Gosh, you're so good at explaining things! I have never had experience with game logic and this is my first time. I immediately bought your node pack and started doing your tutorial and experimenting. Thank you so much, subscribed!
SPUC is a paid asset (40$ (or more))! Becomes obvious in the third section of this tutorial that you need this asset. Can be good to know before you start following along.
This is prety much the same thing, the only thing different is the player controls and the camera follow. I might do a convertion video from this game to 3D asteroids.
I didn't keep track of hours but I put way too much time into it. I had two other versions before SPUC, where I was trying to work out the best structure for all the nodes. I continue working on new nodes, hoping to replace them soon.
I don't understand that in yours you can can leave the "rotate" transform loose and it works. With Mine, I have to connect it with an "on update" in order to see it rotate. **EDIT** Figured it out, I needed to "update" my visual script and run it in Unity6
The roate node that I used is one of my nodes from my SPUC package smart-penguins.itch.io/spuc-unity-in-easy-mode it has all the logic for rotating object inside it.
Great course. I'm looking to use this for a visual State Machine for agent AI. I'll be using it to track states, decisions, etc, and only to fire c# scripts. It's easier to debug since I can visually see where it's stuck etc. Is there anything that I should keep in mind in regards to performance here? Looking 400 agents or so.
It all comes down to on how complex your logic for decision-making is and whether it will be running every frame. You can check this video out on preformance th-cam.com/video/Enq3mG81RqQ/w-d-xo.html&ab_channel=SmartPenguins But I think you would need to do some optimizations to run 400 agents with Visual Scripting state machine.
If you are using TMP Text make sure you use SPUC 1.3.1 You don't have to remove the older version just add the new package to the assets folder and it should replace only the nodes that were changed.
@@SmartPenguins That worked! I was using text (TMP) only because it seemed like the least resistance and following what you were doing in the tutorial. however, I like how easy it seems to be to use it.
Tbf, Bolt is far harder than normal Unity. If they'd make a more seamless transition to open code for each block as toggleable tooltip, it might be better. Until then, bolt just makes things much harder for no reason
Every person is different; some are visual thinkers, so Visual Scripting is there to give everyone a chance to create. Although I'm a great coder, I find that making a game prototype is much faster and easier with Visual Scripting. But that is just my experience. Like I said, everyone is different. There is no option for converting to code so if there is anything that I need in code I write that in code.
I've subbed for years, love your stuff. I didn't know there was a new Unity :P
Gosh, you're so good at explaining things! I have never had experience with game logic and this is my first time. I immediately bought your node pack and started doing your tutorial and experimenting. Thank you so much, subscribed!
Thanks! Hopefully you will enjoy it!
SPUC is a paid asset (40$ (or more))! Becomes obvious in the third section of this tutorial that you need this asset. Can be good to know before you start following along.
thanks for the heads up
I'm exited
It's helpful
Thanks bro
nice, if you're open to ideas for future courses, I'd be really interested in a 3D Asteroids game using SPUC
This is prety much the same thing, the only thing different is the player controls and the camera follow. I might do a convertion video from this game to 3D asteroids.
Well done SP. Prototyping made easy. How about trying a simple RPG system? Just a suggestion. Thanks
I'm actually thinking about adding more RPG like systems to SPUC. What I'm not sure about is if I should make it all in VS or C#(with VS nodes).
@SmartPenguins overall, how long did it take you to make spuc?
I didn't keep track of hours but I put way too much time into it. I had two other versions before SPUC, where I was trying to work out the best structure for all the nodes. I continue working on new nodes, hoping to replace them soon.
I don't understand that in yours you can can leave the "rotate" transform loose and it works. With Mine, I have to connect it with an "on update" in order to see it rotate. **EDIT** Figured it out, I needed to "update" my visual script and run it in Unity6
The roate node that I used is one of my nodes from my SPUC package smart-penguins.itch.io/spuc-unity-in-easy-mode it has all the logic for rotating object inside it.
Great course. I'm looking to use this for a visual State Machine for agent AI. I'll be using it to track states, decisions, etc, and only to fire c# scripts. It's easier to debug since I can visually see where it's stuck etc. Is there anything that I should keep in mind in regards to performance here? Looking 400 agents or so.
It all comes down to on how complex your logic for decision-making is and whether it will be running every frame. You can check this video out on preformance th-cam.com/video/Enq3mG81RqQ/w-d-xo.html&ab_channel=SmartPenguins
But I think you would need to do some optimizations to run 400 agents with Visual Scripting state machine.
hey you are making videos!
Yep, trying to make more and more! Hopefully you will find them useful!
can you make a computer setup video
What do yo mean by "computer setup video" ?
@@SmartPenguins your computer setup video 😃
Having trouble with the UI score. I get the message "Target is missing a text component" within the Set Text inside the UI Score.
If you are using TMP Text make sure you use SPUC 1.3.1
You don't have to remove the older version just add the new package to the assets folder and it should replace only the nodes that were changed.
@@SmartPenguins That worked! I was using text (TMP) only because it seemed like the least resistance and following what you were doing in the tutorial. however, I like how easy it seems to be to use it.
Tbf, Bolt is far harder than normal Unity. If they'd make a more seamless transition to open code for each block as toggleable tooltip, it might be better. Until then, bolt just makes things much harder for no reason
Every person is different; some are visual thinkers, so Visual Scripting is there to give everyone a chance to create. Although I'm a great coder, I find that making a game prototype is much faster and easier with Visual Scripting. But that is just my experience. Like I said, everyone is different. There is no option for converting to code so if there is anything that I need in code I write that in code.
any opinion about buildbox
I had problems with it, the games get taken down from play store.
@@SmartPenguins oh , hope you get good results from unity now