentation.
@@brunobordini7696 That would be sick. The other day I was scratching my head on how you would render an inward spherical projection. Don't have a project right now that would require it, but still curious. I've got a buddy that's working on the some stuff for the Sphere rn. I guess I could ask him! lol
@@parttimehuman This is easy! At least for me, as I'm using Corona and V-Ray! You just render your animation using a 360 camera with a proportion 2:1! Justa like an animated HDRI for Dome Light! Then use an spherical projection and use both sides for the material! Or just flip polygon normals!
Plese share lens shader technique🙏❤️
We need to know the workflow of those lens Shaders, my life would be some much easier!
It’s seems something done with the OSL Octane camera and some Xpresso maybe! I can’t go back at not know that this existed!
And the shader is built how?
I don't think he had the time to built one!
@@brunobordini7696 Maybe. But it was by and large the most interesting part, and it seems like he maybe didn't want to divulge. Obviously I don't know that for sure, but if it is true, it runs contrary to the entire purpose of a Maxon presentation.
@@parttimehuman maybe he will show it on a Maxon live stream with Jonas e Noseman! Part 2 perhaps!
@@brunobordini7696 That would be sick. The other day I was scratching my head on how you would render an inward spherical projection. Don't have a project right now that would require it, but still curious. I've got a buddy that's working on the some stuff for the Sphere rn. I guess I could ask him! lol
@@parttimehuman This is easy! At least for me, as I'm using Corona and V-Ray! You just render your animation using a 360 camera with a proportion 2:1! Justa like an animated HDRI for Dome Light! Then use an spherical projection and use both sides for the material! Or just flip polygon normals!
@maxon any resources to learn more about camera lens shader for this purpose?
that image at 10:20 is my current process... lot's of separate renders and stitching in AE 😅
visual contrast yet again replaces narrative substance