Titan Quest Ragnarok: Advanced Defenses Guide (Learn to Survive!)

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.พ. 2018
  • Long video, but time stamps to each topic are in the comments!
    Come ask questions or hang out live on Twitch! / clex231
    I tend to stick with a single game for a long time, so don't worry about constant switching.
    - - - - - - - - - - - - -
    View this entire series here! - www.youtube.com/watch?v=Mc58A...
    Interested in just Act 5, the new act? - • Titan Quest Ragnarok -...
    New to this game or coming from Grim Dawn? Check out my mechanics videos! - • Titan Quest Ragnarok M...
    - - - - - - - - - - - - -
    Titan Quest: Ragnarok (2017) is an action RPG and a welcome expansion to a game created in 2006. Titan Quest is best compared to Grim Dawn, a more recent title, in its mechanics and overall form - the emphasis is on solo progression rather than online trading of items.
    Pick up the Ragnarok expansion if you enjoy character building as I believe this release excels at itemization, but first try the Anniversary Edition or play Grim Dawn to see if this style of aRPG is your jam.
    Developer - THQ Nordic and Pieces Interactive.
    Publisher - THQ Nordic.
    Release Date - November 2017.
  • เกม

ความคิดเห็น • 40

  • @clexplays7268
    @clexplays7268  6 ปีที่แล้ว +19

    Damage Order - 0:49
    Dodge and Avoid Projectiles - 1:48
    Defensive Ability - 3:56
    Less Damage from Creatures - 11:54
    Armor - 15:23
    Resists - 23:34
    Percent Damage Absorb - 35:23
    Flat Damage Absorb - 37:58
    Shields - 42:29
    Life - 55:40
    Notable Dangers - 1:06:36
    Useful Habits - 1:11:14

    • @clexplays7268
      @clexplays7268  6 ปีที่แล้ว

      Also, as an addendum, Shields come before flat absorb in the damage order. I retested this with energy armor and my larger tool-set of items. Credit to Stanislav rulik for bringing this up.
      This has the side effect of making 'Energy Armor' much better for shield builds as it will take monsters longer to burst the bubble, thus buying time (and energy) for your next Energy Shield.

  • @Gunner2433
    @Gunner2433 ปีที่แล้ว +6

    What a great video, thank you!
    For a quick reference, here were the resistances Clex mentioned as being particularly important for each act.
    Act 1: poison, vitality
    Act 2: poison, fire
    Act 3: all elemental, vitality
    Act 4: poison, vitality, pierce (more than usual)
    Act 5: cold, bleed + (later) vitality, fire
    All: physical, pierce

  • @Lightning_Lance
    @Lightning_Lance 3 ปีที่แล้ว +7

    This is all very useful. One thing I'll is that swap gear is less useful when you don't know what you're going up against as a new player. In my first playthrough, I was keeping swap rings but eventually, I just stopped doing that because I didn't know when to use them anyway. I guess you could have a guide with boss abilities to check or something, but that's a bit much when you just want to play through the game.

  • @VanTemplar
    @VanTemplar 5 ปีที่แล้ว +17

    Incredibly informational even for a veteran TQ player like me! I'm very glad I discovered your channel! Keep up the incredible job!

  • @CPRLITY
    @CPRLITY 5 ปีที่แล้ว +3

    I just found titan quest about a week ago, and your channel I did find yesterday, worths gold or more, your videos are just so good, even though they're quite long, unlike many other people who make really short videos compared to yours, but you really have a magical way of explaining things so simple and still provide a lot of detailed knowledge, that's really cool man, thanks so much, I appreciate it a lot

  • @a.j.g.1666
    @a.j.g.1666 3 ปีที่แล้ว +3

    Best TQ vids hands down. Informative, to the point everytime. I love listening to your vids while playing tq.

  • @maomaeramnon3870
    @maomaeramnon3870 ปีที่แล้ว +1

    About the hp part: I think if you don’t want to farm as much for the perfect resistances, going a bit harder for the hp can be the way to go. I personally like a bit of a defensive playstyle which doesn’t let you 1 hit anyone anymore but during boss fights you can just run for a bit and wait for potion cooldown to heal you up every few sec if need be. Just saying this, I played 1 chat through the end (I mean yeah he had the nature component so heart of oak was in it) and finished the game with 10-12 k hp depending on which gear atm and that allowed me to completely ignore resistances, had negative 30-100 in poison, pierce and worked just fine

  • @timeofourlives1693
    @timeofourlives1693 ปีที่แล้ว

    I started this game late but out of all the content out there you have the best by far wish you would of done more guides/reviews on other mastery combos

  • @NightAngelMarine
    @NightAngelMarine 2 ปีที่แล้ว

    Best Titan quest breakdown I've ever found!

  • @qooq1491
    @qooq1491 หลายเดือนก่อน

    Awesome video, thanks for putting it together

  • @FistOFrost
    @FistOFrost 3 ปีที่แล้ว +1

    Your guides are so great man. I wish you'd do some for the Atlantis content. New skills! I'm working on my first character on switch, got an idea for an evoker, next ill try the new rune stuff. I've played since disc on PC back before Diablo 3.

  • @ilquerxanier
    @ilquerxanier 6 ปีที่แล้ว +5

    Wow this is so helpful thanks man :)

  • @Kraflyn
    @Kraflyn 6 ปีที่แล้ว +2

    very well done, thanx!

  • @Adrak-Hiano
    @Adrak-Hiano 4 ปีที่แล้ว

    Wow, well now I know that I wasn't even close to knowing the game x) awesome work!

  • @Rude_i_Wredne
    @Rude_i_Wredne 5 ปีที่แล้ว +1

    It's a nice guide, but you've skipped really important topic of debuffing enemies. How does it work?
    1. Damage reduction % for x sec (eg. Squall + Obscured Visibility, Plague + Fatigue).
    2. Damage reduction y for x sec (eg. Plague + Fatigue)
    3. y% Slowed attack for x sec (eg. retaliation from Storm Nimbus + Heart of the Frost)
    etc.
    Does it stack/cap? I'm planning to use this as main defense in my machinegun druid build (these skills are also reducing enemy's resistances, so it seems great to use them alongside ice shard - one of the few no-cooldown offensive skills, even after -recharge nerf, build should be viable), so I'd like to have better knowledge on them.

  • @AkelasanAK
    @AkelasanAK 6 ปีที่แล้ว +1

    ...great work! much appreciated ...
    ... worst things are that armor stat is almost useless and that attack dmg to life doesn't work on undead and mechanical while hp regen is not good either so you are absolutely forced to drink potions all the time ...

    • @clexplays7268
      @clexplays7268  6 ปีที่แล้ว +1

      Yes, I tend to skip most undead if possible. They are slow so they leash easily! You get amazing value from ADCtH otherwise. I made flat life leech work on another character who just cleared legendary deathless. I will make a build guide for him next week.

  • @d-_-b2202
    @d-_-b2202 5 ปีที่แล้ว

    im in the process and early on, on playing a character without any masteries. its hard, have you ever done this or thought about it

  • @dk-sky3820
    @dk-sky3820 5 ปีที่แล้ว +2

    With life recovery you forgot to mention Regrowth + Accelerated growth.

    • @maomaeramnon3870
      @maomaeramnon3870 ปีที่แล้ว

      And rally or health Regen which you can crank up quite nicely

  • @bobzter434
    @bobzter434 5 ปีที่แล้ว

    No mention of the most powerful defense working for me now.
    Tip: Andre the Giant and Denis Cyplenkov share it.

  • @provet1
    @provet1 5 ปีที่แล้ว

    So with 300 armor and 66% armor absorption and damage taken at armor step with no other resist = 198 damage, you take zero applied damage to health?
    (Damage - Armor * Armor Absorb = applied damage)
    198 - 300 * 0,66 = 0

    • @stefanstojiljkovic7028
      @stefanstojiljkovic7028 5 ปีที่แล้ว +1

      Actualy it doesn't work like that.
      If you have 100 armor with 66% armor absorption and take a hit of:
      1) 100 phys damage
      It works like this:
      100 dmg is inside the 100 armor perimiter so it is all reduced by 66% = 66 damage prevented and 33 damage taken.
      2) 150 phys damage:
      100 out of the 150 damage is inside the armor perimiter so only that 100 dmg is reduced by 66% so you take 34 + (150-100) = 84 dmg.
      Now, if you had 100% armor absorption every instance of physical damage towards you would just be reduced by your armor value

    • @dk-sky3820
      @dk-sky3820 5 ปีที่แล้ว

      Stefan Stojiljkovic
      Based on your own calculation, you would still get 50 dmg with 100% armor absorption in 2nd case.

    • @stefanstojiljkovic7028
      @stefanstojiljkovic7028 5 ปีที่แล้ว

      @@dk-sky3820 Well, yeah. That's what I wrote. You must have missread it

    • @dk-sky3820
      @dk-sky3820 5 ปีที่แล้ว +2

      Stefan Stojiljkovic
      Indeed I have my friend. My apologies.

  • @guntherultraboltnovacrunch5248
    @guntherultraboltnovacrunch5248 5 ปีที่แล้ว

    I have to ask... how the hell you find this stuff out? Edit: FYI there are items in POE that increase max resistance.

  • @maomaeramnon3870
    @maomaeramnon3870 ปีที่แล้ว

    Soo can anyone confirm or deny, the wiki says the health potion recovery, that the flat amount is instantly and the percentage heal is over time. Here he said it’s the other way around? I feel ingame like it’s the way the wiki says..

    • @TXHuyIcefrzzy
      @TXHuyIcefrzzy 10 หลายเดือนก่อน

      Yes! Your feeling is right. Health potion recovercy instantly flat amount and percentage heal is overtime.

  • @nEVER4BoRN
    @nEVER4BoRN ปีที่แล้ว

    All this make me think that spirit and defense mastery are so strong when you look at order of mitigation. I'm little surprised if physical damage resistance go after armor.

    • @TXHuyIcefrzzy
      @TXHuyIcefrzzy 10 หลายเดือนก่อน

      No, Physical dmg res goes before armor.

  • @dk-sky3820
    @dk-sky3820 5 ปีที่แล้ว +3

    The shield logic in the game is beyond me...I really don't understand it.
    On all other aspects this Titan Quest seems like a very well thought game, but this?
    How do the devs imagine a shield can block poison, bleeding, life leach, vitality damage? Let imagine a warrior raising a shield to prevent an attack, and an enemy spear hits the shield. Somehow based on this logic the pierce damage (spearhead hitting the shield) can be prevented but the bleed freaking damage (that supposed to be caused by the spearhead cutting artery) CAN go through if damage is higher than shield's rate?
    How is it possible from the sheer point of logic? If the first attack is mitigated, why the hell all other attacks that are consequences of the first still count? What bleeds at this point, a shield?
    Also how the f*ck would one block a poison damage with shield, if a freaking gas bomb is thrown at him?
    They really need to rethink it.
    P.S. Speaking about "poison" which really should be called "venom/toxin" in this game, since I don't remember any skill that allows to mix something in monsters foods/drinks.

    • @Lightning_Lance
      @Lightning_Lance 3 ปีที่แล้ว +2

      2 years old comment, but I agree with you lol. As to your PS, you are right of course, this is one of those things where games just always tend to call it poison. :/

  • @LeoFINuTube
    @LeoFINuTube 6 ปีที่แล้ว

    You didnt mention slow effects at all, why???. Distortion wave is good example. It will not only slow down movement speed of enemies by 56%, but also their attack speed AND cast speed by same percentage.

    • @clexplays7268
      @clexplays7268  6 ปีที่แล้ว +1

      Yes slow is amazing, I agree. Also Impair Aim, Stun, Confuse, etc (Mandrake, Squall). I gave a shout-out to slow on my Dragon Hunter Guide.
      The only thing I would note is that these type of effects tend to have a lesser effect of Heroes and Bosses. Also, since AE, normal monster resists to slow increase per difficulty. I do not believe the effects stack either, you just apply the largest one you have if there is a conflict.

    • @nEVER4BoRN
      @nEVER4BoRN ปีที่แล้ว

      ​@@clexplays7268 thing like reduced total speed is different and apparently not resisted like regular slow. In my testing staking slow have diminishing effects. Presuming 2x 50% slow, second 50% slow mod will only work on remaining speed as new total. So to say 50% slowed monster is 50% faster against 2x 50% slow monster but from player perspective its 75% slow.