10 Fallout Vaults You'd Never Want To Live In Reaction
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- เผยแพร่เมื่อ 28 พ.ย. 2024
- Diving into some Fallout lore. Interested in learning more about the vaults so checking out a video from Gameranx. Hope you enjoy our reaction to 10 Fallout Vaults You'd Never Want To Live In. To see all of our Fallout reactions checkout this playlist • Fallout Reactions Defi...
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#fallout #fallout4 #falloutlore #fallout76 #reactionvideo
The funniest thing about the Gary Vault is that it's main "purpose" had literally nothing to do with cloning at all. It was a super mundane experiment involving having all standard jobs in the Vault be assigned by the Overseer alone. The cloning thing just kind of happened on the side and grew out of control.
Cloning on the side is never a good idea 😂
And the Gary's weren't meant to be hostile. They just degenerated and each "generation" of clone was more hostile than the last.
@@Skyte100 hahaha Gary!
@@Skyte100 GARY!
I believe the experiment was to give the vault highly advanced cloning tech to see what they'd do with it. There was no other experiment or broken equipment. However, while the vault was running, the people just got fascinated with making hundreds of clones of a random guy (Gary), and repeated cloning led to the genetic degradation of the clones until they went berserk and killed everyone.
The first vault (22) was actually crazier than that simply because the spores were turning humans into these creatures
And The vault full of children actually had an uprising with the children figured out what was going on and fought back ...after killing the adults they escaped into the wasteland
Good for those kids 😎🤟
@@DefinitelyNotDefinitiveGames there's a theory that those kids grow up to be a mercenary faction in Fallout 4 called the gunners which are basically a different type of Raider so you're basically just kill them cuz there's no negotiating with them
@@plantainsame2049if you go there without completing the main story it's loaded with Gunners.
One of my favorites was from Fallout New Vegas where they put a bunch of conspiracy theorists into a Vault. They put them in two groups, red and blue, and were told not to socialize with the other team. Naturally, both teams began to suspect the other of literally everything that went wrong. Flickering light? Red team did it. Door not working? Blue team did it. Doctor giving seemingly preferential treatment? Those damn reds must have bribed him! Eventually they all killed each other over nothing.
Basically the plot of red vs blue. I read that in sarges voice
@@Fleatingdays really I red it in the soldier's voice from tf2
That’s a great vault experiment. Although it feels like we could’ve all guessed what would’ve happened 😂🤗
@@zambekiller lol that works pretty damn well too
@@DefinitelyNotDefinitiveGames the experiment was a failure because of toxic gas that leaked into the vents and caused extreme violent behavior
They've had some pretty out there vaults throughout the franchise. I think there were Vault 68 and 69 (If I remember correctly) where one was filled with 99 men and 1 woman and the other was 99 women and 1 man.
Think there was also one that was just one guy alone with a bunch of puppets. Don't remember the vault number though.
@@claytonbrigmond8073 vault 77
Vault 77 was creepy because it was only mention, just a jumpsuit and a recording saying its bad luck and that it should bè burned, its sad it got cut from the game but its cool that they gave this haunting reference
You're thinking of 69 and 70, where of the 1000 residents in each only one was a man in 69 and only one was a woman in 70.
@@PerishingPurplePulsar pretty sure those where not official ones, just ones made up for a comic strip to advertise the game by a third person
Vault 11 is my favorite because of the story. The video glossed over the story and went over the big twist but I would highly recommend watching deep dive videos talking more about the individual vaults. There is a tragic story in vault 11 with characters that is so interesting. Even though it's just told through the environment and computer logs.
Yeah vault 11 is probably the best vault story. Oxhorn does indepth look at all the vaults if you wanna learn the whole story of 11 or any of the others.
What do you mean? They mentioned the twist.
The most amazing part of Vault 11, in my opinion, is the last democratically elected Overseer, who murdered a bunch of people, knowing that it would get her elected as Overseer, because what better choice for a sacrifice than an unrepentant murderer? After coming to power, she then changed to election process to be completely randomized, rather than a public vote.
Also, the people she murdered were blackmailing her for sexual favors, on the threat of using their significant political influence to elect her husband as Overseer - then after she provided said favors, they elected her husband anyway. So, yeah, murder wrong - but maybe not very much wrong in this case.
Vault 11 is so much worse then the blurb on the list makes it out to be. Same with the vault under the middle school.
@@ArcherCC1599 i'd say the vault under necropolis was way worse all of the doors were designed to not close properly and let in radiation slowly turning the inhabitants into ghouls
Oxhorn does really good walkthroughs of various vaults, they are on the long side however.
And some of the vaults are pure nightmare material.
Like 81, where various diseases were tested.
Or 95 where drugs were given to recovering addicts.
And let’s not forget 51, where ZAX (the HAL 9000 of the Fallout universe) got to have his “fun”.
TheNthApple is another good one
Thanks for the channel recommendations 😀
Well the overseer of 81 at that time rebelled so that's good
Two Vaults I liked that weren't mentioned in the video were Vault 95 and Vault 106.
Fallout 3's Vault 106 basically pumped psychoactive drugs into the Vault via the air filtration system ten days after the Vault was sealed. Those drugs pretty much drove everybody absolutely nuts, and the only remaining inhabitants by the time the Lone Wanderer finds the vault are quite literally Insane Survivors. Oh, and the drugs are still being pumped through the system, so you'll also be seeing hallucinations of your past.
Fallout 4's Vault 95 was populated by drug addicts, with emphasis placed on ridding people of their addiction by group therapy and, in extreme cases, an addiction-curing machine. Everything went well for a while, with people managing to kick their habits... until a few years later when a Vault-Tec Sleeper Agent opened up a secret stash of drugs and subtly reintroduced them to the population. For additional context, until the Vault-Tec guy opened up the stash, there were absolutely no chems in the Vault. Just about everybody relapsed when this stash was uncovered, and things quickly went to hell in a hand-basket.
Safe to say you probably don't want to live in any Vault. Cheers for yet another fun reaction!
Except 76
Whats with the hotel vault from new vegas?
Now now there where control vaults, where they where not performing any crazy experiments
@@knightspearhead5718 One of the few Vaults that actually functioned as intended.
That one vault with 99 woman and you?
Master's dialogue - one of the best villain speeches in the game industry. Fallout 1 can be inflexible or irritating in some ways but you can't argue with its great story and many good written characters. Even now the game deserves to be played
Late reply but, I totally agree with you. If you can look past the graphics and outdated gameplay, the story, lore, and characters are just so fun to experience.
It surprises me they didn't include the vault in which they locked a single guy and a box of hand puppets (cant remember the number)
He mentions a bunch of times how some of these vaults would drive people crazy... That one we have record of it's only inhabitant actually going insane
That vault was a comic crossover with Penny Arcade. My guess is they decided to stay with the games only but I agree it would have been an apt inclusion in this list.
@@RomnilWater Makes sense, but even though the story is not fully mentioned in the game, you can find the vault dweller jumpsuit and some hints... I guess to make people curious enough to go looking for whatever happened in said vault
@@619Slipk Vault 77. The Fallout 3 devs decided to canonize that particular aspect of the tie-in comic, in the form of a jumpsuit, a hand puppet, and a note in Paradise Falls.
I'd encourage you to check out the experiments behind all of the vaults. Honestly there are quite a lot of unique and more evil vaults that were left out of this list.
We imagine there are quite a bit more vaults to do a deep dive on 😀
Fun fact about the Robobrain vault: It was actually based on a mod for Fallout New Vegas with the exact same plot.
There were many accusations of Bethesda simply stealing the idea.
But I believe the author mentioned he really did not mind, and overall legally it was legit as the Creation Kit terms of use do specify that you are using Bethesda property and resources, and that mods "technically" belong to them.
Still, would have liked for him to be credited.
Would have been way more awesome if they made an announcement before the DLC release that they picked a quest mod from among the fans and decided to make it official canon material in that DLC.
Would have looked less like a douche move and more of a fan bonding moment.
Agreed. A missed opportunity to bond with the fans and also make someone’s day 😕
My personal favorite vault is where the occupants are 20 men, 10 women and a panther. Just....why?
Now you should react to the history of all the vaults in game, as most of them are awful places to live in
We cant even imagine how terrible they must be 😱
As fallout 76 player I can tell, you can now explore vault 94 in peace. (Never heard of the vault raids, I play since Nov 2021)
Oh btw, there is a very cool new dead by daylight chapter out (nov 22) forget in fog, the trailer and the spot light trailer are great (the new memento mori too) its my favorit chapter. I absolutly love the new charakters and there lore
We checked out the new chapter trailers for dbd here in case you missed it th-cam.com/video/u4yfbRtmSws/w-d-xo.html 🙂
@@DefinitelyNotDefinitiveGames thanks and I just see, that I have watched and commented it... XD im so stupid
The "vault raid" thing was an early version of Daily Ops. That was also back when 51 was only a place to hang out before a Nuclear Winter fight launched, and vault 96 was still on lockdown. Now you can explore all of them. (Synopses: 94 had a working GECK, but had been given for the exclusive use of a pacifist religious group. Which might not have been so bad, except that when the Responders sent someone from Harper's Ferry to check out the newly-opened vault, the party was led by a former Raider, who broke the GECK and caused the Mire. 96 was a vault that was intended for experimentation and collection of post-War biological samples, but only had a handful of human staff. The AI was instructed to keep increasing the pace at which the humans conducted the experiments, exiling or later executing anyone who failed to make quota. The humans attempted a rebellion, but failed; the vault remained sealed until a chapter of the Brotherhood of Steel arrived in 2204. 51 was where the ZAX unit was instructed to find "the best Overseer", but not given criteria to do so; it wound up pitting the residents against one another in increasingly cruel and arbitrary competitions, culminating in the deaths of all except one - who managed to escape, only to be killed by the newly-released Overseer of Vault 76 because at the time she still believed in Vault-Tec's mission and he was going to spill the beans.)
Incidentally, I found the complaint about "not being able to read the lore" to be particularly hypocritical, given that one of the chief complaints of players at the time was that they _had_ to read all the lore in West Virginia because all the people were either dead, ferals, Super Mutants, or Scorched. All the lore is still out there - you can learn, for instance, of the war between the townies and the VTU students in Morgantown, or how the Scorched and the Scorchbeasts came to be, and how their creators were destroyed by their own hubris - but I guess some folks want to be hand-fed stuff.
You two should check out WiseFish's series on the history of the vaults next. Really good lore and storytelling! Great reaction as always.
Thanks for the channel recommendation 🙂
In defense of the Fallout 76 rant, it was absolutely justified. If you guys are interested, I HIGHLY recommend checking out Internet Historian's "The Fall of 76" to see just how badly Bethesda botched that release. It'll blow your mind that a triple A publisher screwed up THAT badly.
As far as the actual vaults, I can agree that the kid fault is super messed up, but I can think of at least a couple others that would really screw with the minds of the inhabitants. Others have suggested taking a look at individual vault stories, and I'll second that suggestion. There's some fascinating, tragic, and darkly comedic stories to be found there!
There's a video by a guy called Ghostcharm called "Villainpedia: The Master" and it describes him and his plans in great detail. It's almost 40-minutes long but I'd love to see you react to it as maybe a two-parter one day. There's one by Synonymous too but I prefer the Ghostcharm one.
Agreed. The Master is definitely one of the most compelling villains, not just in video game history, but in story telling history as a whole.
Thanks for the video recommendation 😀
Would recommend 6 saddest fallout creatures by mitten squad it will help with any further dives into the lore as it describes two major enemies
😎👍😀
My new hobby is guessing what adjective Ken will use to describe y'all. Guessed rightly with 'fantastic" this time!
I think some other vaults that are maybe more entertaining than scary are the ones where there was only one man and like 100(0?) women, or the one where the only residents was a guy and some hand puppets.
I personally would say that a Vault with 1 man and 100 women is still fairly scary. Switch the genders around (as is the case in another Vault), make it 1 woman and 100 men. Would you still call that an entertaining situation? I personally don't think so. Cheers!!!
The guy and hand puppets one sounds hilarious 😂 the one guy and 100 women isn’t what it’s cracked up to be. Have you ever seen Jerry Springer back in the day? 😜
To add a little more lore to the Garry vault. The notes and info you can find tells that the vault was experimenting with cloning. But all clones made from humans would either die immediately or begin horribly mutate until they died. The only experiment to succeed was cloning of Garry. But even then the Clone was only able to say his own name.
What makes it a little creepy is the fact that even though they are only saying Garry, they still able to say it in different ways like they actually know what they mean. Like one of the lines is a kinda calling out like he knows you are around there somewhere. Followed by a chuckle. So they aren't really scary, more just plain creepy.
I must be mistaken as I could have sworn the garry vault originally had nothing to do with cloning originally but something happened and then the original garry just started cloning himself.
It should be noted that not all vaults are entirely insane.
There are a couple vaults used as controls that are built up to spec as advertised.
If something goes wrong in control vaults, it's happenstance, not intentional like in the others.
That said, things do go wrong in those too as well.
equipment breakdown, shortages, accidents, raiders, etc... None of the vaults in Fallout are truly safe.
I rather not be in any of them. Also, love seeing ya'll dive into the Fallout lore. Some good stuff. Great reaction
The Fallout Vault videos are tricky. There are loads of Vaults, and not all are known yet. Most of them had some F'd up experiment. So it is a balance to explain and elaborate on the experiment in the Vault, to be informational and factual, without losing the personal connection with the people in the Vaults.
For example, the Vault with the musicians, you piece the story together by reading the personal diary of a small 16 year old girl who was surprised that she was accepted to that Vault along with those other established and renowned musicians! She talks about how one of them is super nice and helpful and teaching her all kind of amazing things. But then her diary entries become more scrambled, she cannot type properly. Slowly she is being affected by the "White Noice". You can then read about how people are going mad and become violent.
Same with Vault 11 where they sacrificed someone every year.
Factions formed that, if they had enough voting power, could sway the election. And since being elected ment certain death you really did not want to be on their bad side. One night some guys sit down to play poker and one guy wins a little too much.. Since the others are from the biggest faction in the Vault they threaten to elect him Overseer, which would be his death sentence. He begs them not to, and eventually his wife goes to them to plead for his sake. The guys see an opportunity and promise not to vote for her husband if she... performs certain acts for them.. She agrees to it as it will save her husband's life. But they say that they will vote for her husband anyway. She is furious and as the old saying goes "Hell hath no Fury like a woman scorned". She basically goes ballistic and the guys she "performed actions for" start to die. Eventually she is found out and she knows that by killing the guys she made the decision easy for everyone in the Vault. They can vote for her because she is an evil, psychopathic killer which means they don't have to feel bad for condemning someone to death. She is elected. Her first act as Overseer is to abolish the election and instead let the computer running the show draw a person at random.
This of course means that all the major factions suddenly lose power. There is no reason to join a voting block to try to survive if anyone is equally eligable to get drawn at random. So the biggest block try to start a coup to get their power back. Full out warfare and people are shot left, right and center.
At the end only 5 people remain. They decide to not sacrifice someone as they cannot go through with it and just let the computer kill them as it said it would. But instead, the message is playde congratulating them for outstanding human behaviour and courage, that they decided to not kill someone and stand up to authority, that their fellow human was more important than following order. I'd guess there are some parallels here to ze Germans and their camps, and "just following orders" etc. As they hear that message congratulating them, while there are heaps of dead bodies around them, they decide to just end it. That is the first Holotape (audiorecording) you find as you enter the Vault as it is on the floor just inside the door. In the recording you hear five people talk, but only 4 shots. So who the fifth person is, or where they are, no one knows..
Vault 77, which is from a comic strip but is sort of canon, with a Vault 77 suit appearing in Fallout 3. One man locked in the vault alone with a box of puppets. He eventually goes insane from loneliness, starts treating the puppets like people and providing voices and personalities for them, and then flees the vault after one of the puppets murders another puppet.
yk the devs did a really good job if the Players go mad from a Vault
there’s one vault where there’s only one person and a bunch of puppets so he goes crazy when he’s alone
That’s funny and horrifying at the same time 😂😱
In fallout 76 you can go into that vault 94 and explore it now and there are several other vaults you can explore to
I'm learning so much about so many game series lores! Happy holidays, guys!
Glad you are having fun learning alongside us 😀
i think vault 77 is one of the worst you could be put in, just you and a huge box of puppets, interesting little story
There was one vault where they threw one guy in there with a box of hand puppets and locked him in. He went very very crazy.
Vault 112 is perhaps the worst one to live in in my opinion.
Its a virtual reality machine all the residents are hooked up to with a genius scientist who created it in charge, everyone lives on a street called Tranquility lane, the stereotypical Americana white picket fence style homes.
Doesn't sound bad eh? Well after 200 years the scientist in charge has gone completely insane and kills residents for fun, but even if he kills you, you'll respawn the next day, upside is you won't remember the previous day and you won't realise you're in virtual reality unless you're very scrutinizing.
I don't remember the vault numbers but for me I have 1 vault from Fallout 3, New Vegas, and 4. (Warning, some story spoilers if you're planning on playing any of them and haven't yet)
Fallout 3: The vault where you have to get the GECK unit to activate project purity... the reason that's in here is because the people in the vault were trapped in that virtual reality simulator for... probably a couple hundred years and the genius of their time was playing as god in the simulator.... what's more dangerous than a person with a god complex getting bored?
Fallout New Vegas: In the Vegas strip, there are 3 families and each of them came out of a separate vault and you have a family called the "Gourmands" .... long story short you find out they had a past of cannibalism in their vault and their restaurant was built as a reminder of back then.
Fallout 4: ... The vault you come out of as the player. Imagine signing up and then going into the vault, ready for a decontamination or something like that... just to be cryogenically frozen, never knowing when you're going to wake up? And technically, you were actually never going to wake up unless someone on the other side activated the controls to wake you up but if someone did manage to, imagine going from the technology advanced 2070's and waking up in the post apocalyptic 2280's. It's enough to drive someone insane thinking what to do then.
Anyway, that's my personal list.
I suggest "10 creepiest Vaultec experiments" by Creeps Plays. It goes into a lot more detail about the vaults and the events that took place inside. Although this video is pretty good at it.
I was surprised Vault 22 was not higher, as you find out that the spores that mutated the residents have the potential to spread. Also, i think the video forgot a key part about Vault 11 from Fallout 1, is that the timer for getting a new water chip actually matters
Me and some friends a few years ago dressed up as garry clones and wore the vault suits with the vault number on the back for Halloween.
The Master is the most villainous Fallout villain.... he's also 100% correct in his predicted outcomes and reasons for action.
Also note for Vault 22, its quite often u will be walking past those spore people without even realising...i got quite a few jumpscares bcuz of that
Oh hell yeah, another great suggestion. Glad you've checked it out 😁
Vault 22 is the definition of "kill it with fire!* and *aarrrgghh!* energy
I got one that's crazier, the puppet vault. The entire population of the vault was 1 guy and the only entertainment was a box of puppets. This ended with him not only hallucinating the puppets as people but also that he had been an accomplice in the murder of one of the puppets which led to him leaving the vault, being captured by cannibals, subsequently beating those cannibals to death with his bare hands while tied up and still carrying a puppet, and finally becoming a local legend known as the puppetman to the point that people fear his very name and consider him a full on demon
Since he seemed to list off only the ones you physically go to in the games there are worse ones in the lore only mentioned in passing. Like the one with just one female in a vault full of males and there was a version with just one male in a vault full of females. I don’t know if the games ever explained more then that but in concept alone it sounds horrible.
I believe they were vaults 68 and 69
The best part of the sacrifice vault is, the very first overseer insisted on a sacrifice, against the peoples' wishes...so the vault voted for them, starting the "tradition".
The whole story behind 108 is pretty ridiculous as the Overseer *person in charge of the Vault* had a terminal illness and died shortly after the door sealed, but the chief scientist there suggested instead of electing a new Overseer they'd use the cloning lab, because of course you would and each Gary clone was enraged, hostile and you can probably tell what happened when an army of Gary's became a thing lol.
Also, I don’t know why they chose the name, but Gary just seems like the perfect name for that vault of clones 🤗
@@DefinitelyNotDefinitiveGames I don't know if Gary was the name of the original Overseer or if they just picked some random person but yeah.
Oh plus if you wanna do another one of these videos, seriously. Look up
*Fallout the puppet man or Vault 77* if you thought clones, eugenics or white noise was bad? Oh boy! You've no idea how Fd up a Vault can be
Now Vault 77 doesn't actually appear in any game only a jumpsuit in Fallout 3 as a reference to it but still you'll be horrified reacting to it
Gameranx the best gaming channel in existence really, (not gameplay but gaming related, like reviews and news) they're the GOAT, stuff like IGN got nothing on them
I think there was one vault in either fallout 1 or 2 that was just where the door was programmed to straight up not close at all
So the bombs were going off, people flocked in the dozens to a vault, the door shudders... and then stops before moving
As the video mentioned the whole series started with vault 13 and the water processing control chip going bad. In theory all the vaults were supposed to have backup supplies of critical parts to prevent that scenario from being an issue. In Fallout 2 you can find vault 8 where if you look around enough you will find crates with a total of 420 of the water processing control chips. One of the crates was marked as being meant for vault 13. Vault 13 wasn't just supposed to have a spare part, it was supposed to have an entire crate full of them.
So yeah, Vault 13 wasn't brought down by a twisted experiment, Vault 13 was opened and the events of Fallout 1 happened because somebody sent a whole truckload of replacement parts all to one vault instead of the individual vaults they were supposed to go to.
the time stable paradox part is - the player character in Fallout 2 is the grandchild of Player character of Fallout 1 that was canonical made an outcast of Vault 13 after the master is killed off. so in order to be born they had to break the waterchip....as that's its why their grandparent volunteers to head out into the wasteland to find a replacement in the first place granted this was just a easter egg.
Also surprised they didn't have the vault that was slowly pumping low levels of aerosolized hallucinogenic drugs through the vents just to see how different folks reacted
A bit of a weird list. There is a vault where everyone is plugged into a virtual simulation where the guy behind the vault plays god, doing all sorts of horrible things them. Then, since it is all virtual, he resets the simulation and wipes everyone's memories to do more messed up stuff.
112
Vault 112 was the plaything of Dr. Stanislaus Braun, the man behind the Societal Preservation Program. He was an utter sadist, which explains some of his "experiments".
I play Fallout 76 and it's improved quite a bit, and Vault-94 is fully explorable now. As for why the Vault-94 segment was just a rant about why 76 is bad, to this day since the launch of 76, there's a "Fallout 76=BAD!!!" bandwagon. Granted some of it is deserved because Bethesda did a slack job on much of it and made some poor choices in the past, they just refuse to relent or accept anything that can be good about the game.
Fallout really plays that “don’t judge a book by its cover” card really well😅😶
Yup 😏
Oxhorn has amazing lore videos. Not just on the messed up things, But on the really touching stuff in the fallout games. I highly recommend the toymaker video.
Fun fact: The Master in Fallout 1 (the mass of human flesh at number 4) is voiced by the legendary Jim Cummings, aka Winnie the Pooh.
Surprised the vaults with 100 men and 1 woman vs the 100 women and 1 man wasn't on this list. It's an interesting experimental case
We imagine there are a ton of good vaults that were left out of this. We want to continue exploring them 😅
Vault 68 - 999 men, 1 woman.
Vault 69 - 999 women, 1 man.
Regarding Fallout 76, it’d be amazing if you could watch the video from Internet Historian about the game!
That video did not age well
@@marquisepixley684 How so?
@@capttinklebutt3837 the game as gotten a lot better
I once saw an idea for a Vault that was:
A Vault that has a library containing a library with books on every experiment and every Vault... Except the book for THEIR Vault is missing, and the people just go crazy trying to discover the experiment.
Vault 94's story is heartbreaking and it's story is pretty cool. In short, it shows what happens when a G.E.C.K. (Garden of Eden Creation Kit), which is terraforming technology, goes wrong.
Vault 11's story is crazy and messed up. They really, really glossed over the events that caused the Vault to fail.
My names Gareth, but my mates back in 07 used to call me Garry as a joke, and they would say it all the time in funny voices, like quick "GARRY" in a high pitched voice, but sometimes they would say it slower like "Garrrryyy"
And then fallout 3 came out, and i ended up in the garry vault, and i gotta tell ya, i freaked out a bit more than the average person 😅
15:15
So basically Dr. Peter Venkmans ploy 🤣
If you get that reference..... i know Cap does.
The original Fallout game and even Fallout 2 had some insanely obscure references in them. Very under rated games and kind of weird that they became this huge franchise.
The kid vault has a ton more to it, the kids thought they were training not just to survive but to be heroes. You can get a fantastic lore look at all the vaults on a channel called Oxhorn.
don't know if you guys would ever react to it, but there's this guy on youtube called Lemmino, and he used to do top 10 fact videos for popular ip's. there's a lot of interesting ones that i think you'd enjoy, including a Fallout one that goes more in depth about some of these weird vaults
Can't believe vault 77 wasn't added there. It was a vault from fallout 3 where one man was left inside a vault by himself only to be left with crates full of puppets. He then has a mental breakdown and has the vault boy puppet talk to him gradually. Leading to each puppet being murdered (torn to shreds) only for the vault boy puppet to reveal that the man himself caused their deaths. The puppet then convinces the man to leave the vault and ends up killing a group of raiders and he becomes an infamous killer in the wasteland who even raiders and slavers fear. That's a crazy vault. Then there's vault 43 where a group of people are locked into a vault with a cougar who attacks them. Just craziness all round
Personally to me one of the creepiest vaults is Vault 77. It hasn't been featured in any of the Fallout games but in Fallout 3 you can find a vault 77 vault suit case and a hallow tape of some slavers talking about trying to get rid of it in fear of "The Puppet Man".
I'd highly recommend you looking up Vault 77 and seeing what it's all about. I think Oxhorn did a videos on it once.
He kind of left out the part involved 13 the OG vault That each vote was supposed to have multiple water tips but for some reason there's only had one.....(one of those pesky experiments, also the nain character of the first game wasnt the only one sent out by the overseer)
One of my favorite vaults is about a story with a man who has a puppet on his hand it is hilarious
There are a lot of Fallout lore/vault videos out there with good content! I'd recommend thenthapple and Synonymous personally. There is also Oxhorn, but I've never been a fan of his presenting style, as he tends to draw out his videos a lot. Also him being a huge narcissist and super aggressive if you disagree with him like I found out haha. Looking forward to more great content!
My theory of Vault 75, this one basically what birth place of military based Raiders known as the Gunners named after their dog probably the the management. To which they found out and rebelled
Vault 108 always freaked me out. Probably because my name is Gary and it's abit unsettling to here psycho clones scream your name while trying to dice you into bits.
My favorite vault is 101 where I don't remember asking to be born. Haha
One that they should've mentioned was Vault 95 from Fallout 4. It was built to help people get over addictions, and as such, its only residents (aside from the overseer) were chem addicts and alcoholics. Through therapy and treatments, everyone was able to overcome their addictions... But after 5 years, a stash of chems, drugs, and alcohol was unlocked by a resident who was actually a Vault-Tec agent sent to pretend to be an addict and monitor the experiment. The experiment was to see what would happen if a bunch of rehabilitated addicts were given access to the drugs and such that they recovered from being addicted to. Naturally, everyone went back to their old vices, and eventually they all killed each other over the chems and such.
Another great example of Bethesda’s weak-ass writing when it comes the Vaults in particular.
Vault 34 from fallout new vegas, the ''ghoul vault'' was the scariest to me. Actually dangerous radiation, a lot of really strong ghouls and a ghoul overseer. I lost myself many times in this vault and i barely got out of it. I don't know the full story behind it but the people basically revolted, damaged a critical generator and they all were affected by radiation
The plant vault didn't kill its residents. Those spore infected monsters ARE the residents gone mad.
Not Sure if it was New vegas or Fallout 3 But remember getting Stuck in one of them was a real pain. Fallout are such great open world games.
Personally, I think there should have been other, more interesting safes on the list.
Vault 12 - basically a normal Vault except the main door was designed to let less radiation through. The inhabitants of this Vault became Ghouls and founded the "city" of Necropolis.
Vault 15 - The list of Vault inhabitants was designed to be as diverse as possible in ideology, culture, religion, etc.
Vault 21 - The Vault was overwhelmed with gambling, the inhabitants of the Vault solved all troubles through these games. It is one of the few Vaults where the experiment succeeded and where people came out unscathed and continued on in the wasteland.
Vault 34 - had an armory full of weapons and ammunition. The catch was, it didn't have a lock. There was a riot in the Vault which of course was solved with guns. This Vault was the source of the Boomers faction.
Vault 43 - a Vault with 10 men, 10 women... and one panther.
Vault 68 - 1,000 inhabitants, 999 of them men.
Vault 69 - 1,000 inhabitants, 999 of them women.
Vault 77 - There was only 1 man in this Vault. He had boxes of puppets. Due to lack of social interaction he went insane. He killed one puppet and left the Vault.
Vault 87 - This Vault was used to test the effects of the FEV virus which is why supermutants exist in the world of Fallout. Before the war, it was a promising substance that would make soldiers stronger, faster, more agile, and smarter individuals. FEV has been found to do most of those things, except for the intelligence. The Master from the first episode was originally the man who discovered this Vault and fell into the vat of FEV, giving rise to what we see in Fallout 1. Although he became a sort of slimy mass with eyes and a mouth, he developed abilities like the ability to hurt a person with a mere thought or a sort of telekinesis. He had the idea of making humans into supermutants that would be more resistant to the outside environment, unfortunately he had no idea about the side effect of the FEV virus, infertility and also people who were affected by radiation had worse intelligence after the FEV virus was used on them so the Master abducted people from the Vault who had not come into contact with radiation.
Vault 95 - All of the inhabitants were addicted to drugs and underwent therapy together to get rid of their addiction. After five years, a secret room full of drugs was unlocked. They all went back to their addiction.
Vault 101 - this Vault should never have been opened and let the residents live their lives even though it was safe outside.
Vault 112 - The Vault's inhabitants were connected to a virtual reality where they continued to live their lives. One day, one of the man hacked into the system and trapped the others in the virtual reality where he tortured them.
Vault 36 - the only food in this Vault was water porridge.
Vault 42 - a vault that had very low light.
Vault 53 - a vault where all the items were deliberately broken.
Vault 55 - no movies.
Vault 56 - only bad movies
there are some incredibly dark vaults like the one where they had a vault full of men and 1 women and a vault full of women and 1 man
Yeah those vaults sound like they can get dark quick 😱
Vault 114 the unfinished vault in fallout 4 was my favourite which was a vault intended for the rich who were told it would be luxury accommodation but was more like stowage class on the titanic in other words cheap and cramp and with an overseer who was employed by vault tec because he was anti order and establishment
Yup fallout has really dark lore, great reaction dudes!
15:24 Funny enough that experiment you are talking about was one of the videos we watched in my intro tp psychology class. It is actual considered unethical by today's standards since it could cause serious mental harm to the subject
Surprised they didn’t mention something like Vault 106 (the vault that gasses you) over Vault 108, or even Vault 12 , an important location in the first game. And the Master and other talking head characters were made by stop motion, not CGI
I'm not sure if it exists, but imagine being in a vault where you're totally alone for the rest of your life.
That would be horrible
Are there at least some good books or something? Tv? Games? Or just a room with a never ending supply of food and water and a bed and a shower and that’s it 😳
the name is valt 77 (is not literal alone but it counts, and there's a comic about this valt if i remember right
Vault 77. Unless you count it's provided puppets to give you company..
Vault 77. One man, 20 years, and a crate of hand puppets.
My favorite vault is the one with no doors and weapons, plus a hungry panther.
Can never go wrong with some Fallout! ❤🤙
Also, Fallout 76 is not as bad as the loud ones say. I have probably somewhere around 500 hours in it. And its now and then on Steam's top 100 most played games.
The loud ones are loud because they assumed there'd be NPCs around a mere 25 years after a nuclear war. They were upset that they had to read all those terminals - you know, the ones the person who made that video complains there aren't enough of in 76. The devs also made some serious missteps when they assumed we'd want to play in a world that's all PvP all the time but with nukes too. Thank heavens they corrected _that_ one.
the master is the original super mutant. simply his original body fell or was purposely put into a vat of FEV which is a modified cold virus that supposedly evolves people. what happened was the nuclear bombs fell the instant that happened and he mutated horribly fusing to technology nearby biding time until he became that. he created a first generation of super mutants with a few alive people left in the vault and commanded them telepathically to kidnap people until he found more vault or people to turn into super mutants. during the fusion process somehow the human brain and computer AI did not fully combine turning him into a crazy mess that just wants to create more super mutants. He also created the rare Chimera which is fusion of at least four humans that did not take very well to FEV creating the nasty creature.
Yeah, the problem with that experiment you offered is that in a follow up most of the participants went "Oh yeah, I knew it was complete BS. I just wanted my money." Now could that be them justifying it? Yes. But also I'd have been. "Ok, I'm in the US. I know they're not having me shock someone to death in the US."
Though I do like your criticism of presentism.
I forget the vault number but there's one where vault tech gathered former drug addicts and placed them in the vault. After a bit they placed one box filled with drugs just to see who would break first. And my favorite is Vault 77. One big vault that houses one person and a box of puppets.
Vault 95 - a vault full of addicts who were given mandatory rehab, then after five years the room full of chems and booze unlocked. They all died shortly thereafter, either ODing or fighting over the drugs.
My favorite's gotta be Vault 77. A single man and a box full of puppets.
The purpose of the experimental vaults is to see how people deal with long term isolation the Enclaves plan was originally to go into space and colonize a new planet. But the Enclave scraped the plan as they became more genocidal.
Scary thing about Vault 22: The spore carriers managed to end up outside the vault in the Zion Canyon which means that it’s possible spreading.
Although since most people outside other vault dwellers are technically mutants due to radiation and airborne fev means the spore have no ability to infect people yet. As shown by bothe the courier and Kelly being unaffected.
Also the spore carriers in zion are from an expedition by vault 22 survivors not wastelanders.
Ahhhh yes, the fan favourite (arguably), the garry vault 😂
Wolfenstein have a series that what would be children tv shows if Nazis were victorious, this is so interesting
I believe you were thinking of the Milgram experiment.
Vault 94 is actually one of my favorites from Fallout 76. It was a vault designed to house the local religious community and would be run as a super-pacifist gardening commune with little access to weaponry. The vault decided to open to "help their neighbors," and... predictable murder happened. Worse, the neighbors discovered the source of the Vault's food-growing abilities: Vault 94 was equipped with a Garden of Eden Creation Kit (a G.E.C.K., a terraforming tool that was the main McGuffin of Fallout 2 and 3). Naturally, they didn't know what the shiny device with lights and wires actually was. Thinking it was a "mind-control device," one of the idiotic hillbillies shot it with a minigun.
That's why the entire Mire region of Appalachia is so heavily mutated, and why the room containing what remains of the G.E.C.K. when you explore the vault in-game is so heavily irradiated. And yet another lesson of why we can't have nice things during the nuclear apocalypse. :(
even worse there was a vault tech agent among them meant to encourage them to go outside but he grew fond of the commune and *begged them* not to open the doors and to stay safe but they couldn't live with themselves knowing that they had the ability to help but did nothing so they opened up anyway. The results were unfortunately predictable.
While most vaults when exploring them your reading logs and search rooms to find out what happened, there are a few that gives u a choice in them and becouse these are vaults there isent a "good" choice but instead for those few its instead what evil action can u live with. 1 that is especially grim is u going into a vault to find some electrical equipment that a nearby farm needs to repair there watering system. This farm needs this system operational becouse it alone provides food for an entiry town. But as u progress in the vault u learn that if u take this equipment the vault itself will ofc stop working and u learn that there are survivors still inside the vault stuck behind broken doors. So what do u do? Do u take the equipment dooming the survivors to a very slow and painful death, or do u leave it and condeming an entire town to a slow starvation. Which is the lesser evil and can u live with the choice u made.
I dunno, I'm a fan of the comic of Vault 77, where only one guy is placed with a bunch of hand puppets
There is a Vault, where everyone is locked in that Virtual World. That ones my favourite Horrible one.
Vault 77: one man and a crate of puppets
There's a vault, I forget if it's in New Vegas or Fallout 4, that was purposefully created to fail. Not a catastrophic failure, but it was built to allow a constant stream of radiation in. It's goal was to see what that would do to the inhabitants.
The ones that didn't die all turned into ghouls.
I believe that was Vault 12, or Necropolis, from the original Fallout.
These Vaults weren't as bad as some of the really bad ones. Like the one Vault that had 1 man and a box of puppets, or the vault that was hinted to be experimenting with Lovecraftian nightmare fuel where everyone in the Vault vanished and anyone who tries to enter never leaves, or the Vault with 99 men and 1 woman, or the Vault with 99 women and 1 man.
The puppet vault one is something we need to learn more about 😯
@@DefinitelyNotDefinitiveGames I only learned about it through TH-cam myself. It's not one, I think, that you can go to in any of the games (nor are any of the others I mentioned). I won't spoil it for you in case you want to do a reaction to it, but it's about what you would expect from a guy locked in a vault filled with puppets for years lol.
@@DefinitelyNotDefinitiveGames Its a vault referenced in outside material, comics, ect. and only tengentially mentioned in games. The purpose was to study the degredation of mental health in isolation. A man was locked, alone, in a vault with nothing but crates of puppets. Eventually the puppets begin speaking to the man as he develops a split personality disorder. In the end, one of the puppets commits murder against the others and the puppet man, as hes known, flees into the mojave with it fearing he would be caught. Hes captured by cannibal raiders but murders them all with a psychotic look on his face. In game, you find a jumpsuit from his vault and a recording of raiders wanting nothing to do with it due to the legend of the puppet man. th-cam.com/video/nwx2tjqVG9Y/w-d-xo.html&ab_channel=thenthapple
5.05 actually one of the kids joined the science team and took it down from the inside the games terminals do tell you. And yes you do find out why there are so many Gary's the guy making the vid on these vaults has no idea what he's talking about, there are a lot more insane vaults out there like the puppet guy who raiders are terrafied off