HEAVY WEAPONS? How Good Are They? (Fox's FIRST Impressions of State of Decay 2 Heavy Weapons Skill!)

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

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  • @GitGudFox
    @GitGudFox  4 ปีที่แล้ว +71

    I want to emphasize that this is literally the first time I've used heavy weapons, so I had no idea what to expect. It'd not intended to be any kind of display of skill so much as just an organic first look... that said, I think I battled the feral at the end pretty well.
    Overall, I think losing the Powerhouse drop kick hurts a lot... consider I could have literally unequipped my heavy weapon and just dropkick/executed that feral at the end.

    • @localjuicebox9026
      @localjuicebox9026 4 ปีที่แล้ว +1

      How do you unlock them?

    • @localjuicebox9026
      @localjuicebox9026 4 ปีที่แล้ว +1

      I bought one daybreak character so I'm grinding 11 of them!

    • @localjuicebox9026
      @localjuicebox9026 4 ปีที่แล้ว +1

      You should get 11 daybreak talon soldiers in your nightmare mode they help Allot and have broken perks not sure if you do just an option

    • @bartocblackwell3391
      @bartocblackwell3391 4 ปีที่แล้ว +3

      Something I noticed that I think bears more testing is their application against Juggs. I noticed that every time you hit the Jugg from behind with the heavy weapon he staggered. Four times if I recall correctly. It might be that his belly acts as an armor of a sort from the front, akin to a shock absorber. I may be seeing something that is not there on this one, but I feel like that might be the niche they fill.

    • @Diarmuhnd
      @Diarmuhnd 4 ปีที่แล้ว +2

      Interesting. thanks for your testing! Your the Bill Nye / Degrassi / Hawking of the zompocalypse Mr. Git Gud Fox. :)

  • @michaelsantacruz9114
    @michaelsantacruz9114 4 ปีที่แล้ว +57

    What if you use the charge attack while the feral FIRST runs towards you and time your swing to get an instant knock down?? Kinda like playing baseball

    • @KAVI-wr2zy
      @KAVI-wr2zy 4 ปีที่แล้ว +10

      I'm definitely trying this

    • @LordNexusTheFir
      @LordNexusTheFir 4 ปีที่แล้ว +21

      Time to yeet that feral fuck into the stratosphere!

    • @gazzhumbly5433
      @gazzhumbly5433 4 ปีที่แล้ว +1

      Annnnnnnd it is out of here!!! Lol

  • @jon6car
    @jon6car 4 ปีที่แล้ว +50

    I now this isn't related to heavy weapons but I wish they'd get rid of the slow striking executions when having max skill in it. By that time I'd imagine the survivor is versed enough to just do the golf swing and pummel executions

    • @Peachrocks5
      @Peachrocks5 4 ปีที่แล้ว +10

      This. This is the biggest reason I dislike using striking weapons. Which makes me sad, because in most games I prefer stuff like baseball bats to things like swords that everyone else likes, but with those damn slowass animations on top of their other problems, its just not worth it.

    • @FreedomFighterEx
      @FreedomFighterEx 4 ปีที่แล้ว +5

      Yea, I wish the animation is sped up for maxed out skill. Execution in SOD2 is annoying most of the time due to that.

    • @GrubKiller436
      @GrubKiller436 4 ปีที่แล้ว +3

      I agree. I dislike how you never know if your attack is gonna go for the slow one or the gold swing. They should at least increase the speed of the slower ones.

    • @Peachrocks5
      @Peachrocks5 4 ปีที่แล้ว +3

      Yeah. I do think though them using the slow but desperate crushing animation makes sense when inexperienced. However skilling or maxing either endurance or striking should cause them not to use it. Much like how close combat on being skilled gets that excellent quick backstab animation rather than the slow strangle. I mean if you wanted it to mirror you could take away the golf swing for not having it skilled.

    • @jon6car
      @jon6car 4 ปีที่แล้ว +2

      @@Peachrocks5 I agree for striking but not for endurance. If I had to make one tweak to endurance it would be to have enhanced close combat moves or a 5% decrease in weapon durability loss per hit. That way it would be a true jack of all trades skill. But specializing would still be stronger for specific skills. For instance if they had enhanced close combat moves they still wouldn't be able to execute standing enemies but a CQC specialist could.

  • @evilwillhunting
    @evilwillhunting 4 ปีที่แล้ว +40

    Myself, I'm disappointed.
    They are decent at crowd control, but that's just it. They don't need to be DECENT at crowd control. They need to be EXCEPTIONAL at crowd control for it to be worth the slow speed and big stamina drains.
    Just not nearly enough damage to make it worth it. Maybe it will change when you max out striking, but the Heavy Weapons are just not enticing enough to pursue in my opinion.

    • @gloopslurper4008
      @gloopslurper4008 3 ปีที่แล้ว

      Theyre great for plague hearts in lethal

  • @thehitchslap
    @thehitchslap 4 ปีที่แล้ว +49

    If it takes 4 hits I don’t see the point unless you like the looks of the weapons. Great game though. Enjoying it.

    • @brazman4722
      @brazman4722 4 ปีที่แล้ว +3

      when you hit multiple zeds whit it most of them go down, its preatty neat in crowd control in the right hands!

    • @poison2285
      @poison2285 4 ปีที่แล้ว

      luis carlos barroso yes sir. I get a metal bat and upgrade to powerhouse and shove. Its so satisfying when you survive you feel like you worked for it.

    • @peachypietro9980
      @peachypietro9980 4 ปีที่แล้ว

      Sledgehammer is by far the best of heavies: supreme knockdown, very easy to clear out hordes

    • @Buh1444
      @Buh1444 4 ปีที่แล้ว

      luis carlos barroso it’s a worse blunt

    • @brazman4722
      @brazman4722 4 ปีที่แล้ว

      @@Buh1444 well, if you get the double bit axes, they get more fun, if you get more than 2 zeds in a swing, they are pretty much dead, so fun

  • @KoRnBulleT
    @KoRnBulleT 4 ปีที่แล้ว +12

    The only reason why i use them and like them is how you can send zombies flying with a good hit, always gives me a good chuckle

  • @brankooo87
    @brankooo87 4 ปีที่แล้ว +70

    No reason to carry the name "Heavy ", when sometimes it takes 4 strikes to put the dead down. Disappointed at the moment.

  • @Esserem
    @Esserem 4 ปีที่แล้ว +13

    Weapon type-specific execution moves would be pretty sick.. Especially with those new heavy weapons.

  • @beardedcasual5120
    @beardedcasual5120 4 ปีที่แล้ว +18

    during the live stream, they said that striking and blade, while have some measure of influence over whether the weapon is blade or blunt.
    so striking for a huge bladed weapon, probably won't get the most out of it

    • @claymore2323
      @claymore2323 4 ปีที่แล้ว +1

      No they said the non specific bounus from blunt n bladed will apply only im pretty sure

    • @claymore2323
      @claymore2323 4 ปีที่แล้ว

      @@zach2104 from my understanding no, heavy weapons dont sync well if at all with blade or blunt skills

  • @deletedaccount1570
    @deletedaccount1570 4 ปีที่แล้ว +6

    The perfect heavy weapon character is Endurance, Discipline, and powerhouse obviously

  • @trentwolter208
    @trentwolter208 4 ปีที่แล้ว +11

    I haven't used them yet but looks to me they don't do much damage or have a good reach I think they need to make it so you take a stride forward when you attack

    • @apomtaylor8054
      @apomtaylor8054 4 ปีที่แล้ว +3

      I personally don't like the striding, it's too easy. The heavy weapons atleast take a bit more skill to use

  • @warpigsareus
    @warpigsareus 4 ปีที่แล้ว +33

    The Sledge is better than the double ax it knocks most of the Zeds down in one hit. I can clear a 20+ horde taking maybe a hit or two of damage

    • @brankooo87
      @brankooo87 4 ปีที่แล้ว +5

      A hit or two, horde of 20+? You are only bullshiting yourself. Be real

    • @warpigsareus
      @warpigsareus 4 ปีที่แล้ว +4

      @@brankooo87 dodging does wonders with a red talon does wonders

    • @brankooo87
      @brankooo87 4 ปีที่แล้ว +5

      @@warpigsareus you should allready do "wonders" with Heavy weapons.

    • @Zack-lk9vz
      @Zack-lk9vz 4 ปีที่แล้ว +3

      @@brankooo87 He's not wrong, you can easily take on a horde with a character with good traits and right capacities, like a red talon soldier for exemple

    • @UncleTwoTimez
      @UncleTwoTimez 4 ปีที่แล้ว

      @@brankooo87 Hes not exaggerating, I too can take down 2 hordes at once with one of my Red Talon operatives. With enough timed dodging and careful stamina use I can not take a hit.

  • @Doug_M
    @Doug_M 4 ปีที่แล้ว +36

    Looks disappointing compared to heavy weapons in the first SOD.

    • @Amoogus
      @Amoogus 4 ปีที่แล้ว +7

      Dr Mittens PhD yeah it did. They had the big shovel and sledge hammer for sure

    • @woofdawgg69
      @woofdawgg69 4 ปีที่แล้ว +7

      @Dr Mittens PhD it had heavy weapons

    • @Shishomuru
      @Shishomuru 4 ปีที่แล้ว +2

      @@Amoogus Don't forget the Fire Axe that thing was GODLY. Solid durability and crazy high lethality, that thing when you have heavy specialized maxed on a character with the power house trait basically ran around one hitting everything that wasn't a juggernaut.

    • @Amoogus
      @Amoogus 4 ปีที่แล้ว +1

      @@Shishomuru i don't remember it. I mostly just used the grenadier in breakthrough or whatever it was called. He was my boi.

    • @jonathanb1
      @jonathanb1 4 ปีที่แล้ว +3

      I've played the first state of decay since Xbox 360 for years. It definitely had heavy weapons. I know because I died by wasting all my stamina trying to fight a group of zeds and a juggernaut with a giant wrench.

  • @seanl.7088
    @seanl.7088 4 ปีที่แล้ว +7

    curious about the power up swing vs feral first charge, may be a big benefit, who knows?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +4

      It could be an automatic knockdown, but the timing seems like it'd be tight.

  • @Biscuitchris7again
    @Biscuitchris7again 4 ปีที่แล้ว +28

    They definitely need to add a melee skill for Heavy Weapons to beef it up, this guy is maxed Powerhouse and it's pretty meh at best compared to Blade and Blunt.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +8

      It basically feels like blunt without striking or bladed without swordplay.

    • @jayscwang
      @jayscwang 4 ปีที่แล้ว +1

      @@GitGudFox Blunt has 1 hit knock down rate, heavy weapons no.

    • @Elglobulo
      @Elglobulo 4 ปีที่แล้ว +3

      heavy weapons in SOD1 was the most funny to play, in SOD2 is so meh :S Crying in Marcus xD

    • @aaronsosa7736
      @aaronsosa7736 2 ปีที่แล้ว

      TLDR: use discipline to maximize efficiency, try to constantly attack so that they can't get within range of you, and if you need to disengage shove until you get an opening to hit because they will just interrupt you.
      Honestly heavy weapons are op in my opinion, I think you just have to get used to it. I only think they should prioritize getting a nearby ground execution I've standing because it's annoying when you accidentally do a standing execution. However playing with heavy weapons is easy mode on lethal zone. Discipline makes you tire very slowly too since it's such an efficient way to kill. I do just fine with the maul and axe but the groundbreaker shovel is completely op. It's has high lethality, high knockdown and high impact. Ever since I started using it clearing plague hearts on lethal has become so easy I can do 4 back to back because when the feral comes you just spam it and nothing can interrupt you. However don't run because it's so slow that you will have to regain the initiative to use swing again. If you need to run shove them the shove that replaces the kick is actually good because it's very fast and doesn't push them out of hitting range.

  • @Kindlesmith70
    @Kindlesmith70 4 ปีที่แล้ว

    Ah! You made a vid on this! You should have just linked me to here when you mentioned it. :)
    Kool stuff.

  • @Kemuell_Mabuen
    @Kemuell_Mabuen 4 ปีที่แล้ว +2

    I did some testing too. I found that they can stagger Jugs in one hit but ONLY if you hit them from the back. The best (or only) attack that left them open enough for me to get behind them was when they charged at me and I ran in a circle to dodge them. Unfortunately, my first test sucked and I switched to shooting the jug because I was using a Red Talon and kept rolling into him when I tried dodging. My second test was WAY better even with the same character because I ONLY attacked from behind. Best way to get them to charge is to run away right after.
    According to the patch notes, Acrobatics is supposed to have some heavy weapon moves as well but the only one I noticed was the jump attack (slightly less exaggerated with heavy weapons than the others). Again, I only used the red talon guy so there could be more attacks to use if just a pure acrobatics character.

    • @Shishomuru
      @Shishomuru 4 ปีที่แล้ว +1

      You have a leaping bash with the edge of the weapon akin to the leaping swing the normal ones have while sprinting.
      Was running around on my RT member and that attack usually either insta killed or knocked down most zeds.

    • @Kemuell_Mabuen
      @Kemuell_Mabuen 4 ปีที่แล้ว

      @@Shishomuru I also found it extremely useful against ferals though I'd still prefer the drop kick from powerhouse, the almost infinite stunlock from close combat, or to shoot them in the head. Heavy weapons, so far, require a lot of patience for me to use.

  • @carlinruggeri2339
    @carlinruggeri2339 4 ปีที่แล้ว +1

    As always the go to guy for state of decay 2 gameplay and as usual best advice and help for issues in the game love the channel

  • @albertfrazier3844
    @albertfrazier3844 4 ปีที่แล้ว +4

    3 uploads in one day 💪🏾💪🏾

  • @Mattsawesomeness
    @Mattsawesomeness 4 ปีที่แล้ว +1

    I was finding having a little bit of delay between strikes & waiting for the enemy to come to you & not going all out, like you do with the other melee weapons works better, also the charge up strike does a bit of a dash so makes a great gap closer. I really enjoyed the heavy weapons so far, I will experiment more tomorrow

  • @sapphiredawn4321
    @sapphiredawn4321 4 ปีที่แล้ว +3

    Maul makes a retur from state of decay . i found a hog splitter . but oar and mike stand arent in i think

  • @squidapple9662
    @squidapple9662 4 ปีที่แล้ว +14

    Even as a brand new player coming from the Juggernaut Edition today with 3-hours playtime, trying the heavy weapon I found for 10-minutes I could clearly see and feel is a big fat NOPE, honestly what were they thinking, they do the same job as the regular melee but slower and much more precious stamina consumption, I was the same as you expecting stamina trade off for raw power - downing zombies with a single mighty swing and being able to carve out large groups if you watch your stamina. They seriously seriously need to make some revisions here, dunno how it released like this honestly, zero benefit.

  • @owendorey1422
    @owendorey1422 4 ปีที่แล้ว +8

    could you do a video about gun locations in the new map

    • @ProjectChaos77
      @ProjectChaos77 4 ปีที่แล้ว

      Owen Dorey I guy named Jersey O did a video regarding locations of hidden weapons. Check it out

  • @LuisGarcia-oy5fd
    @LuisGarcia-oy5fd 4 ปีที่แล้ว +13

    Doesnt seem worth using imo, to slow eats stamina and kills in about the same as the other weapons

  • @BenryanALS
    @BenryanALS 4 ปีที่แล้ว +4

    Tried a big ol shovel. Hated it

  • @judahbonds5951
    @judahbonds5951 4 ปีที่แล้ว +2

    With Powerhouse drop kick, if I see a feral, I now put the car in park , jump out and attack it. Its the "feral killer" (shotguns are too)

    • @judahbonds5951
      @judahbonds5951 4 ปีที่แล้ว

      @Wikkitt Klown I feel ya, its just the shotty is a little more forgiving in a _oh shit_ moment

  • @pappy374
    @pappy374 4 ปีที่แล้ว +1

    I wonder whether they will update some of the weapons from the initial release that are clearly in the Heavy Weapon category but were placed into Blunt/Bladed due to it not existing at the time?

  • @robertwatson5104
    @robertwatson5104 4 ปีที่แล้ว +5

    I’m loving this game

  • @VolkXue
    @VolkXue 4 ปีที่แล้ว +6

    Well, i wanted to play this rainy Friday the 13th but they didn't release it till in the day time and my internet has been cutting out all day playing hell with this 14gb download

  • @bubbacasillas6137
    @bubbacasillas6137 4 ปีที่แล้ว +1

    I learned that with heavy weapons you can interrupt the juggernauts rush attack if timed right

  • @CyanDreams1312
    @CyanDreams1312 4 ปีที่แล้ว +1

    Heavy shines with knock back.
    There are two good heavy weapons in the bounty broker right now that have really high knock back and super high durability. its really great for keeping XL hoard on their backs. One is called the Tank Hammer an the other is a huge wrench (sorry I cant remember its name rn).
    So far I havent found a good lethal heavy or fully built my heavy character.
    Im thinking Im going to go endurance for the fight so I have a way to command grab and Im going discipline for the extra light load limit so I can keep that stamina drain low

  • @BigLou521
    @BigLou521 4 ปีที่แล้ว +1

    It seems that heavy weapons will play a much bigger role for those playing in coordinated multiplayer sessions. By which I mean each player sticks to their specific role. Heavy weapons specialist, for example, can do well clearing the way at an objective location so long as the sniper and assault/close combat characters assist. Solo, I'd say it can cause more harm than good but still a fun and funny addition.

    • @robinvegas4367
      @robinvegas4367 4 ปีที่แล้ว +1

      I was thinking the same thing.
      Raiding in SoD3 perhaps?

  • @sergio765410
    @sergio765410 4 ปีที่แล้ว +1

    I got my ass handed to me after I found the wood splitter while I was tangling with a jugg, the timing will definitely take some time to get used to

  • @hellhound7572
    @hellhound7572 4 ปีที่แล้ว +1

    Looking forward to a video on the bases

  • @FreedomFighterEx
    @FreedomFighterEx 4 ปีที่แล้ว +3

    Right, I fiddle around with heavy weapons for a while and here is my conclusion; they are blunt/edge that a bit more complicated to play and require some setup so you can't ungabunga them like usual. The main gimmick that it has where the first two don't is how it can deal damage during execution, provide that the game randomize the swing execution for you (it usually do from what I testing. You only roll the quick head stomp if there are no other zeds around) so you gotta play to it strength. You can't be interrupted by zed attack unlike the first two so do your best try to execute the one that lay down in the middle of a horde. However, this is seriously a bad idea to do it in Nightmare or in a swarm of blood plague zeds. You asking yourself for trouble by doing it. Heavy weapons are great until you spec into either Striking or Swordplay. Striking give your blunt Grand Slam which capable to knock zeds in 180 degree of your front down and you can spam it faster than heavy weapon can swing. Swordplay outright one-shot zed with high enough lethality. Heavy weapons are ok-ish in the hand of AI follower. AI can set you up for knockdown execution so there is that, and stamina usage mean nothing to them.
    If you're insisting on using heavy weapons, here is something you should know. The cross-check attack (kick/jump button) is faster than kick and it can interrupt zed easily. It also lunges you forward nearby target which can help cover the distance since normal attack won't move you toward the target. You should use it to poke/rush-in during a fight or you won't get your swing off due to zed attack you faster than you can swing. Go for execution as much as possible. It drains you a lot of stamina but it doesn't need stamina to use it. You can spam execution in quick succession even if your stamina is depleted, and if you get the position right, you will keep knocking down nearby zed for another execution.
    Should you go for Powerhouse? Yes, absolutely if you can. It is no brainer pick. Maxed out also allows you to do the frontal execution like how maxed Close Combat does (Disappointed how it doesn't have unique animation) and frontal grapple which let you throw a zed into other zeds, bowling ball them down. Acrobatic give you Flying Strike which lets you become more mobile with it. It is pretty fun to use, but we all know how horrid the dodge roll is, so if you can deal with that then go ahead. Backpacking isn't a bad choice either. Yes you don't get the reduce melee cost but when you have almost twice more stamina to use then it doesn't matter. It also allows you to use a heavy weapon with a large backpack, and a heavy gun without over-encumbered yourself. You can pair Backpacking with Discipline since it gives you more stamina, reduces durability loss per melee hit, and more light carry cap in case you're a fan of traveling light. Endurance gives you Slam Attack for easy access to downing a zed. GIve you more room and option on how you setup for execution swing.
    TL;DR, Heavy weapons are more complicated to use than Blunt/Edge for little to no advantage over them once you spec into Striking/Swordplay. AI followers use it well. Poke a zed with cross-check (kick) before going for a swing. Pick Powerhouse if you can but it isn't essential. Acrobatic or Backpacking work wells with heavy weapons, and Discipline, and Endurance.

  • @legitgaminuk9709
    @legitgaminuk9709 4 ปีที่แล้ว +3

    Also in my opinion the sledgehammer is the best, long reach and very high impact and knockdown

  • @TheOldMan-75
    @TheOldMan-75 4 ปีที่แล้ว +8

    Seems to be easier to just use regular blunt weapons. They deal with crowds pretty well already and are much easier to use.

    • @judahbonds5951
      @judahbonds5951 4 ปีที่แล้ว

      No, he just havent caught on yet. The key to the heavies is rythme (timing with each swing)

    • @TheOldMan-75
      @TheOldMan-75 4 ปีที่แล้ว

      @@judahbonds5951 The key to blunt weapons is just tapping the button and you still hit pretty much everything that's in front of you. Why should I learn to use heavy weapons if the outcome is hardly any better?

    • @judahbonds5951
      @judahbonds5951 4 ปีที่แล้ว

      @@TheOldMan-75 I like Git Gud, but he not doing it right, yes I know blunt hit more than one, but heavy hits a hell of a lot more it you know what your doing. I think we all can agree that heavy is not OP (which is a good thing depending who you ask) but they do level a crowd much faster than blunt. I had a similar scenario fighting a lot of plague zeds and in one swing I killed 5, four of them was decapitated.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      I'm going to press X to doubt this. The final test demonstrated a lot of the flaws of heavy weapons.
      When you're using scentblock AND stimulants to swing through enemies, it's not a matter of skill but a matter of weapon statistics, and the heavy weapons were not cutting through them with nearly the capability one would expect them to.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      That was the entire point of the final test, to remove the skill requirement from the weapon by using the scentblock and the stimulants to take both the combat pressure and the stamina consumption out of the equation and just see what the weapon is capable of.
      Blunt without striking and bladed without swordplay both would have performed better.

  • @noahw06
    @noahw06 4 ปีที่แล้ว +3

    to execute you have to click x
    @git gud fox

  • @dr.bherrin
    @dr.bherrin 4 ปีที่แล้ว

    I thought you had to be running to get the Drop Kick..no more doing it from a standing position...I'll have to test it again later, as I had no issues pulling it off last night.

  • @Dukenukem323
    @Dukenukem323 4 ปีที่แล้ว +2

    Remember guys you don't have to get good to get good

  • @Takoshishi
    @Takoshishi 4 ปีที่แล้ว

    Powerhouse + Close Combat
    - It breaks easy so knife is your backup.
    - the CC shove gives you space for a charge hit on heavy weapons also a good replacement for the heavy cross push [damages your durability too].
    - Charge hit is a cone shaped cleave
    - Tap is more cleave effect
    - 2nd charge, it short dashes to the nearest target.
    It needs a buff, folks are right. The durability? as a heavy? Definitely a buff.

  • @samvargas2642
    @samvargas2642 4 ปีที่แล้ว

    ive been using the gaundao ( believe thats how its spelled ) the key is to knock down a zed in the crowd and immediately prioritize getting the execution on it. That overhead swing before knocks back anyone in front of you. You will then have more zeds floored and ready to be executed. Rinse and repeat. Ive been loving the heavy weapons now that im comfortable with the mechanics. Also having the ability to flip a zombie over your shoulder is a great way to begin overhead swings.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      I've heard good things about the guandao, but I haven't tried it yet. It's named after Guan Yu, a chinese historical figure who was later on deified into their god of war.

    • @samvargas2642
      @samvargas2642 4 ปีที่แล้ว

      @@GitGudFox That's awesome info, had no idea. Love your videos man, been helping me out a ton, just recently started a new nightmare campaign, having such a blast!

  • @lifewasgiventous1614
    @lifewasgiventous1614 4 ปีที่แล้ว

    It would probably do better with more forward movement, The charge attack should have been a horizontal imo, something that could at least send a few flying, maybe add some poise frames to the charge.

  • @jimbojankins4986
    @jimbojankins4986 4 ปีที่แล้ว +3

    You need the shovel if you want I can lend it to you thru Xbox for testing

  • @vovin8132
    @vovin8132 4 ปีที่แล้ว

    I'm glad to see that you also have janky shadows and that it isn't just me. If this game had them before, I certainly never noticed them until playing today. This is the type of thing that will drive me fuckin' crazy. I am talking about how, say, tree shadows bounce like the hands on a clock instead of steadily moving.

  • @snoogans20
    @snoogans20 4 ปีที่แล้ว

    Been doing some of the heavy weapons bounties and had a thought: what if heavy weapons gave you knockdown/knockback immunity when swinging and a bit of damage resistance?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +2

      What I want is more power. I want things to die faster.

    • @snoogans20
      @snoogans20 4 ปีที่แล้ว

      @@GitGudFox Maybe they think that's too OP?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +2

      Probably, but that's the only reason you want a bigger weapon. No one picks up a sledgehammer to use as a weapon and thinks "I sure hope this does less damage than smaller weapons but makes me more resistant to damage."
      And I'm not criticizing your suggestion either. It'd make them better, sure, but that's just not why I want to use heavy weapons. Heavy weapons in SoD1 were fun because you could just chop through enemies with the correct setup. I you needed a character with the exclusive powerhouse characteristic which was something they just have or don't have. You can't promote into powerhouse, and then you combined that with the heavy weapons specialization, and you got this really awesome combo.
      What I wanted was a weapon that was honestly a bit OP if you combined the right skills and have the stamina support for it.

  • @oerwout10
    @oerwout10 4 ปีที่แล้ว

    i have a feeling that the blunt variants of the heavy weapons might actually be where its at. normal blunt weapons already have a pretty high chance of knocking enemies down. imagine how easy it would be to knock 4 enemies down in one swing.

  • @E1m0ren
    @E1m0ren 4 ปีที่แล้ว +1

    There is definitely something going on with 2h attack animations. These zombies are doing an insane amount of standing around, and they very obviously pause en masse when you're swinging and executing. They do this with some executions, sometimes, with the standing swords. It's almost as if the game is giving you I-frames in the form of the enemy AI pausing.
    Madness.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +3

      They are. Lots of games do that for balance. They also can't make certain attacks while you're in the middle of an execution.

  • @chriskishbaugh5086
    @chriskishbaugh5086 4 ปีที่แล้ว

    I do like the fact that no matter who you played as in the first game you were stil able to use the dropkick. Btw I like the sledge hammers they're more durable. The execution of the larger of weapons are great for knocking down hordes.

  • @Kimberliearcher
    @Kimberliearcher 4 ปีที่แล้ว

    have you tried the charged move on juggernaut? I didn't see you used it, maybe the jug was too fast to try.

  • @chrishobbs7481
    @chrishobbs7481 4 ปีที่แล้ว

    Was it jut me or did every hit against the Feral send it rolling across the asphalt? Might be why there is no real forward walk with the swings. Locking down a Feral like that'd be hilarious, but kind of make them trivial. I'd also guess the physics of the back swing on a fourteen pound skull crusher keep the user more or less locked in place.

  • @boyzvird
    @boyzvird 4 ปีที่แล้ว +2

    A little late but IMO its much better to use the blunt heapy weapons, y'know your sledgehammers, mauls etc. Heavy weapon ground executions are a bit of a crowd control in itself. The bladed heavy weapons are a bit underwhelming.

  • @brazman4722
    @brazman4722 4 ปีที่แล้ว

    i noticed that when attacking more than one zombie most of them get knocked down and killed, so positioning is the best strategy whit this weapon, you want to get as many zeds whit one hit as possible, so they all go down, and the ground executions create a sort of safe bubble for a few seconds, so you can slowly clear a horde out if you want to play safe, i think it has a lot of potencial in the right hands

  • @tones9_6
    @tones9_6 4 ปีที่แล้ว

    I like using heavys with powerhouse discipline and endurance. Discipline for the stamina and melee cost and endurance to make it more forgiving. I look for the same stats as a good blunt weapon to take advantage of knocking a whole crowd on its ass and the wide swinging ground executions make clean up a breeze.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      I think going into discipline is like an extreme commitment to heavy weapons for a skill that I think is kind of not great since you already need powerhouse but lose the dropkick.

    • @tones9_6
      @tones9_6 4 ปีที่แล้ว

      @@GitGudFox i can do without the drop kick i don't have problems with ferals wielding a heavy. For the most part its the only combo that made sense, scouting won't benefit you that much if you're already looking for big hordes to clear out and resourcefulness doesn't really solve any problems you'll face using a heavy except for extra stamina consumables. It is a niche build but I've found it to be successful when I do have a hankering to use the heavy weapon in dread zone. Thanks for the feedback, keep up the great content 👍

  • @M3XICANXCART3L
    @M3XICANXCART3L 4 ปีที่แล้ว +2

    So what’s new ? Can you make a side by side comparison of the new update vs old one ? I think it will be a great video

  • @likeablekiwi6265
    @likeablekiwi6265 3 ปีที่แล้ว +1

    you should've tried it on a red talon character too

  • @mattchew69er
    @mattchew69er 4 ปีที่แล้ว

    Favorite weapon varient now

  • @robinvegas4367
    @robinvegas4367 3 ปีที่แล้ว

    Marathon, Stealth, Swordplay, Gunslinging - Done ✅

  • @ThaoLand
    @ThaoLand 4 ปีที่แล้ว +4

    #buffheavyweapons

  • @dzobie
    @dzobie 4 ปีที่แล้ว

    After giving it some thought...that power attack is alright. Basically allows a kill in two moves with that knockdown. And with that around the world execution swing it might be pretty good with some practice since it can keep the rest back while you finish.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      The sweeping execution move is what the special attack should have been.

    • @dzobie
      @dzobie 4 ปีที่แล้ว

      @@GitGudFox YEAH....you know, that would make better sense!

    • @dzobie
      @dzobie 4 ปีที่แล้ว

      @@GitGudFox so..I got the Guandao and it seems to make up for all the other heavy weapons. I got frequent multiple decapitations and it seems to swing reasonably fast.

  • @jb-kp8go
    @jb-kp8go 4 ปีที่แล้ว +1

    Best bet is using close combat and powerhouse for this class if it breakd

  • @legitgaminuk9709
    @legitgaminuk9709 4 ปีที่แล้ว +10

    I find that heavy weapons break VERY quickly

    • @pedr0_m198
      @pedr0_m198 4 ปีที่แล้ว +5

      They should be the strongest ones, but we can ask them to change that in an update.

    • @brankooo87
      @brankooo87 4 ปีที่แล้ว +3

      Also, they mislead the meaning of "Heavy ". Shit fells like light

  • @chriskishbaugh5086
    @chriskishbaugh5086 4 ปีที่แล้ว

    Btw Fox in this video how good is that base you've got?

  • @hoangphuongnguyenvu8252
    @hoangphuongnguyenvu8252 4 ปีที่แล้ว

    Yeah, i agree my first impression kinda mehh, i was hope for something more powerful when think about heavy weapon. It take many hits to kill a zombie. But for a character doesnt have close combat skill, powerhouse could be a good option.

  • @Kazaam818
    @Kazaam818 4 ปีที่แล้ว

    How do you get that standing execution?! It looks insanely handy for nightmare mode and I’ma noobie still so yeah

  • @LeonedeBeaumont
    @LeonedeBeaumont 4 ปีที่แล้ว

    It is anti-feral. When there's a lot of feral, i just go for energy drink then go for those ferals. It knocks them down every hit. So cornering them will be their end.

  • @titaiao
    @titaiao 4 ปีที่แล้ว +2

    hey i have the ultimate state of decay version, did i get any bonuses for that?

    • @freewings2188
      @freewings2188 4 ปีที่แล้ว +1

      I think you get supply drops

    • @Kemuell_Mabuen
      @Kemuell_Mabuen 4 ปีที่แล้ว

      check your in game currency (the name escapes me) that you get from DayBreak. Should have over 5k I think. That and some new clothes.

    • @titaiao
      @titaiao 4 ปีที่แล้ว

      @@Kemuell_Mabuen ok

    • @apomtaylor8054
      @apomtaylor8054 4 ปีที่แล้ว

      @@titaiao You also get a tactical mask for free

    • @titaiao
      @titaiao 4 ปีที่แล้ว

      @@apomtaylor8054 its Just a helmet

  • @likeablekiwi6265
    @likeablekiwi6265 3 ปีที่แล้ว

    they should replace the shove with a forward charge instead knocking multiple zombies a few paces back...
    they should also have a combo attack move which makes the second swing able to hit zombies from behind and a third which makes your character go a distance forward... the knockback feels a out of place since you want them tightly packed together although maybe it could work if they also interrupt zombies on the back of the horde from charging at you and grappling.

    • @GitGudFox
      @GitGudFox  3 ปีที่แล้ว

      The problem is that heavy weapons are not lethal enough. I don't want to spend 4 hits on a zombie with a gigantic double bladed axe, but I do on a regular basis even on powerful RT characters.
      In SoD1, heavy weapons were like 100% blunt weapons + 100% bladed weapons at the cost of using up a ton of stamina and being slow enough that zombies can interrupt you if you aren't careful.
      I want to like heavy weapons. They were my favorite style in SoD1, but they just kind of suck for every day usage in SoD2. Their best use is demolition on plague hearts which they are pretty good at.

  • @blacklightvirus5204
    @blacklightvirus5204 4 ปีที่แล้ว

    does anyone know how to change the controls , wiht the update mine has the flashlight and the crouch with the left stick, so i push the stick and tur on the light and crouches, it almost got me kill 3 times already

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +2

      It's in the control section of the options menu. Look for the button remapping option.

    • @blacklightvirus5204
      @blacklightvirus5204 4 ปีที่แล้ว

      @@GitGudFox thanks a lot , maybe sound that aim complaining too much but i just get a exagerated frame rate lost , im on xbox

  • @devilswolf4490
    @devilswolf4490 4 ปีที่แล้ว

    I love the heavy weapon it's so funny seeing the zeds fly around 😅

  • @terramerc733
    @terramerc733 3 ปีที่แล้ว

    The blunt heavy weapon is where its at

  • @7510Dodo
    @7510Dodo 4 ปีที่แล้ว

    the reason you lose the drop kick when you max POWERHOUSE is because you are using a heavy weapon . read what it says in the brackets(cross check with heavy weapon) which means if you are using a heavy weapon, it means you wont be able to use the drop kick anymore. you got to use a different weapon if you want to use the drop kick. i know it still doesn't make any sense to allow us the drop kick , but at max level , is unable to use it.

  • @Skatemonster
    @Skatemonster 4 ปีที่แล้ว

    Try running to do drop kicks. Not just standing right infront of them. But idk. I can’t find a heavy weapon to save my life lol. Great Video like always 👍

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      You don't have to run to do a dropkick. You can do it while standing still. I think the cross check completely replaces the drop kick.

  • @gargillaape5292
    @gargillaape5292 4 ปีที่แล้ว

    Soon as it came out I took my current group to the new map, cleared the plague hearts and am now doing my legacy, I love the update... tho it did make my game bigger than my tv screen, any idea how to fix that?

  • @SDSOverfiend
    @SDSOverfiend 4 ปีที่แล้ว +3

    Heavy weapons blades are kinda useless since we had “Grand Slam” attacks. Standing execution move basically is a “Slam Attack” with a follow up stomp. Hype killed.. Anywho it Took me 4 swings to drop a regular Zed (Only to see you had the same issue lol). Nah not worth it cause I’m not trying to fight a horde with a melee weapon.. I’ll still rock to my Bell Club, Independence Bat, Barbed Bat. Etc. heavy duty durable weapons 😂

    • @GrubKiller436
      @GrubKiller436 4 ปีที่แล้ว

      It may just be my imagination, but it feels like they nerfed the reach on the "Slam Attack" or blunt weapons in general. Like I said, it could just be my imagination. But if they did do it in order to make the new heavy weapons look more useful, that's stupid and that would just make bladed weapons the strongest (which before bladed and blunt were basically on-par).

  • @FlaccidSunday
    @FlaccidSunday 4 ปีที่แล้ว

    Anyone else having an issue with their closet? Ever since the update I haven't been able to access my closet on any of my games both existing and new

  • @midegola5623
    @midegola5623 4 ปีที่แล้ว

    i used one of the giant shovels on my red talon contractor, i went from wanting to collect them all to not even picking them up. still kinda looking for the axe with the nordic looking symbols on it, but its just because i collect a lot of crap.

  • @xyber6
    @xyber6 4 ปีที่แล้ว

    Seems to me you can finesse the crosscheck with the crowd clearing attack. You can then go for executions on individually knocked down zeds. I like it but I'd bring in energy drinks and stimms rather than snacks. Your stamina will thank you.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      You can, but it eats up stamina fast to use crosschecks.

    • @xyber6
      @xyber6 4 ปีที่แล้ว +1

      @@GitGudFox yeah i noticed that. Powerhouse is also a very resistant skill when I comes to stamina drain... I wonder if they'll tweak it later. Right now it doesn't seem to impress me a whole bunch. I still prefer the killing power of swordplay amidst speed and efficiency.

  • @charlesgibson9873
    @charlesgibson9873 4 ปีที่แล้ว

    Yeah, I'm not sold on Heavy weapons. We talk about the combat and weapon mechanics last year, and I gotta say SOD2 Heavy weapons are a lot more tamer than their SOD1 counterparts. Lethality is lacking and the knockdown isn't there. No more easy "execution" swings. The 2 things I like that Undead Labs implemented is the charged power strike and unique heavy execution. Are you able to hold the power strike at the cost of draining stamina?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      No, you automatically release the attack after holding it briefly.

    • @charlesgibson9873
      @charlesgibson9873 4 ปีที่แล้ว

      And the charged power strike only hits one zed instead of multiple

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      It seems like it only hits the zombie in front of you, but the zombie being thrown back will also knock down the zombies it collides through.

  • @underhat7992
    @underhat7992 4 ปีที่แล้ว

    The dropkick should be replaced with a Jab using the butt of the weapon that goes into an overhead swing execution.

  • @Mr.0s
    @Mr.0s 3 ปีที่แล้ว

    Hello, People. So I Got Interested About This Video. And I Can Say. The Heavy Weapons Are Really Awesome To Use. The Play Style You Need To Getting Best Value Of It Is Finding Right Character, And Right Skills. Here's The List I Recommend For Most Best Experience For It
    *Weapon:* I Would Recommend Guandao Or Hog Splitter Bc The Reach Of The Weapons
    *Skills:* Prowess Or Powerhouse, Obsession, Heroism Or Endurance, Weapon Handling
    *Quirk Skills:* You Want Either Hygiene Or Sewing
    *Traits:* 1. Blood Plague Survivor 2. Can Take a Punch 3. Immortal
    Be Where Of Wasting Lot Of Time Getting Really Good Heavy Weapon Character, And For Me, The Traits Are Really Pain In Ass To Grind.

  • @jeffreymurrayman
    @jeffreymurrayman 4 ปีที่แล้ว

    I think it's great. Not overpowered but definitely good. It's got ups and downs to different weapons and it depends on playstyle

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      I don't see what it does that is notably better than striking. Striking can hit through crowds easily and also kills enemies in 3-4 hits on average as well.

  • @nealjenneve1497
    @nealjenneve1497 4 ปีที่แล้ว

    Fox we love you bro🤘

  • @kadu21
    @kadu21 3 ปีที่แล้ว

    Man I missed heavy weapon from sod 1, where he would do this super swing kill everyone it was op

  • @GrubKiller436
    @GrubKiller436 4 ปีที่แล้ว

    It may just be my imagination, but it feels like they nerfed the reach on the "Slam Attack" or blunt weapons in general. Like I said, it could just be my imagination. But if they did do it in order to make the new heavy weapons look more useful, that's stupid and that would just make bladed weapons the strongest (which before bladed and blunt were basically on-par).

  • @andykod77
    @andykod77 4 ปีที่แล้ว

    Man no sweep or spin of the axe? That's actually shocking losing ya drop kick what were they thinking, in fact the whole combat system doesn't hold up to the SOD 1 system which is so much more satisfying IMO. Was hoping this jugg update would pull me bck in to sod2 but looks like I'll be bck on breakdown before long

  • @ritvikn9167
    @ritvikn9167 3 ปีที่แล้ว

    Drop kick can be only done without the weapon equipped

  • @gazzhumbly5433
    @gazzhumbly5433 4 ปีที่แล้ว

    I use heavy weapons and it feels sooo satisfying

  • @FreeJAC
    @FreeJAC 4 ปีที่แล้ว

    Good video but knocking down the Ferrel and going early for the execution

  • @THE_REAL_EXECUTIONER
    @THE_REAL_EXECUTIONER 4 ปีที่แล้ว +6

    Where the hell does everyone find good characters? My randoms in the beginning are terrible choices.

    • @jb-kp8go
      @jb-kp8go 4 ปีที่แล้ว +1

      Its due to legacy completeions

    • @Mattsawesomeness
      @Mattsawesomeness 4 ปีที่แล้ว +1

      You can also just map change in the late game to the new map like I did

    • @robinvegas4367
      @robinvegas4367 4 ปีที่แล้ว +3

      my stats show that I have recruited over 1k survivors if that tells you anything

    • @samst-louis9389
      @samst-louis9389 4 ปีที่แล้ว +3

      Good survivors are very rare......recruit and exile....rinse and repeat.

    • @jon6car
      @jon6car 4 ปีที่แล้ว

      You can do the builder legacy. 3 people will show up then 2 with one being injured then another 3 and if you change from your builder leader on the last 3 it should reset and you'll go through the process of 3, 2 and 3 again and again. It used to work that way, not sure if it still does though

  • @jayscwang
    @jayscwang 4 ปีที่แล้ว

    Well, powerhouse can help you hold the heavy weapons a second(not hold long time to especially attack, just let you hold a little time to control zeds' hit), and that's can help you control the hit speed. But general speak, I feel heavy weapons suck. They don't have high knock down rate and high durability, and they cost lots of stamina, and execute very suck effective.

  • @joosepkoressaar6660
    @joosepkoressaar6660 2 ปีที่แล้ว

    I know i' pretty late with this, but i found out that heavy weapons exel at plague hearts, 3 hits, heart panics, 2 hits, heart panics and then finish off with two hits, in lethal zone. But against ordinary zeds, yeah weapon is pretty useless. Makes it fun ofc to send a zed to orbit but that's it.

  • @theinsfrijonds
    @theinsfrijonds 4 ปีที่แล้ว

    What about Grand Slam?

  • @reddragon4482
    @reddragon4482 3 ปีที่แล้ว

    very evident that Undead Labs don't properly play test their own game. They just add stuff into the game that's on a list probably.

  • @tank3534
    @tank3534 4 ปีที่แล้ว +4

    I can’t find them😭

    • @jayphil2563
      @jayphil2563 4 ปีที่แล้ว +2

      Check plague hearts, I found 1 in 2 of the 5 that I destroyed yesterday.

  • @deletedaccount1570
    @deletedaccount1570 4 ปีที่แล้ว +3

    Endurance combined with powerhouse could be good🤔

    • @Mattsawesomeness
      @Mattsawesomeness 4 ปีที่แล้ว

      It's very good, I've been doing exactly that

  • @shik337
    @shik337 4 ปีที่แล้ว +2

    They aren’t meant to be better otherwise we would never use the other weapon types

    • @indiecraze5227
      @indiecraze5227 4 ปีที่แล้ว

      No no no hes got a point

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      I think they should have been a bit OP. It's the first major gameplay addition since the game came out. They could have overtuned it a bit and scaled it back over time.

    • @brabbelbeest
      @brabbelbeest 4 ปีที่แล้ว +1

      @@GitGudFox For me it doesn't need to be OP, but it already has a number of penalties, like its weight and speed, I feel that it should compensate that with reach, durability and damage more than it does now.

  • @mdk984
    @mdk984 4 ปีที่แล้ว

    I think there fun to use but I shouldn't have to smack a zombie in the head 4 times to kill them, they definitely need a pay off for how much stamina they use just to swing.

  • @jackpoole6916
    @jackpoole6916 4 ปีที่แล้ว +1

    All I want in this game is an update to base defence and other ai communities, its soo stupid how they hopelessly stand around in completely open defenceless buildings, I wish communities had real bases and I wish more than anything I could put barbed wire where I want it, traps, barricades doors and windows etc etc, the big leap I feel this game needs to make is being able to see other ai communities looting and killing and getting shit done in the open world, it's hard to cope with communities when all they do is sit in there base and expect you to pave their way

  • @gordlashl4189
    @gordlashl4189 4 ปีที่แล้ว

    If you want to a drop-kick irl, you need a running start. It's not a round-house

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      This is not IRL.

    • @gordlashl4189
      @gordlashl4189 4 ปีที่แล้ว

      @@GitGudFox I was just saying that you might need a running start to initiate the drop-kick in-game. If I had anybody with powerhouse, I would test it, but my saves were wiped. I didnt lose too much though. I also have a question, how would one unbind the sneak from the left analog? Every time I turn my flashlight on, my character goes into sneak mode and they're not even bound to the same button. I dont know how to get rid of this pretty big oversight. I have to sprint to turn my flashlight on without sneaking, and getting out of sneak holding b doesnt work when its initiated with my flashlight.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      You can drop kick from standing still. I did it in the "drop kick a plague heart to death" challenge.

    • @lifewasgiventous1614
      @lifewasgiventous1614 4 ปีที่แล้ว

      Git Gud Fox
      How long ago was that cause there were some people saying they changed it.