Hey, I happen to have quite a lot of CRTs and connect some to my PC. Your problem is using that horrible hdmi converter, those are destroying the picture quality and create a huge amount of input lag. The best thing you can do is find a CRT that can display 480p instead of only 480i. The best is one having a SCART connection, because those have RGB natively. Then you build a cable from D-Sub(VGA) to start and connect it to a PC that has a native VGA output. That way you can have super high quality 480p which is absolutely incredible for older 3D games. If you want to go 2D games the best way to play them is still 240p where every other line is blacked out. The screen tearing can come fron either your CRT being an artificially enhanced 100/120hz model or it is displaying an interlaced signal. A MacBook also isn’t the best tool to do this since it’s quite restrictive.
Those cheap, crappy downscalers can't do 240p output. That's becuase 240p is a non-standard video signal, and different consoles do it differently. That downscaler is limited to just putting out a standard 480i signal. You'd need something like a Retrotink 5X or a GBS-control to output 240p. If you want though to keep it cheap you can actually use a Wii as a pretty decent emulation box, and that can actually do 240p.
I recommend you to get a wii. Those are cheap and can output 240p natively on NES, SNES, Sega Genesis, PS1, N64, GB/GBC, and GBA (those are the only things I played on my own wii that I know it outputs 240p) If you dont care for the 240p and are comfortable with what you have, stick with it. The most important part is to enjoy the games, the rest is just nitpicking. PS: Watching movies or series on a CRT (especially if the original format is 4:3) is a goddam vibe.
The cheapest way of playing on a crt tv from pc is using an old ATI card and CRT emudriver. And I've got that exact same model. Its reaaally goooodd, the thing it has is that it forces some kind of over-sharpness from the jungle chip and there's nothing to do about it that I'm aware. Still, it has a pretty good image and can improve a lot with a G1 Mod
Nintendo and SNES are weird with resolution on a old TV. My method that worked for me was setting the display resolution on 1280x960 a 4:3 aspect ratio. Now in the stand alone Mesen emulator. Not retro arch. Go to aspect ratio and pick 8:7. It's like a hybrid of 4:3 and 8:7 but some how it fits the screen perfectly with out any black borders. If you're curious what 8:7 is it's 1024x869. This works very well for the mame emulator. 8:7 is a sharp picture.
I was lucky enough to have a friend gift me a RGB modded TV with scart input if you have VGA you can output natively in analog and get ACTUAL near perfect scaling and 240p output.
Yes and if you are real lucky you get a TV that can even display 480p! I have a highend german Metz CRT which has VGA and can natively display 480p. It is insane how amazing early 3D games look at that resolution! It’s almost like a HD remaster.
I had one plugged in to my pc as a silly second screen for a really long time. I simply got a signal converter that wasn't exactly good quality but it was good enough. It was hdmi to scart. But crt screens are super fun. Also where I live they're either dirt cheap or people give them away on local market websites so I have 7 haha
If I remember correctly, the pixel clock for 240p is too low for the GPU/DAC to support. Look into using "super resolutions" to try and squeeze 240p out of your PC (basically setting it to 2560x240), I believe Retroarch supports these.
Once you have a game loaded up, first thing I do is test how many frames of delay there are, press P on your keyboard to pause the emulation and hold down your jump button, while still holding the jump button, press K to advance one frame at a time until the jump animation starts while keeping track of how many frames it took to start. Then, open the quick menu (F1/L3+R3 by default) and go down to latency. Turn on "Run preemptive frames" if it's available (some cores in Retroarch don't allow it) and under "Number of preemptive frames," put in how many frames passed before you jumped.
I recommend you to get a raspberry pi 4 with an rgb pi cable to emulate those retro games in a crt in true 240p and 480i, but you may need to get an adaptor to convert the rgb scart to the yellow composite, since the cable is made for european crts which have a scart input for rgb, it whould loose some quality but that is expected since rgb is basicly kind of like component video, so converting it to the yellow composite is actually a downgrade
Beware the nin ten ja the ninja lawyers that company has. They will come for your channel all because you wanted to show a little bit of fun with your really really old TV
Congratulations on 300 subscriber/followers on all platforms!
Enjoyed It!
Congrats on 100 subs dude!
Hey, I happen to have quite a lot of CRTs and connect some to my PC.
Your problem is using that horrible hdmi converter, those are destroying the picture quality and create a huge amount of input lag.
The best thing you can do is find a CRT that can display 480p instead of only 480i.
The best is one having a SCART connection, because those have RGB natively.
Then you build a cable from D-Sub(VGA) to start and connect it to a PC that has a native VGA output.
That way you can have super high quality 480p which is absolutely incredible for older 3D games.
If you want to go 2D games the best way to play them is still 240p where every other line is blacked out.
The screen tearing can come fron either your CRT being an artificially enhanced 100/120hz model or it is displaying an interlaced signal.
A MacBook also isn’t the best tool to do this since it’s quite restrictive.
You forgot that it's not only USA that exists. I dont even know what is scart lol. CRT' Tv's aren't all 30 "Fps"?
Those cheap, crappy downscalers can't do 240p output. That's becuase 240p is a non-standard video signal, and different consoles do it differently.
That downscaler is limited to just putting out a standard 480i signal. You'd need something like a Retrotink 5X or a GBS-control to output 240p.
If you want though to keep it cheap you can actually use a Wii as a pretty decent emulation box, and that can actually do 240p.
If I remember correctly, Nintendo called their "240p" double strike or something like that in some NES documentation.
Now this brings me back to my childhood! 😅
I recommend you to get a wii. Those are cheap and can output 240p natively on NES, SNES, Sega Genesis, PS1, N64, GB/GBC, and GBA (those are the only things I played on my own wii that I know it outputs 240p)
If you dont care for the 240p and are comfortable with what you have, stick with it. The most important part is to enjoy the games, the rest is just nitpicking.
PS:
Watching movies or series on a CRT (especially if the original format is 4:3) is a goddam vibe.
The cheapest way of playing on a crt tv from pc is using an old ATI card and CRT emudriver. And I've got that exact same model. Its reaaally goooodd, the thing it has is that it forces some kind of over-sharpness from the jungle chip and there's nothing to do about it that I'm aware. Still, it has a pretty good image and can improve a lot with a G1 Mod
To play retro games on a CRT TV you can use the s-video output of an ATI HD 4xxx or of a NVIDIA Geforce 9xxx.
Nintendo and SNES are weird with resolution on a old TV. My method that worked for me was setting the display resolution on 1280x960 a 4:3 aspect ratio. Now in the stand alone Mesen emulator. Not retro arch. Go to aspect ratio and pick 8:7. It's like a hybrid of 4:3 and 8:7 but some how it fits the screen perfectly with out any black borders. If you're curious what 8:7 is it's 1024x869. This works very well for the mame emulator. 8:7 is a sharp picture.
I was lucky enough to have a friend gift me a RGB modded TV with scart input if you have VGA you can output natively in analog and get ACTUAL near perfect scaling and 240p output.
Yes and if you are real lucky you get a TV that can even display 480p!
I have a highend german Metz CRT which has VGA and can natively display 480p.
It is insane how amazing early 3D games look at that resolution!
It’s almost like a HD remaster.
I had one plugged in to my pc as a silly second screen for a really long time. I simply got a signal converter that wasn't exactly good quality but it was good enough. It was hdmi to scart. But crt screens are super fun. Also where I live they're either dirt cheap or people give them away on local market websites so I have 7 haha
Lucky you lol, I would've preferred getting a CRT monitor to sit on my desk but this is a good alternative for now
Spoiler: He can put his PC into the CRT TV
If I remember correctly, the pixel clock for 240p is too low for the GPU/DAC to support.
Look into using "super resolutions" to try and squeeze 240p out of your PC (basically setting it to 2560x240), I believe Retroarch supports these.
Actually I managed to get 320 X 240 to work by setting the refresh rate to 120 htz so that's not a problem anymore
How do I connect my Nivida drivers?
I was using a crt for awhile until, my drives stopped working.
No sound can be heard in any display.
How did you fix the input lag? Im planning to do the exact same setup
Once you have a game loaded up, first thing I do is test how many frames of delay there are, press P on your keyboard to pause the emulation and hold down your jump button, while still holding the jump button, press K to advance one frame at a time until the jump animation starts while keeping track of how many frames it took to start. Then, open the quick menu (F1/L3+R3 by default) and go down to latency. Turn on "Run preemptive frames" if it's available (some cores in Retroarch don't allow it) and under "Number of preemptive frames," put in how many frames passed before you jumped.
I recommend you to get a raspberry pi 4 with an rgb pi cable to emulate those retro games in a crt in true 240p and 480i, but you may need to get an adaptor to convert the rgb scart to the yellow composite, since the cable is made for european crts which have a scart input for rgb, it whould loose some quality but that is expected since rgb is basicly kind of like component video, so converting it to the yellow composite is actually a downgrade
why do you open the video like that? you can just speak to the viewer normally. this feels like a PBS kids show
Hdmi/vga/dvi to composite or s-video, end of the story
Beware the nin ten ja the ninja lawyers that company has. They will come for your channel all because you wanted to show a little bit of fun with your really really old TV
awruff arf arf :O