Спасибо. У вас самое лучшее, на мой взгляд. Я не новичок, но смотрю с удовольствием)) мне нравится метод, когда два слоя используют. Это выглядит гораздо лучше
Дякую!!! Все дуже зрозуміло і я взагалі тепер не лякаюась))) а то у багатьох багато що не зрозуміло і застряєш тупо на якомусь моменті та шукаєш самостійно і нервуєш (я початківець)))
Excellent tutorial - I was able to follow along and make the pattern!! I find that CLO must update their interface and I can't find the same tools and the modular template interface was totally different - but even still, I was able to figure it out. Thanks for sharing!! I really appreciate it!
Thank you! 😊 You can change the avatar color in the top menu bar - Display - Avatar Rendering Style - Monochrome Surface and change the color/material in the property editor. Or you can achieve the same result if you simply delete texture maps for each part of the avatar (head, hands, torso, legs) in the property editor. To change the background color in the 3d window - go to the same Display folder and choose Format 3D Background or Add Background Image if you want to place an image there. If you need to change the background on renders - go to the Render window - Image/Video Properties and find Background section in the property editor.
When you want your height a little bit shorter and add shrinkage i see that it wont modify the pattern. Wont that be a problem when you are sewing your prototype? because it will look good at rendering but the final clothe would be the original length.
Робіть український переклад - це зараз цінується :) також українцям зараз вкрай необхідні нові способи заробітку, а індустрія розширяється. Контент шикарний 💙💛
Hello this pattern makes no sense. In real life ribbings are one piece. If you give this pattern to a sample maker there would be sewing at the end of the cuff as it is two pieces
Hello, you're right. We don't sew the ribbing cuffs from two parts in real life. This video is about making a reslistic 3d model, not a production-ready patterns. Simulation for two-pattern cuffs is more stable, and there is no visual difference compared to single-pattern cuffs. If you need a single pattern - just unfold it at the bottom edge, draw an internal line at the middle and then fold it in the 3d window using the Fold Arrangement tool. The other way is to make two parts and then merge the bottom edges. Then you can adjust the fold angle for the internal line at the middle and make it sharper. Yeah, I also miss Deniel. His videos were great.
@polkunus oh no! That's so sad. I remember what he did though! Something similar to this lady. He did exactly what she did, but then merged the two rectangles together. You can also.make a fold line, which is what I do. You would not have ribbing on a sweater, only on bomber jackets, so this lady's method is best.
Спасибо. У вас самое лучшее, на мой взгляд. Я не новичок, но смотрю с удовольствием)) мне нравится метод, когда два слоя используют. Это выглядит гораздо лучше
I really appreciate this tutorial. It's exactly what I need!
your videos really made me better..and your presentation is very clear..thank you very much
Really helpful,thank you so much for making the tutorial so precisely, appreciate your efforts👏👏
Great! На самом деле: очень профессионально, чётко, по уму. Огромное спасибо
Thanks for this video and the projects! I’m learning step by step
Thank you. It helped me a lot!!
Very helpfull, learning a lot with u, pls dont stop the videos, i need more!!!! Thank youuuu
Thank you! Happy to hear that videos are helpful for you ☺️
Дякую!!! Все дуже зрозуміло і я взагалі тепер не лякаюась))) а то у багатьох багато що не зрозуміло і застряєш тупо на якомусь моменті та шукаєш самостійно і нервуєш (я початківець)))
Excellent tutorial - I was able to follow along and make the pattern!! I find that CLO must update their interface and I can't find the same tools and the modular template interface was totally different - but even still, I was able to figure it out. Thanks for sharing!! I really appreciate it!
Thank you. Great to hear!
thank you very much!
Glad it helps!
Thank you so much you make it so easy for me, you're such a great trainer. Looking forward to the next video 🤍🤍🤍
I want to ask you how do you make the figurine turn black and change the back ground?
Thank you! 😊
You can change the avatar color in the top menu bar - Display - Avatar Rendering Style - Monochrome Surface and change the color/material in the property editor. Or you can achieve the same result if you simply delete texture maps for each part of the avatar (head, hands, torso, legs) in the property editor.
To change the background color in the 3d window - go to the same Display folder and choose Format 3D Background or Add Background Image if you want to place an image there.
If you need to change the background on renders - go to the Render window - Image/Video Properties and find Background section in the property editor.
Olá! Continue fazendo vídeos, aprendi muito com vc. Continue nos ajudando. Gratidão!
Thank you so much. This is super great tutorial :D
Thank you for you feedback! :)
Thank you! You are amazing for this 👌
Fantastic!
Loved it!
Thanks for your videos!
Thank you!
nice video! Thank You, have a good day:)
Thank you! :)
Thank you so much ❤ very helpful
Happy to help :)
thank you . well explained
Thank you
wow~ it's so brilliant tutorial. I look forward to next tutorial!!
How about denim, jacket, coat??
Thank you. I'm happy you liked it! Jacket and coat is a good idea. Thanks for the suggestion :)
Good. Helpful.
надеюсь у вас все хорошо и очень жду новые видео... очень здорово все описано...
Very helpful video
Thank you!
Nice tutorials, can you do one like basketball jerseys with NBA cut pattern
Thank you! What's the most challenging for you in making the basketball jersey?
@@MyDressPatterns The NBA cut jerseys' pattern from the back is more complicated than the usual tank type jersey.
aaaaaaa thank you
Happy to help!
When you want your height a little bit shorter and add shrinkage i see that it wont modify the pattern. Wont that be a problem when you are sewing your prototype? because it will look good at rendering but the final clothe would be the original length.
Good point, it will be a problem. If you need to sew a prototype afterwards - change patterns, not shrinkage.
Thank, iloveu
Nice video
Thanks
Робіть український переклад - це зараз цінується :) також українцям зараз вкрай необхідні нові способи заробітку, а індустрія розширяється. Контент шикарний 💙💛
오오...
Дякую, корисно.
Please install subtitles in Russian or Ukrainian, I'm very interested in your videos but I don't understand English
Hello this pattern makes no sense. In real life ribbings are one piece. If you give this pattern to a sample maker there would be sewing at the end of the cuff as it is two pieces
Does anyone remember daniel's method? He deleted all his videos and I really miss that one
Hello, you're right. We don't sew the ribbing cuffs from two parts in real life. This video is about making a reslistic 3d model, not a production-ready patterns. Simulation for two-pattern cuffs is more stable, and there is no visual difference compared to single-pattern cuffs.
If you need a single pattern - just unfold it at the bottom edge, draw an internal line at the middle and then fold it in the 3d window using the Fold Arrangement tool. The other way is to make two parts and then merge the bottom edges. Then you can adjust the fold angle for the internal line at the middle and make it sharper.
Yeah, I also miss Deniel. His videos were great.
@polkunus oh no! That's so sad. I remember what he did though! Something similar to this lady. He did exactly what she did, but then merged the two rectangles together. You can also.make a fold line, which is what I do.
You would not have ribbing on a sweater, only on bomber jackets, so this lady's method is best.